using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OtherLoader;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace Packer.Packers_Vending_Machines;
[BepInPlugin("Packer.Packers_Vending_Machines", "Packers_Vending_Machines", "2.0.0")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class Packers_Vending_MachinesPlugin : BaseUnityPlugin
{
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
LoadAssets();
}
private void LoadAssets()
{
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Packer.Packers_Vending_Machines");
OtherLoader.RegisterDirectLoad(BasePath, "Packer.Packers_Vending_Machines", "", "", "packer.ammoboxvendor", "");
OtherLoader.RegisterDirectLoad(BasePath, "Packer.Packers_Vending_Machines", "", "", "packer.ordnancevendor", "");
}
}
public class AmmoBoxVendor : VendingMachine
{
[Header("-Ammo Box Vendor-")]
public bool prefilled = true;
public int cost = 1;
[Header("Item Checker")]
public FVRQuickBeltSlot itemSlot;
private FireArmRoundType roundType;
private FVRInteractiveObject lastItem;
private FVRPhysicalObject physicalObject;
protected List<FVRObject> fvrObjects = new List<FVRObject>();
public override void Start()
{
displayLogo.SetActive(true);
ItemScan();
UpdateMoneyDisplay();
base.LoadConfig();
}
public override void SetupCosts()
{
prefilled = VendingMachine.config.ammoBoxVendor.prefilled;
cost = VendingMachine.config.ammoBoxVendor.costs[0];
if (itemTables.Count == 0)
{
itemTables.Add(new ItemTable());
}
}
protected override void Update()
{
base.Update();
if ((Object)(object)itemSlot.HeldObject != (Object)null)
{
ItemScan();
}
else if ((Object)(object)itemSlot.HeldObject == (Object)null && buttonList.Count > 0)
{
for (int i = 0; i < buttonList.Count; i++)
{
Object.Destroy((Object)(object)((Component)buttonList[i]).gameObject);
}
buttonList.Clear();
displayLogo.SetActive(true);
lastItem = null;
}
}
private void ItemScan()
{
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Invalid comparison between Unknown and I4
if ((Object)(object)itemSlot.HeldObject == (Object)null || (Object)(object)itemSlot.HeldObject == (Object)(object)lastItem)
{
return;
}
lastItem = itemSlot.HeldObject;
physicalObject = ((Component)itemSlot.HeldObject).gameObject.GetComponent<FVRPhysicalObject>();
if ((Object)(object)physicalObject == (Object)null)
{
return;
}
roundType = physicalObject.ObjectWrapper.RoundType;
fvrObjects = new List<FVRObject>();
fvrObjects.AddRange(ManagerSingleton<IM>.Instance.ObjectDic.Values);
for (int num = fvrObjects.Count - 1; num >= 0; num--)
{
if (fvrObjects[num].RoundType != roundType || (int)fvrObjects[num].MagazineType != 0 || (int)fvrObjects[num].Category != 40 || !fvrObjects[num].UsesRoundTypeFlag)
{
fvrObjects.RemoveAt(num);
}
}
if (fvrObjects.Count == 0)
{
SFXFailed();
}
itemTables[0].collected.Clear();
itemTables[0].collected = fvrObjects;
itemTables[0].cost = cost;
GenerateButtons(itemTables[0]);
}
public override GameObject PurchaseItemID(FVRObject fvrObject, int cost)
{
GameObject val = base.PurchaseItemID(fvrObject, cost);
if ((Object)(object)val == (Object)null)
{
return null;
}
FVRFireArmMagazine component = val.GetComponent<FVRFireArmMagazine>();
if ((Object)(object)component != (Object)null)
{
SetMagazinePrefilled(component, prefilled);
}
return val;
}
}
[Serializable]
public class ItemTable
{
public string name = "Table";
public int cost = 2;
public Sprite thumbnail;
public List<FVRObject> collected;
public bool objectIDsOnly = false;
public List<string> objectIDs = new List<string>();
public ObjectCategory category = (ObjectCategory)0;
public List<OTagSet> set = new List<OTagSet>();
public List<OTagEra> eras = new List<OTagEra>();
public List<OTagFirearmSize> sizes = new List<OTagFirearmSize>();
public List<OTagFirearmAction> actions = new List<OTagFirearmAction>();
public List<OTagFirearmFiringMode> modes = new List<OTagFirearmFiringMode>();
public List<OTagFirearmFiringMode> excludeModes = new List<OTagFirearmFiringMode>();
public List<OTagFirearmFeedOption> feedoptions = new List<OTagFirearmFeedOption>();
public List<OTagFirearmMount> mounts = new List<OTagFirearmMount>();
public List<OTagFirearmRoundPower> roundPowers = new List<OTagFirearmRoundPower>();
public List<OTagAttachmentFeature> features = new List<OTagAttachmentFeature>();
public List<OTagMeleeStyle> meleeStyles = new List<OTagMeleeStyle>();
public List<OTagMeleeHandedness> meleeHandedness = new List<OTagMeleeHandedness>();
public List<OTagPowerupType> powerupTypes = new List<OTagPowerupType>();
public List<OTagThrownType> thrownTypes = new List<OTagThrownType>();
public List<OTagThrownDamageType> thrownDamage = new List<OTagThrownDamageType>();
public List<OTagFirearmCountryOfOrigin> countryOfOrigins = new List<OTagFirearmCountryOfOrigin>();
public ItemTable SetupTable()
{
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_0168: Unknown result type (might be due to invalid IL or missing references)
