TGM_Area

Updated 3 weeks ago

TGM Area

Area's are the main component in defining the relevant location data for Sosigs and Objectives throughout the gamemode

TGM_Area

Variable Setting
Capture Point A transform used to define this area's capture point used for gamemodes
Objective Transforms location where Objectives are spawned for this area, e.g. Flag for CTF or Radios for Rush
Capture Time How long it takes to capture this Objective / Capture Point, default 20 seconds
Spawn Points A Collection of Spawn point data, should always be a size of 2, one for each team, see Spawn Points below
Friendly Objects A list of gameobjects that will be enabled when this area is owned by the player's team
Enemy Objects A list of gameobjects that will be enabled when this area is owned by the player's enemy team
Neutral Objects A list of gameobjects that will be enabled when this area is not owned by any team
Red Objects A list of gameobjects that will be enabled when this area owned by the Red Team
Blue Objects A list of gameobjects that will be enabled when this area owned by the Blue Team

Spawn Points

Variable Setting
Name For readiblity only, will auto name itself to the correct team. Does nothing
Player Spawns A list of transforms randomly selected, where the Player will spawn
Sosig Spawn Points A list of transforms randomly selected, where sosigs will spawn, if only 1 suppllied it needs to have a scale of at least 6, 0.1, 6 to support 32 sosigs
Sosig Attack Areas List of Transforms that the Spawn Point team's defined sosigs will attack when attacking this area
Sosigs Defend Areas List of Transforms that the Spawn Point team's defined sosigs will use when defending this area