Decompiled source of LethalCompany Scavenger PlayerBody v0.9.9

LethalCompany_Scavenger_PlayerBody.dll

Decompiled 2 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Logging;
using DestinyScript;
using FistVR;
using H3MP;
using H3MP.Scripts;
using OtherLoader;
using RootMotion;
using RootMotion.FinalIK;
using RootMotion1.FinalIK;
using UnityEditor;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.Events;
using UnityEngine.Serialization;
using UnityEngine.UI;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace JerryComponent
{
	internal class AircraftSeat : FVRInteractiveObject
	{
		public static Dictionary<FVRViveHand, AircraftSeat> currentSeat = new Dictionary<FVRViveHand, AircraftSeat>();

		public FVRViveHand hand;

		public GameObject SitPos;

		public GameObject EjectPos;

		public Transform _setPos;

		private FVRMovementManager _playerMovement;

		public bool isplayerrotated = false;

		public override void SimpleInteraction(FVRViveHand hand)
		{
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			((FVRInteractiveObject)this).SimpleInteraction(hand);
			if (hand.IsThisTheRightHand)
			{
				hand = hand.OtherHand;
			}
			if ((Object)(object)this.hand == (Object)null)
			{
				if (currentSeat.ContainsKey(hand))
				{
					currentSeat[hand].RemoveHand();
				}
				currentSeat.Add(hand, this);
				this.hand = hand;
				hand.MovementManager.TeleportToPoint(SitPos.transform.position, false, SitPos.transform.localEulerAngles);
			}
			else if ((Object)(object)hand == (Object)(object)this.hand)
			{
				RemoveHand();
				if ((Object)(object)EjectPos != (Object)null)
				{
					((Component)hand.MovementManager).transform.position = EjectPos.transform.position;
				}
			}
		}

		private void Awake()
		{
			_playerMovement = Object.FindObjectOfType<FVRMovementManager>();
		}

		public void Update()
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)hand != (Object)null)
			{
				if (Vector3.Distance(((Component)hand.MovementManager).transform.position, ((Component)this).transform.position) > 25f)
				{
					RemoveHand();
				}
				((Component)hand.MovementManager).transform.position = SitPos.transform.position;
				Vector3 eulerAngles = ((Component)hand.MovementManager).transform.eulerAngles;
				((Component)hand.MovementManager).transform.eulerAngles = Vector3.Lerp(((Component)hand.MovementManager).transform.eulerAngles, eulerAngles, 0.2f * Time.deltaTime);
				PlayerForwardFollowSet();
				isplayerrotated = true;
				if (GM.CurrentPlayerBody.GetPlayerHealth() <= 0f)
				{
					RemoveHand();
				}
				if (((Component)hand.MovementManager).transform.position.y < GM.CurrentSceneSettings.CatchHeight)
				{
					RemoveHand();
				}
			}
		}

		private void PlayerForwardFollowSet()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			((Component)_playerMovement).transform.rotation = Quaternion.RotateTowards(((Component)_playerMovement).transform.rotation, ((Component)_setPos).transform.rotation, 5f);
		}

		public void RemoveHand()
		{
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			if (currentSeat.ContainsKey(hand))
			{
				currentSeat.Remove(hand);
			}
			hand = null;
			if (isplayerrotated)
			{
				((Component)_playerMovement).transform.eulerAngles = new Vector3(0f, 0f, 0f);
				isplayerrotated = false;
			}
		}

		private void OnDestroy()
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			((Component)_playerMovement).transform.eulerAngles = new Vector3(0f, 0f, 0f);
		}
	}
	public class Blink : MonoBehaviour
	{
		public SkinnedMeshRenderer skin;

		private float blendOne = 0f;

		private float blendSpeed = 100f;

		private bool blinked;

		private float nextTime;

		private float rate = 5f;

		private void Start()
		{
			((MonoBehaviour)this).InvokeRepeating("blinkeyes25", 5.02f, 5f);
			((MonoBehaviour)this).InvokeRepeating("blinkeyes50", 5.04f, 5f);
			((MonoBehaviour)this).InvokeRepeating("blinkeyes75", 5.06f, 5f);
			((MonoBehaviour)this).InvokeRepeating("blinkeyes100", 5.08f, 5f);
			((MonoBehaviour)this).InvokeRepeating("openeyes0", 5.1f, 5f);
			((MonoBehaviour)this).InvokeRepeating("openeyes25", 5.12f, 5f);
			((MonoBehaviour)this).InvokeRepeating("openeyes50", 5.14f, 5f);
			((MonoBehaviour)this).InvokeRepeating("openeyes75", 5.16f, 5f);
		}

		public void blinkeyes25()
		{
			skin.SetBlendShapeWeight(0, 25f);
		}

		public void blinkeyes50()
		{
			skin.SetBlendShapeWeight(0, 50f);
		}

		public void blinkeyes75()
		{
			skin.SetBlendShapeWeight(0, 75f);
		}

		public void blinkeyes100()
		{
			skin.SetBlendShapeWeight(0, 100f);
		}

		public void openeyes0()
		{
			skin.SetBlendShapeWeight(0, 75f);
		}

		public void openeyes25()
		{
			skin.SetBlendShapeWeight(0, 50f);
		}

		public void openeyes50()
		{
			skin.SetBlendShapeWeight(0, 25f);
		}

		public void openeyes75()
		{
			skin.SetBlendShapeWeight(0, 0f);
		}

		private void Update()
		{
		}
	}
	public class DeathCamera : MonoBehaviour
	{
		public bool spawned = true;

		public bool isdead = true;

		public GameObject cam;

		public GameObject cam2;

		public GameObject camholderpos;

		public GameObject camholderrot;

		private void Start()
		{
			cam.SetActive(false);
			spawned = true;
		}

		private void Update()
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			if (isdead)
			{
				cam.SetActive(true);
				((Component)GM.CurrentMovementManager).transform.eulerAngles = cam2.transform.eulerAngles;
				camholderpos.transform.localPosition = -((Component)GM.CurrentPlayerBody.Head).gameObject.transform.localPosition;
				spawned = false;
			}
			if (!isdead)
			{
				cam.SetActive(false);
				if (!spawned)
				{
					((Component)GM.CurrentMovementManager).transform.position = GM.CurrentSceneSettings.DeathResetPoint.position;
					spawned = true;
				}
				((Component)GM.CurrentMovementManager).transform.eulerAngles = new Vector3(0f, ((Component)GM.CurrentMovementManager).transform.eulerAngles.y, 0f);
			}
		}

		private void OnDestroy()
		{
			cam.SetActive(false);
		}
	}
}
namespace JerryLegsIK
{
	public class FOOTIK : MonoBehaviour
	{
		private Animator _animator;

		public LayerMask _layerMask;

		private Ray _ray;

		public Vector3 footOffset;

		[Range(0f, 1f)]
		public float rightFootPosWeight = 1f;

		[Range(0f, 1f)]
		public float rightFootRotWeight = 1f;

		[Range(0f, 1f)]
		public float leftFootPosWeight = 1f;

		[Range(0f, 1f)]
		public float leftFootRotWeight = 1f;

		public bool isOnGround;

		private void Start()
		{
			_animator = ((Component)this).GetComponent<Animator>();
		}

		private void OnAnimatorIK(int layerIndex)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_012a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_0135: Unknown result type (might be due to invalid IL or missing references)
			//IL_0145: Unknown result type (might be due to invalid IL or missing references)
			//IL_014c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0151: Unknown result type (might be due to invalid IL or missing references)
			//IL_0158: Unknown result type (might be due to invalid IL or missing references)
			//IL_015d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0162: Unknown result type (might be due to invalid IL or missing references)
			//IL_017d: Unknown result type (might be due to invalid IL or missing references)
			Vector3 iKPosition = _animator.GetIKPosition((AvatarIKGoal)1);
			RaycastHit val = default(RaycastHit);
			if (Physics.Raycast(iKPosition + Vector3.up, Vector3.down, ref val, 1.2f, LayerMask.op_Implicit(_layerMask)))
			{
				_animator.SetIKPositionWeight((AvatarIKGoal)1, rightFootPosWeight);
				_animator.SetIKPosition((AvatarIKGoal)1, ((RaycastHit)(ref val)).point + footOffset);
				Quaternion val2 = Quaternion.LookRotation(Vector3.ProjectOnPlane(((Component)this).transform.forward, ((RaycastHit)(ref val)).normal), ((RaycastHit)(ref val)).normal);
				_animator.SetIKRotationWeight((AvatarIKGoal)1, rightFootRotWeight);
				_animator.SetIKRotation((AvatarIKGoal)1, val2);
				isOnGround = true;
			}
			else
			{
				_animator.SetIKPositionWeight((AvatarIKGoal)1, 0f);
				isOnGround = false;
			}
			Vector3 iKPosition2 = _animator.GetIKPosition((AvatarIKGoal)0);
			if (Physics.Raycast(iKPosition2 + Vector3.up, Vector3.down, ref val, 1.2f, LayerMask.op_Implicit(_layerMask)))
			{
				_animator.SetIKPositionWeight((AvatarIKGoal)0, leftFootPosWeight);
				_animator.SetIKPosition((AvatarIKGoal)0, ((RaycastHit)(ref val)).point + footOffset);
				Quaternion val3 = Quaternion.LookRotation(Vector3.ProjectOnPlane(((Component)this).transform.forward, ((RaycastHit)(ref val)).normal), ((RaycastHit)(ref val)).normal);
				_animator.SetIKRotationWeight((AvatarIKGoal)0, leftFootPosWeight);
				_animator.SetIKRotation((AvatarIKGoal)0, val3);
			}
			else
			{
				_animator.SetIKPositionWeight((AvatarIKGoal)0, 0f);
			}
		}
	}
}
namespace JerryComponent
{
	public class FacialExpressionCustom : MonoBehaviour
	{
		public SkinnedMeshRenderer skin;

		public GameObject fecube;

		public int num;

		private float blendOne = 0f;

		private float blendSpeed = 100f;

		private bool blinked;

		private float nextTime;

		private float rate = 5f;

		private void Start()
		{
			((MonoBehaviour)this).InvokeRepeating("blinkeyes25", 5.02f, 5f);
			((MonoBehaviour)this).InvokeRepeating("blinkeyes50", 5.04f, 5f);
			((MonoBehaviour)this).InvokeRepeating("blinkeyes75", 5.06f, 5f);
			((MonoBehaviour)this).InvokeRepeating("blinkeyes100", 5.08f, 5f);
			((MonoBehaviour)this).InvokeRepeating("openeyes0", 5.1f, 5f);
			((MonoBehaviour)this).InvokeRepeating("openeyes25", 5.12f, 5f);
			((MonoBehaviour)this).InvokeRepeating("openeyes50", 5.14f, 5f);
			((MonoBehaviour)this).InvokeRepeating("openeyes75", 5.16f, 5f);
		}

