using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using H3MP;
using HarmonyLib;
using OtherLoader;
using UnityEngine;
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace LunaireKitty.MeowskullsPB;
[BepInPlugin("LunaireKitty.MeowskullsPB", "MeowskullsPB", "1.0.0")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
[BepInDependency("VIP.TommySoucy.H3MP", "1.7.6")]
public class MeowskullsPBPlugin : BaseUnityPlugin
{
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
LoadAssets();
}
private void LoadAssets()
{
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "LunaireKitty.MeowskullsPB");
OtherLoader.RegisterDirectLoad(BasePath, "LunaireKitty.MeowskullsPB", "", "", "mskulls", "");
GameManager.AddPlayerPrefabID("Meowskulls");
}
}
public class DynamicBoneDemo1 : MonoBehaviour
{
public GameObject m_Player;
private float m_weight = 1f;
private void Update()
{
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
m_Player.transform.Rotate(new Vector3(0f, Input.GetAxis("Horizontal") * Time.deltaTime * 200f, 0f));
m_Player.transform.Translate(((Component)this).transform.forward * Input.GetAxis("Vertical") * Time.deltaTime * 4f);
}
private void OnGUI()
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
GUI.Label(new Rect(50f, 50f, 200f, 24f), "Press arrow key to move");
Animation componentInChildren = m_Player.GetComponentInChildren<Animation>();
((Behaviour)componentInChildren).enabled = GUI.Toggle(new Rect(50f, 70f, 200f, 24f), ((Behaviour)componentInChildren).enabled, "Play Animation");
DynamicBone[] components = m_Player.GetComponents<DynamicBone>();
GUI.Label(new Rect(50f, 100f, 200f, 24f), "Choose dynamic bone:");
DynamicBone obj = components[0];
bool enabled = GUI.Toggle(new Rect(50f, 120f, 100f, 24f), ((Behaviour)components[0]).enabled, "Breasts");
((Behaviour)components[1]).enabled = enabled;
((Behaviour)obj).enabled = enabled;
((Behaviour)components[2]).enabled = GUI.Toggle(new Rect(50f, 140f, 100f, 24f), ((Behaviour)components[2]).enabled, "Tail");
GUI.Label(new Rect(50f, 160f, 200f, 24f), "Weight");
m_weight = GUI.HorizontalSlider(new Rect(100f, 160f, 100f, 24f), m_weight, 0f, 1f);
DynamicBone[] array = components;
foreach (DynamicBone dynamicBone in array)
{
dynamicBone.SetWeight(m_weight);
}
}
}
[AddComponentMenu("Dynamic Bone/Dynamic Bone")]
public class DynamicBone : MonoBehaviour
{
public enum UpdateMode
{
Normal,
AnimatePhysics,
UnscaledTime
}
public enum FreezeAxis
{
None,
X,
Y,
Z
}
private class Particle
{
public Transform m_Transform = null;
public int m_ParentIndex = -1;
public float m_Damping = 0f;
public float m_Elasticity = 0f;
public float m_Stiffness = 0f;
public float m_Inert = 0f;
public float m_Friction = 0f;
public float m_Radius = 0f;
public float m_BoneLength = 0f;
public bool m_isCollide = false;
public Vector3 m_Position = Vector3.zero;
public Vector3 m_PrevPosition = Vector3.zero;
public Vector3 m_EndOffset = Vector3.zero;
public Vector3 m_InitLocalPosition = Vector3.zero;
public Quaternion m_InitLocalRotation = Quaternion.identity;
}
[Tooltip("The root of the transform hierarchy to apply physics.")]
public Transform m_Root = null;
[Tooltip("Internal physics simulation rate.")]
public float m_UpdateRate = 60f;
public UpdateMode m_UpdateMode = UpdateMode.Normal;
[Tooltip("How much the bones slowed down.")]
[Range(0f, 1f)]
public float m_Damping = 0.1f;
public AnimationCurve m_DampingDistrib = null;
[Tooltip("How much the force applied to return each bone to original orientation.")]
[Range(0f, 1f)]
public float m_Elasticity = 0.1f;
public AnimationCurve m_ElasticityDistrib = null;
[Tooltip("How much bone's original orientation are preserved.")]
[Range(0f, 1f)]
public float m_Stiffness = 0.1f;
public AnimationCurve m_StiffnessDistrib = null;
[Tooltip("How much character's position change is ignored in physics simulation.")]
