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Teams Game Mode

A universal team game mode (TGM) library, comes with Team Deathmatch and Rush modes

CHANGELOG

1.0.6

  • Added TGM Map selector to main menu
  • Added Compass Markers to Team Deathmatch and Rush, you know where to go!
  • Removed unused code causing problems
  • Fixed Allied Franks description
  • Changed Allied Franks class balance slightly
  • Changed and Fixed Spawn table to be wider with a slightly raised tray for easier access

1.0.5

  • Added WW2 Allied Franks Player team, 9 classes
  • Removed old H3MP code
  • Added Networking Tools plugin support for H3MP
  • Added partial support for H3MP
  • Added Reverse Mode to Rush, you can now play the map backwards
  • Added support for custom settings for gamemodes
  • Fixed Magazines not spawning with their unique defined ammo types
  • Fixed several minors issues

1.0.4

  • Added maps able to choose default Sosig and Player teams
  • Added error checking for sosig Attack and Defend areas for SDK
  • Changed Mordern grenades from M111 to PinnedGrenadeM67, oops experimental
  • Fixed Vehicle Spawn Points not being used properly
  • Fixed Rush capture triggering after the player died on the capture point
  • Removed Guard code from Rush, Sosigs will now go to their defense positions

1.0.3

  • Added 2 new WW2 sosig teams
  • Added Vehicle Spawn Points
  • Added useVehicleSpawn to Sosig Sets
  • Changed default Rush Time limit from 480 (8 Minutes) seconds to 720 (12 Minutes)
  • Changed sosigs to (force) not drop weapons when knocked over
  • Fixed Main menu visual bug... it was 2 menus inside of each other

1.0.2

  • Fixed Defend Areas not being calculated properly, worlds fastest hotfix

1.0.1

  • Added spawnInOrder to Sosig Team, if true will spawn sosigs in order listed
  • Added Teams 'Draw' Audio
  • Fixed End Screen breaking on Draw
  • Fixed sosigs walking, No More Walking here
  • Removed left over debug code
  • Added Spectator hot keys Left and Right Arrow to change sosig target
  • Added Spectator camera instantly snaps to static camera positions

Rush

  • Added checks for Rush attackers not able to capture after game has ended
  • Added additional checks to Rush Capture objective to clear old radio
  • Fixed Sosig Defenders not getting an early spawn on Rush, They now will get into defensive positions
  • Changed Rush to hide the Objective score modifier, this was breaking things

1.0.0

  • Released!