Decompiled source of Space Race II Third Week v1.0.1

Space_Race_II_Third_Week.dll

Decompiled a month ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OtherLoader;
using ProBuilder2.Common;
using ProBuilder2.MeshOperations;
using Sodalite.Api;
using Sodalite.Utilities;
using UnityEditor;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.UI;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
public class MagazineGizmos : MonoBehaviour
{
	public float gizmoSize;

	public void OnDrawGizmos()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		Gizmos.color = Color.yellow;
		Gizmos.DrawSphere(((Component)this).transform.position, gizmoSize);
	}
}
public class MagazineHelper : EditorWindow
{
	public FVRFireArmMagazine Magazine;

	public bool isCurved;

	public Transform magazineRadiusCenter;

	public GameObject firstCartridge;

	public int numberOfCartridges = 1;

	public bool mirrorX;

	public float cartridgeOffsetY = 0f;

	public float cartridgeOffsetZ = 0f;

	public float cartridgeAngleOffsetX;

	public bool generateFollowerPoints;

	public bool useFollowerOffsets = false;

	public bool invertFollowerOffsets = false;

	public GameObject follower;

	public float followerOffsetY = 0f;

	public float followerOffsetZ = 0f;

	public bool showGizmo = false;

	public float gizmoSize = 0.01f;

	private GameObject cartridge_root;

	private GameObject[] CartridgeObjectList;

	private MeshFilter[] CartridgeMeshFilterList;

	private MeshRenderer[] CartridgeMeshRendererList;

	private float cartridge_currentX;

	private float cartridge_currentY;

	private float cartridge_currentZ;

	private bool ready1 = true;

	private bool ready2 = true;

	private GameObject follower_root;

	private GameObject[] FollowerObjectList;

	private float follower_currentX;

	private float follower_currentY;

	private float follower_currentZ;

	private float cartridge_angleX;

	private float cartridge_angleY;

	private MagazineGizmos gizmo;

	[MenuItem("Window/Magazine Helper")]
	public static void ShowWindow()
	{
		EditorWindow.GetWindow(typeof(MagazineHelper));
	}

	private void OnGUI()
	{
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Expected O, but got Unknown
		//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Expected O, but got Unknown
		//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b0: Expected O, but got Unknown
		//IL_02b2: Unknown result type (might be due to invalid IL or missing references)
		//IL_02bc: Expected O, but got Unknown
		GUILayout.Label("Cartridge Settings", EditorStyles.boldLabel, (GUILayoutOption[])(object)new GUILayoutOption[0]);
		EditorGUIUtility.labelWidth = 300f;
		Magazine = (FVRFireArmMagazine)EditorGUILayout.ObjectField("Magazine", (Object)(object)Magazine, typeof(FVRFireArmMagazine), true, (GUILayoutOption[])(object)new GUILayoutOption[0]);
		if ((Object)(object)Magazine == (Object)null)
		{
			EditorGUILayout.HelpBox("Please add Magazine!", (MessageType)3);
			ready1 = false;
		}
		isCurved = EditorGUILayout.Toggle("is curved", isCurved, (GUILayoutOption[])(object)new GUILayoutOption[0]);
		if (isCurved)
		{
			magazineRadiusCenter = (Transform)EditorGUILayout.ObjectField("Magazine Radius Center", (Object)(object)magazineRadiusCenter, typeof(Transform), true, (GUILayoutOption[])(object)new GUILayoutOption[0]);
			if ((Object)(object)magazineRadiusCenter == (Object)null)
			{
				EditorGUILayout.HelpBox("Please add Magazine Radius Center!", (MessageType)3);
				ready1 = false;
			}
			else
			{
				cartridgeAngleOffsetX = EditorGUILayout.Slider("Cartridge Angle Offset X", cartridgeAngleOffsetX, -10f, 10f, (GUILayoutOption[])(object)new GUILayoutOption[0]);
				showGizmo = EditorGUILayout.Toggle("Show Curved Mag Gizmo", showGizmo, (GUILayoutOption[])(object)new GUILayoutOption[0]);
				gizmoSize = EditorGUILayout.FloatField("Gizmo Size", gizmoSize, (GUILayoutOption[])(object)new GUILayoutOption[0]);
			}
		}
		else
		{
			showGizmo = false;
		}
		ShowGizmo(showGizmo);
		if (showGizmo)
		{
			gizmo.gizmoSize = gizmoSize;
		}
		firstCartridge = (GameObject)EditorGUILayout.ObjectField("First Cartridge", (Object)(object)firstCartridge, typeof(GameObject), true, (GUILayoutOption[])(object)new GUILayoutOption[0]);
		if ((Object)(object)firstCartridge == (Object)null)
		{
			EditorGUILayout.HelpBox("Please add Reference Cartridge!", (MessageType)3);
			ready1 = false;
		}
		numberOfCartridges = EditorGUILayout.IntField("Number of Cartridges", numberOfCartridges, (GUILayoutOption[])(object)new GUILayoutOption[0]);
		if (numberOfCartridges <= 0)
		{
			numberOfCartridges = 1;
		}
		mirrorX = EditorGUILayout.Toggle("Is double stacked Magazine (mirror X axis)", mirrorX, (GUILayoutOption[])(object)new GUILayoutOption[0]);
		if (!isCurved)
		{
			cartridgeOffsetY = EditorGUILayout.Slider("Cartridge Offset Y", cartridgeOffsetY, -0.1f, 0.1f, (GUILayoutOption[])(object)new GUILayoutOption[0]);
			cartridgeOffsetZ = EditorGUILayout.Slider("Cartridge Offset Z", cartridgeOffsetZ, -0.1f, 0.1f, (GUILayoutOption[])(object)new GUILayoutOption[0]);
		}
		generateFollowerPoints = EditorGUILayout.BeginToggleGroup("Generate Follower Points", generateFollowerPoints);
		follower = (GameObject)EditorGUILayout.ObjectField("Last Round Follower", (Object)(object)follower, typeof(GameObject), true, (GUILayoutOption[])(object)new GUILayoutOption[0]);
		if ((Object)(object)follower == (Object)null && generateFollowerPoints)
		{
			EditorGUILayout.HelpBox("Please add Follower!", (MessageType)3);
			ready2 = false;
		}
		followerOffsetY = cartridgeOffsetY;
		followerOffsetZ = cartridgeOffsetZ;
		EditorGUILayout.EndToggleGroup();
		if (ready1 && !generateFollowerPoints)
		{
			if (GUILayout.Button("Add Cartridges", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.ExpandWidth(true) }))
			{
				AddCartridges();
			}
			if (GUILayout.Button("Clear Cartridges", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.ExpandWidth(true) }))
			{
				ClearCartridges(all: true);
			}
		}
		else if (ready1 && ready2)
		{
			if (GUILayout.Button("Add Cartridges and FollowerPoints", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.ExpandWidth(true) }))
			{
				AddCartridges();
				AddFollowerPoints();
			}
			if (GUILayout.Button("Clear Cartridges and FollowerPoints", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.ExpandWidth(true) }))
			{
				ClearCartridges(all: true);
				ClearFollowerPoints(all: true);
			}
			if (GUILayout.Button("Remove FollowerPoint Visuals", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.ExpandWidth(true) }))
			{
				RemoveFollowerPointVisuals();
			}
		}
		ready1 = true;
		ready2 = true;
	}