[Range(0f, 1f)]
public float m_Inert = 0f;
public AnimationCurve m_InertDistrib = null;
[Tooltip("How much the bones slowed down when collide.")]
public float m_Friction = 0f;
public AnimationCurve m_FrictionDistrib = null;
[Tooltip("Each bone can be a sphere to collide with colliders. Radius describe sphere's size.")]
public float m_Radius = 0f;
public AnimationCurve m_RadiusDistrib = null;
[Tooltip("If End Length is not zero, an extra bone is generated at the end of transform hierarchy.")]
public float m_EndLength = 0f;
[Tooltip("If End Offset is not zero, an extra bone is generated at the end of transform hierarchy.")]
public Vector3 m_EndOffset = Vector3.zero;
[Tooltip("The force apply to bones. Partial force apply to character's initial pose is cancelled out.")]
public Vector3 m_Gravity = Vector3.zero;
[Tooltip("The force apply to bones.")]
public Vector3 m_Force = Vector3.zero;
[Tooltip("Collider objects interact with the bones.")]
public List<DynamicBoneColliderBase> m_Colliders = null;
[Tooltip("Bones exclude from physics simulation.")]
public List<Transform> m_Exclusions = null;
[Tooltip("Constrain bones to move on specified plane.")]
public FreezeAxis m_FreezeAxis = FreezeAxis.None;
[Tooltip("Disable physics simulation automatically if character is far from camera or player.")]
public bool m_DistantDisable = false;
public Transform m_ReferenceObject = null;
public float m_DistanceToObject = 20f;
private Vector3 m_LocalGravity = Vector3.zero;
private Vector3 m_ObjectMove = Vector3.zero;
private Vector3 m_ObjectPrevPosition = Vector3.zero;
private float m_BoneTotalLength = 0f;
private float m_ObjectScale = 1f;
private float m_Time = 0f;
private float m_Weight = 1f;
private bool m_DistantDisabled = false;
private List<Particle> m_Particles = new List<Particle>();
private void Start()
{
SetupParticles();
}
private void FixedUpdate()
{
if (m_UpdateMode == UpdateMode.AnimatePhysics)
{
PreUpdate();
}
}
private void Update()
{
if (m_UpdateMode != UpdateMode.AnimatePhysics)
{
PreUpdate();
}
}
private void LateUpdate()
{
if (m_DistantDisable)
{
CheckDistance();
}
if (m_Weight > 0f && (!m_DistantDisable || !m_DistantDisabled))
{
float t = ((m_UpdateMode != UpdateMode.UnscaledTime) ? Time.deltaTime : Time.unscaledDeltaTime);
UpdateDynamicBones(t);
}
}
private void PreUpdate()
{
if (m_Weight > 0f && (!m_DistantDisable || !m_DistantDisabled))
{
InitTransforms();
}
}
private void CheckDistance()
{
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
Transform val = m_ReferenceObject;
if ((Object)(object)val == (Object)null && (Object)(object)Camera.main != (Object)null)
{
val = ((Component)Camera.main).transform;
}
if (!((Object)(object)val != (Object)null))
{
return;
}
Vector3 val2 = val.position - ((Component)this).transform.position;
float sqrMagnitude = ((Vector3)(ref val2)).sqrMagnitude;
bool flag = sqrMagnitude > m_DistanceToObject * m_DistanceToObject;
if (flag != m_DistantDisabled)
{
if (!flag)
{
ResetParticlesPosition();
}
m_DistantDisabled = flag;
}
}
private void OnEnable()
{
ResetParticlesPosition();
}
private void OnDisable()
{
InitTransforms();
}
private void OnValidate()
{
m_UpdateRate = Mathf.Max(m_UpdateRate, 0f);
m_Damping = Mathf.Clamp01(m_Damping);
m_Elasticity = Mathf.Clamp01(m_Elasticity);
m_Stiffness = Mathf.Clamp01(m_Stiffness);
m_Inert = Mathf.Clamp01(m_Inert);
m_Friction = Mathf.Clamp01(m_Friction);
m_Radius = Mathf.Max(m_Radius, 0f);
if (Application.isEditor && Application.isPlaying)
{
InitTransforms();
SetupParticles();
}
}
private void OnDrawGizmosSelected()
{
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
if (!((Behaviour)this).enabled || (Object)(object)m_Root == (Object)null)
{
return;
}
if (Application.isEditor && !Application.isPlaying && ((Component)this).transform.hasChanged)
{
InitTransforms();
SetupParticles();
}
Gizmos.color = Color.white;
for (int i = 0; i < m_Particles.Count; i++)
{
Particle particle = m_Particles[i];
if (particle.m_ParentIndex >= 0)
{
Particle particle2 = m_Particles[particle.m_ParentIndex];
Gizmos.DrawLine(particle.m_Position, particle2.m_Position);
}
if (particle.m_Radius > 0f)
{
Gizmos.DrawWireSphere(particle.m_Position, particle.m_Radius * m_ObjectScale);
}
}
}
public void SetWeight(float w)
{
if (m_Weight != w)
{
if (w == 0f)
{
InitTransforms();
}
else if (m_Weight == 0f)
{
ResetParticlesPosition();
}
m_Weight = w;
}
}
public float GetWeight()
{
return m_Weight;
}
private void UpdateDynamicBones(float t)
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)m_Root == (Object)null)
{
return;
}
m_ObjectScale = Mathf.Abs(((Component)this).transform.lossyScale.x);
