using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using H3VRUtils;
using HarmonyLib;
using ModularWorkshop;
using OpenScripts2;
using OtherLoader;
using Sodalite.Api;
using UnityEngine;
using UnityEngine.UI;
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
public class ForwardAssist : FVRInteractiveObject
{
[Header("Animation Settings")]
public Transform TargetTransform;
public Vector3 StartPosition;
public Vector3 EndPosition;
public Vector3 StartRotation;
public Vector3 EndRotation;
public float MoveSpeed = 10f;
public float ResetDelay = 0.2f;
[Header("Audio Settings")]
public AudioEvent PokeAudioEvent;
public FVRPooledAudioType AudioType = (FVRPooledAudioType)0;
private float m_animFloat = 0f;
private bool m_isPoked = false;
private float m_resetTimer = 0f;
protected void Awake()
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
((FVRInteractiveObject)this).Awake();
if ((Object)(object)TargetTransform == (Object)null)
{
TargetTransform = ((Component)this).transform;
}
if (StartPosition == Vector3.zero)
{
StartPosition = TargetTransform.localPosition;
}
if (StartRotation == Vector3.zero)
{
StartRotation = TargetTransform.localEulerAngles;
}
}
public override void Poke(FVRViveHand hand)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
if (PokeAudioEvent != null)
{
SM.PlayCoreSound(AudioType, PokeAudioEvent, ((Component)this).transform.position);
}
m_isPoked = true;
m_resetTimer = ResetDelay;
}
private void Update()
{
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
if (m_isPoked)
{
m_animFloat = Mathf.MoveTowards(m_animFloat, 1f, Time.deltaTime * MoveSpeed);
m_resetTimer -= Time.deltaTime;
if (m_resetTimer <= 0f)
{
m_isPoked = false;
}
}
else
{
m_animFloat = Mathf.MoveTowards(m_animFloat, 0f, Time.deltaTime * MoveSpeed);
}
if ((Object)(object)TargetTransform != (Object)null)
{
TargetTransform.localPosition = Vector3.Lerp(StartPosition, EndPosition, m_animFloat);
TargetTransform.localEulerAngles = Vector3.Lerp(StartRotation, EndRotation, m_animFloat);
}
}
}
public class AudioConsistencyEnforcer : MonoBehaviour
{
[Header("Audio Profiles")]
public FVRFirearmAudioSet BaseHandlingAudioProfile;
private FVRFireArm _firearm;
private FVRFirearmAudioSet _lastAudioClipSet;
private void Awake()
{
_firearm = ((Component)this).GetComponent<FVRFireArm>();
if ((Object)(object)_firearm != (Object)null && (Object)(object)_firearm.AudioClipSet != (Object)null)
{
_lastAudioClipSet = _firearm.AudioClipSet;
BaseHandlingAudioProfile = ScriptableObject.CreateInstance<FVRFirearmAudioSet>();
SaveBaseHandlingAudio(_lastAudioClipSet);
}
}
private void LateUpdate()
{
if ((Object)(object)_firearm == (Object)null)
{
return;
}
FVRFirearmAudioSet audioClipSet = _firearm.AudioClipSet;
if (!((Object)(object)audioClipSet == (Object)null))
{
if ((Object)(object)audioClipSet != (Object)(object)_lastAudioClipSet)
{
_lastAudioClipSet = audioClipSet;
}
EnforceHandlingSounds(audioClipSet);
}
}
private void SaveBaseHandlingAudio(FVRFirearmAudioSet source)
{
BaseHandlingAudioProfile.BoltRelease = source.BoltRelease;
BaseHandlingAudioProfile.BoltSlideBack = source.BoltSlideBack;
BaseHandlingAudioProfile.BoltSlideForward = source.BoltSlideForward;
BaseHandlingAudioProfile.BoltSlideBackHeld = source.BoltSlideBackHeld;
BaseHandlingAudioProfile.BoltSlideBackLocked = source.BoltSlideBackLocked;
BaseHandlingAudioProfile.BreachOpen = source.BreachOpen;
BaseHandlingAudioProfile.BreachClose = source.BreachClose;
BaseHandlingAudioProfile.CatchOnSear = source.CatchOnSear;
BaseHandlingAudioProfile.ChamberManual = source.ChamberManual;
BaseHandlingAudioProfile.FireSelector = source.FireSelector;
BaseHandlingAudioProfile.HammerHit = source.HammerHit;
BaseHandlingAudioProfile.HandleBack = source.HandleBack;
BaseHandlingAudioProfile.HandleBackEmpty = source.HandleBackEmpty;
BaseHandlingAudioProfile.HandleForward = source.HandleForward;
BaseHandlingAudioProfile.HandleForwardEmpty = source.HandleForwardEmpty;
BaseHandlingAudioProfile.HandleUp = source.HandleUp;
BaseHandlingAudioProfile.HandleDown = source.HandleDown;
BaseHandlingAudioProfile.HandleGrab = source.HandleGrab;
BaseHandlingAudioProfile.Prefire = source.Prefire;
BaseHandlingAudioProfile.Safety = source.Safety;
BaseHandlingAudioProfile.TriggerReset = source.TriggerReset;
BaseHandlingAudioProfile.TopCoverRelease = source.TopCoverRelease;
BaseHandlingAudioProfile.TopCoverUp = source.TopCoverUp;
BaseHandlingAudioProfile.TopCoverDown = source.TopCoverDown;
BaseHandlingAudioProfile.StockOpen = source.StockOpen;
BaseHandlingAudioProfile.StockClosed = source.StockClosed;
BaseHandlingAudioProfile.BipodOpen = source.BipodOpen;
BaseHandlingAudioProfile.BipodClosed = source.BipodClosed;
BaseHandlingAudioProfile.BeltGrab = source.BeltGrab;
BaseHandlingAudioProfile.BeltRelease = source.BeltRelease;
BaseHandlingAudioProfile.BeltSeat = source.BeltSeat;
BaseHandlingAudioProfile.BeltSettle = source.BeltSettle;
}
private void EnforceHandlingSounds(FVRFirearmAudioSet targetProfile)
{
targetProfile.BoltRelease = BaseHandlingAudioProfile.BoltRelease;
targetProfile.BoltSlideBack = BaseHandlingAudioProfile.BoltSlideBack;
targetProfile.BoltSlideForward = BaseHandlingAudioProfile.BoltSlideForward;
