Decompiled source of MonoMarket Sandbox v1.0.1
MonoMarket_Sandbox.dll
Decompiled 3 weeks ago
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using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using System.Text; using System.Xml; using System.Xml.Serialization; using Atlas; using BepInEx; using BepInEx.Logging; using FistVR; using HarmonyLib; using Sodalite.Api; using Sodalite.Utilities; using Technie.PhysicsCreator.QHull; using UnityEditor; using UnityEngine; using UnityEngine.AI; using UnityEngine.Profiling; using UnityEngine.Rendering; using UnityEngine.UI; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] namespace MeatKit { public class HideInNormalInspectorAttribute : PropertyAttribute { } } namespace Volks.MonoMarket_Sandbox { [BepInPlugin("Volks.MonoMarket_Sandbox", "MonoMarket_Sandbox", "1.0.1")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("nrgill28.Atlas", "1.0.1")] public class MonoMarket_SandboxPlugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Volks.MonoMarket_Sandbox"); AtlasPlugin.RegisterScene(Path.Combine(BasePath, "monomarket_sandbox")); } } } namespace SimpleLightProbePlacer { [RequireComponent(typeof(LightProbeGroup))] [AddComponentMenu("Rendering/Light Probe Group Control")] public class LightProbeGroupControl : MonoBehaviour { [SerializeField] private float m_mergeDistance = 0.5f; [SerializeField] private bool m_usePointLights = true; [SerializeField] private float m_pointLightRange = 1f; private int m_mergedProbes; private LightProbeGroup m_lightProbeGroup; public float MergeDistance { get { return m_mergeDistance; } set { m_mergeDistance = value; } } public int MergedProbes => m_mergedProbes; public bool UsePointLights { get { return m_usePointLights; } set { m_usePointLights = value; } } public float PointLightRange { get { return m_pointLightRange; } set { m_pointLightRange = value; } } public LightProbeGroup LightProbeGroup { get { if ((Object)(object)m_lightProbeGroup != (Object)null) { return m_lightProbeGroup; } return m_lightProbeGroup = ((Component)this).GetComponent<LightProbeGroup>(); } } public void DeleteAll() { LightProbeGroup.probePositions = null; m_mergedProbes = 0; } public void Create() { DeleteAll(); List<Vector3> list = CreatePositions(); list.AddRange(CreateAroundPointLights(m_pointLightRange)); list = MergeClosestPositions(list, m_mergeDistance, out m_mergedProbes); ApplyPositions(list); } public void Merge() { if (LightProbeGroup.probePositions != null) { List<Vector3> source = MergeClosestPositions(LightProbeGroup.probePositions.ToList(), m_mergeDistance, out m_mergedProbes); source = source.Select((Vector3 x) => ((Component)this).transform.TransformPoint(x)).ToList(); ApplyPositions(source); } } private void ApplyPositions(List<Vector3> positions) { LightProbeGroup.probePositions = positions.Select((Vector3 x) => ((Component)this).transform.InverseTransformPoint(x)).ToArray(); } private static List<Vector3> CreatePositions() { LightProbeVolume[] array = Object.FindObjectsOfType<LightProbeVolume>(); if (array.Length == 0) { return new List<Vector3>(); } List<Vector3> list = new List<Vector3>(); for (int i = 0; i < array.Length; i++) { list.AddRange(array[i].CreatePositions()); } return list; } private static List<Vector3> CreateAroundPointLights(float range) { List<Light> list = (from x in Object.FindObjectsOfType<Light>() where (int)x.type == 2 select x).ToList(); if (list.Count == 0) { return new List<Vector3>(); } List<Vector3> list2 = new List<Vector3>(); for (int i = 0; i < list.Count; i++) { list2.AddRange(CreatePositionsAround(((Component)list[i]).transform, range)); } return list2; } private static List<Vector3> MergeClosestPositions(List<Vector3> positions, float distance, out int mergedCount) { //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_016e: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_019d: Unknown result type (might be due to invalid IL or missing references) if (positions == null) { mergedCount = 0; return new List<Vector3>(); } int count = positions.Count; bool flag = false; while (!flag) { Dictionary<Vector3, List<Vector3>> dictionary = new Dictionary<Vector3, List<Vector3>>(); for (int i = 0; i < positions.Count; i++) { List<Vector3> list = positions.Where(delegate(Vector3 x) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) Vector3 val2 = x - positions[i]; return ((Vector3)(ref val2)).magnitude < distance; }).ToList(); if (list.Count > 0 && !dictionary.ContainsKey(positions[i])) { dictionary.Add(positions[i], list); } } positions.Clear(); List<Vector3> list2 = dictionary.Keys.ToList(); for (int j = 0; j < list2.Count; j++) { Vector3 center = dictionary[list2[j]].Aggregate(Vector3.zero, (Vector3 result, Vector3 target) => result + target) / (float)dictionary[list2[j]].Count; if (!positions.Exists((Vector3 x) => x == center)) { positions.Add(center); } } flag = positions.Select((Vector3 x) => positions.Where(delegate(Vector3 y) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) int result2; if (y != x) { Vector3 val = y - x; result2 = ((((Vector3)(ref val)).magnitude < distance) ? 1 : 0); } else { result2 = 0; } return (byte)result2 != 0; })).All((IEnumerable<Vector3> x) => !x.Any()); } mergedCount = count - positions.Count; return positions; } public static List<Vector3> CreatePositionsAround(Transform transform, float range) { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0116: Unknown result type (might be due to invalid IL or missing references) Vector3[] source = (Vector3[])(object)new Vector3[8] { new Vector3(-0.5f, 0.5f, -0.5f), new Vector3(-0.5f, 0.5f, 0.5f), new Vector3(0.5f, 0.5f, 0.5f), new Vector3(0.5f, 0.5f, -0.5f), new Vector3(-0.5f, -0.5f, -0.5f), new Vector3(-0.5f, -0.5f, 0.5f), new Vector3(0.5f, -0.5f, 0.5f), new Vector3(0.5f, -0.5f, -0.5f) }; return source.Select((Vector3 x) => transform.TransformPoint(x * range)).ToList(); } } public enum LightProbeVolumeType { Fixed, Float } [AddComponentMenu("Rendering/Light Probe Volume")] public class LightProbeVolume : TransformVolume { [SerializeField] private LightProbeVolumeType m_type = LightProbeVolumeType.Fixed; [SerializeField] private Vector3 m_densityFixed = Vector3.one; [SerializeField] private Vector3 m_densityFloat = Vector3.one; public LightProbeVolumeType Type { get { return m_type; } set { m_type = value; } } public Vector3 Density { get { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) return (m_type != 0) ? m_densityFloat : m_densityFixed; } set { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) if (m_type == LightProbeVolumeType.Fixed) { m_densityFixed = value; } else { m_densityFloat = value; } } } public static Color EditorColor => new Color(1f, 0.9f, 0.25f); public List<Vector3> CreatePositions() { return CreatePositions(m_type); } public List<Vector3> CreatePositions(LightProbeVolumeType type) { //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) return (type != 0) ? CreatePositionsFloat(((Component)this).transform, base.Origin, base.Size, Density) : CreatePositionsFixed(((Component)this).transform, base.Origin, base.Size, Density); } public static List<Vector3> CreatePositionsFixed(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) List<Vector3> list = new List<Vector3>(); Vector3 val = origin; float num = size.x / (float)Mathf.FloorToInt(density.x); float num2 = size.y / (float)Mathf.FloorToInt(density.y); float num3 = size.z / (float)Mathf.FloorToInt(density.z); val -= size * 0.5f; for (int i = 0; (float)i <= density.x; i++) { for (int j = 0; (float)j <= density.y; j++) { for (int k = 0; (float)k <= density.z; k++) { Vector3 val2 = val + new Vector3((float)i * num, (float)j * num2, (float)k * num3); val2 = volumeTransform.TransformPoint(val2); list.Add(val2); } } } return list; } public static List<Vector3> CreatePositionsFloat(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) List<Vector3> list = new List<Vector3>(); Vector3 val = origin; int num = Mathf.FloorToInt(size.x / density.x); int num2 = Mathf.FloorToInt(size.y / density.y); int num3 = Mathf.FloorToInt(size.z / density.z); val -= size * 0.5f; val.x += (size.x - (float)num * density.x) * 0.5f; val.y += (size.y - (float)num2 * density.y) * 0.5f; val.z += (size.z - (float)num3 * density.z) * 0.5f; for (int i = 0; i <= num; i++) { for (int j = 0; j <= num2; j++) { for (int k = 0; k <= num3; k++) { Vector3 val2 = val + new Vector3((float)i * density.x, (float)j * density.y, (float)k * density.z); val2 = volumeTransform.TransformPoint(val2); list.Add(val2); } } } return list; } } [AddComponentMenu("")] public class TransformVolume : MonoBehaviour { [SerializeField] private Volume m_volume = new Volume(Vector3.zero, Vector3.one); public Volume Volume { get { return m_volume; } set { m_volume = value; } } public Vector3 Origin => m_volume.Origin; public Vector3 Size => m_volume.Size; public bool IsInBounds(Vector3[] points) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) Bounds bounds = GetBounds(); return ((Bounds)(ref bounds)).Intersects(GetBounds(points)); } public bool IsOnBorder(Vector3[] points) { if (points.All((Vector3 x) => !IsInVolume(x))) { return false; } return !points.All(IsInVolume); } public bool IsInVolume(Vector3[] points) { return points.All(IsInVolume); } public bool IsInVolume(Vector3 position) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) Plane val = default(Plane); for (int i = 0; i < 6; i++) { ((Plane)(ref val))..ctor(GetSideDirection(i), GetSidePosition(i)); if (((Plane)(ref val)).GetSide(position)) { return false; } } return true; } public Vector3[] GetCorners() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_0196: Unknown result type (might be due to invalid IL or missing references) //IL_01a2: Unknown result type (might be due to invalid IL or missing references) //IL_01a7: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Unknown result type (might be due to invalid IL or missing references) Vector3[] array = (Vector3[])(object)new Vector3[8] { new Vector3(-0.5f, 0.5f, -0.5f), new Vector3(-0.5f, 0.5f, 0.5f), new Vector3(0.5f, 0.5f, 0.5f), new Vector3(0.5f, 0.5f, -0.5f), new Vector3(-0.5f, -0.5f, -0.5f), new Vector3(-0.5f, -0.5f, 0.5f), new Vector3(0.5f, -0.5f, 0.5f), new Vector3(0.5f, -0.5f, -0.5f) }; for (int i = 0; i < array.Length; i++) { ref Vector3 reference = ref array[i]; reference.x *= m_volume.Size.x; ref Vector3 reference2 = ref array[i]; reference2.y *= m_volume.Size.y; ref Vector3 reference3 = ref array[i]; reference3.z *= m_volume.Size.z; ref Vector3 reference4 = ref array[i]; reference4 = ((Component)this).transform.TransformPoint(m_volume.Origin + array[i]); } return array; } public Bounds GetBounds() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) return GetBounds(GetCorners()); } public Bounds GetBounds(Vector3[] points) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) Vector3 val = points.Aggregate(Vector3.zero, (Vector3 result, Vector3 point) => result + point) / (float)points.Length; Bounds result2 = default(Bounds); ((Bounds)(ref result2))..ctor(val, Vector3.zero); for (int i = 0; i < points.Length; i++) { ((Bounds)(ref result2)).Encapsulate(points[i]); } return result2; } public GameObject[] GetGameObjectsInBounds(LayerMask layerMask) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) MeshRenderer[] array = Object.FindObjectsOfType<MeshRenderer>(); List<GameObject> list = new List<GameObject>(); Bounds bounds = GetBounds(); for (int i = 0; i < array.Length; i++) { if (!((Object)(object)((Component)array[i]).gameObject == (Object)(object)((Component)((Component)this).transform).gameObject) && !((Object)(object)((Component)array[i]).GetComponent<TransformVolume>() != (Object)null) && ((1 << ((Component)array[i]).gameObject.layer) & ((LayerMask)(ref layerMask)).value) != 0 && ((Bounds)(ref bounds)).Intersects(((Renderer)array[i]).bounds)) { list.Add(((Component)array[i]).gameObject); } } return list.ToArray(); } public Vector3 GetSideDirection(int side) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) Vector3[] array = (Vector3[])(object)new Vector3[6]; Vector3 right = Vector3.right; Vector3 up = Vector3.up; Vector3 forward = Vector3.forward; array[0] = right; ref Vector3 reference = ref array[1]; reference = -right; array[2] = up; ref Vector3 reference2 = ref array[3]; reference2 = -up; array[4] = forward; ref Vector3 reference3 = ref array[5]; reference3 = -forward; return ((Component)this).transform.TransformDirection(array[side]); } public Vector3 GetSidePosition(int side) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) Vector3[] array = (Vector3[])(object)new Vector3[6]; Vector3 right = Vector3.right; Vector3 up = Vector3.up; Vector3 forward = Vector3.forward; array[0] = right; ref Vector3 reference = ref array[1]; reference = -right; array[2] = up; ref Vector3 reference2 = ref array[3]; reference2 = -up; array[4] = forward; ref Vector3 reference3 = ref array[5]; reference3 = -forward; return ((Component)this).transform.TransformPoint(array[side] * GetSizeAxis(side) + m_volume.Origin); } public float GetSizeAxis(int side) { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) switch (side) { case 0: case 1: return m_volume.Size.x * 0.5f; case 2: case 3: return m_volume.Size.y * 0.5f; default: return m_volume.Size.z * 0.5f; } } public static Volume EditorVolumeControl(TransformVolume transformVolume, float handleSize, Color color) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Expected O, but got Unknown //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Expected O, but got Unknown //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Expected O, but got Unknown //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Expected O, but got Unknown //IL_0198: Unknown result type (might be due to invalid IL or missing references) //IL_019d: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Unknown result type (might be due to invalid IL or missing references) //IL_0184: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Expected O, but got Unknown //IL_01de: Unknown result type (might be due to invalid IL or missing references) //IL_01e3: Unknown result type (might be due to invalid IL or missing references) //IL_01f2: Unknown result type (might be due to invalid IL or missing references) //IL_01fe: Unknown result type (might be due to invalid IL or missing references) //IL_0203: Unknown result type (might be due to invalid IL or missing references) //IL_020d: Unknown result type (might be due to invalid IL or missing references) //IL_0212: Unknown result type (might be due to invalid IL or missing references) //IL_0217: Unknown result type (might be due to invalid IL or missing references) //IL_022f: Unknown result type (might be due to invalid IL or missing references) //IL_023b: Unknown result type (might be due to invalid IL or missing references) //IL_0240: Unknown result type (might be due to invalid IL or missing references) //IL_024a: Unknown result type (might be due to invalid IL or missing references) //IL_024f: Unknown result type (might be due to invalid IL or missing references) //IL_0254: Unknown result type (might be due to invalid IL or missing references) //IL_026c: Unknown result type (might be due to invalid IL or missing references) //IL_0278: Unknown result type (might be due to invalid IL or missing references) //IL_027d: Unknown result type (might be due to invalid IL or missing references) //IL_0287: Unknown result type (might be due to invalid IL or missing references) //IL_028c: Unknown result type (might be due to invalid IL or missing references) //IL_0291: Unknown result type (might be due to invalid IL or missing references) //IL_02a9: Unknown result type (might be due to invalid IL or missing references) //IL_02ae: Unknown result type (might be due to invalid IL or missing references) //IL_02b3: Unknown result type (might be due to invalid IL or missing references) //IL_02c4: Unknown result type (might be due to invalid IL or missing references) //IL_02c9: Unknown result type (might be due to invalid IL or missing references) //IL_02ce: Unknown result type (might be due to invalid IL or missing references) //IL_02e7: Unknown result type (might be due to invalid