Decompiled source of Mini Warfare CODOL TGM v1.0.0

Mini_Warfare_CODOL_TGM.dll

Decompiled a day ago
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using Atlas;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using UnityEngine;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[HelpURL("https://geom.io/bakery/wiki/index.php?title=Manual#Bakery_Light_Filter")]
[DisallowMultipleComponent]
public class BakeryLightFilter : MonoBehaviour
{
	public Texture2D texture;

	[HideInInspector]
	public int lmid = 0;
}
namespace Niko666.Mini_Warfare_CODOL_TGM
{
	[BepInPlugin("Niko666.Mini_Warfare_CODOL_TGM", "Mini_Warfare_CODOL_TGM", "1.0.0")]
	[BepInProcess("h3vr.exe")]
	[Description("Built with MeatKit")]
	[BepInDependency("nrgill28.Atlas", "1.0.1")]
	public class Mini_Warfare_CODOL_TGMPlugin : BaseUnityPlugin
	{
		private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			LoadAssets();
		}

		private void LoadAssets()
		{
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Niko666.Mini_Warfare_CODOL_TGM");
			AtlasPlugin.RegisterScene(Path.Combine(BasePath, "mp_dwarf_sh_tdm"));
		}
	}
}
namespace Niko666
{
	public class JumpBooster : MonoBehaviour
	{
		public float BoostStrength = 5f;

		private void OnTriggerEnter(Collider collider)
		{
			JumpBoost();
		}

		private void OnTriggerExit(Collider collider)
		{
			JumpBoost();
		}

		private void JumpBoost()
		{
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Expected I4, but got Unknown
			FVRMovementManager currentMovementManager = GM.CurrentMovementManager;
			if ((Object)(object)currentMovementManager != (Object)null && currentMovementManager.m_smoothLocoVelocity.y > 0f)
			{
				currentMovementManager.m_isGrounded = false;
				currentMovementManager.DelayGround(0.1f);
				float num = 0f;
				GravityMode playerGravityMode = GM.Options.SimulationOptions.PlayerGravityMode;
				switch ((int)playerGravityMode)
				{
				case 0:
					num = 7.1f;
					break;
				case 1:
					num = 5f;
					break;
				case 2:
					num = 3f;
					break;
				case 3:
					num = 0.001f;
					break;
				}
				currentMovementManager.DelayGround(0.25f);
				currentMovementManager.m_smoothLocoVelocity.y = Mathf.Clamp(currentMovementManager.m_smoothLocoVelocity.y, num * BoostStrength, num * BoostStrength);
			}
		}
	}
}