targetProfile.BoltSlideBackHeld = BaseHandlingAudioProfile.BoltSlideBackHeld;
targetProfile.BoltSlideBackLocked = BaseHandlingAudioProfile.BoltSlideBackLocked;
targetProfile.BreachOpen = BaseHandlingAudioProfile.BreachOpen;
targetProfile.BreachClose = BaseHandlingAudioProfile.BreachClose;
targetProfile.CatchOnSear = BaseHandlingAudioProfile.CatchOnSear;
targetProfile.ChamberManual = BaseHandlingAudioProfile.ChamberManual;
targetProfile.FireSelector = BaseHandlingAudioProfile.FireSelector;
targetProfile.HammerHit = BaseHandlingAudioProfile.HammerHit;
targetProfile.HandleBack = BaseHandlingAudioProfile.HandleBack;
targetProfile.HandleBackEmpty = BaseHandlingAudioProfile.HandleBackEmpty;
targetProfile.HandleForward = BaseHandlingAudioProfile.HandleForward;
targetProfile.HandleForwardEmpty = BaseHandlingAudioProfile.HandleForwardEmpty;
targetProfile.HandleUp = BaseHandlingAudioProfile.HandleUp;
targetProfile.HandleDown = BaseHandlingAudioProfile.HandleDown;
targetProfile.HandleGrab = BaseHandlingAudioProfile.HandleGrab;
targetProfile.Prefire = BaseHandlingAudioProfile.Prefire;
targetProfile.Safety = BaseHandlingAudioProfile.Safety;
targetProfile.TriggerReset = BaseHandlingAudioProfile.TriggerReset;
targetProfile.TopCoverRelease = BaseHandlingAudioProfile.TopCoverRelease;
targetProfile.TopCoverUp = BaseHandlingAudioProfile.TopCoverUp;
targetProfile.TopCoverDown = BaseHandlingAudioProfile.TopCoverDown;
targetProfile.StockOpen = BaseHandlingAudioProfile.StockOpen;
targetProfile.StockClosed = BaseHandlingAudioProfile.StockClosed;
targetProfile.BipodOpen = BaseHandlingAudioProfile.BipodOpen;
targetProfile.BipodClosed = BaseHandlingAudioProfile.BipodClosed;
targetProfile.BeltGrab = BaseHandlingAudioProfile.BeltGrab;
targetProfile.BeltRelease = BaseHandlingAudioProfile.BeltRelease;
targetProfile.BeltSeat = BaseHandlingAudioProfile.BeltSeat;
targetProfile.BeltSettle = BaseHandlingAudioProfile.BeltSettle;
}
}
public class SecondaryMagSupport : ModularBarrelExtension
{
[Header("Secondary Magazine Configuration")]
public bool ChangesSecondaryMagazine = false;
public FireArmMagazineType SecondaryMagazineType;
public Transform CustomSecondaryMagMountPoint;
public Transform CustomSecondaryMagEjectPoint;
private FVRFireArm _firearm;
private Transform _origSecMagMountPos;
private Transform _origSecMagEjectPos;
private FireArmMagazineType _origSecondaryMagazineType;
private bool _hasCachedOriginals = false;
public override void EnablePart()
{
((ModularBarrelExtension)this).EnablePart();
if (UnityEngineExtensions.TryGetComponentInParent<FVRFireArm>((Component)(object)((Component)this).transform, ref _firearm) && ChangesSecondaryMagazine)
{
CacheOriginalSecondaryMagSettings(_firearm);
UpdateSecondaryMagazine(_firearm);
}
else
{
Debug.LogWarning((object)"SecondaryMagSupport: Firearm not found or ChangesSecondaryMagazine is false!");
}
}
public override void DisablePart()
{
((ModularBarrelExtension)this).DisablePart();
if ((Object)(object)_firearm != (Object)null && ChangesSecondaryMagazine)
{
ResetSecondaryMagazine(_firearm);
}
}
private void CacheOriginalSecondaryMagSettings(FVRFireArm firearm)
{
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
if (!_hasCachedOriginals && firearm.SecondaryMagazineSlots.Length != 0)
{
_origSecMagMountPos = firearm.SecondaryMagazineSlots[0].MagazineMountPos;
_origSecMagEjectPos = firearm.SecondaryMagazineSlots[0].MagazineEjectPos;
if ((Object)(object)firearm.SecondaryMagazineSlots[0].Magazine != (Object)null)
{
_origSecondaryMagazineType = firearm.SecondaryMagazineSlots[0].Magazine.MagazineType;
}
_hasCachedOriginals = true;
}
}
private void UpdateSecondaryMagazine(FVRFireArm firearm)
{
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
if (firearm.SecondaryMagazineSlots.Length != 0)
{
firearm.SecondaryMagazineSlots[0].MagazineMountPos = CustomSecondaryMagMountPoint;
firearm.SecondaryMagazineSlots[0].MagazineEjectPos = CustomSecondaryMagEjectPoint;
if ((Object)(object)firearm.SecondaryMagazineSlots[0].Magazine != (Object)null)
{
firearm.SecondaryMagazineSlots[0].Magazine.MagazineType = SecondaryMagazineType;
}
Debug.Log((object)"SecondaryMagSupport: Secondary magazine settings updated.");
}
}
private void ResetSecondaryMagazine(FVRFireArm firearm)
{
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
if (_hasCachedOriginals && firearm.SecondaryMagazineSlots.Length != 0)
{
firearm.SecondaryMagazineSlots[0].MagazineMountPos = _origSecMagMountPos;
firearm.SecondaryMagazineSlots[0].MagazineEjectPos = _origSecMagEjectPos;
if ((Object)(object)firearm.SecondaryMagazineSlots[0].Magazine != (Object)null)
{
firearm.SecondaryMagazineSlots[0].Magazine.MagazineType = _origSecondaryMagazineType;
}
Debug.Log((object)"SecondaryMagSupport: Secondary magazine settings reset.");
}
}
}
public class HeatEffectToggleObject : FirearmHeatingEffect
{
[Header("Explosion Spawn")]
public GameObject PrefabToSpawn;
public Transform SpawnPoint;
public float ToggleHeatThreshold = 0.95f;
private bool hasSpawned = false;
public void Update()
{
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
((FirearmHeatingEffect)this).Update();
if (hasSpawned || !(base.Heat >= ToggleHeatThreshold))
{
return;
}
if ((Object)(object)PrefabToSpawn != (Object)null)
{
if ((Object)(object)SpawnPoint != (Object)null)
