Decompiled source of FarCryFlamethrower v1.0.0

FarCryFlamethrower.dll

Decompiled 5 days ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OpenScripts2;
using OtherLoader;
using Sodalite.Api;
using Sodalite.Utilities;
using UnityEditor;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.UI;
using VolksScripts;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace VolksScripts
{
	public class ANVIS21Control : MonoBehaviour
	{
		[Header("References")]
		public PIPScope scope;

		public Transform NVGObject;

		[Header("Positions")]
		public Vector3 OnLocalPosition;

		public Vector3 OffLocalPosition;

		public Vector3 OnLocalRotation;

		public Vector3 OffLocalRotation;

		[Header("Transition")]
		public float TransitionSpeed = 5f;

		[Header("Power State")]
		public bool IsPoweredOn = false;

		private Vector3 targetPos;

		private Quaternion targetRot;

		private void Start()
		{
			SetState(IsPoweredOn, instant: true);
		}

		private void Update()
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)NVGObject != (Object)null)
			{
				NVGObject.localPosition = Vector3.Lerp(NVGObject.localPosition, targetPos, Time.deltaTime * TransitionSpeed);
				NVGObject.localRotation = Quaternion.Slerp(NVGObject.localRotation, targetRot, Time.deltaTime * TransitionSpeed);
			}
			if ((Object)(object)scope != (Object)null)
			{
				((Behaviour)scope).enabled = IsPoweredOn;
			}
		}

		public void TogglePower()
		{
			SetState(!IsPoweredOn, instant: false);
		}

		public void SetState(bool on, bool instant)
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			IsPoweredOn = on;
			if (on)
			{
				targetPos = OnLocalPosition;
				targetRot = Quaternion.Euler(OnLocalRotation);
			}
			else
			{
				targetPos = OffLocalPosition;
				targetRot = Quaternion.Euler(OffLocalRotation);
			}
			if (instant && (Object)(object)NVGObject != (Object)null)
			{
				NVGObject.localPosition = targetPos;
				NVGObject.localRotation = targetRot;
			}
			if ((Object)(object)scope != (Object)null)
			{
				((Behaviour)scope).enabled = on;
			}
		}

		private void OnTriggerEnter(Collider other)
		{
			TogglePower();
		}
	}
}
namespace JerryComponent
{
	public class PNV57EControl : MonoBehaviour
	{
		public GameObject phys;

		public GameObject armreal;

		public GameObject armfake;

		public Vector3 velLinearWorldL;

		public Vector3 velLinearWorldR;

		public Transform slapdirUP;

		public Transform slapdirDown;

		public HeadAttachment HA;

		public PIPScope scopeL;

		public PIPScope scopeR;

		public GameObject powerknob;

		public float refgain;

		public float reflum;

		public AudioEvent flip;

		public bool started = false;

		public float onspeed = 0.5f;

		public float offspeed = 2.5f;

		public bool isheadmounted = true;

		public AudioSource whing;

		public float volref;

		private void Start()
		{
			scopeL.nvDef.nightVisionTargetBrightness = 0f;
			scopeL.nightVisionManualGainFactor = 0f;
			scopeR.nvDef.nightVisionTargetBrightness = 0f;
			scopeR.nightVisionManualGainFactor = 0f;
			refgain = 0f;
			reflum = 0f;
			volref = 0f;
			whing.volume = 0f;
			whing.pitch = 0f;
		}

		private void FixedUpdate()
		{
			//IL_03e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_03ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0535: Unknown result type (might be due to invalid IL or missing references)
			//IL_053a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0103: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ca: Invalid comparison between Unknown and I4
			//IL_011e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0129: Unknown result type (might be due to invalid IL or missing references)
			//IL_0281: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_013e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			//IL_0342: Unknown result type (might be due to invalid IL or missing references)
			//IL_0348: Invalid comparison between Unknown and I4
			//IL_029c: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0200: Unknown result type (might be due to invalid IL or missing references)
			//IL_020b: Unknown result type (might be due to invalid IL or missing references)
			//IL_035e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0369: Unknown result type (might be due to invalid IL or missing references)
			//IL_02bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0191: Unknown result type (might be due to invalid IL or missing references)
			//IL_037e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0389: Unknown result type (might be due to invalid IL or missing references)
			//IL_0253: Unknown result type (might be due to invalid IL or missing references)
			//IL_030f: Unknown result type (might be due to invalid IL or missing references)
			//IL_03d1: Unknown result type (might be due to invalid IL or missing references)
			((Behaviour)scopeL).enabled = true;
			scopeL.UpdateParameters();
			((Behaviour)scopeR).enabled = true;
			scopeR.UpdateParameters();
			if (isheadmounted)
			{
				armfake.transform.localEulerAngles = armreal.transform.localEulerAngles;
				phys.transform.SetParent(((Component)GM.CurrentMovementManager.Head).gameObject.transform);
				phys.transform.localPosition = Vector3.zero;
				phys.transform.localEulerAngles = Vector3.zero;
				velLinearWorldL = GM.CurrentMovementManager.Hands[0].Input.VelLinearWorld;
				velLinearWorldR = GM.CurrentMovementManager.Hands[1].Input.VelLinearWorld;
				if ((Object)(object)GM.CurrentMovementManager.Hands[0].m_currentInteractable == (Object)null && (int)HA.MAState == 0 && Vector3.Distance(GM.CurrentMovementManager.Hands[0].PalmTransform.position, slapdirUP.position) < 0.15f && Vector3.Angle(velLinearWorldL, slapdirUP.forward) < 60f && ((Vector3)(ref velLinearWorldL)).magnitude > 1.5f)
				{
					HA.ToggleFlip();
					SM.PlayCoreSound((FVRPooledAudioType)41, flip, phys.transform.position);
				}
				else if ((Object)(object)GM.CurrentMovementManager.Hands[0].m_currentInteractable == (Object)null && (int)HA.MAState == 1 && Vector3.Distance(GM.CurrentMovementManager.Hands[0].PalmTransform.position, slapdirDown.position) < 0.15f && Vector3.Angle(velLinearWorldL, slapdirDown.forward) < 60f && ((Vector3)(ref velLinearWorldL)).magnitude > 1.5f)
				{
					HA.ToggleFlip();
					SM.PlayCoreSound((FVRPooledAudioType)41, flip, phys.transform.position);
				}
				if ((Object)(object)GM.CurrentMovementManager.Hands[1].m_currentInteractable == (Object)null && (int)HA.MAState == 0 && Vector3.Distance(GM.CurrentMovementManager.Hands[1].PalmTransform.position, slapdirUP.position) < 0.15f && Vector3.Angle(velLinearWorldR, slapdirUP.forward) < 60f && ((Vector3)(ref velLinearWorldR)).magnitude > 1.5f)
				{
					HA.ToggleFlip();
					SM.PlayCoreSound((FVRPooledAudioType)41, flip, phys.transform.position);
				}
				else if ((Object)(object)GM.CurrentMovementManager.Hands[1].m_currentInteractable == (Object)null && (int)HA.MAState == 1 && Vector3.Distance(GM.CurrentMovementManager.Hands[1].PalmTransform.position, slapdirDown.position) < 0.15f && Vector3.Angle(velLinearWorldR, slapdirDown.forward) < 60f && ((Vector3)(ref velLinearWorldR)).magnitude > 1.5f)
				{
					HA.ToggleFlip();
					SM.PlayCoreSound((FVRPooledAudioType)41, flip, phys.transform.position);
				}
			}
			if (powerknob.transform.localEulerAngles.x > 15f)
			{
				scopeL.nvDef.nightVisionTargetBrightness = Mathf.SmoothDamp(scopeL.nvDef.nightVisionTargetBrightness, 0f, ref refgain, offspeed);
				scopeL.nightVisionManualGainFactor = Mathf.SmoothDamp(scopeL.nightVisionManualGainFactor, 0f, ref reflum, offspeed);
				scopeR.nvDef.nightVisionTargetBrightness = Mathf.SmoothDamp(scopeR.nvDef.nightVisionTargetBrightness, 0f, ref refgain, offspeed);
				scopeR.nightVisionManualGainFactor = Mathf.SmoothDamp(scopeR.nightVisionManualGainFactor, 0f, ref reflum, offspeed);
				whing.volume = Mathf.SmoothDamp(whing.volume, 0f, ref volref, offspeed);
				whing.pitch = Mathf.SmoothDamp(whing.pitch, 0f, ref volref, offspeed);
				started = false;
			}
			else if (powerknob.transform.localEulerAngles.x < 15f)
			{
				scopeL.nightVisionManualGainFactor = Mathf.SmoothDamp(scopeL.nightVisionManualGainFactor, 1f, ref reflum, onspeed);
				scopeR.nightVisionManualGainFactor = Mathf.SmoothDamp(scopeR.nightVisionManualGainFactor, 1f, ref reflum, onspeed);
				whing.volume = Mathf.SmoothDamp(whing.volume, 0.5f, ref volref, onspeed);
				whing.pitch = Mathf.SmoothDamp(whing.pitch, 1.3f, ref volref, onspeed);
				if (!started)
				{
					scopeL.nvDef.nightVisionTargetBrightness = Mathf.SmoothDamp(scopeL.nvDef.nightVisionTargetBrightness, 1f, ref refgain, onspeed);
					scopeR.nvDef.nightVisionTargetBrightness = Mathf.SmoothDamp(scopeR.nvDef.nightVisionTargetBrightness, 1f, ref refgain, onspeed);
				}
				if (scopeL.nvDef.nightVisionTargetBrightness > 0.9f && scopeR.nvDef.nightVisionTargetBrightness > 0.9f)
				{
					started = true;
				}
			}
		}

