Decompiled source of Meat Shell 2 Sandbox v2.1.0

Meat_Shell_2_Sandbox.dll

Decompiled a year ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using Atlas;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using ProBuilder2.Common;
using ProBuilder2.MeshOperations;
using Sodalite.Api;
using Sodalite.Utilities;
using UnityEditor;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.UI;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace MeatKit
{
	public class HideInNormalInspectorAttribute : PropertyAttribute
	{
	}
}
namespace Teknotyk.Meat_Shell_2_Sandbox
{
	[BepInPlugin("Teknotyk.Meat_Shell_2_Sandbox", "Meat_Shell_2_Sandbox", "2.1.0")]
	[BepInProcess("h3vr.exe")]
	[Description("Built with MeatKit")]
	[BepInDependency("nrgill28.Atlas", "1.0.1")]
	public class Meat_Shell_2_SandboxPlugin : BaseUnityPlugin
	{
		private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			LoadAssets();
		}

		private void LoadAssets()
		{
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Teknotyk.Meat_Shell_2_Sandbox");
			AtlasPlugin.RegisterScene(Path.Combine(BasePath, "meatshell2sandbox"));
		}
	}
}
public class NavMeshCleaner : MonoBehaviour
{
	private class Tri
	{
		public int i1;

		public int i2;

		public int i3;

		public int min;

		public int max;

		public Tri(int i1, int i2, int i3)
		{
			this.i1 = i1;
			this.i2 = i2;
			this.i3 = i3;
			min = Mathf.Min(new int[3] { i1, i2, i3 });
			max = Mathf.Max(new int[3] { i1, i2, i3 });
		}
	}

	private class Edge
	{
		public int i1;

		public int i2;

		public Edge(int i1, int i2)
		{
			this.i1 = i1;
			this.i2 = i2;
		}
	}

	[CustomEditor(typeof(NavMeshCleaner))]
	public class NavMeshCleanerEditor : Editor
	{
		private static class Styles
		{
			private static Dictionary<string, GUIStyle> texture = new Dictionary<string, GUIStyle>();

			public static GUIStyle Get(string id)
			{
				//IL_001a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0020: Expected O, but got Unknown
				if (!texture.TryGetValue(id, out var value))
				{
					value = new GUIStyle(GUIStyle.op_Implicit(id));
					texture.Add(id, value);
				}
				return value;
			}
		}

		private NavMeshCleaner m_Target;

		private int m_OverPoint = -1;

		private static float kEpsilon = 1E-06f;

		private void OnEnable()
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Expected O, but got Unknown
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Expected O, but got Unknown
			m_Target = (NavMeshCleaner)(object)((Editor)this).target;
			Undo.undoRedoPerformed = (UndoRedoCallback)Delegate.Combine((Delegate?)(object)Undo.undoRedoPerformed, (Delegate?)new UndoRedoCallback(OnUndoOrRedo));
		}

		private void OnDisable()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			Undo.undoRedoPerformed = (UndoRedoCallback)Delegate.Remove((Delegate?)(object)Undo.undoRedoPerformed, (Delegate?)new UndoRedoCallback(OnUndoOrRedo));
		}

		private void OnUndoOrRedo()
		{
			((Editor)this).Repaint();
		}

		public override void OnInspectorGUI()
		{
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			EditorGUILayout.HelpBox((m_OverPoint == -1) ? "Press Control and click to add a walkable point." : "Press Control and click to remove the point.", (MessageType)((m_Target.m_WalkablePoint.Count != 0) ? 1 : 2));
			((Editor)this).OnInspectorGUI();
			NavMeshCleaner navMeshCleaner = (NavMeshCleaner)(object)((Editor)this).target;
			if (navMeshCleaner.m_Child.Count > 0)
			{
				EditorGUI.BeginChangeCheck();
				bool flag = EditorGUILayout.Toggle("Hide Temp Mesh Object In Hierarchy", ((((Object)navMeshCleaner.m_Child[0].gameObject).hideFlags & 1) != 0) ? true : false, (GUILayoutOption[])(object)new GUILayoutOption[0]);
				if (EditorGUI.EndChangeCheck())
				{
					for (int i = 0; i < navMeshCleaner.m_Child.Count; i++)
					{
						((Object)navMeshCleaner.m_Child[i].gameObject).hideFlags = (HideFlags)((!flag) ? (((Object)navMeshCleaner.m_Child[i].gameObject).hideFlags & -2) : (((Object)navMeshCleaner.m_Child[i].gameObject).hideFlags | 1));
					}
					try
					{
						EditorApplication.RepaintHierarchyWindow();
						EditorApplication.DirtyHierarchyWindowSorting();
					}
					catch
					{
					}
				}
			}
			if (GUILayout.Button((!navMeshCleaner.HasMesh()) ? "Calculate" : "Recalculate", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height(30f) }))
			{
				navMeshCleaner.Build();
				navMeshCleaner.SetMeshVisible(visible: true);
				SceneView.RepaintAll();
			}
			if (navMeshCleaner.HasMesh() && GUILayout.Button((!navMeshCleaner.MeshVisible()) ? "Show Mesh" : "Hide Mesh", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height(30f) }))
			{
				bool meshVisible = !navMeshCleaner.MeshVisible();
				navMeshCleaner.SetMeshVisible(meshVisible);
				SceneView.RepaintAll();
			}
			if (navMeshCleaner.HasMesh() && GUILayout.Button("Reset Mesh", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height(30f) }))
			{
				navMeshCleaner.Reset();
				SceneView.RepaintAll();
			}
			if (navMeshCleaner.HasMesh() && GUILayout.Button("Reset WalkablePoints", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height(30f) }))
			{
				Undo.RecordObject(((Editor)this).target, "reset");
				m_Target.m_WalkablePoint.Clear();
				SceneView.RepaintAll();
			}
		}

		private void DrawDisc(Vector3 p, Vector3 n, float radius)
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] array = (Vector3[])(object)new Vector3[20];
			Matrix4x4 val = Matrix4x4.TRS(p, Quaternion.LookRotation(n), Vector3.one * radius);
			for (int i = 0; i < 20; i++)
			{
				ref Vector3 reference = ref array[i];
				reference = ((Matrix4x4)(ref val)).MultiplyPoint3x4(new Vector3(Mathf.Cos((float)Math.PI * 2f * (float)i / 19f), Mathf.Sin((float)Math.PI * 2f * (float)i / 19f), 0f));
			}
			Handles.DrawAAPolyLine(array);
		}

		private void OnSceneGUI()
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Invalid comparison between Unknown and I4
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Invalid comparison between Unknown and I4
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			//IL_0128: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0154: Unknown result type (might be due to invalid IL or missing references)
			//IL_015a: Invalid comparison between Unknown and I4
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0185: Unknown result type (might be due to invalid IL or missing references)
			//IL_018b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0191: Unknown result type (might be due to invalid IL or missing references)
			//IL_0197: Invalid comparison between Unknown and I4
			//IL_0160: Unknown result type (might be due to invalid IL or missing references)
			//IL_0166: Invalid comparison between Unknown and I4
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_016c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0172: Invalid comparison between Unknown and I4
			SceneView currentDrawingSceneView = SceneView.currentDrawingSceneView;
			Event current = Event.current;
			if ((int)current.type == 7)
			{
				for (int i = 0; i < m_Target.m_WalkablePoint.Count; i++)
				{
					Vector3 val = ((Component)m_Target).transform.TransformPoint(m_Target.m_WalkablePoint[i]);
					float num = WorldSize(1f, currentDrawingSceneView.camera, val);
					Handles.color = Color.black;
					DrawDisc(val, Vector3.up, num * 15f);
					Handles.color = ((i != m_OverPoint) ? Color.green : Color.red);
					Handles.DrawSolidDisc(val, Vector3.up, num * 10f);
					Handles.DrawLine(val, val + Vector3.up * (num * 200f));
				}
			}
			if ((int)current.type == 8 && current.control)
			{
				HandleUtility.AddDefaultControl(GUIUtility.GetControlID((FocusType)2));
			}
			if (current.control)
			{
				EditorGUIUtility.AddCursorRect(new Rect(0f, 0f, (float)Screen.width, (float)Screen.height), (MouseCursor)((m_OverPoint != -1) ? 12 : 11));
			}
			if (((int)current.type == 0 || (int)current.type == 3 || (int)current.type == 2 || (int)current.type == 1) && current.button == 0)
			{
				MouseEvent(current.type, current.mousePosition, (int)current.modifiers == 2);
			}
		}

		private void MouseEvent(EventType type, Vector2 mouseposition, bool controldown)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Invalid comparison between Unknown and I4
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_014d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0152: Unknown result type (might be due to invalid IL or missing references)
			//IL_0166: Unknown result type (might be due to invalid IL or missing references)
			//IL_016b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0137: Unknown result type (might be due to invalid IL or missing references)
			//IL_013c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0175: Unknown result type (might be due to invalid IL or missing references)
			//IL_0182: Unknown result type (might be due to invalid IL or missing references)
			//IL_0195: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0200: Unknown result type (might be due to invalid IL or missing references)
			//IL_0218: Unknown result type (might be due to invalid IL or missing references)
			//IL_021a: Unknown result type (might be due to invalid IL or missing references)
			SceneView currentDrawingSceneView = SceneView.currentDrawingSceneView;
			Ray val = HandleUtility.GUIPointToWorldRay(mouseposition);
			if ((int)type == 2)
			{
				int num = -1;
				for (int i = 0; i < m_Target.m_WalkablePoint.Count; i++)
				{
					Vector3 val2 = ((Component)m_Target).transform.TransformPoint(m_Target.m_WalkablePoint[i]);
					float num2 = WorldSize(10f, currentDrawingSceneView.camera, val2) * 1.5f;
					if (DistanceRayVsPoint(val, val2) < num2)
					{
						num = i;
						break;
					}
				}
				if (num != m_OverPoint)
				{
					m_OverPoint = num;
					HandleUtility.Repaint();
				}
			}
			if ((int)type != 0 || !controldown)
			{
				return;
			}
			if (m_OverPoint != -1)
			{
				Undo.RecordObject((Object)(object)m_Target, "Remove Point");
				m_Target.m_WalkablePoint.RemoveAt(m_OverPoint);
				m_OverPoint = -1;
			}
			else
			{
				float num3 = 1000f;
				RaycastHit val3 = default(RaycastHit);
				if (Physics.Raycast(val, ref val3, num3))
				{
					Undo.RecordObject((Object)(object)m_Target, "Add Point");
					m_Target.m_WalkablePoint.Add(((Component)m_Target).transform.InverseTransformPoint(((RaycastHit)(ref val3)).point));
				}
				else
				{
					NavMeshTriangulation val4 = NavMesh.CalculateTriangulation();
					Vector3[] vertices = val4.vertices;
					int[] indices = val4.indices;
					Vector3 outNormal = Vector3.up;
					for (int j = 0; j < indices.Length; j += 3)
					{
						num3 = IntersectTest(val, vertices[indices[j]], vertices[indices[j + 1]], vertices[indices[j + 2]], num3, ref outNormal);
					}
					if (num3 < 1000f)
					{
						Undo.RecordObject((Object)(object)m_Target, "Add Point");
						Vector3 val5 = ((Ray)(ref val)).origin + ((Ray)(ref val)).direction * num3;
						m_Target.m_WalkablePoint.Add(((Component)m_Target).transform.InverseTransformPoint(val5));
					}
				}
			}
			HandleUtility.Repaint();
		}

		private static float IntersectTest(Ray ray, Vector3 v0, Vector3 v1, Vector3 v2, float mint, ref Vector3 outNormal)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = v1 - v0;
			Vector3 val2 = v2 - v0;
			Vector3 val3 = Vector3.Cross(((Ray)(ref ray)).direction, val2);
			float num = Vector3.Dot(val, val3);
			if (num > 0f - kEpsilon && num < kEpsilon)
			{
				return mint;
			}
			float num2 = 1f / num;
			Vector3 val4 = ((Ray)(ref ray)).origin - v0;
			float num3 = num2 * Vector3.Dot(val4, val3);
			if (num3 < 0f || num3 > 1f)
			{
				return mint;
			}
			Vector3 val5 = Vector3.Cross(val4, val);
			float num4 = num2 * Vector3.Dot(((Ray)(ref ray)).direction, val5);
			if (num4 < 0f || num3 + num4 > 1f)
			{
				return mint;
			}
			float num5 = num2 * Vector3.Dot(val2, val5);
			if (num5 > kEpsilon && num5 < mint)
			{
				outNormal = Vector3.Normalize(Vector3.Cross(((Vector3)(ref val)).normalized, ((Vector3)(ref val2)).normalized));
				return num5;
			}
			return mint;
		}

		private static float WorldSize(float screensize, Camera camera, Vector3 p)
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			if (!camera.orthographic)
			{
				Vector3 val = ((Component)camera).transform.InverseTransformPoint(p);
				float num = Mathf.Tan(camera.fieldOfView * ((float)Math.PI / 180f) * 0.5f) * val.z;
				return num * screensize / (float)camera.pixelHeight;
			}
			return camera.orthographicSize * screensize / (float)camera.pixelHeight;
		}

		private static float DistanceRayVsPoint(Ray mouseRay, Vector3 pos)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0004: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = pos - ((Ray)(ref mouseRay)).origin;
			return Mathf.Sqrt(Vector3.Dot(val, val) - Vector3.Dot(((Ray)(ref mouseRay)).direction, val) * Vector3.Dot(((Ray)(ref mouseRay)).direction, val));
		}

		private static Vector3 IntersectPlane(Vector3 inNormal, Vector3 inPoint, Ray mouseRay)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0004: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			Plane val = default(Plane);
			((Plane)(ref val))..ctor(inNormal, inPoint);
			float distanceToPoint = ((Plane)(ref val)).GetDistanceToPoint(((Ray)(ref mouseRay)).origin);
			return ((Ray)(ref mouseRay)).origin + ((Ray)(ref mouseRay)).direction * (distanceToPoint / Vector3.Dot(-((Plane)(ref val)).normal, ((Ray)(ref mouseRay)).direction));
		}
	}

	public List<Vector3> m_WalkablePoint = new List<Vector3>();

	public float m_Height = 1f;

	public float m_Offset = 0f;

	public int m_MidLayerCount = 3;

	private List<GameObject> m_Child = new List<GameObject>();

	private void Awake()
	{
		SetMeshVisible(visible: false);
	}

	private void Reset()
	{
		Undo.RecordObject((Object)(object)this, "Reset");
		for (int i = 0; i < m_Child.Count; i++)
		{
			Undo.DestroyObjectImmediate((Object)(object)m_Child[i]);
		}
		m_Child.Clear();
	}

	private void SetMeshVisible(bool visible)
	{
		for (int i = 0; i < m_Child.Count; i++)
		{
			m_Child[i].SetActive(visible);
		}
	}

	public bool HasMesh()
	{
		return (m_Child.Count != 0) ? true : false;
	}

	public bool MeshVisible()
	{
		if (m_Child.Count > 0)
		{
			return m_Child[0].activeSelf;
		}
		return false;
	}

	private void Build()
	{
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Expected O, but got Unknown
		//IL_0083: Unknown result type (might be due to invalid IL or missing references)
		//IL_0093: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
		//IL_0117: Unknown result type (might be due to invalid IL or missing references)
		//IL_011c->IL011c: Incompatible stack types: O vs I4
		//IL_0106->IL011c: Incompatible stack types: I4 vs O
		//IL_0106->IL011c: Incompatible stack types: O vs I4
		Mesh[] array = CreateMesh();
		Undo.RegisterCreatedObjectUndo((Object)(object)this, "build");
		for (int i = 0; i < array.Length || i == 0; i++)
		{
			GameObject val;
			if (i >= m_Child.Count)
			{
				val = new GameObject();
				((Object)val).name = ((Object)((Component)this).gameObject).name + "_Mesh(DontSave)";
				val.AddComponent<MeshFilter>();
				MeshRenderer val2 = val.AddComponent<MeshRenderer>();
				((Renderer)val2).sharedMaterial = AssetDatabase.GetBuiltinExtraResource<Material>("Default-Diffuse.mat");
				val.transform.parent = ((Component)this).transform;
				val.transform.localScale = Vector3.one;
				val.transform.localPosition = Vector3.zero;
				val.transform.localRotation = Quaternion.identity;
				GameObjectUtility.SetStaticEditorFlags(val, (StaticEditorFlags)(GameObjectUtility.GetStaticEditorFlags(((Component)this).gameObject) | 8));
				GameObjectUtility.SetNavMeshArea(val, 1);
				m_Child.Add(val);
				Undo.RegisterCreatedObjectUndo((Object)(object)val, "");
			}
			else
			{
				val = m_Child[i].gameObject;
			}
			object obj = val;
			int num;
			if (i == 0)
			{
				num = 53;
				obj = num;
				num = (int)obj;
			}
			else
			{
				obj = ((Object)m_Child[0].gameObject).hideFlags;
				num = (int)obj;
			}
			((Object)num).hideFlags = (HideFlags)obj;
			MeshFilter component = m_Child[i].GetComponent<MeshFilter>();
			Undo.RecordObject((Object)(object)component, "MeshUpdate");
			component.sharedMesh = ((array.Length != 0) ? array[i] : null);
		}
		while (m_Child.Count > array.Length)
		{
			Undo.DestroyObjectImmediate((Object)(object)m_Child[m_Child.Count - 1]);
			m_Child.RemoveAt(m_Child.Count - 1);
		}
	}

	private static int Find(Vector3[] vtx, int left, int right, Vector3 v, float key)
	{
		//IL_0094: Unknown result type (might be due to invalid IL or missing references)
		//IL_0083: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		int num = (left + right) / 2;
		if (num == left)
		{
			for (int i = left; i < vtx.Length && vtx[i].x <= key + 0.002f; i++)
			{
				if (Vector3.Magnitude(vtx[i] - v) <= 0.01f)
				{
					return i;
				}
			}
			return -1;
		}
		if (key <= vtx[num].x)
		{
			return Find(vtx, left, num, v, key);
		}
		return Find(vtx, num, right, v, key);
	}

	private static bool Find(Edge[] edge, int left, int right, int i1, int i2)
	{
		int num = (left + right) / 2;
		if (num == left)
		{
			for (int j = left; j < edge.Length && edge[j].i1 <= i1; j++)
			{
				if (edge[j].i1 == i1 && edge[j].i2 == i2)
				{
					return true;
				}
			}
			return false;
		}
		if (i1 <= edge[num].i1)
		{
			return Find(edge, left, num, i1, i2);
		}
		return Find(edge, num, right, i1, i2);
	}

	private Mesh[] CreateMesh()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_0073: Unknown result type (might be due to invalid IL or missing references)
		//IL_0716: Unknown result type (might be due to invalid IL or missing references)
		//IL_0721: Unknown result type (might be due to invalid IL or missing references)
		//IL_0726: Unknown result type (might be due to invalid IL or missing references)
		//IL_072b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0618: Unknown result type (might be due to invalid IL or missing references)
		//IL_061d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0628: Unknown result type (might be due to invalid IL or missing references)
		//IL_062d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0632: Unknown result type (might be due to invalid IL or missing references)
		//IL_0757: Unknown result type (might be due to invalid IL or missing references)
		//IL_075c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0767: Unknown result type (might be due to invalid IL or missing references)
		//IL_076c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0a2d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0a32: Unknown result type (might be due to invalid IL or missing references)
		//IL_0a42: Unknown result type (might be due to invalid IL or missing references)
		//IL_0a47: Unknown result type (might be due to invalid IL or missing references)
		//IL_0a57: Unknown result type (might be due to invalid IL or missing references)
		//IL_0a5c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0a5e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0a63: Unknown result type (might be due to invalid IL or missing references)
		//IL_0a73: Unknown result type (might be due to invalid IL or missing references)
		//IL_0a78: Unknown result type (might be due to invalid IL or missing references)
		//IL_0a7a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0a7f: Unknown result type (might be due to invalid IL or missing references)
		NavMeshTriangulation val = NavMesh.CalculateTriangulation();
		Vector3[] vertices = val.vertices;
		List<Vector3> list = new List<Vector3>();
		list.AddRange(vertices);
		list.Sort((Vector3 v1, Vector3 v2) => (v1.x == v2.x) ? ((v1.z != v2.z) ? ((!(v1.z < v2.z)) ? 1 : (-1)) : 0) : ((!(v1.x < v2.x)) ? 1 : (-1)));
		Vector3[] vtx = list.ToArray();
		int[] array = new int[val.vertices.Length];
		for (int i = 0; i < array.Length; i++)
		{
			array[i] = Find(vtx, 0, list.Count, vertices[i], vertices[i].x - 0.001f);
			if (i % 100 == 0)
			{
				EditorUtility.DisplayProgressBar($"Export Nav-Mesh (Phase #1/3) {i}/{array.Length}", "Weld Vertex", Mathf.InverseLerp(0f, (float)array.Length, (float)i));
			}
		}
		int[] indices = val.indices;
		List<Tri> list2 = new List<Tri>();
		for (int j = 0; j < indices.Length; j += 3)
		{
			list2.Add(new Tri(array[indices[j]], array[indices[j + 1]], array[indices[j + 2]]));
		}
		list2.Sort((Tri t1, Tri t2) => (t1.min != t2.min) ? ((t1.min >= t2.min) ? 1 : (-1)) : 0);
		int[] array2 = new int[(list2.Count + 127) / 128];
		int[] array3 = new int[array2.Length];
		int num = 0;
		int num2 = 0;
		while (num < list2.Count)
		{
			int num3 = list2[num].min;
			int num4 = list2[num].max;
			for (int k = 1; k < 128 && num + k < list2.Count; k++)
			{
				num3 = Mathf.Min(list2[num + k].min, num3);
				num4 = Mathf.Max(list2[num + k].max, num4);
			}
			array2[num2] = num3;
			array3[num2] = num4;
			num += 128;
			num2++;
		}
		int[] array4 = new int[indices.Length];
		for (int l = 0; l < array4.Length; l += 3)
		{
			array4[l] = list2[l / 3].i1;
			array4[l + 1] = list2[l / 3].i2;
			array4[l + 2] = list2[l / 3].i3;
		}
		List<int> list3 = new List<int>();
		List<int> list4 = new List<int>();
		int[] array5 = new int[array4.Length / 3];
		for (int m = 0; m < array4.Length; m += 3)
		{
			int num5 = -1;
			int num6 = Mathf.Max(new int[3]
			{
				array4[m],
				array4[m + 1],
				array4[m + 2]
			});
			int num7 = Mathf.Min(new int[3]
			{
				array4[m],
				array4[m + 1],
				array4[m + 2]
			});
			int num8 = 0;
			int num9 = 0;
			while (num8 < m)
			{
				if (array2[num9] <= num6 && array3[num9] >= num7)
				{
					for (int n = num8; n < m && n < num8 + 384 && list2[n / 3].min <= num6; n += 3)
					{
						if (list2[n / 3].max < num7 || list3[array5[n / 3]] == num5)
						{
							continue;
						}
						for (int num10 = 0; num10 < 3; num10++)
						{
							int num11 = array4[n + num10];
							if (array4[m] != num11 && array4[m + 1] != num11 && array4[m + 2] != num11)
							{
								continue;
							}
							if (num5 == -1)
							{
								num5 = list3[array5[n / 3]];
								array5[m / 3] = num5;
								break;
							}
							int num12 = list3[array5[n / 3]];
							for (int num13 = 0; num13 < list3.Count; num13++)
							{
								if (list3[num13] == num12)
								{
									list3[num13] = num5;
								}
							}
							break;
						}
					}
				}
				num8 += 384;
				num9++;
			}
			if (num5 == -1)
			{
				num5 = list3.Count;
				array5[m / 3] = num5;
				list3.Add(num5);
				list4.Add(0);
			}
			if (m / 3 % 100 == 0)
			{
				EditorUtility.DisplayProgressBar("Collect (Phase #2/3)", "Classification Group", Mathf.InverseLerp(0f, (float)array4.Length, (float)m));
			}
		}
		for (int num14 = 0; num14 < array4.Length; num14 += 3)
		{
			array5[num14 / 3] = list3[array5[num14 / 3]];
			list4[array5[num14 / 3]]++;
		}
		List<Mesh> list5 = new List<Mesh>();
		List<Vector3> list6 = new List<Vector3>();
		List<int> list7 = new List<int>();
		int[] array6 = new int[list.Count];
		for (int num15 = 0; num15 < array6.Length; num15++)
		{
			array6[num15] = -1;
		}
		Vector3[] points = m_WalkablePoint.ToArray();
		for (int num16 = 0; num16 < list4.Count; num16++)
		{
			if (list4[num16] == 0)
			{
				continue;
			}
			List<Vector3> list8 = new List<Vector3>();
			List<int> list9 = new List<int>();
			for (int num17 = 0; num17 < array4.Length; num17 += 3)
			{
				if (array5[num17 / 3] != num16)
				{
					continue;
				}
				for (int num18 = 0; num18 < 3; num18++)
				{
					int num19 = array4[num17 + num18];
					if (array6[num19] == -1)
					{
						array6[num19] = list8.Count;
						list8.Add(((Component)this).transform.InverseTransformPoint(list[num19] + Vector3.up * m_Offset));
					}
				}
				list9.Add(array6[array4[num17]]);
				list9.Add(array6[array4[num17 + 1]]);
				list9.Add(array6[array4[num17 + 2]]);
			}
			if (Contains(list8.ToArray(), list9.ToArray(), points))
			{
				continue;
			}
			int num20 = 32768;
			if (list6.Count > num20 || list6.Count + list8.Count * (2 + m_MidLayerCount) >= 65536)
			{
				list5.Add(CreateMesh(list6.ToArray(), list7.ToArray()));
				list6.Clear();
				list7.Clear();
			}
			Vector3 val2 = ((Component)this).transform.InverseTransformVector(Vector3.up * m_Height);
			int count = list6.Count;
			int num21 = 2 + m_MidLayerCount;
			for (int num22 = 0; num22 < list8.Count; num22++)
			{
				for (int num23 = 0; num23 < num21; num23++)
				{
					list6.Add(list8[num22] + val2 * ((float)num23 / (float)(num21 - 1)));
				}
			}
			for (int num24 = 0; num24 < list9.Count; num24 += 3)
			{
				for (int num25 = 0; num25 < num21; num25++)
				{
					if (num25 == 0)
					{
						list7.AddRange(new int[3]
						{
							count + list9[num24] * num21 + num25,
							count + list9[num24 + 2] * num21 + num25,
							count + list9[num24 + 1] * num21 + num25
						});
					}
					else
					{
						list7.AddRange(new int[3]
						{
							count + list9[num24] * num21 + num25,
							count + list9[num24 + 1] * num21 + num25,
							count + list9[num24 + 2] * num21 + num25
						});
					}
				}
			}
			if (m_Height > 0f)
			{
				List<Edge> list10 = new List<Edge>();
				for (int num26 = 0; num26 < list9.Count; num26 += 3)
				{
					list10.Add(new Edge(list9[num26], list9[num26 + 1]));
					list10.Add(new Edge(list9[num26 + 1], list9[num26 + 2]));
					list10.Add(new Edge(list9[num26 + 2], list9[num26]));
				}
				list10.Sort((Edge e1, Edge e2) => (e1.i1 != e2.i1) ? ((e1.i1 >= e2.i1) ? 1 : (-1)) : 0);
				Edge[] edge = list10.ToArray();
				for (int num27 = 0; num27 < list9.Count; num27 += 3)
				{
					int num28 = 2;
					int num29 = 0;
					while (num29 < 3)
					{
						int num30 = list9[num27 + num28];
						int num31 = list9[num27 + num29];
						if (!Find(edge, 0, list10.Count, num31, num30))
						{
							if (list6.Count + 4 >= 65536)
							{
								list5.Add(CreateMesh(list6.ToArray(), list7.ToArray()));
								list6.Clear();
								list7.Clear();
							}
							list7.AddRange(new int[6]
							{
								list6.Count,
								list6.Count + 1,
								list6.Count + 3,
								list6.Count,
								list6.Count + 3,
								list6.Count + 2
							});
							list6.AddRange((IEnumerable<Vector3>)(object)new Vector3[4]
							{
								list8[num30],
								list8[num31],
								list8[num30] + val2,
								list8[num31] + val2
							});
						}
						num28 = num29++;
					}
					if (num27 % 600 == 0)
					{
						EditorUtility.DisplayProgressBar("Collect (Phase #3/3)", "Create Mesh", Mathf.InverseLerp(0f, (float)(list4.Count * 100), (float)(num16 * 100 + num27 * 100 / (num27 - list9.Count))));
					}
				}
			}
			EditorUtility.DisplayProgressBar("Collect (Phase #3/3)", "Create Mesh", Mathf.InverseLerp(0f, (float)list4.Count, (float)num16));
		}
		if (list6.Count > 0)
		{
			list5.Add(CreateMesh(list6.ToArray(), list7.ToArray()));
		}
		EditorUtility.ClearProgressBar();
		return list5.ToArray();
	}

	private static Mesh CreateMesh(Vector3[] vtx, int[] indices)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Expected O, but got Unknown
		Mesh val = new Mesh();
		((Object)val).hideFlags = (HideFlags)52;
		val.vertices = vtx;
		val.SetIndices(indices, (MeshTopology)0, 0);
		val.RecalculateNormals();
		val.RecalculateBounds();
		return val;
	}

	private static bool Contains(Vector3[] vtx, int[] indices, Vector3[] points)
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_0065: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		foreach (Vector3 p in points)
		{
			for (int j = 0; j < indices.Length; j += 3)
			{
				if (indices[j] != indices[j + 1] && indices[j] != indices[j + 2] && indices[j + 1] != indices[j + 2] && PointInTriangle(vtx[indices[j]], vtx[indices[j + 2]], vtx[indices[j + 1]], p))
				{
					return true;
				}
			}
		}
		return false;
	}

	private static bool PointInTriangle(Vector3 v1, Vector3 v2, Vector3 v3, Vector3 p)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_0063: Unknown result type (might be due to invalid IL or missing references)
		//IL_0064: Unknown result type (might be due to invalid IL or missing references)
		//IL_0069: Unknown result type (might be due to invalid IL or missing references)
		//IL_006e: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = Vector3.Cross(v3 - v1, v2 - v1);
		if (Vector3.Dot(Vector3.Cross(p - v1, v2 - v1), val) > 0f && Vector3.Dot(Vector3.Cross(p - v2, v3 - v2), val) > 0f && Vector3.Dot(Vector3.Cross(p - v3, v1 - v3), val) > 0f)
		{
			return true;
		}
		return false;
	}
}
namespace SimpleLightProbePlacer
{
	[RequireComponent(typeof(LightProbeGroup))]
	[AddComponentMenu("Rendering/Light Probe Group Control")]
	public class LightProbeGroupControl : MonoBehaviour
	{
		[SerializeField]
		private float m_mergeDistance = 0.5f;

		[SerializeField]
		private bool m_usePointLights = true;

		[SerializeField]
		private float m_pointLightRange = 1f;

		private int m_mergedProbes;

		private LightProbeGroup m_lightProbeGroup;

		public float MergeDistance
		{
			get
			{
				return m_mergeDistance;
			}
			set
			{
				m_mergeDistance = value;
			}
		}

		public int MergedProbes => m_mergedProbes;

		public bool UsePointLights
		{
			get
			{
				return m_usePointLights;
			}
			set
			{
				m_usePointLights = value;
			}
		}

		public float PointLightRange
		{
			get
			{
				return m_pointLightRange;
			}
			set
			{
				m_pointLightRange = value;
			}
		}

		public LightProbeGroup LightProbeGroup
		{
			get
			{
				if ((Object)(object)m_lightProbeGroup != (Object)null)
				{
					return m_lightProbeGroup;
				}
				return m_lightProbeGroup = ((Component)this).GetComponent<LightProbeGroup>();
			}
		}

		public void DeleteAll()
		{
			LightProbeGroup.probePositions = null;
			m_mergedProbes = 0;
		}

		public void Create()
		{
			DeleteAll();
			List<Vector3> list = CreatePositions();
			list.AddRange(CreateAroundPointLights(m_pointLightRange));
			list = MergeClosestPositions(list, m_mergeDistance, out m_mergedProbes);
			ApplyPositions(list);
		}

		public void Merge()
		{
			if (LightProbeGroup.probePositions != null)
			{
				List<Vector3> source = MergeClosestPositions(LightProbeGroup.probePositions.ToList(), m_mergeDistance, out m_mergedProbes);
				source = source.Select((Vector3 x) => ((Component)this).transform.TransformPoint(x)).ToList();
				ApplyPositions(source);
			}
		}

		private void ApplyPositions(List<Vector3> positions)
		{
			LightProbeGroup.probePositions = positions.Select((Vector3 x) => ((Component)this).transform.InverseTransformPoint(x)).ToArray();
		}

		private static List<Vector3> CreatePositions()
		{
			LightProbeVolume[] array = Object.FindObjectsOfType<LightProbeVolume>();
			if (array.Length == 0)
			{
				return new List<Vector3>();
			}
			List<Vector3> list = new List<Vector3>();
			for (int i = 0; i < array.Length; i++)
			{
				list.AddRange(array[i].CreatePositions());
			}
			return list;
		}

		private static List<Vector3> CreateAroundPointLights(float range)
		{
			List<Light> list = (from x in Object.FindObjectsOfType<Light>()
				where (int)x.type == 2
				select x).ToList();
			if (list.Count == 0)
			{
				return new List<Vector3>();
			}
			List<Vector3> list2 = new List<Vector3>();
			for (int i = 0; i < list.Count; i++)
			{
				list2.AddRange(CreatePositionsAround(((Component)list[i]).transform, range));
			}
			return list2;
		}

		private static List<Vector3> MergeClosestPositions(List<Vector3> positions, float distance, out int mergedCount)
		{
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			//IL_0131: Unknown result type (might be due to invalid IL or missing references)
			//IL_0153: Unknown result type (might be due to invalid IL or missing references)
			//IL_015e: Unknown result type (might be due to invalid IL or missing references)
			//IL_016e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0173: Unknown result type (might be due to invalid IL or missing references)
			//IL_019d: Unknown result type (might be due to invalid IL or missing references)
			if (positions == null)
			{
				mergedCount = 0;
				return new List<Vector3>();
			}
			int count = positions.Count;
			bool flag = false;
			while (!flag)
			{
				Dictionary<Vector3, List<Vector3>> dictionary = new Dictionary<Vector3, List<Vector3>>();
				for (int i = 0; i < positions.Count; i++)
				{
					List<Vector3> list = positions.Where(delegate(Vector3 x)
					{
						//IL_0000: Unknown result type (might be due to invalid IL or missing references)
						//IL_0012: Unknown result type (might be due to invalid IL or missing references)
						//IL_0017: Unknown result type (might be due to invalid IL or missing references)
						//IL_001c: Unknown result type (might be due to invalid IL or missing references)
						Vector3 val2 = x - positions[i];
						return ((Vector3)(ref val2)).magnitude < distance;
					}).ToList();
					if (list.Count > 0 && !dictionary.ContainsKey(positions[i]))
					{
						dictionary.Add(positions[i], list);
					}
				}
				positions.Clear();
				List<Vector3> list2 = dictionary.Keys.ToList();
				for (int j = 0; j < list2.Count; j++)
				{
					Vector3 center = dictionary[list2[j]].Aggregate(Vector3.zero, (Vector3 result, Vector3 target) => result + target) / (float)dictionary[list2[j]].Count;
					if (!positions.Exists((Vector3 x) => x == center))
					{
						positions.Add(center);
					}
				}
				flag = positions.Select((Vector3 x) => positions.Where(delegate(Vector3 y)
				{
					//IL_0000: Unknown result type (might be due to invalid IL or missing references)
					//IL_0002: Unknown result type (might be due to invalid IL or missing references)
					//IL_0011: Unknown result type (might be due to invalid IL or missing references)
					//IL_0013: Unknown result type (might be due to invalid IL or missing references)
					//IL_0018: Unknown result type (might be due to invalid IL or missing references)
					//IL_001d: Unknown result type (might be due to invalid IL or missing references)
					int result2;
					if (y != x)
					{
						Vector3 val = y - x;
						result2 = ((((Vector3)(ref val)).magnitude < distance) ? 1 : 0);
					}
					else
					{
						result2 = 0;
					}
					return (byte)result2 != 0;
				})).All((IEnumerable<Vector3> x) => !x.Any());
			}
			mergedCount = count - positions.Count;
			return positions;
		}

		public static List<Vector3> CreatePositionsAround(Transform transform, float range)
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0116: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] source = (Vector3[])(object)new Vector3[8]
			{
				new Vector3(-0.5f, 0.5f, -0.5f),
				new Vector3(-0.5f, 0.5f, 0.5f),
				new Vector3(0.5f, 0.5f, 0.5f),
				new Vector3(0.5f, 0.5f, -0.5f),
				new Vector3(-0.5f, -0.5f, -0.5f),
				new Vector3(-0.5f, -0.5f, 0.5f),
				new Vector3(0.5f, -0.5f, 0.5f),
				new Vector3(0.5f, -0.5f, -0.5f)
			};
			return source.Select((Vector3 x) => transform.TransformPoint(x * range)).ToList();
		}
	}
	public enum LightProbeVolumeType
	{
		Fixed,
		Float
	}
	[AddComponentMenu("Rendering/Light Probe Volume")]
	public class LightProbeVolume : TransformVolume
	{
		[SerializeField]
		private LightProbeVolumeType m_type = LightProbeVolumeType.Fixed;

		[SerializeField]
		private Vector3 m_densityFixed = Vector3.one;

		[SerializeField]
		private Vector3 m_densityFloat = Vector3.one;

		public LightProbeVolumeType Type
		{
			get
			{
				return m_type;
			}
			set
			{
				m_type = value;
			}
		}

		public Vector3 Density
		{
			get
			{
				//IL_0018: Unknown result type (might be due to invalid IL or missing references)
				//IL_000d: Unknown result type (might be due to invalid IL or missing references)
				//IL_001d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0023: Unknown result type (might be due to invalid IL or missing references)
				return (m_type != 0) ? m_densityFloat : m_densityFixed;
			}
			set
			{
				//IL_0019: Unknown result type (might be due to invalid IL or missing references)
				//IL_001a: Unknown result type (might be due to invalid IL or missing references)
				//IL_000d: Unknown result type (might be due to invalid IL or missing references)
				//IL_000e: Unknown result type (might be due to invalid IL or missing references)
				if (m_type == LightProbeVolumeType.Fixed)
				{
					m_densityFixed = value;
				}
				else
				{
					m_densityFloat = value;
				}
			}
		}

		public static Color EditorColor => new Color(1f, 0.9f, 0.25f);

		public List<Vector3> CreatePositions()
		{
			return CreatePositions(m_type);
		}

		public List<Vector3> CreatePositions(LightProbeVolumeType type)
		{
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			return (type != 0) ? CreatePositionsFloat(((Component)this).transform, base.Origin, base.Size, Density) : CreatePositionsFixed(((Component)this).transform, base.Origin, base.Size, Density);
		}

		public static List<Vector3> CreatePositionsFixed(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			List<Vector3> list = new List<Vector3>();
			Vector3 val = origin;
			float num = size.x / (float)Mathf.FloorToInt(density.x);
			float num2 = size.y / (float)Mathf.FloorToInt(density.y);
			float num3 = size.z / (float)Mathf.FloorToInt(density.z);
			val -= size * 0.5f;
			for (int i = 0; (float)i <= density.x; i++)
			{
				for (int j = 0; (float)j <= density.y; j++)
				{
					for (int k = 0; (float)k <= density.z; k++)
					{
						Vector3 val2 = val + new Vector3((float)i * num, (float)j * num2, (float)k * num3);
						val2 = volumeTransform.TransformPoint(val2);
						list.Add(val2);
					}
				}
			}
			return list;
		}

		public static List<Vector3> CreatePositionsFloat(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0122: Unknown result type (might be due to invalid IL or missing references)
			List<Vector3> list = new List<Vector3>();
			Vector3 val = origin;
			int num = Mathf.FloorToInt(size.x / density.x);
			int num2 = Mathf.FloorToInt(size.y / density.y);
			int num3 = Mathf.FloorToInt(size.z / density.z);
			val -= size * 0.5f;
			val.x += (size.x - (float)num * density.x) * 0.5f;
			val.y += (size.y - (float)num2 * density.y) * 0.5f;
			val.z += (size.z - (float)num3 * density.z) * 0.5f;
			for (int i = 0; i <= num; i++)
			{
				for (int j = 0; j <= num2; j++)
				{
					for (int k = 0; k <= num3; k++)
					{
						Vector3 val2 = val + new Vector3((float)i * density.x, (float)j * density.y, (float)k * density.z);
						val2 = volumeTransform.TransformPoint(val2);
						list.Add(val2);
					}
				}
			}
			return list;
		}
	}
	[AddComponentMenu("")]
	public class TransformVolume : MonoBehaviour
	{
		[SerializeField]
		private Volume m_volume = new Volume(Vector3.zero, Vector3.one);

		public Volume Volume
		{
			get
			{
				return m_volume;
			}
			set
			{
				m_volume = value;
			}
		}

		public Vector3 Origin => m_volume.Origin;

		public Vector3 Size => m_volume.Size;

		public bool IsInBounds(Vector3[] points)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			Bounds bounds = GetBounds();
			return ((Bounds)(ref bounds)).Intersects(GetBounds(points));
		}

		public bool IsOnBorder(Vector3[] points)
		{
			if (points.All((Vector3 x) => !IsInVolume(x)))
			{
				return false;
			}
			return !points.All(IsInVolume);
		}

		public bool IsInVolume(Vector3[] points)
		{
			return points.All(IsInVolume);
		}

		public bool IsInVolume(Vector3 position)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			Plane val = default(Plane);
			for (int i = 0; i < 6; i++)
			{
				((Plane)(ref val))..ctor(GetSideDirection(i), GetSidePosition(i));
				if (((Plane)(ref val)).GetSide(position))
				{
					return false;
				}
			}
			return true;
		}

		public Vector3[] GetCorners()
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			//IL_0128: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			//IL_016f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0174: Unknown result type (might be due to invalid IL or missing references)
			//IL_0196: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] array = (Vector3[])(object)new Vector3[8]
			{
				new Vector3(-0.5f, 0.5f, -0.5f),
				new Vector3(-0.5f, 0.5f, 0.5f),
				new Vector3(0.5f, 0.5f, 0.5f),
				new Vector3(0.5f, 0.5f, -0.5f),
				new Vector3(-0.5f, -0.5f, -0.5f),
				new Vector3(-0.5f, -0.5f, 0.5f),
				new Vector3(0.5f, -0.5f, 0.5f),
				new Vector3(0.5f, -0.5f, -0.5f)
			};
			for (int i = 0; i < array.Length; i++)
			{
				ref Vector3 reference = ref array[i];
				reference.x *= m_volume.Size.x;
				ref Vector3 reference2 = ref array[i];
				reference2.y *= m_volume.Size.y;
				ref Vector3 reference3 = ref array[i];
				reference3.z *= m_volume.Size.z;
				ref Vector3 reference4 = ref array[i];
				reference4 = ((Component)this).transform.TransformPoint(m_volume.Origin + array[i]);
			}
			return array;
		}

		public Bounds GetBounds()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			return GetBounds(GetCorners());
		}

		public Bounds GetBounds(Vector3[] points)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = points.Aggregate(Vector3.zero, (Vector3 result, Vector3 point) => result + point) / (float)points.Length;
			Bounds result2 = default(Bounds);
			((Bounds)(ref result2))..ctor(val, Vector3.zero);
			for (int i = 0; i < points.Length; i++)
			{
				((Bounds)(ref result2)).Encapsulate(points[i]);
			}
			return result2;
		}

		public GameObject[] GetGameObjectsInBounds(LayerMask layerMask)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			MeshRenderer[] array = Object.FindObjectsOfType<MeshRenderer>();
			List<GameObject> list = new List<GameObject>();
			Bounds bounds = GetBounds();
			for (int i = 0; i < array.Length; i++)
			{
				if (!((Object)(object)((Component)array[i]).gameObject == (Object)(object)((Component)((Component)this).transform).gameObject) && !((Object)(object)((Component)array[i]).GetComponent<TransformVolume>() != (Object)null) && ((1 << ((Component)array[i]).gameObject.layer) & ((LayerMask)(ref layerMask)).value) != 0 && ((Bounds)(ref bounds)).Intersects(((Renderer)array[i]).bounds))
				{
					list.Add(((Component)array[i]).gameObject);
				}
			}
			return list.ToArray();
		}

		public Vector3 GetSideDirection(int side)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] array = (Vector3[])(object)new Vector3[6];
			Vector3 right = Vector3.right;
			Vector3 up = Vector3.up;
			Vector3 forward = Vector3.forward;
			array[0] = right;
			ref Vector3 reference = ref array[1];
			reference = -right;
			array[2] = up;
			ref Vector3 reference2 = ref array[3];
			reference2 = -up;
			array[4] = forward;
			ref Vector3 reference3 = ref array[5];
			reference3 = -forward;
			return ((Component)this).transform.TransformDirection(array[side]);
		}

		public Vector3 GetSidePosition(int side)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] array = (Vector3[])(object)new Vector3[6];
			Vector3 right = Vector3.right;
			Vector3 up = Vector3.up;
			Vector3 forward = Vector3.forward;
			array[0] = right;
			ref Vector3 reference = ref array[1];
			reference = -right;
			array[2] = up;
			ref Vector3 reference2 = ref array[3];
			reference2 = -up;
			array[4] = forward;
			ref Vector3 reference3 = ref array[5];
			reference3 = -forward;
			return ((Component)this).transform.TransformPoint(array[side] * GetSizeAxis(side) + m_volume.Origin);
		}

		public float GetSizeAxis(int side)
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			switch (side)
			{
			case 0:
			case 1:
				return m_volume.Size.x * 0.5f;
			case 2:
			case 3:
				return m_volume.Size.y * 0.5f;
			default:
				return m_volume.Size.z * 0.5f;
			}
		}

		public static Volume EditorVolumeControl(TransformVolume transformVolume, float handleSize, Color color)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Expected O, but got Unknown
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Expected O, but got Unknown
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0124: Unknown result type (might be due to invalid IL or missing references)
			//IL_012a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Expected O, but got Unknown
			//IL_0152: Unknown result type (might be due to invalid IL or missing references)
			//IL_0157: Unknown result type (might be due to invalid IL or missing references)
			//IL_016a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0170: Unknown result type (might be due to invalid IL or missing references)
			//IL_013e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0148: Expected O, but got Unknown
			//IL_0198: Unknown result type (might be due to invalid IL or missing references)
			//IL_019d: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0184: Unknown result type (might be due to invalid IL or missing references)
			//IL_018e: Expected O, but got Unknown
			//IL_01de: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0203: Unknown result type (might be due to invalid IL or missing references)
			//IL_020d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0212: Unknown result type (might be due to invalid IL or missing references)
			//IL_0217: Unknown result type (might be due to invalid IL or missing references)
			//IL_022f: Unknown result type (might be due to invalid IL or missing references)
			//IL_023b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0240: Unknown result type (might be due to invalid IL or missing references)
			//IL_024a: Unknown result type (might be due to invalid IL or missing references)
			//IL_024f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0254: Unknown result type (might be due to invalid IL or missing references)
			//IL_026c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0278: Unknown result type (might be due to invalid IL or missing references)
			//IL_027d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0287: Unknown result type (might be due to invalid IL or missing references)
			//IL_028c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0291: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0302: Unknown result type (might be due to invalid IL or missing references)
			//IL_0307: Unknown result type (might be due to invalid IL or missing references)
			//IL_030c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0325: Unknown result type (might be due to invalid IL or missing references)
			//IL_032a: Unknown result type (might be due to invalid IL or missing references)
			//IL_032f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0340: Unknown result type (might be due to invalid IL or missing references)
			//IL_0345: Unknown result type (might be due to invalid IL or missing references)
			//IL_034a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0359: Unknown result type (might be due to invalid IL or missing references)
			//IL_035a: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d4: Expected O, but got Unknown
			Vector3[] array = (Vector3[])(object)new Vector3[6];
			Transform transform = ((Component)transformVolume).transform;
			Handles.color = color;
			for (int i = 0; i < array.Length; i++)
			{
				ref Vector3 reference = ref array[i];
				reference = transformVolume.GetSidePosition(i);
			}
			ref Vector3 reference2 = ref array[0];
			reference2 = Handles.Slider(array[0], transform.right, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			ref Vector3 reference3 = ref array[1];
			reference3 = Handles.Slider(array[1], transform.right, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			ref Vector3 reference4 = ref array[2];
			reference4 = Handles.Slider(array[2], transform.up, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			ref Vector3 reference5 = ref array[3];
			reference5 = Handles.Slider(array[3], transform.up, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			ref Vector3 reference6 = ref array[4];
			reference6 = Handles.Slider(array[4], transform.forward, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			ref Vector3 reference7 = ref array[5];
			reference7 = Handles.Slider(array[5], transform.forward, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			Vector3 origin = default(Vector3);
			origin.x = transform.InverseTransformPoint((array[0] + array[1]) * 0.5f).x;
			origin.y = transform.InverseTransformPoint((array[2] + array[3]) * 0.5f).y;
			origin.z = transform.InverseTransformPoint((array[4] + array[5]) * 0.5f).z;
			Vector3 size = default(Vector3);
			size.x = transform.InverseTransformPoint(array[0]).x - transform.InverseTransformPoint(array[1]).x;
			size.y = transform.InverseTransformPoint(array[2]).y - transform.InverseTransformPoint(array[3]).y;
			size.z = transform.InverseTransformPoint(array[4]).z - transform.InverseTransformPoint(array[5]).z;
			return new Volume(origin, size);
		}
	}
	[Serializable]
	public struct Volume
	{
		[SerializeField]
		private Vector3 m_origin;

		[SerializeField]
		private Vector3 m_size;

		public Vector3 Origin => m_origin;

		public Vector3 Size => m_size;

		public Volume(Vector3 origin, Vector3 size)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			m_origin = origin;
			m_size = size;
		}

		public static bool operator ==(Volume left, Volume right)
		{
			return left.Equals(right);
		}

		public static bool operator !=(Volume left, Volume right)
		{
			return !left.Equals(right);
		}

		public bool Equals(Volume other)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			return Origin == other.Origin && Size == other.Size;
		}

		public override bool Equals(object obj)
		{
			if (object.ReferenceEquals(null, obj))
			{
				return false;
			}
			return obj is Volume && Equals((Volume)obj);
		}

		public override int GetHashCode()
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			Vector3 origin = Origin;
			int num = ((object)(Vector3)(ref origin)).GetHashCode() * 397;
			Vector3 size = Size;
			return num ^ ((object)(Vector3)(ref size)).GetHashCode();
		}

		public override string ToString()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			return $"Origin: {Origin}, Size: {Size}";
		}
	}
}
namespace nrgill28.AtlasSampleScene
{
	public class CTF_CaptureZone : MonoBehaviour
	{
		public CTF_Manager Manager;

		public CTF_Team Team;

		public void OnTriggerEnter(Collider other)
		{
			CTF_Flag component = ((Component)other).GetComponent<CTF_Flag>();
			if (Object.op_Implicit((Object)(object)component) && component.Team != Team)
			{
				Manager.FlagCaptured(component);
			}
		}
	}
	public class CTF_Flag : FVRPhysicalObject
	{
		[Header("Flag stuffs")]
		public CTF_Team Team;

		public float RespawnDelay = 10f;

		public Vector3 FloorOffset = new Vector3(0f, 0.25f, 0f);

		private Vector3 _resetPosition;

		private Quaternion _resetRotation;

		private Transform _followTransform;

		private bool _isHeld;

		private bool _isTaken;

		private float _timer;

		private CTF_Sosig _heldBy;

		public override void Awake()
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			((FVRPhysicalObject)this).Awake();
			_resetPosition = ((Component)this).transform.position;
			_resetRotation = ((Component)this).transform.rotation;
		}

		private void Update()
		{
			if (_isTaken && !_isHeld)
			{
				_timer -= Time.deltaTime;
				if (_timer < 0f)
				{
					ReturnFlag();
				}
			}
		}

		public void Take()
		{
			_isHeld = true;
			_isTaken = true;
		}

		public void Drop()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			((FVRInteractiveObject)this).IsHeld = false;
			_timer = RespawnDelay;
			NavMeshHit val = default(NavMeshHit);
			NavMesh.SamplePosition(((Component)this).transform.position, ref val, 100f, -1);
			((Component)this).transform.position = ((NavMeshHit)(ref val)).position + FloorOffset;
			((Component)this).transform.rotation = Quaternion.identity;
		}

		public void ReturnFlag()
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			if (((FVRInteractiveObject)this).IsHeld)
			{
				((FVRInteractiveObject)this).ForceBreakInteraction();
			}
			if (Object.op_Implicit((Object)(object)_heldBy))
			{
				_heldBy.HeldFlag = null;
			}
			((Component)this).transform.SetPositionAndRotation(_resetPosition, _resetRotation);
			_isTaken = false;
		}

		private void OnTriggerEnter(Collider other)
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			if (_isHeld)
			{
				return;
			}
			CTF_Sosig componentInParent = ((Component)other).GetComponentInParent<CTF_Sosig>();
			if (Object.op_Implicit((Object)(object)componentInParent) && (int)componentInParent.Sosig.BodyState == 0)
			{
				if (componentInParent.Team == Team)
				{
					ReturnFlag();
					return;
				}
				_heldBy = componentInParent;
				componentInParent.HeldFlag = this;
				Take();
			}
		}

		public override void BeginInteraction(FVRViveHand hand)
		{
			((FVRPhysicalObject)this).BeginInteraction(hand);
			Take();
		}

		public override void EndInteraction(FVRViveHand hand)
		{
			((FVRPhysicalObject)this).EndInteraction(hand);
			Drop();
		}
	}
	public class CTF_Manager : MonoBehaviour
	{
		[Header("References")]
		public Text[] ScoreTexts;

		public Transform[] AttackPoints;

		public Text StartButtonText;

		[Header("Red Team")]
		public CTF_Flag RedFlag;

		public int RedTeamSize;

		public Transform[] RedSpawns;

		public SosigEnemyID[] RedTeam;

		[Header("Blue Team")]
		public CTF_Flag BlueFlag;

		public int BlueTeamSize;

		public Transform[] BlueSpawns;

		public SosigEnemyID[] BlueTeam;

		private int _blueScore;

		private int _redScore;

		private bool _running;

		private readonly List<CTF_Sosig> _sosigs = new List<CTF_Sosig>();

		private readonly SpawnOptions _spawnOptions;

		public CTF_Manager()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			SpawnOptions val = new SpawnOptions();
			val.SpawnState = (SosigOrder)7;
			val.SpawnActivated = true;
			val.EquipmentMode = (EquipmentSlots)7;
			val.SpawnWithFullAmmo = true;
			_spawnOptions = val;
			((MonoBehaviour)this)..ctor();
		}

		private void Start()
		{
			UpdateScoreText();
		}

		public void ToggleGame()
		{
			if (_running)
			{
				EndGame();
				StartButtonText.text = "Start Game";
			}
			else
			{
				StartGame();
				StartButtonText.text = "Stop Game";
			}
		}

		private void StartGame()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Expected O, but got Unknown
			ResetGame();
			_running = true;
			GM.CurrentSceneSettings.SosigKillEvent += new SosigKill(CurrentSceneSettingsOnSosigKillEvent);
			((MonoBehaviour)this).StartCoroutine(DoInitialSpawns());
		}

		private void EndGame()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			GM.CurrentSceneSettings.SosigKillEvent -= new SosigKill(CurrentSceneSettingsOnSosigKillEvent);
			foreach (CTF_Sosig sosig in _sosigs)
			{
				sosig.Sosig.ClearSosig();
			}
			_running = false;
		}

		private void CurrentSceneSettingsOnSosigKillEvent(Sosig s)
		{
			CTF_Sosig cTF_Sosig = _sosigs.FirstOrDefault((CTF_Sosig x) => (Object)(object)x.Sosig == (Object)(object)s);
			if (Object.op_Implicit((Object)(object)cTF_Sosig))
			{
				((MonoBehaviour)this).StartCoroutine(RespawnSosig(cTF_Sosig));
			}
		}

		private void SpawnSosig(CTF_Team team)
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			_spawnOptions.IFF = (int)team;
			_spawnOptions.SosigTargetPosition = SodaliteUtils.GetRandom<Transform>((IList<Transform>)AttackPoints).position;
			Transform transform;
			SosigEnemyID random;
			if (team == CTF_Team.Red)
			{
				transform = ((Component)SodaliteUtils.GetRandom<Transform>((IList<Transform>)RedSpawns)).transform;
				random = SodaliteUtils.GetRandom<SosigEnemyID>((IList<SosigEnemyID>)RedTeam);
			}
			else
			{
				transform = ((Component)SodaliteUtils.GetRandom<Transform>((IList<Transform>)BlueSpawns)).transform;
				random = SodaliteUtils.GetRandom<SosigEnemyID>((IList<SosigEnemyID>)BlueTeam);
			}
			Sosig val = SosigAPI.Spawn(ManagerSingleton<IM>.Instance.odicSosigObjsByID[random], _spawnOptions, transform.position, transform.rotation);
			CTF_Sosig cTF_Sosig = ((Component)val).gameObject.AddComponent<CTF_Sosig>();
			_sosigs.Add(cTF_Sosig);
			cTF_Sosig.Sosig = val;
			cTF_Sosig.Team = team;
		}

		private IEnumerator DoInitialSpawns()
		{
			int i = 0;
			while (i < Mathf.Max(RedTeamSize, BlueTeamSize))
			{
				if (i < RedTeamSize)
				{
					SpawnSosig(CTF_Team.Red);
				}
				if (i < BlueTeamSize)
				{
					SpawnSosig(CTF_Team.Blue);
				}
				i++;
				yield return (object)new WaitForSeconds(2.5f);
			}
		}

		private IEnumerator RespawnSosig(CTF_Sosig sosig)
		{
			yield return (object)new WaitForSeconds(5f);
			sosig.Sosig.ClearSosig();
			_sosigs.Remove(sosig);
			yield return (object)new WaitForSeconds(5f);
			if (_running)
			{
				int sosigsLeft = _sosigs.Count((CTF_Sosig x) => x.Team == sosig.Team);
				int teamSize = ((sosig.Team != 0) ? BlueTeamSize : RedTeamSize);
				if (sosigsLeft < teamSize)
				{
					SpawnSosig(sosig.Team);
				}
			}
		}

		public void ResetGame()
		{
			_blueScore = 0;
			_redScore = 0;
			UpdateScoreText();
			if (Object.op_Implicit((Object)(object)RedFlag))
			{
				RedFlag.ReturnFlag();
			}
			if (Object.op_Implicit((Object)(object)BlueFlag))
			{
				BlueFlag.ReturnFlag();
			}
		}

		public void FlagCaptured(CTF_Flag flag)
		{
			if (flag.Team == CTF_Team.Red)
			{
				_blueScore++;
			}
			else
			{
				_redScore++;
			}
			UpdateScoreText();
			flag.ReturnFlag();
		}

		public void UpdateScoreText()
		{
			Text[] scoreTexts = ScoreTexts;
			foreach (Text val in scoreTexts)
			{
				val.text = "<color=red>" + _redScore + "</color> - <color=blue>" + _blueScore + "</color>";
			}
		}

		private void OnDrawGizmos()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			Gizmos.color = Color.red;
			Transform[] redSpawns = RedSpawns;
			foreach (Transform val in redSpawns)
			{
				Gizmos.DrawSphere(val.position, 0.15f);
			}
			Gizmos.color = Color.blue;
			Transform[] blueSpawns = BlueSpawns;
			foreach (Transform val2 in blueSpawns)
			{
				Gizmos.DrawSphere(val2.position, 0.15f);
			}
			Gizmos.color = Color.green;
			Transform[] attackPoints = AttackPoints;
			foreach (Transform val3 in attackPoints)
			{
				Gizmos.DrawSphere(val3.position, 0.15f);
			}
		}
	}
	public class CTF_Sosig : MonoBehaviour
	{
		public CTF_Team Team;

		public CTF_Flag HeldFlag;

		public Sosig Sosig;

		private void Awake()
		{
			Sosig = ((Component)this).GetComponent<Sosig>();
		}

		private void Update()
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)HeldFlag))
			{
				Vector3 val = ((Component)Sosig).transform.position - ((Component)Sosig).transform.forward * 0.1f;
				((Component)HeldFlag).transform.SetPositionAndRotation(val, ((Component)Sosig).transform.rotation);
			}
		}
	}
	public enum CTF_Team
	{
		Red,
		Blue
	}
	public class PopupTarget : MonoBehaviour, IFVRDamageable
	{
		[Flags]
		public enum TargetRange
		{
			Near = 1,
			Mid = 2,
			Far = 4,
			All = 7
		}

		public PopupTargetManager Manager;

		public TargetRange Range;

		public Transform Pivot;

		public Vector3 SetRotation;

		private Quaternion _startRotation;

		private Quaternion _endRotation;

		private bool _set;

		public bool Set
		{
			get
			{
				return _set;
			}
			set
			{
				//IL_003e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0044: Unknown result type (might be due to invalid IL or missing references)
				//IL_0027: Unknown result type (might be due to invalid IL or missing references)
				//IL_002d: Unknown result type (might be due to invalid IL or missing references)
				if (_set != value)
				{
					_set = value;
					((MonoBehaviour)this).StartCoroutine((!_set) ? RotateTo(_endRotation, _startRotation) : RotateTo(_startRotation, _endRotation));
				}
			}
		}

		private void Awake()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			_startRotation = Pivot.rotation;
			_endRotation = Quaternion.Euler(SetRotation + ((Quaternion)(ref _startRotation)).eulerAngles);
		}

		void IFVRDamageable.Damage(Damage dam)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Invalid comparison between Unknown and I4
			if (Set && (int)dam.Class == 1)
			{
				Set = false;
				Manager.TargetHit(this);
			}
		}

		private IEnumerator RotateTo(Quaternion from, Quaternion to)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			float elapsed = 0f;
			while (elapsed < 0.25f)
			{
				yield return null;
				elapsed += Time.deltaTime;
				Pivot.localRotation = Quaternion.Slerp(from, to, elapsed / 0.25f);
			}
			Pivot.rotation = to;
		}
	}
	public class PopupTargetManager : MonoBehaviour
	{
		public List<PopupTarget> Targets;

		private readonly List<PopupTarget> _setTargets = new List<PopupTarget>();

		private void Awake()
		{
			((MonoBehaviour)this).StartCoroutine(StartSetAsync(3f, 8f, 5, PopupTarget.TargetRange.All));
		}

		private IEnumerator StartSetAsync(float minDelay, float maxDelay, int numTargets, PopupTarget.TargetRange ranges)
		{
			yield return (object)new WaitForSeconds(Random.Range(minDelay, maxDelay));
			IListExtensions.Shuffle<PopupTarget>((IList<PopupTarget>)Targets);
			_setTargets.Clear();
			foreach (PopupTarget target in Targets)
			{
				if ((target.Range & ranges) != 0)
				{
					target.Set = true;
					_setTargets.Add(target);
					numTargets--;
				}
				if (numTargets == 0)
				{
					break;
				}
			}
		}

		public void TargetHit(PopupTarget target)
		{
			if (_setTargets.Contains(target))
			{
				_setTargets.Remove(target);
				if (_setTargets.Count == 0)
				{
					((MonoBehaviour)this).StartCoroutine(StartSetAsync(3f, 8f, 5, PopupTarget.TargetRange.All));
				}
			}
		}
	}
}
namespace ProBuilder2.Examples
{
	public class CameraControls : MonoBehaviour
	{
		private const string INPUT_MOUSE_SCROLLWHEEL = "Mouse ScrollWheel";

		private const string INPUT_MOUSE_X = "Mouse X";

		private const string INPUT_MOUSE_Y = "Mouse Y";

		private const float MIN_CAM_DISTANCE = 10f;

		private const float MAX_CAM_DISTANCE = 40f;

		[Range(2f, 15f)]
		public float orbitSpeed = 6f;

		[Range(0.3f, 2f)]
		public float zoomSpeed = 0.8f;

		private float distance = 0f;

		public float idleRotation = 1f;

		private Vector2 dir = new Vector2(0.8f, 0.2f);

		private void Start()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			distance = Vector3.Distance(((Component)this).transform.position, Vector3.zero);
		}

		private void LateUpdate()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			//IL_0125: Unknown result type (might be due to invalid IL or missing references)
			//IL_012a: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c1: Unknown result type (might be due to invalid IL or missing references)
			Quaternion localRotation = ((Component)this).transform.localRotation;
			Vector3 eulerAngles = ((Quaternion)(ref localRotation)).eulerAngles;
			eulerAngles.z = 0f;
			if (Input.GetMouseButton(0))
			{
				float axis = Input.GetAxis("Mouse X");
				float num = 0f - Input.GetAxis("Mouse Y");
				eulerAngles.x += num * orbitSpeed;
				eulerAngles.y += axis * orbitSpeed;
				dir.x = axis;
				dir.y = num;
				((Vector2)(ref dir)).Normalize();
			}
			else
			{
				eulerAngles.y += Time.deltaTime * idleRotation * dir.x;
				eulerAngles.x += Time.deltaTime * Mathf.PerlinNoise(Time.time, 0f) * idleRotation * dir.y;
			}
			((Component)this).transform.localRotation = Quaternion.Euler(eulerAngles);
			((Component)this).transform.position = ((Component)this).transform.localRotation * (Vector3.forward * (0f - distance));
			if (Input.GetAxis("Mouse ScrollWheel") != 0f)
			{
				float axis2 = Input.GetAxis("Mouse ScrollWheel");
				distance -= axis2 * (distance / 40f) * (zoomSpeed * 1000f) * Time.deltaTime;
				distance = Mathf.Clamp(distance, 10f, 40f);
				((Component)this).transform.position = ((Component)this).transform.localRotation * (Vector3.forward * (0f - distance));
			}
		}
	}
	[RequireComponent(typeof(AudioSource))]
	public class IcoBumpin : MonoBehaviour
	{
		private struct FaceRef
		{
			public pb_Face face;

			public Vector3 nrm;

			public int[] indices;

			public FaceRef(pb_Face f, Vector3 n, int[] i)
			{
				//IL_0009: Unknown result type (might be due to invalid IL or missing references)
				//IL_000a: Unknown result type (might be due to invalid IL or missing references)
				face = f;
				nrm = n;
				indices = i;
			}
		}

		private pb_Object ico;

		private Mesh icoMesh;

		private Transform icoTransform;

		private AudioSource audioSource;

		private FaceRef[] outsides;

		private Vector3[] original_vertices;

		private Vector3[] displaced_vertices;

		[Range(1f, 10f)]
		public float icoRadius = 2f;

		[Range(0f, 3f)]
		public int icoSubdivisions = 2;

		[Range(0f, 1f)]
		public float startingExtrusion = 0.1f;

		public Material material;

		[Range(1f, 50f)]
		public float extrusion = 30f;

		[Range(8f, 128f)]
		public int fftBounds = 32;

		[Range(0f, 10f)]
		public float verticalBounce = 4f;

		public AnimationCurve frequencyCurve;

		public LineRenderer waveform;

		public float waveformHeight = 2f;

		public float waveformRadius = 20f;

		public float waveformSpeed = 0.1f;

		public bool rotateWaveformRing = false;

		public bool bounceWaveform = false;

		public GameObject missingClipWarning;

		private Vector3 icoPosition = Vector3.zero;

		private float faces_length;

		private const float TWOPI = 6.283185f;

		private const int WAVEFORM_SAMPLES = 1024;

		private const int FFT_SAMPLES = 4096;

		private float[] fft = new float[4096];

		private float[] fft_history = new float[4096];

		private float[] data = new float[1024];

		private float[] data_history = new float[1024];

		private float rms = 0f;

		private float rms_history = 0f;

		private void Start()
		{
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
			audioSource = ((Component)this).GetComponent<AudioSource>();
			if ((Object)(object)audioSource.clip == (Object)null)
			{
				missingClipWarning.SetActive(true);
			}
			ico = pb_ShapeGenerator.IcosahedronGenerator(icoRadius, icoSubdivisions);
			pb_Face[] faces = ico.faces;
			pb_Face[] array = faces;
			foreach (pb_Face val in array)
			{
				val.material = material;
			}
			pb_Extrude.Extrude(ico, faces, (ExtrudeMethod)0, startingExtrusion);
			ico.ToMesh();
			ico.Refresh((RefreshMask)255);
			outsides = new FaceRef[faces.Length];
			Dictionary<int, int> dictionary = pb_IntArrayUtility.ToDictionary(ico.sharedIndices);
			for (int j = 0; j < faces.Length; j++)
			{
				ref FaceRef reference = ref outsides[j];
				reference = new FaceRef(faces[j], pb_Math.Normal(ico, faces[j]), pb_IntArrayUtility.AllIndicesWithValues(ico.sharedIndices, dictionary, (IList<int>)faces[j].distinctIndices).ToArray());
			}
			original_vertices = (Vector3[])(object)new Vector3[ico.vertice