//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
//IL_01f0: Unknown result type (might be due to invalid IL or missing references)
//IL_0234: Unknown result type (might be due to invalid IL or missing references)
//IL_028c: Unknown result type (might be due to invalid IL or missing references)
//IL_030e: Unknown result type (might be due to invalid IL or missing references)
//IL_047c: Unknown result type (might be due to invalid IL or missing references)
//IL_0390: Unknown result type (might be due to invalid IL or missing references)
//IL_04bc: Unknown result type (might be due to invalid IL or missing references)
//IL_0412: Unknown result type (might be due to invalid IL or missing references)
//IL_04fc: Unknown result type (might be due to invalid IL or missing references)
//IL_053c: Unknown result type (might be due to invalid IL or missing references)
//IL_057c: Unknown result type (might be due to invalid IL or missing references)
//IL_05bc: Unknown result type (might be due to invalid IL or missing references)
//IL_05fc: Unknown result type (might be due to invalid IL or missing references)
if (objectIDsOnly)
{
collected.Clear();
FVRObject value = null;
for (int i = 0; i < objectIDs.Count; i++)
{
if (IM.OD.TryGetValue(objectIDs[i], out value))
{
collected.Add(value);
}
}
return this;
}
collected = new List<FVRObject>();
collected.AddRange(ManagerSingleton<IM>.Instance.ObjectDic.Values);
for (int num = collected.Count - 1; num >= 0; num--)
{
if (objectIDs.Contains(collected[num].ItemID))
{
continue;
}
if ((int)category != 0 && collected[num].Category != category)
{
collected.RemoveAt(num);
continue;
}
if (set.Count > 0 && !set.Contains(collected[num].TagSet))
{
collected.RemoveAt(num);
continue;
}
if (eras.Count > 0 && !eras.Contains(collected[num].TagEra))
{
collected.RemoveAt(num);
continue;
}
if (sizes.Count > 0 && !sizes.Contains(collected[num].TagFirearmSize))
{
collected.RemoveAt(num);
continue;
}
if (actions.Count > 0 && !actions.Contains(collected[num].TagFirearmAction))
{
collected.RemoveAt(num);
continue;
}
if (roundPowers.Count > 0 && !roundPowers.Contains(collected[num].TagFirearmRoundPower))
{
collected.RemoveAt(num);
continue;
}
if (modes.Count > 0)
{
bool flag = false;
for (int j = 0; j < modes.Count; j++)
{
if (!collected[num].TagFirearmFiringModes.Contains(modes[j]))
{
flag = true;
break;
}
}
if (flag)
{
collected.RemoveAt(num);
continue;
}
}
if (excludeModes.Count > 0)
{
bool flag2 = false;
for (int k = 0; k < excludeModes.Count; k++)
{
if (collected[num].TagFirearmFiringModes.Contains(excludeModes[k]))
{
flag2 = true;
break;
}
}
if (flag2)
{
collected.RemoveAt(num);
continue;
}
}
if (feedoptions.Count > 0)
{
bool flag3 = false;
for (int l = 0; l < feedoptions.Count; l++)
{
if (!collected[num].TagFirearmFeedOption.Contains(feedoptions[l]))
{
flag3 = true;
break;
}
}
if (flag3)
{
collected.RemoveAt(num);
continue;
}
}
if (mounts.Count > 0)
{
bool flag4 = false;
for (int m = 0; m < mounts.Count; m++)
{
if (!collected[num].TagFirearmMounts.Contains(mounts[m]))
{
flag4 = true;
break;
}
}
if (flag4)
{
collected.RemoveAt(num);
}
}
if (features.Count > 0 && !features.Contains(collected[num].TagAttachmentFeature))
{
collected.RemoveAt(num);
}
if (meleeStyles.Count > 0 && !meleeStyles.Contains(collected[num].TagMeleeStyle))
{
collected.RemoveAt(num);
}
if (meleeHandedness.Count > 0 && !meleeHandedness.Contains(collected[num].TagMeleeHandedness))
{
collected.RemoveAt(num);
}
if (powerupTypes.Count > 0 && !powerupTypes.Contains(collected[num].TagPowerupType))
{
collected.RemoveAt(num);
}
if (thrownTypes.Count > 0 && !thrownTypes.Contains(collected[num].TagThrownType))
{
collected.RemoveAt(num);
}
if (thrownDamage.Count > 0 && !thrownDamage.Contains(collected[num].TagThrownDamageType))
{
collected.RemoveAt(num);
}
if (countryOfOrigins.Count > 0 && !countryOfOrigins.Contains(collected[num].TagFirearmCountryOfOrigin))
{
collected.RemoveAt(num);
}
}
return this;
}
}
public class ModConfig
{
[Serializable]
public class Config
{
[Serializable]
public class VendorConfig
{
public string name;
public bool prefilled = true;
public int[] costs;
}
public VendorConfig ammoBoxVendor = new VendorConfig
{
name = "Ammo Box Vendor",
prefilled = true,
costs = new int[1] { 1 }
};
public VendorConfig ordnanceVendor = new VendorConfig
{
name = "Ordnance Vendor",
prefilled = true,
costs = new int[5] { 2, 5, 3, 1, 2 }
};
}
public static Config LoadConfig()
{
string path = Paths.PluginPath + "/Packer-Packers_Vending_Machines/config.json";
if (!File.Exists(path))
{
string contents = JsonUtility.ToJson((object)new Config());
File.WriteAllText(path, contents);
}
Config result = new Config();
using (StreamReader streamReader = new StreamReader(path))
{
string text = streamReader.ReadToEnd();
try
{
result = JsonUtility.FromJson<Config>(text);
}
catch (Exception ex)
{
Debug.Log((object)ex.Message);