		private void OnDestroy()
		{
			Object.Destroy((Object)(object)phys);
		}
	}
	public class PVS7Control : MonoBehaviour
	{
		public GameObject phys;

		public GameObject armreal;

		public GameObject armfake;

		public Vector3 velLinearWorldL;

		public Vector3 velLinearWorldR;

		public Transform slapdirUP;

		public Transform slapdirDown;

		public HeadAttachment HA;

		public PIPScope scope;

		public GameObject powerknob;

		public float refgain;

		public float reflum;

		public AudioEvent flip;

		public bool started = false;

		public float onspeed = 0.5f;

		public float offspeed = 2.5f;

		public bool isheadmounted = true;

		private void Start()
		{
			scope.nvDef.nightVisionTargetBrightness = 0f;
			scope.nightVisionManualGainFactor = 0f;
			refgain = 0f;
			reflum = 0f;
		}

		private void FixedUpdate()
		{
			//IL_03d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_03d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0464: Unknown result type (might be due to invalid IL or missing references)
			//IL_0469: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b3: Invalid comparison between Unknown and I4
			//IL_0107: Unknown result type (might be due to invalid IL or missing references)
			//IL_0112: Unknown result type (might be due to invalid IL or missing references)
			//IL_026a: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			//IL_0132: Unknown result type (might be due to invalid IL or missing references)
			//IL_032b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0331: Invalid comparison between Unknown and I4
			//IL_0285: Unknown result type (might be due to invalid IL or missing references)
			//IL_0290: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0347: Unknown result type (might be due to invalid IL or missing references)
			//IL_0352: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_017a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0367: Unknown result type (might be due to invalid IL or missing references)
			//IL_0372: Unknown result type (might be due to invalid IL or missing references)
			//IL_023c: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_03ba: Unknown result type (might be due to invalid IL or missing references)
			((Behaviour)scope).enabled = true;
			scope.UpdateParameters();
			if (isheadmounted)
			{
				armfake.transform.localEulerAngles = armreal.transform.localEulerAngles;
				phys.transform.SetParent(((Component)GM.CurrentMovementManager.Head).gameObject.transform);
				phys.transform.localPosition = Vector3.zero;
				phys.transform.localEulerAngles = Vector3.zero;
				velLinearWorldL = GM.CurrentMovementManager.Hands[0].Input.VelLinearWorld;
				velLinearWorldR = GM.CurrentMovementManager.Hands[1].Input.VelLinearWorld;
				if ((Object)(object)GM.CurrentMovementManager.Hands[0].m_currentInteractable == (Object)null && (int)HA.MAState == 0 && Vector3.Distance(GM.CurrentMovementManager.Hands[0].PalmTransform.position, slapdirUP.position) < 0.15f && Vector3.Angle(velLinearWorldL, slapdirUP.forward) < 60f && ((Vector3)(ref velLinearWorldL)).magnitude > 1.5f)
				{
					HA.ToggleFlip();
					SM.PlayCoreSound((FVRPooledAudioType)41, flip, phys.transform.position);
				}
				else if ((Object)(object)GM.CurrentMovementManager.Hands[0].m_currentInteractable == (Object)null && (int)HA.MAState == 1 && Vector3.Distance(GM.CurrentMovementManager.Hands[0].PalmTransform.position, slapdirDown.position) < 0.15f && Vector3.Angle(velLinearWorldL, slapdirDown.forward) < 60f && ((Vector3)(ref velLinearWorldL)).magnitude > 1.5f)
				{
					HA.ToggleFlip();
					SM.PlayCoreSound((FVRPooledAudioType)41, flip, phys.transform.position);
				}
				if ((Object)(object)GM.CurrentMovementManager.Hands[1].m_currentInteractable == (Object)null && (int)HA.MAState == 0 && Vector3.Distance(GM.CurrentMovementManager.Hands[1].PalmTransform.position, slapdirUP.position) < 0.15f && Vector3.Angle(velLinearWorldR, slapdirUP.forward) < 60f && ((Vector3)(ref velLinearWorldR)).magnitude > 1.5f)
				{
					HA.ToggleFlip();
					SM.PlayCoreSound((FVRPooledAudioType)41, flip, phys.transform.position);
				}
				else if ((Object)(object)GM.CurrentMovementManager.Hands[1].m_currentInteractable == (Object)null && (int)HA.MAState == 1 && Vector3.Distance(GM.CurrentMovementManager.Hands[1].PalmTransform.position, slapdirDown.position) < 0.15f && Vector3.Angle(velLinearWorldR, slapdirDown.forward) < 60f && ((Vector3)(ref velLinearWorldR)).magnitude > 1.5f)
				{
					HA.ToggleFlip();
					SM.PlayCoreSound((FVRPooledAudioType)41, flip, phys.transform.position);
				}
			}
			if (powerknob.transform.localEulerAngles.x > 15f)
			{
				scope.nvDef.nightVisionTargetBrightness = Mathf.SmoothDamp(scope.nvDef.nightVisionTargetBrightness, 0f, ref refgain, offspeed);
				scope.nightVisionManualGainFactor = Mathf.SmoothDamp(scope.nightVisionManualGainFactor, 0f, ref reflum, offspeed);
				started = false;
			}
			else if (powerknob.transform.localEulerAngles.x < 15f)
			{
				scope.nightVisionManualGainFactor = Mathf.SmoothDamp(scope.nightVisionManualGainFactor, 1f, ref reflum, onspeed);
				if (!started)
				{
					scope.nvDef.nightVisionTargetBrightness = Mathf.SmoothDamp(scope.nvDef.nightVisionTargetBrightness, 1f, ref refgain, onspeed);
				}
				if (scope.nvDef.nightVisionTargetBrightness > 0.9f)
				{
					started = true;
				}
			}
		}

		private void OnDestroy()
		{
			Object.Destroy((Object)(object)phys);
		}
	}
}
public class FlamethrowerValve : FVRInteractiveObject
{
	[Header("References")]
	public Transform RefFrame;

	public Transform Valve;

	[Header("Rotation Settings")]
	public Vector2 ValveRotRange = new Vector2(-50f, 50f);

	private float m_valveRot;

	[Header("Runtime")]
	public float Lerp = 0.5f;

	private Vector3 refDir = Vector3.one;

	public override void BeginInteraction(FVRViveHand hand)
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		Vector3 up = ((HandInput)(ref hand.Input)).Up;
		Vector3 val = Vector3.ProjectOnPlane(up, RefFrame.right);
		refDir = ((Vector3)(ref val)).normalized;
		((FVRInteractiveObject)this).BeginInteraction(hand);
	}

	public override void UpdateInteraction(FVRViveHand hand)
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_0049: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
		Vector3 up = ((HandInput)(ref hand.Input)).Up;
		Vector3 val = Vector3.ProjectOnPlane(up, RefFrame.right);
		Vector3 normalized = ((Vector3)(ref val)).normalized;
		float num = Mathf.Atan2(Vector3.Dot(RefFrame.right, Vector3.Cross(refDir, normalized)), Vector3.Dot(refDir, normalized)) * 57.29578f;
		num = Mathf.Clamp(num, -5f, 5f);
		m_valveRot += num;
		m_valveRot = Mathf.Clamp(m_valveRot, ValveRotRange.x, ValveRotRange.y);
		Valve.localEulerAngles = new Vector3(m_valveRot, 0f, 0f);
		Lerp = Mathf.InverseLerp(ValveRotRange.x, ValveRotRange.y, m_valveRot);
		refDir = normalized;
		((FVRInteractiveObject)this).UpdateInteraction(hand);
	}
}
[ExecuteInEditMode]
public class HolographicSight : MonoBehaviour
{
	public Transform VirtualQuad;

	public float Scale = 1f;

	public bool SizeCompensation = true;

	private MaterialPropertyBlock m_block;

	private void OnEnable()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Expected O, but got Unknown
		m_block = new MaterialPropertyBlock();
		((Component)this).GetComponent<Renderer>().SetPropertyBlock(m_block);
	}

	private void OnWillRenderObject()
	{
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = ((Component)this).transform.InverseTransformPoint(((Component)VirtualQuad).transform.position);
		m_block.SetVector("_Offset", Vector4.op_Implicit(val));
		m_block.SetFloat("_Scale", Scale);
		m_block.SetFloat("_SizeCompensation", (!SizeCompensation) ? 0f : 1f);
		((Component)this).GetComponent<Renderer>().SetPropertyBlock(m_block);
	}
}
namespace VolksScripts
{
	public class BicLighter : FVRPhysicalObject
	{
		private bool m_isLit;

		private bool isTouching;

		private Vector2 initTouch = Vector2.zero;

		private Vector2 LastTouchPoint = Vector2.zero;

