Decompiled source of QTS11 v1.0.2
QTS11.dll
Decompiled a day ago
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using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using FistVR; using H3VRUtils; using HarmonyLib; using OtherLoader; using UnityEngine; using UnityEngine.UI; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] public class FireAttachableFireSelector : MonoBehaviour { [Header("Selector Settings")] public Transform selectorTransform; public Vector3 onRotation = new Vector3(0f, 45f, 0f); private Quaternion startRot; private bool isOn; private FVRPhysicalObject rootFPO; private void Awake() { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)selectorTransform == (Object)null) { selectorTransform = ((Component)this).transform; } startRot = selectorTransform.localRotation; rootFPO = ((Component)this).GetComponentInParent<FVRPhysicalObject>(); if ((Object)(object)rootFPO == (Object)null) { Debug.LogError((object)"[FireSelector] No FVRPhysicalObject found in parents!"); } } private void Update() { //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)rootFPO == (Object)null) && ((FVRInteractiveObject)rootFPO).IsHeld && !((Object)(object)((FVRInteractiveObject)rootFPO).m_hand == (Object)null)) { HandleInput(((FVRInteractiveObject)rootFPO).m_hand); selectorTransform.localRotation = ((!isOn) ? startRot : (startRot * Quaternion.Euler(onRotation))); } } private void HandleInput(FVRViveHand hand) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) HandInput input = hand.Input; if (hand.IsInStreamlinedMode) { if (input.BYButtonDown) { isOn = !isOn; } } else if (input.TouchpadDown && ((Vector2)(ref input.TouchpadAxes)).magnitude > 0.2f && Vector2.Angle(input.TouchpadAxes, Vector2.left) <= 45f) { isOn = !isOn; } } } namespace Volks.QTS11; [BepInPlugin("Volks.QTS11", "QTS11", "1.0.2")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("h3vr.otherloader", "1.3.0")] public class QTS11Plugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Volks.QTS11"); OtherLoader.RegisterDirectLoad(BasePath, "Volks.QTS11", "", "", "qts11", ""); } } public class AltGrip_Rear : FVRAlternateGrip { [Header("Rear Grip Pose (world)")] public Transform RearPosePoint; public override void UpdateInteraction(FVRViveHand hand) { //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) ((FVRAlternateGrip)this).UpdateInteraction(hand); if ((Object)(object)((FVRInteractiveObject)this).PoseOverride != (Object)null && (Object)(object)RearPosePoint != (Object)null) { ((FVRInteractiveObject)this).PoseOverride.SetPositionAndRotation(RearPosePoint.position, RearPosePoint.rotation); } } } public class BreakOpenFlareGun_NoHammerSafe : BreakOpenFlareGun { public enum LatchAxisType { X, Y, Z } private float m_triggerFloat; private bool m_hasTriggerReset = true; [Header("Safety (ClosedBolt-style)")] public bool HasSafety = true; public Transform SafetySelector; public Axis SafetyAxis = (Axis)0; public InterpStyle SafetyInterpStyle = (InterpStyle)1; public float SafetyOffPosition = 0f; public float SafetyOnPosition = 1f; public bool SafetyOn = false; [Header("Auto‑eject on latch open")] public FVRInteractiveObject LatchObject; public Transform LatchVisual; public LatchAxisType LatchAxis = LatchAxisType.Z; public float LatchEjectAngleThreshold = 30f; public RangeFinderChamber EjectAxis = (RangeFinderChamber)1; public float EjectOffset = 0.06f; public Vector3 EjectVelocity = new Vector3(0f, 0f, 0.12f); public Vector3 EjectAngular = Vector3.zero; private bool m_prevLatchOpen = false; private float m_latchBaseAngle = 0f; private const float TriggerFiringThreshold = 0.8f; private const float TriggerResetThreshold = 0.4f; public override void Awake() { //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) ((BreakOpenFlareGun)this).Awake(); base.CocksOnOpen = false; base.CanCockHammer = false; base.HasVisibleHammer = false; base.Hammer = null; base.CanUnlatch = false; if ((Object)(object)LatchVisual != (Object)null) { m_latchBaseAngle = NormalizeAngle(GetAxisAngle(LatchVisual.localEulerAngles, LatchAxis)); } else if ((Object)(object)LatchObject != (Object)null) { Transform val = FindLatchVisualFromObject(LatchObject); if ((Object)(object)val != (Object)null) { LatchVisual = val; m_latchBaseAngle = NormalizeAngle(GetAxisAngle(LatchVisual.localEulerAngles, LatchAxis)); } } } public override void UpdateInteraction(FVRViveHand hand) { //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) if (((FVRPhysicalObject)this).IsAltHeld) { return; } if (hand.IsInStreamlinedMode) { if (hand.Input.BYButtonDown && HasSafety) { ToggleSafety(); } } else { Vector2 touchpadAxes = hand.Input.TouchpadAxes; if (hand.Input.TouchpadDown && ((Vector2)(ref touchpadAxes)).magnitude > 0.2f && Vector2.Angle(touchpadAxes, Vector2.left) <= 45f && HasSafety) { ToggleSafety(); } } m_triggerFloat = hand.Input.TriggerFloat; if ((Object)(object)base.Trigger != (Object)null) { float num = Mathf.Lerp(base.TriggerForwardBackRots.x, base.TriggerForwardBackRots.y, m_triggerFloat); base.Trigger.localEulerAngles = new Vector3(num, 0f, 0f); } if (!m_hasTriggerReset && m_triggerFloat <= 0.4f) { m_hasTriggerReset = true; ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)16, 1f); } if ((!HasSafety || !SafetyOn) && m_triggerFloat >= 0.8f && m_hasTriggerReset && !IsLatchOpen()) { m_hasTriggerReset = false; FireWithoutHammer(); } } public void ToggleSafety() { //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) if (HasSafety) { SafetyOn = !SafetyOn; ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)15, 1f); if ((Object)(object)SafetySelector != (Object)null) { float num = ((!SafetyOn) ? SafetyOffPosition : SafetyOnPosition); ((FVRPhysicalObject)this).SetAnimatedComponent(SafetySelector, num, SafetyInterpStyle, SafetyAxis); } } } private void FireWithoutHammer() { //IL_00ad: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)base.Chamber == (Object)null || !base.Chamber.Fire()) { return; } try { ((FVRFireArm)this).Fire(base.Chamber, ((FVRFireArm)this).GetMuzzle(), true, 1f, -1f); } catch (Exception) { try { ((BreakOpenFlareGun)this).Fire(); } catch { } } ((FVRFireArm)this).FireMuzzleSmoke(); try { if ((Object)(object)base.Chamber != (Object)null && (Object)(object)base.Chamber.GetRound() != (Object)null) { ((FVRFireArm)this).PlayAudioGunShot(base.Chamber.GetRound(), GM.CurrentPlayerBody.GetCurrentSoundEnvironment(), 1f); } } catch { } try { bool flag = ((FVRFireArm)this).IsTwoHandStabilized(); bool flag2 = (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null; bool flag3 = ((FVRFireArm)this).IsShoulderStabilized(); try { ((FVRFireArm)this).Recoil(flag, flag2, flag3, (FVRFireArmRecoilProfile)null, 1f); } catch { } } catch { } try { if (GM.CurrentSceneSettings.IsAmmoInfinite || GM.CurrentPlayerBody.IsInfiniteAmmo) { base.Chamber.IsSpent = false; base.Chamber.UpdateProxyDisplay(); } else if ((Object)(object)base.Chamber.GetRound() != (Object)null && base.Chamber.GetRound().IsCaseless) { base.Chamber.SetRound((FVRFireArmRound)null, false); } if (base.DeletesCartridgeOnFire) { base.Chamber.SetRound((FVRFireArmRound)null, false); } } catch { } } public override void FVRUpdate() { //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) ((BreakOpenFlareGun)this).FVRUpdate(); if (HasSafety && (Object)(object)SafetySelector != (Object)null) { float num = ((!SafetyOn) ? SafetyOffPosition : SafetyOnPosition); ((FVRPhysicalObject)this).SetAnimatedComponent(SafetySelector, num, SafetyInterpStyle, SafetyAxis); } bool flag = false; if ((Object)(object)LatchVisual != (Object)null) { float num2 = NormalizeAngle(GetAxisAngle(LatchVisual.localEulerAngles, LatchAxis)); float num3 = Mathf.Abs(NormalizeAngle(num2 - m_latchBaseAngle)); flag = num3 >= Mathf.Abs(LatchEjectAngleThreshold); } else if ((Object)(object)LatchObject != (Object)null) { Type type = ((object)LatchObject).GetType(); PropertyInfo property = type.GetProperty("IsOpen", BindingFlags.Instance | BindingFlags.Public); if ((object)property != null && (object)property.PropertyType == typeof(bool)) { try { flag = (bool)property.GetValue(LatchObject, null); } catch { flag = false; } } else { FieldInfo field = type.GetField("IsOpen", BindingFlags.Instance | BindingFlags.Public); if ((object)field != null && (object)field.FieldType == typeof(bool)) { try { flag = (bool)field.GetValue(LatchObject); } catch { flag = false; } } else { MethodInfo method = type.GetMethod("IsOpen", BindingFlags.Instance | BindingFlags.Public); if ((object)method != null && (object)method.ReturnType == typeof(bool) && method.GetParameters().Length == 0) { try { flag = (bool)method.Invoke(LatchObject, null); } catch { flag = false; } } } } } if (flag && !m_prevLatchOpen) { ((MonoBehaviour)this).StartCoroutine(DelayedEjectOneFrame()); } m_prevLatchOpen = flag; } private IEnumerator DelayedEjectOneFrame() { yield return null; TryAutoEjectSpent(); } private void TryAutoEjectSpent() { //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) try { if (!