Decompiled source of Packers MapGenerator v1.0.9
Packer.MapGenerator.dll
Decompiled 5 months ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using Atlas.MappingComponents; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Logging; using FistVR; using H3MP; using H3MP.Networking; using H3MP.Scripts; using MapGenerator; using Microsoft.CodeAnalysis; using Packer; using SupplyRaid; using UnityEngine; using UnityEngine.AI; using UnityEngine.SceneManagement; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyCompany("Packer")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Map generator script!")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+7b37453cea202a2b166e7bc75c2f8310f8b7b227")] [assembly: AssemblyProduct("Packer.MapGenerator")] [assembly: AssemblyTitle("Map Generator")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string id = null, string name = null, string version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string id = null, string name = null, string version = null) { } } } namespace SupplyRaid { public class SupplyRaidGame : MonoBehaviour { public SR_Manager manager; public SR_SupplyPoint[] supplyPoints; public GameObject supplyPointPrefab; public IEnumerator SetupSupplyPoints() { Debug.Log((object)("Map Generator: Generating Supply Raid Points " + MG_Manager.sections.Length)); Random.InitState(MG_Manager.profile.seed); Section[] sections = MG_Manager.sections; bool hub = MG_Manager.profile.hub; int supplyPointCount = sections.Length; if (hub) { supplyPointCount++; } if (supplyPoints != null) { for (int k = 0; k < supplyPoints.Length; k++) { Object.Destroy((Object)(object)((Component)supplyPoints[k]).gameObject); } } supplyPoints = (SR_SupplyPoint[])(object)new SR_SupplyPoint[supplyPointCount]; for (int j = 0; j < supplyPointCount; j++) { SR_SupplyPoint point = Object.Instantiate<GameObject>(supplyPointPrefab).GetComponent<SR_SupplyPoint>(); ((Component)point).gameObject.SetActive(true); supplyPoints[j] = point; manager.supplyPoints.Add(point); } for (int i = 0; i < supplyPointCount; i++) { Random.InitState(MG_Manager.profile.seed + i); if (i == 0 && hub) { SetupSupplyPoint(supplyPoints[i], new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f), ((Component)MG_Manager.instance.hubStructure).GetComponent<MG_Structure>()); } else if (hub) { SetupSupplyPoint(supplyPoints[i], new Vector2(sections[i - 1].minX, sections[i - 1].minZ), new Vector2(sections[i - 1].maxX, sections[i - 1].maxZ), null); } else { SetupSupplyPoint(supplyPoints[i], new Vector2(sections[i].minX, sections[i].minZ), new Vector2(sections[i].maxX, sections[i].maxZ), null); } yield return null; } if ((Object)(object)manager != (Object)null) { manager.forceStaticPlayerSupplyPoint = MG_Manager.profile.staticSRPoint; Debug.Log((object)"Map Generator: Supply Raid Supply Point Static"); } yield return null; } private void AddLoot() { } private MG_Structure SupplyPointCast(Transform marker, Vector3 start) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) Ray val = default(Ray); ((Ray)(ref val)).direction = Vector3.down; Ray val2 = val; Vector3 origin = default(Vector3); ((Vector3)(ref origin))..ctor(start.x, MG_Manager.instance.raycastHeight, start.z); ((Ray)(ref val2)).origin = origin; RaycastHit val3 = default(RaycastHit); if (Physics.Raycast(val2, ref val3, MG_Manager.instance.raycastHeight + 1f, LayerMask.op_Implicit(MG_Manager.instance.enviromentMask))) { marker.position = ((RaycastHit)(ref val3)).point; MG_Structure component = ((Component)((RaycastHit)(ref val3)).collider).GetComponent<MG_Structure>(); if (Object.op_Implicit((Object)(object)component)) { return component; } NavMeshHit val4 = default(NavMeshHit); if (NavMesh.SamplePosition(marker.position, ref val4, 10f, -1)) { marker.position = ((NavMeshHit)(ref val4)).position; } } else { Debug.LogError((object)("Map Generator: Could not find surface to place object on - " + ((Object)marker).name)); } return null; } private void PointCast(Transform marker, Vector3 start) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) Ray val = default(Ray); ((Ray)(ref val)).direction = Vector3.down; Ray val2 = val; Vector3 origin = default(Vector3); ((Vector3)(ref origin))..ctor(start.x, start.y, start.z); Vector3 position = marker.position; marker.position = Vector3.zero; ((Ray)(ref val2)).origin = origin; RaycastHit val3 = default(RaycastHit); if (Physics.Raycast(val2, ref val3, MG_Manager.instance.raycastHeight + 1f, LayerMask.op_Implicit(MG_Manager.instance.enviromentMask))) { marker.position = ((RaycastHit)(ref val3)).point; } else { marker.position = position; } } private bool HasCollisionInMarker(Transform marker) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) if (Physics.CheckBox(marker.position + Vector3.up, Vector3.one * 0.5f, marker.rotation, LayerMask.op_Implicit(MG_Manager.instance.enviromentMask))) { return true; } return false; } private Vector3 GetRandomXZVector(float range) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) return new Vector3(Random.Range(0f - range, range), 0f, Random.Range(0f - range, range)); } private void SetupSupplyPoint(SR_SupplyPoint sr, Vector2 min, Vector2 max, MG_Structure hubStructure) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_0171: Unknown result type (might be due to invalid IL or missing references) //IL_0179: Unknown result type (might be due to invalid IL or missing references) //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_01a1: Unknown result type (might be due to invalid IL or missing references) //IL_01a9: Unknown result type (might be due to invalid IL or missing references) //IL_01ae: Unknown result type (might be due to invalid IL or missing references) //IL_0227: Unknown result type (might be due to invalid IL or missing references) //IL_0233: Unknown result type (might be due to invalid IL or missing references) //IL_01d1: Unknown result type (might be due to invalid IL or missing references) //IL_01d9: Unknown result type (might be due to invalid IL or missing references) //IL_01de: Unknown result type (might be due to invalid IL or missing references) //IL_029d: Unknown result type (might be due to invalid IL or missing references) //IL_02a8: Unknown result type (might be due to invalid IL or missing references) //IL_02ad: Unknown result type (might be due to invalid IL or missing references) //IL_026a: Unknown result type (might be due to invalid IL or missing references) //IL_0282: Unknown result type (might be due to invalid IL or missing references) //IL_0317: Unknown result type (might be due to invalid IL or missing references) //IL_0322: Unknown result type (might be due to invalid IL or missing references) //IL_0327: Unknown result type (might be due to invalid IL or missing references) //IL_02e4: Unknown result type (might be due to invalid IL or missing references) //IL_02fc: Unknown result type (might be due to invalid IL or missing references) //IL_0332: Unknown result type (might be due to invalid IL or missing references) //IL_0337: Unknown result type (might be due to invalid IL or missing references) //IL_0346: Unknown result type (might be due to invalid IL or missing references) //IL_03ae: Unknown result type (might be due to invalid IL or missing references) //IL_03b3: Unknown result type (might be due to invalid IL or missing references) //IL_03b5: Unknown result type (might be due to invalid IL or missing references) //IL_0387: Unknown result type (might be due to invalid IL or missing references) //IL_0393: Unknown result type (might be due to invalid IL or missing references) //IL_0413: Unknown result type (might be due to invalid IL or missing references) //IL_0418: Unknown result type (might be due to invalid IL or missing references) //IL_041a: Unknown result type (might be due to invalid IL or missing references) //IL_03ec: Unknown result type (might be due to invalid IL or missing references) //IL_03f8: Unknown result type (might be due to invalid IL or missing references) //IL_0478: Unknown result type (might be due to invalid IL or missing references) //IL_047d: Unknown result type (might be due to invalid IL or missing references) //IL_047f: Unknown result type (might be due to invalid IL or missing references) //IL_0451: Unknown result type (might be due to invalid IL or missing references) //IL_045d: Unknown result type (might be due to invalid IL or missing references) //IL_04dd: Unknown result type (might be due to invalid IL or missing references) //IL_04e2: Unknown result type (might be due to invalid IL or missing references) //IL_04e4: Unknown result type (might be due to invalid IL or missing references) //IL_04b6: Unknown result type (might be due to invalid IL or missing references) //IL_04c2: Unknown result type (might be due to invalid IL or missing references) //IL_0542: Unknown result type (might be due to invalid IL or missing references) //IL_0547: Unknown result type (might be due to invalid IL or missing references) //IL_0549: Unknown result type (might be due to invalid IL or missing references) //IL_051b: Unknown result type (might be due to invalid IL or missing references) //IL_0527: Unknown result type (might be due to invalid IL or missing references) GenerationProfile profile = MG_Manager.profile; float num = profile.mapSize * 2; Vector3 val = default(Vector3); ((Vector3)(ref val))..ctor(num * min.x - (float)profile.mapSize, 0f, num * min.y - (float)profile.mapSize); Vector3 val2 = default(Vector3); ((Vector3)(ref val2))..ctor(num * max.x - (float)profile.mapSize, 0f, num * max.y - (float)profile.mapSize); MG_Structure mG_Structure = hubStructure; if (!Object.op_Implicit((Object)(object)mG_Structure)) { mG_Structure = SupplyPointCast(sr.captureZone, new Vector3(Random.Range(val.x, val2.x), 0f, Random.Range(val.z, val2.z))); sr.buyMenu.parent.position = sr.captureZone.position + Vector3.up * 0.1f; } Vector3 position = sr.captureZone.position; if (!Object.op_Implicit((Object)(object)mG_Structure)) { mG_Structure = SupplyPointCast(sr.buyMenu, position + sr.buyMenu.localPosition); if (!Object.op_Implicit((Object)(object)mG_Structure)) { mG_Structure = SupplyPointCast(sr.recycler, position + sr.recycler.localPosition); } if (!Object.op_Implicit((Object)(object)mG_Structure)) { mG_Structure = SupplyPointCast(sr.ammoStation, position + sr.ammoStation.localPosition); } if (!Object.op_Implicit((Object)(object)mG_Structure)) { mG_Structure = SupplyPointCast(sr.duplicator, position + sr.duplicator.localPosition); } if (!Object.op_Implicit((Object)(object)mG_Structure)) { mG_Structure = SupplyPointCast(sr.attachmentStation, position + sr.attachmentStation.localPosition); } } if (Object.op_Implicit((Object)(object)hubStructure)) { mG_Structure = hubStructure; } if (Object.op_Implicit((Object)(object)mG_Structure) && Object.op_Implicit((Object)(object)mG_Structure.captureZone)) { sr.captureZone.SetPositionAndRotation(mG_Structure.captureZone.position, mG_Structure.captureZone.rotation); } if (Object.op_Implicit((Object)(object)mG_Structure) && Object.op_Implicit((Object)(object)mG_Structure.playerSpawn)) { sr.respawn.position = mG_Structure.playerSpawn.position; sr.respawn.rotation = mG_Structure.playerSpawn.rotation; } else { SupplyPointCast(sr.respawn, sr.captureZone.position + GetRandomXZVector(2f)); } if (Object.op_Implicit((Object)(object)mG_Structure) && Object.op_Implicit((Object)(object)mG_Structure.squadPoint)) { sr.squadPoint.position = mG_Structure.squadPoint.position; sr.squadPoint.rotation = mG_Structure.squadPoint.rotation; } else { SupplyPointCast(sr.squadPoint, sr.captureZone.position + GetRandomXZVector(2f)); } Vector3 up = Vector3.up; up.y = sr.buyMenu.parent.position.y + 5f; if (Object.op_Implicit((Object)(object)mG_Structure) && Object.op_Implicit((Object)(object)mG_Structure.buyMenu)) { sr.buyMenu.SetPositionAndRotation(mG_Structure.buyMenu.position, mG_Structure.buyMenu.rotation); } else { PointCast(sr.buyMenu, sr.buyMenu.position + up); } if (Object.op_Implicit((Object)(object)mG_Structure) && Object.op_Implicit((Object)(object)mG_Structure.recyclerMenu)) { sr.recycler.SetPositionAndRotation(mG_Structure.recyclerMenu.position, mG_Structure.recyclerMenu.rotation); } else { PointCast(sr.recycler, sr.recycler.position + up); } if (Object.op_Implicit((Object)(object)mG_Structure) && Object.op_Implicit((Object)(object)mG_Structure.ammoMenu)) { sr.ammoStation.SetPositionAndRotation(mG_Structure.ammoMenu.position, mG_Structure.ammoMenu.rotation); } else { PointCast(sr.ammoStation, sr.ammoStation.position + up); } if (Object.op_Implicit((Object)(object)mG_Structure) && Object.op_Implicit((Object)(object)mG_Structure.magazineMenu)) { sr.duplicator.SetPositionAndRotation(mG_Structure.magazineMenu.position, mG_Structure.magazineMenu.rotation); } else { PointCast(sr.duplicator, sr.duplicator.position + up); } if (Object.op_Implicit((Object)(object)mG_Structure) && Object.op_Implicit((Object)(object)mG_Structure.attachmentMenu)) { sr.attachmentStation.SetPositionAndRotation(mG_Structure.attachmentMenu.position, mG_Structure.attachmentMenu.rotation); } else { PointCast(sr.attachmentStation, sr.attachmentStation.position + up); } SetupList(sr, sr.sosigSpawns, StructureMarkerEnum.SosigSpawn, 50f); SetupList(sr, sr.guardPoints.ToArray(), StructureMarkerEnum.GuardPoint, 20f); SetupList(sr, sr.sniperPoints.ToArray(), StructureMarkerEnum.SniperPoint, 45f); for (int i = 0; i < sr.patrolPaths.Length; i++) { SetupList(sr, sr.patrolPaths[i].patrolPoints.ToArray(), StructureMarkerEnum.PatrolPath, 40f); } } private void SetupList(SR_SupplyPoint sr, Transform[] srList, StructureMarkerEnum type, float randomRange) { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) Transform[] array = (Transform[])(object)new Transform[0]; for (int i = 0; i < srList.Length; i++) { MG_Structure mG_Structure = SupplyPointCast(srList[i], sr.captureZone.position + GetRandomXZVector(randomRange)); if (Object.op_Implicit((Object)(object)mG_Structure)) { switch (type) { case StructureMarkerEnum.GuardPoint: array = mG_Structure.guardPoints; break; case StructureMarkerEnum.SniperPoint: array = mG_Structure.sniperPoints; break; case StructureMarkerEnum.PatrolPath: array = mG_Structure.patrolPaths; break; case StructureMarkerEnum.SosigSpawn: array = mG_Structure.sosigSpawns; break; case StructureMarkerEnum.Encryptions: array = mG_Structure.encryptions; break; } } if (array != null && array.Length != 0) { Transform val = array[Random.Range(0, array.Length)]; srList[i].position = val.position; srList[i].rotation = val.rotation; } else { srList[i].rotation = Quaternion.Euler(Vector3.up * (float)Random.Range(-180, 180)); } } } } } namespace MapGenerator { public class Generation_Core : MonoBehaviour { public virtual IEnumerator GenerateProps() { yield return null; } public virtual IEnumerator GenerateInteriorProps() { yield return null; } } public class Generation_Generic : Generation_Core { private MG_Manager mg; private void Start() { mg = MG_Manager.instance; } public override IEnumerator GenerateProps() { Random.InitState(MG_Manager.profile.seed); GenerateTerrainObjects(); yield return null; Random.InitState(MG_Manager.profile.seed + 1); if (MG_Manager.profile.hub) { SetupHub(); yield return null; Random.InitState(MG_Manager.profile.seed + 2); } if (MG_Manager.profile.oneOfAKind) { GenerateOneOfAKind(); } yield return null; Random.InitState(MG_Manager.profile.seed + 3); GenerateStructures(); yield return null; Random.InitState(MG_Manager.profile.seed + 4); GenerateEnviroment(); yield return null; Random.InitState(MG_Manager.profile.seed + 6); GenerateExteriorProps(); yield return null; Random.InitState(MG_Manager.profile.seed + 7); if (MG_Manager.profile.allScale == 1f) { yield break; } foreach (GameObject item in mg.generatedObjects) { Transform transform = item.transform; transform.localScale *= MG_Manager.profile.allScale; } } private void SetupHub() { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) RaycastHit val = default(RaycastHit); Ray val2 = default(Ray); ((Ray)(ref val2)).direction = Vector3.down; Ray val3 = val2; Vector3 origin = default(Vector3); ((Vector3)(ref origin))..ctor(0f, mg.raycastHeight, 0f); ((Ray)(ref val3)).origin = origin; if (Physics.Raycast(val3, ref val, mg.raycastHeight + 5f, LayerMask.op_Implicit(mg.enviromentMask))) { mg.hubStructure.position = ((RaycastHit)(ref val)).point; } } private void GenerateTerrainObjects() { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) if (mg.terrain.Count <= 0) { return; } RaycastHit val = default(RaycastHit); Ray val2 = default(Ray); ((Ray)(ref val2)).direction = Vector3.down; Ray val3 = val2; for (int i = 0; i < MG_Manager.profile.terrainProps; i++) { ((Ray)(ref val3)).origin = mg.GetRandomMapPosition(); if (Physics.Raycast(val3, ref val, mg.raycastHeight + 5f, LayerMask.op_Implicit(mg.enviromentMask))) { GameObject item = Object.Instantiate<GameObject>(mg.terrain[Random.Range(0, mg.terrain.Count)], ((RaycastHit)(ref val)).point, Quaternion.Euler(Vector3.up * (float)Random.Range(-180, 180)), mg.parentTerrain); mg.generatedObjects.Add(item); } } } private void GenerateStructures() { //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_01d6: Unknown result type (might be due to invalid IL or missing references) //IL_01eb: Unknown result type (might be due to invalid IL or missing references) //IL_01f0: Unknown result type (might be due to invalid IL or missing references) //IL_021b: Unknown result type (might be due to invalid IL or missing references) //IL_0220: Unknown result type (might be due to invalid IL or missing references) //IL_0222: Unknown result type (might be due to invalid IL or missing references) //IL_0191: Unknown result type (might be due to invalid IL or missing references) //IL_0196: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01a9: Unknown result type (might be due to invalid IL or missing references) //IL_01ad: Unknown result type (might be due to invalid IL or missing references) //IL_01b7: Unknown result type (might be due to invalid IL or missing references) //IL_01bc: Unknown result type (might be due to invalid IL or missing references) //IL_01c0: Unknown result type (might be due to invalid IL or missing references) //IL_01ca: Unknown result type (might be due to invalid IL or missing references) //IL_01cf: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) if (mg.structures.Count <= 0) { return; } GenerationProfile profile = MG_Manager.profile; List<Vector3> list = new List<Vector3>(); List<Vector3> list2 = new List<Vector3>(); RaycastHit val = default(RaycastHit); Ray val2 = default(Ray); ((Ray)(ref val2)).direction = Vector3.down; Ray val3 = val2; int num = 0; for (int i = 0; i < MG_Manager.profile.structureCount; i++) { if (profile.structureCityGrid) { ((Ray)(ref val3)).origin = mg.GetRandomMapPositionGrid(profile.structureSpacing); } else { ((Ray)(ref val3)).origin = mg.GetRandomMapPosition(); } if (Physics.Raycast(val3, ref val, mg.raycastHeight + 5f, LayerMask.op_Implicit(mg.enviromentMask)) && !list.Contains(((RaycastHit)(ref val)).point)) { if ((Object)(object)((Component)((RaycastHit)(ref val)).collider).GetComponent<MG_Structure>() == (Object)null) { list.Add(((RaycastHit)(ref val)).point); num++; } else { i--; } } } Debug.Log((object)("Map Generator: " + num + " structures generated")); for (int j = 0; j < list.Count; j++) { Vector3 val4 = (Vector3)((!profile.structureCityGrid) ? (Vector3.up * (float)Random.Range(-180, 180)) : (Random.Range(0, 4) switch { 1 => Vector3.up * 90f, 2 => Vector3.up * 180f, 3 => Vector3.up * 270f, _ => Vector3.zero, })); GameObject val5 = Object.Instantiate<GameObject>(mg.structures[Random.Range(0, mg.structures.Count)], list[j], Quaternion.Euler(val4), mg.parentStructures); mg.generatedObjects.Add(val5); MG_Structure component = val5.GetComponent<MG_Structure>(); if ((Object)(object)component != (Object)null) { mg.generatedStructures.Add(component); } } } private void GenerateEnviroment() { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_0133: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_0177: Unknown result type (might be due to invalid IL or missing references) if (mg.enviromental.Count <= 0) { return; } List<Vector3> list = new List<Vector3>(); RaycastHit val = default(RaycastHit); Ray val2 = default(Ray); ((Ray)(ref val2)).direction = Vector3.down; Ray val3 = val2; for (int i = 0; i < MG_Manager.profile.enviromentProps; i++) { ((Ray)(ref val3)).origin = mg.GetRandomMapPosition(); if (Physics.Raycast(val3, ref val, mg.raycastHeight + 5f, LayerMask.op_Implicit(mg.enviromentMask))) { if (((Object)((RaycastHit)(ref val)).collider).name == "Terrain") { list.Add(((RaycastHit)(ref val)).point); } else { i--; } } } for (int j = 0; j < list.Count; j++) { GameObject val4 = Object.Instantiate<GameObject>(mg.enviromental[Random.Range(0, mg.enviromental.Count)], list[j], Quaternion.Euler(Vector3.up * (float)Random.Range(-180, 180)), mg.parentEnviroment); float num = Random.Range(MG_Manager.profile.enviromentScaleMin, MG_Manager.profile.enviromentScaleMax); val4.transform.localScale = new Vector3(num, num, num); mg.generatedObjects.Add(val4); } } private void GenerateOneOfAKind() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) if (mg.oneOfAKind.Count != 0) { RaycastHit val = default(RaycastHit); Ray val2 = default(Ray); ((Ray)(ref val2)).direction = Vector3.down; ((Ray)(ref val2)).origin = mg.GetRandomMapPosition(); Ray val3 = val2; if (Physics.Raycast(val3, ref val, mg.raycastHeight + 5f, LayerMask.op_Implicit(mg.enviromentMask))) { GameObject item = Object.Instantiate<GameObject>(mg.oneOfAKind[Random.Range(0, mg.oneOfAKind.Count)], ((RaycastHit)(ref val)).point, Quaternion.Euler(Vector3.up * (float)Random.Range(-180, 180)), mg.parentStructures); mg.generatedObjects.Add(item); } } } private void GenerateExteriorProps() { //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) if (mg.exteriorProps.Count <= 0) { return; } List<Vector3> list = new List<Vector3>(); List<Vector3> list2 = new List<Vector3>(); RaycastHit val = default(RaycastHit); Ray val2 = default(Ray); ((Ray)(ref val2)).direction = Vector3.down; Ray val3 = val2; for (int i = 0; i < MG_Manager.profile.exteriorProps; i++) { ((Ray)(ref val3)).origin = mg.GetRandomMapPosition(); if (Physics.Raycast(val3, ref val, mg.raycastHeight + 5f, LayerMask.op_Implicit(mg.enviromentMask))) { if ((Object)(object)((Component)((RaycastHit)(ref val)).collider).GetComponent<MG_Structure>() == (Object)null) { list.Add(((RaycastHit)(ref val)).point); } else { i--; } } } for (int j = 0; j < list.Count; j++) { GameObject item = Object.Instantiate<GameObject>(mg.exteriorProps[Random.Range(0, mg.exteriorProps.Count)], list[j], Quaternion.Euler(Vector3.up * (float)Random.Range(-180, 180)), mg.parentExteriorProps); mg.generatedObjects.Add(item); } } public Vector3 GetHitNormal(RaycastHit hit) { //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) Collider collider = ((RaycastHit)(ref hit)).collider; MeshCollider val = (MeshCollider)(object)((collider is MeshCollider) ? collider : null); if ((Object)(object)val == (Object)null || (Object)(object)val.sharedMesh == (Object)null) { return Vector3.up; } Mesh sharedMesh = val.sharedMesh; Vector3[] normals = sharedMesh.normals; int[] triangles = sharedMesh.triangles; Vector3 val2 = normals[triangles[((RaycastHit)(ref hit)).triangleIndex * 3]]; Vector3 val3 = normals[triangles[((RaycastHit)(ref hit)).triangleIndex * 3 + 1]]; Vector3 val4 = normals[triangles[((RaycastHit)(ref hit)).triangleIndex * 3 + 2]]; Vector3 barycentricCoordinate = ((RaycastHit)(ref hit)).barycentricCoordinate; Vector3 val5 = val2 * barycentricCoordinate.x + val3 * barycentricCoordinate.y + val4 * barycentricCoordinate.z; val5 = ((Vector3)(ref val5)).normalized; Transform transform = ((Component)((RaycastHit)(ref hit)).collider).transform; val5 = transform.TransformDirection(val5); return val5; } public override IEnumerator GenerateInteriorProps() { if (MG_Manager.profile.interiorPropDensity <= 0f) { yield break; } NavMeshHit hit = default(NavMeshHit); for (int x = 0; x < mg.generatedStructures.Count; x++) { if ((Object)(object)mg.generatedStructures[x] == (Object)null || mg.generatedStructures[x].interiorProps.Length == 0) { continue; } for (int y = 0; y < mg.generatedStructures[x].interiorProps.Length; y++) { Transform zone = mg.generatedStructures[x].interiorProps[y]; int xRange = Mathf.RoundToInt(zone.localScale.x / 2f); int zRange = Mathf.RoundToInt(zone.localScale.z / 2f); int u = -xRange; int count = 0; for (; u < xRange; u++) { int v = -zRange; while (v < zRange) { Vector3 spawnPosition2 = mg.generatedStructures[x].interiorProps[y].position; spawnPosition2 += new Vector3((float)u, 0f, (float)v); if (NavMesh.SamplePosition(spawnPosition2, ref hit, 0.5f, -1)) { float chance = Random.Range(0f, 1f); if (chance <= MG_Manager.profile.interiorPropDensity) { int index = Random.Range(0, mg.interiorProps.Count); GameObject obj = Object.Instantiate<GameObject>(mg.interiorProps[index], ((NavMeshHit)(ref hit)).position, Quaternion.Euler(0f, (float)Random.Range(-180, 180), 0f), ((Component)mg.generatedStructures[x]).transform); mg.generatedObjects.Add(obj); if (count > 3) { count = 0; yield return null; } } } hit = default(NavMeshHit); v++; count++; } } } } } } public class MapGen_Networking : MonoBehaviour { public static MapGen_Networking instance; public bool isClient = false; private int sync_ID = -1; private int requestSync_ID = -1; private void Awake() { instance = this; } private void StartNetworking() { if (Networking.ServerRunning()) { if (Networking.IsHost() || Client.isFullyConnected) { SetupPacketTypes(); } MG_Menu.SetClientEnable(!Networking.IsHost()); MG_Menu.SetClientDisable(Networking.IsHost()); if (Networking.IsClient()) { MG_Manager.instance.isClient = true; MG_Menu.instance.canGenerate = false; MG_Menu.instance.UpdateUI(); } } else { MG_Menu.SetClientEnable(set: false); } } private void Start() { if (MapGeneratorPlugin.H3MP) { Debug.Log((object)"Map Generator: H3MP ENABLED"); StartNetworking(); } } private void SetupPacketTypes() { //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Expected O, but got Unknown //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Expected O, but got Unknown //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0177: Unknown result type (might be due to invalid IL or missing references) //IL_0181: Expected O, but got Unknown //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Expected O, but got Unknown //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Expected O, but got Unknown if (Networking.IsHost()) { if (Mod.registeredCustomPacketIDs.ContainsKey("MapGen_Sync")) { sync_ID = Mod.registeredCustomPacketIDs["MapGen_Sync"]; } else { sync_ID = Server.RegisterCustomPacketType("MapGen_Sync", 0); } Mod.customPacketHandlers[sync_ID] = new CustomPacketHandler(Sync_Handler); if (Mod.registeredCustomPacketIDs.ContainsKey("MapGen_RequestSync")) { requestSync_ID = Mod.registeredCustomPacketIDs["MapGen_RequestSync"]; } else { requestSync_ID = Server.RegisterCustomPacketType("MapGen_RequestSync", 0); } Mod.customPacketHandlers[requestSync_ID] = new CustomPacketHandler(RequestSync_Handler); return; } if (Mod.registeredCustomPacketIDs.ContainsKey("MapGen_Sync")) { sync_ID = Mod.registeredCustomPacketIDs["MapGen_Sync"]; Mod.customPacketHandlers[sync_ID] = new CustomPacketHandler(Sync_Handler); } else { ClientSend.RegisterCustomPacketType("MapGen_Sync"); Mod.CustomPacketHandlerReceived += new CustomPacketHandlerReceivedDelegate(Sync_Received); } if (Mod.registeredCustomPacketIDs.ContainsKey("MapGen_RequestSync")) { requestSync_ID = Mod.registeredCustomPacketIDs["MapGen_RequestSync"]; Mod.customPacketHandlers[requestSync_ID] = new CustomPacketHandler(RequestSync_Handler); } else { ClientSend.RegisterCustomPacketType("MapGen_RequestSync"); Mod.CustomPacketHandlerReceived += new CustomPacketHandlerReceivedDelegate(RequestSync_Received); } } public void Sync_Send() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Expected O, but got Unknown if (Networking.ServerRunning() && !Networking.IsClient()) { Packet val = new Packet(sync_ID); val.Write(MG_Manager.profile.seed); val.Write(MG_Manager.profile.mapSize); val.Write(MG_Manager.profile.allScale); val.Write(MG_Manager.profile.generationSystem); val.Write(MG_Manager.profile.loadedThemes.Count); for (int i = 0; i < MG_Manager.profile.loadedThemes.Count; i++) { val.Write(MG_Manager.profile.loadedThemes[i]); } val.Write(MG_Manager.profile.selectedLandscape); val.Write(MG_Manager.profile.terrainProps); val.Write(MG_Manager.profile.enviromentScaleMin); val.Write(MG_Manager.profile.enviromentScaleMax); val.Write(MG_Manager.profile.enviromentProps); val.Write(MG_Manager.profile.interiorPropDensity); val.Write(MG_Manager.profile.exteriorProps); val.Write(MG_Manager.profile.structureCount); val.Write(MG_Manager.profile.hub); val.Write(MG_Manager.profile.oneOfAKind); val.Write(MG_Manager.profile.structureCityGrid); val.Write(MG_Manager.profile.structureSpacing); val.Write(MG_Manager.profile.structureSmooth); val.Write(MG_Manager.profile.sections); val.Write(MG_Manager.profile.extractionEdge); val.Write(MG_Manager.profile.staticSRPoint); val.Write(MG_Manager.profile.srLootSpawns); val.Write(MG_Manager.instance.mapGenerated); ServerSend.SendTCPDataToAll(val, true); } } private void Sync_Handler(int clientID, Packet packet) { MG_Manager.profile.loadedThemes.Clear(); MG_Manager.profile.seed = packet.ReadInt(true); MG_Manager.profile.mapSize = packet.ReadInt(true); MG_Manager.profile.allScale = packet.ReadFloat(true); MG_Manager.profile.generationSystem = packet.ReadInt(true); int num = packet.ReadInt(true); for (int i = 0; i < num; i++) { MG_Manager.profile.loadedThemes.Add(packet.ReadString(true)); } MG_Manager.profile.selectedLandscape = packet.ReadString(true); MG_Manager.profile.terrainProps = packet.ReadInt(true); MG_Manager.profile.enviromentScaleMin = packet.ReadFloat(true); MG_Manager.profile.enviromentScaleMax = packet.ReadFloat(true); MG_Manager.profile.enviromentProps = packet.ReadInt(true); MG_Manager.profile.interiorPropDensity = packet.ReadFloat(true); MG_Manager.profile.exteriorProps = packet.ReadInt(true); MG_Manager.profile.structureCount = packet.ReadInt(true); MG_Manager.profile.hub = packet.ReadBool(true); MG_Manager.profile.oneOfAKind = packet.ReadBool(true); MG_Manager.profile.structureCityGrid = packet.ReadBool(true); MG_Manager.profile.structureSpacing = packet.ReadInt(true); MG_Manager.profile.structureSmooth = packet.ReadBool(true); MG_Manager.profile.sections = packet.ReadInt(true); MG_Manager.profile.extractionEdge = packet.ReadBool(true); MG_Manager.profile.staticSRPoint = packet.ReadBool(true); MG_Manager.profile.srLootSpawns = packet.ReadInt(true); MG_Menu.instance.canGenerate = packet.ReadBool(true); MG_Menu.instance.UpdateUI(); } public void RequestSync_Send() { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Expected O, but got Unknown if (Networking.ServerRunning() && !Networking.IsHost()) { Packet val = new Packet(requestSync_ID); ClientSend.SendTCPData(val, true); } } private void RequestSync_Handler(int clientID, Packet packet) { Sync_Send(); } private void Sync_Received(string handlerID, int index) { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Expected O, but got Unknown //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Expected O, but got Unknown if (handlerID == "MapGen_Sync") { sync_ID = index; Mod.customPacketHandlers[index] = new CustomPacketHandler(Sync_Handler); Mod.CustomPacketHandlerReceived -= new CustomPacketHandlerReceivedDelegate(Sync_Received); } } private void RequestSync_Received(string handlerID, int index) { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Expected O, but got Unknown //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Expected O, but got Unknown if (handlerID == "MapGen_RequestSync") { requestSync_ID = index; Mod.customPacketHandlers[index] = new CustomPacketHandler(RequestSync_Handler); Mod.CustomPacketHandlerReceived -= new CustomPacketHandlerReceivedDelegate(RequestSync_Received); RequestSync_Send(); } } } public class MG_Button : MonoBehaviour { public int index = -1; public int value = -1; public string sentence; public float amount = 0f; public bool isOn = false; public Toggle toggle; public Image image; public Color color; public Button button; public InputField inputField; public Text text; [HideInInspector] public MG_ModLoader.ModData modData; public void SetToggleButton(bool status) { isOn = status; ((Component)image).gameObject.SetActive(status); } public void ToggleButton() { isOn = !isOn; ((Component)image).gameObject.SetActive(isOn); } public void UpdateTheme() { if (!MG_Manager.instance.isClient) { MG_Menu.instance.ToggleTheme(index, isOn); MG_Menu.instance.UpdateUI(); } } public void SelectLandscape() { MG_Menu.instance.SelectLandscape(text.text); } public void SelectProfile() { MG_Menu.instance.SetProfile(sentence); } } public class Vector2Int { public int x; public int y; public Vector2Int(int x, int y) { x = this.x; y = this.y; } } public class Vector3Int { public int x; public int y; public int z; public Vector3Int(int x, int y, int z) { x = this.x; y = this.y; z = this.z; } } public class MG_Manager : MonoBehaviour { public delegate void OnGeneratorReady(); public delegate void OnGenerate(); public delegate void OnPostTerrainGenerate(); public delegate void OnPostPropGenerate(); public delegate void OnGamemodePostGenerate(); public delegate void OnPostGenerate(); public delegate void OnPreFinalNavBake(); public static MG_Manager instance; public bool generate = false; public GamemodeEnum gamemode = GamemodeEnum.Sandbox; public GameObject[] gamemodes; public bool mapGenerated = false; public bool isClient = false; public int generationBuffer = 16; [SerializeField] public static GenerationProfile profile = new GenerationProfile(); private float extractionTimer = 10f; public Transform respawnPoint; public GameObject generationIcon; [Header("Audio")] public AudioSource backgroundSource; private bool isOutside = false; public float volumeOutside = 1f; public float volumeInside = 0.5f; public float volumeMaster = 1f; [Header("Terrain")] public TerrainManager terrainManager; [Header("Generation Objects")] public FVRReverbSystem reverbSystem; public Generation_Core[] generations; public LayerMask enviromentMask; public NavMeshSurface surface; [Header("Hub")] public GameObject[] disableOnGenerate; public Transform hubStructure; public GameObject hubDefault; public GameObject skyboxDefault; [Header("Parents")] [HideInInspector] public GameObject skybox; public Transform baseTerrainBase; public Transform parentTerrain; public Transform parentEnviroment; public Transform parentStructures; public Transform parentExteriorProps; [Header("Generation Collection")] public List<GameObject> hubs = new List<GameObject>(); public List<GameObject> interiorProps = new List<GameObject>(); public List<GameObject> exteriorProps = new List<GameObject>(); public List<GameObject> enviromental = new List<GameObject>(); public List<GameObject> terrain = new List<GameObject>(); public List<GameObject> structures = new List<GameObject>(); public List<GameObject> oneOfAKind = new List<GameObject>(); public MG_Package.MatDefEnum atlasMatDef = MG_Package.MatDefEnum.Ground_Dirt; [HideInInspector] public float raycastHeight = 125f; public List<GameObject> generatedObjects = new List<GameObject>(); public List<MG_Structure> generatedStructures = new List<MG_Structure>(); public static Section[] sections; private const float sectionBuffer = 0.1f; public static event OnGeneratorReady OnGeneratorReadyEvent; public static event OnGenerate OnGenerateEvent; public static event OnPostTerrainGenerate OnPostTerrainGenerateEvent; public static event OnPostPropGenerate OnPostPropGenerateEvent; public static event OnGamemodePostGenerate OnGamemodePostGenerateEvent; public static event OnPostGenerate OnPostGenerateEvent; public static event OnPreFinalNavBake OnPreFinalNavBakeEvent; private void Awake() { instance = this; } private void Start() { profile = new GenerationProfile(); profile.seed = Random.Range(0, 100); } private void Update() { AudioManagerUpdate(); if (MG_ModLoader.modsLoaded) { MG_ModLoader.modsLoaded = false; Debug.Log((object)"Map Generator Manager Started"); for (int i = 0; i < disableOnGenerate.Length; i++) { if ((Object)(object)disableOnGenerate[i] != (Object)null) { disableOnGenerate[i].SetActive(true); } } MG_Menu.instance.PopulateThemes(); MG_Menu.instance.PopulateLandscapes(); if (MG_Manager.OnGeneratorReadyEvent != null) { MG_Manager.OnGeneratorReadyEvent(); } } if (generationIcon.activeSelf) { generationIcon.transform.Rotate(0f, 0f, -90f * Time.deltaTime, (Space)1); } if (generate) { ((MonoBehaviour)this).StartCoroutine(GenerateMap()); } if (profile.extractionEdge) { PlayerOutsideMap(); } } private void PlayerOutsideMap() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_0171: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)GM.CurrentPlayerBody == (Object)null) { return; } Vector3 position = ((Component)GM.CurrentPlayerBody).transform.position; if (position.x >= (float)(profile.mapSize - 5) || position.x <= (float)(-profile.mapSize + 5) || position.z >= (float)(profile.mapSize - 5) || position.z <= (float)(-profile.mapSize + 5)) { extractionTimer -= Time.deltaTime; if (extractionTimer <= 0f) { FVRMovementManager currentMovementManager = GM.CurrentMovementManager; Vector3 position2 = respawnPoint.position; Quaternion rotation = respawnPoint.rotation; currentMovementManager.TeleportToPoint(position2, true, ((Quaternion)(ref rotation)).eulerAngles); } ((Component)((Component)MG_Menu.instance.countDownText).transform.parent).gameObject.SetActive(true); MG_Menu.instance.countDownText.text = Mathf.RoundToInt(extractionTimer).ToString(); ((Component)MG_Menu.instance.countDownText).transform.parent.position = ((Component)GM.CurrentPlayerBody.Head).transform.position; ((Component)MG_Menu.instance.countDownText).transform.parent.rotation = ((Component)GM.CurrentPlayerBody.Head).transform.rotation; } else if (extractionTimer != 10f) { extractionTimer = 10f; MG_Menu.instance.countDownText.text = "10"; ((Component)((Component)MG_Menu.instance.countDownText).transform.parent).gameObject.SetActive(false); } } private void AudioManagerUpdate() { //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Invalid comparison between Unknown and I4 //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Invalid comparison between Unknown and I4 //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Invalid comparison between Unknown and I4 if (!