Decompiled source of ModulAR2 LantacUpper v1.0.1

ModulAR2_LantacUpper.dll

Decompiled 2 weeks ago
using System;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using ModularWorkshop;
using OtherLoader;
using Sodalite.Api;
using UnityEngine;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
public class EjectionChanger : MonoBehaviour, IPartFireArmRequirement
{
	[Header("Ejection Config")]
	public Vector3 NewEjectionSpeed;

	public Vector3 NewEjectionSpin;

	private Vector3 _origEjectionSpeed;

	private Vector3 _origEjectionSpin;

	private ClosedBoltWeapon _ejectionFirearm;

	public FVRFireArm FireArm
	{
		get
		{
			return (FVRFireArm)(object)_ejectionFirearm;
		}
		set
		{
			if ((Object)(object)_ejectionFirearm != (Object)null)
			{
				RemoveEjection();
			}
			ClosedBoltWeapon val = (ClosedBoltWeapon)(object)((value is ClosedBoltWeapon) ? value : null);
			if ((Object)(object)val != (Object)null)
			{
				ApplyEjection(val);
			}
			else
			{
				_ejectionFirearm = null;
			}
		}
	}

	private void ApplyEjection(ClosedBoltWeapon firearm)
	{
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0058: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		_ejectionFirearm = firearm;
		if (!((Object)(object)_ejectionFirearm == (Object)null))
		{
			_origEjectionSpeed = _ejectionFirearm.EjectionSpeed;
			_origEjectionSpin = _ejectionFirearm.EjectionSpin;
			_ejectionFirearm.EjectionSpeed = NewEjectionSpeed;
			_ejectionFirearm.EjectionSpin = NewEjectionSpin;
			Debug.Log((object)"EjectionChanger: Applying new ejection values.");
		}
	}

	private void RemoveEjection()
	{
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		Debug.Log((object)"EjectionChanger: Reverting ejection values.");
		if (!((Object)(object)_ejectionFirearm == (Object)null))
		{
			_ejectionFirearm.EjectionSpeed = _origEjectionSpeed;
			_ejectionFirearm.EjectionSpin = _origEjectionSpin;
			_ejectionFirearm = null;
		}
	}
}
namespace Volks.ModulAR2_LantacUpper;

[BepInPlugin("Volks.ModulAR2_LantacUpper", "ModulAR2_LantacUpper", "1.0.1")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.cityrobo.ModularWorkshopManager", "1.0.0")]
[BepInDependency("nrgill28.Sodalite", "1.4.2")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class ModulAR2_LantacUpperPlugin : BaseUnityPlugin
{
	private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

	internal static ManualLogSource Logger;

	private void Awake()
	{
		Logger = ((BaseUnityPlugin)this).Logger;
		LoadAssets();
	}

	private void LoadAssets()
	{
		Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Volks.ModulAR2_LantacUpper");
		GameAPI.PreloadAllAssets(Path.Combine(BasePath, "mw_modular2_lantacupper"));
		OtherLoader.RegisterDirectLoad(BasePath, "Volks.ModulAR2_LantacUpper", "", "", "modullantac", "");
	}
}
public class ForwardAssist : FVRInteractiveObject
{
	[Header("Animation Settings")]
	public Transform TargetTransform;

	public Vector3 StartPosition;

	public Vector3 EndPosition;

	public Vector3 StartRotation;

	public Vector3 EndRotation;

	public float MoveSpeed = 10f;

	public float ResetDelay = 0.2f;

	[Header("Audio Settings")]
	public AudioEvent PokeAudioEvent;

	public FVRPooledAudioType AudioType = (FVRPooledAudioType)0;

	private float m_animFloat = 0f;

	private bool m_isPoked = false;

	private float m_resetTimer = 0f;

	protected void Awake()
	{
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_0066: Unknown result type (might be due to invalid IL or missing references)
		//IL_006b: Unknown result type (might be due to invalid IL or missing references)
		((FVRInteractiveObject)this).Awake();
		if ((Object)(object)TargetTransform == (Object)null)
		{
			TargetTransform = ((Component)this).transform;
		}
		if (StartPosition == Vector3.zero)
		{
			StartPosition = TargetTransform.localPosition;
		}
		if (StartRotation == Vector3.zero)
		{
			StartRotation = TargetTransform.localEulerAngles;
		}
	}

	public override void Poke(FVRViveHand hand)
	{
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		if (PokeAudioEvent != null)
		{
			SM.PlayCoreSound(AudioType, PokeAudioEvent, ((Component)this).transform.position);
		}
		m_isPoked = true;
		m_resetTimer = ResetDelay;
	}

