Fixed the mod doing nothing at all on guns whose magazine well the game has switched off (anything with the well inside a part or an attachment, a handgun while the mag release is held). The well was looked up while skipping switched-off objects, and nothing ever tried again, so no value in the config could make a difference. (thanks jolly soldier bucket square 9000 (again) for reporting this)
A gun with no reload well at all, or a well with a collider that cannot be resized, is now said out loud in the log instead of being skipped in silence
Config values now apply while the game runs: the .cfg and the per-weapon .json are both re-read, no scene reload needed
New General options: Enabled (master switch - switching it off puts every well back to the size the game shipped) and RescanIntervalSeconds
New Debug options: ShowTriggerColliders draws the trigger zones as semi transparent shapes, ShowUnmanagedWells extends that to the wells the mod leaves alone, TriggerAlpha sets how see-through they are, VerboseLogging logs every weapon key and every well it resizes
Sizes are always worked out from the values the game shipped, so changing the config (or the periodic rescan) can no longer make a zone creep bigger and bigger
1.0.3
Fixed compatibility with some launchers (thanks jolly soldier bucket square 9000 for reporting this)
Now modifies the colliders directly instead of the transform
1.0.2
Fixed compatibility with some funky mod weapons (I hope so)
1.0.1
typo
1.0.0
Initial release
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