		[Header("Lighting Chance")]
		[Range(0f, 1f)]
		public float LightChance = 0.5f;

		private float currentChance;

		public Transform Flame;

		private float m_flame_min = 0.1f;

		private float m_flame_max = 0.85f;

		private float m_flame_cur = 0.1f;

		public AudioSource Audio_Lighter;

		public AudioClip AudioClip_Strike;

		public Transform[] FlameJoints;

		public float[] FlameWeights;

		public ParticleSystem Sparks;

		public AlloyAreaLight AlloyLight;

		public LayerMask LM_FireDamage;

		private RaycastHit m_hit;

		public override void Awake()
		{
			((FVRPhysicalObject)this).Awake();
			currentChance = LightChance;
		}

		public override void UpdateInteraction(FVRViveHand hand)
		{
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			((FVRPhysicalObject)this).UpdateInteraction(hand);
			if (hand.IsInStreamlinedMode)
			{
				if (hand.Input.AXButtonDown)
				{
					TryLight();
				}
				return;
			}
			if (hand.Input.TouchpadTouched && !isTouching && hand.Input.TouchpadAxes != Vector2.zero)
			{
				isTouching = true;
				initTouch = hand.Input.TouchpadAxes;
			}
			if (hand.Input.TouchpadTouchUp && isTouching)
			{
				isTouching = false;
				Vector2 lastTouchPoint = LastTouchPoint;
				float y = (lastTouchPoint - initTouch).y;
				if (y < -0.5f)
				{
					TryLight();
				}
				initTouch = Vector2.zero;
				lastTouchPoint = Vector2.zero;
			}
			LastTouchPoint = hand.Input.TouchpadAxes;
		}

		public override void FVRUpdate()
		{
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0107: Unknown result type (might be due to invalid IL or missing references)
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0125: Unknown result type (might be due to invalid IL or missing references)
			//IL_012a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0160: Unknown result type (might be due to invalid IL or missing references)
			//IL_017a: Unknown result type (might be due to invalid IL or missing references)
			//IL_017f: Unknown result type (might be due to invalid IL or missing references)
			//IL_018b: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01db: Unknown result type (might be due to invalid IL or missing references)
			//IL_01dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01df: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0274: Unknown result type (might be due to invalid IL or missing references)
			//IL_027b: Expected O, but got Unknown
			//IL_027e: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_02cc: Unknown result type (might be due to invalid IL or missing references)
			((FVRPhysicalObject)this).FVRUpdate();
			if (m_isLit)
			{
				m_flame_cur = Mathf.Lerp(m_flame_cur, m_flame_max, Time.deltaTime * 2f);
				AlloyLight.Intensity = m_flame_cur * (Mathf.PerlinNoise(Time.time * 10f, ((Component)AlloyLight).transform.position.y) * 0.05f + 0.5f);
			}
			else
			{
				m_flame_cur = Mathf.Lerp(m_flame_cur, m_flame_min, Time.deltaTime * 7f);
			}
			Flame.localScale = new Vector3(m_flame_cur, m_flame_cur, m_flame_cur);
			Quaternion val = Quaternion.Inverse(((Component)this).transform.rotation);
			val = Quaternion.Slerp(val, Random.rotation, Mathf.PerlinNoise(Time.time * 5f, 0f) * 0.3f);
			for (int i = 0; i < FlameJoints.Length; i++)
			{
				Quaternion val2 = Quaternion.Slerp(Quaternion.identity, val, FlameWeights[i] + Random.Range(-0.05f, 0.05f));
				FlameJoints[i].localScale = new Vector3(Random.Range(0.95f, 1.05f), Random.Range(0.98f, 1.02f), Random.Range(0.95f, 1.05f));
				FlameJoints[i].localRotation = Quaternion.Slerp(FlameJoints[i].localRotation, val2, Time.deltaTime * 6f);
			}
			if (!m_isLit)
			{
				return;
			}
			Vector3 position = FlameJoints[0].position;
			Vector3 position2 = FlameJoints[FlameJoints.Length - 1].position;
			Vector3 val3 = position2 - position;
			if (Physics.Raycast(position, ((Vector3)(ref val3)).normalized, ref m_hit, ((Vector3)(ref val3)).magnitude, LayerMask.op_Implicit(LM_FireDamage), (QueryTriggerInteraction)2))
			{
				IFVRDamageable component = ((Component)((RaycastHit)(ref m_hit)).collider).gameObject.GetComponent<IFVRDamageable>();
				if (component == null && (Object)(object)((RaycastHit)(ref m_hit)).collider.attachedRigidbody != (Object)null)
				{
					component = ((Component)((RaycastHit)(ref m_hit)).collider.attachedRigidbody).gameObject.GetComponent<IFVRDamageable>();
				}
				if (component != null)
				{
					IFVRDamageable obj = component;
					Damage val4 = new Damage();
					val4.Class = (DamageClass)2;
					val4.Dam_Thermal = 50f;
					val4.Dam_TotalEnergetic = 50f;
					val4.point = ((RaycastHit)(ref m_hit)).point;
					val4.hitNormal = ((RaycastHit)(ref m_hit)).normal;
					val4.strikeDir = ((Component)this).transform.forward;
					obj.Damage(val4);
				}
				FVRIgnitable component2 = ((Component)((Component)((RaycastHit)(ref m_hit)).collider).transform).gameObject.GetComponent<FVRIgnitable>();
				if ((Object)(object)component2 == (Object)null && (Object)(object)((RaycastHit)(ref m_hit)).collider.attachedRigidbody != (Object)null)
				{
					((Component)((RaycastHit)(ref m_hit)).collider.attachedRigidbody).gameObject.GetComponent<FVRIgnitable>();
				}
				if ((Object)(object)component2 != (Object)null)
				{
					FXM.Ignite(component2, 0.1f);
				}
			}
		}

		private void TryLight()
		{
			Sparks.Emit(Random.Range(2, 3));
			if (!m_isLit)
			{
				if (Random.value < currentChance)
				{
					m_isLit = true;
					Audio_Lighter.PlayOneShot(AudioClip_Strike, 0.3f);
					((Component)Flame).gameObject.SetActive(true);
					currentChance = LightChance;
				}
				else
				{
					Audio_Lighter.PlayOneShot(AudioClip_Strike, 0.3f);
					currentChance += 0.1f;
					currentChance = Mathf.Clamp01(currentChance);
				}
			}
			else
			{
				m_isLit = false;
				((Component)Flame).gameObject.SetActive(false);
				currentChance = LightChance;
			}
		}
	}
	public class Lighter : FVRPhysicalObject
	{
		private bool m_isLit;

		private bool isTouching;

		private Vector2 initTouch = Vector2.zero;

		private Vector2 LastTouchPoint = Vector2.zero;

		public Transform Flame;

		private float m_flame_min = 0.1f;

		private float m_flame_max = 0.85f;

		private float m_flame_cur = 0.1f;

		public AudioSource Audio_Lighter;

		public AudioClip AudioClip_Strike;

		public AudioClip AudioClip_Extinguish;

		public Transform[] FlameJoints;

		public float[] FlameWeights;

		public ParticleSystem Sparks;

		public AlloyAreaLight AlloyLight;

		public LayerMask LM_FireDamage;

		private RaycastHit m_hit;

		public override void UpdateInteraction(FVRViveHand hand)
		{
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
			((FVRPhysicalObject)this).UpdateInteraction(hand);
			if (hand.IsInStreamlinedMode)
			{
				if (hand.Input.BYButtonDown || hand.Input.AXButtonDown)
				{
					Light();
				}
				return;
			}
			if (hand.Input.TouchpadTouched && !isTouching && hand.Input.TouchpadAxes != Vector2.zero)
			{
				isTouching = true;
				initTouch = hand.Input.TouchpadAxes;
			}
			if (hand.Input.TouchpadTouchUp && isTouching)
			{
				isTouching = false;
				Vector2 lastTouchPoint = LastTouchPoint;
				float y = (lastTouchPoint - initTouch).y;
				if (y > 0.5f || y < -0.5f)
				{
					Light();
				}
				initTouch = Vector2.zero;
				lastTouchPoint = Vector2.zero;
			}
			LastTouchPoint = hand.Input.TouchpadAxes;
		}