		public void blinkeyes25()
		{
			skin.SetBlendShapeWeight(num, 25f);
		}

		public void blinkeyes50()
		{
			skin.SetBlendShapeWeight(num, 50f);
		}

		public void blinkeyes75()
		{
			skin.SetBlendShapeWeight(num, 75f);
		}

		public void blinkeyes100()
		{
			skin.SetBlendShapeWeight(num, 100f);
		}

		public void openeyes0()
		{
			skin.SetBlendShapeWeight(num, 75f);
		}

		public void openeyes25()
		{
			skin.SetBlendShapeWeight(num, 50f);
		}

		public void openeyes50()
		{
			skin.SetBlendShapeWeight(num, 25f);
		}

		public void openeyes75()
		{
			skin.SetBlendShapeWeight(num, 0f);
		}

		private void Update()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_0222: Unknown result type (might be due to invalid IL or missing references)
			//IL_0227: Unknown result type (might be due to invalid IL or missing references)
			//IL_028a: Unknown result type (might be due to invalid IL or missing references)
			//IL_028f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0244: Unknown result type (might be due to invalid IL or missing references)
			//IL_0249: Unknown result type (might be due to invalid IL or missing references)
			//IL_0305: Unknown result type (might be due to invalid IL or missing references)
			//IL_030a: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0380: Unknown result type (might be due to invalid IL or missing references)
			//IL_0385: Unknown result type (might be due to invalid IL or missing references)
			//IL_0328: Unknown result type (might be due to invalid IL or missing references)
			//IL_032d: Unknown result type (might be due to invalid IL or missing references)
			//IL_03fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0400: Unknown result type (might be due to invalid IL or missing references)
			//IL_03a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_03a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0476: Unknown result type (might be due to invalid IL or missing references)
			//IL_047b: Unknown result type (might be due to invalid IL or missing references)
			//IL_041e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0423: Unknown result type (might be due to invalid IL or missing references)
			//IL_04f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_04f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0499: Unknown result type (might be due to invalid IL or missing references)
			//IL_049e: Unknown result type (might be due to invalid IL or missing references)
			//IL_056c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0571: Unknown result type (might be due to invalid IL or missing references)
			//IL_0514: Unknown result type (might be due to invalid IL or missing references)
			//IL_0519: Unknown result type (might be due to invalid IL or missing references)
			//IL_05e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_05ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_058f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0594: Unknown result type (might be due to invalid IL or missing references)
			//IL_0663: Unknown result type (might be due to invalid IL or missing references)
			//IL_0668: Unknown result type (might be due to invalid IL or missing references)
			//IL_060a: Unknown result type (might be due to invalid IL or missing references)
			//IL_060f: Unknown result type (might be due to invalid IL or missing references)
			//IL_06e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_06e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0686: Unknown result type (might be due to invalid IL or missing references)
			//IL_068b: Unknown result type (might be due to invalid IL or missing references)
			//IL_075e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0763: Unknown result type (might be due to invalid IL or missing references)
			//IL_0703: Unknown result type (might be due to invalid IL or missing references)
			//IL_0708: Unknown result type (might be due to invalid IL or missing references)
			//IL_07dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_07e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0781: Unknown result type (might be due to invalid IL or missing references)
			//IL_0786: Unknown result type (might be due to invalid IL or missing references)
			//IL_085a: Unknown result type (might be due to invalid IL or missing references)
			//IL_085f: Unknown result type (might be due to invalid IL or missing references)
			//IL_07ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_0804: Unknown result type (might be due to invalid IL or missing references)
			//IL_08d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_08dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_087d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0882: Unknown result type (might be due to invalid IL or missing references)
			//IL_0956: Unknown result type (might be due to invalid IL or missing references)
			//IL_095b: Unknown result type (might be due to invalid IL or missing references)
			//IL_08fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0900: Unknown result type (might be due to invalid IL or missing references)
			//IL_09d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_09d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0979: Unknown result type (might be due to invalid IL or missing references)
			//IL_097e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0a52: Unknown result type (might be due to invalid IL or missing references)
			//IL_0a57: Unknown result type (might be due to invalid IL or missing references)
			//IL_09f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_09fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0ad0: Unknown result type (might be due to invalid IL or missing references)
			//IL_0ad5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0a75: Unknown result type (might be due to invalid IL or missing references)
			//IL_0a7a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b4e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b53: Unknown result type (might be due to invalid IL or missing references)
			//IL_0af3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0af8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0bcc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0bd1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b71: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b76: Unknown result type (might be due to invalid IL or missing references)
			//IL_0c4a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0c4f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0bef: Unknown result type (might be due to invalid IL or missing references)
			//IL_0bf4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0cc8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0ccd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0c6d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0c72: Unknown result type (might be due to invalid IL or missing references)
			//IL_0d46: Unknown result type (might be due to invalid IL or missing references)
			//IL_0d4b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0ceb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0cf0: Unknown result type (might be due to invalid IL or missing references)
			//IL_0dc4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0dc9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0d69: Unknown result type (might be due to invalid IL or missing references)
			//IL_0d6e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0de7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0dec: Unknown result type (might be due to invalid IL or missing references)
			if (fecube.transform.localEulerAngles.x < 0.5f)
			{
				skin.SetBlendShapeWeight(0, 0f);
				skin.SetBlendShapeWeight(1, 0f);
				skin.SetBlendShapeWeight(2, 0f);
				skin.SetBlendShapeWeight(3, 0f);
				skin.SetBlendShapeWeight(4, 0f);
				skin.SetBlendShapeWeight(5, 0f);
				skin.SetBlendShapeWeight(6, 0f);
				skin.SetBlendShapeWeight(7, 0f);
				skin.SetBlendShapeWeight(8, 0f);
				skin.SetBlendShapeWeight(9, 0f);
				skin.SetBlendShapeWeight(10, 0f);
				skin.SetBlendShapeWeight(11, 0f);
				skin.SetBlendShapeWeight(12, 0f);
				skin.SetBlendShapeWeight(13, 0f);
				skin.SetBlendShapeWeight(14, 0f);
				skin.SetBlendShapeWeight(15, 0f);
				skin.SetBlendShapeWeight(16, 0f);
				skin.SetBlendShapeWeight(17, 0f);
				skin.SetBlendShapeWeight(18, 0f);
				skin.SetBlendShapeWeight(19, 0f);
				skin.SetBlendShapeWeight(20, 0f);
				skin.SetBlendShapeWeight(21, 0f);
				skin.SetBlendShapeWeight(22, 0f);
				skin.SetBlendShapeWeight(23, 0f);
				skin.SetBlendShapeWeight(24, 0f);
			}
			if (fecube.transform.localEulerAngles.x > 0.5f)
			{
				skin.SetBlendShapeWeight(num, 0f);
				if (fecube.transform.localEulerAngles.x > 0.5f && fecube.transform.localEulerAngles.x < 1.5f)
				{
					skin.SetBlendShapeWeight(0, 100f);
					skin.SetBlendShapeWeight(1, 0f);
				}
				if (fecube.transform.localEulerAngles.x > 1.5f && fecube.transform.localEulerAngles.x < 2.5f)
				{
					skin.SetBlendShapeWeight(0, 0f);
					skin.SetBlendShapeWeight(1, 100f);
					skin.SetBlendShapeWeight(2, 0f);
				}
				if (fecube.transform.localEulerAngles.x > 2.5f && fecube.transform.localEulerAngles.x < 3.5f)
				{
					skin.SetBlendShapeWeight(1, 0f);
					skin.SetBlendShapeWeight(2, 100f);
					skin.SetBlendShapeWeight(3, 0f);
				}
				if (fecube.transform.localEulerAngles.x > 3.5f && fecube.transform.localEulerAngles.x < 4.5f)
				{
					skin.SetBlendShapeWeight(2, 0f);
					skin.SetBlendShapeWeight(3, 100f);
					skin.SetBlendShapeWeight(4, 0f);
				}
				if (fecube.transform.localEulerAngles.x > 4.5f && fecube.transform.localEulerAngles.x < 5.5f)
				{
					skin.SetBlendShapeWeight(3, 0f);
					skin.SetBlendShapeWeight(4, 100f);
					skin.SetBlendShapeWeight(5, 0f);
				}
				if (fecube.transform.localEulerAngles.x > 5.5f && fecube.transform.localEulerAngles.x < 6.5f)
				{
					skin.SetBlendShapeWeight(4, 0f);
					skin.SetBlendShapeWeight(5, 100f);
					skin.SetBlendShapeWeight(6, 0f);
				}
				if (fecube.transform.localEulerAngles.x > 6.5f && fecube.transform.localEulerAngles.x < 7.5f)
				{
					skin.SetBlendShapeWeight(5, 0f);
					skin.SetBlendShapeWeight(6, 100f);
					skin.SetBlendShapeWeight(7, 0f);
				}
				if (fecube.transform.localEulerAngles.x > 7.5f && fecube.transform.localEulerAngles.x < 8.5f)
				{
					skin.SetBlendShapeWeight(6, 0f);
					skin.SetBlendShapeWeight(7, 100f);
					skin.SetBlendShapeWeight(8, 0f);
				}
				if (fecube.transform.localEulerAngles.x > 8.5f && fecube.transform.localEulerAngles.x < 9.5f)
				{
					skin.SetBlendShapeWeight(7, 0f);
					skin.SetBlendShapeWeight(8, 100f);
					skin.SetBlendShapeWeight(9, 0f);
				}
				if (fecube.transform.localEulerAngles.x > 9.5f && fecube.transform.localEulerAngles.x < 10.5f)
				{
					skin.SetBlendShapeWeight(8, 0f);
					skin.SetBlendShapeWeight(9, 100f);
					skin.SetBlendShapeWeight(10, 0f);
				}
				if (fecube.transform.localEulerAngles.x > 10.5f && fecube.transform.localEulerAngles.x < 11.5f)
				{
					skin.SetBlendShapeWeight(9, 0f);
					skin.SetBlendShapeWeight(10, 100f);
					skin.SetBlendShapeWeight(11, 0f);
				}
				if (fecube.transform.localEulerAngles.x > 11.5f && fecube.transform.localEulerAngles.x < 12.5f)
				{
					skin.SetBlendShapeWeight(10, 0f);
					skin.SetBlendShapeWeight(11, 100f);
					skin.SetBlendShapeWeight(12, 0f);
				}
				if (fecube.transform.localEulerAngles.x > 12.5f && fecube.transform.localEulerAngles.x < 13.5f)
				{
					skin.SetBlendShapeWeight(11, 0f);
					skin.SetBlendShapeWeight(12, 100f);
					skin.SetBlendShapeWeight(13, 0f);
				}
				if (fecube.transform.localEulerAngles.x > 13.5f && fecube.transform.localEulerAngles.x < 14.5f)
				{
					skin.SetBlendShapeWeight(12, 0f);
					skin.SetBlendShapeWeight(13, 100f);
					skin.SetBlendShapeWeight(14, 0f);
				}
				if (fecube.transform.localEulerAngles.x > 14.5f && fecube.transform.localEulerAngles.x < 15.5f)
				{
					skin.SetBlendShapeWeight(13, 0f);
					skin.SetBlendShapeWeight(14, 100f);
					skin.SetBlendShapeWeight(15, 0f);
				}
				if (fecube.transform.localEulerAngles.x > 15.5f && fecube.transform.localEulerAngles.x < 16.5f)
				{
					skin.SetBlendShapeWeight(14, 0f);
					skin.SetBlendShapeWeight(15, 100f);
					skin.SetBlendShapeWeight(16, 0f);
				}
				if (fecube.transform.localEulerAngles.x > 16.5f && fecube.transform.localEulerAngles.x < 17.5f)
				{
					skin.SetBlendShapeWeight(15, 0f);
					skin.SetBlendShapeWeight(16, 100f);
					skin.SetBlendShapeWeight(17, 0f);
				}
				if (fecube.transform.localEulerAngles.x > 17.5f && fecube.transform.localEulerAngles.x < 18.5f)
				{
					skin.SetBlendShapeWeight(16, 0f);
					skin.SetBlendShapeWeight(17, 100f);
					skin.SetBlendShapeWeight(18, 0f);
				}
				if (fecube.transform.localEulerAngles.x > 18.5f && fecube.transform.localEulerAngles.x < 19.5f)
				{
					skin.SetBlendShapeWeight(17, 0f);
					skin.SetBlendShapeWeight(18, 100f);
					skin.SetBlendShapeWeight(19, 0f);
				}
				if (fecube.transform.localEulerAngles.x > 19.5f && fecube.transform.localEulerAngles.x < 20.5f)
				{
					skin.SetBlendShapeWeight(18, 0f);
					skin.SetBlendShapeWeight(19, 100f);
					skin.SetBlendShapeWeight(20, 0f);
				}
				if (fecube.transform.localEulerAngles.x > 20.5f && fecube.transform.localEulerAngles.x < 21.5f)
				{
					skin.SetBlendShapeWeight(19, 0f);
					skin.SetBlendShapeWeight(20, 100f);
					skin.SetBlendShapeWeight(21, 0f);
				}
				if (fecube.transform.localEulerAngles.x > 21.5f && fecube.transform.localEulerAngles.x < 22.5f)
				{
					skin.SetBlendShapeWeight(20, 0f);
					skin.SetBlendShapeWeight(21, 100f);
					skin.SetBlendShapeWeight(22, 0f);
				}
				if (fecube.transform.localEulerAngles.x > 22.5f && fecube.transform.localEulerAngles.x < 23.5f)
				{
					skin.SetBlendShapeWeight(21, 0f);
					skin.SetBlendShapeWeight(22, 100f);
					skin.SetBlendShapeWeight(23, 0f);
				}
				if (fecube.transform.localEulerAngles.x > 23.5f && fecube.transform.localEulerAngles.x < 24.5f)
				{
					skin.SetBlendShapeWeight(22, 0f);
					skin.SetBlendShapeWeight(23, 100f);
					skin.SetBlendShapeWeight(24, 0f);
				}
				if (fecube.transform.localEulerAngles.x > 24.5f && fecube.transform.localEulerAngles.x < 25.5f)
				{
					skin.SetBlendShapeWeight(23, 0f);
					skin.SetBlendShapeWeight(24, 100f);
					skin.SetBlendShapeWeight(25, 0f);
				}
			}
		}
	}
}
namespace DestinyScript1
{
	public class HPR : MonoBehaviour
	{
		[Header("需要跟随VR设备的位置")]
		[Tooltip("(可选)头部的VR头显跟随与旋转位置")]
		public GameObject _head;

