Decompiled source of IPSCLand v1.0.0

IPSCLand.dll

Decompiled 21 hours ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using Atlas;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using Sodalite.Api;
using Sodalite.Utilities;
using Technie.PhysicsCreator.QHull;
using UnityEditor;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.UI;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace MeatKit
{
	public class HideInNormalInspectorAttribute : PropertyAttribute
	{
	}
}
namespace Nikpo.IPSCLand
{
	[BepInPlugin("Nikpo.IPSCLand", "IPSCLand", "1.0.0")]
	[BepInProcess("h3vr.exe")]
	[Description("Built with MeatKit")]
	[BepInDependency("nrgill28.Atlas", "1.0.1")]
	public class IPSCLandPlugin : BaseUnityPlugin
	{
		private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			LoadAssets();
		}

		private void LoadAssets()
		{
			AtlasPlugin.RegisterScene(Path.Combine(BasePath, "ipscland"));
		}
	}
}
namespace SimpleLightProbePlacer
{
	[RequireComponent(typeof(LightProbeGroup))]
	[AddComponentMenu("Rendering/Light Probe Group Control")]
	public class LightProbeGroupControl : MonoBehaviour
	{
		[SerializeField]
		private float m_mergeDistance = 0.5f;

		[SerializeField]
		private bool m_usePointLights = true;

		[SerializeField]
		private float m_pointLightRange = 1f;

		private int m_mergedProbes;

		private LightProbeGroup m_lightProbeGroup;

		public float MergeDistance
		{
			get
			{
				return m_mergeDistance;
			}
			set
			{
				m_mergeDistance = value;
			}
		}

		public int MergedProbes => m_mergedProbes;

		public bool UsePointLights
		{
			get
			{
				return m_usePointLights;
			}
			set
			{
				m_usePointLights = value;
			}
		}

		public float PointLightRange
		{
			get
			{
				return m_pointLightRange;
			}
			set
			{
				m_pointLightRange = value;
			}
		}

		public LightProbeGroup LightProbeGroup
		{
			get
			{
				if ((Object)(object)m_lightProbeGroup != (Object)null)
				{
					return m_lightProbeGroup;
				}
				return m_lightProbeGroup = ((Component)this).GetComponent<LightProbeGroup>();
			}
		}

		public void DeleteAll()
		{
			LightProbeGroup.probePositions = null;
			m_mergedProbes = 0;
		}

		public void Create()
		{
			DeleteAll();
			List<Vector3> list = CreatePositions();
			list.AddRange(CreateAroundPointLights(m_pointLightRange));
			list = MergeClosestPositions(list, m_mergeDistance, out m_mergedProbes);
			ApplyPositions(list);
		}

		public void Merge()
		{
			if (LightProbeGroup.probePositions != null)
			{
				List<Vector3> source = MergeClosestPositions(LightProbeGroup.probePositions.ToList(), m_mergeDistance, out m_mergedProbes);
				source = source.Select((Vector3 x) => ((Component)this).transform.TransformPoint(x)).ToList();
				ApplyPositions(source);
			}
		}

		private void ApplyPositions(List<Vector3> positions)
		{
			LightProbeGroup.probePositions = positions.Select((Vector3 x) => ((Component)this).transform.InverseTransformPoint(x)).ToArray();
		}

		private static List<Vector3> CreatePositions()
		{
			LightProbeVolume[] array = Object.FindObjectsOfType<LightProbeVolume>();
			if (array.Length == 0)
			{
				return new List<Vector3>();
			}
			List<Vector3> list = new List<Vector3>();
			for (int i = 0; i < array.Length; i++)
			{
				list.AddRange(array[i].CreatePositions());
			}
			return list;
		}

		private static List<Vector3> CreateAroundPointLights(float range)
		{
			List<Light> list = (from x in Object.FindObjectsOfType<Light>()
				where (int)x.type == 2
				select x).ToList();
			if (list.Count == 0)
			{
				return new List<Vector3>();
			}
			List<Vector3> list2 = new List<Vector3>();
			for (int i = 0; i < list.Count; i++)
			{
				list2.AddRange(CreatePositionsAround(((Component)list[i]).transform, range));
			}
			return list2;
		}

		private static List<Vector3> MergeClosestPositions(List<Vector3> positions, float distance, out int mergedCount)
		{
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			//IL_0131: Unknown result type (might be due to invalid IL or missing references)
			//IL_0153: Unknown result type (might be due to invalid IL or missing references)
			//IL_015e: Unknown result type (might be due to invalid IL or missing references)
			//IL_016e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0173: Unknown result type (might be due to invalid IL or missing references)
			//IL_019d: Unknown result type (might be due to invalid IL or missing references)
			if (positions == null)
			{
				mergedCount = 0;
				return new List<Vector3>();
			}
			int count = positions.Count;
			bool flag = false;
			while (!flag)
			{
				Dictionary<Vector3, List<Vector3>> dictionary = new Dictionary<Vector3, List<Vector3>>();
				for (int i = 0; i < positions.Count; i++)
				{
					List<Vector3> list = positions.Where(delegate(Vector3 x)
					{
						//IL_0000: Unknown result type (might be due to invalid IL or missing references)
						//IL_0012: Unknown result type (might be due to invalid IL or missing references)
						//IL_0017: Unknown result type (might be due to invalid IL or missing references)
						//IL_001c: Unknown result type (might be due to invalid IL or missing references)
						Vector3 val2 = x - positions[i];
						return ((Vector3)(ref val2)).magnitude < distance;
					}).ToList();
					if (list.Count > 0 && !dictionary.ContainsKey(positions[i]))
					{
						dictionary.Add(positions[i], list);
					}
				}
				positions.Clear();
				List<Vector3> list2 = dictionary.Keys.ToList();
				for (int j = 0; j < list2.Count; j++)
				{
					Vector3 center = dictionary[list2[j]].Aggregate(Vector3.zero, (Vector3 result, Vector3 target) => result + target) / (float)dictionary[list2[j]].Count;
					if (!positions.Exists((Vector3 x) => x == center))
					{
						positions.Add(center);
					}
				}
				flag = positions.Select((Vector3 x) => positions.Where(delegate(Vector3 y)
				{
					//IL_0000: Unknown result type (might be due to invalid IL or missing references)
					//IL_0002: Unknown result type (might be due to invalid IL or missing references)
					//IL_0011: Unknown result type (might be due to invalid IL or missing references)
					//IL_0013: Unknown result type (might be due to invalid IL or missing references)
					//IL_0018: Unknown result type (might be due to invalid IL or missing references)
					//IL_001d: Unknown result type (might be due to invalid IL or missing references)
					int result2;
					if (y != x)
					{
						Vector3 val = y - x;
						result2 = ((((Vector3)(ref val)).magnitude < distance) ? 1 : 0);
					}
					else
					{
						result2 = 0;
					}
					return (byte)result2 != 0;
				})).All((IEnumerable<Vector3> x) => !x.Any());
			}
			mergedCount = count - positions.Count;
			return positions;
		}

		public static List<Vector3> CreatePositionsAround(Transform transform, float range)
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0116: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] source = (Vector3[])(object)new Vector3[8]
			{
				new Vector3(-0.5f, 0.5f, -0.5f),
				new Vector3(-0.5f, 0.5f, 0.5f),
				new Vector3(0.5f, 0.5f, 0.5f),
				new Vector3(0.5f, 0.5f, -0.5f),
				new Vector3(-0.5f, -0.5f, -0.5f),
				new Vector3(-0.5f, -0.5f, 0.5f),
				new Vector3(0.5f, -0.5f, 0.5f),
				new Vector3(0.5f, -0.5f, -0.5f)
			};
			return source.Select((Vector3 x) => transform.TransformPoint(x * range)).ToList();
		}
	}
	public enum LightProbeVolumeType
	{
		Fixed,
		Float
	}
	[AddComponentMenu("Rendering/Light Probe Volume")]
	public class LightProbeVolume : TransformVolume
	{
		[SerializeField]
		private LightProbeVolumeType m_type = LightProbeVolumeType.Fixed;

		[SerializeField]
		private Vector3 m_densityFixed = Vector3.one;

		[SerializeField]
		private Vector3 m_densityFloat = Vector3.one;

		public LightProbeVolumeType Type
		{
			get
			{
				return m_type;
			}
			set
			{
				m_type = value;
			}
		}

		public Vector3 Density
		{
			get
			{
				//IL_0018: Unknown result type (might be due to invalid IL or missing references)
				//IL_000d: Unknown result type (might be due to invalid IL or missing references)
				//IL_001d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0023: Unknown result type (might be due to invalid IL or missing references)
				return (m_type != 0) ? m_densityFloat : m_densityFixed;
			}
			set
			{
				//IL_0019: Unknown result type (might be due to invalid IL or missing references)
				//IL_001a: Unknown result type (might be due to invalid IL or missing references)
				//IL_000d: Unknown result type (might be due to invalid IL or missing references)
				//IL_000e: Unknown result type (might be due to invalid IL or missing references)
				if (m_type == LightProbeVolumeType.Fixed)
				{
					m_densityFixed = value;
				}
				else
				{
					m_densityFloat = value;
				}
			}
		}

		public static Color EditorColor => new Color(1f, 0.9f, 0.25f);

		public List<Vector3> CreatePositions()
		{
			return CreatePositions(m_type);
		}

		public List<Vector3> CreatePositions(LightProbeVolumeType type)
		{
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			return (type != 0) ? CreatePositionsFloat(((Component)this).transform, base.Origin, base.Size, Density) : CreatePositionsFixed(((Component)this).transform, base.Origin, base.Size, Density);
		}