IL or missing references) //IL_02ec: Unknown result type (might be due to invalid IL or missing references) //IL_02f1: Unknown result type (might be due to invalid IL or missing references) //IL_0302: Unknown result type (might be due to invalid IL or missing references) //IL_0307: Unknown result type (might be due to invalid IL or missing references) //IL_030c: Unknown result type (might be due to invalid IL or missing references) //IL_0325: Unknown result type (might be due to invalid IL or missing references) //IL_032a: Unknown result type (might be due to invalid IL or missing references) //IL_032f: Unknown result type (might be due to invalid IL or missing references) //IL_0340: Unknown result type (might be due to invalid IL or missing references) //IL_0345: Unknown result type (might be due to invalid IL or missing references) //IL_034a: Unknown result type (might be due to invalid IL or missing references) //IL_0359: Unknown result type (might be due to invalid IL or missing references) //IL_035a: Unknown result type (might be due to invalid IL or missing references) //IL_01ca: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Expected O, but got Unknown Vector3[] array = (Vector3[])(object)new Vector3[6]; Transform transform = ((Component)transformVolume).transform; Handles.color = color; for (int i = 0; i < array.Length; i++) { ref Vector3 reference = ref array[i]; reference = transformVolume.GetSidePosition(i); } ref Vector3 reference2 = ref array[0]; reference2 = Handles.Slider(array[0], transform.right, handleSize, new CapFunction(Handles.DotHandleCap), 1f); ref Vector3 reference3 = ref array[1]; reference3 = Handles.Slider(array[1], transform.right, handleSize, new CapFunction(Handles.DotHandleCap), 1f); ref Vector3 reference4 = ref array[2]; reference4 = Handles.Slider(array[2], transform.up, handleSize, new CapFunction(Handles.DotHandleCap), 1f); ref Vector3 reference5 = ref array[3]; reference5 = Handles.Slider(array[3], transform.up, handleSize, new CapFunction(Handles.DotHandleCap), 1f); ref Vector3 reference6 = ref array[4]; reference6 = Handles.Slider(array[4], transform.forward, handleSize, new CapFunction(Handles.DotHandleCap), 1f); ref Vector3 reference7 = ref array[5]; reference7 = Handles.Slider(array[5], transform.forward, handleSize, new CapFunction(Handles.DotHandleCap), 1f); Vector3 origin = default(Vector3); origin.x = transform.InverseTransformPoint((array[0] + array[1]) * 0.5f).x; origin.y = transform.InverseTransformPoint((array[2] + array[3]) * 0.5f).y; origin.z = transform.InverseTransformPoint((array[4] + array[5]) * 0.5f).z; Vector3 size = default(Vector3); size.x = transform.InverseTransformPoint(array[0]).x - transform.InverseTransformPoint(array[1]).x; size.y = transform.InverseTransformPoint(array[2]).y - transform.InverseTransformPoint(array[3]).y; size.z = transform.InverseTransformPoint(array[4]).z - transform.InverseTransformPoint(array[5]).z; return new Volume(origin, size); } } [Serializable] public struct Volume { [SerializeField] private Vector3 m_origin; [SerializeField] private Vector3 m_size; public Vector3 Origin => m_origin; public Vector3 Size => m_size; public Volume(Vector3 origin, Vector3 size) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) m_origin = origin; m_size = size; } public static bool operator ==(Volume left, Volume right) { return left.Equals(right); } public static bool operator !=(Volume left, Volume right) { return !left.Equals(right); } public bool Equals(Volume other) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) return Origin == other.Origin && Size == other.Size; } public override bool Equals(object obj) { if (object.ReferenceEquals(null, obj)) { return false; } return obj is Volume && Equals((Volume)obj); } public override int GetHashCode() { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) Vector3 origin = Origin; int num = ((object)(Vector3)(ref origin)).GetHashCode() * 397; Vector3 size = Size; return num ^ ((object)(Vector3)(ref size)).GetHashCode(); } public override string ToString() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) return $"Origin: {Origin}, Size: {Size}"; } } } namespace nrgill28.AtlasSampleScene { public class CTF_CaptureZone : MonoBehaviour { public CTF_Manager Manager; public CTF_Team Team; public void OnTriggerEnter(Collider other) { CTF_Flag component = ((Component)other).GetComponent<CTF_Flag>(); if (Object.op_Implicit((Object)(object)component) && component.Team != Team) { Manager.FlagCaptured(component); } } } public class CTF_Flag : FVRPhysicalObject { [Header("Flag stuffs")] public CTF_Team Team; public float RespawnDelay = 10f; public Vector3 FloorOffset = new Vector3(0f, 0.25f, 0f); private Vector3 _resetPosition; private Quaternion _resetRotation; private Transform _followTransform; private bool _isHeld; private bool _isTaken; private float _timer; private CTF_Sosig _heldBy; public override void Awake() { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) ((FVRPhysicalObject)this).Awake(); _resetPosition = ((Component)this).transform.position; _resetRotation = ((Component)this).transform.rotation; } private void Update() { if (_isTaken && !_isHeld) { _timer -= Time.deltaTime; if (_timer < 0f) { ReturnFlag(); } } } public void Take() { _isHeld = true; _isTaken = true; } public void Drop() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) ((FVRInteractiveObject)this).IsHeld = false; _timer = RespawnDelay; NavMeshHit val = default(NavMeshHit); NavMesh.SamplePosition(((Component)this).transform.position, ref val, 100f, -1); ((Component)this).transform.position = ((NavMeshHit)(ref val)).position + FloorOffset; ((Component)this).transform.rotation = Quaternion.identity; } public void ReturnFlag() { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) if (((FVRInteractiveObject)this).IsHeld) { ((FVRInteractiveObject)this).ForceBreakInteraction(); } if (Object.op_Implicit((Object)(object)_heldBy)) { _heldBy.HeldFlag = null; } ((Component)this).transform.SetPositionAndRotation(_resetPosition, _resetRotation); _isTaken = false; } private void OnTriggerEnter(Collider other) { //IL_002a: Unknown result type (might be due to invalid IL or missing references) if (_isHeld) { return; } CTF_Sosig componentInParent = ((Component)other).GetComponentInParent<CTF_Sosig>(); if (Object.op_Implicit((Object)(object)componentInParent) && (int)componentInParent.Sosig.BodyState == 0) { if (componentInParent.Team == Team) { ReturnFlag(); return; } _heldBy = componentInParent; componentInParent.HeldFlag = this; Take(); } } public override void BeginInteraction(FVRViveHand hand) { ((FVRPhysicalObject)this).BeginInteraction(hand); Take(); } public override void EndInteraction(FVRViveHand hand) { ((FVRPhysicalObject)this).EndInteraction(hand); Drop(); } } public class CTF_Manager : MonoBehaviour { [Header("References")] public Text[] ScoreTexts; public Transform[] AttackPoints; public Text StartButtonText; [Header("Red Team")] public CTF_Flag RedFlag; public int RedTeamSize; public Transform[] RedSpawns; public SosigEnemyID[] RedTeam; [Header("Blue Team")] public CTF_Flag BlueFlag; public int BlueTeamSize; public Transform[] BlueSpawns; public SosigEnemyID[] BlueTeam; private int _blueScore; private int _redScore; private bool _running; private readonly List<CTF_Sosig> _sosigs = new List<CTF_Sosig>(); private readonly SpawnOptions _spawnOptions; public CTF_Manager() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown SpawnOptions val = new SpawnOptions(); val.SpawnState = (SosigOrder)7; val.SpawnActivated = true; val.EquipmentMode = (EquipmentSlots)7; val.SpawnWithFullAmmo = true; _spawnOptions = val; ((MonoBehaviour)this)..ctor(); } private void Start() { UpdateScoreText(); } public void ToggleGame() { if (_running) { EndGame(); StartButtonText.text = "Start Game"; } else { StartGame(); StartButtonText.text = "Stop Game"; } } private void StartGame() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Expected O, but got Unknown ResetGame(); _running = true; GM.CurrentSceneSettings.SosigKillEvent += new