		public GameObject _neck;

		[Tooltip("双手跟随VR手柄的位置")]
		public Transform _ZuoShouWeiZhi;

		[Tooltip("双手跟随VR手柄的位置")]
		public Transform _YouShouWeiZhi;

		[Tooltip("(可选)VRIk脚本, 用来替换手部IK跟随位置")]
		public VRIK _VRIKCon;

		[Tooltip("(如果VRIK 为空 此处可以不添加)手部IK跟踪位置: 0 = VR手柄跟踪位, 1 = 武器抓握, 2 = 弹匣抓握, 3 = 护木抓握, 4 = 枪栓抓握,5 = 手枪滑套抓握, 6 = 子弹抓握, 7 = 手雷抓握, 8 = 手枪战术握法, 9 = 机枪机匣盖抓握位置")]
		public Transform[] _leftHandTarget;

		[Tooltip("(如果VRIK 为空 此处可以不添加)手部IK跟踪位置: 0 = VR手柄跟踪位, 1 = 武器抓握, 2 = 弹匣抓握, 3 = 护木抓握, 4 = 枪栓抓握,5 = 手枪滑套抓握, 6 = 子弹抓握, 7 = 手雷抓握, 8 = 手枪战术握法, 9 = 机枪机匣盖抓握位置")]
		public Transform[] _rightHandTarget;

		[Header("(可选)移动动画控制器")]
		public Animator playerAnime;

		[Header("(可选)左右手动画控制器")]
		public Animator leftHandAT;

		public Animator rightHandAT;

		[Header("移动动画float过渡条件名称")]
		public string AnimatorControllerName_X;

		public string AnimatorControllerName_Y;

		[Header("(如果左右手动画控制器为空 此处可以为空)动画bool过渡条件名称")]
		public string _gun;

		public string _mag;

		public string _grab;

		public string _bolt;

		public string _slide;

		public string _ammo;

		public string _trigger;

		public string _grenade;

		public string _HGCB;

		[Header("双手手指动画开关控制")]
		public AngryNoob_FingerTracking _leftFingerTraking;

		public AngryNoob_FingerTracking _ringtFingerTraking;

		public PlayerBody _h3mpbody;

		private GameObject _player;

		private FVRViveHand leftHand;

		private FVRViveHand rightHand;

		private FVRInteractiveObject _gameObejctOnHands;

		private bool _leftContinuousGrip = false;

		private bool _rightContinuousGrip = false;

		private bool _gripCut = false;

		private bool _fier;

		private void Awake()
		{
			_player = ((Component)Object.FindObjectOfType<FVRPlayerBody>()).gameObject;
		}

		private void Start()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			GameManager.OnPlayerBodyInit += new OnPlayerBodyInitDelegate(OnPlayerBodyInit);
			if ((Object)(object)Mod.managerObject == (Object)null)
			{
				leftHand = ((Component)_player.transform.Find("Controller (left)")).GetComponent<FVRViveHand>();
				rightHand = ((Component)_player.transform.Find("Controller (right)")).GetComponent<FVRViveHand>();
			}
			else if ((Object)(object)GameManager.currentPlayerBody == (Object)(object)_h3mpbody)
			{
				leftHand = ((Component)_player.transform.Find("Controller (left)")).GetComponent<FVRViveHand>();
				rightHand = ((Component)_player.transform.Find("Controller (right)")).GetComponent<FVRViveHand>();
			}
			else
			{
				Object.Destroy((Object)(object)this);
			}
		}

		public void OnPlayerBodyInit(FVRPlayerBody playerBody)
		{
			leftHand = ((Component)playerBody.LeftHand).GetComponent<FVRViveHand>();
			rightHand = ((Component)playerBody.RightHand).GetComponent<FVRViveHand>();
		}

		private void Update()
		{
			if ((Object)(object)leftHand != (Object)null)
			{
				HandFollow(leftHand, rightHand, _leftFingerTraking, ref _leftContinuousGrip, leftHandAT, rightHandAT, _leftHandTarget, _ZuoShouWeiZhi);
				HandFollow(rightHand, leftHand, _ringtFingerTraking, ref _rightContinuousGrip, rightHandAT, leftHandAT, _rightHandTarget, _YouShouWeiZhi);
				if ((Object)(object)_head != (Object)null && (Object)(object)_neck != (Object)null)
				{
					HeadFollowPlayerBody();
				}
				if ((Object)(object)playerAnime != (Object)null)
				{
					PlayerAnimC();
				}
			}
		}

		private void HeadFollowPlayerBody()
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			_head.transform.position = GM.CurrentPlayerBody.Head.position;
			_neck.transform.rotation = GM.CurrentPlayerBody.Head.rotation;
			if (leftHand.Input.Secondary2AxisInputAxes.x >= 0.01f || leftHand.Input.Secondary2AxisInputAxes.y >= 0.01f || rightHand.Input.Secondary2AxisInputAxes.x >= 0.01f || rightHand.Input.Secondary2AxisInputAxes.y >= 0.01f)
			{
				Vector3 forward = _head.transform.forward;
				forward.y = 0f;
				((Component)this).transform.rotation = Quaternion.LookRotation(forward, Vector3.up);
			}
		}