		public static List<Vector3> CreatePositionsFixed(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			List<Vector3> list = new List<Vector3>();
			Vector3 val = origin;
			float num = size.x / (float)Mathf.FloorToInt(density.x);
			float num2 = size.y / (float)Mathf.FloorToInt(density.y);
			float num3 = size.z / (float)Mathf.FloorToInt(density.z);
			val -= size * 0.5f;
			for (int i = 0; (float)i <= density.x; i++)
			{
				for (int j = 0; (float)j <= density.y; j++)
				{
					for (int k = 0; (float)k <= density.z; k++)
					{
						Vector3 val2 = val + new Vector3((float)i * num, (float)j * num2, (float)k * num3);
						val2 = volumeTransform.TransformPoint(val2);
						list.Add(val2);
					}
				}
			}
			return list;
		}

		public static List<Vector3> CreatePositionsFloat(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0122: Unknown result type (might be due to invalid IL or missing references)
			List<Vector3> list = new List<Vector3>();
			Vector3 val = origin;
			int num = Mathf.FloorToInt(size.x / density.x);
			int num2 = Mathf.FloorToInt(size.y / density.y);
			int num3 = Mathf.FloorToInt(size.z / density.z);
			val -= size * 0.5f;
			val.x += (size.x - (float)num * density.x) * 0.5f;
			val.y += (size.y - (float)num2 * density.y) * 0.5f;
			val.z += (size.z - (float)num3 * density.z) * 0.5f;
			for (int i = 0; i <= num; i++)
			{
				for (int j = 0; j <= num2; j++)
				{
					for (int k = 0; k <= num3; k++)
					{
						Vector3 val2 = val + new Vector3((float)i * density.x, (float)j * density.y, (float)k * density.z);
						val2 = volumeTransform.TransformPoint(val2);
						list.Add(val2);
					}
				}
			}
			return list;
		}
	}
	[AddComponentMenu("")]
	public class TransformVolume : MonoBehaviour
	{
		[SerializeField]
		private Volume m_volume = new Volume(Vector3.zero, Vector3.one);

		public Volume Volume
		{
			get
			{
				return m_volume;
			}
			set
			{
				m_volume = value;
			}
		}

		public Vector3 Origin => m_volume.Origin;

		public Vector3 Size => m_volume.Size;

		public bool IsInBounds(Vector3[] points)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			Bounds bounds = GetBounds();
			return ((Bounds)(ref bounds)).Intersects(GetBounds(points));
		}

		public bool IsOnBorder(Vector3[] points)
		{
			if (points.All((Vector3 x) => !IsInVolume(x)))
			{
				return false;
			}
			return !points.All(IsInVolume);
		}

		public bool IsInVolume(Vector3[] points)
		{
			return points.All(IsInVolume);
		}

		public bool IsInVolume(Vector3 position)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			Plane val = default(Plane);
			for (int i = 0; i < 6; i++)
			{
				((Plane)(ref val))..ctor(GetSideDirection(i), GetSidePosition(i));
				if (((Plane)(ref val)).GetSide(position))
				{
					return false;
				}
			}
			return true;
		}

		public Vector3[] GetCorners()
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			//IL_0128: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			//IL_016f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0174: Unknown result type (might be due to invalid IL or missing references)
			//IL_0196: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] array = (Vector3[])(object)new Vector3[8]
			{
				new Vector3(-0.5f, 0.5f, -0.5f),
				new Vector3(-0.5f, 0.5f, 0.5f),
				new Vector3(0.5f, 0.5f, 0.5f),
				new Vector3(0.5f, 0.5f, -0.5f),
				new Vector3(-0.5f, -0.5f, -0.5f),
				new Vector3(-0.5f, -0.5f, 0.5f),
				new Vector3(0.5f, -0.5f, 0.5f),
				new Vector3(0.5f, -0.5f, -0.5f)
			};
			for (int i = 0; i < array.Length; i++)
			{
				ref Vector3 reference = ref array[i];
				reference.x *= m_volume.Size.x;
				ref Vector3 reference2 = ref array[i];
				reference2.y *= m_volume.Size.y;
				ref Vector3 reference3 = ref array[i];
				reference3.z *= m_volume.Size.z;
				ref Vector3 reference4 = ref array[i];
				reference4 = ((Component)this).transform.TransformPoint(m_volume.Origin + array[i]);
			}
			return array;
		}

		public Bounds GetBounds()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			return GetBounds(GetCorners());
		}

		public Bounds GetBounds(Vector3[] points)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = points.Aggregate(Vector3.zero, (Vector3 result, Vector3 point) => result + point) / (float)points.Length;
			Bounds result2 = default(Bounds);
			((Bounds)(ref result2))..ctor(val, Vector3.zero);
			for (int i = 0; i < points.Length; i++)
			{
				((Bounds)(ref result2)).Encapsulate(points[i]);
			}
			return result2;
		}

		public GameObject[] GetGameObjectsInBounds(LayerMask layerMask)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			MeshRenderer[] array = Object.FindObjectsOfType<MeshRenderer>();
			List<GameObject> list = new List<GameObject>();
			Bounds bounds = GetBounds();
			for (int i = 0; i < array.Length; i++)
			{
				if (!((Object)(object)((Component)array[i]).gameObject == (Object)(object)((Component)((Component)this).transform).gameObject) && !((Object)(object)((Component)array[i]).GetComponent<TransformVolume>() != (Object)null) && ((1 << ((Component)array[i]).gameObject.layer) & ((LayerMask)(ref layerMask)).value) != 0 && ((Bounds)(ref bounds)).Intersects(((Renderer)array[i]).bounds))
				{
					list.Add(((Component)array[i]).gameObject);
				}
			}
			return list.ToArray();
		}

		public Vector3 GetSideDirection(int side)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] array = (Vector3[])(object)new Vector3[6];
			Vector3 right = Vector3.right;
			Vector3 up = Vector3.up;
			Vector3 forward = Vector3.forward;
			array[0] = right;
			ref Vector3 reference = ref array[1];
			reference = -right;
			array[2] = up;
			ref Vector3 reference2 = ref array[3];
			reference2 = -up;
			array[4] = forward;
			ref Vector3 reference3 = ref array[5];
			reference3 = -forward;
			return ((Component)this).transform.TransformDirection(array[side]);
		}

		public Vector3 GetSidePosition(int side)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] array = (Vector3[])(object)new Vector3[6];
			Vector3 right = Vector3.right;
			Vector3 up = Vector3.up;
			Vector3 forward = Vector3.forward;
			array[0] = right;
			ref Vector3 reference = ref array[1];
			reference = -right;
			array[2] = up;
			ref Vector3 reference2 = ref array[3];
			reference2 = -up;
			array[4] = forward;
			ref Vector3 reference3 = ref array[5];
			reference3 = -forward;
			return ((Component)this).transform.TransformPoint(array[side] * GetSizeAxis(side) + m_volume.Origin);
		}

		public float GetSizeAxis(int side)
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			switch (side)
			{
			case 0:
			case 1:
				return m_volume.Size.x * 0.5f;
			case 2:
			case 3:
				return m_volume.Size.y * 0.5f;
			default:
				return m_volume.Size.z * 0.5f;
			}
		}

		public static Volume EditorVolumeControl(TransformVolume transformVolume, float handleSize, Color color)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Expected O, but got Unknown
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Expected O, but got Unknown
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0124: Unknown result type (might be due to invalid IL or missing references)
			//IL_012a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Expected O, but got Unknown
			//IL_0152: Unknown result type (might be due to invalid IL or missing references)
			//IL_0157: Unknown result type (might be due to invalid IL or missing references)
			//IL_016a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0170: Unknown result type (might be due to invalid IL or missing references)
			//IL_013e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0148: Expected O, but got Unknown
			//IL_0198: Unknown result type (might be due to invalid IL or missing references)
			//IL_019d: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0184: Unknown result type (might be due to invalid IL or missing references)
			//IL_018e: Expected O, but got Unknown
			//IL_01de: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0203: Unknown result type (might be due to invalid IL or missing references)
			//IL_020d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0212: Unknown result type (might be due to invalid IL or missing references)
			//IL_0217: Unknown result type (might be due to invalid IL or missing references)
			//IL_022f: Unknown result type (might be due to invalid IL or missing references)
			//IL_023b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0240: Unknown result type (might be due to invalid IL or missing references)
			//IL_024a: Unknown result type (might be due to invalid IL or missing references)
			//IL_024f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0254: Unknown result type (might be due to invalid IL or missing references)
			//IL_026c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0278: Unknown result type (might be due to invalid IL or missing references)
			//IL_027d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0287: Unknown result type (might be due to invalid IL or missing references)
			//IL_028c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0291: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0302: Unknown result type (might be due to invalid IL or missing references)
			//IL_0307: Unknown result type (might be due to invalid IL or missing references)
			//IL_030c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0325: Unknown result type (might be due to invalid IL or missing references)
			//IL_032a: Unknown result type (might be due to invalid IL or missing references)
			//IL_032f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0340: Unknown result type (might be due to invalid IL or missing references)
			//IL_0345: Unknown result type (might be due to invalid IL or missing references)
			//IL_034a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0359: Unknown result type (might be due to invalid IL or missing references)
			//IL_035a: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d4: Expected O, but got Unknown
			Vector3[] array = (Vector3[])(object)new Vector3[6];
			Transform transform = ((Component)transformVolume).transform;
			Handles.color = color;
			for (int i = 0; i < array.Length; i++)
			{
				ref Vector3 reference = ref array[i];
				reference = transformVolume.GetSidePosition(i);
			}
			ref Vector3 reference2 = ref array[0];
			reference2 = Handles.Slider(array[0], transform.right, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			ref Vector3 reference3 = ref array[1];
			reference3 = Handles.Slider(array[1], transform.right, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			ref Vector3 reference4 = ref array[2];
			reference4 = Handles.Slider(array[2], transform.up, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			ref Vector3 reference5 = ref array[3];
			reference5 = Handles.Slider(array[3], transform.up, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			ref Vector3 reference6 = ref array[4];
			reference6 = Handles.Slider(array[4], transform.forward, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			ref Vector3 reference7 = ref array[5];
			reference7 = Handles.Slider(array[5], transform.forward, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			Vector3 origin = default(Vector3);
			origin.x = transform.InverseTransformPoint((array[0] + array[1]) * 0.5f).x;
			origin.y = transform.InverseTransformPoint((array[2] + array[3]) * 0.5f).y;
			origin.z = transform.InverseTransformPoint((array[4] + array[5]) * 0.5f).z;
			Vector3 size = default(Vector3);
			size.x = transform.InverseTransformPoint(array[0]).x - transform.InverseTransformPoint(array[1]).x;
			size.y = transform.InverseTransformPoint(array[2]).y - transform.InverseTransformPoint(array[3]).y;
			size.z = transform.InverseTransformPoint(array[4]).z - transform.InverseTransformPoint(array[5]).z;
			return new Volume(origin, size);
		}
	}
	[Serializable]
	public struct Volume
	{
		[SerializeField]
		private Vector3 m_origin;