m_ObjectMove = ((Component)this).transform.position - m_ObjectPrevPosition;
m_ObjectPrevPosition = ((Component)this).transform.position;
int num = 1;
if (m_UpdateRate > 0f)
{
float num2 = 1f / m_UpdateRate;
m_Time += t;
num = 0;
while (m_Time >= num2)
{
m_Time -= num2;
if (++num >= 3)
{
m_Time = 0f;
break;
}
}
}
if (num > 0)
{
for (int i = 0; i < num; i++)
{
UpdateParticles1();
UpdateParticles2();
m_ObjectMove = Vector3.zero;
}
}
else
{
SkipUpdateParticles();
}
ApplyParticlesToTransforms();
}
private void SetupParticles()
{
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
m_Particles.Clear();
if (!((Object)(object)m_Root == (Object)null))
{
m_LocalGravity = m_Root.InverseTransformDirection(m_Gravity);
m_ObjectScale = Mathf.Abs(((Component)this).transform.lossyScale.x);
m_ObjectPrevPosition = ((Component)this).transform.position;
m_ObjectMove = Vector3.zero;
m_BoneTotalLength = 0f;
AppendParticles(m_Root, -1, 0f);
UpdateParameters();
}
}
private void AppendParticles(Transform b, int parentIndex, float boneLength)
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_0112: Unknown result type (might be due to invalid IL or missing references)
//IL_0117: Unknown result type (might be due to invalid IL or missing references)
//IL_011c: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_011e: Unknown result type (might be due to invalid IL or missing references)
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_0144: Unknown result type (might be due to invalid IL or missing references)
//IL_014a: Unknown result type (might be due to invalid IL or missing references)
//IL_014f: Unknown result type (might be due to invalid IL or missing references)
//IL_0154: Unknown result type (might be due to invalid IL or missing references)
//IL_0282: Unknown result type (might be due to invalid IL or missing references)
//IL_0287: Unknown result type (might be due to invalid IL or missing references)
//IL_0234: Unknown result type (might be due to invalid IL or missing references)
//IL_0239: Unknown result type (might be due to invalid IL or missing references)
Particle particle = new Particle();
particle.m_Transform = b;
particle.m_ParentIndex = parentIndex;
Vector3 val;
if ((Object)(object)b != (Object)null)
{
val = (particle.m_Position = (particle.m_PrevPosition = b.position));
particle.m_InitLocalPosition = b.localPosition;
particle.m_InitLocalRotation = b.localRotation;
}
else
{
Transform transform = m_Particles[parentIndex].m_Transform;
if (m_EndLength > 0f)
{
Transform parent = transform.parent;
if ((Object)(object)parent != (Object)null)
{
particle.m_EndOffset = transform.InverseTransformPoint(transform.position * 2f - parent.position) * m_EndLength;
}
else
{
particle.m_EndOffset = new Vector3(m_EndLength, 0f, 0f);
}
}
else
{
particle.m_EndOffset = transform.InverseTransformPoint(((Component)this).transform.TransformDirection(m_EndOffset) + transform.position);
}
val = (particle.m_Position = (particle.m_PrevPosition = transform.TransformPoint(particle.m_EndOffset)));
}
if (parentIndex >= 0)
{
float num = boneLength;
val = m_Particles[parentIndex].m_Transform.position - particle.m_Position;
boneLength = num + ((Vector3)(ref val)).magnitude;
particle.m_BoneLength = boneLength;
m_BoneTotalLength = Mathf.Max(m_BoneTotalLength, boneLength);
}
int count = m_Particles.Count;
m_Particles.Add(particle);
if (!((Object)(object)b != (Object)null))
{
return;
}
for (int i = 0; i < b.childCount; i++)
{
bool flag = false;
if (m_Exclusions != null)
{
for (int j = 0; j < m_Exclusions.Count; j++)
{
Transform val2 = m_Exclusions[j];
if ((Object)(object)val2 == (Object)(object)b.GetChild(i))
{
flag = true;
break;
}
}
}
if (!flag)
{
AppendParticles(b.GetChild(i), count, boneLength);
}
else if (m_EndLength > 0f || m_EndOffset != Vector3.zero)
{
AppendParticles(null, count, boneLength);
}
}
if (b.childCount == 0 && (m_EndLength > 0f || m_EndOffset != Vector3.zero))
{
AppendParticles(null, count, boneLength);
}
}
public void UpdateParameters()
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)m_Root == (Object)null)
{
return;
}
m_LocalGravity = m_Root.InverseTransformDirection(m_Gravity);
for (int i = 0; i < m_Particles.Count; i++)
{
Particle particle = m_Particles[i];
particle.m_Damping = m_Damping;
particle.m_Elasticity = m_Elasticity;
particle.m_Stiffness = m_Stiffness;
particle.m_Inert = m_Inert;
particle.m_Friction = m_Friction;
particle.m_Radius = m_Radius;
if (m_BoneTotalLength > 0f)
{
float num = particle.m_BoneLength / m_BoneTotalLength;
if (m_DampingDistrib != null && m_DampingDistrib.keys.Length > 0)
{
particle.m_Damping *= m_DampingDistrib.Evaluate(num);
}