return result;
}
}
return result;
}
}
public class OriOrdnanceVendor : VendingMachine
{
private enum VendorType
{
Grenade,
Airstrike,
Ordnance,
Zippo,
Other
}
protected FVRObject fvrZippo = null;
public override void Start()
{
base.LoadConfig();
PopulateCategoryButtons();
UpdateMoneyDisplay();
}
public override void SetupCosts()
{
for (int i = 0; i < itemTables.Count; i++)
{
switch (itemTables[i].name)
{
case "Grenade":
itemTables[i].cost = VendingMachine.config.ordnanceVendor.costs[0];
break;
case "Airstrike":
itemTables[i].cost = VendingMachine.config.ordnanceVendor.costs[1];
break;
case "Ordnance":
itemTables[i].cost = VendingMachine.config.ordnanceVendor.costs[2];
break;
case "Zippo":
itemTables[i].cost = VendingMachine.config.ordnanceVendor.costs[3];
break;
default:
itemTables[i].cost = VendingMachine.config.ordnanceVendor.costs[4];
break;
}
}
}
}
public class VendingMachine : FVRFireArmMagazine
{
public static ModConfig.Config config;
[Header("-Vending Machine-")]
[Header("Currency")]
public int money = 0;
private int prevNumRounds = 0;
[Header("Dispenser")]
public Transform itemSpawn;
public Transform refundSpawn;
[Header("UI")]
public Sprite defaultSprite;
public Text moneyText;
public GameObject displayLogo;
public GameObject buttonPrefab;
protected List<FVRPointableButton> buttonList = new List<FVRPointableButton>();
[Header("Audio")]
public AudioSource audioSource;
public AudioClip addMoneyClip;
public AudioClip purchaseClip;
public AudioClip failedClip;
[Header("Category Item Tables")]
[SerializeField]
protected List<ItemTable> itemTables = new List<ItemTable>();
[Header("Category Selector")]
[SerializeField]
protected Transform categoryParent;
[SerializeField]
protected GameObject categoryButtonPrefab;
protected List<GameObject> categoryButtons = new List<GameObject>();
[Header("Category Content")]
[SerializeField]
protected Transform categoryContentParent;
[SerializeField]
protected GameObject categoryContentPrefab;
protected List<GameObject> categoryContents = new List<GameObject>();
public void OpenCategory(GameObject content)
{
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
for (int i = 0; i < categoryContents.Count; i++)
{
categoryContents[i].SetActive(false);
}
SM.PlayGlobalUISound((GlobalUISound)0, ((Component)this).transform.position);
if ((Object)(object)content != (Object)null)
{
content.SetActive(true);
}
}
protected void PopulateCategoryButtons()
{
//IL_012b: Unknown result type (might be due to invalid IL or missing references)
//IL_0135: Expected O, but got Unknown
for (int i = 0; i < itemTables.Count; i++)
{
if (itemTables[i].collected.Count == 0)
{
itemTables[i].SetupTable();
}
if (itemTables[i].collected.Count != 0)
{
FVRPointableButton component = Object.Instantiate<GameObject>(categoryButtonPrefab, categoryParent).GetComponent<FVRPointableButton>();
component.Text.text = itemTables[i].name;
((Component)component).gameObject.SetActive(true);
component.Image.sprite = itemTables[i].thumbnail;
categoryButtons.Add(((Component)component).gameObject);
GameObject content = Object.Instantiate<GameObject>(categoryContentPrefab, categoryContentParent);
categoryContents.Add(content);
PopulateCategoryContent(content.transform, itemTables[i]);
((UnityEvent)((Component)component).gameObject.GetComponent<Button>().onClick).AddListener((UnityAction)delegate
{
OpenCategory(content);
});
}
}
}
protected void PopulateCategoryContent(Transform parent, ItemTable itemTable)
{
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Expected O, but got Unknown
for (int i = 0; i < itemTable.collected.Count; i++)
{
if (!((Object)(object)itemTable.collected[i] == (Object)null))
{
FVRObject item = itemTable.collected[i];
int num = i;
FVRPointable val = GenerateButton(item, itemTable.cost);
((Component)val).transform.SetParent(parent);
((UnityEvent)((Component)val).gameObject.GetComponent<Button>().onClick).AddListener((UnityAction)delegate
{
PurchaseItemID(item, itemTable.cost);
});
}
}
}
protected virtual void Update()
{
if (prevNumRounds != base.m_numRounds)
{
UpdateMoneyDisplay();
prevNumRounds = base.m_numRounds;
}
}
public virtual void LoadConfig()
{
config = ModConfig.LoadConfig();
SetupCosts();
}
public virtual void SetupCosts()
{
}
public virtual void UpdateMoneyDisplay()
{
money = 0;
for (int i = 0; i < base.LoadedRounds.Length; i++)
{
if (base.LoadedRounds[i] != null && !((Object)(object)base.LoadedRounds[i].LR_ObjectWrapper == (Object)null))
{
money += GetRoundValue(base.LoadedRounds[i].LR_ObjectWrapper.ItemID);
}
}
moneyText.text = money.ToString();
}
public virtual bool SpendMoney(int amount)
{
UpdateMoneyDisplay();
if (money < amount)
{
SFXFailed();
return false;
}
money -= amount;
UpdateLoadedRoundMoney(money);
return true;
}
protected void ClearAllRounds()
{
for (int i = 0; i < base.LoadedRounds.Length; i++)
{
base.LoadedRounds[i] = null;
}
base.m_numRounds = 0;
}
