Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. 1.0.6
- Added TGM Map selector to main menu
- Added Compass Markers to Team Deathmatch and Rush, you know where to go!
- Removed unused code causing problems
- Fixed Allied Franks description
- Changed Allied Franks class balance slightly
- Changed and Fixed Spawn table to be wider with a slightly raised tray for easier access
1.0.5
- Added WW2 Allied Franks Player team, 9 classes
- Removed old H3MP code
- Added Networking Tools plugin support for H3MP
- Added partial support for H3MP
- Added Reverse Mode to Rush, you can now play the map backwards
- Added support for custom settings for gamemodes
- Fixed Magazines not spawning with their unique defined ammo types
- Fixed several minors issues
1.0.4
- Added maps able to choose default Sosig and Player teams
- Added error checking for sosig Attack and Defend areas for SDK
- Changed Mordern grenades from M111 to PinnedGrenadeM67, oops experimental
- Fixed Vehicle Spawn Points not being used properly
- Fixed Rush capture triggering after the player died on the capture point
- Removed Guard code from Rush, Sosigs will now go to their defense positions
1.0.3
- Added 2 new WW2 sosig teams
- Added Vehicle Spawn Points
- Added
useVehicleSpawn to Sosig Sets
- Changed default Rush Time limit from 480 (8 Minutes) seconds to 720 (12 Minutes)
- Changed sosigs to (force) not drop weapons when knocked over
- Fixed Main menu visual bug... it was 2 menus inside of each other
1.0.2
- Fixed Defend Areas not being calculated properly, worlds fastest hotfix
1.0.1
- Added
spawnInOrder to Sosig Team, if true will spawn sosigs in order listed
- Added Teams 'Draw' Audio
- Fixed End Screen breaking on Draw
- Fixed sosigs walking, No More Walking here
- Removed left over debug code
- Added Spectator hot keys Left and Right Arrow to change sosig target
- Added Spectator camera instantly snaps to static camera positions
Rush
- Added checks for Rush attackers not able to capture after game has ended
- Added additional checks to Rush Capture objective to clear old radio
- Fixed Sosig Defenders not getting an early spawn on Rush, They now will get into defensive positions
- Changed Rush to hide the Objective score modifier, this was breaking things
1.0.0