using System.Collections;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OtherLoader;
using UnityEngine;
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
public class AT4 : FVRFireArm
{
[Header("Rocket Settings")]
public FVRFireArmChamber Chamber;
[HideInInspector]
public bool isArmed = false;
[HideInInspector]
public bool hasFired = false;
[Header("Trigger Settings")]
public Transform Trigger;
public Axis Trigger_Axis;
public InterpStyle Trigger_Interp;
public Vector2 Trigger_ValRange;
private float m_triggerVal;
[Header("Self-Destruct")]
public float DestroyDelay = 10f;
public override void Awake()
{
((FVRFireArm)this).Awake();
if ((Object)(object)Chamber != (Object)null)
{
base.FChambers.Add(Chamber);
}
}
public override void UpdateInteraction(FVRViveHand hand)
{
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
((FVRPhysicalObject)this).UpdateInteraction(hand);
if (m_triggerVal != hand.Input.TriggerFloat)
{
m_triggerVal = hand.Input.TriggerFloat;
((FVRPhysicalObject)this).SetAnimatedComponent(Trigger, Mathf.Lerp(Trigger_ValRange.x, Trigger_ValRange.y, m_triggerVal), Trigger_Interp, Trigger_Axis);
}
if (!((FVRPhysicalObject)this).IsAltHeld && hand.Input.TriggerDown && !hasFired && isArmed && Chamber.IsFull && !Chamber.IsSpent)
{
Fire();
}
}
public void SetArmed(bool armed)
{
isArmed = armed;
}
public void Fire()
{
if (Chamber.IsFull && !Chamber.IsSpent)
{
Chamber.Fire();
((FVRFireArm)this).FireMuzzleSmoke();
hasFired = true;
((MonoBehaviour)this).StartCoroutine(SelfDestructCheck());
}
}
private IEnumerator SelfDestructCheck()
{
float timer = 0f;
while (timer < DestroyDelay)
{
if (((FVRInteractiveObject)this).IsHeld)
{
yield break;
}
timer += Time.deltaTime;
yield return null;
}
Object.Destroy((Object)(object)((Component)this).gameObject);
}
}
public class AT4ArmingLever : FVRInteractiveObject
{
public enum LeverHandleState
{
Forward,
Mid,
Rear
}
public enum LeverHandleRot
{
Up,
Mid,
Down
}
public AT4 Weapon;
public Transform LeverRoot;
public Transform LeverHandle;
public float BaseRotOffset = 0f;
private float rotAngle;
public float MinRot = 0f;
public float MaxRot = 90f;
public float UnlockThreshold = 70f;
public Transform Point_Forward;
public Transform Point_Rearward;
public Vector3 HandPosOffset = Vector3.zero;
public bool UsesExtraRotationPiece;
public Transform ExtraRotationPiece;
public LeverHandleState HandleState;
public LeverHandleState LastHandleState;
public LeverHandleRot HandleRot = LeverHandleRot.Down;
public LeverHandleRot LastHandleRot = LeverHandleRot.Down;
private Vector3 m_localHandPos_Rest;
private Vector3 m_localHandPos_Up;
private Vector3 m_localHandPos_Back;
private float fakeDrive;
private bool m_wasTPInitiated;
public bool UsesQuickRelease = false;
public bool CursedLeftHanded = false;
public bool InvertZAxis = true;
public override void Awake()
{
((FVRInteractiveObject)this).Awake();
CalculateHandPoses();
}
public void TPInitiate()
{
m_wasTPInitiated = true;
}
public override bool IsInteractable()
{
return (Object)(object)Weapon != (Object)null && !Weapon.hasFired && ((FVRInteractiveObject)this).IsInteractable();
}
private void CalculateHandPoses()
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0100: Unknown result type (might be due to invalid IL or missing references)
//IL_0105: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_012a: Unknown result type (might be due to invalid IL or missing references)
//IL_012b: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_0135: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
//IL_0141: Unknown result type (might be due to invalid IL or missing references)