((Object)(object)backgroundSource.clip == (Object)null) && !((Object)(object)reverbSystem.CurrentReverbEnvironment == (Object)null)) { FVRSoundEnvironment environment = reverbSystem.CurrentReverbEnvironment.Environment; FVRSoundEnvironment val = environment; if ((int)val <= 1 || val - 20 <= 2 || (int)val == 31) { isOutside = true; } else { isOutside = false; } backgroundSource.volume = Mathf.MoveTowards(backgroundSource.volume, isOutside ? (volumeOutside * volumeMaster) : (volumeInside * volumeMaster), Time.deltaTime * 0.5f); } } private IEnumerator GenerateMap() { if (Object.op_Implicit((Object)(object)generationIcon)) { ((Component)generationIcon.transform.parent).gameObject.SetActive(true); } if (MG_Manager.OnGenerateEvent != null) { MG_Manager.OnGenerateEvent(); } MG_Menu.instance.generateButton.SetActive(false); Random.InitState(profile.seed); generate = false; for (int n = 0; n < generatedObjects.Count; n++) { Object.Destroy((Object)(object)generatedObjects[n]); } generatedObjects.Clear(); for (int m = 0; m < MG_Menu.instance.themeLoading.Length; m++) { MG_Menu.instance.themeLoading[m].gameObject.SetActive(true); } yield return null; yield return ((MonoBehaviour)this).StartCoroutine(MG_ModLoader.instance.LoadThemes(profile.loadedThemes.ToArray())); for (int l = 0; l < MG_Menu.instance.themeLoading.Length; l++) { MG_Menu.instance.themeLoading[l].gameObject.SetActive(false); } yield return null; if (profile.hub) { if (hubs.Count > 0) { GameObject hubPrefab = hubs[Random.Range(0, hubs.Count)]; GameObject newHub = null; if (Object.op_Implicit((Object)(object)hubPrefab)) { newHub = Object.Instantiate<GameObject>(hubPrefab, parentStructures); } if ((Object)(object)newHub == (Object)null) { hubStructure = hubDefault.transform; } else { hubStructure = newHub.transform; generatedObjects.Add(newHub); } } else { hubStructure = hubDefault.transform; } } ((Component)hubStructure).gameObject.SetActive(true); if ((Object)(object)skybox == (Object)null) { skybox = skyboxDefault; } skybox.transform.localScale = new Vector3((float)profile.mapSize * 2f, (float)(profile.mapSize * 2), (float)profile.mapSize * 2f); skybox.SetActive(true); SetupSections(profile.sections); yield return ((MonoBehaviour)this).StartCoroutine(GenerateTerrain()); Random.InitState(profile.seed); if (MG_Manager.OnPostTerrainGenerateEvent != null) { MG_Manager.OnPostTerrainGenerateEvent(); } Random.InitState(profile.seed); yield return ((MonoBehaviour)this).StartCoroutine(generations[profile.generationSystem].GenerateProps()); Random.InitState(profile.seed); for (int k = 0; k < generatedStructures.Count; k++) { for (int x = 0; x < generatedStructures[k].reverbEnviroments.Length; x++) { if ((Object)(object)generatedStructures[k].reverbEnviroments[x] != (Object)null) { reverbSystem.Environments.Add((FVRReverbEnvironment)(object)generatedStructures[k].reverbEnviroments[x]); } } } reverbSystem.SetCurrentReverbSettings((FVRSoundEnvironment)20); if (MG_Manager.OnPostPropGenerateEvent != null) { MG_Manager.OnPostPropGenerateEvent(); } yield return ((MonoBehaviour)this).StartCoroutine(SetupGamemode()); Random.InitState(profile.seed); if (MG_Manager.OnGamemodePostGenerateEvent != null) { MG_Manager.OnGamemodePostGenerateEvent(); } surface.RemoveData(); surface.size = new Vector3((float)(profile.mapSize * 2), raycastHeight - 1f, (float)(profile.mapSize * 2)); yield return null; Random.InitState(profile.seed); surface.BuildNavMesh(); yield return null; Random.InitState(profile.seed + 5); yield return ((MonoBehaviour)this).StartCoroutine(generations[profile.generationSystem].GenerateInteriorProps()); yield return null; if (MG_Manager.OnPreFinalNavBakeEvent != null) { MG_Manager.OnPreFinalNavBakeEvent(); } surface.RemoveData(); Random.InitState(profile.seed); surface.BuildNavMesh(); yield return null; ((Collider)ItemCatcher.instance.floorCollision).enabled = true; ((Component)ItemCatcher.instance).gameObject.layer = LayerMask.NameToLayer("Environment"); Random.InitState(profile.seed); for (int j = 0; j < disableOnGenerate.Length; j++) { disableOnGenerate[j].SetActive(false); } if (MG_Manager.OnPostGenerateEvent != null) { MG_Manager.OnPostGenerateEvent(); } Debug.Log((object)"Map Generator: Generation Complete"); if ((Object)(object)MG_Menu.instance.gamemodePostGenerate[(int)gamemode] != (Object)null) { MG_Menu.instance.gamemodePostGenerate[(int)gamemode].gameObject.SetActive(true); } for (int i = 0; i < MG_Menu.instance.postGenerate.Length; i++) { MG_Menu.instance.postGenerate[i].SetActive(true); } if (Object.op_Implicit((Object)(object)generationIcon)) { ((Component)generationIcon.transform.parent).gameObject.SetActive(false); } mapGenerated = true; } private void SetGamemode(GamemodeEnum mode) { switch (mode) { case GamemodeEnum.SupplyRaid: if (MapGeneratorPlugin.SupplyRaid) { gamemode = GamemodeEnum.SupplyRaid; return; } break; case GamemodeEnum.TakeAndHold: if (MapGeneratorPlugin.TakeAndHold) { gamemode = GamemodeEnum.TakeAndHold; return; } break; case GamemodeEnum.Survival: if (MapGeneratorPlugin.Survival) { gamemode = GamemodeEnum.Survival; return; } break; } gamemode = GamemodeEnum.Sandbox; } public void SetGamemode(int i) { gamemode = (GamemodeEnum)i; MG_Menu.instance.gamemodeMenu.SetActive(false); MG_Menu.instance.EnableSettings(); if ((Object)(object)gamemodes[i] != (Object)null) { gamemodes[i].SetActive(true); } } private IEnumerator SetupGamemode() { switch (gamemode) { case GamemodeEnum.SupplyRaid: yield return SetupSupplyRaid(); break; } } private IEnumerator SetupSupplyRaid() { yield return ((MonoBehaviour)this).StartCoroutine(gamemodes[(int)gamemode].GetComponent<SupplyRaidGame>().SetupSupplyPoints()); } public Vector3 PhysicsCast(Vector3 start) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) Ray val = default(Ray); ((Ray)(ref val)).direction = Vector3.down; Ray val2 = val; Vector3 point = default(Vector3); ((Vector3)(ref point))..ctor(start.x, raycastHeight, start.z); ((Ray)(ref val2)).origin = point; RaycastHit val3 = default(RaycastHit); if (Physics.Raycast(val2, ref val3, raycastHeight + 1f, LayerMask.op_Implicit(enviromentMask))) { point = ((RaycastHit)(ref val3)).point; return point; } return point; } private IEnumerator GenerateTerrain() { _ = (profile.mapSize - generationBuffer) * 2; baseTerrainBase.localScale = new Vector3((float)profile.mapSize * 2.05f, (float)profile.mapSize * 2f, (float)profile.mapSize * 2.05f); terrainManager.startPosition = new Vector2((float)(profile.seed * profile.mapSize), (float)(profile.seed * profile.mapSize)); terrainManager.selectedLandscape = MG_ModLoader.GetLandscape(profile.selectedLandscape); if ((Object)(object)terrainManager.selectedLandscape == (Object)null) { Debug.LogError((object)"Map Generator: No Landscape Selected! Reverting to default landscape"); } else { Debug.Log((object)("Map Generator: Selected Landscape - " + terrainManager.selectedLandscape.title)); } yield return terrainManager.Setup(); } public Vector3 GetRandomMapPosition() { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) float num = profile.mapSize - generationBuffer; Vector3 result = default(Vector3); ((Vector3)(ref result))..ctor(Random.Range(0f - num, num), raycastHeight, Random.Range(0f - num, num)); return result; } public Vector3 GetRandomMapPositionGrid(int spacing) { //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) int num = profile.mapSize - generationBuffer; int num2 = num * 2 / spacing; float num3 = Random.Range(0, num2 + 1); float num4 = Random.Range(0, num2 + 1); num3 -= (float)num2 * 0.5f; num4 -= (float)num2 * 0.5f; num3 *= (float)spacing; num4 *= (float)spacing; return new Vector3(num3, raycastHeight, num4); } public void TeleportPlayerToRandomPosition() { //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) if (profile.hub) { MG_Structure component = ((Component)hubStructure).GetComponent<MG_Structure>(); if (Object.op_Implicit((Object)(object)component) && Object.op_Implicit((Object)(object)component.playerSpawn)) { FVRMovementManager currentMovementManager = GM.CurrentMovementManager; Vector3 position = component.playerSpawn.position; Quaternion rotation = component.playerSpawn.rotation; currentMovementManager.TeleportToPoint(position, true, ((Quaternion)(ref rotation)).eulerAngles); return; } } RaycastHit val = default(RaycastHit); Ray val2 = default(Ray); ((Ray)(ref val2)).origin = GetRandomMapPosition(); ((Ray)(ref val2)).direction = Vector3.down; Ray val3 = val2; if (Physics.Raycast(val3, ref val, raycastHeight + 1f, LayerMask.op_Implicit(enviromentMask))) { GM.CurrentMovementManager.TeleportToPoint(((RaycastHit)(ref val)).point, true, Vector3.up * (float)Random.Range(-180, 180)); } } public void SetGenerate() { generate = true; } public void SetupSections(int count) { sections = new Section[count]; switch (count) { case 2: sections[0] = new Section(0.05f, 0.5f, 0.05f, 0.95f, 0.1f); sections[1] = new Section(0.5f, 0.95f, 0.05f, 0.95f, 0.1f); break; case 3: sections[0] = new Section(0.33f, 0.64f, 0.05f, 0.95f, 0.1f); sections[1] = new Section(0.05f, 0.33f, 0.05f, 0.95f, 0.1f); sections[2] = new Section(0.64f, 0.95f, 0.05f, 0.95f, 0.1f); break; case 4: sections[0] = new Section(0.05f, 0.5f, 0.05f, 0.5f, 0.1f); sections[1] = new Section(0.5f, 0.95f, 0.05f, 0.5f, 0.1f); sections[2] = new Section(0.05f, 0.5f, 0.5f, 0.95f, 0.1f); sections[3] = new Section(0.5f, 0.95f, 0.5f, 0.95f, 0.1f); break; default: sections[0] = new Section(0.33f, 0.67f, 0.33f, 0.67f, 0.1f); sections[1] = new Section(0.05f, 0.33f, 0.05f, 0.33f, 0.1f); sections[2] = new Section(0.67f, 0.95f, 0.05f, 0.33f, 0.1f); sections[3] = new Section(0.05f, 0.33f, 0.67f, 0.95f, 0.1f); sections[4] = new Section(0.67f, 0.95f, 0.67f, 0.95f, 0.1f); break; case 6: sections[0] = new Section(0.05f, 0.5f, 0.67f, 0.95f, 0.1f); sections[1] = new Section(0.5f, 0.95f, 0.67f, 0.95f, 0.1f); sections[2] = new Section(0.05f, 0.5f, 0.05f, 0.33f, 0.1f); sections[3] = new Section(0.5f, 0.95f, 0.05f, 0.33f, 0.1f); sections[4] = new Section(0.05f, 0.5f, 0.33f, 0.67f, 0.1f); sections[5] = new Section(0.5f, 0.95f, 0.33f, 0.67f, 0.1f); break; case 7: sections[0] = new Section(0.05f, 0.33f, 0.33f, 0.64f, 0.1f); sections[1] = new Section(0.33f, 0.64f, 0.33f, 0.64f, 0.1f); sections[2] = new Section(0.64f, 0.95f, 0.33f, 0.64f, 0.1f); sections[3] = new Section(0.05f, 0.5f, 0.05f, 0.33f, 0.1f); sections[4] = new Section(0.5f, 0.95f, 0.05f, 0.33f, 0.1f); sections[5] = new Section(0.05f, 0.5f, 0.33f, 0.67f, 0.1f); sections[6] = new Section(0.5f, 0.95f, 0.33f, 0.67f, 0.1f); break; case 8: sections[0] = new Section(0.05f, 0.33f, 0.33f, 0.64f, 0.1f); sections[1] = new Section(0.64f, 0.95f, 0.33f, 0.64f, 0.1f); sections[2] = new Section(0.05f, 0.33f, 0.05f, 0.33f, 0.1f); sections[3] = new Section(0.33f, 0.64f, 0.05f, 0.33f, 0.1f); sections[4] = new Section(0.64f, 0.95f, 0.05f, 0.33f, 0.1f); sections[5] = new Section(0.05f, 0.33f, 0.64f, 0.95f, 0.1f); sections[6] = new Section(0.33f, 0.64f, 0.64f, 0.95f, 0.1f); sections[7] = new Section(0.64f, 0.95f, 0.64f, 0.95f, 0.1f); break; case 9: sections[0] = new Section(0.05f, 0.33f, 0.33f, 0.64f, 0.1f); sections[1] = new Section(0.33f, 0.64f, 0.33f, 0.64f, 0.1f); sections[2] = new Section(0.64f, 0.95f, 0.33f, 0.64f, 0.1f); sections[3] = new Section(0.05f, 0.33f, 0.05f, 0.33f, 0.1f); sections[4] = new Section(0.33f, 0.64f, 0.05f, 0.33f, 0.1f); sections[5] = new Section(0.64f, 0.95f, 0.05f, 0.33f, 0.1f); sections[6] = new Section(0.05f, 0.33f, 0.64f, 0.95f, 0.1f); sections[7] = new Section(0.33f, 0.64f, 0.64f, 0.95f, 0.1f); sections[8] = new Section(0.64f, 0.95f, 0.64f, 0.95f, 0.1f); break; } } } public class Section { public float minX; public float minZ; public float maxX; public float maxZ; public bool isFlat = false; public Section(float xMin, float xMax, float zMin, float zMax, float buffer) { float num = (xMax - xMin) * buffer; float num2 = (zMax - zMin) * buffer; minX = xMin + num; minZ = zMin + num2; maxX = xMax - num; maxZ = zMax - num2; } } public enum GamemodeEnum { Sandbox, SupplyRaid, TakeAndHold, Survival } public class MG_Menu : MonoBehaviour { public static MG_Menu instance; private GenerationProfile profile; [Header("Menu")] [HideInInspector] public bool canGenerate = true; public GameObject generateButton; public GameObject settingsMenus; private int maxProps = 2048; public int propMin = 64; public int propLimit = 192; [SerializeField] private Color redText = new Color(0.75f, 0.25f, 0.25f, 1f); [Header("H3MP")] public GameObject networkObject; public GameObject[] disableClient; public GameObject[] enableClient; [Header("Settings")] public Text mapSizeText; public Text seedText; public Text structureText; public Text terrainText; public Text interiorPropsText; public Text exteriorPropsText; public Text enviromentalText; public Text oneOfAKindText; public Text hubText; public Text staticSRPointText; public Text sectionsText; public Text structureCityGridText; public Text structureSpacingText; public Text structureSmoothText; public Text volumeText; public Text SRLootText; public Text extractionText; [Header("Gamemodes")] public GameObject gamemodeMenu; public GameObject[] gamemodeButtons; public GameObject[] gamemodePostGenerate; public GameObject[] postGenerate; [Header("Themes")] public Image themePreview; public Text themeTitle; public Text themeDescription; public GameObject themeBtnPrefab; [HideInInspector] public List<MG_Button> themeButtons = new List<MG_Button>(); [HideInInspector] private MG_Button themeMain; public GameObject[] themeLoading; [Header("Landscapes")] public Image landscapePreview; public Text landscapeTitle; public Text landscapeDescription; public GameObject landscapeBtnPrefab; [Header("Profiles")] public GameObject profileMenu; public InputField profileInput; public GameObject profileBtnPrefab; public List<MG_Button> profileButtons = new List<MG_Button>(); public MG_Button profileSelected; [Header("Leaving Zone")] public Text countDownText; [Header("Debug")] public GameObject navigator; private void Awake() { instance = this; } private void Start() { profile = MG_Manager.profile; settingsMenus.SetActive(false); gamemodeMenu.SetActive(true); gamemodeButtons[1].SetActive(MapGeneratorPlugin.SupplyRaid); gamemodeButtons[2].SetActive(MapGeneratorPlugin.TakeAndHold); gamemodeButtons[3].SetActive(MapGeneratorPlugin.Survival); gamemodePostGenerate[0].gameObject.SetActive(false); networkObject.SetActive(MapGeneratorPlugin.H3MP); } public void GenerateButton() { ((Component)this).gameObject.SetActive(false); } public void ToggleNavigator() { navigator.SetActive(!navigator.activeSelf); } public void EnableSettings() { settingsMenus.SetActive(true); UpdateUI(); profileMenu.SetActive(true); switch (MG_Manager.instance.gamemode) { case GamemodeEnum.SupplyRaid: ((Component)((Component)SRLootText).transform.parent).gameObject.SetActive(false); return; case GamemodeEnum.TakeAndHold: return; case GamemodeEnum.Survival: return; } ((Component)((Component)sectionsText).transform.parent).gameObject.SetActive(false); ((Component)((Component)staticSRPointText).transform.parent).gameObject.SetActive(false); ((Component)((Component)SRLootText).transform.parent).gameObject.SetActive(false); } public void PopulateProfiles() { for (int i = 0; i < profileButtons.Count; i++) { Object.Destroy((Object)(object)((Component)profileButtons[i]).gameObject); } profileButtons.Clear(); for (int j = 0; j < MG_ModLoader.profiles.Count; j++) { if (MG_ModLoader.profiles[j] != null) { MG_Button component = Object.Instantiate<GameObject>(profileBtnPrefab, profileBtnPrefab.transform.parent).GetComponent<MG_Button>(); ((Component)component).gameObject.SetActive(true); component.sentence = MG_ModLoader.profiles[j].name; component.text.text = MG_ModLoader.profiles[j].name; profileButtons.Add(component); } } } public void SetProfile(string profileName) { //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) if (profileName != "") { profileInput.text = profileName; SM.PlayGlobalUISound((GlobalUISound)1, ((Component)GM.CurrentPlayerBody).transform.position); } else { SM.PlayGlobalUISound((GlobalUISound)2, ((Component)GM.CurrentPlayerBody).transform.position); } } public void SaveProfile() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) if (profileInput.text == "") { SM.PlayGlobalUISound((GlobalUISound)2, ((Component)GM.CurrentPlayerBody).transform.position); } else if (MG_ModLoader.SaveProfile(profileInput.text)) { SM.PlayGlobalUISound((GlobalUISound)0, ((Component)GM.CurrentPlayerBody).transform.position); MG_ModLoader.LoadProfiles(); PopulateProfiles(); UpdateUI(); } else { SM.PlayGlobalUISound((GlobalUISound)2, ((Component)GM.CurrentPlayerBody).transform.position); } } public void LoadProfile() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) if (profileInput.text == "") { SM.PlayGlobalUISound((GlobalUISound)2, ((Component)GM.CurrentPlayerBody).transform.position); return; } for (int i = 0; i < MG_ModLoader.profiles.Count; i++) { if (MG_ModLoader.profiles[i].name == profileInput.text) { Debug.Log((object)("Map Generator: Loading Profile - " + MG_ModLoader.profiles[i].name)); profile = (MG_Manager.profile = MG_ModLoader.profiles[i]); profile.seed = (MG_Manager.profile.seed = MG_ModLoader.profiles[i].seed); UpdateUI(); return; } } SM.PlayGlobalUISound((GlobalUISound)2, ((Component)GM.CurrentPlayerBody).transform.position); } public void PopulateThemes() { int num = 0; for (int i = 0; i < MG_ModLoader.mods.Count; i++) { if (MG_ModLoader.mods[i].hasTheme) { MG_Button component = Object.Instantiate<GameObject>(themeBtnPrefab, themeBtnPrefab.transform.parent).GetComponent<MG_Button>(); ((Component)component).gameObject.SetActive(true); component.index = num; component.text.text = MG_ModLoader.mods[i].package.themeName; component.modData = MG_ModLoader.mods[i]; themeButtons.Add(component); num++; } } } public void ToggleTheme(int i, bool isOn) { //IL_00ff: Unknown result type (might be due to invalid IL or missing references) MG_ModLoader.ModData modData = MG_ModLoader.mods[themeButtons[i].index]; if (isOn) { if (!profile.loadedThemes.Contains(modData.package.themeName)) { profile.loadedThemes.Add(modData.package.themeName); } } else if (profile.loadedThemes.Contains(modData.package.themeName)) { profile.loadedThemes.Remove(modData.package.themeName); } if ((Object)(object)themeMain == (Object)null) { themeTitle.text = modData.package.themeName; themeDescription.text = modData.package.themeDescription; themePreview.sprite = modData.package.themePreview; ((Graphic)themePreview).color = Color.white; themeMain = themeButtons[i]; } else if (profile.loadedThemes.Count == 0) { themeMain = null; } } public void SelectLandscape(string title) { if (!MG_Manager.instance.isClient) { profile.selectedLandscape = title; UpdateUI(); } } public void PopulateLandscapes() { for (int i = 0; i < MG_ModLoader.mods.Count; i++) { if (!MG_ModLoader.mods[i].hasLandscapes) { continue; } for (int j = 0; j < MG_ModLoader.mods[i].package.landscapes.Length; j++) { if (!