	private void Update()
	{
		//IL_009d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
		if (m_isPoked)
		{
			m_animFloat = Mathf.MoveTowards(m_animFloat, 1f, Time.deltaTime * MoveSpeed);
			m_resetTimer -= Time.deltaTime;
			if (m_resetTimer <= 0f)
			{
				m_isPoked = false;
			}
		}
		else
		{
			m_animFloat = Mathf.MoveTowards(m_animFloat, 0f, Time.deltaTime * MoveSpeed);
		}
		if ((Object)(object)TargetTransform != (Object)null)
		{
			TargetTransform.localPosition = Vector3.Lerp(StartPosition, EndPosition, m_animFloat);
			TargetTransform.localEulerAngles = Vector3.Lerp(StartRotation, EndRotation, m_animFloat);
		}
	}
}
public class SafetyToggle : FVRInteractiveObject
{
	public ClosedBoltWeapon Weapon;

	public Transform SelctorSwitch;

	public Axis Axis;

	public InterpStyle InterpStyle;

	[Tooltip("Index in Weapon.FireSelector_Modes that this secondary toggle will override (e.g. 1)")]
	public int ModeIndexToSub = 1;

	public FireSelectorMode[] Modes;

	private int CurModeIndex;

	private FireSelectorMode[] _backupModes;

	private FireSelectorMode[] _backupModes2;

	private bool _isGloballySafe;

	public override void Awake()
	{
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Expected O, but got Unknown
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_006e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Expected O, but got Unknown
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0123: Unknown result type (might be due to invalid IL or missing references)
		//IL_0129: Expected O, but got Unknown
		//IL_0137: Unknown result type (might be due to invalid IL or missing references)
		//IL_013c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0198: Unknown result type (might be due to invalid IL or missing references)
		//IL_019e: Unknown result type (might be due to invalid IL or missing references)
		((FVRInteractiveObject)this).Awake();
		if (Modes == null || Modes.Length < 2)
		{
			Modes = (FireSelectorMode[])(object)new FireSelectorMode[2];
			FireSelectorMode[] modes = Modes;
			FireSelectorMode val = new FireSelectorMode();
			val.SelectorPosition = 0f;
			val.ModeType = (FireSelectorModeType)0;
			val.BurstAmount = 0;
			val.ARStyleBurst = false;
			val.EngagementDelay = 0f;
			modes[0] = val;
			FireSelectorMode[] modes2 = Modes;
			val = new FireSelectorMode();
			val.SelectorPosition = 0f;
			val.ModeType = (FireSelectorModeType)1;
			val.BurstAmount = 1;
			val.ARStyleBurst = false;
			val.EngagementDelay = 0f;
			modes2[1] = val;
		}
		if ((Object)(object)Weapon != (Object)null && Weapon.FireSelector_Modes != null && ModeIndexToSub >= 0 && ModeIndexToSub < Weapon.FireSelector_Modes.Length)
		{
			FireSelectorMode val2 = Weapon.FireSelector_Modes[ModeIndexToSub];
			if ((int)val2.ModeType == 0)
			{
				CurModeIndex = 0;
			}
			else
			{
				CurModeIndex = 1;
				FireSelectorMode[] modes3 = Modes;
				FireSelectorMode val = new FireSelectorMode();
				val.SelectorPosition = val2.SelectorPosition;
				val.ModeType = val2.ModeType;
				val.BurstAmount = val2.BurstAmount;
				val.ARStyleBurst = val2.ARStyleBurst;
				val.EngagementDelay = val2.EngagementDelay;
				modes3[1] = val;
			}
			if ((Object)(object)SelctorSwitch != (Object)null)
			{
				((FVRPhysicalObject)Weapon).SetAnimatedComponent(SelctorSwitch, Modes[CurModeIndex].SelectorPosition, InterpStyle, Axis);
			}
		}
	}

	public override void SimpleInteraction(FVRViveHand hand)
	{
		((FVRInteractiveObject)this).SimpleInteraction(hand);
		CycleMode();
	}

	private void CycleMode()
	{
		if (!((Object)(object)Weapon == (Object)null) && Weapon.FireSelector_Modes != null && ModeIndexToSub >= 0 && ModeIndexToSub < Weapon.FireSelector_Modes.Length && Modes != null && Modes.Length >= 2)
		{
			CurModeIndex++;
			if (CurModeIndex >= Modes.Length)
			{
				CurModeIndex = 0;
			}
			if (CurModeIndex == 0)
			{
				EnableGlobalSafe();
			}
			else
			{
				DisableGlobalSafeAndRestore();
			}
			((FVRFireArm)Weapon).PlayAudioEvent((FirearmAudioEventType)15, 1f);
		}
	}