public void UpdateLoadedRoundMoney(int amount)
{
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Expected O, but got Unknown
ClearAllRounds();
int num = 0;
while (amount > 0 && num < base.LoadedRounds.Length)
{
string highestValueCashMoney = GetHighestValueCashMoney(amount);
if (highestValueCashMoney == "")
{
break;
}
FVRObject value = null;
IM.OD.TryGetValue(highestValueCashMoney, out value);
if (!((Object)(object)value == (Object)null))
{
base.LoadedRounds[num] = new FVRLoadedRound();
base.LoadedRounds[num].LR_ObjectWrapper = value;
amount -= GetRoundValue(highestValueCashMoney);
num++;
}
}
UpdateMoneyDisplay();
}
public virtual void RefundButton()
{
int num = 0;
while (money > 0)
{
string highestValueCashMoney = GetHighestValueCashMoney(money);
if (highestValueCashMoney == "")
{
break;
}
money -= GetRoundValue(highestValueCashMoney);
FVRObject value = null;
IM.OD.TryGetValue(highestValueCashMoney, out value);
((MonoBehaviour)this).StartCoroutine(WaitandCreate(((AnvilAsset)value).GetGameObject(), (float)num * 0.25f));
num++;
}
ClearAllRounds();
UpdateMoneyDisplay();
}
protected IEnumerator WaitandCreate(GameObject prefab, float waitTime)
{
yield return (object)new WaitForSeconds(waitTime);
Object.Instantiate<GameObject>(prefab, refundSpawn.position + Vector3.up * 0.05f, refundSpawn.rotation);
}
protected void RemoveAllButtons()
{
for (int i = 0; i < buttonList.Count; i++)
{
Object.Destroy((Object)(object)((Component)buttonList[i]).gameObject);
}
buttonList.Clear();
}
protected virtual void GenerateButtons(ItemTable itemTable)
{
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Expected O, but got Unknown
if (itemTable.collected.Count == 0)
{
itemTable.SetupTable();
}
displayLogo.SetActive(false);
for (int i = 0; i < itemTable.collected.Count; i++)
{
if (!((Object)(object)itemTable.collected[i] == (Object)null))
{
FVRObject item = itemTable.collected[i];
int num = i;
FVRPointable val = GenerateButton(item, itemTable.cost);
((UnityEvent)((Component)val).gameObject.GetComponent<Button>().onClick).AddListener((UnityAction)delegate
{
PurchaseItemID(item, itemTable.cost);
});
}
}
}
protected virtual FVRPointable GenerateButton(FVRObject itemObject, int itemCost)
{
if ((Object)(object)itemObject == (Object)null)
{
Debug.LogError((object)"Could not generate button with missing FVRObject");
return null;
}
FVRPointableButton component = Object.Instantiate<GameObject>(buttonPrefab, buttonPrefab.transform.parent).GetComponent<FVRPointableButton>();
((Component)component).gameObject.SetActive(true);
if ((Object)(object)component.Text != (Object)null)
{
component.Text.text = itemObject.DisplayName;
}
ManagerSingleton<IM>.Instance.SpawnerIDDic.TryGetValue(itemObject.SpawnedFromId, out var value);
if ((Object)(object)value != (Object)null && (Object)(object)value.Sprite != (Object)null)
{
component.Image.sprite = value.Sprite;
}
else
{
component.Image.sprite = defaultSprite;
}
buttonList.Add(component);
for (int i = 0; i < ((Component)component).transform.childCount; i++)
{
if (((Object)((Component)component).transform.GetChild(i)).name == "Cost")
{
((Component)((Component)component).transform.GetChild(i)).GetComponent<Text>().text = itemCost.ToString();
break;
}
}
return (FVRPointable)(object)component;
}
protected virtual void GenerateButtons(List<FVRObject> itemsObjects)
{
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Expected O, but got Unknown
displayLogo.SetActive(false);
RemoveAllButtons();
for (int i = 0; i < itemsObjects.Count; i++)
{
int num = i;
int newCost = 1;
((UnityEvent)((Component)GenerateButton(itemsObjects[i], newCost)).gameObject.GetComponent<Button>().onClick).AddListener((UnityAction)delegate
{
PurchaseItemID(itemsObjects[i], newCost);
});
}
}
protected virtual void GenerateButtons(List<FVRObject> itemsObjects, int newCost)
{
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Expected O, but got Unknown
displayLogo.SetActive(false);
for (int i = 0; i < itemsObjects.Count; i++)
{
if (!((Object)(object)itemsObjects[i] == (Object)null))
{
FVRObject item = itemsObjects[i];
int num = i;
FVRPointable val = GenerateButton(item, newCost);
((UnityEvent)((Component)val).gameObject.GetComponent<Button>().onClick).AddListener((UnityAction)delegate
{
PurchaseItemID(item, newCost);
});
}
}
}
public virtual GameObject PurchaseItemID(FVRObject fvrObject, int cost)
{
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)fvrObject == (Object)null || !SpendMoney(cost))
{
SFXFailed();
return null;
}
SFXPurchase();
UpdateLoadedRoundMoney(money);
GameObject gameObject = ((AnvilAsset)fvrObject).GetGameObject();
return Object.Instantiate<GameObject>(gameObject, itemSpawn.position, itemSpawn.rotation);
}
public void SetMagazinePrefilled(FVRFireArmMagazine mag, bool prefilled)
{
if (!prefilled && (Object)(object)mag != (Object)null)
{
for (int i = 0; i < mag.LoadedRounds.Length; i++)
{
mag.LoadedRounds[i] = null;
}