((Object)(object)MG_ModLoader.mods[i].package.landscapes[j] == (Object)null)) { MG_Button component = Object.Instantiate<GameObject>(landscapeBtnPrefab, landscapeBtnPrefab.transform.parent).GetComponent<MG_Button>(); ((Component)component).gameObject.SetActive(true); component.text.text = MG_ModLoader.mods[i].package.landscapes[j].title; component.modData = MG_ModLoader.mods[i]; component.index = i; component.value = j; } } } } public void UpdateUI() { //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0165: Unknown result type (might be due to invalid IL or missing references) //IL_0184: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Unknown result type (might be due to invalid IL or missing references) //IL_01b7: Unknown result type (might be due to invalid IL or missing references) //IL_01db: Unknown result type (might be due to invalid IL or missing references) //IL_0208: Unknown result type (might be due to invalid IL or missing references) //IL_020e: Unknown result type (might be due to invalid IL or missing references) //IL_0232: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_04bc: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)GM.CurrentPlayerBody != (Object)null) { SM.PlayGlobalUISound((GlobalUISound)1, ((Component)GM.CurrentPlayerBody).transform.position); } seedText.text = MG_Manager.profile.seed.ToString(); mapSizeText.text = profile.mapSize * 2 + "m"; terrainText.text = profile.terrainProps.ToString(); ((Graphic)terrainText).color = Color.Lerp(Color.white, redText, Mathf.InverseLerp((float)propMin, (float)propLimit, (float)profile.terrainProps)); structureText.text = profile.structureCount.ToString(); ((Graphic)structureText).color = Color.Lerp(Color.white, redText, Mathf.InverseLerp((float)propMin, (float)propLimit, (float)profile.structureCount)); interiorPropsText.text = Mathf.FloorToInt(Mathf.Lerp(0f, 100f, profile.interiorPropDensity)) + "%"; ((Graphic)interiorPropsText).color = Color.Lerp(Color.white, redText, Mathf.InverseLerp(0f, 0.2f, profile.interiorPropDensity)); exteriorPropsText.text = profile.exteriorProps.ToString(); ((Graphic)exteriorPropsText).color = Color.Lerp(Color.white, redText, Mathf.InverseLerp((float)propMin, (float)propLimit, (float)profile.exteriorProps)); enviromentalText.text = profile.enviromentProps.ToString(); ((Graphic)enviromentalText).color = Color.Lerp(Color.white, redText, Mathf.InverseLerp((float)propMin, (float)propLimit, (float)profile.enviromentProps)); oneOfAKindText.text = (profile.oneOfAKind ? "Enabled" : "Disabled"); hubText.text = (profile.hub ? "Enabled" : "Disabled"); structureCityGridText.text = (profile.structureCityGrid ? "Enabled" : "Disabled"); ((Component)((Component)structureSpacingText).transform.parent).gameObject.SetActive(profile.structureCityGrid); structureSpacingText.text = profile.structureSpacing + "m"; if (Object.op_Implicit((Object)(object)structureSmoothText)) { structureSmoothText.text = (profile.structureSmooth ? "Enabled" : "Disabled"); } sectionsText.text = profile.sections.ToString(); if (Object.op_Implicit((Object)(object)extractionText)) { extractionText.text = (profile.extractionEdge ? "Enabled" : "Disabled"); } staticSRPointText.text = (profile.staticSRPoint ? "Enabled" : "Disabled"); if (Object.op_Implicit((Object)(object)SRLootText)) { SRLootText.text = profile.srLootSpawns.ToString(); } TerrainLandscape landscape = MG_ModLoader.GetLandscape(profile.selectedLandscape); if (Object.op_Implicit((Object)(object)landscape)) { landscapeTitle.text = landscape.title; landscapeDescription.text = landscape.description; landscapePreview.sprite = landscape.preview; } MG_Manager.profile = profile; for (int i = 0; i < themeButtons.Count; i++) { if (Object.op_Implicit((Object)(object)themeButtons[i])) { themeButtons[i].SetToggleButton(status: false); } } themeTitle.text = ""; themeDescription.text = ""; ((Graphic)themePreview).color = new Color(1f, 1f, 1f, 0f); themeMain = null; for (int j = 0; j < profile.loadedThemes.Count; j++) { for (int k = 0; k < themeButtons.Count; k++) { if (Object.op_Implicit((Object)(object)themeButtons[k]) && themeButtons[k].text.text == profile.loadedThemes[j]) { ToggleTheme(k, isOn: true); themeButtons[k].SetToggleButton(status: true); } } } if (MG_Manager.instance.isClient) { generateButton.SetActive(true); } else if (MapGeneratorPlugin.H3MP) { SendData(); generateButton.SetActive(true); } } public void AdjustVolume(float volume) { MG_Manager.instance.volumeMaster = Mathf.Clamp01(MG_Manager.instance.volumeMaster + volume); volumeText.text = Mathf.RoundToInt(MG_Manager.instance.volumeMaster * 100f) + "%"; } public void RandomSeed() { MG_Manager.profile.seed = Random.Range(0, 100); UpdateUI(); } public void AdjustSeed(int amount) { MG_Manager.profile.seed = Mathf.Clamp(MG_Manager.profile.seed + amount, 0, 100); UpdateUI(); } public void AdjustMapSize(int amount) { profile.mapSize = Mathf.Clamp(profile.mapSize += amount, 64, 1024); UpdateUI(); } public void AdjustTerrainCount(int amount) { profile.terrainProps = Mathf.Clamp(profile.terrainProps += amount, 0, maxProps); UpdateUI(); } public void AdjustEnviromentalCount(int amount) { profile.enviromentProps = Mathf.Clamp(profile.enviromentProps += amount, 0, maxProps); UpdateUI(); } public void AdjustStructureCount(int amount) { profile.structureCount = Mathf.Clamp(profile.structureCount += amount, 0, maxProps); UpdateUI(); } public void AdjustExteriorCount(int amount) { profile.exteriorProps = Mathf.Clamp(profile.exteriorProps += amount, 0, maxProps); UpdateUI(); } public void AdjustInteriorPropsPercentage(float amount) { profile.interiorPropDensity = Mathf.Clamp01(profile.interiorPropDensity += amount); UpdateUI(); } public void AdjustOneOfAKindCount() { profile.oneOfAKind = !profile.oneOfAKind; UpdateUI(); } public void ToggleHub() { profile.hub = !profile.hub; UpdateUI(); } public void ToggleCityGrid() { profile.structureCityGrid = !profile.structureCityGrid; UpdateUI(); } public void ToggleStructureSmooth() { profile.structureSmooth = !profile.structureSmooth; UpdateUI(); } public void AdjustCitySpacingCount(int amount) { profile.structureSpacing = Mathf.Clamp(profile.structureSpacing += amount, 0, 2048); UpdateUI(); } public void ToggleExtraction() { profile.extractionEdge = !profile.extractionEdge; UpdateUI(); } public void AdjustSectionsCount(int amount) { int num = profile.sections + amount; if (num < 2) { num = 9; } else if (num > 9) { num = 2; } profile.sections = num; sectionsText.text = profile.sections.ToString(); } public void ToggleSupplyRaidStaticSupply() { profile.staticSRPoint = !profile.staticSRPoint; staticSRPointText.text = (profile.staticSRPoint ? "Enabled" : "Disabled"); } public void AdjustSupplyRaidLoot(int amount) { profile.srLootSpawns = Mathf.Clamp(profile.srLootSpawns + amount, 0, 128); SRLootText.text = profile.srLootSpawns.ToString(); } public void RefreshClient() { if (MapGeneratorPlugin.H3MP) { RequestData(); } } public static void SetClientEnable(bool set) { for (int i = 0; i < instance.enableClient.Length; i++) { if ((Object)(object)instance.enableClient[i] != (Object)null) { instance.enableClient[i].SetActive(set); } } } public static void SetClientDisable(bool set) { for (int i = 0; i < instance.disableClient.Length; i++) { if ((Object)(object)instance.disableClient[i] != (Object)null) { instance.disableClient[i].SetActive(set); } } } public void SendData() { MapGen_Networking.instance.Sync_Send(); } public void RequestData() { MapGen_Networking.instance.RequestSync_Send(); } } public class MG_ModLoader : MonoBehaviour { [Serializable] public class ModData { public string name; public string directory; public bool hasLandscapes = false; public bool hasTheme = false; public AssetBundle bundle; public MG_Package package; } public static MG_ModLoader instance; public static bool modsLoaded = false; public List<string> modDirectories = new List<string>(); public static List<ModData> mods = new List<ModData>(); public static List<GenerationProfile> profiles = new List<GenerationProfile>(); private void Awake() { instance = this; } private void Start() { ((MonoBehaviour)this).StartCoroutine(LoadModPackages()); } public IEnumerator LoadModPackages() { Debug.Log((object)"Map Generator: Loading Mod Packages"); modDirectories = Directory.GetFiles(Paths.PluginPath, "*.mapgen", SearchOption.AllDirectories).ToList(); for (int i = 0; i < modDirectories.Count; i++) { bool continueOut = false; for (int z = 0; z < mods.Count; z++) { if (mods[z].directory == modDirectories[i]) { continueOut = true; break; } } if (continueOut) { continue; } Debug.Log((object)("Map Generator: Loading - " + modDirectories[i])); ModData newMod = new ModData { directory = modDirectories[i], name = Path.GetFileName(modDirectories[i]) }; AssetBundleCreateRequest asyncBundleRequest = AssetBundle.LoadFromFileAsync(newMod.directory); yield return asyncBundleRequest; AssetBundle localAssetBundle = asyncBundleRequest.assetBundle; if ((Object)(object)localAssetBundle == (Object)null) { Debug.LogError((object)("Failed to load AssetBundle - " + modDirectories[i])); continue; } newMod.bundle = localAssetBundle; mods.Add(newMod); AssetBundleRequest assetRequest = localAssetBundle.LoadAssetWithSubAssetsAsync<MG_Package>("Package"); yield return assetRequest; if (assetRequest == null) { Debug.LogError((object)("Map Generator - Missing Package " + modDirectories[i])); continue; } newMod.package = assetRequest.asset as MG_Package; if (newMod.package.themeName != "") { newMod.hasTheme = true; } if (newMod.package.landscapes.Length != 0) { newMod.hasLandscapes = true; } } LoadProfiles(); MG_Menu.instance.PopulateProfiles(); yield return null; modsLoaded = true; } public static bool SaveProfile(string saveName) { //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Unknown result type (might be due to invalid IL or missing references) if (MG_Manager.profile == null) { return false; } MG_Manager.profile.name = CleanFileName(saveName); if (MG_Manager.profile.name == "Profile") { return false; } bool flag = false; string text = Paths.PluginPath + "\\Packer-Packers_MapGenerator-Profiles\\"; string text2 = text + saveName + ".mappro"; try { if (!Directory.Exists(text)) { Directory.CreateDirectory(text); } } catch (Exception ex) { SM.PlayGlobalUISound((GlobalUISound)2, ((Component)GM.CurrentPlayerBody).transform.position); Debug.Log((object)("Map Generator: Failed Saving Profile - " + ex.Message)); return false; } try { if (!File.Exists(text2)) { FileStream fileStream = File.Create(text2); fileStream.Close(); } Debug.Log((object)("Map Generator: Writing to " + text2)); using (StreamWriter streamWriter = new StreamWriter(text2, append: false)) { string value = JsonUtility.ToJson((object)MG_Manager.profile, true); streamWriter.Write(value); streamWriter.Close(); } flag = true; } catch (Exception ex2) { SM.PlayGlobalUISound((GlobalUISound)2, ((Component)GM.CurrentPlayerBody).transform.position); Debug.LogError((object)("Map Generator: Failed Saving Profile - " + ex2.Message)); flag = false; } return flag; } private static string CleanFileName(string fileName) { return Path.GetInvalidFileNameChars().Aggregate(fileName, (string current, char c) => current.Replace(c.ToString(), string.Empty)); } public static List<GenerationProfile> LoadProfiles() { //IL_00b1: Unknown result type (might be due to invalid IL or missing references) profiles.Clear(); List<string> list = Directory.GetFiles(Paths.PluginPath, "*.mappro", SearchOption.AllDirectories).ToList(); if (list.Count == 0) { Debug.LogError((object)"Map Generator: No profiles were found!"); return null; } for (int i = 0; i < list.Count; i++) { try { using StreamReader streamReader = new StreamReader(list[i]); string text = streamReader.ReadToEnd(); GenerationProfile generationProfile = JsonUtility.FromJson<GenerationProfile>(text); profiles.Add(generationProfile); Debug.Log((object)("Map Generator: Loaded External Profile - " + generationProfile.name)); } catch (Exception ex) { SM.PlayGlobalUISound((GlobalUISound)2, ((Component)GM.CurrentPlayerBody).transform.position); Debug.Log((object)ex.Message); return null; } } return profiles; } public IEnumerator LoadThemes(string[] loadThemes) { int mainTexture = 0; int setIndex = 0; for (int x = 0; x < loadThemes.Length; x++) { for (int i = 0; i < mods.Count; i++) { if (mods[i] == null || (Object)(object)mods[i].package == (Object)null || loadThemes[x] == "" || !(mods[i].package.themeName == loadThemes[x])) { continue; } MG_Manager.instance.hubs.AddRange(mods[i].package.hubs); MG_Manager.instance.interiorProps.AddRange(mods[i].package.interiorProps); MG_Manager.instance.exteriorProps.AddRange(mods[i].package.exteriorProps); MG_Manager.instance.enviromental.AddRange(mods[i].package.enviromental); MG_Manager.instance.terrain.AddRange(mods[i].package.terrain); MG_Manager.instance.structures.AddRange(mods[i].package.structures); MG_Manager.instance.oneOfAKind.AddRange(mods[i].package.oneOfAKind); if ((Object)(object)MG_Manager.instance.skybox == (Object)null && (Object)(object)mods[i].package.skybox != (Object)null) { MG_Manager.instance.skybox = Object.Instantiate<GameObject>(mods[i].package.skybox); } if ((Object)(object)MG_Manager.instance.backgroundSource.clip == (Object)null && (Object)(object)mods[i].package.backgroundAudio != (Object)null) { MG_Manager.instance.volumeInside = mods[i].package.audioIndoorVolume; MG_Manager.instance.volumeOutside = mods[i].package.audioOutdoorVolume; MG_Manager.instance.backgroundSource.loop = true; MG_Manager.instance.backgroundSource.volume = 0f; MG_Manager.instance.backgroundSource.clip = mods[i].package.backgroundAudio; MG_Manager.instance.backgroundSource.Play(); } if (mainTexture == x) { if (mods[i].package.AtlasMatDef != MG_Package.MatDefEnum._Air) { MG_Manager.instance.atlasMatDef = mods[i].package.AtlasMatDef; } if ((Object)(object)mods[i].package.primaryTexture != (Object)null) { setIndex = i; TerrainManager.instance.landscapeMaterial.SetTexture("_Splat0", mods[i].package.primaryTexture); TerrainManager.instance.landscapeMaterial.SetTextureScale("_Splat0", Vector2.one * mods[i].package.primaryScale); if ((Object)(object)mods[i].package.primaryNormal != (Object)null) { TerrainManager.instance.landscapeMaterial.SetTexture("_Normal0", mods[i].package.primaryNormal); } if ((Object)(object)mods[i].package.secondaryTexture != (Object)null) { TerrainManager.instance.landscapeMaterial.SetTexture("_Splat1", mods[i].package.secondaryTexture); } else { TerrainManager.instance.landscapeMaterial.SetTexture("_Splat1", mods[i].package.primaryTexture); } TerrainManager.instance.landscapeMaterial.SetTextureScale("_Splat1", Vector2.one * mods[i].package.secondaryScale); if ((Object)(object)mods[i].package.secondaryNormal != (Object)null) { TerrainManager.instance.landscapeMaterial.SetTexture("_Normal1", mods[i].package.secondaryNormal); } if ((Object)(object)mods[i].package.tertiaryTexture != (Object)null) { TerrainManager.instance.landscapeMaterial.SetTexture("_Splat2", mods[i].package.tertiaryTexture); } else { TerrainManager.instance.landscapeMaterial.SetTexture("_Splat2", mods[i].package.primaryTexture); } TerrainManager.instance.landscapeMaterial.SetTextureScale("_Splat2", Vector2.one * mods[i].package.tertiaryScale); if ((Object)(object)mods[i].package.tertiaryNormal != (Object)null) { TerrainManager.instance.landscapeMaterial.SetTexture("_Normal2", mods[i].package.tertiaryNormal); } } else { mainTexture++; } } yield return null; break; } } for (int j = 0; j < mods.Count; j++) { Debug.Log((object)mods[j].name); if (setIndex >= mods.Count || !((Object)(object)mods[setIndex].package.primaryTexture != (Object)null) || mods[setIndex].package.terrainMaterials == null) { continue; } for (int y = 0; y < mods[j].package.terrainMaterials.Length; y++) { Debug.Log((object)(mods[j].name + "Tex " + y)); mods[j].package.terrainMaterials[y].SetTexture("_MainTex", mods[setIndex].package.primaryTexture); mods[j].package.terrainMaterials[y].SetTexture("_Splat0", mods[setIndex].package.primaryTexture); mods[j].package.terrainMaterials[y].SetTextureScale("_Splat0", Vec
Packers_MapGenerator.dll
Decompiled 5 months ago
The result has been truncated due to the large size, download it to view full contents!