	private void EnableGlobalSafe()
	{
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Expected O, but got Unknown
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cb: Expected O, but got Unknown
		//IL_00db: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
		//IL_0147: Unknown result type (might be due to invalid IL or missing references)
		//IL_0208: Unknown result type (might be due to invalid IL or missing references)
		//IL_020e: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
		FireSelectorMode[] fireSelector_Modes = Weapon.FireSelector_Modes;
		_backupModes = (FireSelectorMode[])(object)new FireSelectorMode[fireSelector_Modes.Length];
		for (int i = 0; i < fireSelector_Modes.Length; i++)
		{
			FireSelectorMode val = fireSelector_Modes[i];
			FireSelectorMode[] backupModes = _backupModes;
			int num = i;
			FireSelectorMode val2 = new FireSelectorMode();
			val2.SelectorPosition = val.SelectorPosition;
			val2.ModeType = val.ModeType;
			val2.BurstAmount = val.BurstAmount;
			val2.ARStyleBurst = val.ARStyleBurst;
			val2.EngagementDelay = val.EngagementDelay;
			backupModes[num] = val2;
		}
		if (Weapon.FireSelector_Modes2 != null)
		{
			FireSelectorMode[] fireSelector_Modes2 = Weapon.FireSelector_Modes2;
			_backupModes2 = (FireSelectorMode[])(object)new FireSelectorMode[fireSelector_Modes2.Length];
			for (int j = 0; j < fireSelector_Modes2.Length; j++)
			{
				FireSelectorMode val3 = fireSelector_Modes2[j];
				FireSelectorMode[] backupModes2 = _backupModes2;
				int num2 = j;
				FireSelectorMode val2 = new FireSelectorMode();
				val2.SelectorPosition = val3.SelectorPosition;
				val2.ModeType = val3.ModeType;
				val2.BurstAmount = val3.BurstAmount;
				val2.ARStyleBurst = val3.ARStyleBurst;
				val2.EngagementDelay = val3.EngagementDelay;
				backupModes2[num2] = val2;
			}
		}
		else
		{
			_backupModes2 = null;
		}
		for (int k = 0; k < Weapon.FireSelector_Modes.Length; k++)
		{
			Weapon.FireSelector_Modes[k].ModeType = (FireSelectorModeType)0;
			Weapon.FireSelector_Modes[k].BurstAmount = 0;
		}
		if (Weapon.FireSelector_Modes2 != null)
		{
			for (int l = 0; l < Weapon.FireSelector_Modes2.Length; l++)
			{
				Weapon.FireSelector_Modes2[l].ModeType = (FireSelectorModeType)0;
				Weapon.FireSelector_Modes2[l].BurstAmount = 0;
			}
		}
		float selectorPosition = Modes[0].SelectorPosition;
		if ((Object)(object)SelctorSwitch != (Object)null)
		{
			((FVRPhysicalObject)Weapon).SetAnimatedComponent(SelctorSwitch, selectorPosition, InterpStyle, Axis);
		}
		Weapon.ResetCamBurst();
		_isGloballySafe = true;
		Debug.Log((object)"SafetyToggle: Global safe enabled.");
	}