{
Object.Instantiate<GameObject>(PrefabToSpawn, SpawnPoint.position, SpawnPoint.rotation);
}
else
{
Object.Instantiate<GameObject>(PrefabToSpawn, ((Component)this).transform.position, ((Component)this).transform.rotation);
}
}
hasSpawned = true;
}
}
public class MGBarrel : MuzzleDevice
{
[Header("MGBarrel Lock Settings")]
public float CatchRot;
public bool IsLocked = false;
public AudioSource AudSourceLock;
public AudioClip AudClipLock;
public Vector3 LockedLocalPosition;
public Vector3 LockedLocalEulerAngles;
public float LockAngle = 90f;
public bool HasPlayedLockSound = false;
[Header("Loose Barrel Settings")]
public int ShotsUntilFallOff = 3;
[HideInInspector]
public int ShotsFiredWhileLoose = 0;
protected void Awake()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
((MuzzleDevice)this).Awake();
((FVRFireArmAttachment)this).Type = (FVRFireArmAttachementMountType)2;
}
public override void AttachToMount(FVRFireArmAttachmentMount m, bool playSound)
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
((FVRFireArmAttachment)this).AttachToMount(m, playSound);
((Component)this).transform.localEulerAngles = new Vector3(0f, 0f, CatchRot);
}
public override void OnShot(FVRFireArm f, FVRTailSoundClass tailClass)
{
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
if (!IsLocked && (Object)(object)((FVRFireArmAttachment)this).curMount != (Object)null)
{
ShotsFiredWhileLoose++;
if (ShotsFiredWhileLoose >= ShotsUntilFallOff)
{
((FVRFireArmAttachment)this).DetachFromMount();
}
}
else
{
ShotsFiredWhileLoose = 0;
}
((MuzzleDevice)this).OnShot(f, tailClass);
}
}
public class MGBarrelInterface : MuzzleDeviceInterface
{
private MGBarrel tempBarrel;
private Vector3 lastHandForward = Vector3.zero;
private Vector3 lastMountForward = Vector3.zero;
public AudioClip AudClipUnlock;
public AudioSource AudSourceUnlock;
private const float lockThreshold = 2f;
private const float unlockThreshold = 2f;
private float lockCooldownTime = 0f;
private float lockCooldownTimer = 0f;
public float LockSnapBuffer = 3f;
public float LockedPreventDetachTime = 0.35f;
private float lockedGraceTimer = 0f;
public float UnlockAllowDetachTime = 0.5f;
private float canBePulledTimer = 0f;
private Vector3 mountedLocalPosition = Vector3.zero;
private bool mountedLocalPositionRecorded = false;
public float DetachDistanceThreshold = 0.08f;
private bool m_isInSnappingMode = false;
private bool hasPlayedUnlockSoundThisUnlock = false;
public float IgnoreDetachOnGrabTime = 0.12f;
private float ignoreDetachTimer = 0f;
public override void Awake()
{
((FVRFireArmAttachmentInterface)this).Awake();
tempBarrel = ((FVRFireArmAttachmentInterface)this).Attachment as MGBarrel;
}
public override void OnAttach()
{
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
((MuzzleDeviceInterface)this).OnAttach();
tempBarrel = ((FVRFireArmAttachmentInterface)this).Attachment as MGBarrel;
if ((Object)(object)((FVRFireArmAttachmentInterface)this).Attachment != (Object)null)
{
mountedLocalPosition = ((Component)((FVRFireArmAttachmentInterface)this).Attachment).transform.localPosition;
mountedLocalPositionRecorded = true;
((Component)((FVRFireArmAttachmentInterface)this).Attachment).transform.localEulerAngles = new Vector3(0f, 0f, (!((Object)(object)tempBarrel != (Object)null)) ? 0f : tempBarrel.CatchRot);
}
if ((Object)(object)((FVRInteractiveObject)this).m_hand != (Object)null && ((FVRInteractiveObject)this).IsHeld && (Object)(object)((FVRFireArmAttachmentInterface)this).Attachment != (Object)null && (Object)(object)((FVRFireArmAttachmentInterface)this).Attachment.curMount != (Object)null)
{
SetSnapping(b: true);
lastHandForward = ((HandInput)(ref ((FVRInteractiveObject)this).m_hand.Input)).Up;
lastMountForward = ((Component)((FVRFireArmAttachmentInterface)this).Attachment.curMount).transform.up;
lockCooldownTimer = 0f;
lockedGraceTimer = 0f;
canBePulledTimer = 0f;
hasPlayedUnlockSoundThisUnlock = false;
TryLockImmediateOnAttach();
}
}
private void TryLockImmediateOnAttach()
{
if ((Object)(object)tempBarrel == (Object)null || (Object)(object)((FVRFireArmAttachmentInterface)this).Attachment == (Object)null || (Object)(object)((FVRFireArmAttachmentInterface)this).Attachment.curMount == (Object)null)
{
return;
}
float lockAngle = tempBarrel.LockAngle;
float num = 2f + LockSnapBuffer;
if (tempBarrel.IsLocked)
{
return;
}
if (lockAngle >= 0f)
{
if (tempBarrel.CatchRot >= lockAngle - num)
{
DoLock(lockAngle);
}
}
else if (tempBarrel.CatchRot <= lockAngle + num)
{
DoLock(lockAngle);
}
}
private void DoLock(float target)
{
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
tempBarrel.CatchRot = target;
tempBarrel.IsLocked = true;
lockedGraceTimer = LockedPreventDetachTime;
lockCooldownTimer = lockCooldownTime;
if (mountedLocalPositionRecorded)
{
((Component)((FVRFireArmAttachmentInterface)this).Attachment).transform.localPosition = mountedLocalPosition + tempBarrel.LockedLocalPosition;
}
else
{
((Component)((FVRFireArmAttachmentInterface)this).Attachment).transform.localPosition = ((Component)((FVRFireArmAttachmentInterface)this).Attachment).transform.localPosition + tempBarrel.LockedLocalPosition;
}
((Component)((FVRFireArmAttachmentInterface)this).Attachment).transform.localEulerAngles = new Vector3(0f, 0f, target);