	private void AddCartridges()
	{
		//IL_007b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0080: Unknown result type (might be due to invalid IL or missing references)
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_009e: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e6: Expected O, but got Unknown
		//IL_0130: Unknown result type (might be due to invalid IL or missing references)
		//IL_0154: Unknown result type (might be due to invalid IL or missing references)
		//IL_0178: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
		//IL_01fd: Unknown result type (might be due to invalid IL or missing references)
		//IL_0202: Unknown result type (might be due to invalid IL or missing references)
		//IL_029a: Unknown result type (might be due to invalid IL or missing references)
		//IL_029f: Unknown result type (might be due to invalid IL or missing references)
		//IL_02a3: Unknown result type (might be due to invalid IL or missing references)
		//IL_02a8: Unknown result type (might be due to invalid IL or missing references)
		//IL_02bc: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c1: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_02ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_02de: Unknown result type (might be due to invalid IL or missing references)
		//IL_02e3: Unknown result type (might be due to invalid IL or missing references)
		//IL_02e7: Unknown result type (might be due to invalid IL or missing references)
		//IL_02ec: Unknown result type (might be due to invalid IL or missing references)
		//IL_021c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0221: Unknown result type (might be due to invalid IL or missing references)
		//IL_0225: Unknown result type (might be due to invalid IL or missing references)
		//IL_022a: Unknown result type (might be due to invalid IL or missing references)
		//IL_024a: Unknown result type (might be due to invalid IL or missing references)
		//IL_024f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0253: Unknown result type (might be due to invalid IL or missing references)
		//IL_0258: Unknown result type (might be due to invalid IL or missing references)
		//IL_026c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0271: Unknown result type (might be due to invalid IL or missing references)
		//IL_0275: Unknown result type (might be due to invalid IL or missing references)
		//IL_027a: Unknown result type (might be due to invalid IL or missing references)
		//IL_02fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0322: Unknown result type (might be due to invalid IL or missing references)
		//IL_0324: Unknown result type (might be due to invalid IL or missing references)
		//IL_0387: Unknown result type (might be due to invalid IL or missing references)
		//IL_038c: Unknown result type (might be due to invalid IL or missing references)
		//IL_039d: Unknown result type (might be due to invalid IL or missing references)
		//IL_03a2: Unknown result type (might be due to invalid IL or missing references)
		//IL_03b2: Unknown result type (might be due to invalid IL or missing references)
		//IL_03b7: Unknown result type (might be due to invalid IL or missing references)
		//IL_03c0: Unknown result type (might be due to invalid IL or missing references)
		ClearCartridges();
		CartridgeObjectList = (GameObject[])(object)new GameObject[numberOfCartridges];
		CartridgeMeshFilterList = (MeshFilter[])(object)new MeshFilter[numberOfCartridges];
		CartridgeMeshRendererList = (MeshRenderer[])(object)new MeshRenderer[numberOfCartridges];
		CartridgeObjectList[0] = firstCartridge;
		CartridgeMeshFilterList[0] = firstCartridge.GetComponent<MeshFilter>();
		CartridgeMeshRendererList[0] = firstCartridge.GetComponent<MeshRenderer>();
		cartridge_currentX = firstCartridge.transform.position.x;
		cartridge_currentY = firstCartridge.transform.position.y;
		cartridge_currentZ = firstCartridge.transform.position.z;
		if ((Object)(object)cartridge_root == (Object)null)
		{
			cartridge_root = new GameObject();
			((Object)cartridge_root).name = "Cartridge Root";
			cartridge_root.transform.parent = firstCartridge.transform.parent;
			cartridge_root.transform.localPosition = new Vector3(0f, 0f, 0f);
			cartridge_root.transform.localEulerAngles = new Vector3(0f, 0f, 0f);
			cartridge_root.transform.localScale = new Vector3(1f, 1f, 1f);
		}
		Vector3 eulerAngles = default(Vector3);
		Vector3 val2 = default(Vector3);
		for (int i = 2; i <= numberOfCartridges; i++)
		{
			if (isCurved)
			{
				Vector3 val = CalculateNextCartridgePos(cartridgeAngleOffsetX * (float)(i - 1));
				cartridge_currentY = val.y;
				cartridge_currentZ = val.z;
			}
			else
			{
				cartridge_currentY += cartridgeOffsetY;
				cartridge_currentZ += cartridgeOffsetZ;
			}
			Quaternion localRotation = firstCartridge.transform.localRotation;
			if (isCurved)
			{
				Quaternion localRotation2 = firstCartridge.transform.localRotation;
				float num = ((Quaternion)(ref localRotation2)).eulerAngles.x - cartridgeAngleOffsetX * (float)(i - 1);
				Quaternion localRotation3 = firstCartridge.transform.localRotation;
				float y = ((Quaternion)(ref localRotation3)).eulerAngles.y;
				Quaternion localRotation4 = firstCartridge.transform.localRotation;
				((Vector3)(ref eulerAngles))..ctor(num, y, ((Quaternion)(ref localRotation4)).eulerAngles.z);
			}
			else
			{
				Quaternion localRotation5 = firstCartridge.transform.localRotation;
				float x = ((Quaternion)(ref localRotation5)).eulerAngles.x;
				Quaternion localRotation6 = firstCartridge.transform.localRotation;
				float y2 = ((Quaternion)(ref localRotation6)).eulerAngles.y;
				Quaternion localRotation7 = firstCartridge.transform.localRotation;
				((Vector3)(ref eulerAngles))..ctor(x, y2, ((Quaternion)(ref localRotation7)).eulerAngles.z);
			}
			((Quaternion)(ref localRotation)).eulerAngles = eulerAngles;
			((Vector3)(ref val2))..ctor(cartridge_currentX, cartridge_currentY, cartridge_currentZ);
			GameObject val3 = Object.Instantiate<GameObject>(firstCartridge, val2, localRotation, cartridge_root.transform);
			((Object)val3).name = ((Object)firstCartridge).name + " (" + i + ")";
			if (mirrorX && i % 2 == 0)
			{
				val3.transform.localPosition = new Vector3(0f - val3.transform.localPosition.x, val3.transform.localPosition.y, val3.transform.localPosition.z);
			}
			CartridgeObjectList[i - 1] = val3;
			CartridgeMeshFilterList[i - 1] = val3.GetComponent<MeshFilter>();
			CartridgeMeshRendererList[i - 1] = val3.GetComponent<MeshRenderer>();
		}
		Magazine.DisplayBullets = CartridgeObjectList;
		Magazine.DisplayMeshFilters = CartridgeMeshFilterList;
		Magazine.DisplayRenderers = (Renderer[])(object)CartridgeMeshRendererList;
	}

	private void ClearCartridges(bool all = false)
	{
		if ((Object)(object)cartridge_root != (Object)null)
		{
			int childCount = cartridge_root.transform.childCount;
			for (int num = childCount - 1; num >= 0; num--)
			{
				Object.DestroyImmediate((Object)(object)((Component)cartridge_root.transform.GetChild(num)).gameObject);
			}
			if (all)
			{
				Object.DestroyImmediate((Object)(object)cartridge_root);
			}
		}
	}

	private void AddFollowerPoints()
	{
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0056: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0094: Unknown result type (might be due to invalid IL or missing references)
		//IL_009e: Expected O, but got Unknown
		//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
		//IL_010c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0130: Unknown result type (might be due to invalid IL or missing references)
		//IL_015b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0160: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d3: Unknown result type (might be due to invalid IL or missing references)
		//IL_026b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0270: Unknown result type (might be due to invalid IL or missing references)
		//IL_0274: Unknown result type (might be due to invalid IL or missing references)
		//IL_0279: Unknown result type (might be due to invalid IL or missing references)
		//IL_028d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0292: Unknown result type (might be due to invalid IL or missing references)
		//IL_0296: Unknown result type (might be due to invalid IL or missing references)
		//IL_029b: Unknown result type (might be due to invalid IL or missing references)
		//IL_02af: Unknown result type (might be due to invalid IL or missing references)
		//IL_02b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_02b8: Unknown result type (might be due to invalid IL or missing references)
		//IL_02bd: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ed: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
		//IL_021b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0220: Unknown result type (might be due to invalid IL or missing references)
		//IL_0224: Unknown result type (might be due to invalid IL or missing references)
		//IL_0229: Unknown result type (might be due to invalid IL or missing references)
		//IL_023d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0242: Unknown result type (might be due to invalid IL or missing references)
		//IL_0246: Unknown result type (might be due to invalid IL or missing references)
		//IL_024b: Unknown result type (might be due to invalid IL or missing references)
		//IL_02cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_02da: Unknown result type (might be due to invalid IL or missing references)
		//IL_02dc: Unknown result type (might be due to invalid IL or missing references)
		ClearFollowerPoints();
		FollowerObjectList = (GameObject[])(object)new GameObject[numberOfCartridges];
		FollowerObjectList[0] = follower;
		follower_currentX = follower.transform.position.x;
		follower_currentY = follower.transform.position.y;
		follower_currentZ = follower.transform.position.z;
		if ((Object)(object)follower_root == (Object)null)
		{
			follower_root = new GameObject();
			((Object)follower_root).name = "Follower Root";
			follower_root.transform.parent = follower.transform.parent;
			follower_root.transform.localPosition = new Vector3(0f, 0f, 0f);
			follower_root.transform.localEulerAngles = new Vector3(0f, 0f, 0f);
			follower_root.transform.localScale = new Vector3(1f, 1f, 1f);
		}
		Vector3 val2 = default(Vector3);
		Vector3 eulerAngles = default(Vector3);
		for (int i = 2; i <= numberOfCartridges; i++)
		{
			if (isCurved)
			{
				Vector3 val = CalculateNextCartridgePos(cartridgeAngleOffsetX * (float)(i - 1));
				follower_currentY = val.y;
				follower_currentZ = val.z;
			}
			else
			{
				follower_currentY += followerOffsetY;
				follower_currentZ += followerOffsetZ;
			}
			((Vector3)(ref val2))..ctor(follower_currentX, follower_currentY, follower_currentZ);
			Quaternion localRotation = follower.transform.localRotation;
			if (isCurved)
			{
				Quaternion localRotation2 = follower.transform.localRotation;
				float num = ((Quaternion)(ref localRotation2)).eulerAngles.x - cartridgeAngleOffsetX * (float)(i - 1);
				Quaternion localRotation3 = follower.transform.localRotation;
				float y = ((Quaternion)(ref localRotation3)).eulerAngles.y;
				Quaternion localRotation4 = follower.transform.localRotation;
				((Vector3)(ref eulerAngles))..ctor(num, y, ((Quaternion)(ref localRotation4)).eulerAngles.z);
			}
			else
			{
				Quaternion localRotation5 = follower.transform.localRotation;
				float x = ((Quaternion)(ref localRotation5)).eulerAngles.x;
				Quaternion localRotation6 = follower.transform.localRotation;
				float y2 = ((Quaternion)(ref localRotation6)).eulerAngles.y;
				Quaternion localRotation7 = follower.transform.localRotation;
				((Vector3)(ref eulerAngles))..ctor(x, y2, ((Quaternion)(ref localRotation7)).eulerAngles.z);
			}
			((Quaternion)(ref localRotation)).eulerAngles = eulerAngles;
			GameObject val3 = Object.Instantiate<GameObject>(follower, val2, localRotation, follower_root.transform);
			((Object)val3).name = ((Object)follower).name + " (" + i + ")";
			FollowerObjectList[i - 1] = val3;
		}
	}

	private void ClearFollowerPoints(bool all = false)
	{
		if ((Object)(object)follower_root != (Object)null)
		{
			int childCount = follower_root.transform.childCount;
			for (int num = childCount - 1; num >= 0; num--)
			{
				Object.DestroyImmediate((Object)(object)((Component)follower_root.transform.GetChild(num)).gameObject);
			}
			if (all)
			{
				Object.DestroyImmediate((Object)(object)follower_root);
			}
		}
	}