	private void DisableGlobalSafeAndRestore()
	{
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_0255: Unknown result type (might be due to invalid IL or missing references)
		//IL_025b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0144: Unknown result type (might be due to invalid IL or missing references)
		//IL_0149: Unknown result type (might be due to invalid IL or missing references)
		if (!_isGloballySafe)
		{
			ApplyModeToWeapon(1);
			return;
		}
		if (_backupModes != null)
		{
			int num = Math.Min(_backupModes.Length, Weapon.FireSelector_Modes.Length);
			for (int i = 0; i < num; i++)
			{
				Weapon.FireSelector_Modes[i].ModeType = _backupModes[i].ModeType;
				Weapon.FireSelector_Modes[i].BurstAmount = _backupModes[i].BurstAmount;
				Weapon.FireSelector_Modes[i].ARStyleBurst = _backupModes[i].ARStyleBurst;
				Weapon.FireSelector_Modes[i].EngagementDelay = _backupModes[i].EngagementDelay;
				Weapon.FireSelector_Modes[i].SelectorPosition = _backupModes[i].SelectorPosition;
			}
		}
		if (_backupModes2 != null && Weapon.FireSelector_Modes2 != null)
		{
			int num2 = Math.Min(_backupModes2.Length, Weapon.FireSelector_Modes2.Length);
			for (int j = 0; j < num2; j++)
			{
				Weapon.FireSelector_Modes2[j].ModeType = _backupModes2[j].ModeType;
				Weapon.FireSelector_Modes2[j].BurstAmount = _backupModes2[j].BurstAmount;
				Weapon.FireSelector_Modes2[j].ARStyleBurst = _backupModes2[j].ARStyleBurst;
				Weapon.FireSelector_Modes2[j].EngagementDelay = _backupModes2[j].EngagementDelay;
				Weapon.FireSelector_Modes2[j].SelectorPosition = _backupModes2[j].SelectorPosition;
			}
		}
		float selectorPosition = Modes[1].SelectorPosition;
		if (Weapon.FireSelector_Modes != null && ModeIndexToSub >= 0 && ModeIndexToSub < Weapon.FireSelector_Modes.Length)
		{
			selectorPosition = Weapon.FireSelector_Modes[ModeIndexToSub].SelectorPosition;
		}
		if ((Object)(object)SelctorSwitch != (Object)null)
		{
			((FVRPhysicalObject)Weapon).SetAnimatedComponent(SelctorSwitch, selectorPosition, InterpStyle, Axis);
		}
		Weapon.ResetCamBurst();
		_isGloballySafe = false;
		Debug.Log((object)"SafetyToggle: Global safe disabled, original modes restored.");
	}

	private void ApplyModeToWeapon(int modeIndex)
	{
		//IL_0053: Unknown result type (might be due to invalid IL or missing references)
		//IL_0058: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
		FireSelectorMode val = Modes[modeIndex];
		if ((Object)(object)SelctorSwitch != (Object)null)
		{
			((FVRPhysicalObject)Weapon).SetAnimatedComponent(SelctorSwitch, val.SelectorPosition, InterpStyle, Axis);
		}
		FireSelectorMode val2 = Weapon.FireSelector_Modes[ModeIndexToSub];
		val2.ModeType = val.ModeType;
		val2.BurstAmount = val.BurstAmount;
		val2.ARStyleBurst = val.ARStyleBurst;
		val2.EngagementDelay = val.EngagementDelay;
		val2.SelectorPosition = val.SelectorPosition;
		if (Weapon.FireSelector_Modes2 != null && ModeIndexToSub >= 0 && ModeIndexToSub < Weapon.FireSelector_Modes2.Length)
		{
			FireSelectorMode val3 = Weapon.FireSelector_Modes2[ModeIndexToSub];
			val3.ModeType = val2.ModeType;
			val3.BurstAmount = val2.BurstAmount;
			val3.ARStyleBurst = val2.ARStyleBurst;
			val3.EngagementDelay = val2.EngagementDelay;
			val3.SelectorPosition = val2.SelectorPosition;
		}
		Weapon.ResetCamBurst();
	}
}
public class AudioConsistencyEnforcer : MonoBehaviour
{
	[Header("Audio Profiles")]
	public FVRFirearmAudioSet BaseHandlingAudioProfile;

	private FVRFireArm _firearm;

	private FVRFirearmAudioSet _lastAudioClipSet;

	private void Awake()
	{
		_firearm = ((Component)this).GetComponent<FVRFireArm>();
		if ((Object)(object)_firearm != (Object)null && (Object)(object)_firearm.AudioClipSet != (Object)null)
		{
			_lastAudioClipSet = _firearm.AudioClipSet;
			BaseHandlingAudioProfile = ScriptableObject.CreateInstance<FVRFirearmAudioSet>();
			SaveBaseHandlingAudio(_lastAudioClipSet);
		}
		else
		{
			Debug.LogError((object)"AudioConsistencyEnforcer: No FVRFireArm or AudioClipSet found on the object!");
		}
	}

	private void LateUpdate()
	{
		if ((Object)(object)_firearm == (Object)null)
		{
			return;
		}
		FVRFirearmAudioSet audioClipSet = _firearm.AudioClipSet;
		if ((Object)(object)audioClipSet == (Object)null)
		{
			Debug.LogWarning((object)"AudioConsistencyEnforcer: AudioClipSet is null!");
			return;
		}
		if ((Object)(object)audioClipSet != (Object)(object)_lastAudioClipSet)
		{
			_lastAudioClipSet = audioClipSet;
		}
		EnforceHandlingSounds(audioClipSet);
	}