//IL_0151: Unknown result type (might be due to invalid IL or missing references)
//IL_015c: Unknown result type (might be due to invalid IL or missing references)
//IL_0167: Unknown result type (might be due to invalid IL or missing references)
//IL_016c: Unknown result type (might be due to invalid IL or missing references)
//IL_0171: Unknown result type (might be due to invalid IL or missing references)
//IL_017e: Unknown result type (might be due to invalid IL or missing references)
//IL_017f: Unknown result type (might be due to invalid IL or missing references)
//IL_0184: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)Weapon == (Object)null))
{
m_localHandPos_Rest = ((Component)Weapon).transform.InverseTransformPoint(((Component)this).transform.position);
if ((Object)(object)Point_Forward == (Object)null || (Object)(object)Point_Rearward == (Object)null || (Object)(object)LeverRoot == (Object)null)
{
m_localHandPos_Up = m_localHandPos_Rest + new Vector3(0f, 0.02f, 0f);
m_localHandPos_Back = m_localHandPos_Up + -LeverRoot.forward * 0.02f;
return;
}
Vector3 val = ((Component)this).transform.position - LeverRoot.position;
val = Quaternion.AngleAxis(Mathf.Abs(MaxRot - MinRot) + 10f, LeverRoot.forward) * val;
val += LeverRoot.position;
m_localHandPos_Up = ((Component)Weapon).transform.InverseTransformPoint(val);
Vector3 val2 = val + -LeverRoot.forward * (0.005f + Vector3.Distance(Point_Forward.position, Point_Rearward.position));
m_localHandPos_Back = ((Component)Weapon).transform.InverseTransformPoint(val2);
}
}
public override void FVRUpdate()
{
((FVRInteractiveObject)this).FVRUpdate();
}
public void DriveLever(float amount)
{
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
fakeDrive += amount;
fakeDrive = Mathf.Clamp(fakeDrive, 0f, 1f);
Vector3 pos = ((!(fakeDrive < 0.5f)) ? Vector3.Lerp(((Component)Weapon).transform.TransformPoint(m_localHandPos_Up), ((Component)Weapon).transform.TransformPoint(m_localHandPos_Back), (fakeDrive - 0.5f) * 2f) : Vector3.Slerp(((Component)Weapon).transform.TransformPoint(m_localHandPos_Rest), ((Component)Weapon).transform.TransformPoint(m_localHandPos_Up), fakeDrive * 2f));
ManipulateLeverUsingPosition(pos, touchpadDrive: true);
float num = Mathf.InverseLerp(Point_Forward.localPosition.z, Point_Rearward.localPosition.z, LeverRoot.localPosition.z);
if (num < 0.05f)
{
HandleState = LeverHandleState.Forward;
}
else if (num > 0.95f)
{
HandleState = LeverHandleState.Rear;
}
else
{
HandleState = LeverHandleState.Mid;
}
LastHandleState = HandleState;
}
private bool ManipulateLeverUsingPosition(Vector3 pos, bool touchpadDrive)
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_024b: Unknown result type (might be due to invalid IL or missing references)
//IL_0250: Unknown result type (might be due to invalid IL or missing references)
//IL_0266: Unknown result type (might be due to invalid IL or missing references)
//IL_026b: Unknown result type (might be due to invalid IL or missing references)
//IL_0270: Unknown result type (might be due to invalid IL or missing references)
//IL_0286: Unknown result type (might be due to invalid IL or missing references)
//IL_028b: Unknown result type (might be due to invalid IL or missing references)
//IL_0290: Unknown result type (might be due to invalid IL or missing references)
//IL_0295: Unknown result type (might be due to invalid IL or missing references)
//IL_029e: Unknown result type (might be due to invalid IL or missing references)
//IL_02a9: Unknown result type (might be due to invalid IL or missing references)