if (m_ElasticityDistrib != null && m_ElasticityDistrib.keys.Length > 0)
{
particle.m_Elasticity *= m_ElasticityDistrib.Evaluate(num);
}
if (m_StiffnessDistrib != null && m_StiffnessDistrib.keys.Length > 0)
{
particle.m_Stiffness *= m_StiffnessDistrib.Evaluate(num);
}
if (m_InertDistrib != null && m_InertDistrib.keys.Length > 0)
{
particle.m_Inert *= m_InertDistrib.Evaluate(num);
}
if (m_FrictionDistrib != null && m_FrictionDistrib.keys.Length > 0)
{
particle.m_Friction *= m_FrictionDistrib.Evaluate(num);
}
if (m_RadiusDistrib != null && m_RadiusDistrib.keys.Length > 0)
{
particle.m_Radius *= m_RadiusDistrib.Evaluate(num);
}
}
particle.m_Damping = Mathf.Clamp01(particle.m_Damping);
particle.m_Elasticity = Mathf.Clamp01(particle.m_Elasticity);
particle.m_Stiffness = Mathf.Clamp01(particle.m_Stiffness);
particle.m_Inert = Mathf.Clamp01(particle.m_Inert);
particle.m_Friction = Mathf.Clamp01(particle.m_Friction);
particle.m_Radius = Mathf.Max(particle.m_Radius, 0f);
}
}
private void InitTransforms()
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
for (int i = 0; i < m_Particles.Count; i++)
{
Particle particle = m_Particles[i];
if ((Object)(object)particle.m_Transform != (Object)null)
{
particle.m_Transform.localPosition = particle.m_InitLocalPosition;
particle.m_Transform.localRotation = particle.m_InitLocalRotation;
}
}
}
private void ResetParticlesPosition()
{
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
for (int i = 0; i < m_Particles.Count; i++)
{
Particle particle = m_Particles[i];
if ((Object)(object)particle.m_Transform != (Object)null)
{
particle.m_Position = (particle.m_PrevPosition = particle.m_Transform.position);
}
else
{
Transform transform = m_Particles[particle.m_ParentIndex].m_Transform;
particle.m_Position = (particle.m_PrevPosition = transform.TransformPoint(particle.m_EndOffset));
}
particle.m_isCollide = false;
}
m_ObjectPrevPosition = ((Component)this).transform.position;
}
private void UpdateParticles1()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0139: Unknown result type (might be due to invalid IL or missing references)
//IL_013e: Unknown result type (might be due to invalid IL or missing references)
//IL_014c: Unknown result type (might be due to invalid IL or missing references)
//IL_0151: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_0112: Unknown result type (might be due to invalid IL or missing references)
//IL_0117: Unknown result type (might be due to invalid IL or missing references)
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_0129: Unknown result type (might be due to invalid IL or missing references)
Vector3 gravity = m_Gravity;
Vector3 normalized = ((Vector3)(ref m_Gravity)).normalized;
Vector3 val = m_Root.TransformDirection(m_LocalGravity);
Vector3 val2 = normalized * Mathf.Max(Vector3.Dot(val, normalized), 0f);
gravity -= val2;
gravity = (gravity + m_Force) * m_ObjectScale;
for (int i = 0; i < m_Particles.Count; i++)
{
Particle particle = m_Particles[i];
if (particle.m_ParentIndex >= 0)
{
Vector3 val3 = particle.m_Position - particle.m_PrevPosition;
Vector3 val4 = m_ObjectMove * particle.m_Inert;
particle.m_PrevPosition = particle.m_Position + val4;
float num = particle.m_Damping;
if (particle.m_isCollide)
{
num += particle.m_Friction;
if (num > 1f)
{
num = 1f;
}
particle.m_isCollide = false;
}
particle.m_Position += val3 * (1f - num) + gravity + val4;
}
else
{
particle.m_PrevPosition = particle.m_Position;
particle.m_Position = particle.m_Transform.position;
}
}
}
private void UpdateParticles2()
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
//IL_0109: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_012c: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_0135: Unknown result type (might be due to invalid IL or missing references)
//IL_013d: Unknown result type (might be due to invalid IL or missing references)
//IL_0142: Unknown result type (might be due to invalid IL or missing references)
//IL_0147: Unknown result type (might be due to invalid IL or missing references)
//IL_0159: Unknown result type (might be due to invalid IL or missing references)
//IL_015c: Unknown result type (might be due to invalid IL or missing references)
//IL_0161: Unknown result type (might be due to invalid IL or missing references)
//IL_0166: Unknown result type (might be due to invalid IL or missing references)
//IL_02e5: Unknown result type (might be due to invalid IL or missing references)
//IL_02eb: Unknown result type (might be due to invalid IL or missing references)
//IL_02f0: Unknown result type (might be due to invalid IL or missing references)