	private void SaveBaseHandlingAudio(FVRFirearmAudioSet source)
	{
		BaseHandlingAudioProfile.BoltRelease = source.BoltRelease;
		BaseHandlingAudioProfile.BoltSlideBack = source.BoltSlideBack;
		BaseHandlingAudioProfile.BoltSlideForward = source.BoltSlideForward;
		BaseHandlingAudioProfile.BoltSlideBackHeld = source.BoltSlideBackHeld;
		BaseHandlingAudioProfile.BoltSlideBackLocked = source.BoltSlideBackLocked;
		BaseHandlingAudioProfile.BreachOpen = source.BreachOpen;
		BaseHandlingAudioProfile.BreachClose = source.BreachClose;
		BaseHandlingAudioProfile.CatchOnSear = source.CatchOnSear;
		BaseHandlingAudioProfile.ChamberManual = source.ChamberManual;
		BaseHandlingAudioProfile.FireSelector = source.FireSelector;
		BaseHandlingAudioProfile.HammerHit = source.HammerHit;
		BaseHandlingAudioProfile.HandleBack = source.HandleBack;
		BaseHandlingAudioProfile.HandleBackEmpty = source.HandleBackEmpty;
		BaseHandlingAudioProfile.HandleForward = source.HandleForward;
		BaseHandlingAudioProfile.HandleForwardEmpty = source.HandleForwardEmpty;
		BaseHandlingAudioProfile.HandleUp = source.HandleUp;
		BaseHandlingAudioProfile.HandleDown = source.HandleDown;
		BaseHandlingAudioProfile.HandleGrab = source.HandleGrab;
		BaseHandlingAudioProfile.Prefire = source.Prefire;
		BaseHandlingAudioProfile.Safety = source.Safety;
		BaseHandlingAudioProfile.TriggerReset = source.TriggerReset;
		BaseHandlingAudioProfile.TopCoverRelease = source.TopCoverRelease;
		BaseHandlingAudioProfile.TopCoverUp = source.TopCoverUp;
		BaseHandlingAudioProfile.TopCoverDown = source.TopCoverDown;
		BaseHandlingAudioProfile.StockOpen = source.StockOpen;
		BaseHandlingAudioProfile.StockClosed = source.StockClosed;
		BaseHandlingAudioProfile.BipodOpen = source.BipodOpen;
		BaseHandlingAudioProfile.BipodClosed = source.BipodClosed;
		BaseHandlingAudioProfile.BeltGrab = source.BeltGrab;
		BaseHandlingAudioProfile.BeltRelease = source.BeltRelease;
		BaseHandlingAudioProfile.BeltSeat = source.BeltSeat;
		BaseHandlingAudioProfile.BeltSettle = source.BeltSettle;
		Debug.Log((object)"AudioConsistencyEnforcer: Base handling audio saved successfully!");
	}

	private void EnforceHandlingSounds(FVRFirearmAudioSet targetProfile)
	{
		targetProfile.BoltRelease = BaseHandlingAudioProfile.BoltRelease;
		targetProfile.BoltSlideBack = BaseHandlingAudioProfile.BoltSlideBack;
		targetProfile.BoltSlideForward = BaseHandlingAudioProfile.BoltSlideForward;
		targetProfile.BoltSlideBackHeld = BaseHandlingAudioProfile.BoltSlideBackHeld;
		targetProfile.BoltSlideBackLocked = BaseHandlingAudioProfile.BoltSlideBackLocked;
		targetProfile.BreachOpen = BaseHandlingAudioProfile.BreachOpen;
		targetProfile.BreachClose = BaseHandlingAudioProfile.BreachClose;
		targetProfile.CatchOnSear = BaseHandlingAudioProfile.CatchOnSear;
		targetProfile.ChamberManual = BaseHandlingAudioProfile.ChamberManual;
		targetProfile.FireSelector = BaseHandlingAudioProfile.FireSelector;
		targetProfile.HammerHit = BaseHandlingAudioProfile.HammerHit;
		targetProfile.HandleBack = BaseHandlingAudioProfile.HandleBack;
		targetProfile.HandleBackEmpty = BaseHandlingAudioProfile.HandleBackEmpty;
		targetProfile.HandleForward = BaseHandlingAudioProfile.HandleForward;
		targetProfile.HandleForwardEmpty = BaseHandlingAudioProfile.HandleForwardEmpty;
		targetProfile.HandleUp = BaseHandlingAudioProfile.HandleUp;
		targetProfile.HandleDown = BaseHandlingAudioProfile.HandleDown;
		targetProfile.HandleGrab = BaseHandlingAudioProfile.HandleGrab;
		targetProfile.Prefire = BaseHandlingAudioProfile.Prefire;
		targetProfile.Safety = BaseHandlingAudioProfile.Safety;
		targetProfile.TriggerReset = BaseHandlingAudioProfile.TriggerReset;
		targetProfile.TopCoverRelease = BaseHandlingAudioProfile.TopCoverRelease;
		targetProfile.TopCoverUp = BaseHandlingAudioProfile.TopCoverUp;
		targetProfile.TopCoverDown = BaseHandlingAudioProfile.TopCoverDown;
		targetProfile.StockOpen = BaseHandlingAudioProfile.StockOpen;
		targetProfile.StockClosed = BaseHandlingAudioProfile.StockClosed;
		targetProfile.BipodOpen = BaseHandlingAudioProfile.BipodOpen;
		targetProfile.BipodClosed = BaseHandlingAudioProfile.BipodClosed;
		targetProfile.BeltGrab = BaseHandlingAudioProfile.BeltGrab;
		targetProfile.BeltRelease = BaseHandlingAudioProfile.BeltRelease;
		targetProfile.BeltSeat = BaseHandlingAudioProfile.BeltSeat;
		targetProfile.BeltSettle = BaseHandlingAudioProfile.BeltSettle;
	}
}
public class BoltActionDustCover : FVRInteractiveObject
{
	public FVRFireArm BoltActionRifle;