		public override void FVRUpdate()
		{
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0107: Unknown result type (might be due to invalid IL or missing references)
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0125: Unknown result type (might be due to invalid IL or missing references)
			//IL_012a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0160: Unknown result type (might be due to invalid IL or missing references)
			//IL_017a: Unknown result type (might be due to invalid IL or missing references)
			//IL_017f: Unknown result type (might be due to invalid IL or missing references)
			//IL_018b: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01db: Unknown result type (might be due to invalid IL or missing references)
			//IL_01dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01df: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0274: Unknown result type (might be due to invalid IL or missing references)
			//IL_027b: Expected O, but got Unknown
			//IL_027e: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_02cc: Unknown result type (might be due to invalid IL or missing references)
			((FVRPhysicalObject)this).FVRUpdate();
			if (m_isLit)
			{
				m_flame_cur = Mathf.Lerp(m_flame_cur, m_flame_max, Time.deltaTime * 2f);
				AlloyLight.Intensity = m_flame_cur * (Mathf.PerlinNoise(Time.time * 10f, ((Component)AlloyLight).transform.position.y) * 0.05f + 0.5f);
			}
			else
			{
				m_flame_cur = Mathf.Lerp(m_flame_cur, m_flame_min, Time.deltaTime * 7f);
			}
			Flame.localScale = new Vector3(m_flame_cur, m_flame_cur, m_flame_cur);
			Quaternion val = Quaternion.Inverse(((Component)this).transform.rotation);
			val = Quaternion.Slerp(val, Random.rotation, Mathf.PerlinNoise(Time.time * 5f, 0f) * 0.3f);
			for (int i = 0; i < FlameJoints.Length; i++)
			{
				Quaternion val2 = Quaternion.Slerp(Quaternion.identity, val, FlameWeights[i] + Random.Range(-0.05f, 0.05f));
				FlameJoints[i].localScale = new Vector3(Random.Range(0.95f, 1.05f), Random.Range(0.98f, 1.02f), Random.Range(0.95f, 1.05f));
				FlameJoints[i].localRotation = Quaternion.Slerp(FlameJoints[i].localRotation, val2, Time.deltaTime * 6f);
			}
			if (!m_isLit)
			{
				return;
			}
			Vector3 position = FlameJoints[0].position;
			Vector3 position2 = FlameJoints[FlameJoints.Length - 1].position;
			Vector3 val3 = position2 - position;
			if (Physics.Raycast(position, ((Vector3)(ref val3)).normalized, ref m_hit, ((Vector3)(ref val3)).magnitude, LayerMask.op_Implicit(LM_FireDamage), (QueryTriggerInteraction)2))
			{
				IFVRDamageable component = ((Component)((RaycastHit)(ref m_hit)).collider).gameObject.GetComponent<IFVRDamageable>();
				if (component == null && (Object)(object)((RaycastHit)(ref m_hit)).collider.attachedRigidbody != (Object)null)
				{
					component = ((Component)((RaycastHit)(ref m_hit)).collider.attachedRigidbody).gameObject.GetComponent<IFVRDamageable>();
				}
				if (component != null)
				{
					IFVRDamageable obj = component;
					Damage val4 = new Damage();
					val4.Class = (DamageClass)2;
					val4.Dam_Thermal = 50f;
					val4.Dam_TotalEnergetic = 50f;
					val4.point = ((RaycastHit)(ref m_hit)).point;
					val4.hitNormal = ((RaycastHit)(ref m_hit)).normal;
					val4.strikeDir = ((Component)this).transform.forward;
					obj.Damage(val4);
				}
				FVRIgnitable component2 = ((Component)((Component)((RaycastHit)(ref m_hit)).collider).transform).gameObject.GetComponent<FVRIgnitable>();
				if ((Object)(object)component2 == (Object)null && (Object)(object)((RaycastHit)(ref m_hit)).collider.attachedRigidbody != (Object)null)
				{
					((Component)((RaycastHit)(ref m_hit)).collider.attachedRigidbody).gameObject.GetComponent<FVRIgnitable>();
				}
				if ((Object)(object)component2 != (Object)null)
				{
					FXM.Ignite(component2, 0.1f);
				}
			}
		}

		private void Light()
		{
			if (!m_isLit)
			{
				Sparks.Emit(Random.Range(2, 3));
				m_isLit = true;
				Audio_Lighter.PlayOneShot(AudioClip_Strike, 0.3f);
				((Component)Flame).gameObject.SetActive(true);
			}
			else
			{
				m_isLit = false;
				Audio_Lighter.PlayOneShot(AudioClip_Extinguish, 0.3f);
				((Component)Flame).gameObject.SetActive(false);
			}
		}
	}
}
namespace MeatKit
{
	public class HideInNormalInspectorAttribute : PropertyAttribute
	{
	}
}
namespace Volks.FarCryFlamethrower
{
	[BepInPlugin("Volks.FarCryFlamethrower", "FarCryFlamethrower", "1.0.0")]
	[BepInProcess("h3vr.exe")]
	[Description("Built with MeatKit")]
	[BepInDependency("h3vr.otherloader", "1.3.0")]
	public class FarCryFlamethrowerPlugin : BaseUnityPlugin
	{
		private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			LoadAssets();
		}

		private void LoadAssets()
		{
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Volks.FarCryFlamethrower");
			OtherLoader.RegisterDirectLoad(BasePath, "Volks.FarCryFlamethrower", "", "", "farcryflamer", "");
		}
	}
}
namespace SimpleLightProbePlacer
{
	[RequireComponent(typeof(LightProbeGroup))]
	[AddComponentMenu("Rendering/Light Probe Group Control")]
	public class LightProbeGroupControl : MonoBehaviour
	{
		[SerializeField]
		private float m_mergeDistance = 0.5f;

		[SerializeField]
		private bool m_usePointLights = true;

		[SerializeField]
		private float m_pointLightRange = 1f;

		private int m_mergedProbes;

		private LightProbeGroup m_lightProbeGroup;

		public float MergeDistance
		{
			get
			{
				return m_mergeDistance;
			}
			set
			{
				m_mergeDistance = value;
			}
		}

		public int MergedProbes => m_mergedProbes;

		public bool UsePointLights
		{
			get
			{
				return m_usePointLights;
			}
			set
			{
				m_usePointLights = value;
			}
		}

		public float PointLightRange
		{
			get
			{
				return m_pointLightRange;
			}
			set
			{
				m_pointLightRange = value;
			}
		}

		public LightProbeGroup LightProbeGroup
		{
			get
			{
				if ((Object)(object)m_lightProbeGroup != (Object)null)
				{
					return m_lightProbeGroup;
				}
				return m_lightProbeGroup = ((Component)this).GetComponent<LightProbeGroup>();
			}
		}

		public void DeleteAll()
		{
			LightProbeGroup.probePositions = null;
			m_mergedProbes = 0;
		}

		public void Create()
		{
			DeleteAll();
			List<Vector3> list = CreatePositions();
			list.AddRange(CreateAroundPointLights(m_pointLightRange));
			list = MergeClosestPositions(list, m_mergeDistance, out m_mergedProbes);
			ApplyPositions(list);
		}

		public void Merge()
		{
			if (LightProbeGroup.probePositions != null)
			{
				List<Vector3> source = MergeClosestPositions(LightProbeGroup.probePositions.ToList(), m_mergeDistance, out m_mergedProbes);
				source = source.Select((Vector3 x) => ((Component)this).transform.TransformPoint(x)).ToList();
				ApplyPositions(source);
			}
		}

		private void ApplyPositions(List<Vector3> positions)
		{
			LightProbeGroup.probePositions = positions.Select((Vector3 x) => ((Component)this).transform.InverseTransformPoint(x)).ToArray();
		}

		private static List<Vector3> CreatePositions()
		{
			LightProbeVolume[] array = Object.FindObjectsOfType<LightProbeVolume>();
			if (array.Length == 0)
			{
				return new List<Vector3>();
			}
			List<Vector3> list = new List<Vector3>();
			for (int i = 0; i < array.Length; i++)
			{
				list.AddRange(array[i].CreatePositions());
			}
			return list;
		}

		private static List<Vector3> CreateAroundPointLights(float range)
		{
			List<Light> list = (from x in Object.FindObjectsOfType<Light>()
				where (int)x.type == 2
				select x).ToList();
			if (list.Count == 0)
			{
				return new List<Vector3>();
			}
			List<Vector3> list2 = new List<Vector3>();
			for (int i = 0; i < list.Count; i++)
			{
				list2.AddRange(CreatePositionsAround(((Component)list[i]).transform, range));
			}
			return list2;
		}