		private void HandFollow(FVRViveHand _hands, FVRViveHand _otherHand, AngryNoob_FingerTracking _fingerT, ref bool _Grip, Animator _handAnimator, Animator _otherHandAnim, Transform[] _handTarget, Transform _handPos)
		{
			//IL_02fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_030f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_0146: Unknown result type (might be due to invalid IL or missing references)
			//IL_0162: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_0185: Unknown result type (might be due to invalid IL or missing references)
			//IL_0197: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)_hands.CurrentInteractable != (Object)null)
			{
				_gameObejctOnHands = ((Component)_hands.CurrentInteractable).GetComponent<FVRInteractiveObject>();
				_fingerT._handGrap = true;
				if ((Object)(object)_gameObejctOnHands.PoseOverride_Touch == (Object)null && _hands.m_timeGripButtonHasBeenHeld > 0f && !_Grip)
				{
					_Grip = true;
				}
				if ((Object)(object)_handAnimator != (Object)null)
				{
					HandsAnimationControll(_handAnimator, _otherHandAnim, _handTarget, _hands, _otherHand);
				}
				if ((Object)(object)_gameObejctOnHands.PoseOverride_Touch != (Object)null && !_Grip)
				{
					_handPos.position = _gameObejctOnHands.PoseOverride_Touch.position;
					_handPos.rotation = _gameObejctOnHands.PoseOverride_Touch.rotation;
				}
				else if ((Object)(object)_gameObejctOnHands.PoseOverride_Touch != (Object)null && _Grip)
				{
					_handPos.position = ((Component)_hands).transform.position;
					_handPos.rotation = ((Component)_hands).transform.rotation;
				}
				else if (HandAnimControll(_otherHand) == 2 || HandAnimControll(_otherHand) == 9)
				{
					_handPos.position = ((Component)_hands.CurrentInteractable).gameObject.transform.position;
					_handPos.rotation = ((Component)_hands.CurrentInteractable).gameObject.transform.rotation;
				}
				else
				{
					_handPos.position = ((Component)_hands.CurrentInteractable).gameObject.transform.position;
					_handPos.rotation = ((Component)_hands).transform.rotation;
				}
				return;
			}
			if ((Object)(object)_otherHand.CurrentInteractable != (Object)null && (Object)(object)_hands.CurrentInteractable == (Object)null && DoubleHandMasturbating(_otherHand))
			{
				_fingerT._handGrap = true;
				return;
			}
			_gameObejctOnHands = null;
			if ((Object)(object)_handAnimator != (Object)null)
			{
				_handAnimator.SetBool(_gun, false);
				_handAnimator.SetBool(_bolt, false);
				_handAnimator.SetBool(_grab, false);
				_handAnimator.SetBool(_mag, false);
				_handAnimator.SetBool(_slide, false);
				_handAnimator.SetBool(_ammo, false);
				_handAnimator.SetBool(_grenade, false);
				_handAnimator.SetBool(_trigger, false);
				_handAnimator.SetBool(_HGCB, false);
				if ((Object)(object)_VRIKCon != (Object)null && ((Object)((Component)_hands).transform).name == ((Object)((Component)leftHand).transform).name)
				{
					_VRIKCon.solver.leftArm.target = _handTarget[0];
				}
				else
				{
					_VRIKCon.solver.rightArm.target = _handTarget[0];
				}
			}
			_fingerT._handGrap = false;
			_Grip = false;
			_handPos.position = ((Component)_hands).transform.position;
			_handPos.rotation = ((Component)_hands).transform.rotation;
		}

		private void HandsAnimationControll(Animator _handAnimator, Animator _otherHandAnim, Transform[] _handFollowPos, FVRViveHand _hand, FVRViveHand _otherHand)
		{
			switch (HandAnimControll(_otherHand))
			{
			case 1:
				_handAnimator.SetBool(_gun, false);
				_handAnimator.SetBool(_trigger, false);
				_handAnimator.SetBool(_grenade, false);
				_handAnimator.SetBool(_grab, false);
				_handAnimator.SetBool(_HGCB, false);
				_handAnimator.SetBool(_bolt, false);
				_handAnimator.SetBool(_slide, false);
				_handAnimator.SetBool(_ammo, false);
				_handAnimator.SetBool(_mag, true);
				if ((Object)(object)_VRIKCon != (Object)null && ((Object)((Component)_hand).transform).name == ((Object)((Component)leftHand).transform).name)
				{
					_VRIKCon.solver.leftArm.target = _handFollowPos[2];
				}
				else
				{
					_VRIKCon.solver.rightArm.target = _handFollowPos[2];
				}
				break;
			case 2:
				_handAnimator.SetBool(_mag, false);
				_handAnimator.SetBool(_trigger, false);
				_handAnimator.SetBool(_grenade, false);
				_handAnimator.SetBool(_HGCB, false);
				_handAnimator.SetBool(_bolt, false);
				_handAnimator.SetBool(_gun, false);
				_handAnimator.SetBool(_slide, false);
				_handAnimator.SetBool(_ammo, false);
				_handAnimator.SetBool(_grab, true);
				if ((Object)(object)_VRIKCon != (Object)null && ((Object)((Component)_hand).transform).name == ((Object)((Component)leftHand).transform).name)
				{
					_VRIKCon.solver.leftArm.target = _handFollowPos[3];
				}
				else
				{
					_VRIKCon.solver.rightArm.target = _handFollowPos[3];
				}
				break;
			case 3:
				_handAnimator.SetBool(_mag, false);
				_handAnimator.SetBool(_grenade, false);
				_handAnimator.SetBool(_HGCB, false);
				_handAnimator.SetBool(_bolt, false);
				_handAnimator.SetBool(_grab, false);
				_handAnimator.SetBool(_slide, false);
				_handAnimator.SetBool(_ammo, false);
				_handAnimator.SetBool(_gun, true);
				_handAnimator.SetBool(_trigger, HandGunFier(_hand));
				if ((Object)(object)_VRIKCon != (Object)null && ((Object)((Component)_hand).transform).name == ((Object)((Component)leftHand).transform).name)
				{
					_VRIKCon.solver.leftArm.target = _handFollowPos[1];
				}
				else
				{
					_VRIKCon.solver.rightArm.target = _handFollowPos[1];
				}
				break;
			case 4:
				_handAnimator.SetBool(_mag, false);
				_handAnimator.SetBool(_trigger, false);
				_handAnimator.SetBool(_grenade, false);
				_handAnimator.SetBool(_HGCB, false);
				_handAnimator.SetBool(_grab, false);
				_handAnimator.SetBool(_gun, false);
				_handAnimator.SetBool(_slide, false);
				_handAnimator.SetBool(_ammo, false);
				_handAnimator.SetBool(_bolt, true);
				if ((Object)(object)_VRIKCon != (Object)null && ((Object)((Component)_hand).transform).name == ((Object)((Component)leftHand).transform).name)
				{
					_VRIKCon.solver.leftArm.target = _handFollowPos[4];
				}
				else
				{
					_VRIKCon.solver.rightArm.target = _handFollowPos[4];
				}
				break;
			case 5:
				_handAnimator.SetBool(_mag, false);
				_handAnimator.SetBool(_trigger, false);
				_handAnimator.SetBool(_HGCB, false);
				_handAnimator.SetBool(_grenade, false);
				_handAnimator.SetBool(_grab, false);
				_handAnimator.SetBool(_gun, false);
				_handAnimator.SetBool(_bolt, false);
				_handAnimator.SetBool(_ammo, false);
				_handAnimator.SetBool(_slide, true);
				if ((Object)(object)_VRIKCon != (Object)null && ((Object)((Component)_hand).transform).name == ((Object)((Component)leftHand).transform).name)
				{
					_VRIKCon.solver.leftArm.target = _handFollowPos[5];
				}
				else
				{
					_VRIKCon.solver.rightArm.target = _handFollowPos[5];
				}
				break;
			case 6:
				_handAnimator.SetBool(_ammo, false);
				_handAnimator.SetBool(_trigger, false);
				_handAnimator.SetBool(_HGCB, false);
				_handAnimator.SetBool(_grenade, false);
				_handAnimator.SetBool(_grab, false);
				_handAnimator.SetBool(_gun, false);
				_handAnimator.SetBool(_slide, false);
				_handAnimator.SetBool(_bolt, true);
				_handAnimator.SetBool(_mag, false);
				if ((Object)(object)_VRIKCon != (Object)null && ((Object)((Component)_hand).transform).name == ((Object)((Component)leftHand).transform).name)
				{
					_VRIKCon.solver.leftArm.target = _handFollowPos[6];
				}
				else
				{
					_VRIKCon.solver.rightArm.target = _handFollowPos[6];
				}
				break;
			case 7:
				_handAnimator.SetBool(_ammo, false);
				_handAnimator.SetBool(_HGCB, false);
				_handAnimator.SetBool(_trigger, false);
				_handAnimator.SetBool(_grab, false);
				_handAnimator.SetBool(_gun, false);
				_handAnimator.SetBool(_slide, false);
				_handAnimator.SetBool(_bolt, false);
				_handAnimator.SetBool(_mag, false);
				_handAnimator.SetBool(_grenade, true);
				if ((Object)(object)_VRIKCon != (Object)null && ((Object)((Component)_hand).transform).name == ((Object)((Component)leftHand).transform).name)
				{
					_VRIKCon.solver.leftArm.target = _handFollowPos[7];
				}
				else
				{
					_VRIKCon.solver.rightArm.target = _handFollowPos[7];
				}
				break;
			case 8:
				_otherHandAnim.SetBool(_ammo, false);
				_handAnimator.SetBool(_trigger, HandGunFier(_hand));
				_otherHandAnim.SetBool(_trigger, false);
				_otherHandAnim.SetBool(_grab, false);
				_otherHandAnim.SetBool(_gun, false);
				_otherHandAnim.SetBool(_slide, false);
				_otherHandAnim.SetBool(_bolt, false);
				_otherHandAnim.SetBool(_mag, false);
				_otherHandAnim.SetBool(_grenade, false);
				_otherHandAnim.SetBool(_HGCB, true);
				if ((Object)(object)_VRIKCon != (Object)null && ((Object)((Component)_hand).transform).name == ((Object)((Component)leftHand).transform).name)
				{
					_VRIKCon.solver.rightArm.target = _handFollowPos[8];
				}
				else
				{
					_VRIKCon.solver.leftArm.target = _handFollowPos[8];
				}
				break;
			case 9:
				_handAnimator.SetBool(_ammo, false);
				_handAnimator.SetBool(_HGCB, false);
				_handAnimator.SetBool(_trigger, false);
				_handAnimator.SetBool(_grab, false);
				_handAnimator.SetBool(_gun, false);
				_handAnimator.SetBool(_slide, false);
				_handAnimator.SetBool(_bolt, false);
				_handAnimator.SetBool(_grenade, false);
				_handAnimator.SetBool(_mag, true);
				if ((Object)(object)_VRIKCon != (Object)null && ((Object)((Component)_hand).transform).name == ((Object)((Component)leftHand).transform).name)
				{
					_VRIKCon.solver.leftArm.target = _handFollowPos[9];
				}
				else
				{
					_VRIKCon.solver.rightArm.target = _handFollowPos[9];
				}
				break;
			default:
				_handAnimator.SetBool(_gun, false);
				_handAnimator.SetBool(_trigger, false);
				_handAnimator.SetBool(_grenade, false);
				_handAnimator.SetBool(_bolt, false);
				_handAnimator.SetBool(_grab, false);
				_handAnimator.SetBool(_slide, false);
				_handAnimator.SetBool(_ammo, false);
				_handAnimator.SetBool(_gun, true);
				if ((Object)(object)_VRIKCon != (Object)null && ((Object)((Component)_hand).transform).name == ((Object)((Component)leftHand).transform).name)
				{
					_VRIKCon.solver.leftArm.target = _handFollowPos[1];
				}
				else
				{
					_VRIKCon.solver.rightArm.target = _handFollowPos[1];
				}
				break;
			}
		}