if (!tempBarrel.HasPlayedLockSound && (Object)(object)tempBarrel.AudSourceLock != (Object)null && (Object)(object)tempBarrel.AudClipLock != (Object)null)
{
tempBarrel.AudSourceLock.PlayOneShot(tempBarrel.AudClipLock);
tempBarrel.HasPlayedLockSound = true;
}
canBePulledTimer = 0f;
hasPlayedUnlockSoundThisUnlock = false;
}
private void DoUnlock()
{
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
tempBarrel.IsLocked = false;
tempBarrel.HasPlayedLockSound = false;
tempBarrel.CatchRot = 0f;
((Component)((FVRFireArmAttachmentInterface)this).Attachment).transform.localEulerAngles = new Vector3(0f, 0f, 0f);
if (mountedLocalPositionRecorded)
{
((Component)((FVRFireArmAttachmentInterface)this).Attachment).transform.localPosition = mountedLocalPosition;
}
canBePulledTimer = UnlockAllowDetachTime;
if (!hasPlayedUnlockSoundThisUnlock && (Object)(object)AudSourceUnlock != (Object)null && (Object)(object)AudClipUnlock != (Object)null)
{
AudSourceUnlock.PlayOneShot(AudClipUnlock);
hasPlayedUnlockSoundThisUnlock = true;
}
}
public override void OnDetach()
{
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)tempBarrel != (Object)null && mountedLocalPositionRecorded && (Object)(object)((FVRFireArmAttachmentInterface)this).Attachment != (Object)null)
{
((Component)((FVRFireArmAttachmentInterface)this).Attachment).transform.localPosition = mountedLocalPosition;
}
if ((Object)(object)tempBarrel != (Object)null)
{
tempBarrel.IsLocked = false;
tempBarrel.HasPlayedLockSound = false;
tempBarrel.CatchRot = 0f;
}
((MuzzleDeviceInterface)this).OnDetach();
mountedLocalPositionRecorded = false;
canBePulledTimer = 0f;
hasPlayedUnlockSoundThisUnlock = false;
}
public override void BeginInteraction(FVRViveHand hand)
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
((FVRInteractiveObject)this).BeginInteraction(hand);
lastHandForward = ((HandInput)(ref ((FVRInteractiveObject)this).m_hand.Input)).Up;
lastMountForward = ((!((Object)(object)((FVRFireArmAttachmentInterface)this).Attachment != (Object)null) || !((Object)(object)((FVRFireArmAttachmentInterface)this).Attachment.curMount != (Object)null)) ? Vector3.up : ((Component)((FVRFireArmAttachmentInterface)this).Attachment.curMount).transform.up);
lockCooldownTimer = 0f;
lockedGraceTimer = 0f;
canBePulledTimer = 0f;
hasPlayedUnlockSoundThisUnlock = false;
ignoreDetachTimer = IgnoreDetachOnGrabTime;
}
public override void UpdateInteraction(FVRViveHand hand)
{
//IL_0147: Unknown result type (might be due to invalid IL or missing references)
//IL_0284: Unknown result type (might be due to invalid IL or missing references)
//IL_02b3: Unknown result type (might be due to invalid IL or missing references)
//IL_02b9: Unknown result type (might be due to invalid IL or missing references)
//IL_02c4: Unknown result type (might be due to invalid IL or missing references)
//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
//IL_02ce: Unknown result type (might be due to invalid IL or missing references)
//IL_02db: Unknown result type (might be due to invalid IL or missing references)
//IL_02e0: Unknown result type (might be due to invalid IL or missing references)
((FVRFireArmAttachmentInterface)this).UpdateInteraction(hand);
if (lockedGraceTimer > 0f)
{
lockedGraceTimer -= Time.deltaTime;
if (lockedGraceTimer < 0f)
{
lockedGraceTimer = 0f;
}
}
if (lockCooldownTimer > 0f)
{
lockCooldownTimer -= Time.deltaTime;
if (lockCooldownTimer < 0f)
{
lockCooldownTimer = 0f;
}
}
if (canBePulledTimer > 0f)
{
canBePulledTimer -= Time.deltaTime;
if (canBePulledTimer <= 0f)
{
canBePulledTimer = 0f;
}
}
if (ignoreDetachTimer > 0f)
{
ignoreDetachTimer -= Time.deltaTime;
if (ignoreDetachTimer < 0f)
{
ignoreDetachTimer = 0f;
}
}
UpdateSnappingBasedOnDistance();
if (((FVRInteractiveObject)this).IsHeld && (Object)(object)tempBarrel != (Object)null)
{
((Component)((FVRFireArmAttachmentInterface)this).Attachment).transform.localEulerAngles = new Vector3(0f, 0f, tempBarrel.CatchRot);
}
if ((Object)(object)tempBarrel == (Object)null)
{
return;
}
float lockAngle = tempBarrel.LockAngle;
float num = 2f + LockSnapBuffer;
if (!tempBarrel.IsLocked)
{
if (lockAngle >= 0f)
{
if (tempBarrel.CatchRot >= lockAngle - num)
{
DoLock(lockAngle);
}
}
else if (tempBarrel.CatchRot <= lockAngle + num)
{
DoLock(lockAngle);
}
}
else if (Mathf.Abs(tempBarrel.CatchRot) <= 2f && lockedGraceTimer <= 0f)
{
DoUnlock();
}
if (tempBarrel.IsLocked || !((Object)(object)((FVRFireArmAttachmentInterface)this).Attachment != (Object)null) || !((Object)(object)((FVRFireArmAttachmentInterface)this).Attachment.curMount != (Object)null))
{
return;
}
FVRFireArmAttachmentMount rootMount = ((FVRFireArmAttachmentInterface)this).Attachment.curMount.GetRootMount();
Transform val = ((!((Object)(object)rootMount != (Object)null) || !(rootMount.MyObject is FVRFireArm)) ? null : ((FVRFireArm)rootMount.MyObject).MuzzlePos);
if (!((Object)(object)val != (Object)null))
{
return;
}
Vector3 closestValidPoint = ((FVRInteractiveObject)this).GetClosestValidPoint(((FVRFireArmAttachmentInterface)this).Attachment.curMount.Point_Front.position, val.position, ((Component)this).transform.position);
float num2 = Vector3.Distance(((HandInput)(ref ((FVRInteractiveObject)this).m_hand.Input)).Pos, closestValidPoint);