	private void RemoveFollowerPointVisuals()
	{
		if ((Object)(object)follower_root == (Object)null)
		{
			return;
		}
		GameObject[] followerObjectList = FollowerObjectList;
		foreach (GameObject val in followerObjectList)
		{
			if ((Object)(object)val != (Object)(object)follower)
			{
				MeshRenderer val2 = val.GetComponent<MeshRenderer>();
				if ((Object)(object)val2 == (Object)null)
				{
					val2 = val.GetComponentInChildren<MeshRenderer>();
				}
				Object.DestroyImmediate((Object)(object)val2);
				MeshFilter val3 = val.GetComponent<MeshFilter>();
				if ((Object)(object)val3 == (Object)null)
				{
					val3 = val.GetComponentInChildren<MeshFilter>();
				}
				Object.DestroyImmediate((Object)(object)val3);
			}
		}
	}

	private void ShowGizmo(bool on)
	{
		switch (on)
		{
		case false:
			if ((Object)(object)gizmo != (Object)null)
			{
				Object.DestroyImmediate((Object)(object)gizmo);
			}
			break;
		case true:
			if ((Object)(object)gizmo == (Object)null)
			{
				gizmo = ((Component)magazineRadiusCenter).gameObject.AddComponent<MagazineGizmos>();
			}
			break;
		}
	}

	private Vector3 CalculateNextCartridgePos(float deltaA)
	{
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		//IL_008a: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
		deltaA *= (float)Math.PI / 180f;
		Vector3 result = default(Vector3);
		Vector3 val = firstCartridge.transform.position - magazineRadiusCenter.position;
		float num = Mathf.Sqrt(Mathf.Pow(val.y, 2f) + Mathf.Pow(val.z, 2f));
		float num2 = Mathf.Atan2(val.y, val.z);
		float num3 = Mathf.Sin(num2 + deltaA) * num + ((Component)magazineRadiusCenter).transform.position.y;
		float num4 = Mathf.Cos(num2 + deltaA) * num + ((Component)magazineRadiusCenter).transform.position.z;
		((Vector3)(ref result))..ctor(firstCartridge.transform.position.x, num3, num4);
		return result;
	}

	private void ClearConsole()
	{
		Assembly assembly = Assembly.GetAssembly(typeof(ActiveEditorTracker));
		Type type = assembly.GetType("UnityEditorInternal.LogEntries");
		MethodInfo method = type.GetMethod("Clear");
		method.Invoke(new object(), null);
	}

	private void OnDestroy()
	{
		Object.DestroyImmediate((Object)(object)gizmo);
	}
}
public class DynamicBoneDemo1 : MonoBehaviour
{
	public GameObject m_Player;

	private float m_weight = 1f;

	private void Update()
	{
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_0056: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		//IL_006a: Unknown result type (might be due to invalid IL or missing references)
		m_Player.transform.Rotate(new Vector3(0f, Input.GetAxis("Horizontal") * Time.deltaTime * 200f, 0f));
		m_Player.transform.Translate(((Component)this).transform.forward * Input.GetAxis("Vertical") * Time.deltaTime * 4f);
	}

	private void OnGUI()
	{
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_007f: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
		//IL_0113: Unknown result type (might be due to invalid IL or missing references)
		//IL_0137: Unknown result type (might be due to invalid IL or missing references)
		GUI.Label(new Rect(50f, 50f, 200f, 24f), "Press arrow key to move");
		Animation componentInChildren = m_Player.GetComponentInChildren<Animation>();
		((Behaviour)componentInChildren).enabled = GUI.Toggle(new Rect(50f, 70f, 200f, 24f), ((Behaviour)componentInChildren).enabled, "Play Animation");
		DynamicBone[] components = m_Player.GetComponents<DynamicBone>();
		GUI.Label(new Rect(50f, 100f, 200f, 24f), "Choose dynamic bone:");
		DynamicBone obj = components[0];
		bool enabled = GUI.Toggle(new Rect(50f, 120f, 100f, 24f), ((Behaviour)components[0]).enabled, "Breasts");
		((Behaviour)components[1]).enabled = enabled;
		((Behaviour)obj).enabled = enabled;
		((Behaviour)components[2]).enabled = GUI.Toggle(new Rect(50f, 140f, 100f, 24f), ((Behaviour)components[2]).enabled, "Tail");
		GUI.Label(new Rect(50f, 160f, 200f, 24f), "Weight");
		m_weight = GUI.HorizontalSlider(new Rect(100f, 160f, 100f, 24f), m_weight, 0f, 1f);
		DynamicBone[] array = components;
		foreach (DynamicBone dynamicBone in array)
		{
			dynamicBone.SetWeight(m_weight);
		}
	}
}
[AddComponentMenu("Dynamic Bone/Dynamic Bone")]
public class DynamicBone : MonoBehaviour
{
	public enum UpdateMode
	{
		Normal,
		AnimatePhysics,
		UnscaledTime
	}

	public enum FreezeAxis
	{
		None,
		X,
		Y,
		Z
	}

	private class Particle
	{
		public Transform m_Transform = null;

		public int m_ParentIndex = -1;

		public float m_Damping = 0f;

		public float m_Elasticity = 0f;

		public float m_Stiffness = 0f;

		public float m_Inert = 0f;

		public float m_Friction = 0f;

		public float m_Radius = 0f;

		public float m_BoneLength = 0f;

		public bool m_isCollide = false;

		public Vector3 m_Position = Vector3.zero;

		public Vector3 m_PrevPosition = Vector3.zero;

		public Vector3 m_EndOffset = Vector3.zero;

		public Vector3 m_InitLocalPosition = Vector3.zero;

		public Quaternion m_InitLocalRotation = Quaternion.identity;
	}

	[Tooltip("The root of the transform hierarchy to apply physics.")]
	public Transform m_Root = null;

	[Tooltip("Internal physics simulation rate.")]
	public float m_UpdateRate = 60f;

	public UpdateMode m_UpdateMode = UpdateMode.Normal;

	[Tooltip("How much the bones slowed down.")]
	[Range(0f, 1f)]
	public float m_Damping = 0.1f;

	public AnimationCurve m_DampingDistrib = null;

	[Tooltip("How much the force applied to return each bone to original orientation.")]
	[Range(0f, 1f)]
	public float m_Elasticity = 0.1f;

	public AnimationCurve m_ElasticityDistrib = null;

	[Tooltip("How much bone's original orientation are preserved.")]
	[Range(0f, 1f)]
	public float m_Stiffness = 0.1f;

	public AnimationCurve m_StiffnessDistrib = null;

	[Tooltip("How much character's position change is ignored in physics simulation.")]
	[Range(0f, 1f)]
	public float m_Inert = 0f;

	public AnimationCurve m_InertDistrib = null;

	[Tooltip("How much the bones slowed down when collide.")]
	public float m_Friction = 0f;

	public AnimationCurve m_FrictionDistrib = null;

	[Tooltip("Each bone can be a sphere to collide with colliders. Radius describe sphere's size.")]
	public float m_Radius = 0f;

	public AnimationCurve m_RadiusDistrib = null;

	[Tooltip("If End Length is not zero, an extra bone is generated at the end of transform hierarchy.")]
	public float m_EndLength = 0f;

	[Tooltip("If End Offset is not zero, an extra bone is generated at the end of transform hierarchy.")]
	public Vector3 m_EndOffset = Vector3.zero;

	[Tooltip("The force apply to bones. Partial force apply to character's initial pose is cancelled out.")]
	public Vector3 m_Gravity = Vector3.zero;

	[Tooltip("The force apply to bones.")]
	public Vector3 m_Force = Vector3.zero;

	[Tooltip("Collider objects interact with the bones.")]
	public List<DynamicBoneColliderBase> m_Colliders = null;

	[Tooltip("Bones exclude from physics simulation.")]
	public List<Transform> m_Exclusions = null;

	[Tooltip("Constrain bones to move on specified plane.")]
	public FreezeAxis m_FreezeAxis = FreezeAxis.None;

	[Tooltip("Disable physics simulation automatically if character is far from camera or player.")]
	public bool m_DistantDisable = false;

	public Transform m_ReferenceObject = null;

	public float m_DistanceToObject = 20f;

	private Vector3 m_LocalGravity = Vector3.zero;

	private Vector3 m_ObjectMove = Vector3.zero;

	private Vector3 m_ObjectPrevPosition = Vector3.zero;

	private float m_BoneTotalLength = 0f;

	private float m_ObjectScale = 1f;

	private float m_Time = 0f;

	private float m_Weight = 1f;

	private bool m_DistantDisabled = false;

	private List<Particle> m_Particles = new List<Particle>();

	private void Start()
	{
		SetupParticles();
	}

	private void FixedUpdate()
	{
		if (m_UpdateMode == UpdateMode.AnimatePhysics)
		{
			PreUpdate();
		}
	}

	private void Update()
	{
		if (m_UpdateMode != UpdateMode.AnimatePhysics)
		{
			PreUpdate();
		}
	}

	private void LateUpdate()
	{
		if (m_DistantDisable)
		{
			CheckDistance();
		}
		if (m_Weight > 0f && (!m_DistantDisable || !m_DistantDisabled))
		{
			float t = ((m_UpdateMode != UpdateMode.UnscaledTime) ? Time.deltaTime : Time.unscaledDeltaTime);
			UpdateDynamicBones(t);
		}
	}

	private void PreUpdate()
	{
		if (m_Weight > 0f && (!m_DistantDisable || !m_DistantDisabled))
		{
			InitTransforms();
		}
	}