		private int HandAnimControll(FVRViveHand _otherHand)
		{
			int result = 1;
			if (typeof(FVRFireArm).IsAssignableFrom(((object)_gameObejctOnHands).GetType()))
			{
				result = 3;
			}
			if (typeof(FVRFireArm).IsAssignableFrom(((object)_gameObejctOnHands).GetType()) && DoubleHandMasturbating(_otherHand) && (Object)(object)_otherHand.CurrentInteractable == (Object)null)
			{
				result = 8;
			}
			if ((object)typeof(FVRFireArmMagazine) == ((object)_gameObejctOnHands).GetType())
			{
				result = 1;
			}
			if ((object)typeof(ClosedBoltHandle) == ((object)_gameObejctOnHands).GetType() || (object)typeof(ClosedBolt) == ((object)_gameObejctOnHands).GetType() || (object)typeof(BoltActionRifle_Handle) == ((object)_gameObejctOnHands).GetType() || (object)typeof(OpenBoltChargingHandle) == ((object)_gameObejctOnHands).GetType() || (object)typeof(OpenBoltReceiverBolt) == ((object)_gameObejctOnHands).GetType())
			{
				result = 4;
			}
			if ((object)typeof(FVRAlternateGrip) == ((object)_gameObejctOnHands).GetType() || (object)typeof(TubeFedShotgunHandle) == ((object)_gameObejctOnHands).GetType())
			{
				result = 2;
			}
			if ((object)typeof(FVRFireArmRound) == ((object)_gameObejctOnHands).GetType())
			{
				result = 6;
			}
			if ((object)typeof(HandgunSlide) == ((object)_gameObejctOnHands).GetType())
			{
				result = 5;
			}
			if ((object)typeof(PinnedGrenade) == ((object)_gameObejctOnHands).GetType() || (object)typeof(FVRCappedGrenade) == ((object)_gameObejctOnHands).GetType())
			{
				result = 7;
			}
			if ((object)typeof(FVRFireArmTopCover) == ((object)_gameObejctOnHands).GetType())
			{
				result = 9;
			}
			return result;
		}

		private bool HandGunFier(FVRViveHand _hand)
		{
			if (_hand.Input.TriggerFloat >= 0.7f)
			{
				_fier = true;
			}
			else
			{
				_fier = false;
			}
			return _fier;
		}

		private bool DoubleHandMasturbating(FVRViveHand _otherHand)
		{
			if (HandsDistance() <= 0.15f && (Object)(object)_otherHand.CurrentInteractable == (Object)null && _otherHand.Input.TriggerDown)
			{
				_gripCut = !_gripCut;
			}
			if (HandsDistance() > 0.22f)
			{
				_gripCut = false;
			}
			return _gripCut;
		}

		private float HandsDistance()
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			return Vector3.Distance(GM.CurrentMovementManager.LeftHand.position, GM.CurrentMovementManager.RightHand.position);
		}

		private void PlayerAnimC()
		{
			playerAnime.SetFloat(AnimatorControllerName_X, leftHand.Input.Secondary2AxisInputAxes.x);
			playerAnime.SetFloat(AnimatorControllerName_Y, leftHand.Input.Secondary2AxisInputAxes.y);
		}

		public void OnDestroy()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			GameManager.OnPlayerBodyInit -= new OnPlayerBodyInitDelegate(OnPlayerBodyInit);
		}
	}
}
namespace JerryComponent
{
	public class IKMoving : MonoBehaviour
	{
		public Animator _MovementIK;

		public GameObject LR;

		public GameObject LR2;

		public float smooth = 0.28f;

		public float smooth2 = 0.3f;

		private void Start()
		{
		}

		private void Update()
		{
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_0125: Unknown result type (might be due to invalid IL or missing references)
			if (_MovementIK.GetBool("IsMoving"))
			{
				LR.transform.localPosition = new Vector3(0f, 0f, _MovementIK.GetFloat("D_Y") * smooth);
				LR2.transform.localPosition = new Vector3(_MovementIK.GetFloat("D_X") * smooth, 0f, 0f);
				LR2.transform.localScale = new Vector3(0.3f, 1f, 1f);
			}
			else if (!_MovementIK.GetBool("IsMoving"))
			{
				LR.transform.localPosition = new Vector3(0f, 0f, 0f);
				LR2.transform.localPosition = new Vector3(0f, 0f, 0f);
				LR2.transform.localScale = new Vector3(1f, 1f, 1f);
			}
		}
	}
}
namespace JerryLegsIK
{
	public class Jump : MonoBehaviour
	{
		public Animator animatorjump;

		public FOOTIK footjump;

		public bool isJumppin;

		private void Start()
		{
			animatorjump = ((Component)this).GetComponent<Animator>();
		}

		private void Update()
		{
			if (!footjump.isOnGround)
			{
				animatorjump.SetBool("IsJumping", true);
				animatorjump.updateMode = (AnimatorUpdateMode)0;
				isJumppin = true;
			}
			if (footjump.isOnGround)
			{
				animatorjump.SetBool("IsJumping", false);
				animatorjump.updateMode = (AnimatorUpdateMode)1;
				isJumppin = false;
			}
		}
	}
	public class Kick : MonoBehaviour
	{
		public GameObject RotKick;

		public Animator _AnimateK;

		public Transform _KHandL;

		public Transform _KHandR;

		private Vector3 previousposL;

		private Vector3 previousposR;

		private Vector3 nextposL;

		private Vector3 nextposR;

		public float speedL;

		public float speedR;

		private float timer = 0f;

		private void Start()
		{
		}

		private void Update()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			previousposL = _KHandL.localPosition;
			previousposR = _KHandR.localPosition;
			speedL = Vector3.Magnitude(previousposL - nextposL) / Time.deltaTime;
			speedR = Vector3.Magnitude(previousposR - nextposR) / Time.deltaTime;
			nextposL = previousposL;
			nextposR = previousposR;
			timer += Time.deltaTime;
			if (timer >= 3f && RotKick.transform.localEulerAngles.x >= 45f && speedL >= 4f && speedR >= 4f)
			{
				_AnimateK.SetTrigger("Kick2");
				timer = 0f;
				Debug.Log((object)"is kicking");
			}
		}
	}
}
namespace JerryComponent
{
	public class MouthSyncing : MonoBehaviour
	{
		private AudioClip micRecord;

		private string device;

		public SkinnedMeshRenderer smr;

		public int mopen;

		private string microphoneName;

		private float mouthClosedV = 0.0011f;

		private float smileFrownV = 0.0701f;

		private float partialOpenV = 0.0201f;

		private float normalOpenv = 0.0301f;

		private int pitchSwap = 1;

		private float lastActiveTime;

		private float lastChosenMouth;

		private float talkDuration = 0.05f;

		private float silenceDuration = 0.25f;

		private void Awake()
		{
			lastChosenMouth = Time.deltaTime;
			InitializeMicrophone();
		}

		private void Start()
		{
		}

		private void InitializeMicrophone()
		{
			string[] devices = Microphone.devices;
			foreach (string text in devices)
			{
				Debug.Log((object)("Microphone detected: " + text));
			}
			if (Microphone.devices.Length != 0)
			{
				microphoneName = Microphone.devices[0];
				micRecord = Microphone.Start(microphoneName, true, 1, 44100);
			}
			else
			{
				Debug.Log((object)"No microphones detected at all!");
			}
		}

		private void Update()
		{
			if ((Object)(object)smr == (Object)null)
			{
				return;
			}
			if (Microphone.IsRecording(microphoneName))
			{
				float[] array = new float[16];
				micRecord.GetData(array, Microphone.GetPosition(microphoneName));
				float num = 0f;
				int num2 = 0;
				for (int i = 1; i < array.Length; i++)
				{
					num += Mathf.Abs(array[i]);
					if (array[i - 1] < 0f && array[i] > 0f)
					{
						num2++;
					}
				}
				num /= (float)array.Length;
				float num3 = num2;
				if (num < mouthClosedV)
				{
					smr.SetBlendShapeWeight(mopen, 0f);
				}
				else if (num < partialOpenV)
				{
					smr.SetBlendShapeWeight(mopen, 20f);
				}
				else if (num < normalOpenv)
				{
					smr.SetBlendShapeWeight(mopen, 40f);
				}
				else
				{
					smr.SetBlendShapeWeight(mopen, 60f);
				}
				lastActiveTime = Time.time;
				if (Time.time - lastChosenMouth > talkDuration)
				{
					lastChosenMouth = Time.time;
				}
			}
			if (Time.time - lastActiveTime > silenceDuration)
			{
				smr.SetBlendShapeWeight(mopen, 0f);
			}
		}
	}
	public class NeckRot : MonoBehaviour
	{
		public GameObject Geo;

		public WaggleJoint WJ;

		private void Start()
		{
		}

		private void Update()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0153: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_0171: Unknown result type (might be due to invalid IL or missing references)
			//IL_0176: Unknown result type (might be due to invalid IL or missing references)
			if (Geo.transform.localEulerAngles.x < 10f || Geo.transform.localEulerAngles.x > 350f)
			{
				WJ.springApproachRate = 0.05f;
			}
			else if ((Geo.transform.localEulerAngles.x > 10f && Geo.transform.localEulerAngles.x < 15f) || (Geo.transform.localEulerAngles.x < 350f && Geo.transform.localEulerAngles.x > 345f))
			{
				WJ.springApproachRate = 0.5f;
			}
			else if ((Geo.transform.localEulerAngles.x > 15f && Geo.transform.localEulerAngles.x < 180f) || (Geo.transform.localEulerAngles.x < 345f && Geo.transform.localEulerAngles.x > 180f))
			{
				WJ.springApproachRate = 0.99f;
			}
		}
	}
	public class PassOut : MonoBehaviour
	{
		private GM gm;

		public SkinnedMeshRenderer skin;

		public int mouth2;

		public int eye3;

		public int eye2;

		private void Start()
		{
			gm = GameObject.Find("_GameManager(Clone)").GetComponent<GM>();
		}

		private void Update()
		{
			if (Time.frameCount % 30 == 0)
			{
				PassedOut();
				Wake();
			}
		}

		public void PassedOut()
		{
			float blendShapeWeight = skin.GetBlendShapeWeight(eye3);
			if (gm.m_isDead && blendShapeWeight == 0f)
			{
				skin.SetBlendShapeWeight(eye2, 100f);
				skin.SetBlendShapeWeight(mouth2, 50f);
			}
		}

		public void Wake()
		{
			if (!gm.m_isDead)
			{
				skin.SetBlendShapeWeight(eye2, 0f);
				skin.SetBlendShapeWeight(mouth2, 0f);
			}
		}
	}
	public class PlayerCrouch : MonoBehaviour
	{
		public GameObject crouch;