using System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using System.Text; using System.Xml; using System.Xml.Serialization; using Atlas; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEditor; using UnityEngine; using UnityEngine.Profiling; using UnityEngine.Rendering; using UnityEngine.UI; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] namespace Packer.Packers_MapGenerator; [BepInPlugin("Packer.Packers_MapGenerator", "Packers_MapGenerator", "1.0.9")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("nrgill28.Atlas", "1.0.1")] public class Packers_MapGeneratorPlugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Packer.Packers_MapGenerator"); AtlasPlugin.RegisterScene(Path.Combine(BasePath, "packers_mapgenerator")); } } public class TOD_Animation : MonoBehaviour { [Tooltip("How much to move the clouds when the camera moves.")] [TOD_Min(0f)] public float CameraMovement = 1f; [Tooltip("Wind direction in degrees.")] [TOD_Range(0f, 360f)] public float WindDegrees = 0f; [Tooltip("Speed of the wind that is acting on the clouds.")] [TOD_Min(0f)] public float WindSpeed = 1f; private TOD_Sky sky; public Vector3 CloudUV { get; set; } public Vector3 OffsetUV { get { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) Vector3 val = ((Component)this).transform.position * (CameraMovement * 0.0001f); Quaternion rotation = ((Component)this).transform.rotation; Quaternion val2 = Quaternion.Euler(0f, 0f - ((Quaternion)(ref rotation)).eulerAngles.y, 0f); return val2 * val; } } protected void Start() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) sky = ((Component)this).GetComponent<TOD_Sky>(); CloudUV = new Vector3(Random.value, Random.value, Random.value); } protected void Update() { //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) float num = Mathf.Sin((float)Math.PI / 180f * WindDegrees); float num2 = Mathf.Cos((float)Math.PI / 180f * WindDegrees); float num3 = 0.001f * Time.deltaTime; float num4 = WindSpeed * num3; float x = CloudUV.x; float y = CloudUV.y; float z = CloudUV.z; y += num3 * 0.1f; x -= num4 * num; z -= num4 * num2; x -= Mathf.Floor(x); y -= Mathf.Floor(y); z -= Mathf.Floor(z); CloudUV = new Vector3(x, y, z); sky.Components.BillboardTransform.localRotation = Quaternion.Euler(0f, y * 360f, 0f); } } [AttributeUsage(AttributeTargets.Field, Inherited = true, AllowMultiple = false)] public class TOD_MinAttribute : PropertyAttribute { public float min; public TOD_MinAttribute(float min) { this.min = min; } } [AttributeUsage(AttributeTargets.Field, Inherited = true, AllowMultiple = false)] public class TOD_MaxAttribute : PropertyAttribute { public float max; public TOD_MaxAttribute(float max) { this.max = max; } } [AttributeUsage(AttributeTargets.Field, Inherited = true, AllowMultiple = false)] public class TOD_RangeAttribute : PropertyAttribute { public float min; public float max; public TOD_RangeAttribute(float min, float max) { this.min = min; this.max = max; } } public class TOD_Billboard : MonoBehaviour { public float Altitude = 0f; public float Azimuth = 0f; public float Distance = 1f; public float Size = 1f; private T GetComponentInParents<T>() where T : Component { Transform val = ((Component)this).transform; T component = ((Component)val).GetComponent<T>(); while ((Object)(object)component == (Object)null && (Object)(object)val.parent != (Object)null) { val = val.parent; component = ((Component)val).GetComponent<T>(); } return component; } protected void OnValidate() { //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) TOD_Sky componentInParents = GetComponentInParents<TOD_Sky>(); if (!((Object)(object)componentInParents == (Object)null)) { float theta = (90f - Altitude) * ((float)Math.PI / 180f); float phi = Azimuth * ((float)Math.PI / 180f); Vector3 val = componentInParents.OrbitalToUnity(Distance, theta, phi); if (((Component)this).transform.localPosition != val) { ((Component)this).transform.localPosition = val; } float num = 2f * Mathf.Tan((float)Math.PI / 90f * Size); Vector3 val2 = default(Vector3); ((Vector3)(ref val2))..ctor(num, num, num); if (((Component)this).transform.localScale != val2) { ((Component)this).transform.localScale = val2; } ((Component)this).transform.LookAt(((Component)componentInParents).transform.position, Vector3.up); } } } [ExecuteInEditMode] [RequireComponent(typeof(Camera))] [AddComponentMenu("Time of Day/Camera Main Script")] public class TOD_Camera : MonoBehaviour { public TOD_Sky sky; public bool DomePosToCamera = true; public Vector3 DomePosOffset = Vector3.zero; public bool DomeScaleToFarClip = true; public float DomeScaleFactor = 0.95f; private Camera cameraComponent = null; private Transform cameraTransform = null; public bool HDR => Object.op_Implicit((Object)(object)cameraComponent) && cameraComponent.allowHDR; public float NearClipPlane => (!Object.op_Implicit((Object)(object)cameraComponent)) ? 0.1f : cameraComponent.nearClipPlane; public float FarClipPlane => (!Object.op_Implicit((Object)(object)cameraComponent)) ? 1000f : cameraComponent.farClipPlane; public Color BackgroundColor => (!Object.op_Implicit((Object)(object)cameraComponent)) ? Color.black : cameraComponent.backgroundColor; protected void OnValidate() { DomeScaleFactor = Mathf.Clamp(DomeScaleFactor, 0.01f, 1f); } protected void OnEnable() { cameraComponent = ((Component)this).GetComponent<Camera>(); cameraTransform = ((Component)this).GetComponent<Transform>(); if (!Object.op_Implicit((Object)(object)sky)) { sky = FindSky(fallback: true); } } protected void Update() { //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Invalid comparison between Unknown and I4 //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)sky)) { sky = FindSky(); } if (Object.op_Implicit((Object)(object)sky) && sky.Initialized) { sky.Components.Camera = this; if ((int)cameraComponent.clearFlags != 2) { cameraComponent.clearFlags = (CameraClearFlags)2; } if (cameraComponent.backgroundColor != Color.clear) { cameraComponent.backgroundColor = Color.clear; } if ((Object)(object)RenderSettings.skybox != (Object)(object)sky.Resources.NewSkybox) { RenderSettings.skybox = sky.Resources.NewSkybox; DynamicGI.UpdateEnvironment(); } } } protected void OnPreCull() { if (!Object.op_Implicit((Object)(object)sky)) { sky = FindSky(); } if (Object.op_Implicit((Object)(object)sky) && sky.Initialized) { if (DomeScaleToFarClip) { DoDomeScaleToFarClip(); } if (DomePosToCamera) { DoDomePosToCamera(); } } } private TOD_Sky FindSky(bool fallback = false) { if (Object.op_Implicit((Object)(object)TOD_Sky.Instance)) { return TOD_Sky.Instance; } if (fallback) { return Object.FindObjectOfType(typeof(TOD_Sky)) as TOD_Sky; } return null; } public void DoDomeScaleToFarClip() { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) float num = DomeScaleFactor * cameraComponent.farClipPlane; Vector3 val = default(Vector3); ((Vector3)(ref val))..ctor(num, num, num); if (sky.Components.DomeTransform.localScale != val) { sky.Components.DomeTransform.localScale = val; } } public void DoDomePosToCamera() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) Vector3 val = cameraTransform.position + cameraTransform.rotation * DomePosOffset; if (sky.Components.DomeTransform.position != val) { sky.Components.DomeTransform.position = val; } } } [ExecuteInEditMode] public class TOD_Components : MonoBehaviour { public GameObject Space = null; public GameObject Stars = null; public GameObject Sun = null; public GameObject Moon = null; public GameObject Atmosphere = null; public GameObject Clear = null; public GameObject Clouds = null; public GameObject Billboards = null; public GameObject Light = null; public Transform DomeTransform { get; set; } public Transform SpaceTransform { get; set; } public Transform StarTransform { get; set; } public Transform SunTransform { get; set; } public Transform MoonTransform { get; set; } public Transform AtmosphereTransform { get; set; } public Transform ClearTransform { get; set; } public Transform CloudTransform { get; set; } public Transform BillboardTransform { get; set; } public Transform LightTransform { get; set; } public Renderer SpaceRenderer { get; set; } public Renderer StarRenderer { get; set; } public Renderer SunRenderer { get; set; } public Renderer MoonRenderer { get; set; } public Renderer AtmosphereRenderer { get; set; } public Renderer ClearRenderer { get; set; } public Renderer CloudRenderer { get; set; } public Renderer[] BillboardRenderers { get; set; } public MeshFilter SpaceMeshFilter { get; set; } public MeshFilter StarMeshFilter { get; set; } public MeshFilter SunMeshFilter { get; set; } public MeshFilter MoonMeshFilter { get; set; } public MeshFilter AtmosphereMeshFilter { get; set; } public MeshFilter ClearMeshFilter { get; set; } public MeshFilter CloudMeshFilter { get; set; } public MeshFilter[] BillboardMeshFilters { get; set; } public Material SpaceMaterial { get; set; } public Material StarMaterial { get; set; } public Material SunMaterial { get; set; } public Material MoonMaterial { get; set; } public Material AtmosphereMaterial { get; set; } public Material ClearMaterial { get; set; } public Material CloudMaterial { get; set; } public Material[] BillboardMaterials { get; set; } public Light LightSource { get; set; } public TOD_Sky Sky { get; set; } public TOD_Animation Animation { get; set; } public TOD_Time Time { get; set; } public TOD_Camera Camera { get; set; } public TOD_Rays Rays { get; set; } public TOD_Scattering Scattering { get; set; } public TOD_Shadows Shadows { get; set; } public void Initialize() { DomeTransform = ((Component)this).GetComponent<Transform>(); Sky = ((Component)this).GetComponent<TOD_Sky>(); Animation = ((Component)this).GetComponent<TOD_Animation>(); Time = ((Component)this).GetComponent<TOD_Time>(); if (Object.op_Implicit((Object)(object)Space)) { SpaceTransform = Space.GetComponent<Transform>(); SpaceRenderer = Space.GetComponent<Renderer>(); SpaceMeshFilter = Space.GetComponent<MeshFilter>(); SpaceMaterial = SpaceRenderer.sharedMaterial; } if (Object.op_Implicit((Object)(object)Stars)) { StarTransform = Stars.GetComponent<Transform>(); StarRenderer = Stars.GetComponent<Renderer>(); StarMeshFilter = Stars.GetComponent<MeshFilter>(); StarMaterial = StarRenderer.sharedMaterial; } if (Object.op_Implicit((Object)(object)Sun)) { SunTransform = Sun.GetComponent<Transform>(); SunRenderer = Sun.GetComponent<Renderer>(); SunMeshFilter = Sun.GetComponent<MeshFilter>(); SunMaterial = SunRenderer.sharedMaterial; } if (Object.op_Implicit((Object)(object)Moon)) { MoonTransform = Moon.GetComponent<Transform>(); MoonRenderer = Moon.GetComponent<Renderer>(); MoonMeshFilter = Moon.GetComponent<MeshFilter>(); MoonMaterial = MoonRenderer.sharedMaterial; } if (Object.op_Implicit((Object)(object)Atmosphere)) { AtmosphereTransform = Atmosphere.GetComponent<Transform>(); AtmosphereRenderer = Atmosphere.GetComponent<Renderer>(); AtmosphereMeshFilter = Atmosphere.GetComponent<MeshFilter>(); AtmosphereMaterial = AtmosphereRenderer.sharedMaterial; } if (Object.op_Implicit((Object)(object)Clear)) { ClearTransform = Clear.GetComponent<Transform>(); ClearRenderer = Clear.GetComponent<Renderer>(); ClearMeshFilter = Clear.GetComponent<MeshFilter>(); ClearMaterial = ClearRenderer.sharedMaterial; } if (Object.op_Implicit((Object)(object)Clouds)) { CloudTransform = Clouds.GetComponent<Transform>(); CloudRenderer = Clouds.GetComponent<Renderer>(); CloudMeshFilter = Clouds.GetComponent<MeshFilter>(); CloudMaterial = CloudRenderer.sharedMaterial; } if (Object.op_Implicit((Object)(object)Billboards)) { BillboardTransform = Billboards.GetComponent<Transform>(); BillboardRenderers = Billboards.GetComponentsInChildren<Renderer>(); BillboardMeshFilters = Billboards.GetComponentsInChildren<MeshFilter>(); BillboardMaterials = (Material[])(object)new Material[BillboardRenderers.Length]; for (int i = 0; i < BillboardRenderers.Length; i++) { BillboardMaterials[i] = BillboardRenderers[i].sharedMaterial; } } if (Object.op_Implicit((Object)(object)Light)) { LightTransform = Light.GetComponent<Transform>(); LightSource = Light.GetComponent<Light>(); } } } public enum TOD_MoonPositionType { OppositeToSun, Realistic } public enum TOD_StarsPositionType { Static, Rotating } public enum TOD_FogType { None, Atmosphere, Directional, Gradient } public enum TOD_AmbientType { None, Color, Gradient, Spherical } public enum TOD_ReflectionType { None, Cubemap } public enum TOD_ColorSpaceType { Auto, Linear, Gamma } public enum TOD_ColorRangeType { Auto, HDR, LDR } public enum TOD_ColorOutputType { Raw, Dithered } public enum TOD_CloudQualityType { Low, Medium, High } public enum TOD_MeshQualityType { Low, Medium, High } public enum TOD_StarQualityType { Low, Medium, High } public enum TOD_SkyQualityType { PerVertex, PerPixel } [ExecuteInEditMode] [RequireComponent(typeof(Camera))] public abstract class TOD_ImageEffect : MonoBehaviour { public enum ResolutionType { Low, Normal, High } public TOD_Sky sky = null; protected Camera cam = null; private static Vector3[] frustumCornersArray = (Vector3[])(object)new Vector3[4]; protected Material CreateMaterial(Shader shader) { //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Expected O, but got Unknown if (!Object.op_Implicit((Object)(object)shader)) { Debug.Log((object)("Missing shader in " + ((object)this).ToString())); ((Behaviour)this).enabled = false; return null; } if (!shader.isSupported) { Debug.LogError((object)("The shader " + ((object)shader).ToString() + " on effect " + ((object)this).ToString() + " is not supported on this platform!")); ((Behaviour)this).enabled = false; return null; } Material val = new Material(shader); ((Object)val).hideFlags = (HideFlags)52; return val; } private TOD_Sky FindSky(bool fallback = false) { if (Object.op_Implicit((Object)(object)TOD_Sky.Instance)) { return TOD_Sky.Instance; } if (fallback) { return Object.FindObjectOfType(typeof(TOD_Sky)) as TOD_Sky; } return null; } protected void Awake() { if (!Object.op_Implicit((Object)(object)cam)) { cam = ((Component)this).GetComponent<Camera>(); } if (!Object.op_Implicit((Object)(object)sky)) { sky = FindSky(fallback: true); } } protected bool CheckSupport(bool needDepth = false, bool needHdr = false) { //IL_012d: Unknown result type (might be due to invalid IL or missing references) //IL_0133: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)cam)) { cam = ((Component)this).GetComponent<Camera>(); } if (!Object.op_Implicit((Object)(object)cam)) { return false; } if (!Object.op_Implicit((Object)(object)sky)) { sky = FindSky(); } if (!Object.op_Implicit((Object)(object)sky) || !sky.Initialized) { return false; } if (!SystemInfo.supportsImageEffects) { Debug.LogWarning((object)("The image effect " + ((object)this).ToString() + " has been disabled as it's not supported on the current platform.")); ((Behaviour)this).enabled = false; return false; } if (needDepth && !SystemInfo.SupportsRenderTextureFormat((RenderTextureFormat)1)) { Debug.LogWarning((object)("The image effect " + ((object)this).ToString() + " has been disabled as it requires a depth texture.")); ((Behaviour)this).enabled = false; return false; } if (needHdr && !SystemInfo.SupportsRenderTextureFormat((RenderTextureFormat)2)) { Debug.LogWarning((object)("The image effect " + ((object)this).ToString() + " has been disabled as it requires HDR.")); ((Behaviour)this).enabled = false; return false; } if (needDepth) { Camera obj = cam; obj.depthTextureMode = (DepthTextureMode)(obj.depthTextureMode | 1); } if (needHdr) { cam.allowHDR = true; } return true; } protected void DrawBorder(RenderTexture dest, Material material) { RenderTexture.active = dest; bool flag = true; GL.PushMatrix(); GL.LoadOrtho(); for (int i = 0; i < material.passCount; i++) { material.SetPass(i); float num; float num2; if (flag) { num = 1f; num2 = 0f; } else { num = 0f; num2 = 1f; } float num3 = 0f; float num4 = 1f / ((float)((Texture)dest).width * 1f); float num5 = 0f; float num6 = 1f; GL.Begin(7); GL.TexCoord2(0f, num); GL.Vertex3(num3, num5, 0.1f); GL.TexCoord2(1f, num); GL.Vertex3(num4, num5, 0.1f); GL.TexCoord2(1f, num2); GL.Vertex3(num4, num6, 0.1f); GL.TexCoord2(0f, num2); GL.Vertex3(num3, num6, 0.1f); num3 = 1f - 1f / ((float)((Texture)dest).width * 1f); num4 = 1f; num5 = 0f; num6 = 1f; GL.TexCoord2(0f, num); GL.Vertex3(num3, num5, 0.1f); GL.TexCoord2(1f, num); GL.Vertex3(num4, num5, 0.1f); GL.TexCoord2(1f, num2); GL.Vertex3(num4, num6, 0.1f); GL.TexCoord2(0f, num2); GL.Vertex3(num3, num6, 0.1f); num3 = 0f; num4 = 1f; num5 = 0f; num6 = 1f / ((float)((Texture)dest).height * 1f); GL.TexCoord2(0f, num); GL.Vertex3(num3, num5, 0.1f); GL.TexCoord2(1f, num); GL.Vertex3(num4, num5, 0.1f); GL.TexCoord2(1f, num2); GL.Vertex3(num4, num6, 0.1f); GL.TexCoord2(0f, num2); GL.Vertex3(num3, num6, 0.1f); num3 = 0f; num4 = 1f; num5 = 1f - 1f / ((float)((Texture)dest).height * 1f); num6 = 1f; GL.TexCoord2(0f, num); GL.Vertex3(num3, num5, 0.1f); GL.TexCoord2(1f, num); GL.Vertex3(num4, num5, 0.1f); GL.TexCoord2(1f, num2); GL.Vertex3(num4, num6, 0.1f); GL.TexCoord2(0f, num2); GL.Vertex3(num3, num6, 0.1f); GL.End(); } GL.PopMatrix(); } protected Matrix4x4 FrustumCorners() { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) cam.CalculateFrustumCorners(new Rect(0f, 0f, 1f, 1f), cam.farClipPlane, cam.stereoActiveEye, frustumCornersArray); Vector3 val = ((Component)cam).transform.TransformVector(frustumCornersArray[0]); Vector3 val2 = ((Component)cam).transform.TransformVector(frustumCornersArray[1]); Vector3 val3 = ((Component)cam).transform.TransformVector(frustumCornersArray[2]); Vector3 val4 = ((Component)cam).transform.TransformVector(frustumCornersArray[3]); Matrix4x4 identity = Matrix4x4.identity; ((Matrix4x4)(ref identity)).SetRow(0, Vector4.op_Implicit(val)); ((Matrix4x4)(ref identity)).SetRow(1, Vector4.op_Implicit(val4)); ((Matrix4x4)(ref identity)).SetRow(2, Vector4.op_Implicit(val2)); ((Matrix4x4)(ref identity)).SetRow(3, Vector4.op_Implicit(val3)); return identity; } protected RenderTexture GetSkyMask(RenderTexture source, Material skyMaskMaterial, Material screenClearMaterial, ResolutionType resolution, Vector3 lightPos, int blurIterations, float blurRadius, float maxRadius) { //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Invalid comparison between Unknown and I4 //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_01a6: Unknown result type (might be due to invalid IL or missing references) //IL_01fe: Unknown result type (might be due to invalid IL or missing references) int num; int num2; int num3; switch (resolution) { case ResolutionType.High: num = ((Texture)source).width; num2 = ((Texture)source).height; num3 = 0; break; case ResolutionType.Normal: num = ((Texture)source).width / 2; num2 = ((Texture)source).height / 2; num3 = 0; break; default: num = ((Texture)source).width / 4; num2 = ((Texture)source).height / 4; num3 = 0; break; } RenderTexture temporary = RenderTexture.GetTemporary(num, num2, num3); RenderTexture val = null; skyMaskMaterial.SetVector("_BlurRadius4", new Vector4(1f, 1f, 0f, 0f) * blurRadius); skyMaskMaterial.SetVector("_LightPosition", new