	private void CheckDistance()
	{
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		Transform val = m_ReferenceObject;
		if ((Object)(object)val == (Object)null && (Object)(object)Camera.main != (Object)null)
		{
			val = ((Component)Camera.main).transform;
		}
		if (!((Object)(object)val != (Object)null))
		{
			return;
		}
		Vector3 val2 = val.position - ((Component)this).transform.position;
		float sqrMagnitude = ((Vector3)(ref val2)).sqrMagnitude;
		bool flag = sqrMagnitude > m_DistanceToObject * m_DistanceToObject;
		if (flag != m_DistantDisabled)
		{
			if (!flag)
			{
				ResetParticlesPosition();
			}
			m_DistantDisabled = flag;
		}
	}

	private void OnEnable()
	{
		ResetParticlesPosition();
	}

	private void OnDisable()
	{
		InitTransforms();
	}

	private void OnValidate()
	{
		m_UpdateRate = Mathf.Max(m_UpdateRate, 0f);
		m_Damping = Mathf.Clamp01(m_Damping);
		m_Elasticity = Mathf.Clamp01(m_Elasticity);
		m_Stiffness = Mathf.Clamp01(m_Stiffness);
		m_Inert = Mathf.Clamp01(m_Inert);
		m_Friction = Mathf.Clamp01(m_Friction);
		m_Radius = Mathf.Max(m_Radius, 0f);
		if (Application.isEditor && Application.isPlaying)
		{
			InitTransforms();
			SetupParticles();
		}
	}

	private void OnDrawGizmosSelected()
	{
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_0093: Unknown result type (might be due to invalid IL or missing references)
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
		if (!((Behaviour)this).enabled || (Object)(object)m_Root == (Object)null)
		{
			return;
		}
		if (Application.isEditor && !Application.isPlaying && ((Component)this).transform.hasChanged)
		{
			InitTransforms();
			SetupParticles();
		}
		Gizmos.color = Color.white;
		for (int i = 0; i < m_Particles.Count; i++)
		{
			Particle particle = m_Particles[i];
			if (particle.m_ParentIndex >= 0)
			{
				Particle particle2 = m_Particles[particle.m_ParentIndex];
				Gizmos.DrawLine(particle.m_Position, particle2.m_Position);
			}
			if (particle.m_Radius > 0f)
			{
				Gizmos.DrawWireSphere(particle.m_Position, particle.m_Radius * m_ObjectScale);
			}
		}
	}

	public void SetWeight(float w)
	{
		if (m_Weight != w)
		{
			if (w == 0f)
			{
				InitTransforms();
			}
			else if (m_Weight == 0f)
			{
				ResetParticlesPosition();
			}
			m_Weight = w;
		}
	}

	public float GetWeight()
	{
		return m_Weight;
	}

	private void UpdateDynamicBones(float t)
	{
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0058: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)m_Root == (Object)null)
		{
			return;
		}
		m_ObjectScale = Mathf.Abs(((Component)this).transform.lossyScale.x);
		m_ObjectMove = ((Component)this).transform.position - m_ObjectPrevPosition;
		m_ObjectPrevPosition = ((Component)this).transform.position;
		int num = 1;
		if (m_UpdateRate > 0f)
		{
			float num2 = 1f / m_UpdateRate;
			m_Time += t;
			num = 0;
			while (m_Time >= num2)
			{
				m_Time -= num2;
				if (++num >= 3)
				{
					m_Time = 0f;
					break;
				}
			}
		}
		if (num > 0)
		{
			for (int i = 0; i < num; i++)
			{
				UpdateParticles1();
				UpdateParticles2();
				m_ObjectMove = Vector3.zero;
			}
		}
		else
		{
			SkipUpdateParticles();
		}
		ApplyParticlesToTransforms();
	}

	private void SetupParticles()
	{
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_005e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0063: Unknown result type (might be due to invalid IL or missing references)
		//IL_0069: Unknown result type (might be due to invalid IL or missing references)
		//IL_006e: Unknown result type (might be due to invalid IL or missing references)
		m_Particles.Clear();
		if (!((Object)(object)m_Root == (Object)null))
		{
			m_LocalGravity = m_Root.InverseTransformDirection(m_Gravity);
			m_ObjectScale = Mathf.Abs(((Component)this).transform.lossyScale.x);
			m_ObjectPrevPosition = ((Component)this).transform.position;
			m_ObjectMove = Vector3.zero;
			m_BoneTotalLength = 0f;
			AppendParticles(m_Root, -1, 0f);
			UpdateParameters();
		}
	}

	private void AppendParticles(Transform b, int parentIndex, float boneLength)
	{
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_002b: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0031: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
		//IL_0103: Unknown result type (might be due to invalid IL or missing references)
		//IL_0108: Unknown result type (might be due to invalid IL or missing references)
		//IL_0112: Unknown result type (might be due to invalid IL or missing references)
		//IL_0117: Unknown result type (might be due to invalid IL or missing references)
		//IL_011c: Unknown result type (might be due to invalid IL or missing references)
		//IL_011d: Unknown result type (might be due to invalid IL or missing references)
		//IL_011e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0123: Unknown result type (might be due to invalid IL or missing references)
		//IL_0124: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
		//IL_008f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_009f: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
		//IL_0144: Unknown result type (might be due to invalid IL or missing references)
		//IL_014a: Unknown result type (might be due to invalid IL or missing references)
		//IL_014f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0154: Unknown result type (might be due to invalid IL or missing references)
		//IL_0282: Unknown result type (might be due to invalid IL or missing references)
		//IL_0287: Unknown result type (might be due to invalid IL or missing references)
		//IL_0234: Unknown result type (might be due to invalid IL or missing references)
		//IL_0239: Unknown result type (might be due to invalid IL or missing references)
		Particle particle = new Particle();
		particle.m_Transform = b;
		particle.m_ParentIndex = parentIndex;
		Vector3 val;
		if ((Object)(object)b != (Object)null)
		{
			val = (particle.m_Position = (particle.m_PrevPosition = b.position));
			particle.m_InitLocalPosition = b.localPosition;
			particle.m_InitLocalRotation = b.localRotation;
		}
		else
		{
			Transform transform = m_Particles[parentIndex].m_Transform;
			if (m_EndLength > 0f)
			{
				Transform parent = transform.parent;
				if ((Object)(object)parent != (Object)null)
				{
					particle.m_EndOffset = transform.InverseTransformPoint(transform.position * 2f - parent.position) * m_EndLength;
				}
				else
				{
					particle.m_EndOffset = new Vector3(m_EndLength, 0f, 0f);
				}
			}
			else
			{
				particle.m_EndOffset = transform.InverseTransformPoint(((Component)this).transform.TransformDirection(m_EndOffset) + transform.position);
			}
			val = (particle.m_Position = (particle.m_PrevPosition = transform.TransformPoint(particle.m_EndOffset)));
		}
		if (parentIndex >= 0)
		{
			float num = boneLength;
			val = m_Particles[parentIndex].m_Transform.position - particle.m_Position;
			boneLength = num + ((Vector3)(ref val)).magnitude;
			particle.m_BoneLength = boneLength;
			m_BoneTotalLength = Mathf.Max(m_BoneTotalLength, boneLength);
		}
		int count = m_Particles.Count;
		m_Particles.Add(particle);
		if (!((Object)(object)b != (Object)null))
		{
			return;
		}
		for (int i = 0; i < b.childCount; i++)
		{
			bool flag = false;
			if (m_Exclusions != null)
			{
				for (int j = 0; j < m_Exclusions.Count; j++)
				{
					Transform val2 = m_Exclusions[j];
					if ((Object)(object)val2 == (Object)(object)b.GetChild(i))
					{
						flag = true;
						break;
					}
				}
			}
			if (!flag)
			{
				AppendParticles(b.GetChild(i), count, boneLength);
			}
			else if (m_EndLength > 0f || m_EndOffset != Vector3.zero)
			{
				AppendParticles(null, count, boneLength);
			}
		}
		if (b.childCount == 0 && (m_EndLength > 0f || m_EndOffset != Vector3.zero))
		{
			AppendParticles(null, count, boneLength);
		}
	}

	public void UpdateParameters()
	{
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)m_Root == (Object)null)
		{
			return;
		}
		m_LocalGravity = m_Root.InverseTransformDirection(m_Gravity);
		for (int i = 0; i < m_Particles.Count; i++)
		{
			Particle particle = m_Particles[i];
			particle.m_Damping = m_Damping;
			particle.m_Elasticity = m_Elasticity;
			particle.m_Stiffness = m_Stiffness;
			particle.m_Inert = m_Inert;
			particle.m_Friction = m_Friction;
			particle.m_Radius = m_Radius;
			if (m_BoneTotalLength > 0f)
			{
				float num = particle.m_BoneLength / m_BoneTotalLength;
				if (m_DampingDistrib != null && m_DampingDistrib.keys.Length > 0)
				{
					particle.m_Damping *= m_DampingDistrib.Evaluate(num);
				}
				if (m_ElasticityDistrib != null && m_ElasticityDistrib.keys.Length > 0)
				{
					particle.m_Elasticity *= m_ElasticityDistrib.Evaluate(num);
				}
				if (m_StiffnessDistrib != null && m_StiffnessDistrib.keys.Length > 0)
				{
					particle.m_Stiffness *= m_StiffnessDistrib.Evaluate(num);
				}
				if (m_InertDistrib != null && m_InertDistrib.keys.Length > 0)
				{
					particle.m_Inert *= m_InertDistrib.Evaluate(num);
				}
				if (m_FrictionDistrib != null && m_FrictionDistrib.keys.Length > 0)
				{
					particle.m_Friction *= m_FrictionDistrib.Evaluate(num);
				}
				if (m_RadiusDistrib != null && m_RadiusDistrib.keys.Length > 0)
				{
					particle.m_Radius *= m_RadiusDistrib.Evaluate(num);
				}
			}
			particle.m_Damping = Mathf.Clamp01(particle.m_Damping);
			particle.m_Elasticity = Mathf.Clamp01(particle.m_Elasticity);
			particle.m_Stiffness = Mathf.Clamp01(particle.m_Stiffness);
			particle.m_Inert = Mathf.Clamp01(particle.m_Inert);
			particle.m_Friction = Mathf.Clamp01(particle.m_Friction);
			particle.m_Radius = Mathf.Max(particle.m_Radius, 0f);
		}
	}