		[SerializeField]
		private Vector3 m_size;

		public Vector3 Origin => m_origin;

		public Vector3 Size => m_size;

		public Volume(Vector3 origin, Vector3 size)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			m_origin = origin;
			m_size = size;
		}

		public static bool operator ==(Volume left, Volume right)
		{
			return left.Equals(right);
		}

		public static bool operator !=(Volume left, Volume right)
		{
			return !left.Equals(right);
		}

		public bool Equals(Volume other)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			return Origin == other.Origin && Size == other.Size;
		}

		public override bool Equals(object obj)
		{
			if (object.ReferenceEquals(null, obj))
			{
				return false;
			}
			return obj is Volume && Equals((Volume)obj);
		}

		public override int GetHashCode()
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			Vector3 origin = Origin;
			int num = ((object)(Vector3)(ref origin)).GetHashCode() * 397;
			Vector3 size = Size;
			return num ^ ((object)(Vector3)(ref size)).GetHashCode();
		}

		public override string ToString()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			return $"Origin: {Origin}, Size: {Size}";
		}
	}
}
namespace nrgill28.AtlasSampleScene
{
	public class CTF_CaptureZone : MonoBehaviour
	{
		public CTF_Manager Manager;

		public CTF_Team Team;

		public void OnTriggerEnter(Collider other)
		{
			CTF_Flag component = ((Component)other).GetComponent<CTF_Flag>();
			if (Object.op_Implicit((Object)(object)component) && component.Team != Team)
			{
				Manager.FlagCaptured(component);
			}
		}
	}
	public class CTF_Flag : FVRPhysicalObject
	{
		[Header("Flag stuffs")]
		public CTF_Team Team;

		public float RespawnDelay = 10f;

		public Vector3 FloorOffset = new Vector3(0f, 0.25f, 0f);

		private Vector3 _resetPosition;

		private Quaternion _resetRotation;

		private Transform _followTransform;

		private bool _isHeld;

		private bool _isTaken;

		private float _timer;

		private CTF_Sosig _heldBy;

		public override void Awake()
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			((FVRPhysicalObject)this).Awake();
			_resetPosition = ((Component)this).transform.position;
			_resetRotation = ((Component)this).transform.rotation;
		}

		private void Update()
		{
			if (_isTaken && !_isHeld)
			{
				_timer -= Time.deltaTime;
				if (_timer < 0f)
				{
					ReturnFlag();
				}
			}
		}

		public void Take()
		{
			_isHeld = true;
			_isTaken = true;
		}

		public void Drop()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			((FVRInteractiveObject)this).IsHeld = false;
			_timer = RespawnDelay;
			NavMeshHit val = default(NavMeshHit);
			NavMesh.SamplePosition(((Component)this).transform.position, ref val, 100f, -1);
			((Component)this).transform.position = ((NavMeshHit)(ref val)).position + FloorOffset;
			((Component)this).transform.rotation = Quaternion.identity;
		}

		public void ReturnFlag()
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			if (((FVRInteractiveObject)this).IsHeld)
			{
				((FVRInteractiveObject)this).ForceBreakInteraction();
			}
			if (Object.op_Implicit((Object)(object)_heldBy))
			{
				_heldBy.HeldFlag = null;
			}
			((Component)this).transform.SetPositionAndRotation(_resetPosition, _resetRotation);
			_isTaken = false;
		}

		private void OnTriggerEnter(Collider other)
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			if (_isHeld)
			{
				return;
			}
			CTF_Sosig componentInParent = ((Component)other).GetComponentInParent<CTF_Sosig>();
			if (Object.op_Implicit((Object)(object)componentInParent) && (int)componentInParent.Sosig.BodyState == 0)
			{
				if (componentInParent.Team == Team)
				{
					ReturnFlag();
					return;
				}
				_heldBy = componentInParent;
				componentInParent.HeldFlag = this;
				Take();
			}
		}

		public override void BeginInteraction(FVRViveHand hand)
		{
			((FVRPhysicalObject)this).BeginInteraction(hand);
			Take();
		}

		public override void EndInteraction(FVRViveHand hand)
		{
			((FVRPhysicalObject)this).EndInteraction(hand);
			Drop();
		}
	}
	public class CTF_Manager : MonoBehaviour
	{
		[Header("References")]
		public Text[] ScoreTexts;

		public Transform[] AttackPoints;

		public Text StartButtonText;

		[Header("Red Team")]
		public CTF_Flag RedFlag;

		public int RedTeamSize;

		public Transform[] RedSpawns;

		public SosigEnemyID[] RedTeam;

		[Header("Blue Team")]
		public CTF_Flag BlueFlag;

		public int BlueTeamSize;

		public Transform[] BlueSpawns;

		public SosigEnemyID[] BlueTeam;

		private int _blueScore;

		private int _redScore;

		private bool _running;

		private readonly List<CTF_Sosig> _sosigs = new List<CTF_Sosig>();

		private readonly SpawnOptions _spawnOptions;

		public CTF_Manager()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			SpawnOptions val = new SpawnOptions();
			val.SpawnState = (SosigOrder)7;
			val.SpawnActivated = true;
			val.EquipmentMode = (EquipmentSlots)7;
			val.SpawnWithFullAmmo = true;
			_spawnOptions = val;
			((MonoBehaviour)this)..ctor();
		}

		private void Start()
		{
			UpdateScoreText();
		}

		public void ToggleGame()
		{
			if (_running)
			{
				EndGame();
				StartButtonText.text = "Start Game";
			}
			else
			{
				StartGame();
				StartButtonText.text = "Stop Game";
			}
		}

		private void StartGame()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Expected O, but got Unknown
			ResetGame();
			_running = true;
			GM.CurrentSceneSettings.SosigKillEvent += new SosigKill(CurrentSceneSettingsOnSosigKillEvent);
			((MonoBehaviour)this).StartCoroutine(DoInitialSpawns());
		}

		private void EndGame()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			GM.CurrentSceneSettings.SosigKillEvent -= new SosigKill(CurrentSceneSettingsOnSosigKillEvent);
			foreach (CTF_Sosig sosig in _sosigs)
			{
				sosig.Sosig.ClearSosig();
			}
			_running = false;
		}

		private void CurrentSceneSettingsOnSosigKillEvent(Sosig s)
		{
			CTF_Sosig cTF_Sosig = _sosigs.FirstOrDefault((CTF_Sosig x) => (Object)(object)x.Sosig == (Object)(object)s);
			if (Object.op_Implicit((Object)(object)cTF_Sosig))
			{
				((MonoBehaviour)this).StartCoroutine(RespawnSosig(cTF_Sosig));
			}
		}

		private void SpawnSosig(CTF_Team team)
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			_spawnOptions.IFF = (int)team;
			_spawnOptions.SosigTargetPosition = SodaliteUtils.GetRandom<Transform>((IList<Transform>)AttackPoints).position;
			Transform transform;
			SosigEnemyID random;
			if (team == CTF_Team.Red)
			{
				transform = ((Component)SodaliteUtils.GetRandom<Transform>((IList<Transform>)RedSpawns)).transform;
				random = SodaliteUtils.GetRandom<SosigEnemyID>((IList<SosigEnemyID>)RedTeam);
			}
			else
			{
				transform = ((Component)SodaliteUtils.GetRandom<Transform>((IList<Transform>)BlueSpawns)).transform;
				random = SodaliteUtils.GetRandom<SosigEnemyID>((IList<SosigEnemyID>)BlueTeam);
			}
			Sosig val = SosigAPI.Spawn(ManagerSingleton<IM>.Instance.odicSosigObjsByID[random], _spawnOptions, transform.position, transform.rotation);
			CTF_Sosig cTF_Sosig = ((Component)val).gameObject.AddComponent<CTF_Sosig>();
			_sosigs.Add(cTF_Sosig);
			cTF_Sosig.Sosig = val;
			cTF_Sosig.Team = team;
		}

		private IEnumerator DoInitialSpawns()
		{
			int i = 0;
			while (i < Mathf.Max(RedTeamSize, BlueTeamSize))
			{
				if (i < RedTeamSize)
				{
					SpawnSosig(CTF_Team.Red);
				}
				if (i < BlueTeamSize)
				{
					SpawnSosig(CTF_Team.Blue);
				}
				i++;
				yield return (object)new WaitForSeconds(2.5f);
			}
		}

		private IEnumerator RespawnSosig(CTF_Sosig sosig)
		{
			yield return (object)new WaitForSeconds(5f);
			sosig.Sosig.ClearSosig();
			_sosigs.Remove(sosig);
			yield return (object)new WaitForSeconds(5f);
			if (_running)
			{
				int sosigsLeft = _sosigs.Count((CTF_Sosig x) => x.Team == sosig.Team);
				int teamSize = ((sosig.Team != 0) ? BlueTeamSize : RedTeamSize);
				if (sosigsLeft < teamSize)
				{
					SpawnSosig(sosig.Team);
				}
			}
		}