		[SerializeField]
		private Transform body;

		public Ray ray;

		public float rayLength;

		[SerializeField]
		private LayerMask terrainLayer;

		public float rayStartYOffset = 0f;

		public float rayMul;

		public float dis;

		public RaycastHit rayhit;

		private void Start()
		{
		}

		private void Update()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_013e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0143: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			//IL_0170: Unknown result type (might be due to invalid IL or missing references)
			ray = new Ray(body.position + Vector3.up * rayStartYOffset, Vector3.down);
			Physics.Raycast(ray, ref rayhit, rayLength, ((LayerMask)(ref terrainLayer)).value);
			if (((RaycastHit)(ref rayhit)).distance > 0.6f)
			{
				dis = 0.6f * rayMul;
				crouch.transform.localEulerAngles = new Vector3(dis, 0f, 0f);
			}
			else
			{
				dis = ((RaycastHit)(ref rayhit)).distance * rayMul;
				crouch.transform.localEulerAngles = new Vector3(dis, 0f, 0f);
			}
			if (crouch.transform.localEulerAngles.x > 60f)
			{
				crouch.transform.localEulerAngles = new Vector3(60f, 0f, 0f);
			}
			else if (crouch.transform.localEulerAngles.x < 0f)
			{
				crouch.transform.localEulerAngles = new Vector3(0f, 0f, 0f);
			}
		}
	}
	public class RotateAlong : MonoBehaviour
	{
		public GameObject rotGeo;

		public GameObject alongGeo;

		private void Start()
		{
		}

		private void Update()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			alongGeo.transform.eulerAngles = rotGeo.transform.eulerAngles;
		}
	}
	public class SnapToPoint : MonoBehaviour
	{
		public Transform pointSpapTo;

		private void Start()
		{
		}

		private void Update()
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)pointSpapTo != (Object)null)
			{
				((Component)this).gameObject.transform.position = ((Component)pointSpapTo).transform.position;
				((Component)this).gameObject.transform.eulerAngles = ((Component)pointSpapTo).transform.eulerAngles;
			}
		}
	}
	public class SnapToPointRigidbody : MonoBehaviour
	{
		public Transform snapTo;

		[NonSerialized]
		private Rigidbody body;

		public float snapTime = 2f;

		[NonSerialized]
		private float dropTimer;

		public void Start()
		{
			body = ((Component)this).GetComponent<Rigidbody>();
		}

		public void FixedUpdate()
		{
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_011e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0129: Unknown result type (might be due to invalid IL or missing references)
			//IL_013b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			dropTimer += Time.deltaTime / (snapTime / 2f);
			body.isKinematic = dropTimer > 1f;
			if (dropTimer > 1f)
			{
				((Component)this).transform.position = snapTo.position;
				((Component)this).transform.rotation = snapTo.rotation;
				return;
			}
			float num = Mathf.Pow(35f, dropTimer);
			body.velocity = Vector3.Lerp(body.velocity, Vector3.zero, Time.fixedDeltaTime * 4f);
			if (body.useGravity)
			{
				body.AddForce(-Physics.gravity);
			}
			((Component)this).transform.position = Vector3.Lerp(((Component)this).transform.position, snapTo.position, Time.fixedDeltaTime * num * 3f);
			((Component)this).transform.rotation = Quaternion.Slerp(((Component)this).transform.rotation, snapTo.rotation, Time.fixedDeltaTime * num * 2f);
		}
	}
	public class TakingDamage : MonoBehaviour
	{
		private ParticleSystem ps;

		private FVRPlayerBody pbh;

		public SkinnedMeshRenderer skin;

		public int num;

		public int eye2;

		public int mouth;

		public int mouth2;

		public int eye3;

		private void Start()
		{
			ps = GameObject.Find("DamagePSystemLight").GetComponent<ParticleSystem>();
			pbh = GameObject.Find("[CameraRig]Fixed").GetComponent<FVRPlayerBody>();
		}

		private void Update()
		{
			if (Time.frameCount % 10 == 0)
			{
				Blinkeyes100();
				Openeyes75();
			}
		}

		private void Blinkeyes100()
		{
			if ((float)ps.particleCount > 0f)
			{
				skin.SetBlendShapeWeight(eye3, 0f);
				skin.SetBlendShapeWeight(num, 100f);
				skin.SetBlendShapeWeight(mouth, 50f);
			}
		}

		public void Openeyes75()
		{
			if ((float)ps.particleCount <= 0f)
			{
				skin.SetBlendShapeWeight(num, 0f);
				skin.SetBlendShapeWeight(mouth, 0f);
			}
		}
	}
}
namespace JerryLegsIK
{
	public class VRMAP : MonoBehaviour
	{
		public Transform vrTarget;

		public Transform rigTarget;

		public Vector3 trackingPositionOffset;

		public Vector3 trackingRotationOffset;

		public void Map()
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			rigTarget.position = vrTarget.TransformPoint(trackingPositionOffset);
			rigTarget.rotation = vrTarget.rotation * Quaternion.Euler(trackingRotationOffset);
		}

		private void Start()
		{
		}

		private void Update()
		{
		}
	}
	public class VRRIG : MonoBehaviour
	{
		public VRMAP head;

		public Transform headConstraint;

		public Vector3 headBodyOffset;

		private void Start()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			headBodyOffset = ((Component)this).transform.position - headConstraint.position;
		}

		private void Update()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			((Component)this).transform.position = headConstraint.position + headBodyOffset;
			Transform transform = ((Component)this).transform;
			Vector3 val = Vector3.ProjectOnPlane(headConstraint.up, Vector3.up);
			transform.forward = ((Vector3)(ref val)).normalized;
			head.Map();
		}
	}
	public class VRanimatorcontroller : MonoBehaviour
	{
		public float speedTreshold = 0.1f;

		[Range(0f, 1f)]
		public float smoothing = 1f;

		private Animator animator;

		private Vector3 previouspos;

		private VRRIG vrRig;

		public Jump jumppin;

		private void Start()
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			animator = ((Component)this).GetComponent<Animator>();
			vrRig = ((Component)this).GetComponent<VRRIG>();
			previouspos = vrRig.head.vrTarget.position;
		}

		private void Update()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = (vrRig.head.vrTarget.position - previouspos) / Time.deltaTime;
			val.y = 0f;
			Vector3 val2 = ((Component)this).transform.InverseTransformDirection(val);
			previouspos = vrRig.head.vrTarget.position;
			float @float = animator.GetFloat("D_X");
			float float2 = animator.GetFloat("D_Y");
			animator.SetBool("IsMoving", ((Vector3)(ref val2)).magnitude > speedTreshold);
			animator.SetFloat("D_X", Mathf.Lerp(@float, Mathf.Clamp(val2.x, -99f, 99f), smoothing));
			animator.SetFloat("D_Y", Mathf.Lerp(float2, Mathf.Clamp(val2.z, -99f, 99f), smoothing));
		}
	}
}
namespace JerryComponent
{
	public class control_component : MonoBehaviour
	{
		public GameObject Comp;

		public GameObject Comp2;

		public GameObject Rot;

		private void Start()
		{
		}

		private void Update()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			if (Rot.transform.localEulerAngles.x >= 45f)
			{
				Comp.SetActive(false);
				Comp2.SetActive(true);
			}
			else
			{
				Comp.SetActive(true);
				Comp2.SetActive(false);
			}
		}
	}
	public class controll_component : MonoBehaviour
	{
		public GameObject Comp;

		public GameObject Rot;

		private void Start()
		{
		}

		private void Update()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			if (Rot.transform.localEulerAngles.y > 10f && Rot.transform.localEulerAngles.y < -10f)
			{
				Comp.SetActive(false);
			}
			else
			{
				Comp.SetActive(true);
			}
		}
	}
}
public class CameraController : MonoBehaviour
{
	public GameObject mTarget;

	public Vector3 mDistance;

	public float mSpeed = 5f;

	private void Update()
	{
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_0053: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		//IL_005e: Unknown result type (might be due to invalid IL or missing references)
		//IL_006e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0073: Unknown result type (might be due to invalid IL or missing references)
		//IL_0078: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		((Component)((Component)this).GetComponent<Camera>()).transform.LookAt(mTarget.transform.position);
		((Component)((Component)this).GetComponent<Camera>()).transform.position = ((Component)((Component)this).GetComponent<Camera>()).transform.position + mSpeed * Time.deltaTime * (mTarget.transform.position + mDistance - ((Component)((Component)this).GetComponent<Camera>()).transform.position);
	}
}
public class IdleUpdate : StateMachineBehaviour
{
	private float mIdleRayCast = 0.5f;

	public override void OnStateEnter(Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex)
	{
		((Component)animator).GetComponent<MecFootPlacer>().DisablePlant((AvatarIKGoal)0, 2f);
		((Component)animator).GetComponent<MecFootPlacer>().DisablePlant((AvatarIKGoal)1, 2f);
	}

	public override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
	{
		FootPlacementData footPlacementData = ((Component)animator).GetComponents<FootPlacementData>()[0];
		FootPlacementData footPlacementData2 = ((Component)animator).GetComponents<FootPlacementData>()[1];
		if ((Object)(object)footPlacementData != (Object)null)
		{
			if (((AnimatorStateInfo)(ref stateInfo)).normalizedTime > 0.25f)
			{
				footPlacementData.mExtraRayDistanceCheck = mIdleRayCast;
			}
			else
			{
				footPlacementData.mExtraRayDistanceCheck = 0f;
			}
		}
		if ((Object)(object)footPlacementData2 != (Object)null)
		{
			if (((AnimatorStateInfo)(ref stateInfo)).normalizedTime > 0.25f)
			{
				footPlacementData2.mExtraRayDistanceCheck = mIdleRayCast;
			}
			else
			{
				footPlacementData2.mExtraRayDistanceCheck = 0f;
			}
		}
	}
}
public class InputController : MonoBehaviour
{
	public float Speed = 4f;

	public float TurnSpeed = 1f;

	public Camera mCam;

	protected Vector3 mLeftVec = new Vector3(-1f, 0f, 0f);

	protected Vector3 mFwdVec = new Vector3(0f, 0f, 1f);

	protected Vector3 mGOFwdVec = new Vector3(0f, 0f, 1f);

	protected Animator mAnim;

	protected float mTimePassed = 0f;

	protected int mMove = Animator.StringToHash("move");

	protected int mSpeed = Animator.StringToHash("speed");

	protected bool mMecFPActive = true;

	protected GUIStyle mStyle;