	private void InitTransforms()
	{
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		for (int i = 0; i < m_Particles.Count; i++)
		{
			Particle particle = m_Particles[i];
			if ((Object)(object)particle.m_Transform != (Object)null)
			{
				particle.m_Transform.localPosition = particle.m_InitLocalPosition;
				particle.m_Transform.localRotation = particle.m_InitLocalRotation;
			}
		}
	}

	private void ResetParticlesPosition()
	{
		//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_0064: Unknown result type (might be due to invalid IL or missing references)
		//IL_0069: Unknown result type (might be due to invalid IL or missing references)
		//IL_006e: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0070: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_0076: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		for (int i = 0; i < m_Particles.Count; i++)
		{
			Particle particle = m_Particles[i];
			if ((Object)(object)particle.m_Transform != (Object)null)
			{
				particle.m_Position = (particle.m_PrevPosition = particle.m_Transform.position);
			}
			else
			{
				Transform transform = m_Particles[particle.m_ParentIndex].m_Transform;
				particle.m_Position = (particle.m_PrevPosition = transform.TransformPoint(particle.m_EndOffset));
			}
			particle.m_isCollide = false;
		}
		m_ObjectPrevPosition = ((Component)this).transform.position;
	}

	private void UpdateParticles1()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0058: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0139: Unknown result type (might be due to invalid IL or missing references)
		//IL_013e: Unknown result type (might be due to invalid IL or missing references)
		//IL_014c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0151: Unknown result type (might be due to invalid IL or missing references)
		//IL_0086: Unknown result type (might be due to invalid IL or missing references)
		//IL_008d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0092: Unknown result type (might be due to invalid IL or missing references)
		//IL_0097: Unknown result type (might be due to invalid IL or missing references)
		//IL_009a: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
		//IL_0103: Unknown result type (might be due to invalid IL or missing references)
		//IL_0108: Unknown result type (might be due to invalid IL or missing references)
		//IL_0112: Unknown result type (might be due to invalid IL or missing references)
		//IL_0117: Unknown result type (might be due to invalid IL or missing references)
		//IL_0118: Unknown result type (might be due to invalid IL or missing references)
		//IL_011d: Unknown result type (might be due to invalid IL or missing references)
		//IL_011f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0124: Unknown result type (might be due to invalid IL or missing references)
		//IL_0129: Unknown result type (might be due to invalid IL or missing references)
		Vector3 gravity = m_Gravity;
		Vector3 normalized = ((Vector3)(ref m_Gravity)).normalized;
		Vector3 val = m_Root.TransformDirection(m_LocalGravity);
		Vector3 val2 = normalized * Mathf.Max(Vector3.Dot(val, normalized), 0f);
		gravity -= val2;
		gravity = (gravity + m_Force) * m_ObjectScale;
		for (int i = 0; i < m_Particles.Count; i++)
		{
			Particle particle = m_Particles[i];
			if (particle.m_ParentIndex >= 0)
			{
				Vector3 val3 = particle.m_Position - particle.m_PrevPosition;
				Vector3 val4 = m_ObjectMove * particle.m_Inert;
				particle.m_PrevPosition = particle.m_Position + val4;
				float num = particle.m_Damping;
				if (particle.m_isCollide)
				{
					num += particle.m_Friction;
					if (num > 1f)
					{
						num = 1f;
					}
					particle.m_isCollide = false;
				}
				particle.m_Position += val3 * (1f - num) + gravity + val4;
			}
			else
			{
				particle.m_PrevPosition = particle.m_Position;
				particle.m_Position = particle.m_Transform.position;
			}
		}
	}

	private void UpdateParticles2()
	{
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_0077: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0086: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0113: Unknown result type (might be due to invalid IL or missing references)
		//IL_0118: Unknown result type (might be due to invalid IL or missing references)
		//IL_011d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
		//IL_0104: Unknown result type (might be due to invalid IL or missing references)
		//IL_0109: Unknown result type (might be due to invalid IL or missing references)
		//IL_011f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0122: Unknown result type (might be due to invalid IL or missing references)
		//IL_0127: Unknown result type (might be due to invalid IL or missing references)
		//IL_012c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0130: Unknown result type (might be due to invalid IL or missing references)
		//IL_0135: Unknown result type (might be due to invalid IL or missing references)
		//IL_013d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0142: Unknown result type (might be due to invalid IL or missing references)
		//IL_0147: Unknown result type (might be due to invalid IL or missing references)
		//IL_0159: Unknown result type (might be due to invalid IL or missing references)
		//IL_015c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0161: Unknown result type (might be due to invalid IL or missing references)
		//IL_0166: Unknown result type (might be due to invalid IL or missing references)
		//IL_02e5: Unknown result type (might be due to invalid IL or missing references)
		//IL_02eb: Unknown result type (might be due to invalid IL or missing references)
		//IL_02f0: Unknown result type (might be due to invalid IL or missing references)
		//IL_02f5: Unknown result type (might be due to invalid IL or missing references)
		//IL_018f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0194: Unknown result type (might be due to invalid IL or missing references)
		//IL_019e: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
		//IL_030e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0313: Unknown result type (might be due to invalid IL or missing references)
		//IL_031d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0322: Unknown result type (might be due to invalid IL or missing references)
		//IL_0327: Unknown result type (might be due to invalid IL or missing references)
		//IL_026a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0270: Unknown result type (might be due to invalid IL or missing references)
		//IL_02bb: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c2: Unknown result type (might be due to invalid IL or missing references)
		//IL_02ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_02d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_02d9: Unknown result type (might be due to invalid IL or missing references)
		//IL_02de: Unknown result type (might be due to invalid IL or missing references)
		//IL_0287: Unknown result type (might be due to invalid IL or missing references)
		//IL_028d: Unknown result type (might be due to invalid IL or missing references)
		//IL_02a4: Unknown result type (might be due to invalid IL or missing references)
		//IL_02aa: Unknown result type (might be due to invalid IL or missing references)
		Plane val = default(Plane);
		for (int i = 1; i < m_Particles.Count; i++)
		{
			Particle particle = m_Particles[i];
			Particle particle2 = m_Particles[particle.m_ParentIndex];
			float magnitude;
			if ((Object)(object)particle.m_Transform != (Object)null)
			{
				Vector3 val2 = particle2.m_Transform.position - particle.m_Transform.position;
				magnitude = ((Vector3)(ref val2)).magnitude;
			}
			else
			{
				Matrix4x4 localToWorldMatrix = particle2.m_Transform.localToWorldMatrix;
				Vector3 val3 = ((Matrix4x4)(ref localToWorldMatrix)).MultiplyVector(particle.m_EndOffset);
				magnitude = ((Vector3)(ref val3)).magnitude;
			}
			float num = Mathf.Lerp(1f, particle.m_Stiffness, m_Weight);
			if (num > 0f || particle.m_Elasticity > 0f)
			{
				Matrix4x4 localToWorldMatrix2 = particle2.m_Transform.localToWorldMatrix;
				((Matrix4x4)(ref localToWorldMatrix2)).SetColumn(3, Vector4.op_Implicit(particle2.m_Position));
				Vector3 val4 = ((!((Object)(object)particle.m_Transform != (Object)null)) ? ((Matrix4x4)(ref localToWorldMatrix2)).MultiplyPoint3x4(particle.m_EndOffset) : ((Matrix4x4)(ref localToWorldMatrix2)).MultiplyPoint3x4(particle.m_Transform.localPosition));
				Vector3 val5 = val4 - particle.m_Position;
				particle.m_Position += val5 * particle.m_Elasticity;
				if (num > 0f)
				{
					val5 = val4 - particle.m_Position;
					float magnitude2 = ((Vector3)(ref val5)).magnitude;
					float num2 = magnitude * (1f - num) * 2f;
					if (magnitude2 > num2)
					{
						particle.m_Position += val5 * ((magnitude2 - num2) / magnitude2);
					}
				}
			}
			if (m_Colliders != null)
			{
				float particleRadius = particle.m_Radius * m_ObjectScale;
				for (int j = 0; j < m_Colliders.Count; j++)
				{
					DynamicBoneColliderBase dynamicBoneColliderBase = m_Colliders[j];
					if ((Object)(object)dynamicBoneColliderBase != (Object)null && ((Behaviour)dynamicBoneColliderBase).enabled)
					{
						particle.m_isCollide |= dynamicBoneColliderBase.Collide(ref particle.m_Position, particleRadius);
					}
				}
			}
			if (m_FreezeAxis != 0)
			{
				switch (m_FreezeAxis)
				{
				case FreezeAxis.X:
					((Plane)(ref val)).SetNormalAndPosition(particle2.m_Transform.right, particle2.m_Position);
					break;
				case FreezeAxis.Y:
					((Plane)(ref val)).SetNormalAndPosition(particle2.m_Transform.up, particle2.m_Position);
					break;
				case FreezeAxis.Z:
					((Plane)(ref val)).SetNormalAndPosition(particle2.m_Transform.forward, particle2.m_Position);
					break;
				}
				particle.m_Position -= ((Plane)(ref val)).normal * ((Plane)(ref val)).GetDistanceToPoint(particle.m_Position);
			}
			Vector3 val6 = particle2.m_Position - particle.m_Position;
			float magnitude3 = ((Vector3)(ref val6)).magnitude;
			if (magnitude3 > 0f)
			{
				particle.m_Position += val6 * ((magnitude3 - magnitude) / magnitude3);
			}
		}
	}

