| Last updated | 2 weeks ago |
| Total downloads | 3831 |
| Total rating | 1 |
| Categories | Items Mods Wearables |
| Dependency string | Sora101Ven-Motofreak_PlayerBody-1.1.0 |
| Dependants | 2 other packages depend on this package |
This mod requires the following mods to function
Arpy-PuppyScripts
Lots of cool scripts, why don't you give em a try? Unless....you can't Unity? Shame.
Preferred version: 1.4.1README
Motofreak PlayerBody
The operator skin of my dreams, really. I was drawn into the CDL skins because the black and white scheme reminded me of my BF Hardline recon setup (AKA "Yadao" and the associated PlayerBody). So a black, white, and a smidge red of an operator for MW '23 was an instant cop no matter what.

Consider this an alternative version of Yadao with cooler gloves for your perspective, at the cost of a helmet that won't block bullets sadly. The color scheme is still fitting for the Whiteout NGS series so I highly recommend checking those skins out.
Also, I've used this skin as a testing ground for a new camera system, dubbed "Catcher Cams". Toggle around your right thigh with a PB equipped and your monitor will have different camera options available. Trying something new for testing and showcases, might help with your own movies / recordings if you feel opted to it!
COD Viewpoint Update
A few days ago I was experimenting with hand renderers just for the lolz, and I didn't like how H3MP handled "hand view only" mode. Outright hiding the rest of the meshes and leaving only head and hands, it looked ugly in third person. I also didn't like how difficult it was getting stuff from the quickbelt with big chest rigs in the way of my view. Combine two problems and solve them both with one solution, this is the COD Viewpoint update.
Taking key notes with how Contractor$ handles their viewmodels, hands, arms, and sometimes minimalized chests (inner wear) are in the hand renderer input while everything else is in the head renderer section. You will no longer see your body in first person, but don't fret, you'll still be able to see it in third person, whether using HD Spectator Cameras, 3rd Person Views, Catcher Cams (click your right thigh!), or by any other means to manipulate H3VR cameras. Best part, this viewpoint works no matter if you spawn the body through H3MP's menu or through the item spawner, so make the most of it, movie makers! This widespread update is here to help give further variety to a vast selection of COD based PlayerBodies, and you'll be sure to find a favorite style if you give them all another go!
Note - COD Viewpoint will only be available for COD playerbodies. Anime/Misc PlayerBodies have not been mesh-split to accomodate this viewpoint style, and to do so would mean to remake the PB from scratch. Future anime/misc PBs will continue to not support this viewpoint style. AAA title based PBs will be considered depending on the detail of the meshes.
If you don't like this Viewpoint update for whatever reason, feel free to downgrade to the previous version. This method is how future COD PBs will be supported, for maximized convenience sake.
H3MP Disclaimer
Despite the thumbnail implying it would work with H3MP, all PlayerBodies made by me will no longer support Multiplayer. H3MP is still a requirement for the PBs to work, but due to the Physical Object game component on all my PBs, it renders them useless on the multiplayer side of things. This change was a necessary requirement to allow the models to have a delete option (delete all spawnables) when spawned from the item spawner, and I won't undo this change anytime soon. I apologize to the 1% of people with friends who play H3VR, I recommend you get Pavlov or Contractor$ for a better multiplayer experience.
Sources
Model from MW '23
Cheers, Kirloper, for having this skin available in your repo. No issues implementing it into H3VR!