Vector4(lightPos.x, lightPos.y, lightPos.z, maxRadius)); if ((cam.depthTextureMode & 1) != 0) { Graphics.Blit((Texture)(object)source, temporary, skyMaskMaterial, 1); } else { Graphics.Blit((Texture)(object)source, temporary, skyMaskMaterial, 2); } if ((int)cam.stereoActiveEye == 2) { DrawBorder(temporary, screenClearMaterial); } float num4 = blurRadius * 0.0013020834f; skyMaskMaterial.SetVector("_BlurRadius4", new Vector4(num4, num4, 0f, 0f)); skyMaskMaterial.SetVector("_LightPosition", new Vector4(lightPos.x, lightPos.y, lightPos.z, maxRadius)); for (int i = 0; i < blurIterations; i++) { val = RenderTexture.GetTemporary(num, num2, num3); Graphics.Blit((Texture)(object)temporary, val, skyMaskMaterial, 0); RenderTexture.ReleaseTemporary(temporary); num4 = blurRadius * (((float)i * 2f + 1f) * 6f) / 768f; skyMaskMaterial.SetVector("_BlurRadius4", new Vector4(num4, num4, 0f, 0f)); temporary = RenderTexture.GetTemporary(num, num2, num3); Graphics.Blit((Texture)(object)val, temporary, skyMaskMaterial, 0); RenderTexture.ReleaseTemporary(val); num4 = blurRadius * (((float)i * 2f + 2f) * 6f) / 768f; skyMaskMaterial.SetVector("_BlurRadius4", new Vector4(num4, num4, 0f, 0f)); } return temporary; } } [Serializable] public class TOD_Parameters { public TOD_CycleParameters Cycle; public TOD_WorldParameters World; public TOD_AtmosphereParameters Atmosphere; public TOD_DayParameters Day; public TOD_NightParameters Night; public TOD_SunParameters Sun; public TOD_MoonParameters Moon; public TOD_LightParameters Light; public TOD_StarParameters Stars; public TOD_CloudParameters Clouds; public TOD_FogParameters Fog; public TOD_AmbientParameters Ambient; public TOD_ReflectionParameters Reflection; public TOD_Parameters() { } public TOD_Parameters(TOD_Sky sky) { Cycle = sky.Cycle; World = sky.World; Atmosphere = sky.Atmosphere; Day = sky.Day; Night = sky.Night; Sun = sky.Sun; Moon = sky.Moon; Light = sky.Light; Stars = sky.Stars; Clouds = sky.Clouds; Fog = sky.Fog; Ambient = sky.Ambient; Reflection = sky.Reflection; } public void ToSky(TOD_Sky sky) { sky.Cycle = Cycle; sky.World = World; sky.Atmosphere = Atmosphere; sky.Day = Day; sky.Night = Night; sky.Sun = Sun; sky.Moon = Moon; sky.Light = Light; sky.Stars = Stars; sky.Clouds = Clouds; sky.Fog = Fog; sky.Ambient = Ambient; sky.Reflection = Reflection; } } [Serializable] public class TOD_CycleParameters { [Tooltip("Current hour of the day.")] public float Hour = 12f; [Tooltip("Current day of the month.")] public int Day = 15; [Tooltip("Current month of the year.")] public int Month = 6; [Tooltip("Current year.")] [TOD_Range(1f, 9999f)] public int Year = 2000; public DateTime DateTime { get { DateTime result = new DateTime(0L, DateTimeKind.Utc); if (Year > 0) { result = result.AddYears(Year - 1); } if (Month > 0) { result = result.AddMonths(Month - 1); } if (Day > 0) { result = result.AddDays(Day - 1); } if (Hour > 0f) { result = result.AddHours(Hour); } return result; } set { Year = value.Year; Month = value.Month; Day = value.Day; Hour = (float)value.Hour + (float)value.Minute / 60f + (float)value.Second / 3600f + (float)value.Millisecond / 3600000f; } } public long Ticks { get { return DateTime.Ticks; } set { DateTime = new DateTime(value, DateTimeKind.Utc); } } } [Serializable] public class TOD_WorldParameters { [Tooltip("Latitude of the current location in degrees.")] [Range(-90f, 90f)] public float Latitude = 0f; [Tooltip("Longitude of the current location in degrees.")] [Range(-180f, 180f)] public float Longitude = 0f; [Tooltip("UTC/GMT time zone of the current location in hours.")] [Range(-14f, 14f)] public float UTC = 0f; } [Serializable] public class TOD_AtmosphereParameters { [Tooltip("Intensity of the atmospheric Rayleigh scattering.")] [TOD_Min(0f)] public float RayleighMultiplier = 1f; [Tooltip("Intensity of the atmospheric Mie scattering.")] [TOD_Min(0f)] public float MieMultiplier = 1f; [Tooltip("Overall brightness of the atmosphere.")] [TOD_Min(0f)] public float Brightness = 1.5f; [Tooltip("Overall contrast of the atmosphere.")] [TOD_Min(0f)] public float Contrast = 1.5f; [Tooltip("Directionality factor that determines the size of the glow around the sun.")] [TOD_Range(0f, 1f)] public float Directionality = 0.7f; [Tooltip("Density of the fog covering the sky.")] [TOD_Range(0f, 1f)] public float Fogginess = 0f; } [Serializable] public class TOD_DayParameters { [Tooltip("Color of the sun spot.\nLeft value: Sun at zenith.\nRight value: Sun at horizon.")] public Gradient SunColor = null; [Tooltip("Color of the light that hits the ground.\nLeft value: Sun at zenith.\nRight value: Sun at horizon.")] public Gradient LightColor = null; [Tooltip("Color of the god rays.\nLeft value: Sun at zenith.\nRight value: Sun at horizon.")] public Gradient RayColor = null; [Tooltip("Color of the light that hits the atmosphere.\nLeft value: Sun at zenith.\nRight value: Sun at horizon.")] public Gradient SkyColor = null; [Tooltip("Color of the clouds.\nLeft value: Sun at zenith.\nRight value: Sun at horizon.")] public Gradient CloudColor = null; [Tooltip("Color of the atmosphere fog.\nLeft value: Sun at zenith.\nRight value: Sun at horizon.")] public Gradient FogColor = null; [Tooltip("Color of the ambient light.\nLeft value: Sun at zenith.\nRight value: Sun at horizon.")] public Gradient AmbientColor = null; [Tooltip("Intensity of the light source.")] [Range(0f, 8f)] public float LightIntensity = 1f; [Tooltip("Opacity of the shadows dropped by the light source.")] [Range(0f, 1f)] public float ShadowStrength = 1f; [Tooltip("Brightness multiplier of the ambient light.")] [Range(0f, 8f)] public float AmbientMultiplier = 1f; [Tooltip("Brightness multiplier of the reflection probe.")] [Range(0f, 1f)] public float ReflectionMultiplier = 1f; } [Serializable] public class TOD_NightParameters { [Tooltip("Color of the moon mesh.\nLeft value: Sun at horizon.\nRight value: Sun opposite to zenith.")] public Gradient MoonColor = null; [Tooltip("Color of the light that hits the ground.\nLeft value: Sun at horizon.\nRight value: Sun opposite to zenith.")] public Gradient LightColor = null; [Tooltip("Color of the god rays.\nLeft value: Sun at horizon.\nRight value: Sun opposite to zenith.")] public Gradient RayColor = null; [Tooltip("Color of the light that hits the atmosphere.\nLeft value: Sun at horizon.\nRight value: Sun opposite to zenith.")] public Gradient SkyColor = null; [Tooltip("Color of the clouds.\nLeft value: Sun at horizon.\nRight value: Sun opposite to zenith.")] public Gradient CloudColor = null; [Tooltip("Color of the atmosphere fog.\nLeft value: Sun at horizon.\nRight value: Sun opposite to zenith.")] public Gradient FogColor = null; [Tooltip("Color of the ambient light.\nLeft value: Sun at horizon.\nRight value: Sun opposite to zenith.")] public Gradient AmbientColor = null; [Tooltip("Intensity of the light source.")] [Range(0f, 8f)] public float LightIntensity = 0.1f; [Tooltip("Opacity of the shadows dropped by the light source.")] [Range(0f, 1f)] public float ShadowStrength = 1f; [Tooltip("Brightness multiplier of the ambient light.")] [Range(0f, 8f)] public float AmbientMultiplier = 1f; [Tooltip("Brightness multiplier of the reflection probe.")] [Range(0f, 1f)] public float ReflectionMultiplier = 1f; } [Serializable] public class TOD_SunParameters { [Tooltip("Diameter of the sun in degrees.\nThe diameter as seen from earth is 0.5 degrees.")] [TOD_Min(0f)] public float MeshSize = 1f; [Tooltip("Brightness of the sun.")] [TOD_Min(0f)] public float MeshBrightness = 2f; [Tooltip("Contrast of the sun.")] [TOD_Min(0f)] public float MeshContrast = 1f; } [Serializable] public class TOD_MoonParameters { [Tooltip("Diameter of the moon in degrees.\nThe diameter as seen from earth is 0.5 degrees.")] [TOD_Min(0f)] public float MeshSize = 1f; [Tooltip("Brightness of the moon.")] [TOD_Min(0f)] public float MeshBrightness = 2f; [Tooltip("Contrast of the moon.")] [TOD_Min(0f)] public float MeshContrast = 1f; [Tooltip("Size of the moon halo.")] [TOD_Min(0f)] public float HaloSize = 0.1f; [Tooltip("Brightness of the moon halo.")] [TOD_Min(0f)] public float HaloBrightness = 1f; [Tooltip("Type of the moon position calculation.")] public TOD_MoonPositionType Position = TOD_MoonPositionType.Realistic; } [Serializable] public class TOD_StarParameters { [Tooltip("Size of the stars.")] [TOD_Min(0f)] public float Size = 1f; [Tooltip("Brightness of the stars.")] [TOD_Min(0f)] public float Brightness = 1f; [Tooltip("Type of the stars position calculation.")] public TOD_StarsPositionType Position = TOD_StarsPositionType.Rotating; } [Serializable] public class TOD_CloudParameters { [Tooltip("Size of the clouds.")] [TOD_Min(1f)] public float Size = 2f; [Tooltip("Opacity of the clouds.")] [TOD_Range(0f, 1f)] public float Opacity = 1f; [Tooltip("How much sky is covered by clouds.")] [TOD_Range(0f, 1f)] public float Coverage = 0.5f; [Tooltip("Sharpness of the cloud to sky transition.")] [TOD_Range(0f, 1f)] public float Sharpness = 0.5f; [Tooltip("Coloring of the clouds.")] [TOD_Range(0f, 1f)] public float Coloring = 0.5f; [Tooltip("Amount of skylight that is blocked.")] [TOD_Range(0f, 1f)] public float Attenuation = 0.5f; [Tooltip("Amount of sunlight that is blocked.\nOnly affects the highest cloud quality setting.")] [TOD_Range(0f, 1f)] public float Saturation = 0.5f; [Tooltip("Intensity of the cloud translucency glow.\nOnly affects the highest cloud quality setting.")] [TOD_Min(0f)] public float Scattering = 1f; [Tooltip("Brightness of the clouds.")] [TOD_Min(0f)] public float Brightness = 1.5f; } [Serializable] public class TOD_LightParameters { [Tooltip("Refresh interval of the light source position in seconds.")] [TOD_Min(0f)] public float UpdateInterval = 0f; [Tooltip("Controls how low the light source is allowed to go.\n = -1 light source can go as low as it wants.\n = 0 light source will never go below the horizon.\n = +1 light source will never leave zenith.")] [TOD_Range(-1f, 1f)] public float MinimumHeight = 0f; } [Serializable] public class TOD_FogParameters { [Tooltip("Fog color mode.")] public TOD_FogType Mode = TOD_FogType.Atmosphere; [Tooltip("Fog color sampling height.\n = 0 fog is atmosphere color at horizon.\n = 1 fog is atmosphere color at zenith.")] [TOD_Range(0f, 1f)] public float HeightBias = 0f; } [Serializable] public class TOD_AmbientParameters { [Tooltip("Ambient light mode.")] public TOD_AmbientType Mode = TOD_AmbientType.Color; [Tooltip("Saturation of the ambient light.")] [TOD_Min(0f)] public float Saturation = 1f; [Tooltip("Refresh interval of the ambient light probe in seconds.")] [TOD_Min(0f)] public float UpdateInterval = 1f; } [Serializable] public class TOD_ReflectionParameters { [Tooltip("Reflection probe mode.")] public TOD_ReflectionType Mode = TOD_ReflectionType.None; [Tooltip("Clear flags to use for the reflection.")] public ReflectionProbeClearFlags ClearFlags = (ReflectionProbeClearFlags)1; [Tooltip("Layers to include in the reflection.")] public LayerMask CullingMask = LayerMask.op_Implicit(0); [Tooltip("Time slicing behaviour to spread out rendering cost over multiple frames.")] public ReflectionProbeTimeSlicingMode TimeSlicing = (ReflectionProbeTimeSlicingMode)0; [Tooltip("Resolution of the reflection bake.")] [TOD_Range(16f, 2048f)] public int Resolution = 128; [Tooltip("Refresh interval of the reflection cubemap in seconds.")] [TOD_Min(0f)] public float UpdateInterval = 1f; } [ExecuteInEditMode] [RequireComponent(typeof(Camera))] [AddComponentMenu("Time of Day/Camera God Rays")] public class TOD_Rays : TOD_ImageEffect { public enum BlendModeType { Screen, Add } public Shader GodRayShader = null; public Shader ScreenClearShader = null; public Shader SkyMaskShader = null; [Tooltip("Whether or not to use the depth buffer.")] public bool UseDepthTexture = true; [Header("Rays")] [Tooltip("The god ray rendering blend mode.")] public BlendModeType BlendMode = BlendModeType.Screen; [Tooltip("The intensity of the god rays.")] [TOD_Min(0f)] public float Intensity = 1f; [Header("Blur")] [Tooltip("The god ray rendering resolution.")] public ResolutionType Resolution = ResolutionType.Normal; [Tooltip("The number of blur iterations to be performed.")] [TOD_Range(0f, 4f)] public int BlurIterations = 2; [Tooltip("The radius to blur filter applied to the god rays.")] [TOD_Min(0f)] public float BlurRadius = 2f; [Tooltip("The maximum radius of the god rays.")] [TOD_Min(0f)] public float MaxRadius = 0.5f; private Material godRayMaterial = null; private Material screenClearMaterial = null; private Material skyMaskMaterial = null; private const int PASS_SCREEN = 0; private const int PASS_ADD = 1; protected void OnEnable() { if (!Object.op_Implicit((Object)(object)GodRayShader)) { GodRayShader = Shader.Find("Hidden/Time of Day/God Rays"); } if (!Object.op_Implicit((Object)(object)ScreenClearShader)) { ScreenClearShader = Shader.Find("Hidden/Time of Day/Screen Clear"); } if (!Object.op_Implicit((Object)(object)SkyMaskShader)) { SkyMaskShader = Shader.Find("Hidden/Time of Day/Sky Mask"); } godRayMaterial = CreateMaterial(GodRayShader); screenClearMaterial = CreateMaterial(ScreenClearShader); skyMaskMaterial = CreateMaterial(SkyMaskShader); } protected void OnDisable() { if (Object.op_Implicit((Object)(object)godRayMaterial)) { Object.DestroyImmediate((Object)(object)godRayMaterial); } if (Object.op_Implicit((Object)(object)screenClearMaterial)) { Object.DestroyImmediate((Object)(object)screenClearMaterial); } if (Object.op_Implicit((Object)(object)skyMaskMaterial)) { Object.DestroyImmediate((Object)(object)skyMaskMaterial); } } protected void OnRenderImage(RenderTexture source, RenderTexture destination) { //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) if (!CheckSupport(UseDepthTexture)) { Graphics.Blit((Texture)(object)source, destination); return; } sky.Components.Rays = this; Vector3 lightPos = cam.WorldToViewportPoint(sky.Components.LightTransform.position); RenderTexture skyMask = GetSkyMask(source, skyMaskMaterial, screenClearMaterial, Resolution, lightPos, BlurIterations, BlurRadius, MaxRadius); Color val = Color.black; if ((double)lightPos.z >= 0.0) { val = ((!sky.IsDay) ? (Intensity * sky.MoonVisibility * sky.MoonRayColor) : (Intensity * sky.SunVisibility * sky.SunRayColor)); } godRayMaterial.SetColor("_LightColor", val); godRayMaterial.SetTexture("_SkyMask", (Texture)(object)skyMask); if (BlendMode == BlendModeType.Screen) { Graphics.Blit((Texture)(object)source, destination, godRayMaterial, 0); } else { Graphics.Blit((Texture)(object)source, destination, godRayMaterial, 1); } RenderTexture.ReleaseTemporary(skyMask); } } public class TOD_Resources : MonoBehaviour { public Material Skybox; public Material NewSkybox; public Mesh MoonLOD0; public Mesh MoonLOD1; public Mesh MoonLOD2; public Mesh SkyLOD0; public Mesh SkyLOD1; public Mesh SkyLOD2; public Mesh CloudsLOD0; public Mesh CloudsLOD1; public Mesh CloudsLOD2; public Mesh StarsLOD0; public Mesh StarsLOD1; public Mesh StarsLOD2; public int ID_SunLightColor { get; private set; } public int ID_MoonLightColor { get; private set; } public int ID_SunSkyColor { get; private set; } public int ID_MoonSkyColor { get; private set; } public int ID_SunMeshColor { get; private set; } public int ID_MoonMeshColor { get; private set; } public int ID_SunCloudColor { get; private set; } public int ID_MoonCloudColor { get; private set; } public int ID_FogColor { get; private set; } public int ID_GroundColor { get; private set; } public int ID_AmbientColor { get; private set; } public int ID_SunDirection { get; private set; } public int ID_MoonDirection { get; private set; } public int ID_LightDirection { get; private set; } public int ID_LocalSunDirection { get; private set; } public int ID_LocalMoonDirection { get; private set; } public int ID_LocalLightDirection { get; private set; } public int ID_Contrast { get; private set; } public int ID_Brightness { get; private set; } public int ID_Fogginess { get; private set; } public int ID_Directionality { get; private set; } public int ID_MoonHaloPower { get; private set; } public int ID_MoonHaloColor { get; private set; } public int ID_CloudSize { get; private set; } public int ID_CloudOpacity { get; private set; } public int ID_CloudCoverage { get; private set; } public int ID_CloudSharpness { get; private set; } public int ID_CloudDensity { get; private set; } public int ID_CloudColoring { get; private set; } public int ID_CloudAttenuation { get; private set; } public int ID_CloudSaturation { get; private set; } public int ID_CloudScattering { get; private set; } public int ID_CloudBrightness { get; private set; } public int ID_CloudMultiplier { get; private set; } public int ID_CloudOffset { get; private set; } public int ID_CloudWind { get; private set; } public int ID_StarSize { get; private set; } public int ID_StarBrightness { get; private set; } public int ID_StarVisibility { get; private set; } public int ID_SunMeshContrast { get; private set; } public int ID_SunMeshBrightness { get; private set; } public int ID_MoonMeshContrast { get; private set; } public int ID_MoonMeshBrightness { get; private set; } public int ID_kBetaMie { get; private set; } public int ID_kSun { get; private set; } public int ID_k4PI { get; private set; } public int ID_kRadius { get; private set; } public int ID_kScale { get; private set; } public int ID_World2Sky { get; private set; } public int ID_Sky2World { get; private set; } public void Initialize() { ID_SunLightColor = Shader.PropertyToID("TOD_SunLightColor"); ID_MoonLightColor = Shader.PropertyToID("TOD_MoonLightColor"); ID_SunSkyColor = Shader.PropertyToID("TOD_SunSkyColor"); ID_MoonSkyColor = Shader.PropertyToID("TOD_MoonSkyColor"); ID_SunMeshColor = Shader.PropertyToID("TOD_SunMeshColor"); ID_MoonMeshColor = Shader.PropertyToID("TOD_MoonMeshColor"); ID_SunCloudColor = Shader.PropertyToID("TOD_SunCloudColor"); ID_MoonCloudColor = Shader.PropertyToID("TOD_MoonCloudColor"); ID_FogColor = Shader.PropertyToID("TOD_FogColor"); ID_GroundColor = Shader.PropertyToID("TOD_GroundColor"); ID_AmbientColor = Shader.PropertyToID("TOD_AmbientColor"); ID_SunDirection = Shader.PropertyToID("TOD_SunDirection"); ID_MoonDirection = Shader.PropertyToID("TOD_MoonDirection"); ID_LightDirection = Shader.PropertyToID("TOD_LightDirection"); ID_LocalSunDirection = Shader.PropertyToID("TOD_LocalSunDirection"); ID_LocalMoonDirection = Shader.PropertyToID("TOD_LocalMoonDirection"); ID_LocalLightDirection = Shader.PropertyToID("TOD_LocalLightDirection"); ID_Contrast = Shader.PropertyToID("TOD_Contrast"); ID_Brightness = Shader.PropertyToID("TOD_Brightness"); ID_Fogginess = Shader.PropertyToID("TOD_Fogginess"); ID_Directionality = Shader.PropertyToID("TOD_Directionality"); ID_MoonHaloPower = Shader.PropertyToID("TOD_MoonHaloPower"); ID_MoonHaloColor = Shader.PropertyToID("TOD_MoonHaloColor"); ID_CloudSize = Shader.PropertyToID("TOD_CloudSize"); ID_CloudOpacity = Shader.PropertyToID("TOD_CloudOpacity"); ID_CloudCoverage = Shader.PropertyToID("TOD_CloudCoverage"); ID_CloudSharpness = Shader.PropertyToID("TOD_CloudSharpness"); ID_CloudDensity = Shader.PropertyToID("TOD_CloudDensity"); ID_CloudColoring = Shader.PropertyToID("TOD_CloudColoring"); ID_CloudAttenuation = Shader.PropertyToID("TOD_CloudAttenuation"); ID_CloudSaturation = Shader.PropertyToID("TOD_CloudSaturation"); ID_CloudScattering = Shader.PropertyToID("TOD_CloudScattering"); ID_CloudBrightness = Shader.PropertyToID("TOD_CloudBrightness"); ID_CloudOffset = Shader.PropertyToID("TOD_CloudOffset"); ID_CloudWind = Shader.PropertyToID("TOD_CloudWind"); ID_StarSize = Shader.PropertyToID("TOD_StarSize"); ID_StarBrightness = Shader.PropertyToID("TOD_StarBrightness"); ID_StarVisibility = Shader.PropertyToID("TOD_StarVisibility"); ID_SunMeshContrast = Shader.PropertyToID("TOD_SunMeshContrast"); ID_SunMeshBrightness = Shader.PropertyToID("TOD_SunMeshBrightness"); ID_MoonMeshContrast = Shader.PropertyToID("TOD_MoonMeshContrast"); ID_MoonMeshBrightness = Shader.PropertyToID("TOD_MoonMeshBrightness"); ID_kBetaMie = Shader.PropertyToID("TOD_kBetaMie"); ID_kSun = Shader.PropertyToID("TOD_kSun"); ID_k4PI = Shader.PropertyToID("TOD_k4PI"); ID_kRadius = Shader.PropertyToID("TOD_kRadius"); ID_kScale = Shader.PropertyToID("TOD_kScale"); ID_World2Sky = Shader.PropertyToID("TOD_World2Sky"); ID_Sky2World = Shader.PropertyToID("TOD_Sky2World"); } } [ExecuteInEditMode] [RequireComponent(typeof(Camera))] [AddComponentMenu("Time of Day/Camera Atmospheric Scattering")] public class TOD_Scattering : TOD_ImageEffect { public Shader ScatteringShader = null; public Shader ScreenClearShader = null; public Shader SkyMaskShader = null; public Texture2D DitheringTexture = null; [Tooltip("Whether to render atmosphere and fog in a single pass or two separate passes. Disable when using anti-aliasing in forward rendering or when your manual reflection scripts need the sky dome to be present before the image effects are rendered.")] public bool SinglePass = true; [Header("Fog")] [Tooltip("How quickly the fog thickens with increasing distance.")] [Range(0f, 1f)] public float GlobalDensity = 0.01f; [Tooltip("How quickly the fog falls off with increasing altitude.")] [Range(0f, 1f)] public float HeightFalloff = 0.01f; [Tooltip("The distance the fog starts at.")] public float StartDistance = 0f; [Tooltip("The height where the fog reaches its maximum density.")] public float ZeroLevel = 0f; [Header("Blur")] [Tooltip("The scattering resolution.")] public ResolutionType Resolution = ResolutionType.Normal; [Tooltip("The number of blur iterations to be performed.")] [TOD_Range(0f, 4f)] public int BlurIterations = 2; [Tooltip("The radius to blur filter applied to the directional scattering.")] [TOD_Min(0f)] public float BlurRadius = 2f; [Tooltip("The maximum radius of the directional scattering.")] [TOD_Min(0f)] public float MaxRadius = 1f; private Material scatteringMaterial = null; private Material screenClearMaterial = null; private Material skyMaskMaterial = null; protected void OnEnable() { if (!Object.op_Implicit((Object)(object)ScatteringShader)) { ScatteringShader = Shader.Find("Hidden/Time of Day/Scattering"); } if (!Object.op_Implicit((Object)(object)ScreenClearShader)) { ScreenClearShader = Shader.Find("Hidden/Time of Day/Screen Clear"); } if (!Object.op_Implicit((Object)(object)SkyMaskShader)) { SkyMaskShader = Shader.Find("Hidden/Time of Day/Sky Mask"); } scatteringMaterial = CreateMaterial(ScatteringShader); screenClearMaterial = CreateMaterial(ScreenClearShader); skyMaskMaterial = CreateMaterial(SkyMaskShader); } protected void OnDisable() { if (Object.op_Implicit((Object)(object)scatteringMaterial)) { Object.DestroyImmediate((Object)(object)scatteringMaterial); } if (Object.op_Implicit((Object)(object)screenClearMaterial)) { Object.DestroyImmediate((Object)(object)screenClearMaterial); } if (Object.op_Implicit((Object)(object)skyMaskMaterial)) { Object.DestroyImmediate((Object)(object)skyMaskMaterial); } } protected void OnPreCull() { if (SinglePass && Object.op_Implicit((Object)(object)sky) && sky.Initialized) { sky.Components.AtmosphereRenderer.enabled = false; } } protected void OnPostRender() { if (SinglePass && Object.op_Implicit((Object)(object)sky) && sky.Initialized) { sky.Components.AtmosphereRenderer.enabled = true; } } [ImageEffectOpaque] protected void OnRenderImage(RenderTexture source, RenderTexture destination) { //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) if (!CheckSupport(needDepth: true)) { Graphics.Blit((Texture)(object)source, destination); return; } sky.Components.Scattering = this; Vector3 lightPos = cam.WorldToViewportPoint(sky.Components.SunTransform.position); RenderTexture skyMask = GetSkyMask(source, skyMaskMaterial, screenClearMaterial, Resolution, lightPos, BlurIterations, BlurRadius, MaxRadius); scatteringMaterial.SetMatrix("_FrustumCornersWS", FrustumCorners()); scatteringMaterial.SetTexture("_SkyMask", (Texture)(object)skyMask); if (SinglePass) { scatteringMaterial.EnableKeyword("TOD_SCATTERING_SINGLE_PASS"); } else { scatteringMaterial.DisableKeyword("TOD_SCATTERING_SINGLE_PASS"); } Shader.SetGlobalTexture("TOD_BayerTexture", (Texture)(object)DitheringTexture); Shader.SetGlobalVector("TOD_ScatterDensity", new Vector4(HeightFalloff, ZeroLevel, GlobalDensity, StartDistance)); Graphics.Blit((Texture)(object)source, destination, scatteringMaterial); RenderTexture.ReleaseTemporary(skyMask); } } [ExecuteInEditMode] [RequireComponent(typeof(Camera))] [AddComponentMenu("Time of Day/Camera Cloud Shadows")] public class TOD_Shadows : TOD_ImageEffect { public Shader ShadowShader = null; public Texture2D CloudTexture = null; [Header("Shadows")] [Range(0f, 1f)] public float Cutoff = 0f; [Range(0f, 1f)] public float Fade = 0f; [Range(0f, 1f)] public float Intensity = 0.5f; private Material shadowMaterial = null; protected void OnEnable() { if (!Object.op_Implicit((Object)(object)ShadowShader)) { ShadowShader = Shader.Find("Hidden/Time of Day/Cloud Shadows"); } shadowMaterial = CreateMaterial(ShadowShader); } protected void OnDisable() { if (Object.op_Implicit((Object)(object)shadowMaterial)) { Object.DestroyImmediate((Object)(object)shadowMaterial); } } [ImageEffectOpaque] protected void OnRenderImage(RenderTexture source, RenderTexture destination) { //IL_0038: Unknown result type (might be due to invalid IL or missing references) if (!CheckSupport(needDepth: true)) { Graphics.Blit((Texture)(object)source, destination); return; } sky.Components.Shadows = this; shadowMaterial.SetMatrix("_FrustumCornersWS", FrustumCorners()); Shader.SetGlobalTexture("TOD_CloudTexture", (Texture)(object)CloudTexture); Shader.SetGlobalFloat("TOD_CloudShadowCutoff", Cutoff); Shader.SetGlobalFloat("TOD_CloudShadowFade", Fade); Shader.SetGlobalFloat("TOD_CloudShadowIntensity", Intensity * Mathf.Clamp01(1f - sky.SunZenith / 90f)); Graphics.Blit((Texture)(object)source, destination, shadowMaterial); } } [ExecuteInEditMode] [RequireComponent(typeof(TOD_Resources))] [RequireComponent(typeof(TOD_Components))] public class TOD_Sky : MonoBehaviour { private static List<TOD_Sky> instances = new List<TOD_Sky>(); private int probeRenderID = -1; [Tooltip("Auto: Use the player settings.\nLinear: Force linear color space.\nGamma: Force gamma color space.")] public TOD_ColorSpaceType ColorSpace = TOD_ColorSpaceType.Auto; [Tooltip("Auto: Use the camera settings.\nHDR: Force high dynamic range.\nLDR: Force low dynamic range.")] public TOD_ColorRangeType ColorRange = TOD_ColorRangeType.Auto; [Tooltip("Raw: Write color without modifications.\nDithered: Add dithering to reduce banding.")] public TOD_ColorOutputType ColorOutput = TOD_ColorOutputType.Dithered; [Tooltip("Per Vertex: Calculate sky color per vertex.\nPer Pixel: Calculate sky color per pixel.")] public TOD_SkyQualityType SkyQuality = TOD_SkyQualityType.PerVertex; [Tooltip("Low: Only recommended for very old mobile devices.\nMedium: Simplified cloud shading.\nHigh: Physically based cloud shading.")] public TOD_CloudQualityType CloudQuality = TOD_CloudQualityType.High; [Tooltip("Low: Only recommended for very old mobile devices.\nMedium: Simplified mesh geometry.\nHigh: Detailed mesh geometry.")] public TOD_MeshQualityType MeshQuality = TOD_MeshQualityType.High; [Tooltip("Low: Recommended for most mobile devices.\nMedium: Includes most visible stars.\nHigh: Includes all visible stars.")] public TOD_StarQualityType StarQuality = TOD_StarQualityType.High; public TOD_CycleParameters Cycle; public TOD_WorldParameters World; public TOD_AtmosphereParameters Atmosphere; public TOD_DayParameters Day; public TOD_NightParameters Night; public TOD_SunParameters Sun; public TOD_MoonParameters Moon; public TOD_StarParameters Stars; public TOD_CloudParameters Clouds; public TOD_LightParameters Light; public TOD_FogParameters Fog; public TOD_AmbientParameters Ambient; public TOD_ReflectionParameters Reflection; private float timeSinceLightUpdate = float.MaxValue; private float timeSinceAmbientUpdate = float.MaxValue; private float timeSinceReflectionUpdate = float.MaxValue; private const int TOD_SAMPLES = 2; private Vector3 kBetaMie; private Vector4 kSun; private Vector4 k4PI; private Vector4 kRadius; private Vector4 kScale; private const float pi = (float)Math.PI; private const float tau = (float)Math.PI * 2f; public static List<TOD_Sky> Instances => instances; public static TOD_Sky Instance => (instances.Count != 0) ? instances[instances.Count - 1] : null; public bool Initialized { get; private set; } public bool Headless => false; public TOD_Components Components { get; private set; } public TOD_Resources Resources { get; private set; } public bool IsDay { get; private set; } public bool IsNight { get; private set; } public float Radius => Components.DomeTransform.lossyScale.y; public float Diameter => Components.DomeTransform.lossyScale.y * 2f; public float LerpValue { get; private set; } public float SunZenith { get; private set; } public float SunAltitude { get; private set; } public float SunAzimuth { get; private set; } public float MoonZenith { get; private set; } public float MoonAltitude { get; private set; } public float MoonAzimuth { get; private set; } public float SunsetTime { get; private set; } public float SunriseTime { get; private set; } public float LocalSiderealTime { get; private set; } public float LightZenith => Mathf.Min(SunZenith, MoonZenith); public float LightIntensity => Components.LightSource.intensity; public float SunVisibility { get; private set; } public float MoonVisibility { get; private set; } public Vector3 SunDirection { get; private set; } public Vector3 MoonDirection { get; private set; } public Vector3 LightDirection { get; private set; } public Vector3 LocalSunDirection { get; private set; } public Vector3 LocalMoonDirection { get; private set; } public Vector3 LocalLightDirection { get; private set; } public Color SunLightColor { get; private set; } public Color MoonLightColor { get; private set; } public Color LightColor => Components.LightSource.color; public Color SunRayColor { get; private set; } public Color MoonRayColor { get; private set; } public Color SunSkyColor { get; private set; } public Color MoonSkyColor { get; private set; } public Color SunMeshColor { get; private set; } public Color MoonMeshColor { get; private set; } public Color SunCloudColor { get; private set; } public Color MoonCloudColor { get; private set; } public Color FogColor { get; private set; } public Color GroundColor { get; private set; } public Color AmbientColor { get; private set; } public Color MoonHaloColor { get; private set; } public ReflectionProbe Probe { get; private set; } public Vector3 OrbitalToUnity(float radius, float theta, float phi) { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) float num = Mathf.Sin(theta); float num2 = Mathf.Cos(theta); float num3 = Mathf.Sin(phi); float num4 = Mathf.Cos(phi); Vector3 result = default(Vector3); result.z = radius * num * num4; result.y = radius * num2; result.x = radius * num * num3; return result; } public Vector3 OrbitalToLocal(float theta, float phi) { //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) float num = Mathf.Sin(theta); float y = Mathf.Cos(theta); float num2 = Mathf.Sin(phi); float num3 = Mathf.Cos(phi); Vector3 result = default(Vector3); result.z = num * num3; result.y = y; result.x = num * num2; return result; } public Color SampleAtmosphere(Vector3 direction, bool directLight = true) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) Vector3 dir = Components.DomeTransform.InverseTransformDirection(direction); Color color = ShaderScatteringColor(dir, directLight); color = TOD_HDR2LDR(color); return TOD_LINEAR2GAMMA(color); } public SphericalHarmonicsL2 RenderToSphericalHarmonics() { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) float saturation = Ambient.Saturation; float intensity = Mathf.Lerp(Night.AmbientMultiplier, Day.AmbientMultiplier, LerpValue); return RenderToSphericalHarmonics(intensity, saturation); } public SphericalHarmonicsL2 RenderToSphericalHarmonics(float intensity, float saturation) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_0133: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_017b: Unknown result type (might be due to invalid IL or missing references) //IL_0180: Unknown result type (might be due to invalid IL or missing references) //IL_0184: Unknown result type (might be due to invalid IL or missing references) //IL_0189: Unknown result type (might be due to invalid IL or missing references) //IL_018b: Unknown result type (might be due to invalid IL or missing references) //IL_018f: Unknown result type (might be due to invalid IL or missing references) //IL_0194: Unknown result type (might be due to invalid IL or missing references) //IL_0198: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Unknown result type (might be due to invalid IL or missing references) //IL_01a8: Unknown result type (might be due to invalid IL or missing references) //IL_01ad: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_01b3: Unknown result type (might be due to invalid IL or missing references) //IL_01b8: Unknown result type (might be due to invalid IL or missing references) //IL_01bc: Unknown result type (might be due to invalid IL or missing references) //IL_01c1: Unknown result type (might be due to invalid IL or missing references) //IL_01c3: Unknown result type (might be due to invalid IL or missing references) //IL_01c7: Unknown result type (might be due to invalid IL or missing references) //IL_01cc: Unknown result type (might be due to invalid IL or missing references) //IL_01d0: Unknown result type (might be due to invalid IL or missing references) //IL_01d2: Unknown result type (might be due to invalid IL or missing references) //IL_01e0: Unknown result type (might be due to invalid IL or missing references) //IL_01e5: Unknown result type (might be due to invalid IL or missing references) //IL_01e8: Unknown result type (might be due to invalid IL or missing references) //IL_01eb: Unknown result type (might be due to invalid IL or missing references) //IL_01f0: Unknown result type (might be due to invalid IL or missing references) //IL_01f4: Unknown result type (might be due to invalid IL or missing references) //IL_01f9: Unknown result type (might be due to invalid IL or missing references) //IL_01fb: Unknown result type (might be due to invalid IL or missing references) //IL_01ff: Unknown result type (might be due to invalid IL or missing references) //IL_0204: Unknown result type (might be due to invalid IL or missing references) //IL_0208: Unknown result type (might be due to invalid IL or missing references) //IL_020a: Unknown result type (might be due to invalid IL or missing references) //IL_0218: Unknown result type (might be due to invalid IL or missing references) //IL_021d: Unknown result type (might be due to invalid IL or missing references) //IL_0220: Unknown result type (might be due to invalid IL or missing references) //IL_0223: Unknown result type (might be due to invalid IL or missing references) //IL_0228: Unknown result type (might be due to invalid IL or missing references) //IL_022c: Unknown result type (might be due to invalid IL or missing references) //IL_0231: Unknown result type (might be due to invalid IL or missing references) //IL_0233: Unknown result type (might be due to invalid IL or missing references) //IL_0237: Unknown result type (might be due to invalid IL or missing references) //IL_023c: Unknown result type (might be due to invalid IL or missing references) //IL_0240: Unknown result type (might be due to invalid IL or missing references) //IL_0242: Unknown result type (might be due to invalid IL or missing references) //IL_0250: Unknown result type (might be due to invalid IL or missing references) //IL_0255: Unknown result type (might be due to invalid IL or missing references) //IL_0258: Unknown result type (might be due to invalid IL or missing references) //IL_025b: Unknown result type (might be due to invalid IL or missing references) //IL_0260: Unknown result type (might be due to invalid IL or missing references) //IL_0264: Unknown result type (might be due to invalid IL or missing references) //IL_0269: Unknown result type (might be due to invalid IL or missing references) //IL_026b: Unknown result type (might be due to invalid IL or missing references) //IL_026f: Unknown result type (might be due to invalid IL or missing references) //IL_0274: Unknown result type (might be due to invalid IL or missing references) //IL_0278: Unknown result type (might be due to invalid IL or missing references) //IL_027a: Unknown result type (might be due to invalid IL or missing references) //IL_02a9: Unknown result type (might be due to invalid IL or missing references) //IL_02ab: Unknown result type (might be due to invalid IL or missing references) //IL_02d8: Unknown result type (might be due to invalid IL or missing references) //IL_02da: Unknown result type (might be due to invalid IL or missing references) //IL_0307: Unknown result type (might be due to invalid IL or missing references) //IL_0309: Unknown result type (might be due