ModulWorkshop Optimizer
Adds on-demand loading to ModularWorkshop! Greatly decreasing game launch times and initial RAM usage0.3.1
- Fixed caching process causing an error for non-modular bundles
0.3.0
- Fixed attachment points not loading compatible skin definitions when a part is attached to them
0.2.0
- The mod will no longer load modul assets for objects that are loaded while in the main menu scene
- This is mainly a workaround for MagazinePatcher which can load objects right after game startup for caching
- Modul assets for these objects will still be loaded normally once they're spawned in a different scene
- Added a config option if you want to disable this for some reason
- Added async loading for ReceiverSkinSystems
0.1.1
Fixed assets not being loaded for objects that use ReceiverSkinSystem
0.1.0
Initial release