//IL_02f5: Unknown result type (might be due to invalid IL or missing references)
//IL_018f: Unknown result type (might be due to invalid IL or missing references)
//IL_0194: Unknown result type (might be due to invalid IL or missing references)
//IL_019e: Unknown result type (might be due to invalid IL or missing references)
//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
//IL_030e: Unknown result type (might be due to invalid IL or missing references)
//IL_0313: Unknown result type (might be due to invalid IL or missing references)
//IL_031d: Unknown result type (might be due to invalid IL or missing references)
//IL_0322: Unknown result type (might be due to invalid IL or missing references)
//IL_0327: Unknown result type (might be due to invalid IL or missing references)
//IL_026a: Unknown result type (might be due to invalid IL or missing references)
//IL_0270: Unknown result type (might be due to invalid IL or missing references)
//IL_02bb: Unknown result type (might be due to invalid IL or missing references)
//IL_02c2: Unknown result type (might be due to invalid IL or missing references)
//IL_02ca: Unknown result type (might be due to invalid IL or missing references)
//IL_02d4: Unknown result type (might be due to invalid IL or missing references)
//IL_02d9: Unknown result type (might be due to invalid IL or missing references)
//IL_02de: Unknown result type (might be due to invalid IL or missing references)
//IL_0287: Unknown result type (might be due to invalid IL or missing references)
//IL_028d: Unknown result type (might be due to invalid IL or missing references)
//IL_02a4: Unknown result type (might be due to invalid IL or missing references)
//IL_02aa: Unknown result type (might be due to invalid IL or missing references)
Plane val = default(Plane);
for (int i = 1; i < m_Particles.Count; i++)
{
Particle particle = m_Particles[i];
Particle particle2 = m_Particles[particle.m_ParentIndex];
float magnitude;
if ((Object)(object)particle.m_Transform != (Object)null)
{
Vector3 val2 = particle2.m_Transform.position - particle.m_Transform.position;
magnitude = ((Vector3)(ref val2)).magnitude;
}
else
{
Matrix4x4 localToWorldMatrix = particle2.m_Transform.localToWorldMatrix;
Vector3 val3 = ((Matrix4x4)(ref localToWorldMatrix)).MultiplyVector(particle.m_EndOffset);
magnitude = ((Vector3)(ref val3)).magnitude;
}
float num = Mathf.Lerp(1f, particle.m_Stiffness, m_Weight);
if (num > 0f || particle.m_Elasticity > 0f)
{
Matrix4x4 localToWorldMatrix2 = particle2.m_Transform.localToWorldMatrix;
((Matrix4x4)(ref localToWorldMatrix2)).SetColumn(3, Vector4.op_Implicit(particle2.m_Position));
Vector3 val4 = ((!((Object)(object)particle.m_Transform != (Object)null)) ? ((Matrix4x4)(ref localToWorldMatrix2)).MultiplyPoint3x4(particle.m_EndOffset) : ((Matrix4x4)(ref localToWorldMatrix2)).MultiplyPoint3x4(particle.m_Transform.localPosition));
Vector3 val5 = val4 - particle.m_Position;
particle.m_Position += val5 * particle.m_Elasticity;
if (num > 0f)
{
val5 = val4 - particle.m_Position;
float magnitude2 = ((Vector3)(ref val5)).magnitude;
float num2 = magnitude * (1f - num) * 2f;
if (magnitude2 > num2)
{
particle.m_Position += val5 * ((magnitude2 - num2) / magnitude2);
}
}
}
if (m_Colliders != null)
{
float particleRadius = particle.m_Radius * m_ObjectScale;
for (int j = 0; j < m_Colliders.Count; j++)
{
DynamicBoneColliderBase dynamicBoneColliderBase = m_Colliders[j];
if ((Object)(object)dynamicBoneColliderBase != (Object)null && ((Behaviour)dynamicBoneColliderBase).enabled)
{
particle.m_isCollide |= dynamicBoneColliderBase.Collide(ref particle.m_Position, particleRadius);
}
}
}
if (m_FreezeAxis != 0)
{
switch (m_FreezeAxis)
{
case FreezeAxis.X:
((Plane)(ref val)).SetNormalAndPosition(particle2.m_Transform.right, particle2.m_Position);
break;
case FreezeAxis.Y:
((Plane)(ref val)).SetNormalAndPosition(particle2.m_Transform.up, particle2.m_Position);
break;
case FreezeAxis.Z:
((Plane)(ref val)).SetNormalAndPosition(particle2.m_Transform.forward, particle2.m_Position);
break;
}
particle.m_Position -= ((Plane)(ref val)).normal * ((Plane)(ref val)).GetDistanceToPoint(particle.m_Position);
}
Vector3 val6 = particle2.m_Position - particle.m_Position;
float magnitude3 = ((Vector3)(ref val6)).magnitude;
if (magnitude3 > 0f)
{
particle.m_Position += val6 * ((magnitude3 - magnitude) / magnitude3);
}
}
}
private void SkipUpdateParticles()
{
//IL_01e4: Unknown result type (might be due to invalid IL or missing references)
//IL_01e9: Unknown result type (might be due to invalid IL or missing references)
//IL_01f5: Unknown result type (might be due to invalid IL or missing references)
