OomphFactor
[NEW: Bigger gun, bigger shake. Default config closer to Contractors VR.] Adds the oomph factor of modern shooters: screen-shake on recoil, vignetting when shot, exaggerated muzzle flash
By NGA
Last updated | 9 months ago |
Total downloads | 4309 |
Total rating | 3 |
Categories | Tweaks |
Dependency string | NGA-OomphFactor-0.0.3 |
Dependants | 2 other packages depend on this package |
This mod requires the following mods to function
README
Oomph Factor (ALPHA TESTING!!!)
>>[FEEDBACK FORM]<<
Disclaimer!!! You must enable screen-shake effect in H3VR Options menu. You may have removed it for grenades.
Adds cool, oomph-factor effects found in modern FPS shooters like call of duty and tarkov:
- Screen shake/warp on recoil, scales with weapon's own recoil power rating
- Vignetting and screen shake when being shot/damaged
- Increases Muzzle Flash/Smoke effects by 1-size on all guns (Subdued->Normal, Normal->Large, Large->Huge, Huge->Oversized)
Known Bugs
- Damage vignette seems to interfere with recoil after being hit for around 2 seconds.
- Changing vignetting values in config doesn't always take immediate effect
- Go report new ones here: >>[Feedback form]<<
Planned Features
- [✓] Release it working with recoil features all configurable
- [✓] Add transparent vignetting when player is being suppressed.
- [✓] Exaggerate particle effects (gas & muzzle flash).
Versions
0.0.3
- Guns with maximum recoil above 100 get (X5) multiplication to base magnitude (Desert Eagle, Snipers, etc)
- Default magnitude is now 0.05, removes all jiterriness. Thanks to JerryAr for testing!
0.0.2
- Fix default magnitude from 1 to 0.11, removing hella jitters. (Oops I meant to do 0.05 and instead put 0.9)
0.0.1
- All features Configurable
- Recoil based screen shake
- Slight vignetting and shake when player damaged.
- Increases muzzle flash size for all guns by 1