mag.m_numRounds = 0;
}
}
protected virtual int GetRoundValue(string itemID)
{
return itemID switch
{
"Cartridge69CashMoneyD1" => 1,
"Cartridge69CashMoneyD5" => 5,
"Cartridge69CashMoneyD10" => 10,
"Cartridge69CashMoneyD25" => 25,
"Cartridge69CashMoneyD100" => 100,
"Cartridge69CashMoneyD1000" => 1000,
_ => 0,
};
}
protected virtual string GetHighestValueCashMoney(int cash)
{
if (cash >= 1000)
{
return "Cartridge69CashMoneyD1000";
}
if (cash >= 100)
{
return "Cartridge69CashMoneyD100";
}
if (cash >= 25)
{
return "Cartridge69CashMoneyD25";
}
if (cash >= 10)
{
return "Cartridge69CashMoneyD10";
}
if (cash >= 5)
{
return "Cartridge69CashMoneyD5";
}
if (cash >= 1)
{
return "Cartridge69CashMoneyD1";
}
return "";
}
protected virtual FVRLoadedRound GetLoadedRound(string itemID)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
FVRLoadedRound result = new FVRLoadedRound();
string highestValueCashMoney = GetHighestValueCashMoney(money);
IM.OD.TryGetValue(itemID, out var _);
return result;
}
public void SFXAddMoney()
{
audioSource.PlayOneShot(addMoneyClip);
}
public void SFXPurchase()
{
audioSource.PlayOneShot(purchaseClip);
}
public void SFXFailed()
{
audioSource.PlayOneShot(failedClip);
}
}
public class CuttableMesh
{
private MeshRenderer inputMeshRenderer;
private bool hasUvs;
private bool hasUv1s;
private bool hasColours;
private List<CuttableSubMesh> subMeshes;
public CuttableMesh(Mesh inputMesh)
{
Init(inputMesh, ((Object)inputMesh).name);
}
public CuttableMesh(MeshRenderer input)
{
inputMeshRenderer = input;
MeshFilter component = ((Component)input).GetComponent<MeshFilter>();
Mesh sharedMesh = component.sharedMesh;
Init(sharedMesh, ((Object)input).name);
}
public CuttableMesh(CuttableMesh inputMesh, List<CuttableSubMesh> newSubMeshes)
{
inputMeshRenderer = inputMesh.inputMeshRenderer;
hasUvs = inputMesh.hasUvs;
hasUv1s = inputMesh.hasUv1s;
hasColours = inputMesh.hasColours;
subMeshes = new List<CuttableSubMesh>();
subMeshes.AddRange(newSubMeshes);
}
private void Init(Mesh inputMesh, string debugName)
{
subMeshes = new List<CuttableSubMesh>();
if (inputMesh.isReadable)
{
Vector3[] vertices = inputMesh.vertices;
Vector3[] normals = inputMesh.normals;
Vector2[] uv = inputMesh.uv;
Vector2[] uv2 = inputMesh.uv2;
Color32[] colors = inputMesh.colors32;
hasUvs = uv != null && uv.Length > 0;
hasUv1s = uv2 != null && uv2.Length > 0;
hasColours = colors != null && colors.Length > 0;
for (int i = 0; i < inputMesh.subMeshCount; i++)
{
int[] indices = inputMesh.GetIndices(i);
CuttableSubMesh item = new CuttableSubMesh(indices, vertices, normals, colors, uv, uv2);
subMeshes.Add(item);
}
}
else
{
Debug.LogError((object)("CuttableMesh's input mesh is not readable: " + debugName), (Object)(object)inputMesh);
}
}
public void Add(CuttableMesh other)
{
if (subMeshes.Count != other.subMeshes.Count)
{
throw new Exception("Mismatched submesh count");
}
for (int i = 0; i < subMeshes.Count; i++)
{
subMeshes[i].Add(other.subMeshes[i]);
}
}
public int NumSubMeshes()
{
return subMeshes.Count;
}
public bool HasUvs()
{
return hasUvs;
}
public bool HasColours()
{
return hasColours;
}
public List<CuttableSubMesh> GetSubMeshes()
{
return subMeshes;
}
public CuttableSubMesh GetSubMesh(int index)
{
return subMeshes[index];
}
public Transform GetTransform()
{
if ((Object)(object)inputMeshRenderer != (Object)null)
{
return ((Component)inputMeshRenderer).transform;
}
return null;
}
public MeshRenderer ConvertToRenderer(string newObjectName)
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
Mesh val = CreateMesh();
if (val.vertexCount == 0)
{
return null;
}
GameObject val2 = new GameObject(newObjectName);
val2.transform.SetParent(((Component)inputMeshRenderer).transform);
val2.transform.localPosition = Vector3.zero;
val2.transform.localRotation = Quaternion.identity;
val2.transform.localScale = Vector3.one;
MeshFilter val3 = val2.AddComponent<MeshFilter>();
val3.mesh = val;
MeshRenderer val4 = val2.AddComponent<MeshRenderer>();
((Renderer)val4).shadowCastingMode = ((Renderer)inputMeshRenderer).shadowCastingMode;
((Renderer)val4).reflectionProbeUsage = ((Renderer)inputMeshRenderer).reflectionProbeUsage;
((Renderer)val4).lightProbeUsage = ((Renderer)inputMeshRenderer).lightProbeUsage;
((Renderer)val4).sharedMaterials = ((Renderer)inputMeshRenderer).sharedMaterials;
return val4;
}
public Mesh CreateMesh()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
Mesh val = new Mesh();
int num = 0;
for (int i = 0; i < subMeshes.Count; i++)
{
num += subMeshes[i].NumIndices();
}
List<Vector3> list = new List<Vector3>();
List<Vector3> list2 = new List<Vector3>();
List<Color32> list3 = ((!hasColours) ? null : new List<Color32>());
List<Vector2> list4 = ((!hasUvs) ? null : new List<Vector2>());
List<Vector2> list5 = ((!hasUv1s) ? null : new List<Vector2>());
List<int> list6 = new List<int>();
foreach (CuttableSubMesh subMesh in subMeshes)
{
list6.Add(list.Count);
