Department of Meat
Fight in the Department of Meat, a mix of indoor, outdoor and long range combat. Designed with PMC-Pete and H3MP in mind.
Development Roadmap:
The map was originally created to be played with a friend in H3MP, never really intended to release as a on-going project.
Updates may be sporadic.
- Proper Elevator Models - A simple elevator interior with a roof to the vent
- Elevator Doors - They will be automatic in time with the elevator
- More Hold & Supply Points - Several unused rooms, most will be used for supply points and 1 or 2 more hold points, want to keep hold points unique.
- Finish populating the map with props - Lacking props in a lot of rooms, don't want to clutter them but a few props go a long way.
Known Bugs:
- Collision issues - Player & certain objects will clip through things, not a lot to be done about it
- Dump Hold Area only spawning enemies in one direction
- Hold Area Enemy Spawns - Few hold areas are just not using all their spawn points
- Health Bar not showing - I dunno I started mapping in H3VR less than a week ago
- Elevator not synced in H3MP - Yeah thats not going to change, sorry
Changelog:
0.0.5
Fixed Truck Collision
Readded Truck Supply Point
Fixed Radio Tower Collision
Added Extra bin to dump area
Changed exterior walls color to be slightly darker for better contrast
0.0.4
Fixed No Health - Woops
Fixed Elevator Flicker
Slightly changed Ramp to stop clipping
Fixed Carpark Nav Blockers
Changed Nav Blockers to A slight clear red
0.0.3
First Release, Hurray