((Object)(object)base.Chamber == (Object)null) && base.Chamber.IsFull && base.Chamber.IsSpent) { Vector3 ejectDirection = GetEjectDirection(((Component)base.Chamber).transform, EjectAxis); Vector3 val = ((Component)base.Chamber).transform.position + ejectDirection * Mathf.Abs(EjectOffset); Vector3 val2 = ejectDirection * Mathf.Abs(EjectVelocity.z) + ((Component)base.Chamber).transform.up * EjectVelocity.y + ((Component)base.Chamber).transform.right * EjectVelocity.x; FVRFireArmRound val3 = base.Chamber.EjectRound(val, val2, EjectAngular, false); } } catch (Exception) { } } private Vector3 GetEjectDirection(Transform t, RangeFinderChamber axis) { //IL_001b: Expected I4, but got O //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) return (Vector3)((int)axis switch { 0 => t.forward, 1 => -t.forward, 2 => t.right, 3 => -t.right, 4 => t.up, _ => -t.up, }); } private float GetAxisAngle(Vector3 euler, LatchAxisType axis) { return axis switch { LatchAxisType.X => euler.x, LatchAxisType.Y => euler.y, _ => euler.z, }; } private float NormalizeAngle(float a) { while (a > 180f) { a -= 360f; } while (a < -180f) { a += 360f; } return a; } private Transform FindLatchVisualFromObject(FVRInteractiveObject obj) { //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Expected O, but got Unknown //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Expected O, but got Unknown if ((Object)(object)obj == (Object)null) { return null; } Type type = ((object)obj).GetType(); string[] array = new string[5] { "LatchVisual", "LatchTransform", "DustCoverGeo", "DustCover", "Latch" }; string[] array2 = array; foreach (string name in array2) { FieldInfo field = type.GetField(name, BindingFlags.Instance | BindingFlags.Public); if ((object)field != null && (object)field.FieldType == typeof(Transform)) { try { return (Transform)field.GetValue(obj); } catch { } } PropertyInfo property = type.GetProperty(name, BindingFlags.Instance | BindingFlags.Public); if ((object)property != null && (object)property.PropertyType == typeof(Transform)) { try { return (Transform)property.GetValue(obj, null); } catch { } } } MeshRenderer componentInChildren = ((Component)obj).GetComponentInChildren<MeshRenderer>(); if ((Object)(object)componentInChildren != (Object)null) { return ((Component)componentInChildren).transform; } SkinnedMeshRenderer componentInChildren2 = ((Component)obj).GetComponentInChildren<SkinnedMeshRenderer>(); if ((Object)(object)componentInChildren2 != (Object)null) { return ((Component)componentInChildren2).transform; } return null; } private bool IsLatchOpen() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) bool result = false; if ((Object)(object)LatchVisual != (Object)null) { float num = NormalizeAngle(GetAxisAngle(LatchVisual.localEulerAngles, LatchAxis)); float num2 = Mathf.Abs(NormalizeAngle(num - m_latchBaseAngle)); result = num2 >= Mathf.Abs(LatchEjectAngleThreshold); } else if ((Object)(object)LatchObject != (Object)null) { Type type = ((object)LatchObject).GetType(); PropertyInfo property = type.GetProperty("IsOpen", BindingFlags.Instance | BindingFlags.Public); if ((object)property != null && (object)property.PropertyType == typeof(bool)) { try { result = (bool)property.GetValue(LatchObject, null); } catch { result = false; } } else { FieldInfo field = type.GetField("IsOpen", BindingFlags.Instance | BindingFlags.Public); if ((object)field != null && (object)field.FieldType == typeof(bool)) { try { result = (bool)field.GetValue(LatchObject); } catch { result = false; } } else { MethodInfo method = type.GetMethod("IsOpen", BindingFlags.Instance | BindingFlags.Public); if ((object)method != null && (object)method.ReturnType == typeof(bool) && method.GetParameters().Length == 0) { try { result = (bool)method.Invoke(LatchObject, null); } catch { result = false; } } } } } return result; } } public class Pansarvarnsgevar_Latch : FVRInteractiveObject { public enum LatchAxis { X, Y, Z } public enum State { Closed, Middle, Open } public enum PGLatchState { Closed, Middle, Open } public Transform LatchVisual; public Transform BreechPivot; public Vector3 BreechClosedLocalEuler; public Vector3 BreechOpenLocalEuler; public float RotMin = 0f; public float RotMax = 90f; public bool IsMinOpen = false; public float UnlockRotMin = 0f; public float UnlockRotMax = 15f; public float UnlockThreshold = 10f; public float RotateSpeed = 900f; public float UnlockSpeed = 900f; public AudioEvent AudEvent_Open; public AudioEvent AudEvent_Close; public bool DebugLatch; private float m_curRot; private float m_tarRot; private float m_curUnlockRot; private float m_tarUnlockRot; private bool m_isUnlocked; private Vector3 m_baseLocalEuler; public LatchAxis RotateAxis = LatchAxis.Y; public LatchAxis RotateReferenceAxis = LatchAxis.Z; public LatchAxis UnlockAxis = LatchAxis.X; public LatchAxis UnlockReferenceAxis = LatchAxis.Z; private State m_state = State.Closed; public PGLatchState LState { get { return (PGLatchState)m_state; } set { m_state = (State)value; } } protected void Awake() { //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) ((FVRInteractiveObject)this).Awake(); m_curRot = GetClosedRot(); m_tarRot = m_curRot; m_curUnlockRot = UnlockRotMin; m_tarUnlockRot = m_curUnlockRot; m_baseLocalEuler = ((!((Object)(object)LatchVisual != (Object)null)) ? ((Component)this).transform.localEulerAngles : LatchVisual.localEulerAngles); if (DebugLatch) { Debug.Log((object)string.Concat("[Pansarvarnsgevar_Latch] Awake - baseLocalEuler=", m_baseLocalEuler, " LatchVisual=", (!Object.op_Implicit((Object)(object)LatchVisual)) ? "null" : ((Object)LatchVisual).name)); } } public override bool IsInteractable() { bool flag = ((FVRInteractiveObject)this).IsInteractable(); if (DebugLatch) { Debug.Log((object)("[Pansarvarnsgevar_Latch] IsInteractable -> " + flag)); } return flag; } public override void UpdateInteraction(FVRViveHand hand) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) ((FVRInteractiveObject)this).UpdateInteraction(hand); Transform transform = ((Component)this).transform; Vector3 val = ((HandInput)(ref hand.Input)).Pos - ((Component)this).transform.position; float signedAngle = GetSignedAngle(val, GetAxisVector(UnlockReferenceAxis, transform), GetAxisVector(UnlockAxis, transform)); signedAngle = (m_tarUnlockRot = Mathf.Clamp(signedAngle, UnlockRotMin, UnlockRotMax)); float signedAngle2 = GetSignedAngle(val, GetAxisVector(RotateReferenceAxis, transform), GetAxisVector(RotateAxis, transform)); signedAngle2 = Mathf.Clamp(signedAngle2, RotMin, RotMax); if (DebugLatch) { Debug.Log((object)("[Pansarvarnsgevar_Latch] UpdateInteraction unlock=" + signedAngle + " rot=" + signedAngle2 + " isUnlocked=" + m_isUnlocked + " state=" + m_state)); } if (m_state == State.Closed && !m_isUnlocked) { if (!(m_tarUnlockRot >= UnlockThreshold)) { m_tarRot = GetClosedRot(); return; } m_isUnlocked = true; if (DebugLatch) { Debug.Log((object)"[Pansarvarnsgevar_Latch] Unlocked by push"); } } m_tarRot = signedAngle2; } public override void EndInteraction(FVRViveHand hand) { ((FVRInteractiveObject)this).EndInteraction(hand); float num = Mathf.Abs(m_curRot - RotMin); float num2 = Mathf.Abs(m_curRot - RotMax); m_tarRot = ((!(num < num2)) ? RotMax : RotMin); m_isUnlocked = false; m_tarUnlockRot = UnlockRotMin; if (DebugLatch) { Debug.Log((object)("[Pansarvarnsgevar_Latch] EndInteraction snapped to " + m_tarRot)); } } protected void FVRUpdate() { ((FVRInteractiveObject)this).FVRUpdate(); if (m_state == State.Closed) { m_tarUnlockRot = UnlockRotMin; m_isUnlocked = false; } if (Mathf.Abs(m_curRot - m_tarRot) > 0.001f || Mathf.Abs(m_curUnlockRot - m_tarUnlockRot) > 0.001f) { m_curRot = Mathf.MoveTowards(m_curRot, m_tarRot, Time.deltaTime * RotateSpeed); m_curUnlockRot = Mathf.MoveTowards(m_curUnlockRot, m_tarUnlockRot, Time.deltaTime * UnlockSpeed); ApplyLatchRotation(); float num = Mathf.Abs(m_curRot - RotMin); float num2 = Mathf.Abs(m_curRot - RotMax); State state = m_state; if (num < 1f) { m_state = (IsMinOpen ? State.Open : State.Closed); } else if (num2 < 1f) { m_state = ((!IsMinOpen) ? State.Open : State.Closed); } else { m_state = State.Middle; } if (m_state != state) { if (DebugLatch) { Debug.Log((object)string.Concat("[Pansarvarnsgevar_Latch] State changed ", state, " -> ", m_state)); } if (m_state == State.Open) { if (AudEvent_Open == null) { } } else if (m_state == State.Closed && AudEvent_Close == null) { } } } UpdateBreechPivot(); } private void ApplyLatchRotation() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) Vector3 v = m_baseLocalEuler; if (RotateAxis == UnlockAxis) { SetAxisValue(ref v, RotateAxis, m_curRot + m_curUnlockRot); } else { SetAxisValue(ref v, RotateAxis, m_curRot); SetAxisValue(ref v, UnlockAxis, m_curUnlockRot); } Transform val = ((!