subMesh.AddTo(list, list2, list3, list4, list5);
}
val.vertices = list.ToArray();
val.normals = list2.ToArray();
val.colors32 = ((!hasColours) ? null : list3.ToArray());
val.uv = ((!hasUvs) ? null : list4.ToArray());
val.uv2 = ((!hasUv1s) ? null : list5.ToArray());
val.subMeshCount = subMeshes.Count;
for (int j = 0; j < subMeshes.Count; j++)
{
CuttableSubMesh cuttableSubMesh = subMeshes[j];
int num2 = list6[j];
int[] array = cuttableSubMesh.GenIndices();
for (int k = 0; k < array.Length; k++)
{
array[k] += num2;
}
val.SetTriangles(array, j, true);
}
return val;
}
}
public class CuttableSubMesh
{
private List<Vector3> vertices;
private List<Vector3> normals;
private List<Color32> colours;
private List<Vector2> uvs;
private List<Vector2> uv1s;
public CuttableSubMesh(bool hasNormals, bool hasColours, bool hasUvs, bool hasUv1)
{
vertices = new List<Vector3>();
if (hasNormals)
{
normals = new List<Vector3>();
}
if (hasColours)
{
colours = new List<Color32>();
}
if (hasUvs)
{
uvs = new List<Vector2>();
}
if (hasUv1)
{
uv1s = new List<Vector2>();
}
}
public CuttableSubMesh(int[] indices, Vector3[] inputVertices, Vector3[] inputNormals, Color32[] inputColours, Vector2[] inputUvs, Vector2[] inputUv1)
{
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
vertices = new List<Vector3>();
if (inputNormals != null && inputNormals.Length > 0)
{
normals = new List<Vector3>();
}
if (inputColours != null && inputColours.Length > 0)
{
colours = new List<Color32>();
}
if (inputUvs != null && inputUvs.Length > 0)
{
uvs = new List<Vector2>();
}
if (inputUv1 != null && inputUv1.Length > 0)
{
uv1s = new List<Vector2>();
}
foreach (int num in indices)
{
vertices.Add(inputVertices[num]);
if (normals != null)
{
normals.Add(inputNormals[num]);
}
if (colours != null)
{
colours.Add(inputColours[num]);
}
if (uvs != null)
{
uvs.Add(inputUvs[num]);
}
if (uv1s != null)
{
uv1s.Add(inputUv1[num]);
}
}
}
public void Add(CuttableSubMesh other)
{
for (int i = 0; i < other.vertices.Count; i++)
{
CopyVertex(i, other);
}
}
public int NumVertices()
{
return vertices.Count;
}
public Vector3 GetVertex(int index)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
return vertices[index];
}
public bool HasNormals()
{
return normals != null;
}
public bool HasColours()
{
return colours != null;
}
public bool HasUvs()
{
return uvs != null;
}
public bool HasUv1()
{
return uv1s != null;
}
public void CopyVertex(int srcIndex, CuttableSubMesh srcMesh)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
vertices.Add(srcMesh.vertices[srcIndex]);
if (normals != null)
{
normals.Add(srcMesh.normals[srcIndex]);
}
if (colours != null)
{
colours.Add(srcMesh.colours[srcIndex]);
}
if (uvs != null)
{
uvs.Add(srcMesh.uvs[srcIndex]);
}
if (uv1s != null)
{
uv1s.Add(srcMesh.uv1s[srcIndex]);
}
}
public void AddInterpolatedVertex(int i0, int i1, float weight, CuttableSubMesh srcMesh)
{
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
Vector3 vertex = srcMesh.GetVertex(i0);
Vector3 vertex2 = srcMesh.GetVertex(i1);
vertices.Add(Vector3.Lerp(vertex, vertex2, weight));
if (normals != null)
{
List<Vector3> list = normals;
Vector3 val = Vector3.Lerp(srcMesh.normals[i0], srcMesh.normals[i1], weight);
list.Add(((Vector3)(ref val)).normalized);
}
if (colours != null)
{
colours.Add(Color32.Lerp(srcMesh.colours[i0], srcMesh.colours[i1], weight));
}
if (uvs != null)
{
uvs.Add(Vector2.Lerp(srcMesh.uvs[i0], srcMesh.uvs[i1], weight));
}
if (uv1s != null)
{
uv1s.Add(Vector2.Lerp(srcMesh.uv1s[i0], srcMesh.uv1s[i1], weight));
}
}
public void AddTo(List<Vector3> destVertices, List<Vector3> destNormals, List<Color32> destColours, List<Vector2> destUvs, List<Vector2> destUv1s)
{
destVertices.AddRange(vertices);
if (normals != null)
{
destNormals.AddRange(normals);
}
if (colours != null)
{
destColours.AddRange(colours);
}
if (uvs != null)
{
destUvs.AddRange(uvs);
}
if (uv1s != null)
{
destUv1s.AddRange(uv1s);
}
}
public int NumIndices()
{
return vertices.Count;
}
public int[] GenIndices()
{
int[] array = new int[vertices.Count];
for (int i = 0; i < array.Length; i++)
{
array[i] = i;
}
return array;
}
}
public enum VertexClassification
{
Front = 1,
Back = 2,
OnPlane = 4
}
public class MeshCutter
{
private CuttableMesh inputMesh;
private List<CuttableSubMesh> outputFrontSubMeshes;
private List<CuttableSubMesh> outputBackSubMeshes;
public void Cut(CuttableMesh input, Plane worldCutPlane)
{
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
inputMesh = input;
outputFrontSubMeshes = new List<CuttableSubMesh>();
outputBackSubMeshes = new List<CuttableSubMesh>();
Transform transform = inputMesh.GetTransform();
Plane cutPlane = default(Plane);
if ((Object)(object)transform != (Object)null)
{
Vector3 val = transform.InverseTransformPoint(ClosestPointOnPlane(worldCutPlane, Vector3.zero));
Vector3 val2 = transform.InverseTransformDirection(((Plane)(ref worldCutPlane)).normal);