	private void SkipUpdateParticles()
	{
		//IL_01e4: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f5: Unknown result type (might be due to invalid IL or missing references)
		//IL_01fa: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_002b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		//IL_008a: Unknown result type (might be due to invalid IL or missing references)
		//IL_008f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0195: Unknown result type (might be due to invalid IL or missing references)
		//IL_019b: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
		//IL_01be: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01cc: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_0134: Unknown result type (might be due to invalid IL or missing references)
		//IL_0139: Unknown result type (might be due to invalid IL or missing references)
		//IL_013e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0120: Unknown result type (might be due to invalid IL or missing references)
		//IL_0125: Unknown result type (might be due to invalid IL or missing references)
		//IL_012a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0140: Unknown result type (might be due to invalid IL or missing references)
		//IL_0143: Unknown result type (might be due to invalid IL or missing references)
		//IL_0148: Unknown result type (might be due to invalid IL or missing references)
		//IL_014d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0175: Unknown result type (might be due to invalid IL or missing references)
		//IL_017a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0184: Unknown result type (might be due to invalid IL or missing references)
		//IL_0189: Unknown result type (might be due to invalid IL or missing references)
		//IL_018e: Unknown result type (might be due to invalid IL or missing references)
		for (int i = 0; i < m_Particles.Count; i++)
		{
			Particle particle = m_Particles[i];
			if (particle.m_ParentIndex >= 0)
			{
				particle.m_PrevPosition += m_ObjectMove;
				particle.m_Position += m_ObjectMove;
				Particle particle2 = m_Particles[particle.m_ParentIndex];
				float magnitude;
				if ((Object)(object)particle.m_Transform != (Object)null)
				{
					Vector3 val = particle2.m_Transform.position - particle.m_Transform.position;
					magnitude = ((Vector3)(ref val)).magnitude;
				}
				else
				{
					Matrix4x4 localToWorldMatrix = particle2.m_Transform.localToWorldMatrix;
					Vector3 val2 = ((Matrix4x4)(ref localToWorldMatrix)).MultiplyVector(particle.m_EndOffset);
					magnitude = ((Vector3)(ref val2)).magnitude;
				}
				float num = Mathf.Lerp(1f, particle.m_Stiffness, m_Weight);
				if (num > 0f)
				{
					Matrix4x4 localToWorldMatrix2 = particle2.m_Transform.localToWorldMatrix;
					((Matrix4x4)(ref localToWorldMatrix2)).SetColumn(3, Vector4.op_Implicit(particle2.m_Position));
					Vector3 val3 = ((!((Object)(object)particle.m_Transform != (Object)null)) ? ((Matrix4x4)(ref localToWorldMatrix2)).MultiplyPoint3x4(particle.m_EndOffset) : ((Matrix4x4)(ref localToWorldMatrix2)).MultiplyPoint3x4(particle.m_Transform.localPosition));
					Vector3 val4 = val3 - particle.m_Position;
					float magnitude2 = ((Vector3)(ref val4)).magnitude;
					float num2 = magnitude * (1f - num) * 2f;
					if (magnitude2 > num2)
					{
						particle.m_Position += val4 * ((magnitude2 - num2) / magnitude2);
					}
				}
				Vector3 val5 = particle2.m_Position - particle.m_Position;
				float magnitude3 = ((Vector3)(ref val5)).magnitude;
				if (magnitude3 > 0f)
				{
					particle.m_Position += val5 * ((magnitude3 - magnitude) / magnitude3);
				}
			}
			else
			{
				particle.m_PrevPosition = particle.m_Position;
				particle.m_Position = particle.m_Transform.position;
			}
		}
	}

	private static Vector3 MirrorVector(Vector3 v, Vector3 axis)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		return v - axis * (Vector3.Dot(v, axis) * 2f);
	}

	private void ApplyParticlesToTransforms()
	{
		//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0056: Unknown result type (might be due to invalid IL or missing references)
		//IL_0064: Unknown result type (might be due to invalid IL or missing references)
		//IL_006a: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_0084: Unknown result type (might be due to invalid IL or missing references)
		//IL_0089: Unknown result type (might be due to invalid IL or missing references)
		//IL_0091: Unknown result type (might be due to invalid IL or missing references)
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_009e: Unknown result type (might be due to invalid IL or missing references)
		for (int i = 1; i < m_Particles.Count; i++)
		{
			Particle particle = m_Particles[i];
			Particle particle2 = m_Particles[particle.m_ParentIndex];
			if (particle2.m_Transform.childCount <= 1)
			{
				Vector3 val = ((!((Object)(object)particle.m_Transform != (Object)null)) ? particle.m_EndOffset : particle.m_Transform.localPosition);
				Vector3 val2 = particle.m_Position - particle2.m_Position;
				Quaternion val3 = Quaternion.FromToRotation(particle2.m_Transform.TransformDirection(val), val2);
				particle2.m_Transform.rotation = val3 * particle2.m_Transform.rotation;
			}
			if ((Object)(object)particle.m_Transform != (Object)null)
			{
				particle.m_Transform.position = particle.m_Position;
			}
		}
	}
}
[AddComponentMenu("Dynamic Bone/Dynamic Bone Collider")]
public class DynamicBoneCollider : DynamicBoneColliderBase
{
	[Tooltip("The radius of the sphere or capsule.")]
	public float m_Radius = 0.5f;

	[Tooltip("The height of the capsule.")]
	public float m_Height = 0f;

	private void OnValidate()
	{
		m_Radius = Mathf.Max(m_Radius, 0f);
		m_Height = Mathf.Max(m_Height, 0f);
	}

	public override bool Collide(ref Vector3 particlePosition, float particleRadius)
	{
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0091: Unknown result type (might be due to invalid IL or missing references)
		//IL_0094: Unknown result type (might be due to invalid IL or missing references)
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0079: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0163: Unknown result type (might be due to invalid IL or missing references)
		//IL_0165: Unknown result type (might be due to invalid IL or missing references)
		//IL_0170: Unknown result type (might be due to invalid IL or missing references)
		//IL_0172: Unknown result type (might be due to invalid IL or missing references)
		//IL_013b: Unknown result type (might be due to invalid IL or missing references)
		//IL_013d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0148: Unknown result type (might be due to invalid IL or missing references)
		//IL_014a: Unknown result type (might be due to invalid IL or missing references)
		float num = m_Radius * Mathf.Abs(((Component)this).transform.lossyScale.x);
		float num2 = m_Height * 0.5f - m_Radius;
		if (num2 <= 0f)
		{
			if (m_Bound == Bound.Outside)
			{
				return OutsideSphere(ref particlePosition, particleRadius, ((Component)this).transform.TransformPoint(m_Center), num);
			}
			return InsideSphere(ref particlePosition, particleRadius, ((Component)this).transform.TransformPoint(m_Center), num);
		}
		Vector3 center = m_Center;
		Vector3 center2 = m_Center;
		switch (m_Direction)
		{
		case Direction.X:
			center.x -= num2;
			center2.x += num2;
			break;
		case Direction.Y:
			center.y -= num2;
			center2.y += num2;
			break;
		case Direction.Z:
			center.z -= num2;
			center2.z += num2;
			break;
		}
		if (m_Bound == Bound.Outside)
		{
			return OutsideCapsule(ref particlePosition, particleRadius, ((Component)this).transform.TransformPoint(center), ((Component)this).transform.TransformPoint(center2), num);
		}
		return InsideCapsule(ref particlePosition, particleRadius, ((Component)this).transform.TransformPoint(center), ((Component)this).transform.TransformPoint(center2), num);
	}

	private static bool OutsideSphere(ref Vector3 particlePosition, float particleRadius, Vector3 sphereCenter, float sphereRadius)
	{
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		float num = sphereRadius + particleRadius;
		float num2 = num * num;
		Vector3 val = particlePosition - sphereCenter;
		float sqrMagnitude = ((Vector3)(ref val)).sqrMagnitude;
		if (sqrMagnitude > 0f && sqrMagnitude < num2)
		{
			float num3 = Mathf.Sqrt(sqrMagnitude);
			particlePosition = sphereCenter + val * (num / num3);
			return true;
		}
		return false;
	}

	private static bool InsideSphere(ref Vector3 particlePosition, float particleRadius, Vector3 sphereCenter, float sphereRadius)
	{
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		float num = sphereRadius - particleRadius;
		float num2 = num * num;
		Vector3 val = particlePosition - sphereCenter;
		float sqrMagnitude = ((Vector3)(ref val)).sqrMagnitude;
		if (sqrMagnitude > num2)
		{
			float num3 = Mathf.Sqrt(sqrMagnitude);
			particlePosition = sphereCenter + val * (num / num3);
			return true;
		}
		return false;
	}