((Object)(object)LatchVisual != (Object)null)) ? ((Component)this).transform : LatchVisual); val.localRotation = Quaternion.Euler(v); if (DebugLatch) { Debug.Log((object)string.Concat("[Pansarvarnsgevar_Latch] Applied: ", v, " -> ", (!Object.op_Implicit((Object)(object)val)) ? "null" : ((Object)val).name)); } } private void LateUpdate() { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)LatchVisual == (Object)null)) { Vector3 v = m_baseLocalEuler; if (RotateAxis == UnlockAxis) { SetAxisValue(ref v, RotateAxis, m_curRot + m_curUnlockRot); } else { SetAxisValue(ref v, RotateAxis, m_curRot); SetAxisValue(ref v, UnlockAxis, m_curUnlockRot); } LatchVisual.localRotation = Quaternion.Euler(v); } } private void UpdateBreechPivot() { //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)BreechPivot == (Object)null)) { float num = ((!IsMinOpen) ? RotMax : RotMin); float closedRot = GetClosedRot(); float num2 = Mathf.InverseLerp(closedRot, num, m_curRot); Vector3 localEulerAngles = Vector3.Lerp(BreechClosedLocalEuler, BreechOpenLocalEuler, num2); BreechPivot.localEulerAngles = localEulerAngles; } } private float GetClosedRot() { return (!IsMinOpen) ? RotMin : RotMax; } private Vector3 GetAxisVector(LatchAxis axis, Transform basis) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) return (Vector3)(axis switch { LatchAxis.X => basis.right, LatchAxis.Y => basis.up, _ => basis.forward, }); } private void SetAxisValue(ref Vector3 v, LatchAxis axis, float value) { switch (axis) { case LatchAxis.X: v.x = value; break; case LatchAxis.Y: v.y = value; break; default: v.z = value; break; } } public float GetSignedAngle(Vector3 from, Vector3 to, Vector3 axis) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) Vector3 val = Vector3.ProjectOnPlane(from, axis); from = ((Vector3)(ref val)).normalized; Vector3 val2 = Vector3.Cross(axis, to); float num = Mathf.Sign(Vector3.Dot(from, val2)); float num2 = Vector3.Angle(from, to); return num2 * num; } public bool IsOpen() { return m_state == State.Open; } } public class Pansarvarnsgevar_Launcher : FVRFireArm { public enum Axis { X, Y, Z } public enum AnimateMode { Rotation, Translation } private List<Animator> m_disabledAnimators = new List<Animator>(); private List<bool> m_disabledAnimatorsPrevState = new List<bool>(); public FVRFireArmChamber Chamber; public Pansarvarnsgevar_ShellEject ShellInsertEject; public Pansarvarnsgevar_Latch TailLatch; public Transform Trigger; public AnimateMode TriggerAnimateMode = AnimateMode.Rotation; public Axis TriggerAxis = Axis.X; public float TriggerFiringThreshold = 0.8f; public float TriggerResetThreshold = 0.4f; public float Trigger_ForwardValue; public float Trigger_RearwardValue; public Transform SafetyLever; public bool SafetyOn; public AnimateMode SafetyAnimateMode = AnimateMode.Rotation; public Axis SafetyAxis = Axis.X; public float SafetyOnValue; public float SafetyOffValue; private float m_triggerFloat; private float m_lastTriggerFloat; private bool m_hasTriggerReset; private Vector3 m_triggerBaseLocalEuler; private Vector3 m_triggerBaseLocalPos; private Vector3 m_safetyBaseLocalEuler; private Vector3 m_safetyBaseLocalPos; public AudioEvent AudEvent_BackSound; public Transform COM; public bool DebugSafetyInput; public bool DebugSafetyAnim; public bool DebugTriggerInput; public bool DebugTriggerAnim; protected void Awake() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) ((FVRFireArm)this).Awake(); base.FChambers.Add(Chamber); ((FVRPhysicalObject)this).RootRigidbody.centerOfMass = COM.localPosition; ValidateAndAssignVisual(ref Trigger, ref m_triggerBaseLocalEuler, ref m_triggerBaseLocalPos, "trigger"); ValidateAndAssignVisual(ref SafetyLever, ref m_safetyBaseLocalEuler, ref m_safetyBaseLocalPos, "safety"); } private void ValidateAndAssignVisual(ref Transform t, ref Vector3 baseEuler, ref Vector3 basePos, string hint) { //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)t == (Object)null) { Transform val = FindChildByNameHint(((Component)this).transform, hint); if ((Object)(object)val != (Object)null) { t = val; Debug.Log((object)("[Pansarvarnsgevar_Launcher] Auto-assigned " + hint + " -> " + ((Object)val).name)); } } if (!((Object)(object)t != (Object)null)) { return; } if (!((Object)(object)((Component)t).GetComponent<MeshRenderer>() != (Object)null) && !((Object)(object)((Component)t).GetComponent<SkinnedMeshRenderer>() != (Object)null)) { Transform val2 = FindFirstMeshChild(t); if ((Object)(object)val2 != (Object)null) { Debug.Log((object)("[Pansarvarnsgevar_Launcher] Repointing " + hint + " to mesh child: " + ((Object)val2).name)); t = val2; } } baseEuler = t.localEulerAngles; basePos = t.localPosition; Animator componentInParent = ((Component)t).GetComponentInParent<Animator>(); if ((Object)(object)componentInParent != (Object)null && ((Behaviour)componentInParent).enabled) { m_disabledAnimators.Add(componentInParent); m_disabledAnimatorsPrevState.Add(((Behaviour)componentInParent).enabled); ((Behaviour)componentInParent).enabled = false; Debug.LogWarning((object)("[Pansarvarnsgevar_Launcher] Disabled Animator on '" + ((Object)((Component)componentInParent).gameObject).name + "' to allow manual trigger/safety animation. It will be restored on destroy.")); } } private Transform FindChildByNameHint(Transform root, string hint) { hint = hint.ToLowerInvariant(); Transform[] componentsInChildren = ((Component)root).GetComponentsInChildren<Transform>(true); foreach (Transform val in componentsInChildren) { if (((Object)val).name.ToLowerInvariant().Contains(hint)) { return val; } } return null; } private Transform FindFirstMeshChild(Transform root) { MeshRenderer componentInChildren = ((Component)root).GetComponentInChildren<MeshRenderer>(); if ((Object)(object)componentInChildren != (Object)null) { return ((Component)componentInChildren).transform; } SkinnedMeshRenderer componentInChildren2 = ((Component)root).GetComponentInChildren<SkinnedMeshRenderer>(); if ((Object)(object)componentInChildren2 != (Object)null) { return ((Component)componentInChildren2).transform; } return null; } protected void FVRUpdate() { //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Unknown result type (might be due to invalid IL or missing references) ((FVRFireArm)this).FVRUpdate(); Chamber.IsAccessible = (Object)(object)TailLatch != (Object)null && TailLatch.IsOpen(); float num = Mathf.Lerp(Trigger_ForwardValue, Trigger_RearwardValue, m_triggerFloat); if (Mathf.Abs(m_triggerFloat - m_lastTriggerFloat) > 0.0001f) { m_lastTriggerFloat = m_triggerFloat; ApplyAnimatedAxis(Trigger, TriggerAnimateMode, TriggerAxis, num, m_triggerBaseLocalPos, m_triggerBaseLocalEuler); if (DebugTriggerAnim) { Debug.Log((object)("[Pansarvarnsgevar_Launcher] TriggerAnim applied - value=" + num + " m_triggerFloat=" + m_triggerFloat + " target=" + ((!((Object)(object)Trigger != (Object)null)) ? "null" : ((Object)Trigger).name))); } } float num2 = ((!SafetyOn) ? SafetyOffValue : SafetyOnValue); Transform val = ((!((Object)(object)SafetyLever != (Object)null)) ? ((Component)this).transform : SafetyLever); ApplyAnimatedAxis(val, SafetyAnimateMode, SafetyAxis, num2, m_safetyBaseLocalPos, m_safetyBaseLocalEuler); if (DebugSafetyAnim) { Debug.Log((object)("[Pansarvarnsgevar_Launcher] SafetyAnim applied - value=" + num2 + " SafetyOn=" + SafetyOn + " target=" + ((Object)val).name)); } } private void LateUpdate() { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)Trigger != (Object)null) { Vector3 v = m_triggerBaseLocalEuler; float num = Mathf.Lerp(Trigger_ForwardValue, Trigger_RearwardValue, m_triggerFloat); SetAxisValue(ref v, TriggerAxis, num); Trigger.localEulerAngles = v; if (DebugTriggerAnim) { Debug.Log((object)string.Concat("[Pansarvarnsgevar_Launcher] LateUpdate applied Trigger.euler = ", v, " (value=", num, ")")); } ((MonoBehaviour)this).StartCoroutine(CheckOverwriteRotation(Trigger, Quaternion.Euler(v), "Launcher.Trigger")); } Transform val = ((!((Object)(object)SafetyLever != (Object)null)) ? ((Component)this).transform : SafetyLever); if ((Object)(object)val != (Object)null) { Vector3 v2 = m_safetyBaseLocalEuler; float num2 = ((!SafetyOn) ? SafetyOffValue : SafetyOnValue); SetAxisValue(ref v2, SafetyAxis, num2); val.localEulerAngles = v2; if (DebugSafetyAnim) { Debug.Log((object)string.Concat("[Pansarvarnsgevar_Launcher] LateUpdate applied Safety.euler = ", v2, " (value=", num2, ") target=", ((Object)val).name)); } ((MonoBehaviour)this).StartCoroutine(CheckOverwriteRotation(val, Quaternion.Euler(v2), "Launcher.Safety")); } } private IEnumerator CheckOverwriteRotation(Transform t, Quaternion expected, string name) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) yield return (object)new WaitForEndOfFrame(); if ((Object)(object)t == (Object)null || !