((Plane)(ref cutPlane))..ctor(val2, val);
}
else
{
cutPlane = worldCutPlane;
}
foreach (CuttableSubMesh subMesh in input.GetSubMeshes())
{
Cut(subMesh, cutPlane);
}
}
private static Vector3 ClosestPointOnPlane(Plane plane, Vector3 point)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
float distanceToPoint = ((Plane)(ref plane)).GetDistanceToPoint(point);
if (((Plane)(ref plane)).GetSide(point))
{
return point - ((Plane)(ref plane)).normal * distanceToPoint;
}
return point + ((Plane)(ref plane)).normal * distanceToPoint;
}
public CuttableMesh GetFrontOutput()
{
return new CuttableMesh(inputMesh, outputFrontSubMeshes);
}
public CuttableMesh GetBackOutput()
{
return new CuttableMesh(inputMesh, outputBackSubMeshes);
}
private void Cut(CuttableSubMesh inputSubMesh, Plane cutPlane)
{
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_018e: Unknown result type (might be due to invalid IL or missing references)
//IL_015b: Unknown result type (might be due to invalid IL or missing references)
//IL_0142: Unknown result type (might be due to invalid IL or missing references)
//IL_02be: Unknown result type (might be due to invalid IL or missing references)
//IL_02c0: Unknown result type (might be due to invalid IL or missing references)
//IL_02c2: Unknown result type (might be due to invalid IL or missing references)
//IL_02c7: Unknown result type (might be due to invalid IL or missing references)
//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
//IL_02cb: Unknown result type (might be due to invalid IL or missing references)
//IL_02cd: Unknown result type (might be due to invalid IL or missing references)
//IL_02d2: Unknown result type (might be due to invalid IL or missing references)
//IL_02d4: Unknown result type (might be due to invalid IL or missing references)
//IL_02d6: Unknown result type (might be due to invalid IL or missing references)
//IL_02d8: Unknown result type (might be due to invalid IL or missing references)
//IL_02dd: Unknown result type (might be due to invalid IL or missing references)
//IL_02df: Unknown result type (might be due to invalid IL or missing references)
//IL_02e3: Unknown result type (might be due to invalid IL or missing references)
//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
//IL_01af: Unknown result type (might be due to invalid IL or missing references)
//IL_021d: Unknown result type (might be due to invalid IL or missing references)
//IL_0204: Unknown result type (might be due to invalid IL or missing references)
//IL_029d: Unknown result type (might be due to invalid IL or missing references)
//IL_0284: Unknown result type (might be due to invalid IL or missing references)
//IL_0261: Unknown result type (might be due to invalid IL or missing references)
//IL_0248: Unknown result type (might be due to invalid IL or missing references)
bool hasNormals = inputSubMesh.HasNormals();
bool hasColours = inputSubMesh.HasColours();
bool hasUvs = inputSubMesh.HasUvs();
bool hasUv = inputSubMesh.HasUv1();
CuttableSubMesh cuttableSubMesh = new CuttableSubMesh(hasNormals, hasColours, hasUvs, hasUv);
CuttableSubMesh cuttableSubMesh2 = new CuttableSubMesh(hasNormals, hasColours, hasUvs, hasUv);
for (int i = 0; i < inputSubMesh.NumVertices(); i += 3)
{
int num = i;
int num2 = i + 1;
int num3 = i + 2;
Vector3 vertex = inputSubMesh.GetVertex(num);
Vector3 vertex2 = inputSubMesh.GetVertex(num2);
Vector3 vertex3 = inputSubMesh.GetVertex(num3);
VertexClassification vertexClassification = Classify(vertex, cutPlane);
VertexClassification vertexClassification2 = Classify(vertex2, cutPlane);
VertexClassification vertexClassification3 = Classify(vertex3, cutPlane);
int numFront = 0;
int numBehind = 0;
CountSides(vertexClassification, ref numFront, ref numBehind);
CountSides(vertexClassification2, ref numFront, ref numBehind);
CountSides(vertexClassification3, ref numFront, ref numBehind);
if (numFront > 0 && numBehind == 0)
{
KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh);
}
else if (numFront == 0 && numBehind > 0)
{
KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh2);
}
else if (numFront == 2 && numBehind == 1)
{
if (vertexClassification == VertexClassification.Back)
{
SplitA(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh2, cuttableSubMesh);
}
else if (vertexClassification2 == VertexClassification.Back)
{
SplitA(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh2, cuttableSubMesh);
}
else
{
SplitA(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh2, cuttableSubMesh);
}
}
else if (numFront == 1 && numBehind == 2)
{
if (vertexClassification == VertexClassification.Front)
{
SplitA(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
}
else if (vertexClassification2 == VertexClassification.Front)
{
SplitA(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
}
else
{
SplitA(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
}
}
else if (numFront == 1 && numBehind == 1)