to invalid IL or missing references) //IL_0335: Unknown result type (might be due to invalid IL or missing references) //IL_0337: Unknown result type (might be due to invalid IL or missing references) //IL_0344: Unknown result type (might be due to invalid IL or missing references) //IL_0349: Unknown result type (might be due to invalid IL or missing references) //IL_034d: Unknown result type (might be due to invalid IL or missing references) //IL_034f: Unknown result type (might be due to invalid IL or missing references) //IL_035b: Unknown result type (might be due to invalid IL or missing references) //IL_035c: Unknown result type (might be due to invalid IL or missing references) //IL_0363: Unknown result type (might be due to invalid IL or missing references) SphericalHarmonicsL2 result = default(SphericalHarmonicsL2); bool directLight = false; Color ambientColor = AmbientColor; Color val = TOD_Util.AdjustRGB(((Color)(ref ambientColor)).linear, intensity, saturation); Vector3 val2 = default(Vector3); ((Vector3)(ref val2))..ctor(0.61237246f, 0.5f, 0.61237246f); Vector3 up = Vector3.up; Color val3 = SampleAtmosphere(up, directLight); Color linear = ((Color)(ref val3)).linear; Color val4 = TOD_Util.AdjustRGB(linear, intensity, saturation); ((SphericalHarmonicsL2)(ref result)).AddDirectionalLight(up, val4, 0.42857143f); Vector3 val5 = default(Vector3); ((Vector3)(ref val5))..ctor(0f - val2.x, val2.y, 0f - val2.z); Color val6 = SampleAtmosphere(val5, directLight); Color linear2 = ((Color)(ref val6)).linear; Color val7 = TOD_Util.AdjustRGB(linear2, intensity, saturation); ((SphericalHarmonicsL2)(ref result)).AddDirectionalLight(val5, val7, 0.2857143f); Vector3 val8 = default(Vector3); ((Vector3)(ref val8))..ctor(val2.x, val2.y, 0f - val2.z); Color val9 = SampleAtmosphere(val8, directLight); Color linear3 = ((Color)(ref val9)).linear; Color val10 = TOD_Util.AdjustRGB(linear3, intensity, saturation); ((SphericalHarmonicsL2)(ref result)).AddDirectionalLight(val8, val10, 0.2857143f); Vector3 val11 = default(Vector3); ((Vector3)(ref val11))..ctor(0f - val2.x, val2.y, val2.z); Color val12 = SampleAtmosphere(val11, directLight); Color linear4 = ((Color)(ref val12)).linear; Color val13 = TOD_Util.AdjustRGB(linear4, intensity, saturation); ((SphericalHarmonicsL2)(ref result)).AddDirectionalLight(val11, val13, 0.2857143f); Vector3 val14 = default(Vector3); ((Vector3)(ref val14))..ctor(val2.x, val2.y, val2.z); Color val15 = SampleAtmosphere(val14, directLight); Color linear5 = ((Color)(ref val15)).linear; Color val16 = TOD_Util.AdjustRGB(linear5, intensity, saturation); ((SphericalHarmonicsL2)(ref result)).AddDirectionalLight(val14, val16, 0.2857143f); Vector3 left = Vector3.left; Color val17 = SampleAtmosphere(left, directLight); Color linear6 = ((Color)(ref val17)).linear; Color val18 = TOD_Util.AdjustRGB(linear6, intensity, saturation); ((SphericalHarmonicsL2)(ref result)).AddDirectionalLight(left, val18, 1f / 7f); Vector3 right = Vector3.right; Color val19 = SampleAtmosphere(right, directLight); Color linear7 = ((Color)(ref val19)).linear; Color val20 = TOD_Util.AdjustRGB(linear7, intensity, saturation); ((SphericalHarmonicsL2)(ref result)).AddDirectionalLight(right, val20, 1f / 7f); Vector3 back = Vector3.back; Color val21 = SampleAtmosphere(back, directLight); Color linear8 = ((Color)(ref val21)).linear; Color val22 = TOD_Util.AdjustRGB(linear8, intensity, saturation); ((SphericalHarmonicsL2)(ref result)).AddDirectionalLight(back, val22, 1f / 7f); Vector3 forward = Vector3.forward; Color val23 = SampleAtmosphere(forward, directLight); Color linear9 = ((Color)(ref val23)).linear; Color val24 = TOD_Util.AdjustRGB(linear9, intensity, saturation); ((SphericalHarmonicsL2)(ref result)).AddDirectionalLight(forward, val24, 1f / 7f); Vector3 val25 = default(Vector3); ((Vector3)(ref val25))..ctor(0f - val2.x, 0f - val2.y, 0f - val2.z); ((SphericalHarmonicsL2)(ref result)).AddDirectionalLight(val25, val, 0.2857143f); Vector3 val26 = default(Vector3); ((Vector3)(ref val26))..ctor(val2.x, 0f - val2.y, 0f - val2.z); ((SphericalHarmonicsL2)(ref result)).AddDirectionalLight(val26, val, 0.2857143f); Vector3 val27 = default(Vector3); ((Vector3)(ref val27))..ctor(0f - val2.x, 0f - val2.y, val2.z); ((SphericalHarmonicsL2)(ref result)).AddDirectionalLight(val27, val, 0.2857143f); Vector3 val28 = default(Vector3); ((Vector3)(ref val28))..ctor(val2.x, 0f - val2.y, val2.z); ((SphericalHarmonicsL2)(ref result)).AddDirectionalLight(val28, val, 0.2857143f); Vector3 down = Vector3.down; ((SphericalHarmonicsL2)(ref result)).AddDirectionalLight(down, val, 0.42857143f); return result; } public void RenderToCubemap(RenderTexture targetTexture = null) { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)Probe)) { Probe = new GameObject().AddComponent<ReflectionProbe>(); ((Object)Probe).name = ((Object)((Component)this).gameObject).name + " Reflection Probe"; Probe.mode = (ReflectionProbeMode)1; } if (probeRenderID < 0 || Probe.IsFinishedRendering(probeRenderID)) { float num = float.MaxValue; ((Component)Probe).transform.position = Components.DomeTransform.position; Probe.size = new Vector3(num, num, num); Probe.intensity = RenderSettings.reflectionIntensity; Probe.clearFlags = Reflection.ClearFlags; Probe.cullingMask = LayerMask.op_Implicit(Reflection.CullingMask); Probe.refreshMode = (ReflectionProbeRefreshMode)2; Probe.timeSlicingMode = Reflection.TimeSlicing; Probe.resolution = Mathf.ClosestPowerOfTwo(Reflection.Resolution); if ((Object)(object)Components.Camera != (Object)null) { Probe.backgroundColor = Components.Camera.BackgroundColor; Probe.nearClipPlane = Components.Camera.NearClipPlane; Probe.farClipPlane = Components.Camera.FarClipPlane; } probeRenderID = Probe.RenderProbe(targetTexture); } } public Color SampleFogColor(bool directLight = true) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) Vector3 val = Vector3.forward; if ((Object)(object)Components.Camera != (Object)null) { Quaternion rotation = ((Component)Components.Camera).transform.rotation; val = Quaternion.Euler(0f, ((Quaternion)(ref rotation)).eulerAngles.y, 0f) * val; } Vector3 val2 = Vector3.Lerp(val, Vector3.up, Fog.HeightBias); Color val3 = SampleAtmosphere(((Vector3)(ref val2)).normalized, directLight); return new Color(val3.r, val3.g, val3.b, 1f); } public Color SampleSkyColor() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) Vector3 sunDirection = SunDirection; sunDirection.y = Mathf.Abs(sunDirection.y); Color val = SampleAtmosphere(((Vector3)(ref sunDirection)).normalized, directLight: false); return new Color(val.r, val.g, val.b, 1f); } public Color SampleEquatorColor() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) Vector3 sunDirection = SunDirection; sunDirection.y = 0f; Color val = SampleAtmosphere(((Vector3)(ref sunDirection)).normalized, directLight: false); return new Color(val.r, val.g, val.b, 1f); } public void UpdateFog() { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) switch (Fog.Mode) { case TOD_FogType.None: break; case TOD_FogType.Atmosphere: { Color val = SampleFogColor(directLight: false); if (RenderSettings.fogColor != val) { RenderSettings.fogColor = val; } break; } case TOD_FogType.Directional: { Color val2 = SampleFogColor(); if (RenderSettings.fogColor != val2) { RenderSettings.fogColor = val2; } break; } case TOD_FogType.Gradient: if (RenderSettings.fogColor != FogColor) { RenderSettings.fogColor = FogColor; } break; } } public void UpdateAmbient() { //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Invalid comparison between Unknown and I4 //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Invalid comparison between Unknown and I4 //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Unknown result type (might be due to invalid IL or missing references) //IL_0172: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_017f: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_019d: Unknown result type (might be due to invalid IL or missing references) float saturation = Ambient.Saturation; float num = Mathf.Lerp(Night.AmbientMultiplier, Day.AmbientMultiplier, LerpValue); switch (Ambient.Mode) { case TOD_AmbientType.Color: { Color val2 = TOD_Util.AdjustRGB(AmbientColor, num, saturation); if ((int)RenderSettings.ambientMode != 3) { RenderSettings.ambientMode = (AmbientMode)3; } if (RenderSettings.ambientLight != val2) { RenderSettings.ambientLight = val2; } if (RenderSettings.ambientIntensity != num) { RenderSettings.ambientIntensity = num; } break; } case TOD_AmbientType.Gradient: { Color val3 = TOD_Util.AdjustRGB(AmbientColor, num, saturation); Color val4 = TOD_Util.AdjustRGB(SampleEquatorColor(), num, saturation); Color val5 = TOD_Util.AdjustRGB(SampleSkyColor(), num, saturation); if ((int)RenderSettings.ambientMode != 1) { RenderSettings.ambientMode = (AmbientMode)1; } if (RenderSettings.ambientSkyColor != val5) { RenderSettings.ambientSkyColor = val5; } if (RenderSettings.ambientEquatorColor != val4) { RenderSettings.ambientEquatorColor = val4; } if (RenderSettings.ambientGroundColor != val3) { RenderSettings.ambientGroundColor = val3; } if (RenderSettings.ambientIntensity != num) { RenderSettings.ambientIntensity = num; } break; } case TOD_AmbientType.Spherical: { Color val = TOD_Util.AdjustRGB(AmbientColor, num, saturation); if ((int)RenderSettings.ambientMode != 0) { RenderSettings.ambientMode = (AmbientMode)0; } if (RenderSettings.ambientLight != val) { RenderSettings.ambientLight = val; } if (RenderSettings.ambientIntensity != num) { RenderSettings.ambientIntensity = num; } RenderSettings.ambientProbe = RenderToSphericalHarmonics(num, saturation); break; } } } public void UpdateReflection() { //IL_003b: Unknown result type (might be due to invalid IL or missing references) TOD_ReflectionType mode = Reflection.Mode; if (mode == TOD_ReflectionType.Cubemap) { float num = Mathf.Lerp(Night.ReflectionMultiplier, Day.ReflectionMultiplier, LerpValue); if ((int)RenderSettings.defaultReflectionMode != 0) { RenderSettings.defaultReflectionMode = (DefaultReflectionMode)0; } if (RenderSettings.reflectionIntensity != num) { RenderSettings.reflectionIntensity = num; } if (Application.isPlaying) { RenderToCubemap(); } } } public void LoadParameters(string xml) { using StringReader input = new StringReader(xml); using XmlTextReader xmlReader = new XmlTextReader(input); XmlSerializer xmlSerializer = new XmlSerializer(typeof(TOD_Parameters)); TOD_Parameters tOD_Parameters = xmlSerializer.Deserialize(xmlReader) as TOD_Parameters; tOD_Parameters.ToSky(this); } public string SaveParameters() { StringBuilder stringBuilder = new StringBuilder(); using (StringWriter w = new StringWriter(stringBuilder)) { using XmlTextWriter xmlTextWriter = new XmlTextWriter(w); xmlTextWriter.Formatting = Formatting.Indented; XmlSerializer xmlSerializer = new XmlSerializer(typeof(TOD_Parameters)); TOD_Parameters o = new TOD_Parameters(this); xmlSerializer.Serialize(xmlTextWriter, o); } return stringBuilder.ToString(); } private void UpdateQualitySettings() { if (!Headless) { Mesh val = null; Mesh val2 = null; Mesh val3 = null; Mesh val4 = null; Mesh val5 = null; Mesh val6 = null; switch (MeshQuality) { case TOD_MeshQualityType.Low: val = Resources.SkyLOD2; val2 = Resources.SkyLOD2; val3 = Resources.SkyLOD2; val4 = Resources.CloudsLOD2; val5 = Resources.MoonLOD2; break; case TOD_MeshQualityType.Medium: val = Resources.SkyLOD1; val2 = Resources.SkyLOD1; val3 = Resources.SkyLOD2; val4 = Resources.CloudsLOD1; val5 = Resources.MoonLOD1; break; case TOD_MeshQualityType.High: val = Resources.SkyLOD0; val2 = Resources.SkyLOD0; val3 = Resources.SkyLOD2; val4 = Resources.CloudsLOD0; val5 = Resources.MoonLOD0; break; } switch (StarQuality) { case TOD_StarQualityType.Low: val6 = Resources.StarsLOD2; break; case TOD_StarQualityType.Medium: val6 = Resources.StarsLOD1; break; case TOD_StarQualityType.High: val6 = Resources.StarsLOD0; break; } if (Object.op_Implicit((Object)(object)Components.SpaceMeshFilter) && (Object)(object)Components.SpaceMeshFilter.sharedMesh != (Object)(object)val) { Components.SpaceMeshFilter.mesh = val; } if (Object.op_Implicit((Object)(object)Components.MoonMeshFilter) && (Object)(object)Components.MoonMeshFilter.sharedMesh != (Object)(object)val5) { Components.MoonMeshFilter.mesh = val5; } if (Object.op_Implicit((Object)(object)Components.AtmosphereMeshFilter) && (Object)(object)Components.AtmosphereMeshFilter.sharedMesh != (Object)(object)val2) { Components.AtmosphereMeshFilter.mesh = val2; } if (Object.op_Implicit((Object)(object)Components.ClearMeshFilter) && (Object)(object)Components.ClearMeshFilter.sharedMesh != (Object)(object)val3) { Components.ClearMeshFilter.mesh = val3; } if (Object.op_Implicit((Object)(object)Components.CloudMeshFilter) && (Object)(object)Components.CloudMeshFilter.sharedMesh != (Object)(object)val4) { Components.CloudMeshFilter.mesh = val4; } if (Object.op_Implicit((Object)(object)Components.StarMeshFilter) && (Object)(object)Components.StarMeshFilter.sharedMesh != (Object)(object)val6) { Components.StarMeshFilter.mesh = val6; } } } private void UpdateRenderSettings() { if (!Headless) { UpdateFog(); if (!Application.isPlaying || timeSinceAmbientUpdate >= Ambient.UpdateInterval) { timeSinceAmbientUpdate = 0f; UpdateAmbient(); } else { timeSinceAmbientUpdate += Time.deltaTime; } if (!Application.isPlaying || timeSinceReflectionUpdate >= Reflection.UpdateInterval) { timeSinceReflectionUpdate = 0f; UpdateReflection(); } else { timeSinceReflectionUpdate += Time.deltaTime; } } } private void UpdateShaderKeywords() { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Invalid comparison between Unknown and I4 if (Headless) { return; } switch (ColorSpace) { case TOD_ColorSpaceType.Auto: if ((int)QualitySettings.activeColorSpace == 1) { Shader.EnableKeyword("TOD_OUTPUT_LINEAR"); } else { Shader.DisableKeyword("TOD_OUTPUT_LINEAR"); } break; case TOD_ColorSpaceType.Linear: Shader.EnableKeyword("TOD_OUTPUT_LINEAR"); break; case TOD_ColorSpaceType.Gamma: Shader.DisableKeyword("TOD_OUTPUT_LINEAR"); break; } switch (ColorRange) { case TOD_ColorRangeType.Auto: if (Object.op_Implicit((Object)(object)Components.Camera) && Components.Camera.HDR) { Shader.EnableKeyword("TOD_OUTPUT_HDR"); } else { Shader.DisableKeyword("TOD_OUTPUT_HDR"); } break; case TOD_ColorRangeType.HDR: Shader.EnableKeyword("TOD_OUTPUT_HDR"); break; case TOD_ColorRangeType.LDR: Shader.DisableKeyword("TOD_OUTPUT_HDR"); break; } switch (ColorOutput) { case TOD_ColorOutputType.Raw: Shader.DisableKeyword("TOD_OUTPUT_DITHERING"); break; case TOD_ColorOutputType.Dithered: Shader.EnableKeyword("TOD_OUTPUT_DITHERING"); break; } switch (SkyQuality) { case TOD_SkyQualityType.PerVertex: Shader.DisableKeyword("TOD_SCATTERING_PER_PIXEL"); break; case TOD_SkyQualityType.PerPixel: Shader.EnableKeyword("TOD_SCATTERING_PER_PIXEL"); break; } switch (CloudQuality) { case TOD_CloudQualityType.Low: Shader.DisableKeyword("TOD_CLOUDS_DENSITY"); Shader.DisableKeyword("TOD_CLOUDS_BUMPED"); break; case TOD_CloudQualityType.Medium: Shader.EnableKeyword("TOD_CLOUDS_DENSITY"); Shader.DisableKeyword("TOD_CLOUDS_BUMPED"); break; case TOD_CloudQualityType.High: Shader.EnableKeyword("TOD_CLOUDS_DENSITY"); Shader.EnableKeyword("TOD_CLOUDS_BUMPED"); break; } } private void UpdateShaderProperties() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0165: Unknown result type (might be due to invalid IL or missing references) //IL_017b: Unknown result type (might be due to invalid IL or missing references) //IL_0180: Unknown result type (might be due to invalid IL or missing references) //IL_0196: Unknown result type (might be due to invalid IL or missing references) //IL_019b: Unknown result type (might be due to invalid IL or missing references) //IL_023e: Unknown result type (might be due to invalid IL or missing references) //IL_0391: Unknown result type (might be due to invalid IL or missing references) //IL_0396: Unknown result type (might be due to invalid IL or missing references) //IL_03b6: Unknown result type (might be due to invalid IL or missing references) //IL_03bb: Unknown result type (might be due to invalid IL or missing references) //IL_03fd: Unknown result type (might be due to invalid IL or missing references) //IL_0402: Unknown result type (might be due to invalid IL or missing references) //IL_052c: Unknown result type (might be due to invalid IL or missing references) //IL_0531: Unknown result type (might be due to invalid IL or missing references) //IL_0547: Unknown result type (might be due to invalid IL or missing references) //IL_055d: Unknown result type (might be due to invalid IL or missing references) //IL_0573: Unknown result type (might be due to invalid IL or missing references) //IL_0589: Unknown result type (might be due to invalid IL or missing references) //IL_05a9: Unknown result type (might be due to invalid IL or missing references) //IL_05c9: Unknown result type (might be due to invalid IL or missing references) if (!Headless) { Shader.SetGlobalColor(Resources.ID_SunLightColor, SunLightColor); Shader.SetGlobalColor(Resources.ID_MoonLightColor, MoonLightColor); Shader.SetGlobalColor(Resources.ID_SunSkyColor, SunSkyColor); Shader.SetGlobalColor(Resources.ID_MoonSkyColor, MoonSkyColor); Shader.SetGlobalColor(Resources.ID_SunMeshColor, SunMeshColor); Shader.SetGlobalColor(Resources.ID_MoonMeshColor, MoonMeshColor); Shader.SetGlobalColor(Resources.ID_SunCloudColor, SunCloudColor); Shader.SetGlobalColor(Resources.ID_MoonCloudColor, MoonCloudColor); Shader.SetGlobalColor(Resources.ID_FogColor, FogColor); Shader.SetGlobalColor(Resources.ID_GroundColor, GroundColor); Shader.SetGlobalColor(Resources.ID_AmbientColor, AmbientColor); Shader.SetGlobalVector(Resources.ID_SunDirection, Vector4.op_Implicit(SunDirection)); Shader.SetGlobalVector(Resources.ID_MoonDirection, Vector4.op_Implicit(MoonDirection)); Shader.SetGlobalVector(Resources.ID_LightDirection, Vector4.op_Implicit(LightDirection)); Shader.SetGlobalVector(Resources.ID_LocalSunDirection, Vector4.op_Implicit(LocalSunDirection)); Shader.SetGlobalVector(Resources.ID_LocalMoonDirection, Vector4.op_Implicit(LocalMoonDirection)); Shader.SetGlobalVector(Resources.ID_LocalLightDirection, Vector4.op_Implicit(LocalLightDirection)); Shader.SetGlobalFloat(Resources.ID_Contrast, Atmosphere.Contrast); Shader.SetGlobalFloat(Resources.ID_Brightness, Atmosphere.Brightness); Shader.SetGlobalFloat(Resources.ID_Fogginess, Atmosphere.Fogginess); Shader.SetGlobalFloat(Resources.ID_Directionality, Atmosphere.Directionality); Shader.SetGlobalFloat(Resources.ID_MoonHaloPower