	private static bool OutsideCapsule(ref Vector3 particlePosition, float particleRadius, Vector3 capsuleP0, Vector3 capsuleP1, float capsuleRadius)
	{
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0095: Unknown result type (might be due to invalid IL or missing references)
		//IL_009a: Unknown result type (might be due to invalid IL or missing references)
		//IL_009b: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
		//IL_0100: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0104: Unknown result type (might be due to invalid IL or missing references)
		//IL_0109: Unknown result type (might be due to invalid IL or missing references)
		//IL_010e: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_005e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0063: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
		//IL_0138: Unknown result type (might be due to invalid IL or missing references)
		//IL_013d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0145: Unknown result type (might be due to invalid IL or missing references)
		//IL_014a: Unknown result type (might be due to invalid IL or missing references)
		//IL_014f: Unknown result type (might be due to invalid IL or missing references)
		float num = capsuleRadius + particleRadius;
		float num2 = num * num;
		Vector3 val = capsuleP1 - capsuleP0;
		Vector3 val2 = particlePosition - capsuleP0;
		float num3 = Vector3.Dot(val2, val);
		if (num3 <= 0f)
		{
			float sqrMagnitude = ((Vector3)(ref val2)).sqrMagnitude;
			if (sqrMagnitude > 0f && sqrMagnitude < num2)
			{
				float num4 = Mathf.Sqrt(sqrMagnitude);
				particlePosition = capsuleP0 + val2 * (num / num4);
				return true;
			}
		}
		else
		{
			float sqrMagnitude2 = ((Vector3)(ref val)).sqrMagnitude;
			if (num3 >= sqrMagnitude2)
			{
				val2 = particlePosition - capsuleP1;
				float sqrMagnitude3 = ((Vector3)(ref val2)).sqrMagnitude;
				if (sqrMagnitude3 > 0f && sqrMagnitude3 < num2)
				{
					float num5 = Mathf.Sqrt(sqrMagnitude3);
					particlePosition = capsuleP1 + val2 * (num / num5);
					return true;
				}
			}
			else if (sqrMagnitude2 > 0f)
			{
				num3 /= sqrMagnitude2;
				val2 -= val * num3;
				float sqrMagnitude4 = ((Vector3)(ref val2)).sqrMagnitude;
				if (sqrMagnitude4 > 0f && sqrMagnitude4 < num2)
				{
					float num6 = Mathf.Sqrt(sqrMagnitude4);
					particlePosition += val2 * ((num - num6) / num6);
					return true;
				}
			}
		}
		return false;
	}

	private static bool InsideCapsule(ref Vector3 particlePosition, float particleRadius, Vector3 capsuleP0, Vector3 capsuleP1, float capsuleRadius)
	{
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0089: Unknown result type (might be due to invalid IL or missing references)
		//IL_008e: Unknown result type (might be due to invalid IL or missing references)
		//IL_008f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0094: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
		//IL_0114: Unknown result type (might be due to invalid IL or missing references)
		//IL_0119: Unknown result type (might be due to invalid IL or missing references)
		//IL_0121: Unknown result type (might be due to invalid IL or missing references)
		//IL_0126: Unknown result type (might be due to invalid IL or missing references)
		//IL_012b: Unknown result type (might be due to invalid IL or missing references)
		float num = capsuleRadius - particleRadius;
		float num2 = num * num;
		Vector3 val = capsuleP1 - capsuleP0;
		Vector3 val2 = particlePosition - capsuleP0;
		float num3 = Vector3.Dot(val2, val);
		if (num3 <= 0f)
		{
			float sqrMagnitude = ((Vector3)(ref val2)).sqrMagnitude;
			if (sqrMagnitude > num2)
			{
				float num4 = Mathf.Sqrt(sqrMagnitude);
				particlePosition = capsuleP0 + val2 * (num / num4);
				return true;
			}
		}
		else
		{
			float sqrMagnitude2 = ((Vector3)(ref val)).sqrMagnitude;
			if (num3 >= sqrMagnitude2)
			{
				val2 = particlePosition - capsuleP1;
				float sqrMagnitude3 = ((Vector3)(ref val2)).sqrMagnitude;
				if (sqrMagnitude3 > num2)
				{
					float num5 = Mathf.Sqrt(sqrMagnitude3);
					particlePosition = capsuleP1 + val2 * (num / num5);
					return true;
				}
			}
			else if (sqrMagnitude2 > 0f)
			{
				num3 /= sqrMagnitude2;
				val2 -= val * num3;
				float sqrMagnitude4 = ((Vector3)(ref val2)).sqrMagnitude;
				if (sqrMagnitude4 > num2)
				{
					float num6 = Mathf.Sqrt(sqrMagnitude4);
					particlePosition += val2 * ((num - num6) / num6);
					return true;
				}
			}
		}
		return false;
	}

	private void OnDrawGizmosSelected()
	{
		//IL_002b: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_0094: Unknown result type (might be due to invalid IL or missing references)
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_009b: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0135: Unknown result type (might be due to invalid IL or missing references)
		//IL_0136: Unknown result type (might be due to invalid IL or missing references)
		//IL_0147: Unknown result type (might be due to invalid IL or missing references)
		//IL_0149: Unknown result type (might be due to invalid IL or missing references)
		if (!((Behaviour)this).enabled)
		{
			return;
		}
		if (m_Bound == Bound.Outside)
		{
			Gizmos.color = Color.yellow;
		}
		else
		{
			Gizmos.color = Color.magenta;
		}
		float num = m_Radius * Mathf.Abs(((Component)this).transform.lossyScale.x);
		float num2 = m_Height * 0.5f - m_Radius;
		if (num2 <= 0f)
		{
			Gizmos.DrawWireSphere(((Component)this).transform.TransformPoint(m_Center), num);
			return;
		}
		Vector3 center = m_Center;
		Vector3 center2 = m_Center;
		switch (m_Direction)
		{
		case Direction.X:
			center.x -= num2;
			center2.x += num2;
			break;
		case Direction.Y:
			center.y -= num2;
			center2.y += num2;
			break;
		case Direction.Z:
			center.z -= num2;
			center2.z += num2;
			break;
		}
		Gizmos.DrawWireSphere(((Component)this).transform.TransformPoint(center), num);
		Gizmos.DrawWireSphere(((Component)this).transform.TransformPoint(center2), num);
	}
}
public class DynamicBoneColliderBase : MonoBehaviour
{
	public enum Direction
	{
		X,
		Y,
		Z
	}

	public enum Bound
	{
		Outside,
		Inside
	}

	[Tooltip("The axis of the capsule's height.")]
	public Direction m_Direction = Direction.Y;

	[Tooltip("The center of the sphere or capsule, in the object's local space.")]
	public Vector3 m_Center = Vector3.zero;

	[Tooltip("Constrain bones to outside bound or inside bound.")]
	public Bound m_Bound = Bound.Outside;

	public virtual bool Collide(ref Vector3 particlePosition, float particleRadius)
	{
		return false;
	}
}
[AddComponentMenu("Dynamic Bone/Dynamic Bone Plane Collider")]
public class DynamicBonePlaneCollider : DynamicBoneColliderBase
{
	private void OnValidate()
	{
	}

	public override bool Collide(ref Vector3 particlePosition, float particleRadius)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_0066: Unknown result type (might be due to invalid IL or missing references)
		//IL_006b: Unknown result type (might be due to invalid IL or missing references)
		//IL_006e: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0078: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
		//IL_009f: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = Vector3.up;
		switch (m_Direction)
		{
		case Direction.X:
			val = ((Component)this).transform.right;
			break;
		case Direction.Y:
			val = ((Component)this).transform.up;
			break;
		case Direction.Z:
			val = ((Component)this).transform.forward;
			break;
		}
		Vector3 val2 = ((Component)this).transform.TransformPoint(m_Center);
		Plane val3 = default(Plane);
		((Plane)(ref val3))..ctor(val, val2);
		float distanceToPoint = ((Plane)(ref val3)).GetDistanceToPoint(particlePosition);
		if (m_Bound == Bound.Outside)
		{
			if (distanceToPoint < 0f)
			{
				particlePosition -= val * distanceToPoint;
				return true;
			}
		}
		else if (distanceToPoint > 0f)
		{
			particlePosition -= val * distanceToPoint;
			return true;
		}
		return false;
	}

	private void OnDrawGizmosSelected()
	{
		//IL_002b: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_0066: Unknown result type (might be due to invalid IL or missing references)
		//IL_0095: Unknown result type (might be due to invalid IL or missing references)
		//IL_009a: Unknown result type (might be due to invalid IL or missing references)
		//IL_009f: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_0077: Unknown result type (might be due to invalid IL or missing references)
		//IL_0083: Unknown result type (might be due to invalid IL or missing references)
		//IL_0088: Unknown result type (might be due to invalid IL or missing references)
		if (((Behaviour)this).enabled)
		{
			if (m_Bound == Bound.Outside)
			{
				Gizmos.color = Color.yellow;
			}
			else
			{
				Gizmos.color = Color.magenta;
			}
			Vector3 val = Vector3.up;
			switch (m_Direction)
			{
			case Direction.X:
				val = ((Component)this).transform.right;
				break;
			case Direction.Y:
				val = ((Component)this).transform.up;
				break;
			case Direction.Z:
				val = ((Component)this).transform.forward;
				break;
			}
			Vector3 val2 = ((Component)this).transform.TransformPoint(m_Center);
			Gizmos.DrawLine(val2, val2 + val);
		}
	}
}
namespace CustomScripts
{
	public class GravRightAway : FVRPhysicalObject
	{
		public bool DoesUseHandedPose = true;

		[NonSerialized]
		[HideInInspector]
		public bool m_isInRightHandMode = true;

		[NonSerialized]
		[HideInInspector]
		public List<PinnedGrenadeRing> m_rings = new List<PinnedGrenadeRing>();

		[Header("Lever")]
		public HingeJoint LeverJoint;

		[NonSerialized]
		[HideInInspector]
		public bool m_isLeverReleased;

		public GameObject FakeHandle;

		public GameObject RealHandle;

		public float LeverThreshold = 130f;