(Quaternion.Angle(t.localRotation, expected) > 0.1f)) { yield break; } Debug.LogWarning((object)string.Concat("[Pansarvarnsgevar_Launcher] Transform overwritten next frame: ", name, " Expected=", ((Quaternion)(ref expected)).eulerAngles, " Actual=", t.localEulerAngles)); MeshRenderer componentInChildren = ((Component)t).GetComponentInChildren<MeshRenderer>(); SkinnedMeshRenderer componentInChildren2 = ((Component)t).GetComponentInChildren<SkinnedMeshRenderer>(); Transform val = null; if ((Object)(object)componentInChildren != (Object)null) { val = ((Component)componentInChildren).transform; } else if ((Object)(object)componentInChildren2 != (Object)null) { val = ((Component)componentInChildren2).transform; } if ((Object)(object)val != (Object)null && (Object)(object)val != (Object)(object)t) { Debug.Log((object)("[Pansarvarnsgevar_Launcher] Found mesh child '" + ((Object)val).name + "'. Reassigning target to it and applying rotation.")); if (name.Contains("Trigger")) { Trigger = val; m_triggerBaseLocalEuler = val.localEulerAngles; m_triggerBaseLocalPos = val.localPosition; } else if (name.Contains("Safety")) { SafetyLever = val; m_safetyBaseLocalEuler = val.localEulerAngles; m_safetyBaseLocalPos = val.localPosition; } Vector3 v = ((!name.Contains("Trigger")) ? m_safetyBaseLocalEuler : m_triggerBaseLocalEuler); float value = (name.Contains("Trigger") ? Mathf.Lerp(Trigger_ForwardValue, Trigger_RearwardValue, m_triggerFloat) : ((!SafetyOn) ? SafetyOffValue : SafetyOnValue)); SetAxisValue(ref v, (!name.Contains("Trigger")) ? SafetyAxis : TriggerAxis, value); ((!name.Contains("Trigger")) ? SafetyLever : Trigger).localEulerAngles = v; } } private void ApplyAnimatedAxis(Transform target, AnimateMode mode, Axis axis, float value, Vector3 basePos, Vector3 baseEuler) { //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)target == (Object)null) { Debug.LogWarning((object)"[Pansarvarnsgevar_Launcher] ApplyAnimatedAxis - target is null!"); } else if (mode == AnimateMode.Rotation) { Vector3 v = baseEuler; SetAxisValue(ref v, axis, value); target.localEulerAngles = v; } else { Vector3 v2 = basePos; SetAxisValue(ref v2, axis, value); target.localPosition = v2; } } private void SetAxisValue(ref Vector3 v, Axis axis, float value) { switch (axis) { case Axis.X: v.x = value; break; case Axis.Y: v.y = value; break; default: v.z = value; break; } } public void FixCOM() { //IL_003f: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)COM == (Object)null || (Object)(object)((FVRPhysicalObject)this).RootRigidbody == (Object)null) { Debug.LogWarning((object)"[Pansarvarnsgevar_Launcher] FixCOM skipped: COM or RootRigidbody null"); } else { ((FVRPhysicalObject)this).RootRigidbody.centerOfMass = COM.localPosition; } } } public class Pansarvarnsgevar_ShellEject : FVRInteractiveObject { public enum ChamberSlideState { In, Middle, Out } public Pansarvarnsgevar_Launcher PG; public AudioEvent AudEvent_ShellInStart; public AudioEvent AudEvent_ShellIn; public AudioEvent AudEvent_ShellOutStart; public AudioEvent AudEvent_ShellOut; public Transform ChamberPoint_Back; public Transform ChamberPoint_Forward; public Collider Col; public bool AllowEmptySlide = true; public ChamberSlideState CSState = ChamberSlideState.Out; private float m_curZ; private float m_tarZ; public float ZThreshold = 0.02f; private float m_timeHeld; protected void Awake() { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) ((FVRInteractiveObject)this).Awake(); m_curZ = ChamberPoint_Back.localPosition.z; m_tarZ = m_curZ; } public override bool IsInteractable() { return PG.TailLatch.LState == Pansarvarnsgevar_Latch.PGLatchState.Open && (AllowEmptySlide || PG.Chamber.IsFull) && ((FVRInteractiveObject)this).IsInteractable(); } public void AutoEjectIfChambered() { //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) if (PG.Chamber.IsFull) { SetSlideToBack(); ((FVRFireArm)PG).PlayAudioAsHandling(AudEvent_ShellOut, ((Component)this).transform.position); PG.Chamber.EjectRound(((Component)ChamberPoint_Back).transform.position, ChamberPoint_Back.forward * 0.1f, Vector3.zero, false); PG.FixCOM(); } } private void SetSlideToBack() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) m_curZ = ChamberPoint_Back.localPosition.z; m_tarZ = m_curZ; ((Component)PG.Chamber).transform.localPosition = new Vector3(((Component)PG.Chamber).transform.localPosition.x, ((Component)PG.Chamber).transform.localPosition.y, m_curZ); CSState = ChamberSlideState.Out; } public override void UpdateInteraction(FVRViveHand hand) { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) ((FVRInteractiveObject)this).UpdateInteraction(hand); float tarZ = Mathf.Clamp(((Component)PG).transform.InverseTransformPoint(((HandInput)(ref hand.Input)).Pos).z, ChamberPoint_Back.localPosition.z, ChamberPoint_Forward.localPosition.z); m_tarZ = tarZ; } public override void EndInteraction(FVRViveHand hand) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) ((FVRInteractiveObject)this).EndInteraction(hand); float num = Mathf.Abs(m_curZ - ChamberPoint_Back.localPosition.z); float num2 = Mathf.Abs(m_curZ - ChamberPoint_Forward.localPosition.z); if (num < ZThreshold * 2f) { m_tarZ = ChamberPoint_Back.localPosition.z; } else if (num2 < ZThreshold * 2f) { m_tarZ = ChamberPoint_Forward.localPosition.z; } } public override void BeginInteraction(FVRViveHand hand) { ((FVRInteractiveObject)this).BeginInteraction(hand); m_timeHeld = 0f; } protected void FVRUpdate() { //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_0218: Unknown result type (might be due to invalid IL or missing references) //IL_0193: Unknown result type (might be due to invalid IL or missing references) //IL_019e: Unknown result type (might be due to invalid IL or missing references) //IL_01a8: Unknown result type (might be due to invalid IL or missing references) //IL_01ad: Unknown result type (might be due to invalid IL or missing references) //IL_0260: Unknown result type (might be due to invalid IL or missing references) //IL_0298: Unknown result type (might be due to invalid IL or missing references) ((FVRInteractiveObject)this).FVRUpdate(); m_timeHeld += Time.deltaTime; if (!(Mathf.Abs(m_curZ - m_tarZ) > 0.001f)) { return; } m_curZ = Mathf.MoveTowards(m_curZ, m_tarZ, Time.deltaTime * 1f); ((Component)PG.Chamber).transform.localPosition = new Vector3(((Component)PG.Chamber).transform.localPosition.x, ((Component)PG.Chamber).transform.localPosition.y, m_curZ); float num = Mathf.Abs(m_curZ - ChamberPoint_Back.localPosition.z); float num2 = Mathf.Abs(m_curZ - ChamberPoint_Forward.localPosition.z); ChamberSlideState cSState = CSState; if (num < ZThreshold) { CSState = ChamberSlideState.Out; } else if (num2 < ZThreshold) { CSState = ChamberSlideState.In; } else { CSState = ChamberSlideState.Middle; } if (CSState == ChamberSlideState.Out && cSState != ChamberSlideState.Out) { ((FVRFireArm)PG).PlayAudioAsHandling(AudEvent_ShellOut, ((Component)this).transform.position); if (m_timeHeld > 0.2f) { FVRFireArmRound val = PG.Chamber.EjectRound(((Component)ChamberPoint_Back).transform.position, ChamberPoint_Back.forward * 0.1f, Vector3.zero, false); if (((FVRInteractiveObject)this).IsHeld) { FVRViveHand hand = base.m_hand; hand.ForceSetInteractable((FVRInteractiveObject)(object)val); ((FVRInteractiveObject)val).BeginInteraction(hand); } PG.FixCOM(); } } else if (CSState == ChamberSlideState.In && cSState != ChamberSlideState.In) { ((FVRFireArm)PG).PlayAudioAsHandling(AudEvent_ShellIn, ((Component)this).transform.position); ((FVRInteractiveObject)this).ForceBreakInteraction(); PG.FixCOM(); } else if (CSState == ChamberSlideState.Middle && cSState == ChamberSlideState.In) { ((FVRFireArm)PG).PlayAudioAsHandling(AudEvent_ShellOutStart, ((Component)this).transform.position); } else if (CSState == ChamberSlideState.Middle && cSState == ChamberSlideState.Out) { ((FVRFireArm)PG).PlayAudioAsHandling(AudEvent_ShellInStart, ((Component)this).transform.position); } } } public class RearStabilizerGrip : FVRAlternateGrip { public override bool IsInteractable() { return (Object)(object)base.PrimaryObject != (Object)null && ((FVRInteractiveObject)base.PrimaryObject).IsInteractable(); } public override void BeginInteraction(FVRViveHand hand) { //IL_0213: Unknown result type (might be due to invalid IL or missing references) //IL_0224: Unknown result type (might be due to invalid IL or missing references) //IL_01eb: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) ((FVRInteractiveObject)this).PlayGrabSound(!