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NGA-OomphFactor-0.0.3 icon

OomphFactor

[NEW: Bigger gun, bigger shake. Default config closer to Contractors VR.] Adds the oomph factor of modern shooters: screen-shake on recoil, vignetting when shot, exaggerated muzzle flash

By NGA
Date uploaded 6 months ago
Version 0.0.3
Download link NGA-OomphFactor-0.0.3.zip
Downloads 2938
Dependency string NGA-OomphFactor-0.0.3

This mod requires the following mods to function

nrgill28-Sodalite-1.4.1 icon
nrgill28-Sodalite

Modding API and tools for H3VR code plugins

Preferred version: 1.4.1

README

Oomph Factor (ALPHA TESTING!!!)

>>[FEEDBACK FORM]<<

Disclaimer!!! You must enable screen-shake effect in H3VR Options menu. You may have removed it for grenades.

Adds cool, oomph-factor effects found in modern FPS shooters like call of duty and tarkov:

  • Screen shake/warp on recoil, scales with weapon's own recoil power rating
  • Vignetting and screen shake when being shot/damaged
  • Increases Muzzle Flash/Smoke effects by 1-size on all guns (Subdued->Normal, Normal->Large, Large->Huge, Huge->Oversized)

Known Bugs

  • Damage vignette seems to interfere with recoil after being hit for around 2 seconds.
  • Changing vignetting values in config doesn't always take immediate effect
  • Go report new ones here: >>[Feedback form]<<

Planned Features

  • [✓] Release it working with recoil features all configurable
  • [✓] Add transparent vignetting when player is being suppressed.
  • [✓] Exaggerate particle effects (gas & muzzle flash).

Versions

0.0.3

  • Guns with maximum recoil above 100 get (X5) multiplication to base magnitude (Desert Eagle, Snipers, etc)
  • Default magnitude is now 0.05, removes all jiterriness. Thanks to JerryAr for testing!

0.0.2

  • Fix default magnitude from 1 to 0.11, removing hella jitters. (Oops I meant to do 0.05 and instead put 0.9)

0.0.1

  • All features Configurable
  • Recoil based screen shake
  • Slight vignetting and shake when player damaged.
  • Increases muzzle flash size for all guns by 1