CDZ Ultimis PlayerBodies
A story has to start from somewhere, and oh boy, this story is a long one.
By Sora101Ven
| Last updated | 2 days ago |
| Total downloads | 22 |
| Total rating | 0 |
| Categories | Mods Wearables |
| Dependency string | Sora101Ven-CDZ_Ultimis_PlayerBodies-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
Arpy-PuppyScripts
Lots of cool scripts, why don't you give em a try? Unless....you can't Unity? Shame.
Preferred version: 1.4.1README
CDZ Ultimis Crew PlayerBodies
Richtofen, Dempsey, Nikolai, Takeo...
Imagine playing the Wii version of Black Ops as the very first form of Call of Duty Zombies. It was the precursor of things to come...
Back then you didn't need a reason for there to be zombies. They just... Existed. It was fun. It was a game mode that worked surprisingly well. Roguelite mechanics within a action shooter game, "start over and see where you end up this time" type of gameplay loop.
The characters were just stereotypes back then. Break the fourth wall, talk shit to each other, crazy shenanigans to go along with the crazy gameplay. In the background, there lies the narrative sprinkled in under the guise of easter eggs. Not a requirement for those who want to just shoot zombies, but a reward to those who do look for such trophies.
Simpler times back then. Innovation demands to make things complicated, to change the foundation of the gameplay loop, to keep things interesting and to keep the player engaged. The consequence of doing so, it shatters the hearts of fans once they push it that much further away from the staple series.
Along the way, I discover that I have my favorite and my not-so-favorites. Some of my faves, others dislike. Some of my hates, others say "we're so back".
I am a fan of COD, just like everyone else. A fan of CDZ, too... I played all the Treyarch games, playing the WAW modded CDZ maps, such as the Purple Dimension map being my core reference point of things to come, Cabin in the Woods being the true outlier with Battlefield Weapons/Anims in CDZ, and Oil Rig being a stain of my past for involving myself in CDZ communities. I am blessed to play BO1 maps on the PS3 with a playerbase, PC with console command access, and Wii with VR-esk motions. Played BO2 CDZ day of release with local multiplayer, BO3 with Zombies Chronicles AND Mods, BO4 by myself, BOCW, BO6, and now BO7.
See, I've been building myself up to this point, to have the opportunity to make CDZ great in the ways I once saw it...
H3MP Disclaimer
Despite the thumbnail implying it would work with H3MP, all PlayerBodies made by me will no longer support Multiplayer. H3MP is still a requirement for the PBs to work, but due to the Physical Object game component on all my PBs, it renders them useless on the multiplayer side of things. This change was a necessary requirement to allow the models to have a delete option (delete all spawnables) when spawned from the item spawner, and I won't undo this change anytime soon. I apologize to the 1% of people with friends who play H3VR, I recommend you get Pavlov or Contractor$ for a better multiplayer experience.
Credits
Assets were from COD BO3, the lowest I will go in terms of asset quality for Models. BO2's SEAL PlayerBody was the only BO2 PB and it may as well be a Roblox character, it exists as the real low bar. BO7 released a remastered version of Ultimis Dempsey, and while that's cool and all, not doing the same for the other crew members is a disservice. BO3's version of the crew hits a sweetspot between quality and nostalgia, and so it shall be.
Kirloper, your repo has blessed me so greatly, thank you.
As always and forever will be, I am grateful Jerry for your template. I still have much, much more to do with it.