Teams Game Mode
A universal team game mode (TGM) library, comes with Team Deathmatch and Rush modes
CHANGELOG
1.0.6
- Added TGM Map selector to main menu
- Added Compass Markers to Team Deathmatch and Rush, you know where to go!
- Removed unused code causing problems
- Fixed Allied Franks description
- Changed Allied Franks class balance slightly
- Changed and Fixed Spawn table to be wider with a slightly raised tray for easier access
1.0.5
- Added WW2 Allied Franks Player team, 9 classes
- Removed old H3MP code
- Added Networking Tools plugin support for H3MP
- Added partial support for H3MP
- Added Reverse Mode to Rush, you can now play the map backwards
- Added support for custom settings for gamemodes
- Fixed Magazines not spawning with their unique defined ammo types
- Fixed several minors issues
1.0.4
- Added maps able to choose default Sosig and Player teams
- Added error checking for sosig Attack and Defend areas for SDK
- Changed Mordern grenades from M111 to PinnedGrenadeM67, oops experimental
- Fixed Vehicle Spawn Points not being used properly
- Fixed Rush capture triggering after the player died on the capture point
- Removed Guard code from Rush, Sosigs will now go to their defense positions
1.0.3
- Added 2 new WW2 sosig teams
- Added Vehicle Spawn Points
- Added
useVehicleSpawnto Sosig Sets - Changed default Rush Time limit from 480 (8 Minutes) seconds to 720 (12 Minutes)
- Changed sosigs to (force) not drop weapons when knocked over
- Fixed Main menu visual bug... it was 2 menus inside of each other
1.0.2
- Fixed Defend Areas not being calculated properly, worlds fastest hotfix
1.0.1
- Added
spawnInOrderto Sosig Team, if true will spawn sosigs in order listed - Added Teams 'Draw' Audio
- Fixed End Screen breaking on Draw
- Fixed sosigs walking, No More Walking here
- Removed left over debug code
- Added Spectator hot keys Left and Right Arrow to change sosig target
- Added Spectator camera instantly snaps to static camera positions
Rush
- Added checks for Rush attackers not able to capture after game has ended
- Added additional checks to Rush Capture objective to clear old radio
- Fixed Sosig Defenders not getting an early spawn on Rush, They now will get into defensive positions
- Changed Rush to hide the Objective score modifier, this was breaking things
1.0.0
- Released!