TGM Area
Area's are the main component in defining the relevant location data for Sosigs and Objectives throughout the gamemode
TGM_Area
| Variable |
Setting |
| Capture Point |
A transform used to define this area's capture point used for gamemodes |
| Objective |
Transforms location where Objectives are spawned for this area, e.g. Flag for CTF or Radios for Rush |
| Capture Time |
How long it takes to capture this Objective / Capture Point, default 20 seconds |
| Spawn Points |
A Collection of Spawn point data, should always be a size of 2, one for each team, see Spawn Points below |
| Friendly Objects |
A list of gameobjects that will be enabled when this area is owned by the player's team |
| Enemy Objects |
A list of gameobjects that will be enabled when this area is owned by the player's enemy team |
| Neutral Objects |
A list of gameobjects that will be enabled when this area is not owned by any team |
| Red Objects |
A list of gameobjects that will be enabled when this area owned by the Red Team |
| Blue Objects |
A list of gameobjects that will be enabled when this area owned by the Blue Team |
Spawn Points
| Variable |
Setting |
| Name |
For readiblity only, will auto name itself to the correct team. Does nothing |
| Player Spawns |
A list of transforms randomly selected, where the Player will spawn |
| Sosig Spawn Points |
A list of transforms randomly selected, where sosigs will spawn, if only 1 suppllied it needs to have a scale of at least 6, 0.1, 6 to support 32 sosigs |
| Sosig Attack Areas |
List of Transforms that the Spawn Point team's defined sosigs will attack when attacking this area |
| Sosigs Defend Areas |
List of Transforms that the Spawn Point team's defined sosigs will use when defending this area |