//IL_01fa: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0195: Unknown result type (might be due to invalid IL or missing references)
//IL_019b: Unknown result type (might be due to invalid IL or missing references)
//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_01be: Unknown result type (might be due to invalid IL or missing references)
//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
//IL_01cc: Unknown result type (might be due to invalid IL or missing references)
//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
//IL_0134: Unknown result type (might be due to invalid IL or missing references)
//IL_0139: Unknown result type (might be due to invalid IL or missing references)
//IL_013e: Unknown result type (might be due to invalid IL or missing references)
//IL_0120: Unknown result type (might be due to invalid IL or missing references)
//IL_0125: Unknown result type (might be due to invalid IL or missing references)
//IL_012a: Unknown result type (might be due to invalid IL or missing references)
//IL_0140: Unknown result type (might be due to invalid IL or missing references)
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
//IL_0148: Unknown result type (might be due to invalid IL or missing references)
//IL_014d: Unknown result type (might be due to invalid IL or missing references)
//IL_0175: Unknown result type (might be due to invalid IL or missing references)
//IL_017a: Unknown result type (might be due to invalid IL or missing references)
//IL_0184: Unknown result type (might be due to invalid IL or missing references)
//IL_0189: Unknown result type (might be due to invalid IL or missing references)
//IL_018e: Unknown result type (might be due to invalid IL or missing references)
for (int i = 0; i < m_Particles.Count; i++)
{
Particle particle = m_Particles[i];
if (particle.m_ParentIndex >= 0)
{
particle.m_PrevPosition += m_ObjectMove;
particle.m_Position += m_ObjectMove;
Particle particle2 = m_Particles[particle.m_ParentIndex];
float magnitude;
if ((Object)(object)particle.m_Transform != (Object)null)
{
Vector3 val = particle2.m_Transform.position - particle.m_Transform.position;
magnitude = ((Vector3)(ref val)).magnitude;
}
else
{
Matrix4x4 localToWorldMatrix = particle2.m_Transform.localToWorldMatrix;
Vector3 val2 = ((Matrix4x4)(ref localToWorldMatrix)).MultiplyVector(particle.m_EndOffset);
magnitude = ((Vector3)(ref val2)).magnitude;
}
float num = Mathf.Lerp(1f, particle.m_Stiffness, m_Weight);
if (num > 0f)
{
Matrix4x4 localToWorldMatrix2 = particle2.m_Transform.localToWorldMatrix;
((Matrix4x4)(ref localToWorldMatrix2)).SetColumn(3, Vector4.op_Implicit(particle2.m_Position));
Vector3 val3 = ((!((Object)(object)particle.m_Transform != (Object)null)) ? ((Matrix4x4)(ref localToWorldMatrix2)).MultiplyPoint3x4(particle.m_EndOffset) : ((Matrix4x4)(ref localToWorldMatrix2)).MultiplyPoint3x4(particle.m_Transform.localPosition));
Vector3 val4 = val3 - particle.m_Position;
float magnitude2 = ((Vector3)(ref val4)).magnitude;
float num2 = magnitude * (1f - num) * 2f;
if (magnitude2 > num2)
{
particle.m_Position += val4 * ((magnitude2 - num2) / magnitude2);
}
}
Vector3 val5 = particle2.m_Position - particle.m_Position;
float magnitude3 = ((Vector3)(ref val5)).magnitude;
if (magnitude3 > 0f)
{
particle.m_Position += val5 * ((magnitude3 - magnitude) / magnitude3);
}
}
else
{
particle.m_PrevPosition = particle.m_Position;
particle.m_Position = particle.m_Transform.position;
}
}
}
private static Vector3 MirrorVector(Vector3 v, Vector3 axis)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
return v - axis * (Vector3.Dot(v, axis) * 2f);
}
private void ApplyParticlesToTransforms()
{
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
for (int i = 1; i < m_Particles.Count; i++)
{
Particle particle = m_Particles[i];
Particle particle2 = m_Particles[particle.m_ParentIndex];
if (particle2.m_Transform.childCount <= 1)
{
Vector3 val = ((!((Object)(object)particle.m_Transform != (Object)null)) ? particle.m_EndOffset : particle.m_Transform.localPosition);
Vector3 val2 = particle.m_Position - particle2.m_Position;
Quaternion val3 = Quaternion.FromToRotation(particle2.m_Transform.TransformDirection(val), val2);
particle2.m_Transform.rotation = val3 * particle2.m_Transform.rotation;
}
if ((Object)(object)particle.m_Transform != (Object)null)
{
particle.m_Transform.position = particle.m_Position;
}
}
}
}
[AddComponentMenu("Dynamic Bone/Dynamic Bone Collider")]
public class DynamicBoneCollider : DynamicBoneColliderBase
{
[Tooltip("The radius of the sphere or capsule.")]
public float m_Radius = 0.5f;
[Tooltip("The height of the capsule.")]