//IL_02ae: Unknown result type (might be due to invalid IL or missing references)
//IL_02af: Unknown result type (might be due to invalid IL or missing references)
//IL_02b1: Unknown result type (might be due to invalid IL or missing references)
//IL_02b6: Unknown result type (might be due to invalid IL or missing references)
//IL_02bb: Unknown result type (might be due to invalid IL or missing references)
//IL_02c3: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
//IL_0129: Unknown result type (might be due to invalid IL or missing references)
bool result = false;
if (HandleState == LeverHandleState.Forward)
{
Vector3 val = pos - LeverHandle.position;
Vector3 val2 = Vector3.ProjectOnPlane(val, LeverRoot.forward);
val = ((Vector3)(ref val2)).normalized;
Vector3 val3 = LeverRoot.right;
if (CursedLeftHanded)
{
val3 = -val3;
}
float num = ((!InvertZAxis) ? 1f : (-1f));
rotAngle = Mathf.Atan2(Vector3.Dot(LeverRoot.forward, Vector3.Cross(val3, val)), Vector3.Dot(val3, val)) * 57.29578f * num;
rotAngle += BaseRotOffset;
rotAngle = Mathf.Clamp(rotAngle, MinRot, MaxRot);
LeverHandle.localEulerAngles = new Vector3(0f, 0f, rotAngle);
if (UsesExtraRotationPiece && (Object)(object)ExtraRotationPiece != (Object)null)
{
ExtraRotationPiece.localEulerAngles = new Vector3(0f, 0f, rotAngle);
}
if (rotAngle >= UnlockThreshold)
{
HandleRot = LeverHandleRot.Up;
}
else if (Mathf.Abs(rotAngle - MinRot) < 2f)
{
HandleRot = LeverHandleRot.Down;
}
else
{
HandleRot = LeverHandleRot.Mid;
}
if (HandleRot == LeverHandleRot.Up && LastHandleRot != 0)
{
if ((Object)(object)Weapon != (Object)null)
{
((FVRFireArm)Weapon).PlayAudioEvent((FirearmAudioEventType)12, 1f);
}
}
else if (HandleRot == LeverHandleRot.Down && LastHandleRot != LeverHandleRot.Down)
{
if ((Object)(object)Weapon != (Object)null)
{
((FVRFireArm)Weapon).PlayAudioEvent((FirearmAudioEventType)13, 1f);
}
if ((Object)(object)Weapon != (Object)null)
{
Weapon.SetArmed(armed: true);
}
result = true;
}
LastHandleRot = HandleRot;
}
if (rotAngle >= UnlockThreshold)
{
Vector3 val4 = HandPosOffset.x * LeverRoot.right + HandPosOffset.y * LeverRoot.up + HandPosOffset.z * LeverRoot.forward;
Vector3 closestValidPoint = ((FVRInteractiveObject)this).GetClosestValidPoint(Point_Forward.position, Point_Rearward.position, pos - val4);
LeverRoot.position = closestValidPoint;
}
return result;
}
public override void UpdateInteraction(FVRViveHand hand)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
ManipulateLeverUsingPosition(((HandInput)(ref hand.Input)).Pos, touchpadDrive: false);
float num = Mathf.InverseLerp(Point_Forward.localPosition.z, Point_Rearward.localPosition.z, LeverRoot.localPosition.z);
if (num < 0.025f)
{
HandleState = LeverHandleState.Forward;
}
else if (num > 0.975f)
{
HandleState = LeverHandleState.Rear;
}
else
{
HandleState = LeverHandleState.Mid;
}
LastHandleState = HandleState;
((FVRInteractiveObject)this).UpdateInteraction(hand);
}
public override void EndInteraction(FVRViveHand hand)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
((FVRInteractiveObject)this).EndInteraction(hand);
float num = Vector3.Distance(LeverRoot.position, Point_Forward.position);
float num2 = Vector3.Distance(LeverRoot.position, Point_Rearward.position);
if (num < 0.01f)
{
LeverRoot.position = Point_Forward.position;
HandleState = LeverHandleState.Forward;
if ((Object)(object)Weapon != (Object)null)
{
((FVRFireArm)Weapon).PlayAudioEvent((FirearmAudioEventType)31, 1f);
}
}
else if (num2 < 0.01f)
{
LeverRoot.position = Point_Rearward.position;
HandleState = LeverHandleState.Rear;
if ((Object)(object)Weapon != (Object)null)
{