SosigKill(CurrentSceneSettingsOnSosigKillEvent); ((MonoBehaviour)this).StartCoroutine(DoInitialSpawns()); } private void EndGame() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown GM.CurrentSceneSettings.SosigKillEvent -= new SosigKill(CurrentSceneSettingsOnSosigKillEvent); foreach (CTF_Sosig sosig in _sosigs) { sosig.Sosig.ClearSosig(); } _running = false; } private void CurrentSceneSettingsOnSosigKillEvent(Sosig s) { CTF_Sosig cTF_Sosig = _sosigs.FirstOrDefault((CTF_Sosig x) => (Object)(object)x.Sosig == (Object)(object)s); if (Object.op_Implicit((Object)(object)cTF_Sosig)) { ((MonoBehaviour)this).StartCoroutine(RespawnSosig(cTF_Sosig)); } } private void SpawnSosig(CTF_Team team) { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) _spawnOptions.IFF = (int)team; _spawnOptions.SosigTargetPosition = SodaliteUtils.GetRandom<Transform>((IList<Transform>)AttackPoints).position; Transform transform; SosigEnemyID random; if (team == CTF_Team.Red) { transform = ((Component)SodaliteUtils.GetRandom<Transform>((IList<Transform>)RedSpawns)).transform; random = SodaliteUtils.GetRandom<SosigEnemyID>((IList<SosigEnemyID>)RedTeam); } else { transform = ((Component)SodaliteUtils.GetRandom<Transform>((IList<Transform>)BlueSpawns)).transform; random = SodaliteUtils.GetRandom<SosigEnemyID>((IList<SosigEnemyID>)BlueTeam); } Sosig val = SosigAPI.Spawn(ManagerSingleton<IM>.Instance.odicSosigObjsByID[random], _spawnOptions, transform.position, transform.rotation); CTF_Sosig cTF_Sosig = ((Component)val).gameObject.AddComponent<CTF_Sosig>(); _sosigs.Add(cTF_Sosig); cTF_Sosig.Sosig = val; cTF_Sosig.Team = team; } private IEnumerator DoInitialSpawns() { int i = 0; while (i < Mathf.Max(RedTeamSize, BlueTeamSize)) { if (i < RedTeamSize) { SpawnSosig(CTF_Team.Red); } if (i < BlueTeamSize) { SpawnSosig(CTF_Team.Blue); } i++; yield return (object)new WaitForSeconds(2.5f); } } private IEnumerator RespawnSosig(CTF_Sosig sosig) { yield return (object)new WaitForSeconds(5f); sosig.Sosig.ClearSosig(); _sosigs.Remove(sosig); yield return (object)new WaitForSeconds(5f); if (_running) { int sosigsLeft = _sosigs.Count((CTF_Sosig x) => x.Team == sosig.Team); int teamSize = ((sosig.Team != 0) ? BlueTeamSize : RedTeamSize); if (sosigsLeft < teamSize) { SpawnSosig(sosig.Team); } } } public void ResetGame() { _blueScore = 0; _redScore = 0; UpdateScoreText(); if (Object.op_Implicit((Object)(object)RedFlag)) { RedFlag.ReturnFlag(); } if (Object.op_Implicit((Object)(object)BlueFlag)) { BlueFlag.ReturnFlag(); } } public void FlagCaptured(CTF_Flag flag) { if (flag.Team == CTF_Team.Red) { _blueScore++; } else { _redScore++; } UpdateScoreText(); flag.ReturnFlag(); } public void UpdateScoreText() { Text[] scoreTexts = ScoreTexts; foreach (Text val in scoreTexts) { val.text = "<color=red>" + _redScore + "</color> - <color=blue>" + _blueScore + "</color>"; } } private void OnDrawGizmos() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) Gizmos.color = Color.red; Transform[] redSpawns = RedSpawns; foreach (Transform val in redSpawns) { Gizmos.DrawSphere(val.position, 0.15f); } Gizmos.color = Color.blue; Transform[] blueSpawns = BlueSpawns; foreach (Transform val2 in blueSpawns) { Gizmos.DrawSphere(val2.position, 0.15f); } Gizmos.color = Color.green; Transform[] attackPoints = AttackPoints; foreach (Transform val3 in attackPoints) { Gizmos.DrawSphere(val3.position, 0.15f); } } } public class CTF_Sosig : MonoBehaviour { public CTF_Team Team; public CTF_Flag HeldFlag; public Sosig Sosig; private void Awake() { Sosig = ((Component)this).GetComponent<Sosig>(); } private void Update() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)HeldFlag)) { Vector3 val = ((Component)Sosig).transform.position - ((Component)Sosig).transform.forward * 0.1f; ((Component)HeldFlag).transform.SetPositionAndRotation(val, ((Component)Sosig).transform.rotation); } } } public enum CTF_Team { Red, Blue } public class PopupTarget : MonoBehaviour, IFVRDamageable { [Flags] public enum TargetRange { Near = 1, Mid = 2, Far = 4, All = 7 } public PopupTargetManager Manager; public TargetRange Range; public Transform Pivot; public Vector3 SetRotation; private Quaternion _startRotation; private Quaternion _endRotation; private bool _set; public bool Set { get { return _set; } set { //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) if (_set != value) { _set = value; ((MonoBehaviour)this).StartCoroutine((!_set) ? RotateTo(_endRotation, _startRotation) : RotateTo(_startRotation, _endRotation)); } } } private void Awake() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) _startRotation = Pivot.rotation; _endRotation = Quaternion.Euler(SetRotation + ((Quaternion)(ref _startRotation)).eulerAngles); } void IFVRDamageable.Damage(Damage dam) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Invalid comparison between Unknown and I4 if (Set && (int)dam.Class == 1) { Set = false; Manager.TargetHit(this); } } private IEnumerator RotateTo(Quaternion from, Quaternion to) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) float elapsed = 0f; while (elapsed < 0.25f) { yield return null; elapsed += Time.deltaTime; Pivot.localRotation = Quaternion.Slerp(from, to, elapsed / 0.25f); } Pivot.rotation = to; } } public class PopupTargetManager : MonoBehaviour { public List<PopupTarget> Targets; private readonly List<PopupTarget> _setTargets = new List<PopupTarget>(); private void Awake() { ((MonoBehaviour)this).StartCoroutine(StartSetAsync(3f, 8f, 5, PopupTarget.TargetRange.All)); } private IEnumerator StartSetAsync(float minDelay, float maxDelay, int numTargets, PopupTarget.TargetRange ranges) { yield return (object)new WaitForSeconds(Random.Range(minDelay, maxDelay)); IListExtensions.Shuffle<PopupTarget>((IList<PopupTarget>)Targets); _setTargets.Clear(); foreach (PopupTarget target in Targets) { if ((target.Range & ranges) != 0) { target.Set = true; _setTargets.Add(target); numTargets--; } if (numTargets == 0) { break; } } } public void TargetHit(PopupTarget target) { if (_setTargets.Contains(target)) { _setTargets.Remove(target); if (_setTargets.Count == 0) { ((MonoBehaviour)this).StartCoroutine(StartSetAsync(3f, 8f, 5, PopupTarget.TargetRange.All)); } } } } } namespace Technie.PhysicsCreator { public class AxisAlignedBoxFitter { public void Fit(Hull hull, Vector3[] meshVertices, int[] meshIndices) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) Vector3[] selectedVertices = FaceAlignmentBoxFitter.GetSelectedVertices(hull, meshVertices, meshIndices); ConstructionPlane plane = new ConstructionPlane(Vector3.zero, Vector3.up, Vector3.right); RotatedBox computedBox = RotatedBoxFitter.FindTightestBox(plane, selectedVertices); RotatedBoxFitter.ApplyToHull(computedBox, hull); } } public class Pose { public Vector3 forward; public Vector3 up; public Vector3 right; } public class Triangle { public Vector3 normal; public float area; public Vector3 center; public Triangle(Vector3 p0, Vector3 p1, Vector3 p2) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) Vector3 val = p1 - p0; Vector3 val2 = p2 - p0; Vector3 val3 = Vector3.Cross(val, val2); area = ((Vector3)(ref val3)).magnitude * 0.5f; normal = ((Vector3)(ref val3)).normalized; center = (p0 + p1 + p2) / 3f; } } public class TriangleBucket { private List<Triangle> triangles; private Vector3 averagedNormal; private Vector3 averagedCenter; private float totalArea; public float Area => totalArea; public TriangleBucket(Triangle initialTriangle) { triangles = new List<Triangle>(); triangles.Add(initialTriangle); CalculateNormal(); CalcTotalArea(); } public void Add(Triangle t) { triangles.Add(t); CalculateNormal(); CalcTotalArea(); } public void Add(TriangleBucket otherBucket) { foreach (Triangle triangle in otherBucket.triangles) { triangles.Add(triangle); } CalculateNormal(); CalcTotalArea(); } private void CalculateNormal() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) averagedNormal = Vector3.zero; foreach (Triangle triangle in triangles) { averagedNormal += triangle.normal * triangle.area; } ((Vector3)(ref averagedNormal)).Normalize(); } public Vector3 