	private void Start()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Expected O, but got Unknown
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		mStyle = new GUIStyle();
		mAnim = ((Component)this).GetComponent<Animator>();
		mStyle.normal.textColor = new Color(0.5f, 0f, 0.75f, 1f);
		mStyle.fontSize = 20;
	}

	private void OnGUI()
	{
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		GUI.Label(new Rect(0f, 0f, 100f, 100f), "Use W, A, S, D to move around\nPress R to activate/deactivate Mec Foot Placer\nHold L to run", mStyle);
	}

	private void Update()
	{
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
		//IL_0107: Unknown result type (might be due to invalid IL or missing references)
		//IL_011b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0120: Unknown result type (might be due to invalid IL or missing references)
		//IL_0125: Unknown result type (might be due to invalid IL or missing references)
		//IL_015b: Unknown result type (might be due to invalid IL or missing references)
		//IL_015d: Unknown result type (might be due to invalid IL or missing references)
		//IL_015f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0164: Unknown result type (might be due to invalid IL or missing references)
		//IL_0176: Unknown result type (might be due to invalid IL or missing references)
		//IL_0178: Unknown result type (might be due to invalid IL or missing references)
		//IL_017a: Unknown result type (might be due to invalid IL or missing references)
		//IL_017f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0191: Unknown result type (might be due to invalid IL or missing references)
		//IL_0193: Unknown result type (might be due to invalid IL or missing references)
		//IL_0195: Unknown result type (might be due to invalid IL or missing references)
		//IL_019a: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
		//IL_038b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0390: Unknown result type (might be due to invalid IL or missing references)
		//IL_0392: Unknown result type (might be due to invalid IL or missing references)
		//IL_0397: Unknown result type (might be due to invalid IL or missing references)
		//IL_03bd: Unknown result type (might be due to invalid IL or missing references)
		//IL_03c2: Unknown result type (might be due to invalid IL or missing references)
		//IL_03f3: Unknown result type (might be due to invalid IL or missing references)
		Animator obj = mAnim;
		AnimatorStateInfo currentAnimatorStateInfo = mAnim.GetCurrentAnimatorStateInfo(0);
		float normalizedTime = ((AnimatorStateInfo)(ref currentAnimatorStateInfo)).normalizedTime;
		AnimatorStateInfo currentAnimatorStateInfo2 = mAnim.GetCurrentAnimatorStateInfo(0);
		obj.SetFloat("time", normalizedTime - Mathf.Floor(((AnimatorStateInfo)(ref currentAnimatorStateInfo2)).normalizedTime));
		if (!Input.anyKey)
		{
			float @float = mAnim.GetFloat(mSpeed);
			@float -= 1.5f * Time.deltaTime;
			if (@float < 0f)
			{
				@float = 0f;
				mAnim.SetBool(mMove, false);
			}
			mAnim.SetFloat(mSpeed, @float);
			return;
		}
		bool flag = false;
		Vector3 val = ((Component)mCam).transform.rotation * mFwdVec;
		val.y = 0f;
		Vector3 val2 = ((Component)mCam).transform.rotation * mLeftVec;
		val2.y = 0f;
		mGOFwdVec = ((Component)this).gameObject.transform.rotation * new Vector3(0f, 0f, 1f);
		Vector3 val3 = default(Vector3);
		((Vector3)(ref val3))..ctor(0f, 0f, 0f);
		float num = 1f;
		float num2 = 0f;
		if (Input.GetKey((KeyCode)97))
		{
			val3 += val2;
			flag = true;
		}
		if (Input.GetKey((KeyCode)100))
		{
			val3 -= val2;
			flag = true;
		}
		if (Input.GetKey((KeyCode)119))
		{
			val3 += val;
			flag = true;
		}
		if (Input.GetKey((KeyCode)115))
		{
			val3 -= val;
			flag = true;
		}
		if (Input.GetKey((KeyCode)108))
		{
			float float2 = mAnim.GetFloat(mSpeed);
			if (flag)
			{
				float2 += Time.deltaTime;
				if (float2 > 1f)
				{
					float2 = 1f;
				}
			}
			else
			{
				float2 -= 2f * Time.deltaTime;
				if (float2 < 0f)
				{
					float2 = 0f;
				}
			}
			mAnim.SetFloat(mSpeed, float2);
		}
		else
		{
			float float3 = mAnim.GetFloat(mSpeed);
			float3 -= Time.deltaTime;
			if (float3 < 0f)
			{
				float3 = 0f;
			}
			mAnim.SetFloat(mSpeed, float3);
		}
		if (Input.GetKey((KeyCode)281) && mTimePassed > 0.1f)
		{
			Time.timeScale -= 0.1f;
			if (Time.timeScale < 0f)
			{
				Time.timeScale = 0f;
			}
			mTimePassed = 0f;
			Debug.Log((object)Time.timeScale);
		}
		if (Input.GetKey((KeyCode)280) && mTimePassed > 0.1f)
		{
			Time.timeScale += 0.1f;
			mTimePassed = 0f;
			Debug.Log((object)Time.timeScale);
		}
		if (Input.GetKeyDown((KeyCode)114))
		{
			mMecFPActive = !mMecFPActive;
			((Component)this).GetComponent<MecFootPlacer>().SetActive((AvatarIKGoal)0, mMecFPActive);
			((Component)this).GetComponent<MecFootPlacer>().SetActive((AvatarIKGoal)1, mMecFPActive);
		}
		if (flag)
		{
			num = Vector3.Cross(mGOFwdVec, val3).y;
			if (num != 0f)
			{
				num /= Mathf.Abs(num);
			}
			num2 = Vector3.Angle(mGOFwdVec, val3);
			num2 *= TurnSpeed * Time.deltaTime;
			((Component)this).gameObject.transform.Rotate(new Vector3(0f, num, 0f), num2, (Space)0);
			mAnim.SetBool(mMove, true);
		}
		else if (mAnim.GetFloat("speed") <= 0f)
		{
			mAnim.SetBool(mMove, false);
		}
		mTimePassed += Time.deltaTime;
	}
}
public class LocomotionUpdate : StateMachineBehaviour
{
	public override void OnStateEnter(Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex)
	{
		((Component)animator).GetComponent<MecFootPlacer>().EnablePlant((AvatarIKGoal)0, 2f);
		((Component)animator).GetComponent<MecFootPlacer>().EnablePlant((AvatarIKGoal)1, 2f);
	}

	public override void OnStateUpdate(Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex)
	{
		float @float = animator.GetFloat("speed");
		float num = ((AnimatorStateInfo)(ref animatorStateInfo)).normalizedTime - Mathf.Floor(((AnimatorStateInfo)(ref animatorStateInfo)).normalizedTime);
		float num2 = 0.5f - 0.25f * @float;
		FootPlacementData[] components = ((Component)animator).GetComponents<FootPlacementData>();
		FootPlacementData footPlacementData = null;
		for (byte b = 0; b < components.Length; b++)
		{
			switch (components[b].mFootID)
			{
			case FootPlacementData.LimbID.LEFT_FOOT:
				footPlacementData = components[b];
				if ((double)num > 0.5 && num < 0.5f + num2)
				{
					footPlacementData.mExtraRayDistanceCheck = 0.7f;
				}
				else
				{
					footPlacementData.mExtraRayDistanceCheck = -0.2f;
				}
				break;
			case FootPlacementData.LimbID.RIGHT_FOOT:
				footPlacementData = components[b];
				if (num < num2)
				{
					footPlacementData.mExtraRayDistanceCheck = 0.7f;
				}
				else
				{
					footPlacementData.mExtraRayDistanceCheck = -0.2f;
				}
				break;
			case FootPlacementData.LimbID.LEFT_HAND:
				footPlacementData = components[b];
				break;
			case FootPlacementData.LimbID.RIGHT_HAND:
				footPlacementData = components[b];
				break;
			}
			footPlacementData.mTransitionTime = 0.15f - 0.1f * @float;
		}
	}
}
public class PelvisSet : StateMachineBehaviour
{
	public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
	{
		((Component)animator).GetComponent<MecFootPlacer>().mAdjustPelvisVertically = true;
	}
}
public class PelvisUnset : StateMachineBehaviour
{
	public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
	{
		((Component)animator).GetComponent<MecFootPlacer>().mAdjustPelvisVertically = false;
	}
}
public class FootPlacementData : MonoBehaviour
{
	public enum LimbID
	{
		LEFT_FOOT,
		RIGHT_FOOT,
		LEFT_HAND,
		RIGHT_HAND
	}

	public enum Target
	{
		FOOT,
		TOE,
		HEEL
	}

	public LimbID mFootID = LimbID.LEFT_FOOT;

	public bool mPlantFoot = true;

	public Vector3 mForwardVector = new Vector3(0f, 0f, 1f);

	public Vector3 mIKHintOffset = new Vector3(0f, 0f, 0f);

	public Vector3 mUpVector = new Vector3(0f, 1f, 0f);

	public float mFootOffsetDist = 0.5f;

	public float mFootLength = 0.22f;

	public float mFootHalfWidth = 0.05f;

	public float mFootHeight = 0.1f;

	public float mFootRotationLimit = 45f;

	public float mTransitionTime = 0.2f;

	public float mExtraRayDistanceCheck = 0f;

	public bool mSetExtraRaydistanceCheckAutomatically = false;

	public float mErrorThreshold = 0.05f;

	public float mExtraRayDistanceCheckMin = 0f;

	public float mExtraRayDistanceCheckMax = 2f;

	protected bool mFootPlantIsOnTransition = false;

	protected float mFootPlantBlendSpeed;

	protected Vector3 mTargetPos = new Vector3(0f, 0f, 0f);

	protected Vector3 mTargetToePos = new Vector3(0f, 0f, 0f);

	protected Vector3 mTargetHeelPos = new Vector3(0f, 0f, 0f);

	protected Vector3 mRotatedFwdVec;

	protected Vector3 mRotatedIKHintOffset;

	protected float mTargetFootWeight = 0f;

	protected float mCurrentFootWeight = 0f;

	protected float mGoalBlendSpeed = 0f;

	protected float mPlantBlendFactor = 0f;

	private Vector3 mFootPlantedPos;

	private Quaternion mFootPlantedRot;

	private bool mFootPlanted = false;

	private Vector3 mPreviousFootPos = Vector3.zero;

	public void SetTargetPos(Target target, Vector3 target_pos)
	{
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		switch (target)
		{
		case Target.FOOT:
			mTargetPos = target_pos;
			break;
		case Target.TOE:
			mTargetToePos = target_pos;
			break;
		case Target.HEEL:
			mTargetHeelPos = target_pos;
			break;
		}
	}

	public Vector3 GetTargetPos(Target target)
	{
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0049: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		return (Vector3)(target switch
		{
			Target.FOOT => mTargetPos, 
			Target.TOE => mTargetToePos, 
			Target.HEEL => mTargetHeelPos, 
			_ => Vector3.zero, 
		});
	}

