Steel for Take and Hold
TnH Map. Based on cp_steel
Loosely based on cp_steel from Team Fortress. One hold for each control point
cp_steel's circular design lends itself well to TnH so I decided to adapt it.
Still fixing some issues with glass and regen nodes, so do ping me on the H3VR Discord if you find anything weird.
Changelog
1.1.0
- "Ported" to Atlas (The entire TnH part of the scene had to be rebuilt yay)
1.0.3
- Another attempt at fixing sosig pathing in E, removed glass from supply near B as sosigs don't know how glass works yet and moved the supply in front of A sideways to avoid spawning and being instantly targeted.
1.0.2
- Improvements on materials and hopefully fixed sosig attackers getting lost in E.
1.0.1
- Small patch to fix collision issues.
1.0.0