GetAverageNormal() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) return averagedNormal; } public Vector3 GetAverageCenter() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) return triangles[0].center; } private void CalcTotalArea() { totalArea = 0f; foreach (Triangle triangle in triangles) { totalArea += triangle.area; } } } public class TriangleAreaSorter : IComparer<Triangle> { public int Compare(Triangle lhs, Triangle rhs) { if (lhs.area < rhs.area) { return 1; } if (lhs.area > rhs.area) { return -1; } return 0; } } public class TriangleBucketSorter : IComparer<TriangleBucket> { public int Compare(TriangleBucket lhs, TriangleBucket rhs) { if (lhs.Area < rhs.Area) { return 1; } if (lhs.Area > rhs.Area) { return -1; } return 0; } } public class FaceAlignmentBoxFitter { public void Fit(Hull hull, Vector3[] meshVertices, int[] meshIndices) { if (meshIndices.Length < 3) { return; } List<Triangle> list = FindTriangles(meshVertices, meshIndices, hull.selectedFaces); list.Sort(new TriangleAreaSorter()); List<TriangleBucket> list2 = new List<TriangleBucket>(); foreach (Triangle item in list) { TriangleBucket triangleBucket = FindBestBucket(item, 30f, list2); if (triangleBucket != null) { triangleBucket.Add(item); continue; } triangleBucket = new TriangleBucket(item); list2.Add(triangleBucket); } while (list2.Count > 3) { MergeClosestBuckets(list2); } list2.Sort(new TriangleBucketSorter()); Vector3[] selectedVertices = GetSelectedVertices(hull, meshVertices, meshIndices); ConstructionPlane plane = CreateConstructionPlane(list2[0], (list2.Count <= 1) ? null : list2[1], (list2.Count <= 2) ? null : list2[2]); RotatedBox computedBox = RotatedBoxFitter.FindTightestBox(plane, selectedVertices); RotatedBoxFitter.ApplyToHull(computedBox, hull); } public static List<Triangle> FindTriangles(Vector3[] meshVertices, int[] meshIndices, List<int> selectedFaces) { //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) List<Triangle> list = new List<Triangle>(); foreach (int selectedFace in selectedFaces) { int num = meshIndices[selectedFace * 3]; int num2 = meshIndices[selectedFace * 3 + 1]; int num3 = meshIndices[selectedFace * 3 + 2]; Vector3 p = meshVertices[num]; Vector3 p2 = meshVertices[num2]; Vector3 p3 = meshVertices[num3]; Triangle item = new Triangle(p, p2, p3); list.Add(item); } return list; } public static void FindTriangles(Hull hull, Vector3[] meshVertices, int[] meshIndices, out Vector3[] hullVertices, out int[] hullIndices) { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) List<Vector3> list = new List<Vector3>(); foreach (int selectedFace in hull.selectedFaces) { int num = meshIndices[selectedFace * 3]; int num2 = meshIndices[selectedFace * 3 + 1]; int num3 = meshIndices[selectedFace * 3 + 2]; Vector3 item = meshVertices[num]; Vector3 item2 = meshVertices[num2]; Vector3 item3 = meshVertices[num3]; list.Add(item); list.Add(item2); list.Add(item3); } hullVertices = list.ToArray(); hullIndices = new int[hullVertices.Length]; for (int i = 0; i < hullIndices.Length; i++) { hullIndices[i] = i; } } public static Vector3[] GetSelectedVertices(Hull hull, Vector3[] meshVertices, int[] meshIndices) { //IL_00a4: Unknown result type (might be due to invalid IL or missing references) Dictionary<int, int> dictionary = new Dictionary<int, int>(); foreach (int selectedFace in hull.selectedFaces) { int num = meshIndices[selectedFace * 3]; int num2 = meshIndices[selectedFace * 3 + 1]; int num3 = meshIndices[selectedFace * 3 + 2]; dictionary[num] = num; dictionary[num2] = num2; dictionary[num3] = num3; } List<Vector3> list = new List<Vector3>(); foreach (int key in dictionary.Keys) { list.Add(meshVertices[key]); } return list.ToArray(); } private TriangleBucket FindBestBucket(Triangle tri, float thresholdAngleDeg, List<TriangleBucket> buckets) { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) TriangleBucket result = null; float num = float.PositiveInfinity; foreach (TriangleBucket bucket in buckets) { float num2 = Vector3.Angle(tri.normal, bucket.GetAverageNormal()); if (num2 < thresholdAngleDeg && num2 < num) { num = num2; result = bucket; continue; } float num3 = Vector3.Angle(tri.normal * -1f, bucket.GetAverageNormal()); if (num3 < thresholdAngleDeg && num3 < num) { tri.normal *= -1f; num = num3; result = bucket; } } return result; } private void MergeClosestBuckets(List<TriangleBucket> buckets) { //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) TriangleBucket triangleBucket = null; TriangleBucket triangleBucket2 = null; float num = float.PositiveInfinity; for (int i = 0; i < buckets.Count; i++) { for (int j = i + 1; j < buckets.Count; j++) { TriangleBucket triangleBucket3 = buckets[i]; TriangleBucket triangleBucket4 = buckets[j]; float num2 = Vector3.Angle(triangleBucket3.GetAverageNormal(), triangleBucket4.GetAverageNormal()); if (num2 < num) { num = num2; triangleBucket = triangleBucket3; triangleBucket2 = triangleBucket4; } } } if (triangleBucket != null && triangleBucket2 != null) { buckets.Remove(triangleBucket2); triangleBucket.Add(triangleBucket2); } } private ConstructionPlane CreateConstructionPlane(TriangleBucket primaryBucket, TriangleBucket secondaryBucket, TriangleBucket tertiaryBucket) { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) if (primaryBucket != null && secondaryBucket != null) { Vector3 averageNormal = primaryBucket.GetAverageNormal(); Vector3 t = Vector3.Cross(averageNormal, secondaryBucket.GetAverageNormal()); Vector3 averageCenter = primaryBucket.GetAverageCenter(); return new ConstructionPlane(averageCenter, averageNormal, t); } if (primaryBucket != null) { Vector3 averageNormal2 = primaryBucket.GetAverageNormal(); Vector3 averageCenter2 = primaryBucket.GetAverageCenter(); Vector3 t2 = Vector3.Cross(averageNormal2, (!(Vector3.Dot(averageNormal2, Vector3.up) > 0.5f)) ? Vector3.up : Vector3.right); return new ConstructionPlane(averageCenter2, averageNormal2, t2); } return null; } } public class GizmoUtils { public static void ToggleGizmos(bool gizmosOn) { int num = (gizmosOn ? 1 : 0); Assembly assembly = Assembly.GetAssembly(typeof(Editor)); Type type = assembly.GetType("UnityEditor.AnnotationUtility"); if ((object)type == null) { return; } MethodInfo method = type.GetMethod("GetAnnotations", BindingFlags.Static | BindingFlags.NonPublic); MethodInfo method2 = type.GetMethod("SetGizmoEnabled", BindingFlags.Static | BindingFlags.NonPublic); MethodInfo method3 = type.GetMethod("SetIconEnabled", BindingFlags.Static | BindingFlags.NonPublic); object obj = method.Invoke(null, null); foreach (object item in (IEnumerable)obj) { Type type2 = item.GetType(); FieldInfo field = type2.GetField("classID", BindingFlags.Instance | BindingFlags.Public); FieldInfo field2 = type2.GetField("scriptClass", BindingFlags.Instance | BindingFlags.Public); if ((object)field == null || (object)field2 == null) { continue; } int num2 = (int)field.GetValue(item); string text = (string)field2.GetValue(item); if (text == "HullPainter") { switch (method2.GetParameters().Length) { case 3: method2.Invoke(null, new object[3] { num2, text, num }); break; case 4: method2.Invoke(null, new object[4] { num2, text, num, true }); break; } int num3 = method3.GetParameters().Length; if (num3 == 3) { method3.Invoke(null, new object[3] { num2, text, num }); } } } } } public class HullData : ScriptableObject { } public class HullMapping { public Hull sourceHull; public Collider generatedCollider; public MeshCollider[] autoGeneratedColliders; public HullPainterChild targetChild; public HullPainterChild[] targetAutoGeneratedChilds; public void AddAutoChild(HullPainterChild newChild, MeshCollider newCollider) { if ((Object)(object)newChild != (Object)null) { List<HullPainterChild> list = new List<HullPainterChild>(); if (targetAutoGeneratedChilds != null) { list.AddRange(targetAutoGeneratedChilds); } if (!list.Contains(newChild)) { list.Add(newChild); targetAutoGeneratedChilds = list.ToArray(); } } if ((Object)(object)newCollider != (Object)null) { List<MeshCollider> list2 = new List<MeshCollider>(); if (autoGeneratedColliders != null) { list2.AddRange(autoGeneratedColliders); } if (!list2.Contains(newCollider)) { list2.Add(newCollider); autoGeneratedColliders = list2.ToArray(); } } } } public class HullPainter : MonoBehaviour { public PaintingData paintingData; public HullData hullData; private List<HullMapping> hullMapping; private Mesh debugMesh; private void OnDestroy() { SceneView.RepaintAll(); } public void CreateColliderComponents(Mesh[] autoHulls) { CreateHullMapping(); foreach (Hull hull in paintingData.hulls) { UpdateCollider(hull); } foreach (Hull hull2 in paintingData.hulls) { CreateAutoHulls(hull2, autoHulls); } } public void RemoveAllColliders() { if (hullMapping == null) { return; } foreach (HullMapping item in hullMapping) { DestroyImmediateWithUndo((Object)(object)item.generatedCollider); if (item.autoGeneratedColliders != null) { MeshCollider[] autoGeneratedColliders = item.autoGeneratedColliders; foreach (MeshCollider obj in autoGeneratedColliders) { DestroyImmediateWithUndo((Object)(object)obj); } } } for (int num = hullMapping.Count - 1; num >= 0; num--) { if ((Object)(object)hullMapping[num].targetChild != (Object)null) { hullMapping.RemoveAt(num); } } } public void RemoveAllGenerated() { CreateHullMapping(); foreach (HullMapping item in hullMapping) { DestroyImmediateWithUndo((Object)(object)item.generatedCollider); if ((Object)(object)item.targetChild != (Object)null) { DestroyImmediateWithUndo((Object)(object)((Component)item.targetChild).gameObject); } if (item.autoGeneratedColliders != null) { MeshCollider[] autoGeneratedColliders = item.autoGeneratedColliders; foreach (MeshCollider obj in autoGeneratedColliders) { DestroyImmediateWithUndo((Object)(object)obj); } } if (item.targetAutoGeneratedChilds == null) { continue; } HullPainterChild[] targetAutoGeneratedChilds = item.targetAutoGeneratedChilds; foreach (HullPainterChild hullPainterChild in targetAutoGeneratedChilds) { GameObject gameObject = ((Component)hullPainterChild).gameObject; DestroyImmediateWithUndo((Object)(object)hullPainterChild); if (gameObject.transform.childCount == 0 && gameObject.GetComponents<Component>().Length == 1) { DestroyImmediateWithUndo((Object)(object)gameObject); } } } } private static bool IsDeletable(GameObject obj) { Component[] components = obj.GetComponents<Component>(); int num = 0; Component[] array = components; foreach (Component val in array) { if (val is Transform || val is Collider || val is HullPainter || val is HullPainterChild) { num++; } } return components.Length == num; } private static void DestroyImmediateWithUndo(Object obj) { if (!(obj == (Object)null)) { Undo.DestroyObjectImmediate(obj); } } private void CreateHullMapping() { //IL_04c7: Unknown result type (might be due to invalid IL or missing references) //IL_04ce: Unknown result type (might be due to invalid IL or missing references) //IL_04e4: Unknown result type (might be due to invalid IL or missing references) //IL_04eb: Unknown result type (might be due to invalid IL or missing references) //IL_0526: Unknown result type (might be due to invalid IL or missing references) //IL_052d: Unknown result type (might be due to invalid IL or missing references) //IL_05d6: Unknown result type (might be due to invalid IL or missing references) //IL_05dd: Unknown result type (might be due to invalid IL or missing references) //IL_05ee: Unknown result type (might be due to invalid IL or missing references) //IL_05f5: Unknown result type (might be due to invalid IL or missing references) if (this.hullMapping == null) { this.hullMapping = new List<HullMapping>(); } for (int num = this.hullMapping.Count - 1; num >= 0; num--) { HullMapping hullMapping = this.hullMapping[num]; if (hullMapping == null || hullMapping.sourceHull == null || ((Object)(object)hullMapping.generatedCollider == (Object)null && (Object)(object)hullMapping.targetChild == (Object)null)) { this.hullMapping.RemoveAt(num); } } foreach (Hull hull4 in paintingData.hulls) { if (IsMapped(hull4)) { Collider val = FindExistingCollider(this.hullMapping, hull4); bool flag = hull4.type == HullType.ConvexHull && val is MeshCollider; bool flag2 = hull4.type == HullType.Box && val is BoxCollider; bool flag3 = hull4.type == HullType.Sphere && val is SphereCollider; bool flag4 = hull4.type == HullType.Face && val is MeshCollider; bool flag5 = hull4.type == HullType.FaceAsBox && val is BoxCollider; bool flag6 = hull4.type == HullType.Auto && val is MeshCollider && hull4.autoMeshes != null && hull4.autoMeshes.Length > 0; bool flag7 = flag || flag2 || flag3 || flag4 || flag5 || flag6; bool flag8 = (Object)(object)val == (Object)null || hull4.isChildCollider == ((Object)(object)((Component)val).transform.parent == (Object)(object)((Component)this).transform) || hull4.type == HullType.Auto; if (!flag7 || !flag8) { DestroyImmediateWithUndo((Object)(object)val); RemoveMapping(hull4); } } } List<Hull> list = new List<Hull>(); List<Collider> list2 = new List<Collider>(); List<HullPainterChild> list3 = new List<HullPainterChild>(); foreach (Hull hull5 in paintingData.hulls) { if (!IsMapped(hull5)) { list.Add(hull5); } } foreach (Collider item in FindLocal<Collider>()) { if (!IsMapped(item)) { list2.Add(item); } } foreach (HullPainterChild item2 in FindLocal<HullPainterChild>()) { if (!IsMapped(item2)) { list3.Add(item2); } } for (int num2 = list.Count - 1; num2 >= 0; num2--) { Hull hull = list[num2]; bool flag9 = false; for (int num3 = list2.Count - 1; num3 >= 0; num3--) { Collider val2 = list2[num3]; MeshCollider val3 = (MeshCollider)(object)((val2 is MeshCollider) ? val2 : null); BoxCollider val4 = (BoxCollider)(object)((val2 is BoxCollider) ? val2 : null); SphereCollider val5 = (SphereCollider)(object)((val2 is SphereCollider) ? val2 : null); HullPainterChild hullPainterChild = null; if ((Object)(object)((Component)val2).transform.parent == (Object)(object)((Component)this).transform) { hullPainterChild = ((Component)val2).gameObject.GetComponent<HullPainterChild>(); } bool flag10 = hull.isChildCollider && (Object)(object)((Component)val2).transform.parent == (Object)(object)((Component)this).transform; if ((Object)(object)hullPainterChild != (Object)null && hullPainterChild.isAutoHull && hull.type == HullType.Auto && (Object)(object)val3 != (Object)null && hull.ContainsAutoMesh(val3.sharedMesh)) { HullMapping hullMapping2 = FindMapping(hull); if (hullMapping2 == null) { hullMapping2 = new HullMapping(); hullMapping2.sourceHull = hull; this.hullMapping.Add(hullMapping2); } hullMapping2.AddAutoChild(hullPainterChild, (MeshCollider)(object)((val2 is MeshCollider) ? val2 : null)); hullPainterChild.parent = this; list2.RemoveAt(num3); list3.Remove(hullPainterChild); flag9 = true; } else if (flag10) { bool flag11 = hull.type == HullType.Box && val2 is BoxCollider && Approximately(((Bounds)(ref hull.collisionBox)).center, val4.center) && Approximately(((Bounds)(ref hull.collisionBox)).size, val4.size); bool flag12 = hull.type == HullType.Sphere && val2 is SphereCollider && hull.collisionSphere != null && Approximately(hull.collisionSphere.center, val5.center) && Approximately(hull.collisionSphere.radius, val5.radius); bool flag13 = hull.type == HullType.ConvexHull && val2 is MeshCollider && (Object)(object)val3.sharedMesh == (Object)(object)hull.collisionMesh; bool flag14 = hull.type == HullType.Face && val2 is MeshCollider && (Object)(object)val3.sharedMesh == (Object)(object)hull.faceCollisionMesh; bool flag15 = hull.type == HullType.FaceAsBox && val2 is BoxCollider && Approximately(hull.faceBoxCenter, val4.center) && Approximately(hull.faceBoxSize, val4.size); if (flag11 || flag12 || flag13 || flag14 || flag15) { AddMapping(hull, val2, hullPainterChild); list.RemoveAt(num2); list2.RemoveAt(num3); for (int i = 0; i < list3.Count; i++) { if ((Object)(object)list3[i] == (Object)(object)hullPainterChild) { list3.RemoveAt(i); break; } } break; } } } if (flag9) { list.RemoveAt(num2); } } for (int num4 = list.Count - 1; num4 >= 0; num4--) { Hull hull2 = list[num4]; if (hull2.isChildCollider) { for (int num5 = list3.Count - 1; num5 >= 0; num5--) { HullPainterChild child = list3[num5]; HullMapping hullMapping3 = FindMapping(child); if (hullMapping3 != null && hullMapping3.sourceHull != null) { if ((Object)(object)hullMapping3.generatedCollider == (Object)null) { RecreateChildCollider(hullMapping3); } list.RemoveAt(num4); list3.RemoveAt(num5); break; } } } } for (int num6 = list.Count - 1; num6 >= 0; num6--) { Hull hull3 = list[num6]; if (hull3.isChildCollider && hull3.type == HullType.Auto) { bool flag16 = false; for (int num7 = list3.Count - 1; num7 >= 0; num7--) { HullPainterChild hullPainterChild2 = list3[num7]; if (hullPainterChild2.isAutoHull && ((Object)((Component)hullPainterChild2).gameObject).name.StartsWith(hull3.name)) { HullMapping hullMapping4 = FindMapping(hull3); if (hullMapping4 == null) { hullMapping4 = new HullMapping(); hullMapping4.sourceHull = hull3; this.hullMapping.Add(hullMapping4); } hullMapping4.AddAutoChild(hullPainterChild2, null); list3.RemoveAt(num7); flag16 = true; } } if (flag16) { list.RemoveAt(num6); } } } foreach (HullMapping item3 in this.hullMapping) { if ((Object)(object)item3.targetChild != (Object)null && (Object)(object)item3.generatedCollider == (Object)null) { RecreateChildCollider(item3); } } foreach (HullMapping item4 in this.hullMapping) { if ((Object)(object)item4.targetChild == (Object)null && (Object)(object)item4.generatedCollider != (Object)null && (Object)(object)((Component)item4.generatedCollider).transform.parent == (Object)(object)((Component)this).transform) { HullPainterChild hullPainterChild3 = AddComponent<HullPainterChild>(((Component)item4.generatedCollider).gameObject); hullPainterChild3.parent = this; item4.targetChild = hullPainterChild3; } } foreach (Hull item5 in list) { if (item5.type == HullType.Box) { CreateCollider<BoxCollider>(item5); } else if (item5.type == HullType.Sphere) { CreateCollider<SphereCollider>(item5); } else if (item5.type == HullType.ConvexHull) { CreateCollider<MeshCollider>(item5); } else if (item5.type == HullType.Face) { CreateCollider<MeshCollider>(item5); } else if (item5.type == HullType.FaceAsBox) { CreateCollider<BoxCollider>(item5); } } foreach (Collider item6 in list2) { if ((Object)(object)item6 == (Object)null) { continue; } if ((Object)(object)((Component)item6).gameObject == (Object)(object)((Component)this).gameObject) { DestroyImmediateWithUndo((Object)(object)item6); continue; } GameObject gameObject = ((Component)item6).gameObject; DestroyImmediateWithUndo((Object)(object)item6); DestroyImmediateWithUndo((Object)(object)gameObject.GetComponent<HullPainterChild>()); if (IsDeletable(gameObject)) { DestroyImmediateWithUndo((Object)(object)gameObject); } } foreach (HullPainterChild item7 in list3) { if (!((Object)(object)item7 == (Object)null)) { GameObject gameObject2 = ((Component)item7).gameObject; DestroyImmediateWithUndo((Object)(object)item7); DestroyImmediateWithUndo((Object)(object)gameObject2.GetComponent<Collider>()); if (IsDeletable(gameObject2)) { DestroyImmediateWithUndo((Object)(object)gameObject2); } } } } private static bool Approximately(Vector3 lhs, Vector3 rhs) { return Mathf.Approximately(lhs.x, rhs.x) && Mathf.Approximately(lhs.y, rhs.y) && Mathf.Approximately(lhs.z, rhs.z); } private static bool Approximately(float lhs, float rhs) { return Mathf.Approximately(lhs, rhs); } private void CreateCollider<T>(Hull sourceHull) where T : Collider { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) if (sourceHull.isChildCollider) { GameObject val = CreateGameObject(sourceHull.name); val.transform.SetParent(((Component)this).transform, false); val.transform.localPosition = Vector3.zero; val.transform.localRotation = Quaternion.identity; val.transform.localScale = Vector3.one; HullPainterChild hullPainterChild = AddComponent<HullPainterChild>(val); hullPainterChild.parent = this; T val2 = AddComponent<T>(val); AddMapping(sourceHull, (Collider)(object)val2, hullPainterChild); } else { T val3 = AddComponent<T>(((Component)this).gameObject); AddMapping(sourceHull, (Collider)(object)val3, null); } } private void RecreateChildCollider(HullMapping mapping) { if (mapping != null && mapping.sourceHull != null && mapping.sourceHull.isChildCollider) { if (mapping.sourceHull.type == HullType.Box) { RecreateChildCollider<BoxCollider>(mapping); } else if (mapping.sourceHull.type == HullType.Sphere) { RecreateChildCollider<SphereCollider>(mapping); } else if (mapping.sourceHull.type == HullType.ConvexHull) { RecreateChildCollider<MeshCollider>(mapping); } else if (mapping.sourceHull.type == HullType.Face) { RecreateChildCollider<MeshCollider>(mapping); } else if (mapping.sourceHull.type == HullType.FaceAsBox) { RecreateChildCollider<BoxCollider>(mapping); } } } private void RecreateChildCollider<T>(HullMapping mapping) where T : Collider { if (mapping.sourceHull != null && mapping.sourceHull.isChildCollider) { T val = AddComponent<T>(((Component)mapping.targetChild).gameObject); mapping.generatedCollider = (Collider)(object)val; } } private void UpdateCollider(Hull hull) { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_01d6: Unknown result type (might be due to invalid IL or missing references) //IL_01e3: Unknown result type (might be due to invalid IL or missing references) //IL_0208: Unknown result type (might be due to invalid IL or missing references) //IL_01f3: Unknown result type (might be due to invalid IL or missing references) //IL_01fe: Unknown result type (might be due to invalid IL or missing references) //IL_020d: Unknown result type (might be due to invalid IL or missing references) //IL_022b: Unknown result type (might be due to invalid IL or missing references) Collider val = null; if (hull.type == HullType.Box) { Collider obj = FindExistingCollider(hullMapping, hull); BoxCollider val2 = (BoxCollider)(object)((obj is BoxCollider) ? obj : null); val2.center = ((Bounds)(ref hull.collisionBox)).center; val2.size = ((Bounds)(ref hull.collisionBox)).size + ((!hull.enableInflation) ? Vector3.zero : (Vector3.one * hull.inflationAmount)); if (hull.isChildCollider) { ((Component)val2).transform.localPosition = hull.boxPosition; ((Component)val2).transform.localRotation = hull.boxRotation; } val = (Collider)(object)val2; } else if (hull.type == HullType.Sphere) { Collider obj2 = FindExistingCollider(hullMapping, hull); SphereCollider val3 = (SphereCollider)(object)((obj2 is SphereCollider) ? obj2 : null); val3.center = hull.collisionSphere.center; val3.radius = hull.collisionSphere.radius + ((!hull.enableInflation) ? 0f : hull.inflationAmount); val = (Collider)(object)val3; } else if (hull.type == HullType.ConvexHull) { Collider obj3 = FindExistingCollider(hullMapping, hull); MeshCollider val4 = (MeshCollider)(object)((obj3 is MeshCollider) ? obj3 : null); val4.sharedMesh = hull.collisionMesh; val4.convex = true; val4.inflateMesh = hull.enableInflation; val4.skinWidth = hull.inflationAmount; val = (Collider)(object)val4; } else if (hull.type == HullType.Face) { Collider obj4 = FindExistingCollider(hullMapping, hull); MeshCollider val5 = (MeshCollider)(object)((obj4 is MeshCollider) ? obj4 : null); val5.sharedMesh = hull.faceCollisionMesh; val5.convex = true; val5.inflateMesh = hull.enableInflation; val5.skinWidth = hull.inflationAmount; val = (Collider)(object)val5; } else if (hull.type == HullType.FaceAsBox) { Collider obj5 = FindExistingCollider(hullMapping, hull); BoxCollider val6 = (BoxCollider)(object)((obj5 is BoxCollider) ? obj5 : null); val6.center = hull.faceBoxCenter; val6.size = hull.faceBoxSize + ((!hull.enableInflation) ? Vector3.zero : (Vector3.one * hull.inflationAmount)); if (hull.isChildCollider) { ((Component)val6).transform.localRotation = hull.faceAsBoxRotation; } val = (Collider)(object)val6; } else if (hull.type != HullType.Auto) { } if ((Object)(object)val != (Object)null) { val.material = hull.material; val.isTrigger = hull.isTrigger; if (hull.isChildCollider) { ((Object)((Component)val).gameObject).name = hull.name; } } } public void SetAllTypes(HullType newType) { foreach (Hull hull in paintingData.hulls) { hull.type = newType; } } public void SetAllMaterials(PhysicMaterial newMaterial) { foreach (Hull