if (canBePulledTimer > 0f)
{
if (num2 > DetachDistanceThreshold)
{
canBePulledTimer = 0f;
((FVRInteractiveObject)this).EndInteraction(hand);
hand.ForceSetInteractable((FVRInteractiveObject)(object)((FVRFireArmAttachmentInterface)this).Attachment);
((FVRInteractiveObject)((FVRFireArmAttachmentInterface)this).Attachment).BeginInteraction(hand);
}
}
else if (ignoreDetachTimer <= 0f && num2 > DetachDistanceThreshold)
{
((FVRInteractiveObject)this).EndInteraction(hand);
hand.ForceSetInteractable((FVRInteractiveObject)(object)((FVRFireArmAttachmentInterface)this).Attachment);
((FVRInteractiveObject)((FVRFireArmAttachmentInterface)this).Attachment).BeginInteraction(hand);
}
}
public override void FVRFixedUpdate()
{
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Unknown result type (might be due to invalid IL or missing references)
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_012c: Unknown result type (might be due to invalid IL or missing references)
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
//IL_0132: Unknown result type (might be due to invalid IL or missing references)
//IL_0134: Unknown result type (might be due to invalid IL or missing references)
//IL_013e: Unknown result type (might be due to invalid IL or missing references)
//IL_013f: Unknown result type (might be due to invalid IL or missing references)
//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
//IL_01d3: Unknown result type (might be due to invalid IL or missing references)
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
//IL_021b: Unknown result type (might be due to invalid IL or missing references)
//IL_0220: Unknown result type (might be due to invalid IL or missing references)
//IL_0210: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)tempBarrel == (Object)null)
{
((FVRInteractiveObject)this).FVRFixedUpdate();
return;
}
if (((FVRInteractiveObject)this).IsHeld && m_isInSnappingMode && lockCooldownTimer <= 0f && lockedGraceTimer <= 0f)
{
Vector3 val = Vector3.ProjectOnPlane(((HandInput)(ref ((FVRInteractiveObject)this).m_hand.Input)).Up, ((Component)this).transform.forward);
Vector3 val2 = Vector3.ProjectOnPlane(lastHandForward, ((Component)this).transform.forward);
float num = Mathf.Atan2(Vector3.Dot(((Component)this).transform.forward, Vector3.Cross(val, val2)), Vector3.Dot(val, val2)) * 57.29578f;
Vector3 val3 = Vector3.ProjectOnPlane((!((Object)(object)((FVRFireArmAttachmentInterface)this).Attachment != (Object)null) || !((Object)(object)((FVRFireArmAttachmentInterface)this).Attachment.curMount != (Object)null)) ? Vector3.up : ((Component)((FVRFireArmAttachmentInterface)this).Attachment.curMount).transform.up, ((Component)this).transform.forward);
Vector3 val4 = Vector3.ProjectOnPlane(lastMountForward, ((Component)this).transform.forward);
float num2 = Mathf.Atan2(Vector3.Dot(((Component)this).transform.forward, Vector3.Cross(val3, val4)), Vector3.Dot(val3, val4)) * 57.29578f;
tempBarrel.CatchRot -= num;
tempBarrel.CatchRot += num2;
float lockAngle = tempBarrel.LockAngle;
float num3 = Mathf.Min(0f, lockAngle);
float num4 = Mathf.Max(0f, lockAngle);
tempBarrel.CatchRot = Mathf.Clamp(tempBarrel.CatchRot, num3, num4);
lastHandForward = ((HandInput)(ref ((FVRInteractiveObject)this).m_hand.Input)).Up;
lastMountForward = ((!((Object)(object)((FVRFireArmAttachmentInterface)this).Attachment != (Object)null) || !((Object)(object)((FVRFireArmAttachmentInterface)this).Attachment.curMount != (Object)null)) ? lastMountForward : ((Component)((FVRFireArmAttachmentInterface)this).Attachment.curMount).transform.up);
}
((FVRInteractiveObject)this).FVRFixedUpdate();
}
public override void EndInteraction(FVRViveHand hand)
{
if (!tempBarrel.IsLocked && Mathf.Abs(tempBarrel.CatchRot) <= 2f && lockedGraceTimer <= 0f)
{
((FVRInteractiveObject)this).EndInteraction(hand);
}
}
private void UpdateSnappingBasedOnDistance()
{
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)((FVRFireArmAttachmentInterface)this).Attachment == (Object)null || (Object)(object)((FVRFireArmAttachmentInterface)this).Attachment.curMount == (Object)null)
{
SetSnapping(b: false);
return;
}
if (((FVRInteractiveObject)this).IsHeld)
{
SetSnapping(b: true);
return;
}
Vector3 closestValidPoint = ((FVRInteractiveObject)this).GetClosestValidPoint(((FVRFireArmAttachmentInterface)this).Attachment.curMount.Point_Front.position, ((FVRFireArmAttachmentInterface)this).Attachment.curMount.Point_Rear.position, ((Component)this).transform.position);
if (Vector3.Distance(closestValidPoint, ((Component)this).transform.position) < DetachDistanceThreshold || ((Object)(object)tempBarrel != (Object)null && Mathf.Abs(tempBarrel.CatchRot) > 1f))
{
SetSnapping(b: true);
}
else
{
SetSnapping(b: false);
}
}
private void SetSnapping(bool b)
{
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
if (m_isInSnappingMode == b)
{
return;
}
m_isInSnappingMode = b;
if (m_isInSnappingMode)
{
((FVRInteractiveObject)this).SetAllCollidersToLayer(false, "NoCol");
if ((Object)(object)((FVRInteractiveObject)this).m_hand != (Object)null)
{
lastHandForward = ((HandInput)(ref ((FVRInteractiveObject)this).m_hand.Input)).Up;
}