((FVRFireArm)Weapon).PlayAudioEvent((FirearmAudioEventType)30, 1f);
}
}
else
{
HandleState = LeverHandleState.Mid;
}
}
public void PlayRecoilJolt()
{
((MonoBehaviour)this).StopAllCoroutines();
((MonoBehaviour)this).StartCoroutine(RecoilRoutine());
}
private IEnumerator RecoilRoutine()
{
Vector3 start = LeverRoot.localPosition;
Vector3 back = start + new Vector3(0f, 0f, -0.02f);
float half = 0.06f;
float t2 = 0f;
while (t2 < half)
{
t2 += Time.deltaTime;
LeverRoot.localPosition = Vector3.Lerp(start, back, t2 / half);
yield return null;
}
t2 = 0f;
while (t2 < half)
{
t2 += Time.deltaTime;
LeverRoot.localPosition = Vector3.Lerp(back, start, t2 / half);
yield return null;
}
LeverRoot.localPosition = start;
}
}
public class AT4SightCover : FVRInteractiveObject
{
[Header("Sight References")]
public Transform Sight;
public Transform CoverRearPos;
public Transform CoverForwardPos;
[Header("Sight Local Positions & Rotations")]
public Vector3 SightDownLocalPos;
public Vector3 SightUpLocalPos;
public Vector3 SightDownRot;
public Vector3 SightUpRot;
[Header("Interaction Settings")]
[Range(0f, 1f)]
public float CoverThreshold = 0.95f;
private bool sightUp = false;
public override void UpdateInteraction(FVRViveHand hand)
{
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
((FVRInteractiveObject)this).UpdateInteraction(hand);
if (!((Object)(object)Sight == (Object)null) && !((Object)(object)CoverRearPos == (Object)null) && !((Object)(object)CoverForwardPos == (Object)null))
{
Vector3 closestValidPoint = ((FVRInteractiveObject)this).GetClosestValidPoint(CoverRearPos.position, CoverForwardPos.position, ((HandInput)(ref hand.Input)).Pos);
float num = Vector3.Distance(CoverRearPos.position, closestValidPoint) / Vector3.Distance(CoverRearPos.position, CoverForwardPos.position);
num = Mathf.Clamp01(num);
Sight.localPosition = Vector3.Lerp(SightDownLocalPos, SightUpLocalPos, num);
Sight.localEulerAngles = Vector3.Lerp(SightDownRot, SightUpRot, num);
if (num >= CoverThreshold && !sightUp)
{
sightUp = true;
}
else if (num < CoverThreshold && sightUp)
{
sightUp = false;
}
}
}
}
public class FVRCappedGrenadeCapExtended : FVRCappedGrenadeCap
{
[Header("Extra Behaviours")]
public GameObject EnableOnRemove;
public GameObject ExplosionPrefab;
public LayerMask TriggerLayers;
public float ImpactVelocity = 2f;
private bool _isRemoved = false;
public override void BeginInteraction(FVRViveHand hand)
{
((FVRCappedGrenadeCap)this).BeginInteraction(hand);
if (!_isRemoved)
{
_isRemoved = true;
if ((Object)(object)EnableOnRemove != (Object)null)
{
EnableOnRemove.SetActive(true);
}
}
}
private void OnCollisionEnter(Collision col)
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
if (!_isRemoved)
{
return;
}
Vector3 relativeVelocity = col.relativeVelocity;
if (((Vector3)(ref relativeVelocity)).magnitude > ImpactVelocity && ((1 << col.gameObject.layer) & ((LayerMask)(ref TriggerLayers)).value) != 0)
{
if ((Object)(object)ExplosionPrefab != (Object)null)
{
Object.Instantiate<GameObject>(ExplosionPrefab, ((Component)this).transform.position, Quaternion.identity);
}
Object.Destroy((Object)(object)((Component)this).gameObject);
}
}
}
public class LungeMine : FVRCappedGrenade
{
[Header("Lunge Mine Settings")]
public bool ExplodeOnAnyContactWhenArmed = false;
public LayerMask TriggerLayers = LayerMask.op_Implicit(-1);
public bool ForceArmOnPrimaryCap = true;
public float MinArmedDelay = 0f;
private bool m_isArmed = false;
private float m_armedTime = -1f;
private bool m_prevObservedArmedState = false;
public override void Start()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