hull in paintingData.hulls) { hull.material = newMaterial; } } public void SetAllAsChild(bool isChild) { foreach (Hull hull in paintingData.hulls) { hull.isChildCollider = isChild; } } public void SetAllAsTrigger(bool isTrigger) { foreach (Hull hull in paintingData.hulls) { hull.isTrigger = isTrigger; } } private List<T> FindLocal<T>() where T : Component { List<T> list = new List<T>(); list.AddRange(((Component)this).gameObject.GetComponents<T>()); for (int i = 0; i < ((Component)this).transform.childCount; i++) { list.AddRange(((Component)((Component)this).transform.GetChild(i)).GetComponents<T>()); } return list; } private bool IsMapped(Hull hull) { if (hullMapping == null) { return false; } foreach (HullMapping item in hullMapping) { if (item.sourceHull == hull) { return true; } } return false; } private bool IsMapped(Collider col) { if (hullMapping == null) { return false; } foreach (HullMapping item in hullMapping) { if ((Object)(object)item.generatedCollider == (Object)(object)col) { return true; } } return false; } private bool IsMapped(HullPainterChild child) { if (hullMapping == null) { return false; } foreach (HullMapping item in hullMapping) { if ((Object)(object)item.targetChild == (Object)(object)child) { return true; } } return false; } private void AddMapping(Hull hull, Collider col, HullPainterChild painterChild) { HullMapping hullMapping = new HullMapping(); hullMapping.sourceHull = hull; hullMapping.generatedCollider = col; hullMapping.targetChild = painterChild; HullMapping item = hullMapping; this.hullMapping.Add(item); } private void RemoveMapping(Hull hull) { for (int i = 0; i < hullMapping.Count; i++) { if (hullMapping[i].sourceHull == hull) { hullMapping.RemoveAt(i); break; } } } private HullMapping FindMapping(HullPainterChild child) { if (hullMapping == null) { return null; } foreach (HullMapping item in hullMapping) { if ((Object)(object)item.targetChild == (Object)(object)child) { return item; } } return null; } private HullMapping FindMapping(Hull hull) { if (hullMapping == null) { return null; } foreach (HullMapping item in hullMapping) { if (item.sourceHull == hull) { return item; } } return null; } public Hull FindSourceHull(HullPainterChild child) { if (hullMapping == null) { return null; } foreach (HullMapping item in hullMapping) { if ((Object)(object)item.targetChild == (Object)(object)child) { return item.sourceHull; } HullPainterChild[] targetAutoGeneratedChilds = item.targetAutoGeneratedChilds; foreach (HullPainterChild hullPainterChild in targetAutoGeneratedChilds) { if ((Object)(object)hullPainterChild == (Object)(object)child) { return item.sourceHull; } } } return null; } private static Collider FindExistingCollider(List<HullMapping> mappings, Hull hull) { foreach (HullMapping mapping in mappings) { if (mapping.sourceHull == hull) { return mapping.generatedCollider; } } return null; } private void CreateAutoHulls(Hull hull, Mesh[] autoHulls) { if (hull.type != HullType.Auto) { return; } HullMapping hullMapping = FindMapping(hull); if (hullMapping == null) { hullMapping = new HullMapping(); hullMapping.sourceHull = hull; this.hullMapping.Add(hullMapping); } Mesh[] autoMeshes = hull.autoMeshes; List<MeshCollider> list = new List<MeshCollider>(); if (hullMapping.targetAutoGeneratedChilds != null) { for (int i = 0; i < hullMapping.targetAutoGeneratedChilds.Length; i++) { if (hullMapping.autoGeneratedColliders != null && i < hullMapping.autoGeneratedColliders.Length) { list.Add(hullMapping.autoGeneratedColliders[i]); continue; } MeshCollider val = ((Component)hullMapping.targetAutoGeneratedChilds[i]).gameObject.AddComponent<MeshCollider>(); val.convex = true; list.Add(val); } } for (int num = list.Count - 1; num >= 0; num--) { bool flag = (Object)(object)((Component)list[num]).transform != (Object)(object)((Component)this).transform; if (flag != Object.op_Implicit((Object)(object)((Component)this).transform) && hull.isChildCollider) { if (flag) { Object.DestroyImmediate((Object)(object)((Component)list[num]).gameObject); } else { Object.DestroyImmediate((Object)(object)list[num]); } list.RemoveAt(num); } } for (int j = 0; j < autoMeshes.Length; j++) { Mesh sharedMesh = autoMeshes[j]; MeshCollider val2; if (j < list.Count) { val2 = list[j]; } else if (hull.isChildCollider) { GameObject val3 = CreateGameObject("New child"); val3.transform.SetParent(((Component)this).transform, false); HullPainterChild hullPainterChild = val3.AddComponent<HullPainterChild>(); hullPainterChild.parent = this; hullPainterChild.isAutoHull = true; val2 = val3.AddComponent<MeshCollider>(); list.Add(val2); } else { val2 = ((Component)this).gameObject.AddComponent<MeshCollider>(); list.Add(val2); } val2.sharedMesh = sharedMesh; val2.convex = true; ((Collider)val2).isTrigger = hull.isTrigger; ((Collider)val2).material = hull.material; } if (hull.isChildCollider) { for (int k = 0; k < list.Count; k++) { ((Object)((Component)list[k]).gameObject).name = $"{hull.name}.{k + 1}"; } } List<HullPainterChild> list2 = new List<HullPainterChild>(); foreach (MeshCollider item in list) { list2.Add(((Component)item).GetComponent<HullPainterChild>()); } hullMapping.autoGeneratedColliders = list.ToArray(); hullMapping.targetAutoGeneratedChilds = list2.ToArray(); } private static GameObject CreateGameObject(string goName) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown GameObject val = new GameObject(goName); Undo.RegisterCreatedObjectUndo((Object)(object)val, "Created " + goName); return val; } private static T AddComponent<T>(GameObject targetObj) where T : Component { return (T)(object)Undo.AddComponent(targetObj, typeof(T)); } private void OnDrawGizmos() { } } public class HullPainterChild : MonoBehaviour { public HullPainter parent; public bool isAutoHull; } } public class CuttableMesh { private MeshRenderer inputMeshRenderer; private bool hasUvs; private bool hasUv1s; private bool hasColours; private List<CuttableSubMesh> subMeshes; public CuttableMesh(Mesh inputMesh) { Init(inputMesh, ((Object)inputMesh).name); } public CuttableMesh(MeshRenderer input) { inputMeshRenderer = input; MeshFilter component = ((Component)input).GetComponent<MeshFilter>(); Mesh sharedMesh = component.sharedMesh; Init(sharedMesh, ((Object)input).name); } public CuttableMesh(CuttableMesh inputMesh, List<CuttableSubMesh> newSubMeshes) { inputMeshRenderer = inputMesh.inputMeshRenderer; hasUvs = inputMesh.hasUvs; hasUv1s = inputMesh.hasUv1s; hasColours = inputMesh.hasColours; subMeshes = new List<CuttableSubMesh>(); subMeshes.AddRange(newSubMeshes); } private void Init(Mesh inputMesh, string debugName) { subMeshes = new List<CuttableSubMesh>(); if (inputMesh.isReadable) { Vector3[] vertices = inputMesh.vertices; Vector3[] normals = inputMesh.normals; Vector2[] uv = inputMesh.uv; Vector2[] uv2 = inputMesh.uv2; Color32[] colors = inputMesh.colors32; hasUvs = uv != null && uv.Length > 0; hasUv1s = uv2 != null && uv2.Length > 0; hasColours = colors != null && colors.Length > 0; for (int i = 0; i < inputMesh.subMeshCount; i++) { int[] indices = inputMesh.GetIndices(i); CuttableSubMesh item = new CuttableSubMesh(indices, vertices, normals, colors, uv, uv2); subMeshes.Add(item); } } else { Debug.LogError((object)("CuttableMesh's input mesh is not readable: " + debugName), (Object)(object)inputMesh); } } public void Add(CuttableMesh other) { if (subMeshes.Count != other.subMeshes.Count) { throw new Exception("Mismatched submesh count"); } for (int i = 0; i < subMeshes.Count; i++) { subMeshes[i].Add(other.subMeshes[i]); } } public int NumSubMeshes() { return subMeshes.Count; } public bool HasUvs() { return hasUvs; } public bool HasColours() { return hasColours; } public List<CuttableSubMesh> GetSubMeshes() { return subMeshes; } public CuttableSubMesh GetSubMesh(int index) { return subMeshes[index]; } public Transform GetTransform() { if ((Object)(object)inputMeshRenderer != (Object)null) { return ((Component)inputMeshRenderer).transform; } return null; } public MeshRenderer ConvertToRenderer(string newObjectName) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expecte