Nuigo_Ftrmarket-KBAR_32 icon

KBAR 32

Must mean Kendall Ballistics Assault Rifle, right?

Last updated a week ago
Total downloads 25803
Total rating 0 
Categories Weapons
Dependency string Nuigo_Ftrmarket-KBAR_32-1.1.1
Dependants 4 other packages depend on this package

This mod requires the following mods to function

devyndamonster-OtherLoader-1.0.0 icon
devyndamonster-OtherLoader

A whole new loader

Preferred version: 1.0.0
WFIOST-H3VRUtilities-8.9.1 icon
WFIOST-H3VRUtilities

H3VR Utilities is a dependency mod that is required for many custom items.

Preferred version: 8.9.1
cityrobo-OpenScripts-1.2.8 icon
cityrobo-OpenScripts

Conglomeration of scripts to make your modding life more funky! And make impossible things possible.

Preferred version: 1.2.8
cityrobo-OpenScripts2-2.13.0 icon
cityrobo-OpenScripts2

OpenScripts2: Return of the Impossible!

Preferred version: 2.13.0

README

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The KBAR-32 Assault Rifle

Another bullpup rifle with a thin profile, short bolt handle, but still a damage dealer all the same, this is the KBAR 32 from the game, Call of Duty, Infinite Warfare!

Stanags is its mainstay, and a handy dandy reflex pre-attached to your gun, should be good from the getgo but feel free to add further attachments to it.

Thank god I learned how to merge vertices because manual splitting with this gun would've made it look horrible!

Sources and Credits

Assets come from the game "Call of Duty - Infinite Warfare". Thank you Yung for the assets, I appreciate you!

Updates

v1.0.1 -- Charm Holder update, the face of the charming future... Achoo...

V1.0.2 -- IW Mod Tag added

V1.0.3 -- SFX Adjusted. Also, the Bolt Handle pull length has been adjusted slightly.

V1.0.4 -- PB Compatibility tweaks

V1.1.0 -- Charging Handle fix

Thank you KrisDumb426 for the bug report, and thank you Kuromi for being the messenger.

As for the scale, that was something I debated on since I implemented the gun, because I thought the same thing. It is scaled 1:1 with the game, I didn't downsize it or anything. As it is right now, it works fine with the stanag mags and if anything, the mag needed to be scaled down to fit other Stanag guns. It may have been a perspective thing we see it used in game, like a fisheye effect or the stock of the gun being planted against the cheek and not the shoulder.

A similar dilemma happened with the Ray Gun and Ray Gun MK II, and those cases were different because I was using a 3rd party, spoof model off of Sketchfab and not the model from the game. MKII was a gmod rip of the BO2 version, upgraded to a model from BO4 instead. The scaling was off for both of these ones and without an H3VR ammo counterpoint it was up to me to scale them, and I did a poor job on the first run. Second run, 1:1 parity 1x scale rip to H3, the same as this gun here.

Anyways, as thanks for your patience, I threw in a gift inside this mod, a sneak peak on whats to come. Back to the Unity mines I go...