SR TakedownTerry
Supply Raid character made for the Escape Modpack.
Last updated | 10 months ago |
Total downloads | 5868 |
Total rating | 5 |
Categories | Characters |
Dependency string | TicTac-SR_TakedownTerry-2.0.1 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
Meat_banono-Meats_Rigs
Meats Rigs is updated and more user friendly than ever! Transparent pouches, shoulder and sling weapon mounts, and a shoulder mount for backpacks!
Preferred version: 3.0.2Meat_banono-Meats_ModulRigs
Build a loadout! Vaultable and endlessly customizable!
Preferred version: 1.0.4README
Description
Supply Raid Safehouse character with long-form hardcore progression.
Designed for use with the Escape Modpack (strongly recommended).
- Buy-menu categories for most major weapon types. Equipment like rigs, backpacks, medical supplies and more - each divided into several tiers where appropriate.
- Loot categories include low-mid firearms, ammo boxes, grenades, medical supplies, attachments and more.
- Raid progression goes for nine rounds (10+ is endless), with enemy variety and threat level steadily increasing, along with credit rewards.
- Expect to go through a reasonably long hobo-phase when starting from scratch.
- Starting gear ranges from "liability" to "enough to scrape by".
- Automatic weapons are very pricey and rare to drop, while other equipment competes for your hard-earned credits.
- Factions:
- Meatcenaries - Slightly reworked version of Terry's standard enemy faction
- Large Maps - An improved version of Meatcenaries, tuned for larger maps. Recommended for Fork, Aporkalypse City, Desert Conflict, Downtown, etc... This is the future standard for Terry.
- Meatylads (WIP) - A harder variant of Large Maps with different sosigs and bosses.
- Zombies (Alpha) - Tuned for medium to large maps. Very fun on Fork at night.
Recommended SR Settings & Buy Menu Preview
Notes
Unfortunately, because of Supply Raid's limitations:
- Ammo prices are a bit wacky, as it's a fixed price upgrade across all weapons.
- Some weapons will spawn with an absolute pile of magazines or clips.
- Revolvers, muzzle-loaders, break-action or breech-loading rifles, pistol-caliber carbines, amongst a few other esoteric weapon types aren't included in the main buy categories - but some can be found in the random ("?") category along with some other goodies.
- Supply Raid attachment menu may not display all appropriate attachments for a weapon, and may spawn attachments inappropriate to the weapon. This is a Supply Raid thing and out of our control.
Changelog & Upcoming
In the next updates:
- Clean icons for the factions
- More fine tuning and balancing
- More loot and buy options
- Custom sosigs hopefully. This is going to be a game-changer
- Improved factions
- Small/Medium Maps variant of the "Large Maps" faction
Changelog:
- 2.0.1
- Fixed bad syntax. Sorry lol
- 2.0.0
- Re-configured backpacks so they work
- Added Melee Tier 3 - swords, maces, chainsaw and others
- Added throwing weapons - shuriken, daggers
- Added Ballistic shield
- Shifted full-auto pistols from Pistol T3 to SMG T1
- Increased SMG T1 price
- Reduced Pistol T3 price
- Moved AKM to Assault T2
- Added loot categories for grenades and attachments - rail adapters, grips, stocks, flashlights and muzzle brakes are more common than lasers, red-dots and suppressors
- Added some more weapons to Random
- Removed some weapons from random. Some were shifted to SMG1.
- Reduced price of random category from 75 to 50
- Moved Union Fr*nch from SMG1 to Random
- Increased wave rewards past wave 5, 10+ is doubled
- Fixed Mk17 objectID