		private static List<Vector3> MergeClosestPositions(List<Vector3> positions, float distance, out int mergedCount)
		{
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			//IL_0131: Unknown result type (might be due to invalid IL or missing references)
			//IL_0153: Unknown result type (might be due to invalid IL or missing references)
			//IL_015e: Unknown result type (might be due to invalid IL or missing references)
			//IL_016e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0173: Unknown result type (might be due to invalid IL or missing references)
			//IL_019d: Unknown result type (might be due to invalid IL or missing references)
			if (positions == null)
			{
				mergedCount = 0;
				return new List<Vector3>();
			}
			int count = positions.Count;
			bool flag = false;
			while (!flag)
			{
				Dictionary<Vector3, List<Vector3>> dictionary = new Dictionary<Vector3, List<Vector3>>();
				for (int i = 0; i < positions.Count; i++)
				{
					List<Vector3> list = positions.Where(delegate(Vector3 x)
					{
						//IL_0000: Unknown result type (might be due to invalid IL or missing references)
						//IL_0012: Unknown result type (might be due to invalid IL or missing references)
						//IL_0017: Unknown result type (might be due to invalid IL or missing references)
						//IL_001c: Unknown result type (might be due to invalid IL or missing references)
						Vector3 val2 = x - positions[i];
						return ((Vector3)(ref val2)).magnitude < distance;
					}).ToList();
					if (list.Count > 0 && !dictionary.ContainsKey(positions[i]))
					{
						dictionary.Add(positions[i], list);
					}
				}
				positions.Clear();
				List<Vector3> list2 = dictionary.Keys.ToList();
				for (int j = 0; j < list2.Count; j++)
				{
					Vector3 center = dictionary[list2[j]].Aggregate(Vector3.zero, (Vector3 result, Vector3 target) => result + target) / (float)dictionary[list2[j]].Count;
					if (!positions.Exists((Vector3 x) => x == center))
					{
						positions.Add(center);
					}
				}
				flag = positions.Select((Vector3 x) => positions.Where(delegate(Vector3 y)
				{
					//IL_0000: Unknown result type (might be due to invalid IL or missing references)
					//IL_0002: Unknown result type (might be due to invalid IL or missing references)
					//IL_0011: Unknown result type (might be due to invalid IL or missing references)
					//IL_0013: Unknown result type (might be due to invalid IL or missing references)
					//IL_0018: Unknown result type (might be due to invalid IL or missing references)
					//IL_001d: Unknown result type (might be due to invalid IL or missing references)
					int result2;
					if (y != x)
					{
						Vector3 val = y - x;
						result2 = ((((Vector3)(ref val)).magnitude < distance) ? 1 : 0);
					}
					else
					{
						result2 = 0;
					}
					return (byte)result2 != 0;
				})).All((IEnumerable<Vector3> x) => !x.Any());
			}
			mergedCount = count - positions.Count;
			return positions;
		}

		public static List<Vector3> CreatePositionsAround(Transform transform, float range)
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0116: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] source = (Vector3[])(object)new Vector3[8]
			{
				new Vector3(-0.5f, 0.5f, -0.5f),
				new Vector3(-0.5f, 0.5f, 0.5f),
				new Vector3(0.5f, 0.5f, 0.5f),
				new Vector3(0.5f, 0.5f, -0.5f),
				new Vector3(-0.5f, -0.5f, -0.5f),
				new Vector3(-0.5f, -0.5f, 0.5f),
				new Vector3(0.5f, -0.5f, 0.5f),
				new Vector3(0.5f, -0.5f, -0.5f)
			};
			return source.Select((Vector3 x) => transform.TransformPoint(x * range)).ToList();
		}
	}
	public enum LightProbeVolumeType
	{
		Fixed,
		Float
	}
	[AddComponentMenu("Rendering/Light Probe Volume")]
	public class LightProbeVolume : TransformVolume
	{
		[SerializeField]
		private LightProbeVolumeType m_type = LightProbeVolumeType.Fixed;

		[SerializeField]
		private Vector3 m_densityFixed = Vector3.one;

		[SerializeField]
		private Vector3 m_densityFloat = Vector3.one;

		public LightProbeVolumeType Type
		{
			get
			{
				return m_type;
			}
			set
			{
				m_type = value;
			}
		}

		public Vector3 Density
		{
			get
			{
				//IL_0018: Unknown result type (might be due to invalid IL or missing references)
				//IL_000d: Unknown result type (might be due to invalid IL or missing references)
				//IL_001d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0023: Unknown result type (might be due to invalid IL or missing references)
				return (m_type != 0) ? m_densityFloat : m_densityFixed;
			}
			set
			{
				//IL_0019: Unknown result type (might be due to invalid IL or missing references)
				//IL_001a: Unknown result type (might be due to invalid IL or missing references)
				//IL_000d: Unknown result type (might be due to invalid IL or missing references)
				//IL_000e: Unknown result type (might be due to invalid IL or missing references)
				if (m_type == LightProbeVolumeType.Fixed)
				{
					m_densityFixed = value;
				}
				else
				{
					m_densityFloat = value;
				}
			}
		}

		public static Color EditorColor => new Color(1f, 0.9f, 0.25f);

		public List<Vector3> CreatePositions()
		{
			return CreatePositions(m_type);
		}

		public List<Vector3> CreatePositions(LightProbeVolumeType type)
		{
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			return (type != 0) ? CreatePositionsFloat(((Component)this).transform, base.Origin, base.Size, Density) : CreatePositionsFixed(((Component)this).transform, base.Origin, base.Size, Density);
		}

		public static List<Vector3> CreatePositionsFixed(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			List<Vector3> list = new List<Vector3>();
			Vector3 val = origin;
			float num = size.x / (float)Mathf.FloorToInt(density.x);
			float num2 = size.y / (float)Mathf.FloorToInt(density.y);
			float num3 = size.z / (float)Mathf.FloorToInt(density.z);
			val -= size * 0.5f;
			for (int i = 0; (float)i <= density.x; i++)
			{
				for (int j = 0; (float)j <= density.y; j++)
				{
					for (int k = 0; (float)k <= density.z; k++)
					{
						Vector3 val2 = val + new Vector3((float)i * num, (float)j * num2, (float)k * num3);
						val2 = volumeTransform.TransformPoint(val2);
						list.Add(val2);
					}
				}
			}
			return list;
		}

		public static List<Vector3> CreatePositionsFloat(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0122: Unknown result type (might be due to invalid IL or missing references)
			List<Vector3> list = new List<Vector3>();
			Vector3 val = origin;
			int num = Mathf.FloorToInt(size.x / density.x);
			int num2 = Mathf.FloorToInt(size.y / density.y);
			int num3 = Mathf.FloorToInt(size.z / density.z);
			val -= size * 0.5f;
			val.x += (size.x - (float)num * density.x) * 0.5f;
			val.y += (size.y - (float)num2 * density.y) * 0.5f;
			val.z += (size.z - (float)num3 * density.z) * 0.5f;
			for (int i = 0; i <= num; i++)
			{
				for (int j = 0; j <= num2; j++)
				{
					for (int k = 0; k <= num3; k++)
					{
						Vector3 val2 = val + new Vector3((float)i * density.x, (float)j * density.y, (float)k * density.z);
						val2 = volumeTransform.TransformPoint(val2);
						list.Add(val2);
					}
				}
			}
			return list;
		}
	}
	[AddComponentMenu("")]
	public class TransformVolume : MonoBehaviour
	{
		[SerializeField]
		private Volume m_volume = new Volume(Vector3.zero, Vector3.one);

		public Volume Volume
		{
			get
			{
				return m_volume;
			}
			set
			{
				m_volume = value;
			}
		}

		public Vector3 Origin => m_volume.Origin;

		public Vector3 Size => m_volume.Size;

		public bool IsInBounds(Vector3[] points)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			Bounds bounds = GetBounds();
			return ((Bounds)(ref bounds)).Intersects(GetBounds(points));
		}

		public bool IsOnBorder(Vector3[] points)
		{
			if (points.All((Vector3 x) => !IsInVolume(x)))
			{
				return false;
			}
			return !points.All(IsInVolume);
		}

		public bool IsInVolume(Vector3[] points)
		{
			return points.All(IsInVolume);
		}

		public bool IsInVolume(Vector3 position)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			Plane val = default(Plane);
			for (int i = 0; i < 6; i++)
			{
				((Plane)(ref val))..ctor(GetSideDirection(i), GetSidePosition(i));
				if (((Plane)(ref val)).GetSide(position))
				{
					return false;
				}
			}
			return true;
		}

