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Take and Hold
Fight in the Department of Meat, a mix of indoor, outdoor and long range combat. Designed with PMC-Pete and H3MP in mind.
Thanks to Prometheuz for mapping help
The map was originally created to be played with a friend in H3MP, never really intended to release as a on-going project. Updates may be sporadic.
0.1.2
Added surface texture to most objects, much better depth perception
Added few props to the cafeteria area
Added few props to the level
Adjusted Box spawn positions in supply rooms
Added additional collision to problematic supply rooms with token spawns
Added props to roof for more cover
0.1.1
Fixed Lobby Hold Navigation Blockers (Enemies couldn't get in)
Fixed Doors on Truck having no collision
Added Take and Hold to title, woops its a TnH map guys
Added Elevator Models, still needs doors but it has a room now!
0.1.0
Fixed no health bar
Fixed Hold point Spawns
Added Rails - Saftey first
Adjusted map colors
Improved Vault Room
0.0.5
Fixed Truck Collision
Readded Truck Supply Point
Fixed Radio Tower Collision
Added Extra bin to dump area
Changed exterior walls color to be slightly darker for better contrast
0.0.4
Fixed No Health - Woops
Fixed Elevator Flicker
Slightly changed Ramp to stop clipping
Fixed Carpark Nav Blockers
Changed Nav Blockers to A slight clear red
0.0.3
First Release, Hurray