((FVRCappedGrenade)this).Start();
base.FuseType = (CappedGrenadeFuseType)1;
if (ForceArmOnPrimaryCap)
{
base.UsesSecondaryCap = false;
}
}
private void Update()
{
bool flag = (ForceArmOnPrimaryCap ? base.IsPrimaryCapRemoved : ((!base.UsesSecondaryCap) ? base.IsPrimaryCapRemoved : (base.IsPrimaryCapRemoved && base.IsSecondaryCapRemoved)));
if (flag && !m_prevObservedArmedState)
{
m_isArmed = true;
m_armedTime = Time.time;
}
else if (!flag && m_prevObservedArmedState)
{
m_isArmed = false;
m_armedTime = -1f;
}
m_prevObservedArmedState = flag;
}
public override void OnCollisionEnter(Collision col)
{
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
((FVRCappedGrenade)this).OnCollisionEnter(col);
if (!m_isArmed || (MinArmedDelay > 0f && m_armedTime > 0f && Time.time - m_armedTime < MinArmedDelay) || ((1 << col.gameObject.layer) & LayerMask.op_Implicit(TriggerLayers)) == 0)
{
return;
}
if (ExplodeOnAnyContactWhenArmed)
{
((FVRCappedGrenade)this).Explode();
return;
}
Vector3 relativeVelocity = col.relativeVelocity;
float magnitude = ((Vector3)(ref relativeVelocity)).magnitude;
if (magnitude >= base.ImpactFuseVelThreshold)
{
((FVRCappedGrenade)this).Explode();
}
}
public void Disarm()
{
m_isArmed = false;
m_armedTime = -1f;
}
public void ForceDetonate()
{
((FVRCappedGrenade)this).Explode();
}
}
public class LungeMineProng : MonoBehaviour
{
[Tooltip("If left empty, the script will auto-find FVRCappedGrenade in parent.")]
public FVRCappedGrenade Grenade;
[Tooltip("Which layers can trigger the prong (set in inspector).")]
public LayerMask TriggerLayers = LayerMask.op_Implicit(-1);
[Tooltip("Minimum collision velocity required to trigger.")]
public float MinVelocity = 1f;
[Tooltip("Require grenade to be armed (cap removed) before it can detonate.")]
public bool RequireArmed = true;
[Tooltip("Show debug logs in console.")]
public bool DebugEnabled = false;
private void Start()
{
if ((Object)(object)Grenade == (Object)null)
{
Grenade = ((Component)this).GetComponentInParent<FVRCappedGrenade>();
if (DebugEnabled)
{
Debug.Log((object)("[LungeMineProng] Auto-found grenade: " + ((Object)(object)Grenade != (Object)null)));
}
}
}
private void OnCollisionEnter(Collision col)
{
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
if (DebugEnabled)
{
Debug.Log((object)"[LungeMineProng] OnCollisionEnter called.");
}
if (DebugEnabled)
{
Rigidbody component = ((Component)this).GetComponent<Rigidbody>();
Collider component2 = ((Component)this).GetComponent<Collider>();
Debug.Log((object)("[LungeMineProng] Rigidbody: " + ((Object)(object)component != (Object)null) + " Collider: " + ((Object)(object)component2 != (Object)null)));
}
if ((Object)(object)Grenade == (Object)null)
{
if (DebugEnabled)
{
Debug.Log((object)"[LungeMineProng] No grenade reference.");
}
return;
}
if (((1 << col.gameObject.layer) & ((LayerMask)(ref TriggerLayers)).value) == 0)
{
if (DebugEnabled)
{
Debug.Log((object)("[LungeMineProng] Wrong layer: " + LayerMask.LayerToName(col.gameObject.layer)));
}
return;
}
Vector3 relativeVelocity = col.relativeVelocity;
float magnitude = ((Vector3)(ref relativeVelocity)).magnitude;
if (magnitude < MinVelocity)
{
if (DebugEnabled)
{
Debug.Log((object)("[LungeMineProng] Hit too soft: " + magnitude));
}
return;
}
bool flag = true;
if (RequireArmed)
{
PropertyInfo property = ((object)Grenade).GetType().GetProperty("IsPrimaryCapRemoved");
if ((object)property != null)
{
flag = (bool)property.GetValue(Grenade, null);
}
else
{
if (DebugEnabled)
{
Debug.Log((object)"[LungeMineProng] Could not find IsPrimaryCapRemoved property.");
}
flag = false;
}
}
if (!flag)
{