		public Vector3[] GetCorners()
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			//IL_0128: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			//IL_016f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0174: Unknown result type (might be due to invalid IL or missing references)
			//IL_0196: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] array = (Vector3[])(object)new Vector3[8]
			{
				new Vector3(-0.5f, 0.5f, -0.5f),
				new Vector3(-0.5f, 0.5f, 0.5f),
				new Vector3(0.5f, 0.5f, 0.5f),
				new Vector3(0.5f, 0.5f, -0.5f),
				new Vector3(-0.5f, -0.5f, -0.5f),
				new Vector3(-0.5f, -0.5f, 0.5f),
				new Vector3(0.5f, -0.5f, 0.5f),
				new Vector3(0.5f, -0.5f, -0.5f)
			};
			for (int i = 0; i < array.Length; i++)
			{
				ref Vector3 reference = ref array[i];
				reference.x *= m_volume.Size.x;
				ref Vector3 reference2 = ref array[i];
				reference2.y *= m_volume.Size.y;
				ref Vector3 reference3 = ref array[i];
				reference3.z *= m_volume.Size.z;
				ref Vector3 reference4 = ref array[i];
				reference4 = ((Component)this).transform.TransformPoint(m_volume.Origin + array[i]);
			}
			return array;
		}

		public Bounds GetBounds()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			return GetBounds(GetCorners());
		}

		public Bounds GetBounds(Vector3[] points)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = points.Aggregate(Vector3.zero, (Vector3 result, Vector3 point) => result + point) / (float)points.Length;
			Bounds result2 = default(Bounds);
			((Bounds)(ref result2))..ctor(val, Vector3.zero);
			for (int i = 0; i < points.Length; i++)
			{
				((Bounds)(ref result2)).Encapsulate(points[i]);
			}
			return result2;
		}

		public GameObject[] GetGameObjectsInBounds(LayerMask layerMask)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			MeshRenderer[] array = Object.FindObjectsOfType<MeshRenderer>();
			List<GameObject> list = new List<GameObject>();
			Bounds bounds = GetBounds();
			for (int i = 0; i < array.Length; i++)
			{
				if (!((Object)(object)((Component)array[i]).gameObject == (Object)(object)((Component)((Component)this).transform).gameObject) && !((Object)(object)((Component)array[i]).GetComponent<TransformVolume>() != (Object)null) && ((1 << ((Component)array[i]).gameObject.layer) & ((LayerMask)(ref layerMask)).value) != 0 && ((Bounds)(ref bounds)).Intersects(((Renderer)array[i]).bounds))
				{
					list.Add(((Component)array[i]).gameObject);
				}
			}
			return list.ToArray();
		}

		public Vector3 GetSideDirection(int side)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] array = (Vector3[])(object)new Vector3[6];
			Vector3 right = Vector3.right;
			Vector3 up = Vector3.up;
			Vector3 forward = Vector3.forward;
			array[0] = right;
			ref Vector3 reference = ref array[1];
			reference = -right;
			array[2] = up;
			ref Vector3 reference2 = ref array[3];
			reference2 = -up;
			array[4] = forward;
			ref Vector3 reference3 = ref array[5];
			reference3 = -forward;
			return ((Component)this).transform.TransformDirection(array[side]);
		}

		public Vector3 GetSidePosition(int side)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] array = (Vector3[])(object)new Vector3[6];
			Vector3 right = Vector3.right;
			Vector3 up = Vector3.up;
			Vector3 forward = Vector3.forward;
			array[0] = right;
			ref Vector3 reference = ref array[1];
			reference = -right;
			array[2] = up;
			ref Vector3 reference2 = ref array[3];
			reference2 = -up;
			array[4] = forward;
			ref Vector3 reference3 = ref array[5];
			reference3 = -forward;
			return ((Component)this).transform.TransformPoint(array[side] * GetSizeAxis(side) + m_volume.Origin);
		}

		public float GetSizeAxis(int side)
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			switch (side)
			{
			case 0:
			case 1:
				return m_volume.Size.x * 0.5f;
			case 2:
			case 3:
				return m_volume.Size.y * 0.5f;
			default:
				return m_volume.Size.z * 0.5f;
			}
		}

		public static Volume EditorVolumeControl(TransformVolume transformVolume, float handleSize, Color color)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Expected O, but got Unknown
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Expected O, but got Unknown
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0124: Unknown result type (might be due to invalid IL or missing references)
			//IL_012a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Expected O, but got Unknown
			//IL_0152: Unknown result type (might be due to invalid IL or missing references)
			//IL_0157: Unknown result type (might be due to invalid IL or missing references)
			//IL_016a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0170: Unknown result type (might be due to invalid IL or missing references)
			//IL_013e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0148: Expected O, but got Unknown
			//IL_0198: Unknown result type (might be due to invalid IL or missing references)
			//IL_019d: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0184: Unknown result type (might be due to invalid IL or missing references)
			//IL_018e: Expected O, but got Unknown
			//IL_01de: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0203: Unknown result type (might be due to invalid IL or missing references)
			//IL_020d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0212: Unknown result type (might be due to invalid IL or missing references)
			//IL_0217: Unknown result type (might be due to invalid IL or missing references)
			//IL_022f: Unknown result type (might be due to invalid IL or missing references)
			//IL_023b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0240: Unknown result type (might be due to invalid IL or missing references)
			//IL_024a: Unknown result type (might be due to invalid IL or missing references)
			//IL_024f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0254: Unknown result type (might be due to invalid IL or missing references)
			//IL_026c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0278: Unknown result type (might be due to invalid IL or missing references)
			//IL_027d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0287: Unknown result type (might be due to invalid IL or missing references)
			//IL_028c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0291: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0302: Unknown result type (might be due to invalid IL or missing references)
			//IL_0307: Unknown result type (might be due to invalid IL or missing references)
			//IL_030c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0325: Unknown result type (might be due to invalid IL or missing references)
			//IL_032a: Unknown result type (might be due to invalid IL or missing references)
			//IL_032f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0340: Unknown result type (might be due to invalid IL or missing references)
			//IL_0345: Unknown result type (might be due to invalid IL or missing references)
			//IL_034a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0359: Unknown result type (might be due to invalid IL or missing references)
			//IL_035a: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d4: Expected O, but got Unknown
			Vector3[] array = (Vector3[])(object)new Vector3[6];
			Transform transform = ((Component)transformVolume).transform;
			Handles.color = color;
			for (int i = 0; i < array.Length; i++)
			{
				ref Vector3 reference = ref array[i];
				reference = transformVolume.GetSidePosition(i);
			}
			ref Vector3 reference2 = ref array[0];
			reference2 = Handles.Slider(array[0], transform.right, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			ref Vector3 reference3 = ref array[1];
			reference3 = Handles.Slider(array[1], transform.right, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			ref Vector3 reference4 = ref array[2];
			reference4 = Handles.Slider(array[2], transform.up, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			ref Vector3 reference5 = ref array[3];
			reference5 = Handles.Slider(array[3], transform.up, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			ref Vector3 reference6 = ref array[4];
			reference6 = Handles.Slider(array[4], transform.forward, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			ref Vector3 reference7 = ref array[5];
			reference7 = Handles.Slider(array[5], transform.forward, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			Vector3 origin = default(Vector3);
			origin.x = transform.InverseTransformPoint((array[0] + array[1]) * 0.5f).x;
			origin.y = transform.InverseTransformPoint((array[2] + array[3]) * 0.5f).y;
			origin.z = transform.InverseTransformPoint((array[4] + array[5]) * 0.5f).z;
			Vector3 size = default(Vector3);
			size.x = transform.InverseTransformPoint(array[0]).x - transform.InverseTransformPoint(array[1]).x;
			size.y = transform.InverseTransformPoint(array[2]).y - transform.InverseTransformPoint(array[3]).y;
			size.z = transform.InverseTransformPoint(array[4]).z - transform.InverseTransformPoint(array[5]).z;
			return new Volume(origin, size);
		}
	}
	[Serializable]
	public struct Volume
	{
		[SerializeField]
		private Vector3 m_origin;