{
if (vertexClassification == VertexClassification.OnPlane)
{
if (vertexClassification3 == VertexClassification.Front)
{
SplitB(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
}
else
{
SplitBFlipped(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
}
continue;
}
switch (vertexClassification2)
{
case VertexClassification.OnPlane:
if (vertexClassification == VertexClassification.Front)
{
SplitB(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
}
else
{
SplitBFlipped(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
}
break;
case VertexClassification.Front:
SplitB(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
break;
default:
SplitBFlipped(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
break;
}
}
else if (numFront == 0 && numBehind == 0)
{
Vector3 val = vertex2 - vertex;
Vector3 val2 = vertex3 - vertex;
Vector3 val3 = Vector3.Cross(val, val2);
if (Vector3.Dot(val3, ((Plane)(ref cutPlane)).normal) > 0f)
{
KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh2);
}
else
{
KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh);
}
}
}
outputFrontSubMeshes.Add(cuttableSubMesh);
outputBackSubMeshes.Add(cuttableSubMesh2);
}
private VertexClassification Classify(Vector3 vertex, Plane cutPlane)
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = default(Vector3);
((Vector3)(ref val))..ctor(vertex.x, vertex.y, vertex.z);
float distanceToPoint = ((Plane)(ref cutPlane)).GetDistanceToPoint(val);
double num = 9.999999747378752E-06;
if ((double)distanceToPoint > 0.0 - num && (double)distanceToPoint < num)
{
return VertexClassification.OnPlane;
}
if (distanceToPoint > 0f)
{
return VertexClassification.Front;
}
return VertexClassification.Back;
}
private void CountSides(VertexClassification c, ref int numFront, ref int numBehind)
{
switch (c)
{
case VertexClassification.Front:
numFront++;
break;
case VertexClassification.Back:
numBehind++;
break;
}
}
private void KeepTriangle(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, CuttableSubMesh destSubMesh)
{
destSubMesh.CopyVertex(i0, inputSubMesh);
destSubMesh.CopyVertex(i1, inputSubMesh);
destSubMesh.CopyVertex(i2, inputSubMesh);
}
private void SplitA(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, Plane cutPlane, CuttableSubMesh frontSubMesh, CuttableSubMesh backSubMesh)
{
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
Vector3 vertex = inputSubMesh.GetVertex(i0);
Vector3 vertex2 = inputSubMesh.GetVertex(i1);
Vector3 vertex3 = inputSubMesh.GetVertex(i2);
CalcIntersection(vertex, vertex2, cutPlane, out var weight);
CalcIntersection(vertex3, vertex, cutPlane, out var weight2);
frontSubMesh.CopyVertex(i0, inputSubMesh);
frontSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
frontSubMesh.AddInterpolatedVertex(i2, i0, weight2, inputSubMesh);
backSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
backSubMesh.CopyVertex(i1, inputSubMesh);
backSubMesh.CopyVertex(i2, inputSubMesh);
backSubMesh.CopyVertex(i2, inputSubMesh);
backSubMesh.AddInterpolatedVertex(i2, i0, weight2, inputSubMesh);
backSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
}
private void SplitB(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, Plane cutPlane, CuttableSubMesh frontSubMesh, CuttableSubMesh backSubMesh)
{
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
Vector3 vertex = inputSubMesh.GetVertex(i0);
Vector3 vertex2 = inputSubMesh.GetVertex(i2);
CalcIntersection(vertex2, vertex, cutPlane, out var weight);
frontSubMesh.CopyVertex(i0, inputSubMesh);
frontSubMesh.CopyVertex(i1, inputSubMesh);
frontSubMesh.AddInterpolatedVertex(i2, i0, weight, inputSubMesh);
backSubMesh.CopyVertex(i1, inputSubMesh);
backSubMesh.CopyVertex(i2, inputSubMesh);
backSubMesh.AddInterpolatedVertex(i2, i0, weight, inputSubMesh);
}
private void SplitBFlipped(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, Plane cutPlane, CuttableSubMesh frontSubMesh, CuttableSubMesh backSubMesh)
{
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
Vector3 vertex = inputSubMesh.GetVertex(i0);
Vector3 vertex2 = inputSubMesh.GetVertex(i1);
CalcIntersection(vertex, vertex2, cutPlane, out var weight);
frontSubMesh.CopyVertex(i0, inputSubMesh);
frontSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
frontSubMesh.CopyVertex(i2, inputSubMesh);
backSubMesh.CopyVertex(i1, inputSubMesh);
backSubMesh.CopyVertex(i2, inputSubMesh);
backSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
}
private Vector3 CalcIntersection(Vector3 v0, Vector3 v1, Plane plane, out float weight)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = v1 - v0;
float magnitude = ((Vector3)(ref val)).magnitude;
Ray val2 = default(Ray);
((Ray)(ref val2))..ctor(v0, val / magnitude);
float num = default(float);
((Plane)(ref plane)).Raycast(val2, ref num);
Vector3 result = ((Ray)(ref val2)).origin + ((Ray)(ref val2)).direction * num;
weight = num / magnitude;
return result;
}
}