		public void ResetGame()
		{
			_blueScore = 0;
			_redScore = 0;
			UpdateScoreText();
			if (Object.op_Implicit((Object)(object)RedFlag))
			{
				RedFlag.ReturnFlag();
			}
			if (Object.op_Implicit((Object)(object)BlueFlag))
			{
				BlueFlag.ReturnFlag();
			}
		}

		public void FlagCaptured(CTF_Flag flag)
		{
			if (flag.Team == CTF_Team.Red)
			{
				_blueScore++;
			}
			else
			{
				_redScore++;
			}
			UpdateScoreText();
			flag.ReturnFlag();
		}

		public void UpdateScoreText()
		{
			Text[] scoreTexts = ScoreTexts;
			foreach (Text val in scoreTexts)
			{
				val.text = "<color=red>" + _redScore + "</color> - <color=blue>" + _blueScore + "</color>";
			}
		}

		private void OnDrawGizmos()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			Gizmos.color = Color.red;
			Transform[] redSpawns = RedSpawns;
			foreach (Transform val in redSpawns)
			{
				Gizmos.DrawSphere(val.position, 0.15f);
			}
			Gizmos.color = Color.blue;
			Transform[] blueSpawns = BlueSpawns;
			foreach (Transform val2 in blueSpawns)
			{
				Gizmos.DrawSphere(val2.position, 0.15f);
			}
			Gizmos.color = Color.green;
			Transform[] attackPoints = AttackPoints;
			foreach (Transform val3 in attackPoints)
			{
				Gizmos.DrawSphere(val3.position, 0.15f);
			}
		}
	}
	public class CTF_Sosig : MonoBehaviour
	{
		public CTF_Team Team;

		public CTF_Flag HeldFlag;

		public Sosig Sosig;

		private void Awake()
		{
			Sosig = ((Component)this).GetComponent<Sosig>();
		}

		private void Update()
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)HeldFlag))
			{
				Vector3 val = ((Component)Sosig).transform.position - ((Component)Sosig).transform.forward * 0.1f;
				((Component)HeldFlag).transform.SetPositionAndRotation(val, ((Component)Sosig).transform.rotation);
			}
		}
	}
	public enum CTF_Team
	{
		Red,
		Blue
	}
	public class PopupTarget : MonoBehaviour, IFVRDamageable
	{
		[Flags]
		public enum TargetRange
		{
			Near = 1,
			Mid = 2,
			Far = 4,
			All = 7
		}

		public PopupTargetManager Manager;

		public TargetRange Range;

		public Transform Pivot;

		public Vector3 SetRotation;

		private Quaternion _startRotation;

		private Quaternion _endRotation;

		private bool _set;

		public bool Set
		{
			get
			{
				return _set;
			}
			set
			{
				//IL_003e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0044: Unknown result type (might be due to invalid IL or missing references)
				//IL_0027: Unknown result type (might be due to invalid IL or missing references)
				//IL_002d: Unknown result type (might be due to invalid IL or missing references)
				if (_set != value)
				{
					_set = value;
					((MonoBehaviour)this).StartCoroutine((!_set) ? RotateTo(_endRotation, _startRotation) : RotateTo(_startRotation, _endRotation));
				}
			}
		}

		private void Awake()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			_startRotation = Pivot.rotation;
			_endRotation = Quaternion.Euler(SetRotation + ((Quaternion)(ref _startRotation)).eulerAngles);
		}

		void IFVRDamageable.Damage(Damage dam)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Invalid comparison between Unknown and I4
			if (Set && (int)dam.Class == 1)
			{
				Set = false;
				Manager.TargetHit(this);
			}
		}

		private IEnumerator RotateTo(Quaternion from, Quaternion to)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			float elapsed = 0f;
			while (elapsed < 0.25f)
			{
				yield return null;
				elapsed += Time.deltaTime;
				Pivot.localRotation = Quaternion.Slerp(from, to, elapsed / 0.25f);
			}
			Pivot.rotation = to;
		}
	}
	public class PopupTargetManager : MonoBehaviour
	{
		public List<PopupTarget> Targets;

		private readonly List<PopupTarget> _setTargets = new List<PopupTarget>();

		private void Awake()
		{
			((MonoBehaviour)this).StartCoroutine(StartSetAsync(3f, 8f, 5, PopupTarget.TargetRange.All));
		}

		private IEnumerator StartSetAsync(float minDelay, float maxDelay, int numTargets, PopupTarget.TargetRange ranges)
		{
			yield return (object)new WaitForSeconds(Random.Range(minDelay, maxDelay));
			IListExtensions.Shuffle<PopupTarget>((IList<PopupTarget>)Targets);
			_setTargets.Clear();
			foreach (PopupTarget target in Targets)
			{
				if ((target.Range & ranges) != 0)
				{
					target.Set = true;
					_setTargets.Add(target);
					numTargets--;
				}
				if (numTargets == 0)
				{
					break;
				}
			}
		}

		public void TargetHit(PopupTarget target)
		{
			if (_setTargets.Contains(target))
			{
				_setTargets.Remove(target);
				if (_setTargets.Count == 0)
				{
					((MonoBehaviour)this).StartCoroutine(StartSetAsync(3f, 8f, 5, PopupTarget.TargetRange.All));
				}
			}
		}
	}
}
public class TSR_Configurable_Course : MonoBehaviour
{
	[Header("Course Setup")]
	[Tooltip("The courses to cycle through")]
	public TSR_Course[] courses;

	[Tooltip("The names of each course (name 1 goes to course 1 and so on)")]
	public string[] courseNames;

	[Tooltip("Game Object to enable whenever its corresponding course is selected (and disabled when another course is swapped to)")]
	public GameObject[] courseGameObjects;

	[Tooltip("The default course that is selected")]
	public int defaultCourseIndex;

	[Header("Objects")]
	[Tooltip("UI that the name of the current course is displayed to")]
	public Text[] currentCourseNameDisplays;

	[HideInInspector]
	public int courseIndex;

	private void Start()
	{
		courseIndex = defaultCourseIndex;
		UpdateVis();
	}

	public void CycleCourseFoward()
	{
		Debug.Log((object)("Cycling course index forwards on TSR_Configurable_Course: \"" + ((Object)((Component)this).gameObject).name + "\" from " + courseIndex + " to " + (courseIndex + 1) % courses.Length));
		bool flag = false;
		if (courses[courseIndex].isTargetsActive)
		{
			courses[courseIndex].SpawnTargets();
			flag = true;
			Debug.Log((object)("Courses active on TSR_Configurable_Course: \"" + ((Object)((Component)this).gameObject).name + "\", disabling the current course and enabling the next"));
		}
		courseIndex = (courseIndex + 1) % courses.Length;
		if (flag)
		{
			courses[courseIndex].SpawnTargets();
		}
		UpdateVis();
	}

	public void CycleCourseBackward()
	{
		Debug.Log((object)("Cycling course index backwards on TSR_Configurable_Course: \"" + ((Object)((Component)this).gameObject).name + "\" from " + courseIndex + " to " + (courseIndex - 1 + courses.Length) % courses.Length));
		bool flag = false;
		if (courses[courseIndex].isTargetsActive)
		{
			courses[courseIndex].SpawnTargets();
			flag = true;
			Debug.Log((object)("Courses active on TSR_Configurable_Course: \"" + ((Object)((Component)this).gameObject).name + "\", disabling the current course and enabling the next"));
		}
		courseIndex = (courseIndex - 1 + courses.Length) % courses.Length;
		if (flag)
		{
			courses[courseIndex].SpawnTargets();
		}
		UpdateVis();
	}

	public void UpdateVis()
	{
		Text[] array = currentCourseNameDisplays;
		foreach (Text val in array)
		{
			if ((Object)(object)val != (Object)null && courseNames[courseIndex] != null)
			{
				val.text = courseNames[courseIndex];
			}
		}
		if (courseGameObjects != null)
		{
			GameObject[] array2 = courseGameObjects;
			foreach (GameObject val2 in array2)
			{
				if ((Object)(object)val2 != (Object)null)
				{
					val2.SetActive(false);
				}
			}
		}
		if (courseGameObjects != null && (Object)(object)courseGameObjects[courseIndex] != (Object)null)
		{
			courseGameObjects[courseIndex].SetActive(true);
		}
		Debug.Log((object)("Visuals updated on TSR_Configurable_Course: \"" + ((Object)((Component)this).gameObject).name + "\""));
	}
}
public class TSR_Course : MonoBehaviour
{
	[Header("Target Setter/Resetter Setup")]
	[Tooltip("Array of targets")]
	public TSR_Target[] targets;

	[Tooltip("Total ammount of targets to spawn (leave -1 to spawn all targets)")]
	public int targetsToSpawn = -1;

	[Tooltip("Whether this button and its targets are enabled or disabled whenever the map starts or this object is enabled.")]
	public bool isTargetsEnabledAtStart;

	[Tooltip("Game Object thats enabled whenever the targets are turned on")]
	public GameObject enabledVis;

	[Tooltip("Game Object thats enabled whenever the targets are turned off")]
	public GameObject disabledVis;

	[HideInInspector]
	public bool isTargetsActive;

	[HideInInspector]
	public FVRObject mainObject;

	[HideInInspector]
	public List<GameObject> allTargets = new List<GameObject>();

	[HideInInspector]
	public List<Sosig> activeSosigs = new List<Sosig>();

	[HideInInspector]
	public bool buttonPressed;