public float m_Height = 0f;
private void OnValidate()
{
m_Radius = Mathf.Max(m_Radius, 0f);
m_Height = Mathf.Max(m_Height, 0f);
}
public override bool Collide(ref Vector3 particlePosition, float particleRadius)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0163: Unknown result type (might be due to invalid IL or missing references)
//IL_0165: Unknown result type (might be due to invalid IL or missing references)
//IL_0170: Unknown result type (might be due to invalid IL or missing references)
//IL_0172: Unknown result type (might be due to invalid IL or missing references)
//IL_013b: Unknown result type (might be due to invalid IL or missing references)
//IL_013d: Unknown result type (might be due to invalid IL or missing references)
//IL_0148: Unknown result type (might be due to invalid IL or missing references)
//IL_014a: Unknown result type (might be due to invalid IL or missing references)
float num = m_Radius * Mathf.Abs(((Component)this).transform.lossyScale.x);
float num2 = m_Height * 0.5f - m_Radius;
if (num2 <= 0f)
{
if (m_Bound == Bound.Outside)
{
return OutsideSphere(ref particlePosition, particleRadius, ((Component)this).transform.TransformPoint(m_Center), num);
}
return InsideSphere(ref particlePosition, particleRadius, ((Component)this).transform.TransformPoint(m_Center), num);
}
Vector3 center = m_Center;
Vector3 center2 = m_Center;
switch (m_Direction)
{
case Direction.X:
center.x -= num2;
center2.x += num2;
break;
case Direction.Y:
center.y -= num2;
center2.y += num2;
break;
case Direction.Z:
center.z -= num2;
center2.z += num2;
break;
}
if (m_Bound == Bound.Outside)
{
return OutsideCapsule(ref particlePosition, particleRadius, ((Component)this).transform.TransformPoint(center), ((Component)this).transform.TransformPoint(center2), num);
}
return InsideCapsule(ref particlePosition, particleRadius, ((Component)this).transform.TransformPoint(center), ((Component)this).transform.TransformPoint(center2), num);
}
private static bool OutsideSphere(ref Vector3 particlePosition, float particleRadius, Vector3 sphereCenter, float sphereRadius)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
float num = sphereRadius + particleRadius;
float num2 = num * num;
Vector3 val = particlePosition - sphereCenter;
float sqrMagnitude = ((Vector3)(ref val)).sqrMagnitude;
if (sqrMagnitude > 0f && sqrMagnitude < num2)
{
float num3 = Mathf.Sqrt(sqrMagnitude);
particlePosition = sphereCenter + val * (num / num3);
return true;
}
return false;
}
private static bool InsideSphere(ref Vector3 particlePosition, float particleRadius, Vector3 sphereCenter, float sphereRadius)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
float num = sphereRadius - particleRadius;
float num2 = num * num;
Vector3 val = particlePosition - sphereCenter;
float sqrMagnitude = ((Vector3)(ref val)).sqrMagnitude;
if (sqrMagnitude > num2)
{
float num3 = Mathf.Sqrt(sqrMagnitude);
particlePosition = sphereCenter + val * (num / num3);
return true;
}
return false;
}
private static bool OutsideCapsule(ref Vector3 particlePosition, float particleRadius, Vector3 capsuleP0, Vector3 capsuleP1, float capsuleRadius)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_0100: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
//IL_0109: Unknown result type (might be due to invalid IL or missing references)
//IL_010e: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
//IL_0138: Unknown result type (might be due to invalid IL or missing references)
//IL_013d: Unknown result type (might be due to invalid IL or missing references)
//IL_0145: Unknown result type (might be due to invalid IL or missing references)
//IL_014a: Unknown result type (might be due to invalid IL or missing references)
//IL_014f: Unknown result type (might be due to invalid IL or missing references)
float num = capsuleRadius + particleRadius;
float num2 = num * num;
Vector3 val = capsuleP1 - capsuleP0;
Vector3 val2 = particlePosition - capsuleP0;
float num3 = Vector3.Dot(val2, val);
if (num3 <= 0f)
{
float sqrMagnitude = ((Vector3)(ref val2)).sqrMagnitude;
if (sqrMagnitude > 0f && sqrMagnitude < num2)
{
float num4 = Mathf.Sqrt(sqrMagnitude);
particlePosition = capsuleP0 + val2 * (num / num4);
return true;
}
}
else
{
float sqrMagnitude2 = ((Vector3)(ref val)).sqrMagnitude;
if (num3 >= sqrMagnitude2)
{
val2 = particlePosition - capsuleP1;
float sqrMagnitude3 = ((Vector3)(ref val2)).sqrMagnitude;
if (sqrMagnitude3 > 0f && sqrMagnitude3 < num2)
{
float num5 = Mathf.Sqrt(sqrMagnitude3);
particlePosition = capsuleP1 + val2 * (num / num5);
return true;
}
}
else if (sqrMagnitude2 > 0f)
{
num3 /= sqrMagnitude2;
val2 -= val * num3;
float sqrMagnitude4 = ((Vector3)(ref val2)).sqrMagnitude;
if (sqrMagnitude4 > 0f && sqrMagnitude4 < num2)
{
float num6 = Mathf.Sqrt(sqrMagnitude4);
particlePosition += val2 * ((num - num6) / num6);