		[Header("Fusing")]
		public Vector2 DefaultFuse = new Vector2(3.3f, 3.3f);

		[NonSerialized]
		[HideInInspector]
		public float m_startFuseTime = 15f;

		[NonSerialized]
		[HideInInspector]
		public float m_fuseTime = 15f;

		public bool FuseOnSpawn;

		[NonSerialized]
		[HideInInspector]
		public bool m_isFused;

		public List<float> FuseTimings = new List<float> { 12f, 8f, 5f, 3f, 2f };

		public bool HasImpactFuse;

		public bool DoesImpactFuseTickHeld;

		public float ImpactFuseVelThreshold = 5f;

		[NonSerialized]
		[HideInInspector]
		public bool m_isImpactFuseActive;

		public float m_impactFuseBurnDown = 1f;

		[Header("Special Params")]
		public bool UsesLaserEmit;

		public float LaserDelay = 1f;

		public PinnedGrenadeLaserEffect LasEffect;

		public bool UsesGravEffect;

		public float GravDelay = 1f;

		public PinnedGrenadeGrav GravEffect;

		public bool UsesGroundFireEffect;

		public GameObject GroundFirePrefab;

		public int GroundFireAmount = 8;

		public float GroundFireRange = 5f;

		public LayerMask LM_Env;

		[NonSerialized]
		[HideInInspector]
		public RaycastHit m_hit;

		[Header("Payload")]
		public List<GameObject> SpawnOnSplode;

		public SmokeSolidEmitter SmokeEmitter;

		[Header("Audio")]
		public AudioEvent AudEvent_StrikerActivate;

		public AudioEvent AudEvent_SafetyLeverRelease;

		public AudioEvent AudEvent_Pinpull;

		[NonSerialized]
		[HideInInspector]
		public float m_fuse_tick;

		[NonSerialized]
		[HideInInspector]
		public float m_fuse_PitchStart = 1.8f;

		[NonSerialized]
		[HideInInspector]
		public float m_fuse_PitchEnd = 3.7f;

		[NonSerialized]
		[HideInInspector]
		public float m_fuse_StartRefire = 0.4f;

		[NonSerialized]
		[HideInInspector]
		public float m_fuse_EndRefire = 0.02f;

		public AudioEvent AudEvent_FusePulse;

		public ParticleSystem FusePSystem;

		public Transform FuseCylinder;

		[NonSerialized]
		[HideInInspector]
		public int m_fuseCylinderSetting = 2;

		[NonSerialized]
		[HideInInspector]
		public float m_fuseCurYRotation;

		[NonSerialized]
		[HideInInspector]
		public float m_fuseTarYRotation;

		[NonSerialized]
		[HideInInspector]
		public bool m_isPinPulled;

		[NonSerialized]
		[HideInInspector]
		public bool m_hasSploded;

		public int IFF;

		public Rigidbody rb;

		public override void Awake()
		{
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			((FVRPhysicalObject)this).Awake();
			AutoSplode();
			((MonoBehaviour)this).StartCoroutine("SplodeRoutine");
			GravEffect.Engage();
			rb.useGravity = false;
			rb.drag = 4f;
			rb.angularDrag = 20f;
			rb.mass = 20f;
			rb.AddForce(Vector3.up * 10f, (ForceMode)2);
			if (m_hasSploded)
			{
				return;
			}
			m_hasSploded = true;
			for (int i = 0; i < SpawnOnSplode.Count; i++)
			{
				GameObject val = Object.Instantiate<GameObject>(SpawnOnSplode[i], ((Component)this).transform.position, Quaternion.identity);
				Explosion component = val.GetComponent<Explosion>();
				if ((Object)(object)component != (Object)null)
				{
					component.IFF = IFF;
				}
				ExplosionSound component2 = val.GetComponent<ExplosionSound>();
				if ((Object)(object)component2 != (Object)null)
				{
					component2.IFF = IFF;
				}
				GrenadeExplosion component3 = val.GetComponent<GrenadeExplosion>();
				if ((Object)(object)component3 != (Object)null)
				{
					component3.IFF = IFF;
				}
			}
		}

		public void AutoSplode()
		{
			((MonoBehaviour)this).StartCoroutine("SplodeRoutine");
		}

		private IEnumerator SplodeRoutine()
		{
			yield return null;
			for (int i = 0; i < m_rings.Count; i++)
			{
				if ((Object)(object)m_rings[i] != (Object)null && !m_rings[i].HasPinDetached())
				{
					m_rings[i].PopOutRoutine();
				}
				yield return null;
			}
		}

		public float FuseTime()
		{
			return m_fuseTime;
		}

		public float StartFuseTime()
		{
			return m_startFuseTime;
		}
	}
	public class An94BurstFromJerry : MonoBehaviour
	{
		public ClosedBoltWeapon An94;

		public bool isFullAuto = false;

		public bool triggerpulled = false;

		public bool one = false;

		public bool two = false;

		public FVRFireArmRecoilProfile norecoil;

		public FVRFireArmRecoilProfile hasrecoil;

		private void Start()
		{
		}

		private void Update()
		{
			//IL_012d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0132: Unknown result type (might be due to invalid IL or missing references)
			//IL_014a: Unknown result type (might be due to invalid IL or missing references)
			//IL_014f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0190: Unknown result type (might be due to invalid IL or missing references)
			//IL_0195: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
			if (An94.m_triggerFloat > 0.8f)
			{
				triggerpulled = true;
			}
			else if (An94.m_triggerFloat < 0.8f)
			{
				triggerpulled = false;
			}
			if (isFullAuto)
			{
				An94.Bolt.Speed_Forward = 3f;
				An94.Bolt.Speed_Rearward = -4f;
				An94.Bolt.SpringStiffness = 50f;
				((FVRFireArm)An94).RecoilProfile = hasrecoil;
			}
			else if (!isFullAuto)
			{
				An94.Bolt.Speed_Forward = 6f;
				An94.Bolt.Speed_Rearward = -8f;
				An94.Bolt.SpringStiffness = 500f;
				((FVRFireArm)An94).RecoilProfile = norecoil;
			}
			if (triggerpulled && !isFullAuto)
			{
				if (((Component)An94.Bolt).gameObject.transform.localPosition.z < An94.Bolt.Point_Bolt_LockPoint.localPosition.z && !one && !two)
				{
					one = true;
				}
				if (((Component)An94.Bolt).gameObject.transform.localPosition.z > An94.Bolt.Point_Bolt_LockPoint.localPosition.z && one && !two)
				{
					two = true;
				}
				if (two)
				{
					isFullAuto = true;
				}
			}
			else if (!triggerpulled)
			{
				one = false;
				two = false;
				isFullAuto = false;
			}
		}
	}
	internal class autorackubweapon : MonoBehaviour
	{
		public AttachableFirearm weapon;

		private AttachableClosedBoltWeapon cbw;

		private AttachableTubeFed atf;

		private bool WasLoaded;

		public void Start()
		{
			if (weapon is AttachableClosedBoltWeapon)
			{
				ref AttachableClosedBoltWeapon reference = ref cbw;
				AttachableFirearm obj = weapon;
				reference = (AttachableClosedBoltWeapon)(object)((obj is AttachableClosedBoltWeapon) ? obj : null);
			}
			if (weapon is AttachableTubeFed)
			{
				ref AttachableTubeFed reference2 = ref atf;
				AttachableFirearm obj2 = weapon;
				reference2 = (AttachableTubeFed)(object)((obj2 is AttachableTubeFed) ? obj2 : null);
			}
		}

		public void FixedUpdate()
		{
			if ((Object)(object)weapon.Magazine != (Object)null)
			{
				if (!WasLoaded)
				{
					if ((Object)(object)cbw != (Object)null)
					{
						cbw.Bolt.ImpartFiringImpulse();
					}
					if ((Object)(object)atf != (Object)null)
					{
						atf.Bolt.ImpartFiringImpulse();
					}
				}
				WasLoaded = true;
			}
			else
			{
				WasLoaded = false;
			}
		}
	}
	public class chutefeedz : MonoBehaviour
	{
		public FVRFireArmMagazine Mag;

		public GameObject State;

		private void Start()
		{
		}

		private void Update()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			if (State.transform.localPosition.z == 0f || ((double)State.transform.localPosition.z >= -0.02 && (double)State.transform.localPosition.z <= 0.02))
			{
				Mag.IsExtractable = true;
			}
			else
			{
				Mag.IsExtractable = false;
			}
		}
	}
	public class TubeFedShotgunHandlePlus : TubeFedShotgunHandle
	{
		public enum BoltPos
		{
			Forward,
			ForwardToMid,
			Locked,
			LockedToRear,
			Rear
		}

		[Header("Rotating Bit")]
		public bool HasRotatingPart;

		public Transform RotatingPart;

		public Vector3 RotatingPartNeutralEulers;

		public Vector3 RotatingPartLeftEulers;

		public Vector3 RotatingPartRightEulers;

		private float m_handZOffset;

		private float m_boltZ_current;

		private float m_boltZ_heldTarget;

		private float m_boltZ_forward;

		private float m_boltZ_lock;

		private float m_boltZ_rear;

		private bool m_isHandleLocked;

		public override void Awake()
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			((TubeFedShotgunHandle)this).Awake();
			m_boltZ_current = ((Component)this).transform.localPosition.z;
			m_boltZ_forward = base.Point_Bolt_Forward.localPosition.z;
			m_boltZ_lock = base.Point_Bolt_LockPoint.localPosition.z;
			m_boltZ_rear = base.Point_Bolt_Rear.localPosition.z;
		}

		public override void BeginInteraction(FVRViveHand hand)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)