if (DebugEnabled)
{
Debug.Log((object)"[LungeMineProng] Grenade not armed yet.");
}
return;
}
if (DebugEnabled)
{
Debug.Log((object)("[LungeMineProng] Detonating! Velocity: " + magnitude + " Object: " + ((Object)col.gameObject).name));
}
((Component)Grenade).gameObject.SendMessage("Explode", (SendMessageOptions)1);
}
}
namespace Volks.LungeMine;
[BepInPlugin("Volks.LungeMine", "LungeMine", "1.0.0")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class LungeMinePlugin : BaseUnityPlugin
{
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
LoadAssets();
}
private void LoadAssets()
{
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Volks.LungeMine");
OtherLoader.RegisterDirectLoad(BasePath, "Volks.LungeMine", "", "", "lungemine", "");
}
}
public class FlipGrip : FVRAlternateGrip
{
private float curXRot;
private float m_curFlipLerp;
private float m_tarFlipLerp;
private float m_lastFlipLerp;
public float XRotUp;
public float XRotDown;
public bool IsUp { get; private set; }
public override void Awake()
{
((FVRAlternateGrip)this).Awake();
if (IsUp)
{
curXRot = XRotUp;
m_curFlipLerp = 1f;
m_tarFlipLerp = 1f;
m_lastFlipLerp = 1f;
}
else
{
curXRot = XRotDown;
m_curFlipLerp = 0f;
m_tarFlipLerp = 0f;
m_lastFlipLerp = 0f;
}
}
public override void UpdateInteraction(FVRViveHand hand)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
Vector2 touchpadAxes = hand.Input.TouchpadAxes;
if (hand.IsInStreamlinedMode)
{
if (hand.Input.BYButtonDown)
{
IsUp = !IsUp;
Flip();
}
}
else if (hand.Input.TouchpadDown && ((Vector2)(ref touchpadAxes)).magnitude > 0.25f && Vector2.Angle(touchpadAxes, Vector2.up) <= 45f)
{
Flip();
}
((FVRAlternateGrip)this).UpdateInteraction(hand);
}
private void Flip()
{
if (IsUp)
{
curXRot = XRotUp;
m_tarFlipLerp = 1f;
}
else
{
curXRot = XRotDown;
m_tarFlipLerp = 0f;
}
}
}
public class GripRotation : FVRAlternateGrip
{
[Header("Grip Rotation")]
public Vector3 rotationDirection = Vector3.up;
}
public enum E_InteractionType
{
None = -1,
Holding,
Touchpad,
TouchpadUp,
TouchpadDown,
TouchpadLeft,
TouchpadRight,
AXButton,
BYButton,
Trigger,
Simple,
TriggerTouched,
GripPressed
}
public class Safety_RPG : SimpleLauncher
{
private int m_fireSelectorMode;
public int FireSelectorModeIndex => m_fireSelectorMode;
private void Start()
{
}
private void Update()
{
}
}
public class RKGChute : PinnedGrenade
{
public GameObject objectToEnable;
public float delay = 1f;
public float dragFactor = 5f;
public Vector3 targetDirection = Vector3.right;
public float rotationSpeed = 5f;
private bool isTimerStarted = false;
private Rigidbody rb;
private void Start()
{
rb = ((Component)this).GetComponent<Rigidbody>();
}
public override void FVRUpdate()
{
((PinnedGrenade)this).FVRUpdate();
if (base.m_isPinPulled && base.m_isLeverReleased && !((FVRInteractiveObject)this).IsHeld && !isTimerStarted)
{
((MonoBehaviour)this).StartCoroutine(EnableObjectAfterDelay());
}
if ((Object)(object)objectToEnable != (Object)null && objectToEnable.activeSelf)
{
AlignToWorldDirection();
}
}
private IEnumerator EnableObjectAfterDelay()
{
isTimerStarted = true;
yield return (object)new WaitForSeconds(delay);
if ((Object)(object)objectToEnable != (Object)null)
{
objectToEnable.SetActive(true);
Debug.Log((object)"Parachute deployed.");
}
}
private void AlignToWorldDirection()
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)rb == (Object)null))
{
rb.velocity *= 1f - Time.deltaTime * dragFactor;
Vector3 normalized = ((Vector3)(ref targetDirection)).normalized;
Quaternion val = Quaternion.LookRotation(normalized, Vector3.up);