((FVRInteractiveObject)this).IsHeld, hand); if (base.PrimaryObject is FVRFireArm) { FVRPhysicalObject primaryObject = base.PrimaryObject; FVRFireArm val = (FVRFireArm)(object)((primaryObject is FVRFireArm) ? primaryObject : null); if ((Object)(object)((FVRPhysicalObject)val).Bipod != (Object)null && ((FVRPhysicalObject)val).Bipod.IsBipodActive) { ((FVRPhysicalObject)val).Bipod.Deactivate(); } } base.m_wasGrabbedFromAttachableForegrip = false; base.m_lastGrabbedInGrip = null; if (((FVRInteractiveObject)base.PrimaryObject).IsHeld && !base.PrimaryObject.IsAltHeld) { ((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin = false; if (((FVRInteractiveObject)this).IsHeld && (Object)(object)((FVRInteractiveObject)this).m_hand != (Object)(object)hand && (Object)(object)((FVRInteractiveObject)this).m_hand != (Object)null) { ((FVRInteractiveObject)this).m_hand.EndInteractionIfHeld((FVRInteractiveObject)(object)this); } ((FVRInteractiveObject)this).IsHeld = true; ((FVRInteractiveObject)this).m_hand = hand; ((FVRInteractiveObject)this).triggerCooldown = 0.5f; if ((Object)(object)((FVRInteractiveObject)this).m_grabPointTransform == (Object)null) { ((FVRInteractiveObject)this).m_grabPointTransform = new GameObject("interpRot").transform; } ((FVRInteractiveObject)this).m_grabPointTransform.SetParent(((FVRInteractiveObject)this).Transform); ((FVRInteractiveObject)this).m_grabPointTransform.position = ((FVRInteractiveObject)this).m_handPos; ((FVRInteractiveObject)this).m_grabPointTransform.rotation = ((FVRInteractiveObject)this).m_handRot; ((FVRInteractiveObject)this).m_pos_interp_tick = 0f; ((FVRInteractiveObject)this).m_rot_interp_tick = 0f; if (base.FunctionalityEnabled) { base.PrimaryObject.AltGrip = (FVRAlternateGrip)(object)this; } } else { ((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin = false; if (((FVRInteractiveObject)this).IsHeld && (Object)(object)((FVRInteractiveObject)this).m_hand != (Object)(object)hand && (Object)(object)((FVRInteractiveObject)this).m_hand != (Object)null) { ((FVRInteractiveObject)this).m_hand.EndInteractionIfHeld((FVRInteractiveObject)(object)this); } ((FVRInteractiveObject)this).IsHeld = true; ((FVRInteractiveObject)this).m_hand = hand; ((FVRInteractiveObject)this).triggerCooldown = 0.5f; if ((Object)(object)((FVRInteractiveObject)this).m_grabPointTransform == (Object)null) { ((FVRInteractiveObject)this).m_grabPointTransform = new GameObject("interpRot").transform; } ((FVRInteractiveObject)this).m_grabPointTransform.SetParent(((FVRInteractiveObject)this).Transform); ((FVRInteractiveObject)this).m_grabPointTransform.position = ((FVRInteractiveObject)this).m_handPos; ((FVRInteractiveObject)this).m_grabPointTransform.rotation = ((FVRInteractiveObject)this).m_handRot; ((FVRInteractiveObject)this).m_pos_interp_tick = 0f; ((FVRInteractiveObject)this).m_rot_interp_tick = 0f; if (base.FunctionalityEnabled) { base.PrimaryObject.AltGrip = (FVRAlternateGrip)(object)this; } } } public override void UpdateInteraction(FVRViveHand hand) { ((FVRAlternateGrip)this).UpdateInteraction(hand); if ((Object)(object)base.PrimaryObject != (Object)null && !((FVRInteractiveObject)base.PrimaryObject).IsHeld && !base.PrimaryObject.IsAltHeld) { ((FVRInteractiveObject)this).ForceBreakInteraction(); } } } public class FireFromMainHand : MonoBehaviour { public enum SelectorPosition { Safe, UnderbarrelSingle, UnderbarrelFullAuto, MainSingle } [Serializable] public class TriggerAnim { public Transform Trigger; public AnimateMode Mode = AnimateMode.Rotation; public Axis Axis = Axis.X; public float ForwardValue; public float RearwardValue; [HideInInspector] public Vector3 BaseLocalPos; [HideInInspector] public Vector3 BaseLocalEuler; } public enum Axis { X, Y, Z } public enum AnimateMode { Rotation, Translation } public BoltActionRifle MainRifle; public AttachableClosedBoltWeapon Underbarrel; public AudioEvent SwitchSound; [Header("Underbarrel Attachment (optional override)")] public FVRFireArmAttachment UnderbarrelAttachment; [Header("Master Selector")] public Transform MasterSelector; public Vector3[] MasterSelectorRotations = (Vector3[])(object)new Vector3[4]; public int MasterSelectorAxis = 2; [Header("Trigger Animation")] public TriggerAnim MainTriggerAnim = new TriggerAnim(); public TriggerAnim UnderbarrelTriggerAnim = new TriggerAnim(); [Header("Mode Overrides (-1 = auto)")] public int[] MainModeOverrides = new int[4] { -1, -1, -1, -1 }; public int[] UnderbarrelModeOverrides = new int[4] { -1, -1, -1, -1 }; [Header("Underbarrel Control")] public bool ForceUnderbarrelHeld = false; public bool UseUpdateInteractionForUnderbarrel = true; public bool DebugInput; public bool DebugSelector; public bool DebugAnimation; private SelectorPosition selectorPos = SelectorPosition.Safe; private int mainSafeIdx = -1; private int mainSingleIdx = -1; private int ubSafeIdx = -1; private int ubSingleIdx = -1; private int ubFullIdx = -1; private FVRFireArmAttachment m_cachedUnderbarrelAttachment; private bool m_loggedMissingUnderbarrelAttachment; private float m_cachedTriggerFloat; private bool m_hasActiveHand; public void Awake() { if ((Object)(object)MainRifle == (Object)null) { Debug.LogError((object)"[FireFromMainHand] MainRifle reference is missing. Disabling script."); ((Behaviour)this).enabled = false; return; } if ((Object)(object)Underbarrel == (Object)null) { Debug.LogError((object)"[FireFromMainHand] Underbarrel reference is missing. Disabling script."); ((Behaviour)this).enabled = false; return; } MainRifle.HasFireSelectorButton = false; Underbarrel.HasFireSelectorButton = false; CacheTriggerAnim(ref MainTriggerAnim); CacheTriggerAnim(ref UnderbarrelTriggerAnim); CacheSelectorIndices(); ApplySelectorState(); if (DebugInput || DebugSelector || DebugAnimation) { Debug.Log((object)("[FireFromMainHand] Awake complete. MainRifle: " + ((Object)MainRifle).name + " Underbarrel: " + ((Object)Underbarrel).name)); } } private void Update() { if ((Object)(object)MainRifle == (Object)null || (Object)(object)Underbarrel == (Object)null) { if (DebugInput) { Debug.LogWarning((object)"[FireFromMainHand] MainRifle or Underbarrel is null in Update."); } return; } if (!((FVRInteractiveObject)MainRifle).IsHeld || (Object)(object)((FVRInteractiveObject)MainRifle).m_hand == (Object)null) { ClearUnderbarrelHeldState(); if (DebugInput) { Debug.Log((object)"[FireFromMainHand] Main rifle not held or hand missing."); } return; } FVRViveHand hand = ((FVRInteractiveObject)MainRifle).m_hand; m_cachedTriggerFloat = hand.Input.TriggerFloat; m_hasActiveHand = true; bool flag = selectorPos == SelectorPosition.UnderbarrelSingle || selectorPos == SelectorPosition.UnderbarrelFullAuto; SyncUnderbarrelHeldState(hand, flag); if (flag) { FVRFireArmAttachment underbarrelAttachment = GetUnderbarrelAttachment(); if ((Object)(object)underbarrelAttachment != (Object)null) { if (!((FVRInteractiveObject)underbarrelAttachment).IsHeld) { ((FVRInteractiveObject)underbarrelAttachment).BeginInteraction(hand); if (DebugInput) { Debug.Log((object)"[FireFromMainHand] Began interaction with underbarrel attachment."); } } ((FVRInteractiveObject)underbarrelAttachment).UpdateInteraction(hand); ((AttachableFirearm)Underbarrel).ProcessInput(hand, false, (FVRInteractiveObject)(object)underbarrelAttachment); if (DebugInput) { Debug.Log((object)("[FireFromMainHand] Processed input for underbarrel. TriggerFloat: " + m_cachedTriggerFloat)); } } else { LogMissingUnderbarrelAttachmentOnce(); } } else { FVRFireArmAttachment underbarrelAttachment2 = GetUnderbarrelAttachment(); if ((Object)(object)underbarrelAttachment2 != (Object)null && ((FVRInteractiveObject)underbarrelAttachment2).IsHeld) { ((FVRInteractiveObject)underbarrelAttachment2).EndInteraction(hand); if (DebugInput) { Debug.Log((object)"[FireFromMainHand] Ended interaction with underbarrel attachment."); } } } if (ShouldAdvanceSelector(hand)) { AdvanceSelector(); } } private void LateUpdate() { if (m_hasActiveHand) { ApplyTriggerAnim(MainTriggerAnim, m_cachedTriggerFloat); ApplyTriggerAnim(UnderbarrelTriggerAnim, m_cachedTriggerFloat); if (DebugInput || DebugAnimation) { Debug.Log((object)("[FireFromMainHand] LateUpdate - TriggerFloat=" + m_cachedTriggerFloat + " MainTrigger=" + (MainTriggerAnim != null && (Object)(object)MainTriggerAnim.Trigger != (Object)null) + " UnderbarrelTrigger=" + (UnderbarrelTriggerAnim != null && (Object)(object)UnderbarrelTriggerAnim.Trigger != (Object)null))); } m_hasActiveHand = false; } } private void OnDisable() { ClearUnderbarrelHeldState(); if (DebugInput) { Debug.Log((object)"[FireFromMainHand] OnDisable - Cleared underbarrel state."); } } private void OnDestroy() { ClearUnderbarrelHeldState(); if (DebugInput) { Debug.Log((object)"[FireFromMainHand] OnDestroy - Cleared underbarrel state."); } } private void ClearUnderbarrelHeldState() { if (ForceUnderbarrelHeld && !((Object)(object)Underbarrel == (Object)null)) { SetPrivateField(Underbarrel, "m_hand", null); SetPrivateField(Underbarrel, "m_isHeld", false); FVRFireArmAttachment underbarrelAttachment = GetUnderbarrelAttachment(); if ((Object)(object)underbarrelAttachment != (Object)null) { SetPrivateField(underbarrelAttachment, "m_hand", null); SetPrivateField(underbarrelAttachment, "m_isHeld", false); } if (DebugInput) { Debug.Log((object)"[FireFromMainHand] Cleared underbarrel held state."); } } } private void SyncUnderbarrelHeldState(FVRViveHand hand, bool isHeld) { if (ForceUnderbarrelHeld && !