return true;
}
}
}
return false;
}
private static bool InsideCapsule(ref Vector3 particlePosition, float particleRadius, Vector3 capsuleP0, Vector3 capsuleP1, float capsuleRadius)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_0114: Unknown result type (might be due to invalid IL or missing references)
//IL_0119: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_0126: Unknown result type (might be due to invalid IL or missing references)
//IL_012b: Unknown result type (might be due to invalid IL or missing references)
float num = capsuleRadius - particleRadius;
float num2 = num * num;
Vector3 val = capsuleP1 - capsuleP0;
Vector3 val2 = particlePosition - capsuleP0;
float num3 = Vector3.Dot(val2, val);
if (num3 <= 0f)
{
float sqrMagnitude = ((Vector3)(ref val2)).sqrMagnitude;
if (sqrMagnitude > num2)
{
float num4 = Mathf.Sqrt(sqrMagnitude);
particlePosition = capsuleP0 + val2 * (num / num4);
return true;
}
}
else
{
float sqrMagnitude2 = ((Vector3)(ref val)).sqrMagnitude;
if (num3 >= sqrMagnitude2)
{
val2 = particlePosition - capsuleP1;
float sqrMagnitude3 = ((Vector3)(ref val2)).sqrMagnitude;
if (sqrMagnitude3 > num2)
{
float num5 = Mathf.Sqrt(sqrMagnitude3);
particlePosition = capsuleP1 + val2 * (num / num5);
return true;
}
}
else if (sqrMagnitude2 > 0f)
{
num3 /= sqrMagnitude2;
val2 -= val * num3;
float sqrMagnitude4 = ((Vector3)(ref val2)).sqrMagnitude;
if (sqrMagnitude4 > num2)
{
float num6 = Mathf.Sqrt(sqrMagnitude4);
particlePosition += val2 * ((num - num6) / num6);
return true;
}
}
}
return false;
}
private void OnDrawGizmosSelected()
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0135: Unknown result type (might be due to invalid IL or missing references)
//IL_0136: Unknown result type (might be due to invalid IL or missing references)
//IL_0147: Unknown result type (might be due to invalid IL or missing references)
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
if (!((Behaviour)this).enabled)
{
return;
}
if (m_Bound == Bound.Outside)
{
Gizmos.color = Color.yellow;
}
else
{
Gizmos.color = Color.magenta;
}
float num = m_Radius * Mathf.Abs(((Component)this).transform.lossyScale.x);
float num2 = m_Height * 0.5f - m_Radius;
if (num2 <= 0f)
{
Gizmos.DrawWireSphere(((Component)this).transform.TransformPoint(m_Center), num);
return;
}
Vector3 center = m_Center;
Vector3 center2 = m_Center;
switch (m_Direction)
{
case Direction.X:
center.x -= num2;
center2.x += num2;
break;
case Direction.Y:
center.y -= num2;
center2.y += num2;
break;
case Direction.Z:
center.z -= num2;
center2.z += num2;
break;
}
Gizmos.DrawWireSphere(((Component)this).transform.TransformPoint(center), num);
Gizmos.DrawWireSphere(((Component)this).transform.TransformPoint(center2), num);
}
}
public class DynamicBoneColliderBase : MonoBehaviour
{
public enum Direction
{
X,
Y,
Z
}
public enum Bound
{
Outside,
Inside
}
[Tooltip("The axis of the capsule's height.")]
public Direction m_Direction = Direction.Y;
[Tooltip("The center of the sphere or capsule, in the object's local space.")]
public Vector3 m_Center = Vector3.zero;
[Tooltip("Constrain bones to outside bound or inside bound.")]
public Bound m_Bound = Bound.Outside;
public virtual bool Collide(ref Vector3 particlePosition, float particleRadius)
{
return false;
}
}
[AddComponentMenu("Dynamic Bone/Dynamic Bone Plane Collider")]
public class DynamicBonePlaneCollider : DynamicBoneColliderBase
{
private void OnValidate()
{
}
public override bool Collide(ref Vector3 particlePosition, float particleRadius)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = Vector3.up;
switch (m_Direction)
{
case Direction.X:
val = ((Component)this).transform.right;
break;
case Direction.Y:
val = ((Component)this).transform.up;
break;
case Direction.Z:
val = ((Component)this).transform.forward;
break;
}
Vector3 val2 = ((Component)this).transform.TransformPoint(m_Center);
Plane val3 = default(Plane);
((Plane)(ref val3))..ctor(val, val2);
float distanceToPoint = ((Plane)(ref val3)).GetDistanceToPoint(particlePosition);
if (m_Bound == Bound.Outside)
{
if (distanceToPoint < 0f)
{
particlePosition -= val * distanceToPoint;
return true;
}
}
else if (distanceToPoint > 0f)
{
particlePosition -= val * distanceToPoint;
return true;
}
return false;
}
private void OnDrawGizmosSelected()
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
if (((Behaviour)this).enabled)
{
if (m_Bound == Bound.Outside)
{
Gizmos.color = Color.yellow;
}
else
{
Gizmos.color = Color.magenta;
}
Vector3 val = Vector3.up;
switch (m_Direction)
{
case Direction.X:
val = ((Component)this).transform.right;
break;
case Direction.Y:
val = ((Component)this).transform.up;
break;
case Direction.Z:
val = ((Component)this).transform.forward;
break;
}
Vector3 val2 = ((Component)this).transform.TransformPoint(m_Center);
Gizmos.DrawLine(val2, val2 + val);
}
}
}