		[SerializeField]
		private Vector3 m_size;

		public Vector3 Origin => m_origin;

		public Vector3 Size => m_size;

		public Volume(Vector3 origin, Vector3 size)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			m_origin = origin;
			m_size = size;
		}

		public static bool operator ==(Volume left, Volume right)
		{
			return left.Equals(right);
		}

		public static bool operator !=(Volume left, Volume right)
		{
			return !left.Equals(right);
		}

		public bool Equals(Volume other)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			return Origin == other.Origin && Size == other.Size;
		}

		public override bool Equals(object obj)
		{
			if (object.ReferenceEquals(null, obj))
			{
				return false;
			}
			return obj is Volume && Equals((Volume)obj);
		}

		public override int GetHashCode()
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			Vector3 origin = Origin;
			int num = ((object)(Vector3)(ref origin)).GetHashCode() * 397;
			Vector3 size = Size;
			return num ^ ((object)(Vector3)(ref size)).GetHashCode();
		}

		public override string ToString()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			return $"Origin: {Origin}, Size: {Size}";
		}
	}
}
namespace nrgill28.AtlasSampleScene
{
	public class CTF_CaptureZone : MonoBehaviour
	{
		public CTF_Manager Manager;

		public CTF_Team Team;

		public void OnTriggerEnter(Collider other)
		{
			CTF_Flag component = ((Component)other).GetComponent<CTF_Flag>();
			if (Object.op_Implicit((Object)(object)component) && component.Team != Team)
			{
				Manager.FlagCaptured(component);
			}
		}
	}
	public class CTF_Flag : FVRPhysicalObject
	{
		[Header("Flag stuffs")]
		public CTF_Team Team;

		public float RespawnDelay = 10f;

		public Vector3 FloorOffset = new Vector3(0f, 0.25f, 0f);

		private Vector3 _resetPosition;

		private Quaternion _resetRotation;

		private Transform _followTransform;

		private bool _isHeld;

		private bool _isTaken;

		private float _timer;

		private CTF_Sosig _heldBy;

		public override void Awake()
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			((FVRPhysicalObject)this).Awake();
			_resetPosition = ((Component)this).transform.position;
			_resetRotation = ((Component)this).transform.rotation;
		}

		private void Update()
		{
			if (_isTaken && !_isHeld)
			{
				_timer -= Time.deltaTime;
				if (_timer < 0f)
				{
					ReturnFlag();
				}
			}
		}

		public void Take()
		{
			_isHeld = true;
			_isTaken = true;
		}

		public void Drop()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			((FVRInteractiveObject)this).IsHeld = false;
			_timer = RespawnDelay;
			NavMeshHit val = default(NavMeshHit);
			NavMesh.SamplePosition(((Component)this).transform.position, ref val, 100f, -1);
			((Component)this).transform.position = ((NavMeshHit)(ref val)).position + FloorOffset;
			((Component)this).transform.rotation = Quaternion.identity;
		}

		public void ReturnFlag()
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			if (((FVRInteractiveObject)this).IsHeld)
			{
				((FVRInteractiveObject)this).ForceBreakInteraction();
			}
			if (Object.op_Implicit((Object)(object)_heldBy))
			{
				_heldBy.HeldFlag = null;
			}
			((Component)this).transform.SetPositionAndRotation(_resetPosition, _resetRotation);
			_isTaken = false;
		}

		private void OnTriggerEnter(Collider other)
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			if (_isHeld)
			{
				return;
			}
			CTF_Sosig componentInParent = ((Component)other).GetComponentInParent<CTF_Sosig>();
			if (Object.op_Implicit((Object)(object)componentInParent) && (int)componentInParent.Sosig.BodyState == 0)
			{
				if (componentInParent.Team == Team)
				{
					ReturnFlag();
					return;
				}
				_heldBy = componentInParent;
				componentInParent.HeldFlag = this;
				Take();
			}
		}

		public override void BeginInteraction(FVRViveHand hand)
		{
			((FVRPhysicalObject)this).BeginInteraction(hand);
			Take();
		}

		public override void EndInteraction(FVRViveHand hand)
		{
			((FVRPhysicalObject)this).EndInteraction(hand);
			Drop();
		}
	}
	public class CTF_Manager : MonoBehaviour
	{
		[Header("References")]
		public Text[] ScoreTexts;

		public Transform[] AttackPoints;

		public Text StartButtonText;

		[Header("Red Team")]
		public CTF_Flag RedFlag;

		public int RedTeamSize;

		public Transform[] RedSpawns;

		public SosigEnemyID[] RedTeam;

		[Header("Blue Team")]
		public CTF_Flag BlueFlag;

		public int BlueTeamSize;

		public Transform[] BlueSpawns;

		public SosigEnemyID[] BlueTeam;

		private int _blueScore;

		private int _redScore;

		private bool _running;

		private readonly List<CTF_Sosig> _sosigs = new List<CTF_Sosig>();

		private readonly SpawnOptions _spawnOptions;

		public CTF_Manager()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			SpawnOptions val = new SpawnOptions();
			val.SpawnState = (SosigOrder)7;
			val.SpawnActivated = true;
			val.EquipmentMode = (EquipmentSlots)7;
			val.SpawnWithFullAmmo = true;
			_spawnOptions = val;
			((MonoBehaviour)this)..ctor();
		}

		private void Start()
		{
			UpdateScoreText();
		}

		public void ToggleGame()
		{
			if (_running)
			{
				EndGame();
				StartButtonText.text = "Start Game";
			}
			else
			{
				StartGame();
				StartButtonText.text = "Stop Game";
			}
		}

		private void StartGame()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Expected O, but got Unknown
			ResetGame();
			_running = true;
			GM.CurrentSceneSettings.SosigKillEvent += new SosigKill(CurrentSceneSettingsOnSosigKillEvent);
			((MonoBehaviour)this).StartCoroutine(DoInitialSpawns());
		}

		private void EndGame()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			GM.CurrentSceneSettings.SosigKillEvent -= new SosigKill(CurrentSceneSettingsOnSosigKillEvent);
			foreach (CTF_Sosig sosig in _sosigs)
			{
				sosig.Sosig.ClearSosig();
			}
			_running = false;
		}

		private void CurrentSceneSettingsOnSosigKillEvent(Sosig s)
		{
			CTF_Sosig cTF_Sosig = _sosigs.FirstOrDefault((CTF_Sosig x) => (Object)(object)x.Sosig == (Object)(object)s);
			if (Object.op_Implicit((Object)(object)cTF_Sosig))
			{
				((MonoBehaviour)this).StartCoroutine(RespawnSosig(cTF_Sosig));
			}
		}

		private void SpawnSosig(CTF_Team team)
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			_spawnOptions.IFF = (int)team;
			_spawnOptions.SosigTargetPosition = SodaliteUtils.GetRandom<Transform>((IList<Transform>)AttackPoints).position;
			Transform transform;
			SosigEnemyID random;
			if (team == CTF_Team.Red)
			{
				transform = ((Component)SodaliteUtils.GetRandom<Transform>((IList<Transform>)RedSpawns)).transform;
				random = SodaliteUtils.GetRandom<SosigEnemyID>((IList<SosigEnemyID>)RedTeam);
			}
			else
			{
				transform = ((Component)SodaliteUtils.GetRandom<Transform>((IList<Transform>)BlueSpawns)).transform;
				random = SodaliteUtils.GetRandom<SosigEnemyID>((IList<SosigEnemyID>)BlueTeam);
			}
			Sosig val = SosigAPI.Spawn(ManagerSingleton<IM>.Instance.odicSosigObjsByID[random], _spawnOptions, transform.position, transform.rotation);
			CTF_Sosig cTF_Sosig = ((Component)val).gameObject.AddComponent<CTF_Sosig>();
			_sosigs.Add(cTF_Sosig);
			cTF_Sosig.Sosig = val;
			cTF_Sosig.Team = team;
		}

		private IEnumerator DoInitialSpawns()
		{
			int i = 0;
			while (i < Mathf.Max(RedTeamSize, BlueTeamSize))
			{
				if (i < RedTeamSize)
				{
					SpawnSosig(CTF_Team.Red);
				}
				if (i < BlueTeamSize)
				{
					SpawnSosig(CTF_Team.Blue);
				}
				i++;
				yield return (object)new WaitForSeconds(2.5f);
			}
		}

		private IEnumerator RespawnSosig(CTF_Sosig sosig)
		{
			yield return (object)new WaitForSeconds(5f);
			sosig.Sosig.ClearSosig();
			_sosigs.Remove(sosig);
			yield return (object)new WaitForSeconds(5f);
			if (_running)
			{
				int sosigsLeft = _sosigs.Count((CTF_Sosig x) => x.Team == sosig.Team);
				int teamSize = ((sosig.Team != 0) ? BlueTeamSize : RedTeamSize);
				if (sosigsLeft < teamSize)
				{
					SpawnSosig(sosig.Team);
				}
			}
		}

		public void ResetGame()
		{
			_blueScore = 0;
			_redScore = 0;
			UpdateScoreText();
			if (Object.op_Implicit((Object)(object)RedFlag))
			{
				RedFlag.ReturnFlag();
			}
			if (Object.op_Implicit((Object)(object)BlueFlag))
			{
				BlueFlag.ReturnFlag();
			}
		}

		public void FlagCaptured(CTF_Flag flag)
		{
			if (flag.Team == CTF_Team.Red)
			{
				_blueScore++;
			}
			else
			{
				_redScore++;
			}
			UpdateScoreText();
			flag.ReturnFlag();
		}

		public void UpdateScoreText()
		{
			Text[] scoreTexts = ScoreTexts;
			foreach (Text val in scoreTexts)
			{
				val.text = "<color=red>" + _redScore + "</color> - <color=blue>" + _blueScore + "</color>";
			}
		}