((Component)this).transform.rotation = Quaternion.Slerp(((Component)this).transform.rotation, val, rotationSpeed * Time.deltaTime);
}
}
}
public class DM34Destroy : MonoBehaviour
{
public FVRPhysicalObject triggerDestroy;
public FVRFireArmChamber chamber;
private bool isTimerStarted;
public float timeBeforedestruction;
private float timer = 1f;
private void FixedUpdate()
{
if (!chamber.IsFull && !isTimerStarted)
{
isTimerStarted = true;
timer = timeBeforedestruction;
}
if (((FVRInteractiveObject)triggerDestroy).IsHeld)
{
timer = timeBeforedestruction;
}
if (isTimerStarted)
{
timer -= Time.fixedDeltaTime;
}
if (timer <= 0f)
{
Object.Destroy((Object)(object)((Component)triggerDestroy).gameObject);
}
}
}
public class EnableEngine : MonoBehaviour
{
public FVRFireArmChamber chamber;
public GameObject objectToEnable;
private void FixedUpdate()
{
if (!chamber.IsFull)
{
objectToEnable.SetActive(true);
}
}
}
public class Semtex : PinnedGrenade
{
[Header("Semtex Values")]
public bool isSticky;
public LayerMask stickyMask;
[Header("Semtex Extras (Leave Empty If Not Needed)")]
[Tooltip("If not null, will play audio clip placed inside of source. Used for a stick sound if you want.")]
public AudioSource StickSource;
public override void OnCollisionEnter(Collision collision)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
if (collision.gameObject.layer == LayerMask.op_Implicit(stickyMask) && !((FVRInteractiveObject)this).IsHeld)
{
((Component)this).transform.parent = collision.transform;
((Component)this).GetComponent<Rigidbody>().isKinematic = true;
if ((Object)(object)StickSource != (Object)null)
{
StickSource.Play();
}
}
((PinnedGrenade)this).OnCollisionEnter(collision);
}
}
public class Semtex_Updated : PinnedGrenade
{
[Header("Semtex Values")]
public bool isSticky;
public LayerMask stickyMask;
[Header("Semtex Extras (Leave Empty If Not Needed)")]
[Tooltip("If not null, will play audio clip placed inside of source. Used for a stick sound if you want.")]
public AudioSource StickSource;
private Transform fakeParent;
private Vector3 pos;
private Vector3 fw;
private Vector3 up;
private void FixedUpdate()
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)fakeParent != (Object)null)
{
Vector3 position = ((Component)fakeParent).transform.TransformPoint(pos);
Vector3 val = ((Component)fakeParent).transform.TransformDirection(fw);
Vector3 val2 = ((Component)fakeParent).transform.TransformDirection(up);
Quaternion rotation = Quaternion.LookRotation(val, val2);
((Component)this).transform.position = position;
((Component)this).transform.rotation = rotation;
}
}
public override void OnCollisionEnter(Collision collision)
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
if (((1 << collision.gameObject.layer) & LayerMask.op_Implicit(stickyMask)) != 0 && !((FVRInteractiveObject)this).IsHeld)
{
((Component)this).transform.position = ((ContactPoint)(ref collision.contacts[0])).point;
((Component)this).transform.rotation = Quaternion.LookRotation(((ContactPoint)(ref collision.contacts[0])).normal);
pos = ((Component)fakeParent).transform.InverseTransformPoint(((Component)this).transform.position);
fw = ((Component)fakeParent).transform.InverseTransformDirection(((Component)this).transform.forward);
up = ((Component)fakeParent).transform.InverseTransformDirection(((Component)this).transform.up);
((Component)this).GetComponent<Rigidbody>().isKinematic = true;
if ((Object)(object)StickSource != (Object)null)
{
StickSource.Play();
}
}
((PinnedGrenade)this).OnCollisionEnter(collision);
}
public override void BeginInteraction(FVRViveHand hand)
{
((PinnedGrenade)this).BeginInteraction(hand);
fakeParent = null;
}
}