	[HideInInspector]
	public List<TSR_ExternalButton> externalButtons = new List<TSR_ExternalButton>();

	private void Start()
	{
		for (int i = 0; i < targets.Length; i++)
		{
			for (int num = ((Component)targets[i]).transform.childCount - 1; num >= 0; num--)
			{
				((Component)((Component)targets[i]).transform.GetChild(num)).gameObject.SetActive(false);
			}
		}
	}

	public void ResetTargets()
	{
		if (!isTargetsActive || !isTargetsActive)
		{
			return;
		}
		for (int i = 0; i < allTargets.Count; i++)
		{
			if ((Object)(object)allTargets[i] != (Object)null)
			{
				Object.Destroy((Object)(object)allTargets[i]);
			}
		}
		allTargets.Clear();
		for (int j = 0; j < activeSosigs.Count; j++)
		{
			if ((Object)(object)activeSosigs[j] != (Object)null)
			{
				activeSosigs[j].ClearSosig();
			}
		}
		activeSosigs.Clear();
		TSR_Target[] array = targets;
		foreach (TSR_Target tSR_Target in array)
		{
			tSR_Target.isActive = false;
		}
		if (targetsToSpawn < 0 || targetsToSpawn > targets.Length)
		{
			for (int l = 0; l < targets.Length; l++)
			{
				SpawnTarget(targets[l]);
			}
			return;
		}
		int num = 0;
		while (num < targetsToSpawn)
		{
			int num2 = Random.Range(0, targets.Length);
			TSR_Target tSR_Target2 = targets[num2];
			if (!tSR_Target2.isActive)
			{
				SpawnTarget(tSR_Target2);
				num++;
			}
		}
	}

	public void SpawnTargets()
	{
		if (!isTargetsActive)
		{
			Debug.Log((object)("Toggling targets on for TSR_Course: \"" + ((Object)((Component)this).gameObject).name + "\""));
			if (targets != null)
			{
				if (targetsToSpawn < 0 || targetsToSpawn > targets.Length)
				{
					for (int i = 0; i < targets.Length; i++)
					{
						SpawnTarget(targets[i]);
					}
				}
				else
				{
					int num = 0;
					while (num < targetsToSpawn)
					{
						int num2 = Random.Range(0, targets.Length);
						TSR_Target tSR_Target = targets[num2];
						if (!tSR_Target.isActive)
						{
							SpawnTarget(tSR_Target);
							num++;
						}
					}
				}
			}
			isTargetsActive = true;
			UpdateVis();
		}
		else
		{
			if (!isTargetsActive)
			{
				return;
			}
			Debug.Log((object)("Toggling targets off for TSR_Course: \"" + ((Object)((Component)this).gameObject).name + "\""));
			if (allTargets != null)
			{
				for (int j = 0; j < allTargets.Count; j++)
				{
					if ((Object)(object)allTargets[j] != (Object)null)
					{
						Object.Destroy((Object)(object)allTargets[j]);
					}
				}
				allTargets.Clear();
			}
			if (activeSosigs != null)
			{
				for (int k = 0; k < activeSosigs.Count; k++)
				{
					if ((Object)(object)activeSosigs[k] != (Object)null)
					{
						activeSosigs[k].ClearSosig();
					}
				}
				activeSosigs.Clear();
			}
			if (targets != null)
			{
				TSR_Target[] array = targets;
				foreach (TSR_Target tSR_Target2 in array)
				{
					tSR_Target2.isActive = false;
				}
			}
			isTargetsActive = false;
			UpdateVis();
		}
	}

	public void SpawnTarget(TSR_Target target)
	{
		//IL_01c7: Unknown result type (might be due to invalid IL or missing references)
		//IL_01cd: Expected O, but got Unknown
		//IL_0213: Unknown result type (might be due to invalid IL or missing references)
		//IL_021e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0167: Unknown result type (might be due to invalid IL or missing references)
		//IL_0172: Unknown result type (might be due to invalid IL or missing references)
		//IL_0284: Unknown result type (might be due to invalid IL or missing references)
		//IL_028b: Expected O, but got Unknown
		//IL_028f: Unknown result type (might be due to invalid IL or missing references)
		//IL_02ab: Unknown result type (might be due to invalid IL or missing references)
		//IL_02d9: Unknown result type (might be due to invalid IL or missing references)
		//IL_02eb: Unknown result type (might be due to invalid IL or missing references)
		//IL_02f9: Unknown result type (might be due to invalid IL or missing references)
		//IL_0300: Expected O, but got Unknown
		//IL_03e5: Unknown result type (might be due to invalid IL or missing references)
		//IL_03f7: Unknown result type (might be due to invalid IL or missing references)
		//IL_0402: Unknown result type (might be due to invalid IL or missing references)
		//IL_0370: Unknown result type (might be due to invalid IL or missing references)
		//IL_037b: Unknown result type (might be due to invalid IL or missing references)
		//IL_04cf: Unknown result type (might be due to invalid IL or missing references)
		//IL_04d9: Unknown result type (might be due to invalid IL or missing references)
		//IL_04e5: Unknown result type (might be due to invalid IL or missing references)
		//IL_04ec: Unknown result type (might be due to invalid IL or missing references)
		Debug.Log((object)("TSR_Course: \"" + ((Object)((Component)this).gameObject).name + "\" beginning spawn attempt for TSR_Target: \"" + ((Object)((Component)target).gameObject).name + "\""));
		if (Random.Range(0f, 1f) > target.spawnChance)
		{
			Debug.Log((object)("TSR_Target: \"" + ((Object)((Component)target).gameObject).name + "\" failed spawn chance."));
			return;
		}
		int num = 0;
		if (target.mixedTargets.Count > 0)
		{
			num = Random.Range(0, target.mixedTargets.Count);
			target.isActive = true;
			if (target.mixedTargets[num] is string)
			{
				string text = (string)target.mixedTargets[num];
				Debug.Log((object)("TSR_Target: \"" + ((Object)((Component)target).gameObject).name + "\" picked item id: \"" + text + "\""));
				if (IM.OD.TryGetValue(text, out mainObject))
				{
					GameObject val = Object.Instantiate<GameObject>(((AnvilAsset)mainObject).GetGameObject(), ((Component)target).transform.position, ((Component)target).transform.rotation);
					allTargets.Add(val);
					if (target.isPhysicsLocked)
					{
						PhysLock(val);
					}
				}
			}
			else if (target.mixedTargets[num] is GameObject)
			{
				GameObject val2 = (GameObject)target.mixedTargets[num];
				Debug.Log((object)("TSR_Target: \"" + ((Object)((Component)target).gameObject).name + "\" picked prefab: \"" + ((Object)val2).name + "\""));
				GameObject val3 = Object.Instantiate<GameObject>(val2, ((Component)target).transform.position, ((Component)target).transform.rotation);
				allTargets.Add(val3);
				if (target.isPhysicsLocked)
				{
					PhysLock(val3);
				}
				val3.SetActive(true);
			}
			else if (target.mixedTargets[num] is TSR_Target_Sosig)
			{
				TSR_Target_Sosig tSR_Target_Sosig = (TSR_Target_Sosig)target.mixedTargets[num];
				SpawnOptions val4 = new SpawnOptions();
				val4.SpawnState = tSR_Target_Sosig.spawnState;
				val4.SpawnActivated = tSR_Target_Sosig.spawnActive;
				val4.EquipmentMode = tSR_Target_Sosig.equipmentMode;
				val4.SpawnWithFullAmmo = tSR_Target_Sosig.spawnWithFullAmmo;
				val4.IFF = tSR_Target_Sosig.iFF;
				val4.SosigTargetPosition = ((Component)target).transform.position;
				val4.SosigTargetRotation = ((Component)target).transform.eulerAngles;
				SpawnOptions val5 = val4;
				Sosig val6 = new Sosig();
				if (tSR_Target_Sosig.usesCustomSosigID)
				{
					Debug.Log((object)("TSR_Target: \"" + ((Object)((Component)target).gameObject).name + "\" picked custom sosig: \"" + tSR_Target_Sosig.customSosigID + "\""));
					val6 = SosigAPI.Spawn(ManagerSingleton<IM>.Instance.odicSosigObjsByID[(SosigEnemyID)tSR_Target_Sosig.customSosigID], val5, ((Component)target).transform.position, ((Component)target).transform.rotation);
				}
				else
				{
					Debug.Log((object)("TSR_Target: \"" + ((Object)((Component)target).gameObject).name + "\" picked vanilla sosig: \"" + ((object)(SosigEnemyID)(ref tSR_Target_Sosig.vanillaSosigType)).ToString() + "\""));
					val6 = SosigAPI.Spawn(ManagerSingleton<IM>.Instance.odicSosigObjsByID[tSR_Target_Sosig.vanillaSosigType], val5, ((Component)target).transform.position, ((Component)target).transform.rotation);
				}
				activeSosigs.Add(val6);
				val6.IgnoresNeedForWeapons = tSR_Target_Sosig.ignoresNeedForWeapon;
				if (tSR_Target_Sosig.doesPath)
				{
					Debug.Log((object)("TSR_Target: \"" + ((Object)((Component)target).gameObject).name + "\" setting up sosig pathing"));
					List<Vector3> list = new List<Vector3>();
					List<Vector3> list2 = new List<Vector3>();
					list = tSR_Target_Sosig.pathPoints.Select((Transform t) => t.position).ToList();
					list2 = tSR_Target_Sosig.pathPoints.Select((Transform t) => t.eulerAngles).ToList();
					val6.CommandPathTo(list, list2, 1f, Vector2.one * 4f, 2f, tSR_Target_Sosig.pathingMoveSpeed, tSR_Target_Sosig.pathingLoopType, (List<Sosig>)null, 0.2f, 1f, tSR_Target_Sosig.pathingIsPatrol, 50f);
				}
			}
			else
			{
				Debug.LogWarning((object)("TSR_Target: \"" + ((Object)((Component)target).gameObject).name + "\" picked an invalid data type? Honestly idk how this could happen"));
			}
		}
		else
		{
			Debug.Log((object)("TSR_Target: \"" + ((Object)((Component)target).gameObject).name + "\" has no targets to spawn"));
		}
	}