		private void OnDrawGizmos()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			Gizmos.color = Color.red;
			Transform[] redSpawns = RedSpawns;
			foreach (Transform val in redSpawns)
			{
				Gizmos.DrawSphere(val.position, 0.15f);
			}
			Gizmos.color = Color.blue;
			Transform[] blueSpawns = BlueSpawns;
			foreach (Transform val2 in blueSpawns)
			{
				Gizmos.DrawSphere(val2.position, 0.15f);
			}
			Gizmos.color = Color.green;
			Transform[] attackPoints = AttackPoints;
			foreach (Transform val3 in attackPoints)
			{
				Gizmos.DrawSphere(val3.position, 0.15f);
			}
		}
	}
	public class CTF_Sosig : MonoBehaviour
	{
		public CTF_Team Team;

		public CTF_Flag HeldFlag;

		public Sosig Sosig;

		private void Awake()
		{
			Sosig = ((Component)this).GetComponent<Sosig>();
		}

		private void Update()
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)HeldFlag))
			{
				Vector3 val = ((Component)Sosig).transform.position - ((Component)Sosig).transform.forward * 0.1f;
				((Component)HeldFlag).transform.SetPositionAndRotation(val, ((Component)Sosig).transform.rotation);
			}
		}
	}
	public enum CTF_Team
	{
		Red,
		Blue
	}
	public class PopupTarget : MonoBehaviour, IFVRDamageable
	{
		[Flags]
		public enum TargetRange
		{
			Near = 1,
			Mid = 2,
			Far = 4,
			All = 7
		}

		public PopupTargetManager Manager;

		public TargetRange Range;

		public Transform Pivot;

		public Vector3 SetRotation;

		private Quaternion _startRotation;

		private Quaternion _endRotation;

		private bool _set;

		public bool Set
		{
			get
			{
				return _set;
			}
			set
			{
				//IL_003e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0044: Unknown result type (might be due to invalid IL or missing references)
				//IL_0027: Unknown result type (might be due to invalid IL or missing references)
				//IL_002d: Unknown result type (might be due to invalid IL or missing references)
				if (_set != value)
				{
					_set = value;
					((MonoBehaviour)this).StartCoroutine((!_set) ? RotateTo(_endRotation, _startRotation) : RotateTo(_startRotation, _endRotation));
				}
			}
		}

		private void Awake()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			_startRotation = Pivot.rotation;
			_endRotation = Quaternion.Euler(SetRotation + ((Quaternion)(ref _startRotation)).eulerAngles);
		}

		void IFVRDamageable.Damage(Damage dam)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Invalid comparison between Unknown and I4
			if (Set && (int)dam.Class == 1)
			{
				Set = false;
				Manager.TargetHit(this);
			}
		}

		private IEnumerator RotateTo(Quaternion from, Quaternion to)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			float elapsed = 0f;
			while (elapsed < 0.25f)
			{
				yield return null;
				elapsed += Time.deltaTime;
				Pivot.localRotation = Quaternion.Slerp(from, to, elapsed / 0.25f);
			}
			Pivot.rotation = to;
		}
	}
	public class PopupTargetManager : MonoBehaviour
	{
		public List<PopupTarget> Targets;

		private readonly List<PopupTarget> _setTargets = new List<PopupTarget>();

		private void Awake()
		{
			((MonoBehaviour)this).StartCoroutine(StartSetAsync(3f, 8f, 5, PopupTarget.TargetRange.All));
		}

		private IEnumerator StartSetAsync(float minDelay, float maxDelay, int numTargets, PopupTarget.TargetRange ranges)
		{
			yield return (object)new WaitForSeconds(Random.Range(minDelay, maxDelay));
			IListExtensions.Shuffle<PopupTarget>((IList<PopupTarget>)Targets);
			_setTargets.Clear();
			foreach (PopupTarget target in Targets)
			{
				if ((target.Range & ranges) != 0)
				{
					target.Set = true;
					_setTargets.Add(target);
					numTargets--;
				}
				if (numTargets == 0)
				{
					break;
				}
			}
		}

		public void TargetHit(PopupTarget target)
		{
			if (_setTargets.Contains(target))
			{
				_setTargets.Remove(target);
				if (_setTargets.Count == 0)
				{
					((MonoBehaviour)this).StartCoroutine(StartSetAsync(3f, 8f, 5, PopupTarget.TargetRange.All));
				}
			}
		}
	}
}
public class PepperSpray : FVRFireArm
{
	[Header("Spray Config")]
	public ParticleSystem SprayParticles;

	public GameObject SprayCloudPrefab;

	public Transform SprayOrigin;

	public AudioEvent AudEvent_Spray;

	public AudioSource AudSource_SprayLoop;

	public float SprayVolume = 40f;

	private bool m_isSpraying;

	private float m_triggerFloat;

	public override void FVRUpdate()
	{
		((FVRFireArm)this).FVRUpdate();
		UpdateControls();
		UpdateSpray();
	}

	private void UpdateControls()
	{
		//IL_006b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0093: Unknown result type (might be due to invalid IL or missing references)
		//IL_009e: Unknown result type (might be due to invalid IL or missing references)
		if (((FVRInteractiveObject)this).IsHeld)
		{
			m_triggerFloat = ((FVRInteractiveObject)this).m_hand.Input.TriggerFloat;
			if (m_triggerFloat > 0.2f && HasFuel())
			{
				if (!m_isSpraying)
				{
					m_isSpraying = true;
					if (AudEvent_Spray != null)
					{
						SM.PlayCoreSound((FVRPooledAudioType)10, AudEvent_Spray, SprayOrigin.position);
					}
					if ((Object)(object)SprayCloudPrefab != (Object)null)
					{
						Object.Instantiate<GameObject>(SprayCloudPrefab, SprayOrigin.position, SprayOrigin.rotation);
					}
					if ((Object)(object)AudSource_SprayLoop != (Object)null && !AudSource_SprayLoop.isPlaying)
					{
						AudSource_SprayLoop.Play();
					}
				}
				base.Magazine.DrainFuel(Time.deltaTime);
			}
			else
			{
				StopSpraying();
			}
		}
		else
		{
			m_triggerFloat = 0f;
			StopSpraying();
		}
	}

	private void UpdateSpray()
	{
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0083: Unknown result type (might be due to invalid IL or missing references)
		if (!((Object)(object)SprayParticles == (Object)null))
		{
			EmissionModule emission = SprayParticles.emission;
			MinMaxCurve rateOverTime = ((EmissionModule)(ref emission)).rateOverTime;
			if (m_isSpraying)
			{
				((MinMaxCurve)(ref rateOverTime)).mode = (ParticleSystemCurveMode)0;
				((MinMaxCurve)(ref rateOverTime)).constantMax = SprayVolume;
				((MinMaxCurve)(ref rateOverTime)).constantMin = SprayVolume;
			}
			else
			{
				((MinMaxCurve)(ref rateOverTime)).mode = (ParticleSystemCurveMode)0;
				((MinMaxCurve)(ref rateOverTime)).constantMax = 0f;
				((MinMaxCurve)(ref rateOverTime)).constantMin = 0f;
			}
			((EmissionModule)(ref emission)).rateOverTime = rateOverTime;
		}
	}

	private void StopSpraying()
	{
		if (m_isSpraying && (Object)(object)AudSource_SprayLoop != (Object)null)
		{
			AudSource_SprayLoop.Stop();
		}
		m_isSpraying = false;
	}

	private bool HasFuel()
	{
		return (Object)(object)base.Magazine != (Object)null && base.Magazine.FuelAmountLeft > 0f;
	}
}
namespace VolksScripts
{
	public class PocketWatch : FVRPhysicalObject
	{
		[SerializeField]
		private GameObject secondsHandle;

		[SerializeField]
		private GameObject minutesHandle;

		[SerializeField]
		private GameObject hoursHandle;

		private float secondsMultiplier = 1f;

		public Transform WatchLid;

		public float openRotationX = 90f;

		public float openRotationY = 0f;

		public float openRotationZ = 0f;

		public float closeRotationX = 0f;

		public float closeRotationY = 0f;

		public float closeRotationZ = 0f;

		public float rotationSpeed = 5f;

		private bool isOpen = false;

		[SerializeField]
		private AudioSource openCloseAudioSource;

		[SerializeField]
		private AudioClip openClip;

		[SerializeField]
		private AudioClip closeClip;

		[SerializeField]
		private AudioSource tickingAudioSource;

		[SerializeField]
		private AudioClip tickingClip;

		private Coroutine tickingCoroutine;

		private bool isTouching = false;

		private Vector2 initTouch = Vector2.zero;

		private Vector2 LastTouchPoint = Vector2.zero;

		private void Update()
		{
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0109: Unknown result type (might be due to invalid IL or missing references)
			DateTime now = DateTime.Now;
			int second = now.Second;
			int minute = now.Minute;
			int hour = now.H