if ((Object)(object)((FVRFireArmAttachmentInterface)this).Attachment != (Object)null && (Object)(object)((FVRFireArmAttachmentInterface)this).Attachment.curMount != (Object)null)
{
lastMountForward = ((Component)((FVRFireArmAttachmentInterface)this).Attachment.curMount).transform.up;
}
}
else
{
((FVRInteractiveObject)this).SetAllCollidersToLayer(false, "Default");
}
}
}
namespace Volks.ModulGlockarov;
[BepInPlugin("Volks.ModulGlockarov", "ModulGlockarov", "1.0.0")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.cityrobo.ModularWorkshopManager", "1.0.0")]
[BepInDependency("nrgill28.Sodalite", "1.4.2")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class ModulGlockarovPlugin : BaseUnityPlugin
{
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
LoadAssets();
}
private void LoadAssets()
{
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Volks.ModulGlockarov");
GameAPI.PreloadAllAssets(Path.Combine(BasePath, "mw_modulglockarov"));
OtherLoader.RegisterDirectLoad(BasePath, "Volks.ModulGlockarov", "", "", "modulglockarov", "");
}
}
public class AttachableMeleeStock : FVRFireArmAttachmentInterface
{
public Transform Point_Stock;
public override void OnAttach()
{
((FVRFireArmAttachmentInterface)this).OnAttach();
FVRFireArmAttachmentMount val = ((!((Object)(object)base.Attachment != (Object)null)) ? null : base.Attachment.curMount);
if ((Object)(object)val == (Object)null)
{
return;
}
FVRFireArmAttachmentMount rootMount = val.GetRootMount();
FVRPhysicalObject obj = ((!((Object)(object)rootMount != (Object)null)) ? val.Parent : rootMount.Parent);
FVRFireArm val2 = (FVRFireArm)(object)((obj is FVRFireArm) ? obj : null);
if (!((Object)(object)val2 == (Object)null))
{
FVRFireArmAttachment attachment = base.Attachment;
AttachableMeleeWeapon val3 = (AttachableMeleeWeapon)(object)((attachment is AttachableMeleeWeapon) ? attachment : null);
if ((Object)(object)val3 != (Object)null)
{
val2.RegisterAttachedMeleeWeapon(val3);
}
if ((Object)(object)Point_Stock != (Object)null)
{
val2.StockPos = Point_Stock;
val2.HasActiveShoulderStock = true;
}
}
}
public override void OnDetach()
{
FVRFireArmAttachmentMount val = ((!((Object)(object)base.Attachment != (Object)null)) ? null : base.Attachment.curMount);
if ((Object)(object)val != (Object)null)
{
FVRFireArmAttachmentMount rootMount = val.GetRootMount();
FVRPhysicalObject obj = ((!((Object)(object)rootMount != (Object)null)) ? val.Parent : rootMount.Parent);
FVRFireArm val2 = (FVRFireArm)(object)((obj is FVRFireArm) ? obj : null);
if ((Object)(object)val2 != (Object)null)
{
if (base.Attachment is AttachableMeleeWeapon)
{
val2.RegisterAttachedMeleeWeapon((AttachableMeleeWeapon)null);
}
if ((Object)(object)Point_Stock != (Object)null)
{
val2.StockPos = null;
val2.HasActiveShoulderStock = false;
}
}
}
((FVRFireArmAttachmentInterface)this).OnDetach();
}
}
public class ExpandedAmmoDisplay : MonoBehaviour
{
[Header("Ammo Counter Settings")]
[Tooltip("Text to display ammo left in the gun.")]
public Text UItext;
[Tooltip("Text to display maximum ammo.")]
public Text MaxAmmoText;
[Tooltip("Text to display the type of ammo.")]
public Text ammoTypeText;
[Tooltip("Adds a minimum character count. See tooltip for MinCharLength for more.")]
public bool AddMinCharLength;
[Tooltip("i.e if MinCharLength is 2 and the amount of rounds left is 5, it will display 05 instead of 5.")]
public int MinCharLength;
[Tooltip("Will not instantly be the correct amount of rounds, but will tick up/down until it is.")]
public bool enableDispLerp;
[Tooltip("MaxAmmo will also lerp according to the DispLerpAmt")]
public bool enableLerpForMaxAmmo;
[Tooltip("EnabledObjects will also lerp according to the DispLerpAmt")]
public bool enableLerpForEnabledObjects;
[Tooltip("From 0-1. The % amount moved towards its correct amount every 50th of a second.")]
[Range(0f, 0.2f)]
public float DispLerpAmt;
[Header("Alternate Displays")]
[Tooltip("Enables enabling/disabling objects based on rounds left in mag.")]
public bool EnabledObjects;
[Tooltip("Object enabled when there is no magazine.")]
public GameObject ObjectWhenEmpty;
[Tooltip("Element no. corresponds to rounds left. 0 means no rounds, 1 means one round. Enables the 5th object if there are 5 rounds, and so on.")]
public List<GameObject> Objects;
[Tooltip("Enables all objects under the round count. Enables the 0th, 1st, 2nd, 3rd objects if there are 3 rounds left, and so on.")]
public bool EnableAllUnderAmount;
[Tooltip("Overrides Objects. #0 means Objects' #0 displays from 0% to #0%, #1 means Objects' #1 displays from #0% to #1%, etc- written normally, not mathmatically (e.g 57.32)")]
public bool EnableBasedOnPercentage;
public List<float> ObjectPercentages;
[Header("Fire Mode Display")]
[Tooltip("Text to display the fire mode (e.g., Safe, Single, FullAuto, Burst).")]
public Text fireModeText;
[Tooltip("Image to display fire mode visually.")]
public Image fireModeImage;
[Tooltip("Sprites for each fire mode: 0=Safe, 1=Single, 2=FullAuto, 3=Burst, 4=Other.")]
public Sprite[] fireModeSprites;
[Header("Low Ammo Warning")]
[Tooltip("Enable sound and blink effects when ammo drops to a percentage of max.")]
public bool enableLowAmmoWarning;
[Tooltip("Percentage of max ammo at which the warning triggers (e.g. 25 means 25%).")]