	public void PhysLock(GameObject obj)
	{
		Debug.Log((object)("Locking physics for: " + ((Object)obj).name));
		Rigidbody component = obj.GetComponent<Rigidbody>();
		if ((Object)(object)component != (Object)null)
		{
			component.isKinematic = true;
		}
	}

	public void UpdateVis()
	{
		if (isTargetsActive)
		{
			if ((Object)(object)enabledVis != (Object)null)
			{
				enabledVis.SetActive(true);
			}
			if ((Object)(object)disabledVis != (Object)null)
			{
				disabledVis.SetActive(false);
			}
			Debug.Log((object)("Course was active when updating visuals on TSR_Course: \"" + ((Object)((Component)this).gameObject).name + "\""));
		}
		else
		{
			if ((Object)(object)enabledVis != (Object)null)
			{
				enabledVis.SetActive(false);
			}
			if ((Object)(object)disabledVis != (Object)null)
			{
				disabledVis.SetActive(true);
			}
			Debug.Log((object)("Course was not active when updating visuals on TSR_Course: \"" + ((Object)((Component)this).gameObject).name + "\""));
		}
		externalButtons.ForEach(delegate(TSR_ExternalButton b)
		{
			b.UpdateVis();
		});
		Debug.Log((object)("Visuals updated on TSR_Course: \"" + ((Object)((Component)this).gameObject).name + "\""));
	}

	private void OnTriggerEnter(Collider collider)
	{
		if (!buttonPressed && ((Component)collider).gameObject.tag == "GameController")
		{
			SpawnTargets();
			buttonPressed = true;
			Debug.Log((object)("Button was pressed on TSR_Course: \"" + ((Object)((Component)this).gameObject).name + "\""));
		}
	}

	private void OnTriggerExit(Collider collider)
	{
		if (((Component)collider).gameObject.tag == "GameController")
		{
			buttonPressed = false;
			Debug.Log((object)("Button no longer pressed on TSR_Course: \"" + ((Object)((Component)this).gameObject).name + "\""));
		}
	}

	private void OnDisable()
	{
		Debug.Log((object)(((Object)((Component)this).gameObject).name + " was disabled"));
		if (isTargetsActive)
		{
			SpawnTargets();
			Debug.Log((object)("Targets were still active when TSR_Course: \"" + ((Object)((Component)this).gameObject).name + "\" was disabled, turning them off as well"));
		}
	}

	private void OnEnable()
	{
		Debug.Log((object)("\"" + ((Object)((Component)this).gameObject).name + "\" was enabled"));
		if (isTargetsEnabledAtStart)
		{
			SpawnTargets();
			Debug.Log((object)("isTargetsEnabledAtStart is true for TSR_Course: \"" + ((Object)((Component)this).gameObject).name + "\", spawning targets"));
		}
		else if (!isTargetsEnabledAtStart)
		{
			isTargetsActive = false;
			UpdateVis();
		}
	}
}
public class TSR_Course_Linker : MonoBehaviour
{
	public TSR_Course[] normalCourses;

	public TSR_Configurable_Course[] configurableCourses;

	[Tooltip("Whether this button and its targets are enabled or disabled whenever the map starts or this object is enabled.")]
	public bool isCoursesEnabledAtStart;

	[Tooltip("Game Object thats enabled whenever the targets are turned on")]
	public GameObject enabledVis;

	[Tooltip("Game Object thats enabled whenever the targets are turned off")]
	public GameObject disabledVis;

	[HideInInspector]
	public bool isCoursesActive;

	[HideInInspector]
	public List<TSR_ExternalButton> externalButtons = new List<TSR_ExternalButton>();

	[HideInInspector]
	public bool buttonPressed;

	public void StartCourses()
	{
		Debug.Log((object)("Toggling courses on TSR_Course_Linker: \"" + ((Object)((Component)this).gameObject).name + "\""));
		if (normalCourses != null)
		{
			TSR_Course[] array = normalCourses;
			foreach (TSR_Course tSR_Course in array)
			{
				tSR_Course.SpawnTargets();
			}
		}
		if (configurableCourses != null)
		{
			TSR_Configurable_Course[] array2 = configurableCourses;
			foreach (TSR_Configurable_Course tSR_Configurable_Course in array2)
			{
				tSR_Configurable_Course.courses[tSR_Configurable_Course.courseIndex].SpawnTargets();
			}
		}
		if (!isCoursesActive)
		{
			isCoursesActive = true;
		}
		else
		{
			isCoursesActive = false;
		}
		UpdateVis();
	}

	public void ResetCourses()
	{
		Debug.Log((object)("TSR_Course_Linker: \"" + ((Object)((Component)this).gameObject).name + "\" resetting " + (normalCourses.Length + configurableCourses.Length) + " courses"));
		if (normalCourses != null)
		{
			TSR_Course[] array = normalCourses;
			foreach (TSR_Course tSR_Course in array)
			{
				tSR_Course.ResetTargets();
			}
		}
		if (configurableCourses != null)
		{
			TSR_Configurable_Course[] array2 = configurableCourses;
			foreach (TSR_Configurable_Course tSR_Configurable_Course in array2)
			{
				tSR_Configurable_Course.courses[tSR_Configurable_Course.courseIndex].ResetTargets();
			}
		}
	}

	public void UpdateVis()
	{
		if (isCoursesActive)
		{
			if ((Object)(object)enabledVis != (Object)null)
			{
				enabledVis.SetActive(true);
			}
			if ((Object)(object)disabledVis != (Object)null)
			{
				disabledVis.SetActive(false);
			}
			Debug.Log((object)("Course was active when updating visuals on TSR_Course_Linker: \"" + ((Object)((Component)this).gameObject).name + "\""));
		}
		else
		{
			if ((Object)(object)enabledVis != (Object)null)
			{
				enabledVis.SetActive(false);
			}
			if ((Object)(object)disabledVis != (Object)null)
			{
				disabledVis.SetActive(true);
			}
			Debug.Log((object)("Course was not active when updating visuals on TSR_Course_Linker: \"" + ((Object)((Component)this).gameObject).name + "\""));
		}
		externalButtons.ForEach(delegate(TSR_ExternalButton b)
		{
			b.UpdateVis();
		});
		Debug.Log((object)("Visuals updated on TSR_Course_Linker: \"" + ((Object)((Component)this).gameObject).name + "\""));
	}

	private void OnTriggerEnter(Collider collider)
	{
		if (!buttonPressed && ((Component)collider).gameObject.tag == "GameController")
		{
			StartCourses();
			buttonPressed = true;
			Debug.Log((object)("Button was pressed on TSR_Course_Linker: \"" + ((Object)((Component)this).gameObject).name + "\""));
		}
	}

	private void OnTriggerExit(Collider collider)
	{
		if (((Component)collider).gameObject.tag == "GameController")
		{
			buttonPressed = false;
			Debug.Log((object)("Button no longer pressed on TSR_Course_Linker: \"" + ((Object)((Component)this).gameObject).name + "\""));
		}
	}

	private void OnDisable()
	{
		Debug.Log((object)(((Object)((Component)this).gameObject).name + " was disabled"));
		if (isCoursesActive)
		{
			StartCourses();
			Debug.Log((object)("Courses were still active when TSR_Course_Linker: \"" + ((Object)((Component)this).gameObject).name + "\" was disabled, turning them off as well"));
		}
	}

	private void OnEnable()
	{
		Debug.Log((object)("\"" + ((Object)((Component)this).gameObject).name + "\" was enabled"));
		if (isCoursesEnabledAtStart && !isCoursesActive)
		{
			StartCourses();
			Debug.Log((object)("isCoursesEnabledAtStart is true for TSR_Course_Linker: \"" + ((Object)((Component)this).gameObject).name + "\", starting courses"));
		}
		else if (!isCoursesEnabledAtStart && !isCoursesActive)
		{
			isCoursesActive = false;
			UpdateVis();
		}
	}
}
public class TSR_ExternalButton : MonoBehaviour
{
	public TSR_Course mainButton;

	public bool isLinkedCourseButton;

	public TSR_Course_Linker mainLinkedCourse;

	public bool isResetButton;

	public AudioSource resetAudio;

	[Tooltip("Game Object thats enabled whenever the targets are turned on")]
	public GameObject enabledVis;

	[Tooltip("Game Object thats enabled whenever the targets are turned off")]
	public GameObject disabledVis;