	public void CalculateRotatedFwdVec()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0108: Unknown result type (might be due to invalid IL or missing references)
		//IL_010d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0112: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
		AvatarIKGoal val = (AvatarIKGoal)0;
		switch (mFootID)
		{
		case LimbID.RIGHT_FOOT:
			val = (AvatarIKGoal)1;
			break;
		case LimbID.LEFT_HAND:
			val = (AvatarIKGoal)2;
			break;
		case LimbID.RIGHT_HAND:
			val = (AvatarIKGoal)3;
			break;
		}
		float num = 0f;
		Quaternion iKRotation = ((Component)this).GetComponent<Animator>().GetIKRotation(val);
		num = ((Quaternion)(ref iKRotation)).eulerAngles.y * (float)Math.PI / 180f;
		Quaternion val2 = default(Quaternion);
		((Quaternion)(ref val2))..ctor(0f, Mathf.Sin(num * 0.5f), 0f, Mathf.Cos(num * 0.5f));
		if (mFootPlanted && mPlantFoot)
		{
			num = ((Quaternion)(ref mFootPlantedRot)).eulerAngles.y * (float)Math.PI / 180f;
			val2 = Quaternion.Slerp(val2, new Quaternion(0f, Mathf.Sin(num * 0.5f), 0f, Mathf.Cos(num * 0.5f)), mPlantBlendFactor);
		}
		mRotatedFwdVec = val2 * ((Vector3)(ref mForwardVector)).normalized;
	}

	public Vector3 GetRotatedFwdVec()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		return mRotatedFwdVec;
	}

	public void CalculateRotatedIKHint()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0053: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		Quaternion rotation = ((Component)this).transform.rotation;
		float num = ((Quaternion)(ref rotation)).eulerAngles.y * (float)Math.PI / 180f;
		Quaternion val = default(Quaternion);
		((Quaternion)(ref val))..ctor(0f, Mathf.Sin(num * 0.5f), 0f, Mathf.Cos(num * 0.5f));
		mRotatedIKHintOffset = val * mIKHintOffset;
	}

	public Vector3 GetRotatedIKHint()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		return mRotatedIKHintOffset;
	}

	public void SetTargetFootWeight(float weight)
	{
		mTargetFootWeight = weight;
	}

	public float GetTargetFootWeight()
	{
		return mTargetFootWeight;
	}

	public void SetCurrentFootWeight(float weight)
	{
		mCurrentFootWeight = weight;
	}

	public float GetCurrentFootWeight()
	{
		return mCurrentFootWeight;
	}

	public void SetGoalBlendSpeed(float speed)
	{
		mGoalBlendSpeed = speed;
	}

	public float GetGoalBlendSpeed()
	{
		return mGoalBlendSpeed;
	}

	public float GetPlantBlendFactor()
	{
		return mPlantBlendFactor;
	}

	public void SetPlantBlendFactor(float factor)
	{
		mPlantBlendFactor = factor;
	}

	public void EnablePlantBlend(float blend_speed)
	{
		mFootPlantBlendSpeed = Mathf.Abs(blend_speed);
		mFootPlantIsOnTransition = true;
	}

	public void DisablePlantBlend(float blend_speed)
	{
		mFootPlantBlendSpeed = 0f - Mathf.Abs(blend_speed);
		mFootPlantIsOnTransition = true;
	}

	public float GetFootPlantBlendSpeed()
	{
		return mFootPlantBlendSpeed;
	}

	public void PlantBlendTransitionEnded()
	{
		mFootPlantIsOnTransition = false;
	}

	public bool IsPlantOnTransition()
	{
		return mFootPlantIsOnTransition;
	}

	public void SetFootPlanted(bool planted)
	{
		mFootPlanted = planted;
	}

	public bool GetFootPlanted()
	{
		return mFootPlanted;
	}

	public void SetPlantedPos(Vector3 planted_pos)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		mFootPlantedPos = planted_pos;
	}

	public Vector3 GetPlantedPos()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		return mFootPlantedPos;
	}

	public void SetPlantedRot(Quaternion planted_rot)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		mFootPlantedRot = planted_rot;
	}

	public Quaternion GetPlantedRot()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		return mFootPlantedRot;
	}

	private void Start()
	{
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0056: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		Animator component = ((Component)this).GetComponent<Animator>();
		if (!((Object)(object)component == (Object)null))
		{
			HumanBodyBones val = (HumanBodyBones)5;
			switch (mFootID)
			{
			case LimbID.RIGHT_FOOT:
				val = (HumanBodyBones)6;
				break;
			case LimbID.RIGHT_HAND:
				val = (HumanBodyBones)18;
				break;
			case LimbID.LEFT_HAND:
				val = (HumanBodyBones)17;
				break;
			}
			mPreviousFootPos = component.GetBoneTransform(val).position;
		}
	}

	protected bool IsErrorHigh(HumanBodyBones bone, Vector3 current_position, Vector3 previous_pos)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = previous_pos - current_position;
		float magnitude = ((Vector3)(ref val)).magnitude;
		float num = mErrorThreshold;
		if (Time.deltaTime < 0.033f)
		{
			num = mErrorThreshold * 30f * Time.deltaTime;
		}
		if (magnitude > num)
		{
			return true;
		}
		return false;
	}

	private void OnAnimatorIK()
	{
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0066: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
		if (!mSetExtraRaydistanceCheckAutomatically)
		{
			return;
		}
		Animator component = ((Component)this).GetComponent<Animator>();
		if (!((Object)(object)component == (Object)null))
		{
			HumanBodyBones val = (HumanBodyBones)5;
			switch (mFootID)
			{
			case LimbID.RIGHT_FOOT:
				val = (HumanBodyBones)6;
				break;
			case LimbID.RIGHT_HAND:
				val = (HumanBodyBones)18;
				break;
			case LimbID.LEFT_HAND:
				val = (HumanBodyBones)17;
				break;
			}
			if (IsErrorHigh(val, component.GetBoneTransform(val).position, mPreviousFootPos))
			{
				mExtraRayDistanceCheck = mExtraRayDistanceCheckMin;
			}
			else
			{
				mExtraRayDistanceCheck = mExtraRayDistanceCheckMax;
			}
			mPreviousFootPos = component.GetBoneTransform(val).position;
		}
	}
}
public class MecFootPlacer : MonoBehaviour
{
	public bool mAdjustPelvisVertically = false;

	public bool mDampPelvis = false;

	public float mMaxLegLength = 1f;

	public float mMinLegLength = 0.2f;

	public float mPelvisAdjustmentSpeed = 1f;

	public string[] mLayersToIgnore;

	protected FootPlacementData mLeftFoot = null;

	protected FootPlacementData mRightFoot = null;

	protected FootPlacementData mLeftHand = null;

	protected FootPlacementData mRightHand = null;

	protected Animator mAnim;

	protected LayerMask mLayerMask = LayerMask.op_Implicit(-1);

	private const float mEpsilon = 0.005f;

	private float mCurrentRootVertError = 0f;

	private float mTargetRootVertError = 0f;

	private float mCurrentPelvisSpeed = 0f;

	private Vector3 mLeftFootContact_Ontransition_Disable;

	private Vector3 mLeftToeContact_Ontransition_Disable;

	private Vector3 mLeftHeelContact_Ontransition_Disable;

	private Vector3 mRightFootContact_Ontransition_Disable;

	private Vector3 mRightToeContact_Ontransition_Disable;

	private Vector3 mRightHeelContact_Ontransition_Disable;

	private Vector3 mLeftHandContact_Ontransition_Disable;

	private Vector3 mLeftHandToeContact_Ontransition_Disable;

	private Vector3 mLeftHandHeelContact_Ontransition_Disable;

	private Vector3 mRightHandContact_Ontransition_Disable;

	private Vector3 mRightHandToeContact_Ontransition_Disable;

	private Vector3 mRightHandHeelContact_Ontransition_Disable;

	private bool mRootPosLeftRightFoot = false;

	private bool mLeftFootActive = true;

	private bool mRightFootActive = true;

	private bool mLeftHandActive = true;

	private bool mRightHandActive = true;

	public void SetActive(AvatarIKGoal foot_id, bool active)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Invalid comparison between Unknown and I4
		//IL_0086: Unknown result type (might be due to invalid IL or missing references)
		//IL_0088: Invalid comparison between Unknown and I4
		//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cb: Invalid comparison between Unknown and I4
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_0076: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		if ((int)foot_id == 0)
		{
			if ((Object)(object)mLeftFoot == (Object)null)
			{
				return;
			}
			if (active && !mLeftFootActive)
			{
				ResetIKParams(foot_id);
			}
			mLeftFootActive = active;
		}
		if ((int)foot_id == 1)
		{
			if ((Object)(object)mRightFoot == (Object)null)
			{
				return;
			}
			if (active && !mRightFootActive)
			{
				ResetIKParams(foot_id);
			}
			mRightFootActive = active;
		}
		if ((int)foot_id == 2)
		{
			if ((Object)(object)mRightHand == (Object)null)
			{
				return;
			}
			if (active && !mLeftHandActive)
			{
				ResetIKParams(foot_id);
			}
			mLeftHandActive = active;
		}
		if ((int)foot_id == 3 && !((Object)(object)mRightHand == (Object)null))
		{
			if (active && !mRightHandActive)
			{
				ResetIKParams(foot_id);
			}
			mRightHandActive = active;
		}
	}

	public bool IsActive(AvatarIKGoal foot_id)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Invalid comparison between Unknown and I4
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Invalid comparison between Unknown and I4
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Invalid comparison between Unknown and I4
		if ((int)foot_id == 0)
		{
			return mLeftFootActive;
		}
		if ((int)foot_id == 1)
		{
			return mRightFootActive;
		}
		if ((int)foot_id == 2)
		{
			return mLeftHandActive;
		}
		if ((int)foot_id == 3)
		{
			return mRightHandActive;
		}
		return false;
	}

	public void SetLayerMask(LayerMask layer_mask)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		mLayerMask = layer_mask;
	}

	public LayerMask GetLayerMask()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		return mLayerMask;
	}

	public float GetPlantBlendWeight(AvatarIKGoal foot_id)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Expected I4, but got Unknown
		FootPlacementData footPlacementData;
		switch ((int)foot_id)
		{
		case 0:
			footPlacementData = mLeftFoot;
			break;
		case 1:
			footPlacementData = mRightFoot;
			break;
		case 2:
			footPlacementData = mLeftHand;
			break;
		case 3:
			footPlacementData = mRightHand;
			break;
		default:
			return -1f;