CHANGELOG
1.0.6
- Fixed Panel Spawn postion not being on the capture zone, why
Older Versions:
1.0.5
- Added 2 Rock variations - Small and Large
- Added 2 Tree Variations - Wide and Large
- Improved Supply Raid panel placement - They are more likely to detect structures instead of spawning ontop of them
- Fixed Theme selection - they now properly update when selected
- Fixed H3MP not syncing Themes when changed
- Fixed Exterior props not rotating on placement
- Fixed H3MP Supply Raid capture zones and supply points not in same place for each player (I hope)
1.0.4
- Fixed Additional themes textures not loading
- Fixed Item Catcher - Wasn't triggering
- Added Collision thickness to Terrain - Less likely for items to fall through
1.0.3
- Fixed Theme Hubs not being loaded
- Added Loading text to Theme and Landscapes - Extra themes load slow
- Added Item Catcher plane - Items falling through the floor will try respawning on the surface
- Added Nav Mesh Link Extension - Sosigs can now climb ladders.. if setup
1.0.2
- Fixed Terrain not randomizing with new seeds - Whoops big bug
- Fixed Save buttons Text being too short
1.0.1
- Improved Profile Writing - Saving may now work for some of you
- Fixed Day / Night Transition - The skybox will now properly go from day to night and night to day
- Better Synced Skybox with Light - Lighting and the skybox are better synced (These are 2 different systems so its tricky)
- Fixed Small Snow Fields theme building - Removed the building side ramps and only the entrance has ramps
- Rebalanced Enviroments on Snowfields Theme - Slightly less rocks and more trees
- Fixed Mesh flickering on Transformers - On the buildings
- Various Other Fixes - I updated this a house move apart... I forgot
1.0.0
- Released