[Range(0f, 100f)]
public float lowAmmoThresholdPercent = 25f;
[Tooltip("AudioSource used to play warning sounds.")]
public AudioSource warningAudioSource;
[Tooltip("Sound played once when ammo drops to or below the low ammo threshold.")]
public AudioClip lowAmmoClip;
[Tooltip("Sound played once when ammo is fully depleted (0 rounds).")]
public AudioClip depletedAmmoClip;
[Tooltip("Enable blinking on the ammo text when at or below the low ammo threshold.")]
public bool enableLowAmmoBlink;
[Tooltip("How many times per second the text blinks on/off.")]
public float blinkRate = 4f;
private FVRFireArm _fa;
private FVRFireArmMagazine _mag;
private FVRFirearmMovingProxyRound[] proxies;
private FVRFireArmChamber[] chambers;
private int lastAmountOfBullets;
private int lastAmountOfMaxBullets;
private int lastAmountOfBulletsForEnableObjects;
private bool _hasPlayedLowAmmoSound;
private bool _hasPlayedDepletedSound;
private bool _isBlinking;
private float _blinkTimer;
private bool _isUItextNotNull;
private bool _isMaxAmmoTextNotNull;
private bool _isammoTypeTextNotNull;
private bool _isfireModeTextNotNull;
private bool _isfireModeImageNotNull;
private void Start()
{
NullCheck();
}
private void GetFirearmAndMag()
{
_fa = ((Component)this).GetComponent<FVRFireArm>() ?? ((Component)this).GetComponentInParent<FVRFireArm>();
if ((Object)(object)_fa != (Object)null)
{
_mag = _fa.Magazine;
if (chambers == null)
{
chambers = GetFireArmDeets.GetFireArmChamber(_fa);
}
proxies = GetFireArmDeets.GetFireArmProxySwitch(_fa, false);
}
else
{
_mag = null;
chambers = null;
proxies = null;
}
}
private void Update()
{
GetFirearmAndMag();
int ammoCount = GetAmmoCount();
int maxAmmoCount = GetMaxAmmoCount();
if (_isUItextNotNull)
{
string text = CalculateAmmoCounterAmount(ammoCount, ref lastAmountOfBullets, enableDispLerp, DispLerpAmt, AddMinCharLength, MinCharLength);
UItext.text = text;
}
if (_isMaxAmmoTextNotNull)
{
string text2 = CalculateAmmoCounterAmount(maxAmmoCount, ref lastAmountOfMaxBullets, enableLerpForMaxAmmo, DispLerpAmt, AddMinCharLength, MinCharLength);
MaxAmmoText.text = text2;
}
if (_isammoTypeTextNotNull)
{
ammoTypeText.text = GetAmmoType();
}
if (_isfireModeTextNotNull || _isfireModeImageNotNull)
{
string fireMode = GetFireMode();
if (_isfireModeTextNotNull)
{
fireModeText.text = fireMode;
}
if (_isfireModeImageNotNull && fireModeSprites != null && fireModeSprites.Length > 0)
{
int spriteIndexForMode = GetSpriteIndexForMode(fireMode);
if (spriteIndexForMode >= 0 && spriteIndexForMode < fireModeSprites.Length)
{
fireModeImage.sprite = fireModeSprites[spriteIndexForMode];
}
}
}
if (EnabledObjects)
{
int num = int.Parse(CalculateAmmoCounterAmount(ammoCount, ref lastAmountOfBulletsForEnableObjects, enableLerpForEnabledObjects, DispLerpAmt));
if (EnableBasedOnPercentage)
{
SetEnabledObjectsPercentage(num);
}
else
{
SetEnabledObjects(num);
}
}
if (enableLowAmmoWarning && maxAmmoCount > 0)
{
UpdateLowAmmoWarning(ammoCount, maxAmmoCount);
}
else
{
ResetWarningState();
}
}
private void UpdateLowAmmoWarning(int currentAmmo, int maxAmmo)
{
float num = (float)currentAmmo / (float)maxAmmo * 100f;
bool flag = num <= lowAmmoThresholdPercent && currentAmmo > 0;
bool flag2 = currentAmmo <= 0;
if (flag2)
{
if (!_hasPlayedDepletedSound)
{
PlayWarningClip(depletedAmmoClip);
_hasPlayedDepletedSound = true;
}
}
else
{
_hasPlayedDepletedSound = false;
}
if (flag)
{
if (!_hasPlayedLowAmmoSound)
{
PlayWarningClip(lowAmmoClip);
_hasPlayedLowAmmoSound = true;
}
}
else if (!flag2)
{
_hasPlayedLowAmmoSound = false;
}
if (enableLowAmmoBlink && _isUItextNotNull && (flag || flag2))
{
_isBlinking = true;
_blinkTimer += Time.deltaTime;
float num2 = ((!(blinkRate > 0f)) ? 1f : (1f / blinkRate));
bool enabled = _blinkTimer % num2 < num2 * 0.5f;
((Behaviour)UItext).enabled = enabled;
}
else if (_isBlinking)
{
_isBlinking = false;
_blinkTimer = 0f;
if (_isUItextNotNull)
{
((Behaviour)UItext).enabled = true;
}
}
}
private void ResetWarningState()
{
if (_isBlinking)
{
_isBlinking = false;
_blinkTimer = 0f;
if (_isUItextNotNull)
{
((Behaviour)UItext).enabled = true;
}
}
_hasPlayedLowAmmoSound = false;
_hasPlayedDepletedSound = false;
}
private void PlayWarningClip(AudioClip clip)
{
if ((Object)(object)clip != (Object)null && (Object)(object)warningAudioSource != (Object)null)
{
warningAudioSource.PlayOneShot(clip);
}
}
private int GetAmmoCount()
{
int num = 0;
if ((Object)(object)_mag != (Object)null)
{