	[HideInInspector]
	public bool buttonPressed;

	private void Start()
	{
		if ((Object)(object)mainButton != (Object)null)
		{
			mainButton.externalButtons.Add(this);
			Debug.Log((object)("Initialized TSR_ExternalButton for normal course: \"" + ((Object)((Component)mainButton).gameObject).name + "\""));
		}
		if ((Object)(object)mainLinkedCourse != (Object)null)
		{
			mainLinkedCourse.externalButtons.Add(this);
			Debug.Log((object)("Initialized TSR_ExternalButton for linked course: \"" + ((Object)((Component)mainLinkedCourse).gameObject).name + "\""));
		}
		UpdateVis();
		if ((Object)(object)mainLinkedCourse != (Object)null && !isLinkedCourseButton)
		{
			Debug.LogWarning((object)("Linked course assigned on TSR_ExternalButton: \"" + ((Object)((Component)this).gameObject).name + "\" but is not marked as \"isLinkedCourseButton\""));
		}
		if ((Object)(object)mainButton != (Object)null && isLinkedCourseButton)
		{
			Debug.LogWarning((object)("Normal course assigned on TSR_ExternalButton: \"" + ((Object)((Component)this).gameObject).name + "\" but is marked as \"isLinkedCourseButton\""));
		}
		if ((Object)(object)mainButton != (Object)null && (Object)(object)mainLinkedCourse != (Object)null)
		{
			Debug.LogWarning((object)("TSR_ExternalButton: \"" + ((Object)((Component)this).gameObject).name + "\" has both a normal and linked course assigned. This is unsupported and may cause issues"));
		}
	}

	public void UpdateVis()
	{
		if (((Object)(object)mainButton != (Object)null && mainButton.isTargetsActive) || ((Object)(object)mainLinkedCourse != (Object)null && mainLinkedCourse.isCoursesActive))
		{
			if ((Object)(object)enabledVis != (Object)null)
			{
				enabledVis.SetActive(true);
			}
			if ((Object)(object)disabledVis != (Object)null)
			{
				disabledVis.SetActive(false);
			}
			Debug.Log((object)("Course was active when updating visuals on TSR_ExternalButton: \"" + ((Object)((Component)this).gameObject).name + "\""));
		}
		else
		{
			if ((Object)(object)enabledVis != (Object)null)
			{
				enabledVis.SetActive(false);
			}
			if ((Object)(object)disabledVis != (Object)null)
			{
				disabledVis.SetActive(true);
			}
			Debug.Log((object)("Course was not active when updating visuals on TSR_ExternalButton: \"" + ((Object)((Component)this).gameObject).name + "\""));
		}
		Debug.Log((object)("Visuals updated on TSR_ExternalButton: \"" + ((Object)((Component)this).gameObject).name + "\""));
	}

	public void ClickButton()
	{
		Debug.Log((object)("TSR_ExternalButton: \"" + ((Object)((Component)this).gameObject).name + "\" activated"));
		if (isResetButton && !isLinkedCourseButton && mainButton.isTargetsActive)
		{
			mainButton.ResetTargets();
			resetAudio.Play();
			Debug.Log((object)("TSR_ExternalButton: \"" + ((Object)((Component)this).gameObject).name + "\" reset TSR_Course: \"" + ((Object)((Component)mainButton).gameObject).name + "\""));
		}
		else if (isResetButton && isLinkedCourseButton && mainLinkedCourse.isCoursesActive)
		{
			mainLinkedCourse.ResetCourses();
			resetAudio.Play();
			Debug.Log((object)("TSR_ExternalButton: \"" + ((Object)((Component)this).gameObject).name + "\" reset TSR_Course_Linker: \"" + ((Object)((Component)mainLinkedCourse).gameObject).name + "\""));
		}
		else if (!isLinkedCourseButton && !isResetButton)
		{
			mainButton.SpawnTargets();
			Debug.Log((object)("TSR_ExternalButton: \"" + ((Object)((Component)this).gameObject).name + "\" toggled TSR_Course: \"" + ((Object)((Component)mainButton).gameObject).name + "\""));
		}
		else if (isLinkedCourseButton && !isResetButton)
		{
			mainLinkedCourse.StartCourses();
			Debug.Log((object)("TSR_ExternalButton: \"" + ((Object)((Component)this).gameObject).name + "\" toggled TSR_Course_Linker: \"" + ((Object)((Component)mainLinkedCourse).gameObject).name + "\""));
		}
	}

	private void OnTriggerEnter(Collider collider)
	{
		if (!buttonPressed && ((Component)collider).gameObject.tag == "GameController")
		{
			ClickButton();
			buttonPressed = true;
			Debug.Log((object)("Button was pressed on TSR_ExternalButton: \"" + ((Object)((Component)this).gameObject).name + "\""));
		}
	}

	private void OnTriggerExit(Collider collider)
	{
		if (((Component)collider).gameObject.tag == "GameController")
		{
			buttonPressed = false;
			Debug.Log((object)("Button no longer pressed on TSR_ExternalButton: \"" + ((Object)((Component)this).gameObject).name + "\""));
		}
	}
}
public class TSR_Target : MonoBehaviour
{
	[Header("Target Setup")]
	[Tooltip("Spawn this object ID at this transform")]
	public string[] itemID;

	[Tooltip("Spawn a custom prefab at this transform")]
	public GameObject[] targetPrefab;

	[Tooltip("Spawn a custom or vanilla sosig at this transform")]
	public TSR_Target_Sosig[] sosig;

	[Tooltip("Makes sure the object that is spawned is unable to be affected by physics (by checking for rigidbodies and making them kinematic)")]
	public bool isPhysicsLocked;

	[Tooltip("Chance this target spawns when called on (0-1)")]
	[Range(0f, 1f)]
	public float spawnChance = 1f;

	[HideInInspector]
	public List<object> mixedTargets = new List<object>();

	[HideInInspector]
	public bool isActive;

	private void Start()
	{
		mixedTargets.AddRange(itemID);
		mixedTargets.AddRange(targetPrefab);
		mixedTargets.AddRange(sosig);
		Debug.Log((object)("Initialized TSR_Target with " + mixedTargets.Count + " targets"));
	}

	private void OnDrawGizmos()
	{
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0088: Unknown result type (might be due to invalid IL or missing references)
		//IL_0092: Unknown result type (might be due to invalid IL or missing references)
		//IL_0097: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0106: Unknown result type (might be due to invalid IL or missing references)
		//IL_011d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0132: Unknown result type (might be due to invalid IL or missing references)
		if ((itemID != null && itemID.Length > 0) || (targetPrefab != null && targetPrefab.Length > 0) || (sosig != null && sosig.Length > 0))
		{
			Gizmos.color = Color.yellow;
			Gizmos.DrawSphere(((Component)this).transform.position, 0.1f);
			Gizmos.DrawLine(((Component)this).transform.position, ((Component)this).transform.position + ((Component)this).transform.forward * 0.25f);
		}
		else
		{
			Gizmos.color = Color.gray;
			Gizmos.DrawSphere(((Component)this).gameObject.transform.position, 0.1f);
			Gizmos.DrawLine(((Component)this).gameObject.transform.position, ((Component)this).gameObject.transform.position + ((Component)this).gameObject.transform.forward * 0.25f);
		}
		if (isPhysicsLocked)
		{
			Gizmos.color = Color.green;
			Gizmos.DrawWireSphere(((Component)this).gameObject.transform.position, 0.11f);
		}
	}
}
[Serializable]
public class TSR_Target_Sosig
{
	[Tooltip("Vanilla sosigs already built in")]
	public SosigEnemyID vanillaSosigType;

	[Tooltip("Will ignore the vanilla sosig input when enabled")]
	public bool usesCustomSosigID = false;

	[Tooltip("For using sosig IDs for packer's custom sosig loader")]
	public int customSosigID = 0;

	[Header("Sosig Options")]
	[Tooltip("The IFF of this sosig")]
	public int iFF = 0;

	[Tooltip("Whether this sosig spawns with its AI enabled or not")]
	public bool spawnActive = true;

	[Tooltip("The state this sosig spawns in")]
	public SosigOrder spawnState = (SosigOrder)9;

	[Tooltip("What equipment this sosig is allowed to spawn with (eg: if you use only primary, this sosig wont spawn with any other gear it otherwise could spawn with)")]
	public EquipmentSlots equipmentMode = (EquipmentSlots)7;

	[Tooltip("I honestly dont know what happens if you disable this, use at your own peril")]
	public bool spawnWithFullAmmo = true;

	[Tooltip("Enable this if this sosig is supposed to be passive otherwise they'll immediately start trying to find a gun and cowering")]
	public bool ignoresNeedForWeapon = false;

	[Header("Pathing Options")]
	[Tooltip("Enable if you want this sosig to follow a path (eg: patrol or wander). Leave disabled if you want your sosig to stay where they spawn unless otherwise agrod")]
	public bool doesPath = false;

	[Tooltip("The points this sosig paths between")]
	public Transform[] pathPoints;

	[Tooltip("The speed this sosig paths between points")]
	public SosigMoveSpeed pathingMoveSpeed = (SosigMoveSpeed)3;

	[Tooltip("The behavior this sosig uses when looping through the pathing points")]
	public PathLoopType pathingLoopType = (PathLoopType)4;

	[Tooltip("Honestly, I forgot what this does, play with it and see lol")]
	public bool pathingIsPatrol = true;
}
public class FogSettingsChanger : MonoBehaviour
{
	[Header("Fog Settings")]
	public bool enableFog = true;

	public FogMode fogMode = (FogMode)2;

	public Color fogColor = Color.gray;

	public float fogDensity = 0.02f;

	public float fogStartDistance = 0f;

	public float fogEndDistance = 300f;