((Object)(object)Underbarrel == (Object)null)) { bool flag = isHeld && (Object)(object)hand != (Object)null; SetPrivateField(Underbarrel, "m_hand", (!flag) ? null : hand); SetPrivateField(Underbarrel, "m_isHeld", flag); FVRFireArmAttachment underbarrelAttachment = GetUnderbarrelAttachment(); if ((Object)(object)underbarrelAttachment != (Object)null) { SetPrivateField(underbarrelAttachment, "m_hand", (!flag) ? null : hand); SetPrivateField(underbarrelAttachment, "m_isHeld", flag); } if (DebugInput) { Debug.Log((object)("[FireFromMainHand] Synced underbarrel held state: " + flag)); } } } private void CacheTriggerAnim(ref TriggerAnim anim) { //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) if (anim == null || (Object)(object)anim.Trigger == (Object)null) { if (DebugAnimation) { Debug.LogWarning((object)"[FireFromMainHand] TriggerAnim or Trigger is null, skipping cache."); } return; } anim.BaseLocalEuler = anim.Trigger.localEulerAngles; anim.BaseLocalPos = anim.Trigger.localPosition; if (DebugAnimation) { Debug.Log((object)string.Concat("[FireFromMainHand] Cached trigger anim for ", ((Object)anim.Trigger).name, " - BaseEuler: ", anim.BaseLocalEuler, " BasePos: ", anim.BaseLocalPos)); } } private void ApplyTriggerAnim(TriggerAnim anim, float triggerFloat) { //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) if (anim == null || (Object)(object)anim.Trigger == (Object)null) { return; } float num = Mathf.Lerp(anim.ForwardValue, anim.RearwardValue, triggerFloat); if (anim.Mode == AnimateMode.Rotation) { Vector3 v = anim.BaseLocalEuler; SetAxisValue(ref v, anim.Axis, num); anim.Trigger.localEulerAngles = v; if (DebugAnimation) { Debug.Log((object)string.Concat("[FireFromMainHand] Applied trigger rotation to ", ((Object)anim.Trigger).name, " - Axis: ", anim.Axis, " Value: ", num, " Euler: ", v)); } } else { Vector3 v2 = anim.BaseLocalPos; SetAxisValue(ref v2, anim.Axis, num); anim.Trigger.localPosition = v2; if (DebugAnimation) { Debug.Log((object)string.Concat("[FireFromMainHand] Applied trigger translation to ", ((Object)anim.Trigger).name, " - Axis: ", anim.Axis, " Value: ", num, " Pos: ", v2)); } } } private void SetAxisValue(ref Vector3 v, Axis axis, float value) { switch (axis) { case Axis.X: v.x = value; break; case Axis.Y: v.y = value; break; default: v.z = value; break; } } private FVRFireArmAttachment GetUnderbarrelAttachment() { if ((Object)(object)Underbarrel == (Object)null) { return null; } if ((Object)(object)UnderbarrelAttachment != (Object)null) { return UnderbarrelAttachment; } if ((Object)(object)((AttachableFirearm)Underbarrel).Attachment != (Object)null) { return (FVRFireArmAttachment)(object)((AttachableFirearm)Underbarrel).Attachment; } if ((Object)(object)m_cachedUnderbarrelAttachment == (Object)null) { m_cachedUnderbarrelAttachment = ((Component)Underbarrel).GetComponentInParent<FVRFireArmAttachment>(); if (DebugAnimation && (Object)(object)m_cachedUnderbarrelAttachment != (Object)null) { Debug.Log((object)("[FireFromMainHand] Cached underbarrel attachment: " + ((Object)m_cachedUnderbarrelAttachment).name)); } } return m_cachedUnderbarrelAttachment; } private void LogMissingUnderbarrelAttachmentOnce() { if (!m_loggedMissingUnderbarrelAttachment) { m_loggedMissingUnderbarrelAttachment = true; Debug.LogWarning((object)"[FireFromMainHand] Underbarrel attachment is null; selector/input routing will not work. Check UnderbarrelAttachment field or component hierarchy."); } } private bool ShouldAdvanceSelector(FVRViveHand hand) { //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) if (!CanToggleSelector()) { return false; } if (hand.IsInStreamlinedMode) { return hand.Input.BYButtonDown; } Vector2 touchpadAxes = hand.Input.TouchpadAxes; return hand.Input.TouchpadDown && ((Vector2)(ref touchpadAxes)).magnitude > 0.1f && Vector2.Angle(touchpadAxes, Vector2.left) <= 45f; } private bool CanToggleSelector() { //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Invalid comparison between Unknown and I4 if ((Object)(object)MainRifle == (Object)null) { return false; } if (MainRifle.RequiresHammerUncockedToToggleFireSelector && MainRifle.IsHammerCocked) { if (DebugSelector) { Debug.Log((object)"[FireFromMainHand] Cannot toggle: hammer cocked."); } return false; } if ((Object)(object)MainRifle.BoltHandle != (Object)null) { if (((FVRInteractiveObject)MainRifle.BoltHandle).IsHeld) { if (DebugSelector) { Debug.Log((object)"[FireFromMainHand] Cannot toggle: bolt handle held."); } return false; } if ((int)MainRifle.CurBoltHandleState != 0) { if (DebugSelector) { Debug.Log((object)"[FireFromMainHand] Cannot toggle: bolt not forward."); } return false; } if ((int)MainRifle.BoltHandle.HandleRot != 2) { if (DebugSelector) { Debug.Log((object)"[FireFromMainHand] Cannot toggle: bolt not down."); } return false; } } return true; } private void AdvanceSelector() { //IL_0029: Unknown result type (might be due to invalid IL or missing references) selectorPos = (SelectorPosition)((int)(selectorPos + 1) % 4); if (SwitchSound != null) { SM.PlayGenericSound(SwitchSound, ((Component)this).transform.position); } ApplySelectorState(); if (DebugSelector) { Debug.Log((object)("[FireFromMainHand] Advanced selector to: " + selectorPos)); } } private void CacheSelectorIndices() { if (MainRifle.FireSelector_Modes == null || MainRifle.FireSelector_Modes.Length == 0) { Debug.LogError((object)"[FireFromMainHand] Main rifle has no selector modes. Disabling script."); ((Behaviour)this).enabled = false; return; } if (Underbarrel.FireSelector_Modes == null || Underbarrel.FireSelector_Modes.Length == 0) { Debug.LogError((object)"[FireFromMainHand] Underbarrel has no selector modes. Disabling script."); ((Behaviour)this).enabled = false; return; } mainSafeIdx = FindMainIndex((FireSelectorModeType)0); mainSingleIdx = FindMainIndex((FireSelectorModeType)1); ubSafeIdx = FindUnderbarrelIndex((FireSelectorModeType)0); ubSingleIdx = FindUnderbarrelIndex((FireSelectorModeType)1); ubFullIdx = FindUnderbarrelIndex((FireSelectorModeType)3); if (DebugSelector) { Debug.Log((object)("[FireFromMainHand] Cached indices - MainSafe: " + mainSafeIdx + " MainSingle: " + mainSingleIdx + " UBSafe: " + ubSafeIdx + " UBSingle: " + ubSingleIdx + " UBFull: " + ubFullIdx)); } } private void ApplySelectorState() { int mainOverrideIndex = GetMainOverrideIndex(selectorPos); int underbarrelOverrideIndex = GetUnderbarrelOverrideIndex(selectorPos); if (mainOverrideIndex < 0) { switch (selectorPos) { case SelectorPosition.Safe: case SelectorPosition.UnderbarrelSingle: case SelectorPosition.UnderbarrelFullAuto: mainOverrideIndex = mainSafeIdx; break; case SelectorPosition.MainSingle: mainOverrideIndex = mainSingleIdx; break; } } if (underbarrelOverrideIndex < 0) { switch (selectorPos) { case SelectorPosition.Safe: case SelectorPosition.MainSingle: underbarrelOverrideIndex = ubSafeIdx; break; case SelectorPosition.UnderbarrelSingle: underbarrelOverrideIndex = ubSingleIdx; break; case SelectorPosition.UnderbarrelFullAuto: underbarrelOverrideIndex = ubFullIdx; break; } } if (DebugSelector) { Debug.Log((object)string.Concat("[FireFromMainHand] Applying selector state - Pos: ", selectorPos, " mainIdx=", mainOverrideIndex, " ubIdx=", underbarrelOverrideIndex)); } SetMainSelector(mainOverrideIndex); SetUnderbarrelSelector(underbarrelOverrideIndex); AnimateMasterSelector(); } private int GetMainOverrideIndex(SelectorPosition pos) { if (MainModeOverrides == null || MainModeOverrides.Length <= (int)pos) { return -1; } return MainModeOverrides[(int)pos]; } private int GetUnderbarrelOverrideIndex(SelectorPosition pos) { if (UnderbarrelModeOverrides == null || UnderbarrelModeOverrides.Length <= (int)pos) { return -1; } return UnderbarrelModeOverrides[(int)pos]; } private void AnimateMasterSelector() { //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)MasterSelector == (Object)null || MasterSelectorRotations == null || MasterSelectorRotations.Length <= (int)selectorPos) { if (DebugSelector) { Debug.LogWarning((object)"[FireFromMainHand] MasterSelector or rotations not set up."); } return; } Vector3 val = MasterSelector.localEulerAngles; Vector3 val2 = MasterSelectorRotations[(int)selectorPos]; switch (MasterSelectorAxis) { case 0: val.x = val2.x; break; case 1: val.y = val2.y; break; case 2: val.z = val2.z; break; default: val = val2; break; } MasterSelector.localEulerAngles = val; if (DebugSelector) { Debug.Log((object)("[FireFromMainHand] Animated master selector to " + val)); } } private int FindMainIndex(FireSelectorModeType type) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < MainRifle.FireSelector_Modes.Length; i++) { if (MainRifle.FireSelector_Modes[i].ModeType == type) { return i; } } Debug.LogWarning((object)string.Concat("[FireFromMainHand] Main rifle missing selector mode ", type, ". Available modes: ", MainRifle.FireSelector_Modes.Length)); return -1; } private int FindUnderbarrelIndex(FireSelectorModeType type) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < Underbarrel.FireSelector_Modes.Length; i++) { if (Underbarrel.FireSelector_Modes[i].ModeType == type) { return i; } } Debug.LogWarning((object)string.Concat("[FireFromMainHand] Underbarrel missing selector mode ", type, ". Available modes: ", Underbarrel.FireSelector_Modes.Length)); return -1; } private void SetMainSelector(int idx) { //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_01f9: Unknown result type (might be due to invalid IL or missing references) //IL_0187: Unknown result type (might be due to invalid IL or missing references) //IL_0192: Unknown result type (might be due to invalid IL or missing references) if (idx < 0 || idx >= MainRifle.FireSelector_Modes.Length) { if (DebugSelector) { Debug.LogWarning((object)("[FireFromMainHand] Invalid main selector index: " + idx)); } return; } SetPrivateInt(MainRifle, "m_fireSelectorMode", idx); if ((Object)(object)MainRifle.FireSelector_Display != (Object)null) { float selectorPosition = MainRifle.FireSelector_Modes[idx].SelectorPosition; ((FVRPhysicalObject)MainRifle).SetAnimatedComponent(MainRifle.FireSelector_Display, selectorPosition, MainRifle.FireSelector_InterpStyle, MainRifle.FireSelector_Axis); if (DebugAnimation) { Debug.Log((object)("[FireFromMainHand] Animated main selector display to pos " + selectorPosition + " on " + ((Object)MainRifle.FireSelector_Display).name)); } } else if (DebugAnimation) { Debug.LogWarning((object)"[FireFromMainHand] Main rifle FireSelector_Display is null, cannot animate."); } if (MainRifle.UsesSecondFireSelectorChange && (Object)(object)MainRifle.FireSelector_Display_Secondary != (Object)null && MainRifle.FireSelector_Modes_Secondary != null && idx < MainRifle.FireSelector_Modes_Secondary.Length) { float selectorPosition2 = MainRifle.FireSelector_Modes_Secondary[idx].SelectorPosition; ((FVRPhysicalObject)MainRifle).SetAnimatedComponent(MainRifle.FireSelector_Display_Secondary, selectorPosition2, MainRifle.FireSelector_InterpStyle_Secondary, MainRifle.FireSelector_Axis_Secondary); if (DebugAnimation) { Debug.Log((object)("[FireFromMainHand] Animated main selector secondary display to pos " + selectorPosition2)); } } if (DebugSelector) { Debug.Log((object)string.Concat("[FireFromMainHand] Set main selector to index ", idx, " (", MainRifle.FireSelector_Modes[idx].ModeType, ")")); } } private void SetUnderbarrelSelector(int idx) { //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_01fe: Unknown result type (might be due to invalid IL or missing references) //IL_018c: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) if (idx < 0 || idx >= Underbarrel.FireSelector_Modes.Length) { if (DebugSelector) { Debug.LogWarning((object)("[FireFromMainHand] Invalid underbarrel selector index: " + idx)); } return; } SetPrivateInt(Underbarrel, "m_fireSelectorMode", idx); FVRFireArmAttachment underbarrelAttachment = GetUnderbarrelAttachment(); if ((Object)(object)underbarrelAttachment == (Object)null) { LogMissingUnderbarrelAttachmentOnce(); return; } if ((Object)(object)Underbarrel.FireSelectorSwitch != (Object)null) { float selectorPosition = Underbarrel.FireSelector_Modes[idx].SelectorPosition; ((FVRPhysicalObject)underbarrelAttachment).SetAnimatedComponent(Underbarrel.FireSelectorSwitch, selectorPosition, Underbarrel.FireSelector_InterpStyle, Underbarrel.FireSelector_Axis); if (DebugAnimation) { Debug.Log((object)("[FireFromMainHand] Animated underbarrel selector switch to pos " + selectorPosition + " on " + ((Object)Underbarrel.FireSelectorSwitch).name)); } } else if (DebugAnimation) { Debug.LogWarning((object)"[FireFromMainHand] Underbarrel FireSelectorSwitch is null, cannot animate."); } if ((Object)(object)Underbarrel.FireSelectorSwitch2 != (Object)null && Underbarrel.FireSelector_Modes2 != null && idx < Underbarrel.FireSelector_Modes2.Length) { float selectorPosition2 = Underbarrel.FireSelector_Modes2[idx].SelectorPosition; ((FVRPhysicalObject)underbarrelAttachment).SetAnimatedComponent(Underbarrel.FireSelectorSwitch2, selectorPosition2, Underbarrel.FireSelector_InterpStyle2, Underbarrel.FireSelector_Axis2); if (DebugAnimation) { Debug.Log((object)("[FireFromMainHand] Animated underbarrel selector switch2 to pos " + selectorPosition2)); } } if (DebugSelector) { Debug.Log((object)string.Concat("[FireFromMainHand] Set underbarrel selector to index ", idx, " (", Underbarrel.FireSelector_Modes[idx].ModeType, ")")); } } private void SetPrivateInt(object obj, string fieldName, int value) { Type type = obj.GetType(); FieldInfo fieldInfo = null; while ((object)type != null && (object)fieldInfo == null) { fieldInfo = type.GetField(fieldName, BindingFlags.Instance | BindingFlags.NonPublic); type = type.BaseType; } if ((object)fieldInfo != null) { fieldInfo.SetValue(obj, value); if (DebugSelector) { Debug.Log((object)("[FireFromMainHand] Set private int " + fieldName + " to " + value + " on " + obj.GetType())); } } else { Debug.LogWarning((object)string.Concat("[FireFromMainHand] Could not find field ", fieldName, " on ", obj.GetType(), ". Check field name or access.")); } } private void SetPrivateField(object obj, string fieldName, object value) { if (obj == null) { if (DebugInput) { Debug.LogWarning((object)("[FireFromMainHand] SetPrivateField: obj is null for field " + fieldName)); } return; } Type type = obj.GetType(); FieldInfo fieldInfo = null; while ((object)type != null && (object)fieldInfo == null) { fieldInfo = type.GetField(fieldName, BindingFlags.Instance | BindingFlags.NonPublic); type = type.BaseType; } if ((object)fieldInfo != null) { fieldInfo.SetValue(obj, value); if (DebugInput) { Debug.Log((object)("[FireFromMainHand] Set private field " + fieldName + " on " + obj.GetType())); } } else { Debug.LogWarning((object)("[FireFromMainHand] Could not find field " + fieldName + " on " + obj.GetType())); } } } public class QTS11_Rifle : BoltActionRifle { public enum SelectorPosition { Safe, UnderbarrelSingle, UnderbarrelFullAuto, MainSingle } [Header("QTS-11 Dual Weapon System")] public AttachableClosedBoltWeapon Underbarrel; public AudioEvent SwitchSound; [Header("Master Selector Visual")] public Transform MasterSelectorSwitch; public float[] MasterSelectorPositions = new float[4]; public InterpStyle MasterSelectorInterpStyle = (InterpStyle)1; public Axis MasterSelectorAxis = (Axis)2; [Header("Debug")] public bool DebugSelector; private SelectorPosition m_selectorPos = SelectorPosition.Safe; private int m_mainSafeIdx = -1; private int m_mainSingleIdx = -1; private int m_ubSafeIdx = -1; private int m_ubSingleIdx = -1; private int m_ubFullIdx = -1; private Vector3 m_masterSelectorRestEuler; public override void Awake() { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) ((BoltActionRifle)this).Awake(); base.HasFireSelectorButton = false; base.FireSelector_Display = null; if ((Object)(object)MasterSelectorSwitch != (Object)null) { m_masterSelectorRestEuler = MasterSelectorSwitch.localEulerAngles; } if ((Object)(object)Underbarrel != (Object)null) { Underbarrel.HasFireSelectorButton = false; CacheSelectorIndices(); SetPrivateField(Underbarrel, "m_hasTriggerReset", true); } ApplySelectorState(); } public override void UpdateInteraction(FVRViveHand hand) { if (ShouldAdvanceSelector(hand)) { AdvanceSelector(); } if ((m_selectorPos == SelectorPosition.UnderbarrelSingle || m_selectorPos == SelectorPosition.UnderbarrelFullAuto) && (Object)(object)Underbarrel != (Object)null) { UpdateInteraction_BaseOnly(hand); ((AttachableFirearm)Underbarrel).ProcessInput(hand, true, (FVRInteractiveObject)(object)this); int num = ((m_selectorPos != SelectorPosition.UnderbarrelSingle) ? m_ubFullIdx : m_ubSingleIdx); if (num >= 0) { SetPrivateField(Underbarrel, "m_fireSelectorMode", num); } if (hand.Input.TriggerFloat < 0.15f) { SetPrivateField(Underbarrel, "m_hasTriggerReset", true); } } else { ((BoltActionRifle)this).UpdateInteraction(hand); } } private void UpdateInteraction_BaseOnly(FVRViveHand hand) { ((FVRInteractiveObject)this).IsHeld = true; ((FVRInteractiveObject)this).m_hand = hand; if (!