	public BoltActionRifle_Handle BoltActionRifle_Handle;

	public Transform DustCoverGeo;

	private bool m_isOpen;

	public float OpenRot;

	public float ClosedRot;

	public float RotSpeed = 360f;

	private float m_curRot;

	private float m_tarRot;

	public AudioEvent AudEvent_CoverOpen;

	public AudioEvent AudEvent_CoverClose;

	public override void Awake()
	{
		((FVRInteractiveObject)this).Awake();
		m_curRot = ClosedRot;
		m_tarRot = ClosedRot;
	}

	public override void SimpleInteraction(FVRViveHand hand)
	{
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Invalid comparison between Unknown and I4
		//IL_0064: Unknown result type (might be due to invalid IL or missing references)
		((FVRInteractiveObject)this).SimpleInteraction(hand);
		if ((Object)(object)BoltActionRifle_Handle != (Object)null && (int)BoltActionRifle_Handle.HandleRot == 2)
		{
			if (m_isOpen)
			{
				Close();
			}
			else
			{
				Open();
			}
		}
		else if ((Object)(object)BoltActionRifle_Handle != (Object)null && (int)BoltActionRifle_Handle.HandleRot == 0 && m_isOpen)
		{
			Close();
		}
	}

	private void ToggleDustCoverState()
	{
		if (m_isOpen)
		{
			Close();
		}
		else
		{
			Open();
		}
	}

	public override void FVRUpdate()
	{
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
		((FVRInteractiveObject)this).FVRUpdate();
		if (!m_isOpen && (Object)(object)BoltActionRifle_Handle != (Object)null && (int)BoltActionRifle_Handle.HandleRot == 0)
		{
			Open();
		}
		if (Mathf.Abs(m_tarRot - m_curRot) > 0.01f)
		{
			m_curRot = Mathf.MoveTowards(m_curRot, m_tarRot, Time.deltaTime * RotSpeed);
			if ((Object)(object)DustCoverGeo != (Object)null)
			{
				DustCoverGeo.localEulerAngles = new Vector3(0f, 0f, m_curRot);
			}
		}
	}

	private void Open()
	{
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		if (!m_isOpen)
		{
			m_isOpen = true;
			m_tarRot = OpenRot;
			RotSpeed = 1900f;
			if (AudEvent_CoverOpen != null && (Object)(object)BoltActionRifle != (Object)null)
			{
				BoltActionRifle.PlayAudioAsHandling(AudEvent_CoverOpen, ((Component)this).transform.position);
			}
		}
	}

	private void Close()
	{
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		if (m_isOpen)
		{
			m_isOpen = false;
			m_tarRot = ClosedRot;
			RotSpeed = 800f;
			if (AudEvent_CoverClose != null && (Object)(object)BoltActionRifle != (Object)null)
			{
				BoltActionRifle.PlayAudioAsHandling(AudEvent_CoverClose, ((Component)this).transform.position);
			}
		}
	}
}