	[Header("Environment Lighting Settings")]
	public Color ambientLightColor = Color.white;

	private void OnEnable()
	{
		ApplySettings();
	}

	private void ApplySettings()
	{
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		RenderSettings.fog = enableFog;
		RenderSettings.fogMode = fogMode;
		RenderSettings.fogColor = fogColor;
		RenderSettings.fogDensity = fogDensity;
		RenderSettings.fogStartDistance = fogStartDistance;
		RenderSettings.fogEndDistance = fogEndDistance;
		RenderSettings.ambientLight = ambientLightColor;
	}
}
namespace Cityrobo
{
	public class HeatDamageArea : MonoBehaviour
	{
		[Tooltip("Thermal Damage per frame. A Flipzo lighter does 50 damage every tick.")]
		public float ThermalDamage = 50f;

		public void OnTriggerStay(Collider other)
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Expected O, but got Unknown
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			IFVRDamageable component = ((Component)other).GetComponent<IFVRDamageable>();
			if (component == null && (Object)(object)other.attachedRigidbody != (Object)null)
			{
				component = ((Component)other.attachedRigidbody).GetComponent<IFVRDamageable>();
			}
			if (component != null)
			{
				IFVRDamageable obj = component;
				Damage val = new Damage();
				val.Class = (DamageClass)2;
				val.Dam_Thermal = ThermalDamage;
				val.Dam_TotalEnergetic = ThermalDamage;
				val.point = ((Component)other).transform.TransformPoint(other.attachedRigidbody.centerOfMass);
				Vector3 val2 = ((Component)other).transform.TransformPoint(other.attachedRigidbody.centerOfMass) - ((Component)this).transform.position;
				val.hitNormal = ((Vector3)(ref val2)).normalized;
				Vector3 val3 = ((Component)this).transform.position - ((Component)other).transform.TransformPoint(other.attachedRigidbody.centerOfMass);
				val.strikeDir = ((Vector3)(ref val3)).normalized;
				obj.Damage(val);
			}
			FVRIgnitable component2 = ((Component)other).GetComponent<FVRIgnitable>();
			if ((Object)(object)component2 == (Object)null && (Object)(object)other.attachedRigidbody != (Object)null)
			{
				((Component)other.attachedRigidbody).GetComponent<FVRIgnitable>();
			}
			if ((Object)(object)component2 != (Object)null)
			{
				FXM.Ignite(component2, ThermalDamage / 500f);
			}
		}
	}
}
public class RandomAudioStart : MonoBehaviour
{
	private AudioSource audioSource;

	private void Awake()
	{
		audioSource = ((Component)this).GetComponent<AudioSource>();
	}

	private void OnEnable()
	{
		if ((Object)(object)audioSource != (Object)null && (Object)(object)audioSource.clip != (Object)null)
		{
			audioSource.Stop();
			audioSource.time = Random.Range(0f, audioSource.clip.length);
			audioSource.Play();
		}
	}
}
public class RandomPrefabSpawner : MonoBehaviour
{
	[Header("Prefabs to Spawn")]
	public List<GameObject> spawnPrefabs;

	[Header("Spawn Locations")]
	public List<Transform> spawnLocations;

	private List<GameObject> spawnedObjects = new List<GameObject>();

	private void OnTriggerEnter(Collider other)
	{
		if (((Component)other).CompareTag("GameController"))
		{
			RespawnPrefabs();
		}
	}

	private void RespawnPrefabs()
	{
		//IL_009b: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
		foreach (GameObject spawnedObject in spawnedObjects)
		{
			Object.Destroy((Object)(object)spawnedObject);
		}
		spawnedObjects.Clear();
		foreach (Transform spawnLocation in spawnLocations)
		{
			if (spawnPrefabs.Count > 0)
			{
				int index = Random.Range(0, spawnPrefabs.Count);
				GameObject item = Object.Instantiate<GameObject>(spawnPrefabs[index], spawnLocation.position, spawnLocation.rotation);
				spawnedObjects.Add(item);
			}
		}
	}
}
public class TeleportPlayer : MonoBehaviour
{
	public Transform TeleportPoint;

	public void GoonTeleport()
	{
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		GM.CurrentMovementManager.TeleportToPoint(TeleportPoint.position, true, TeleportPoint.forward);
	}
}
namespace Technie.PhysicsCreator
{
	public class AxisAlignedBoxFitter
	{
		public void Fit(Hull hull, Vector3[] meshVertices, int[] meshIndices)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] selectedVertices = FaceAlignmentBoxFitter.GetSelectedVertices(hull, meshVertices, meshIndices);
			ConstructionPlane plane = new ConstructionPlane(Vector3.zero, Vector3.up, Vector3.right);
			RotatedBox computedBox = RotatedBoxFitter.FindTightestBox(plane, selectedVertices);
			RotatedBoxFitter.ApplyToHull(computedBox, hull);
		}
	}
	public class Pose
	{
		public Vector3 forward;

		public Vector3 up;

		public Vector3 right;
	}
	public class Triangle
	{
		public Vector3 normal;

		public float area;

		public Vector3 center;

		public Triangle(Vector3 p0, Vector3 p1, Vector3 p2)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = p1 - p0;
			Vector3 val2 = p2 - p0;
			Vector3 val3 = Vector3.Cross(val, val2);
			area = ((Vector3)(ref val3)).magnitude * 0.5f;
			normal = ((Vector3)(ref val3)).normalized;
			center = (p0 + p1 + p2) / 3f;
		}
	}
	public class TriangleBucket
	{
		private List<Triangle> triangles;

		private Vector3 averagedNormal;

		private Vector3 averagedCenter;

		private float totalArea;

		public float Area => totalArea;

		public TriangleBucket(Triangle initialTriangle)
		{
			triangles = new List<Triangle>();
			triangles.Add(initialTriangle);
			CalculateNormal();
			CalcTotalArea();
		}

		public void Add(Triangle t)
		{
			triangles.Add(t);
			CalculateNormal();
			CalcTotalArea();
		}

		public void Add(TriangleBucket otherBucket)
		{
			foreach (Triangle triangle in otherBucket.triangles)
			{
				triangles.Add(triangle);
			}
			CalculateNormal();
			CalcTotalArea();
		}

		private void CalculateNormal()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			averagedNormal = Vector3.zero;
			foreach (Triangle triangle in triangles)
			{
				averagedNormal += triangle.normal * triangle.area;
			}
			((Vector3)(ref averagedNormal)).Normalize();
		}

		public Vector3 GetAverageNormal()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			return averagedNormal;
		}

		public Vector3 GetAverageCenter()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			return triangles[0].center;
		}

		private void CalcTotalArea()
		{
			totalArea = 0f;
			foreach (Triangle triangle in triangles)
			{
				totalArea += triangle.area;
			}
		}
	}
	public class TriangleAreaSorter : IComparer<Triangle>
	{
		public int Compare(Triangle lhs, Triangle rhs)
		{
			if (lhs.area < rhs.area)
			{
				return 1;
			}
			if (lhs.area > rhs.area)
			{
				return -1;
			}
			return 0;
		}
	}
	public class TriangleBucketSorter : IComparer<TriangleBucket>
	{
		public int Compare(TriangleBucket lhs, TriangleBucket rhs)
		{
			if (lhs.Area < rhs.Area)
			{
				return 1;
			}
			if (lhs.Area > rhs.Area)
			{
				return -1;
			}
			return 0;
		}
	}
	public class FaceAlignmentBoxFitter
	{
		public void Fit(Hull hull, Vector3[] meshVertices, int[] meshIndices)
		{
			if (meshIndices.Length < 3)
			{
				return;
			}
			List<Triangle> list = FindTriangles(meshVertices, meshIndices, hull.selectedFaces);
			list.Sort(new TriangleAreaSorter());
			List<TriangleBucket> list2 = new List<TriangleBucket>();
			foreach (Triangle item in list)
			{
				TriangleBucket triangleBucket = FindBestBucket(item, 30f, list2);
				if (triangleBucket != null)
				{
					triangleBucket.Add(item);
					continue;
				}
				triangleBucket = new TriangleBucket(item);
				list2.Add(triangleBucket);
			}
			while (list2.Count > 3)
			{
				MergeClosestBuckets(list2);
			}
			list2.Sort(new TriangleBucketSorter());
			Vector3[] selectedVertices = GetSelectedVertices(hull, meshVertices, meshIndices);
			ConstructionPlane plane = CreateConstructionPlane(list2[0], (list2.Count <= 1) ? null : list2[1], (list2.Count <= 2) ? null : list2[2]);
			RotatedBox computedBox = RotatedBoxFitter.FindTightestBox(plane, selectedVertices);
			RotatedBoxFitter.ApplyToHull(computedBox, hull);
		}

		public static List<Triangle> FindTriangles(Vector3[] meshVertices, int[] meshIndices, List<int> selectedFaces)
		{
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			List<Triangle> list = new List<Triangle>();
			foreach (int selectedFace in selectedFaces)
			{
				int num = meshIndices[selectedFace * 3];
				int num2 = meshIndices[selectedFace * 3 + 1];
				int num3 = meshIndices[selectedFace * 3 + 2];
				Vector3 p = meshVertices[num];
				Vector3 p2 = meshVertices[num2];
				Vector3 p3 = meshVertices[num3];
				Triangle item = new Triangle(p, p2, p3);
				list.Add(item);
			}
			return list;
		}

		public static void FindTriangles(Hull hull, Vector3[] meshVertices, int[] meshIndices, out Vector3[] hullVertices, out int[] hullIndices)
		{
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			List<Vector3> list = new List<Vector3>();
			foreach (int selectedFace in hull.selectedFaces)
			{
				int num = meshIndices[selectedFace * 3];
				int num2 = meshIndices[selectedFace * 3 + 1];
				int num3 = meshIndices[selectedFace * 3 + 2];
				Vector3 item = meshVertices[num];
				Vector3 item2 = meshVertices[num2];
				Vector3 item3 = meshVertices[num3];
				list.Add(item);
				list.Add(item2);
				list.Add(item3);
			}
			hullVertices = list.ToArray();
			hullIndices = new int[hullVertices.Length];
			for (int i = 0; i < hullIndices.Length; i++)
			{
				hullIndices[i] = i;
			}
		}

		public static Vector3[] GetSelectedVertices(Hull hull, Vector3[] meshVertices, int[] meshIndices)
		{
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			Dictionary<int, int> dictionary = new Dictionary<int, int>();
			foreach (int selectedFace in hull.selectedFaces)
			{
				int num = meshIndices[selectedFace * 3];
				int num2 = meshIndices[selectedFace * 3 + 1];
				int num3 = meshIndices[selectedFace * 3 + 2];
				dictionary[num] = num;
				dictionary[num2] = num2;
				dictionary[num3] = num3;
			}
			List<Vector3> list = new List<Vector3>();
			foreach (int key in dictionary.Keys)
			{
				list.Add(meshVertices[key]);
			}
			return list.ToArray();
		}

		private TriangleBucket FindBestBucket(Triangle tri, float thresholdAngleDeg, List<TriangleBucket> buckets)
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing r