TekkiFox-Meat_Shell_2_TNH icon

Meat Shell 2 TNH

Last updated 7 months ago
Total downloads 6888
Total rating 4 
Categories Maps Mods
Dependency string TekkiFox-Meat_Shell_2_TNH-2.1.0
Dependants 1 other package depends on this package

This mod requires the following mods to function

nrgill28-Atlas-1.0.0 icon
nrgill28-Atlas

The next generation of mapping tools for H3VR

Preferred version: 1.0.0
nrgill28-HookGenPatcher_H3VR-1.2.3 icon
nrgill28-HookGenPatcher_H3VR

Generates MonoMod HookGen MMHOOK files during the bepinex preloader phase.

Preferred version: 1.2.3
BepInEx-BepInExPack_H3VR-5.4.1700 icon
BepInEx-BepInExPack_H3VR

BepInEx pack for H3VR. Preconfigured and ready to use.

Preferred version: 5.4.1700

README

MEAT SHELL 2.0 Take and Hold

An MGS2 inspired map - expanded to full size! Made for H3VR, with love, by Teknotyk "Tekki"

Take and Hold map comprised of Shell 1 and Shell 2, each shell containing 6 Struts and a Core in the center, with bridges connected each Strut. Both Shells connected by a main bridge and two alternative pathways. This map contains 22 Holds ranging from tight interiors to massive warehouses, outdoor firefights to long-range shooting galleries. There are also 20 supply points, each one a possible starting point. WARNING: Certain holds and supplies overlap. You may experience enemies appearing before your eyes as you finish a hold. Be ready to neutralize them like you would any other sosig.

DEPENDENCIES BepInEx - BepInEx-BepInExPack_H3VR-5.4.1700 - https://h3vr.thunderstore.io/package/BepInEx/BepInExPack_H3VR/ Atlas - nrgill28-Atlas-1.0.2 - https://h3vr.thunderstore.io/package/nrgill28/Atlas/ HookGenPatcher - nrgill28-HookGenPatcher_H3VR-1.2.3 - https://h3vr.thunderstore.io/package/nrgill28/HookGenPatcher_H3VR/

Made using ProBuilder and assets from the Unity Asset Store and Sketchfab.

Special thanks to Calafex, CrabsJohnson, Prometheuz, John Workshop, Marcel, TD, Local, Packer, and others from the H3VR Homebrew Discord for giving me advice and helping me on my first map, and thanks to my friends who have helped me playtest it! MASSIVE thanks to Danny for helping me with the lighting!! Be sure to check out their works, including their awesome Insurgency map TNH Tell: https://h3vr.thunderstore.io/package/MommyMercy/TNH_Tell/

This map has had MANY issues throughout its development, due the age of the Unity version H3VR uses and the project slowly destablizing. I am working as best I can with what I have, and what I have is support from my fellow modders. Thank you all in the H3 Homebrew discord server for your help <3. If any issues are encountered PLEASE reach out to me on the H3VR Homebrew Discord server, ping me in the appropriate channel at @Teknotyk. Hope you enjoy and I wish you the best ^w^ -Teknotyk "Tekki" <3

CHANGELOG

2.0.0 - Official release!!

2.0.1 - Fixed geometry in Strut F from being walked through. Adjusted player catch height when falling off the map. Adjusted reflection probes to ensure the whole map is covered properly. Fixed enemies not navigating onto the Strut K exterior walkway (this affects the Strut K Hold). Increased and spread out possible targets in Strut K Hold. Fixed Sosigs levitating across the Core 2 BigRoom to get to the ladder, no more sosig magic.

2.1.0 - Adjusted geometry in parts of the map to fix shadow seams and holes. Adjusted colliders. Improved lighting. Changed enemy spawning in Strut L Hold (removed attack vector where enemies would not pathfind to player).