num += _mag.m_numRounds;
}
if ((Object)(object)_fa != (Object)null)
{
if (chambers != null)
{
num += chambers.Count((FVRFireArmChamber chamber) => chamber.IsFull && !chamber.IsSpent);
}
if (proxies != null)
{
FVRFirearmMovingProxyRound[] array = proxies;
foreach (FVRFirearmMovingProxyRound val in array)
{
if (val.IsFull)
{
num++;
}
}
}
if ((Object)(object)_fa.BeltDD != (Object)null)
{
num += _fa.BeltDD.m_roundsOnBelt;
}
}
return num;
}
private int GetMaxAmmoCount()
{
if ((Object)(object)_mag != (Object)null)
{
return _mag.m_capacity;
}
if ((Object)(object)_fa != (Object)null && !_fa.UsesMagazines)
{
return (chambers != null) ? chambers.Length : 0;
}
return 0;
}
private string GetAmmoType()
{
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)_fa != (Object)null)
{
List<FireArmRoundClass> chamberRoundList = _fa.GetChamberRoundList();
if (chamberRoundList != null && chamberRoundList.Count > 0)
{
return AM.GetFullRoundName(_fa.RoundType, chamberRoundList[0]);
}
if ((Object)(object)_fa.BeltDD != (Object)null && _fa.BeltDD.m_roundsOnBelt > 0)
{
return AM.GetFullRoundName(_fa.RoundType, _fa.BeltDD.BeltRounds[0].LR_Class);
}
}
if ((Object)(object)_mag != (Object)null && _mag.m_numRounds > 0)
{
return AM.GetFullRoundName(_mag.RoundType, _mag.LoadedRounds[0].LR_Class);
}
return string.Empty;
}
private string GetFireMode()
{
if ((Object)(object)_fa == (Object)null)
{
return "N/A";
}
FVRFireArm fa = _fa;
Handgun val = (Handgun)(object)((fa is Handgun) ? fa : null);
if ((Object)(object)val == (Object)null)
{
return "N/A";
}
if (val.IsSafetyEngaged)
{
return "Safe";
}
if (val.FireSelectorModes != null && val.FireSelectorModes.Length > 0)
{
FireSelectorMode val2 = val.FireSelectorModes[val.FireSelectorModeIndex];
return ((object)(FireSelectorModeType)(ref val2.ModeType)).ToString();
}
return "N/A";
}
private int GetSpriteIndexForMode(string mode)
{
return mode switch
{
"Safe" => 0,
"Single" => 1,
"FullAuto" => 2,
"Burst" => 3,
_ => 4,
};
}
public static string CalculateAmmoCounterAmount(int currentammo, ref int lastammo, bool lerp = false, float lerpAmt = 0f, bool pad = false, int padAmt = 0)
{
if (lerp)
{
currentammo = LerpInt(lastammo, currentammo, lerpAmt);
}
string text = currentammo.ToString();
if (pad)
{
text = PadStringNumberToAmt(text, padAmt);
}
lastammo = currentammo;
return text;
}
public static string PadStringNumberToAmt(string str, int minCharLength)
{
int num = minCharLength - str.Length;
for (int i = 0; i < num; i++)
{
str = "0" + str;
}
return str;
}
public static int LerpInt(int a, int b, float lerp)
{
bool flag = a == 0;
a = Mathf.CeilToInt(Mathf.Lerp((float)a, (float)b, lerp));
if (a == 1 && flag)
{
a = 0;
}
return a;
}
private void SetEnabledObjects(int amt)
{
amt = Mathf.Clamp(amt, 0, Objects.Count - 1);
for (int i = 0; i < Objects.Count; i++)
{
Objects[i].SetActive(false);
}
if ((Object)(object)ObjectWhenEmpty != (Object)null)
{
ObjectWhenEmpty.SetActive(false);
}
if ((Object)(object)_mag == (Object)null && (Object)(object)ObjectWhenEmpty != (Object)null)
{
ObjectWhenEmpty.SetActive(true);
return;
}
for (int j = 0; j < Objects.Count; j++)
{
if (j < amt)
{
if (EnableAllUnderAmount)
{
Objects[j].SetActive(true);
}
}
else if (j == amt)
{
Objects[j].SetActive(true);
}
}
}
private void SetEnabledObjectsPercentage(int amt)
{
amt = Mathf.Clamp(amt, 0, Objects.Count - 1);
int maxAmmoCount = GetMaxAmmoCount();
if (maxAmmoCount <= 0)
{
return;
}
float num = (float)amt / (float)maxAmmoCount;
for (int i = 0; i < Objects.Count; i++)
{
Objects[i].SetActive(false);
}
if ((Object)(object)ObjectWhenEmpty != (Object)null)
{
ObjectWhenEmpty.SetActive(false);
}
if ((Object)(object)_mag == (Object)null && (Object)(object)ObjectWhenEmpty != (Object)null)
{
ObjectWhenEmpty.SetActive(true);
return;
}
for (int j = 0; j < Objects.Count; j++)
{
float num2 = ObjectPercentages[j] / 100f;
float num3 = 0f;
if (j > 0)
{
num3 = ObjectPercentages[j - 1] / 100f;
}
if (!(num > num2))
{
continue;
}
if (num > num3)
{
if (EnableAllUnderAmount)
{
Objects[j].SetActive(true);
}
}
else
{
Objects[j].SetActive(true);
}
}
}
public void NullCheck()
{
_isammoTypeTextNotNull = (Object)(object)ammoTypeText != (Object)null;
_isMaxAmmoTextNotNull = (Object)(object)MaxAmmoText != (Object)null;
_isUItextNotNull = (Object)(object)UItext != (Object)null;
_isfireModeTextNotNull = (Object)(object)fireModeText != (Object)null;
_isfireModeImageNotNull = (Object)(object)fireModeImage != (Object)null;
}
}