((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin && ((FVRInteractiveObject)this).m_hand.Input.TriggerFloat < 0.15f) { ((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin = true; } if (((FVRInteractiveObject)this).triggerCooldown > 0f) { ((FVRInteractiveObject)this).triggerCooldown = ((FVRInteractiveObject)this).triggerCooldown - Time.deltaTime; } } private bool ShouldAdvanceSelector(FVRViveHand hand) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) if (hand.IsInStreamlinedMode) { return hand.Input.BYButtonDown; } Vector2 touchpadAxes = hand.Input.TouchpadAxes; return hand.Input.TouchpadDown && ((Vector2)(ref touchpadAxes)).magnitude > 0.2f && Vector2.Angle(touchpadAxes, Vector2.left) <= 45f; } private void AdvanceSelector() { //IL_0029: Unknown result type (might be due to invalid IL or missing references) m_selectorPos = (SelectorPosition)((int)(m_selectorPos + 1) % 4); if (SwitchSound != null) { SM.PlayGenericSound(SwitchSound, ((Component)this).transform.position); } ApplySelectorState(); if ((m_selectorPos == SelectorPosition.UnderbarrelSingle || m_selectorPos == SelectorPosition.UnderbarrelFullAuto) && (Object)(object)Underbarrel != (Object)null) { SetPrivateField(Underbarrel, "m_hasTriggerReset", true); } if (DebugSelector) { Debug.Log((object)("[QTS11] Selector -> " + m_selectorPos)); } } private void ApplySelectorState() { int mainSelector; int underbarrelSelector; switch (m_selectorPos) { case SelectorPosition.Safe: mainSelector = m_mainSafeIdx; underbarrelSelector = m_ubSafeIdx; break; case SelectorPosition.UnderbarrelSingle: mainSelector = m_mainSafeIdx; underbarrelSelector = m_ubSingleIdx; break; case SelectorPosition.UnderbarrelFullAuto: mainSelector = m_mainSafeIdx; underbarrelSelector = m_ubFullIdx; break; case SelectorPosition.MainSingle: mainSelector = m_mainSingleIdx; underbarrelSelector = m_ubSafeIdx; break; default: mainSelector = m_mainSafeIdx; underbarrelSelector = m_ubSafeIdx; break; } SetMainSelector(mainSelector); SetUnderbarrelSelector(underbarrelSelector); AnimateMasterSelector(); } private void SetMainSelector(int idx) { //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) if (idx >= 0 && base.FireSelector_Modes != null && idx < base.FireSelector_Modes.Length) { SetPrivateField(this, "m_fireSelectorMode", idx); if ((Object)(object)base.FireSelector_Display != (Object)null) { float selectorPosition = base.FireSelector_Modes[idx].SelectorPosition; ((FVRPhysicalObject)this).SetAnimatedComponent(base.FireSelector_Display, selectorPosition, base.FireSelector_InterpStyle, base.FireSelector_Axis); } } } private void SetUnderbarrelSelector(int idx) { if (!((Object)(object)Underbarrel == (Object)null) && idx >= 0 && Underbarrel.FireSelector_Modes != null && idx < Underbarrel.FireSelector_Modes.Length) { SetPrivateField(Underbarrel, "m_fireSelectorMode", idx); } } private void AnimateMasterSelector() { //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)MasterSelectorSwitch == (Object)null) && MasterSelectorPositions != null && (int)m_selectorPos < MasterSelectorPositions.Length) { float num = MasterSelectorPositions[(int)m_selectorPos]; ((FVRPhysicalObject)this).SetAnimatedComponent(MasterSelectorSwitch, num, MasterSelectorInterpStyle, MasterSelectorAxis); if (DebugSelector) { Debug.Log((object)string.Concat("[QTS11] AnimateMasterSelector - pos=", m_selectorPos, " target=", num, " result=", MasterSelectorSwitch.localEulerAngles)); } } } private void CacheSelectorIndices() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Invalid comparison between Unknown and I4 //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Invalid comparison between Unknown and I4 //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Invalid comparison between Unknown and I4 if (base.FireSelector_Modes != null) { for (int i = 0; i < base.FireSelector_Modes.Length; i++) { if ((int)base.FireSelector_Modes[i].ModeType == 0) { m_mainSafeIdx = i; } if ((int)base.FireSelector_Modes[i].ModeType == 1) { m_mainSingleIdx = i; } } } if (Underbarrel.FireSelector_Modes != null) { for (int j = 0; j < Underbarrel.FireSelector_Modes.Length; j++) { if ((int)Underbarrel.FireSelector_Modes[j].ModeType == 0) { m_ubSafeIdx = j; } if ((int)Underbarrel.FireSelector_Modes[j].ModeType == 1) { m_ubSingleIdx = j; } if ((int)Underbarrel.FireSelector_Modes[j].ModeType == 3) { m_ubFullIdx = j; } } } if (DebugSelector) { Debug.Log((object)("[QTS11] Indices - MainSafe:" + m_mainSafeIdx + " MainSingle:" + m_mainSingleIdx + " UBSafe:" + m_ubSafeIdx + " UBSingle:" + m_ubSingleIdx + " UBFull:" + m_ubFullIdx)); } } private void SetPrivateField(object obj, string fieldName, object value) { if (obj != null) { Type type = obj.GetType(); FieldInfo fieldInfo = null; while ((object)type != null && (object)fieldInfo == null) { fieldInfo = type.GetField(fieldName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); type = type.BaseType; } if ((object)fieldInfo != null) { fieldInfo.SetValue(obj, value); } else if (DebugSelector) { Debug.LogWarning((object)("[QTS11] SetPrivateField: field '" + fieldName + "' not found on " + obj.GetType().Name)); } } } } public class DM34Destroy : MonoBehaviour { public FVRPhysicalObject triggerDestroy; public FVRFireArmChamber chamber; private bool isTimerStarted; public float timeBeforedestruction; private float timer = 1f; private void FixedUpdate() { if (!chamber.IsFull && !isTimerStarted) { isTimerStarted = true; timer = timeBeforedestruction; } if (((FVRInteractiveObject)triggerDestroy).IsHeld) { timer = timeBeforedestruction; } if (isTimerStarted) { timer -= Time.fixedDeltaTime; } if (timer <= 0f) { Object.Destroy((Object)(object)((Component)triggerDestroy).gameObject); } } } public class SpawnEffect : MonoBehaviour { public float spawnEffectTime = 2f; public float pause = 1f; public AnimationCurve fadeIn; private ParticleSystem ps; private float timer = 0f; private Renderer _renderer; private int shaderProperty; private void Start() { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) shaderProperty = Shader.PropertyToID("_cutoff"); _renderer = ((Component)this).GetComponent<Renderer>(); ps = ((Component)this).GetComponentInChildren<ParticleSystem>(); MainModule main = ps.main; ((MainModule)(ref main)).duration = spawnEffectTime; ps.Play(); } private void Update() { if (timer < spawnEffectTime + pause) { timer += Time.deltaTime; } else { ps.Play(); timer = 0f; } _renderer.material.SetFloat(shaderProperty, fadeIn.Evaluate(Mathf.InverseLerp(0f, spawnEffectTime, timer))); } } [CreateAssetMenu] public class RampAsset : ScriptableObject { public Gradient gradient = new Gradient(); public int size = 16; public bool up = false; public bool overwriteExisting = true; } public class AttachableClosedBoltEjectionSideChanger : FVRInteractiveObject { private enum EState { Primary, Changing, Secondary } [Header("Attachable Closed Bolt Weapon Config")] public AttachableClosedBoltWeapon FireArm; public Transform SecondaryRoundPos_Ejection; public Vector3 SecondaryEjectionSpeed; public Vector3 SecondaryEjectionSpin; [Header("Second Dust Cover Config")] public AttachableClosedBoltReceiverDustCoverTrigger DustCoverTrigger; public Transform SecondaryDustCoverGeo; public float SecondaryOpenRot; public float SecondaryClosedRot; [Header("Debug")] public bool DebugSideChanger; private Vector3 _origPos; private Vector3 _origTriggerPos; private Transform _origDustCoverGeo; private float _origOpenRot; private float _origClosedRot; private Transform _origEjectPos; private Vector3 _origEjectionSpeed; private Vector3 _origEjectionSpin; private EState _state; [ContextMenu("Copy and Mirror Ejection Pattern")] public void MirrorEjectionPattern() { //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Expected O, but got Unknown if ((Object)(object)SecondaryRoundPos_Ejection == (Object)null) { GameObject val = new GameObject("Secondary_" + ((Object)FireArm.RoundPos_Ejection).name); SecondaryRoundPos_Ejection = val.transform; } SecondaryRoundPos_Ejection.parent = ((Component)FireArm.RoundPos_Ejection).transform.parent; SecondaryRoundPos_Ejection.localPosition = Vector3.Reflect(((Component)FireArm.RoundPos_Ejection).transform.localPosition, ((Component)FireArm).transform.right); SecondaryEjectionSpeed = Vector3.Reflect(FireArm.EjectionSpeed, ((Component)FireArm).transform.right); SecondaryEjectionSpin = Vector3.Reflect(FireArm.EjectionSpin, ((Component)FireArm).transform.right); } [ContextMenu("Copy and Mirror Dust Cover Rotation Values")] public void MirrorDustCoverRotations() { SecondaryOpenRot = 0f - DustCoverTrigger.OpenRot; SecondaryClosedRot = 0f - DustCoverTrigger.ClosedRot; } public override void Awake() { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) base.IsSimpleInteract = true; ((FVRInteractiveObject)this).Awake(); _origPos = ((Component)this).transform.localPosition; _origTriggerPos = ((Component)DustCoverTrigger).transform.localPosition; _origDustCoverGeo = DustCoverTrigger.DustCoverGeo; _origOpenRot = DustCoverTrigger.OpenRot; _origClosedRot = DustCoverTrigger.ClosedRot; _origEjectPos = FireArm.RoundPos_Ejection; _origEjectionSpeed = FireArm.EjectionSpeed; _origEjectionSpin = FireArm.EjectionSpin; if (DebugSideChanger) { Debug.Log((object)string.Concat("[SideChanger] Awake - origPos=", _origPos, " origTriggerPos=", _origTriggerPos, " origOpenRot=", _origOpenRot, " origClosedRot=", _origClosedRot, " SecondaryOpenRot=", SecondaryOpenRot, " SecondaryClosedRot=", SecondaryClosedRot)); } } public override void SimpleInteraction(FVRViveHand hand) { ((FVRInteractiveObject)this).SimpleInteraction(hand); SwitchSides(); } private void SwitchSides() { if (DebugSideChanger) { Debug.Log((object)string.Concat("[SideChanger] SwitchSides - state=", _state, " isOpen=", DustCoverTrigger.m_isOpen)); } switch (_state) { case EState.Primary: if (DustCoverTrigger.m_isOpen) { ((MonoBehaviour)this).StartCoroutine(ChangeToSecondary()); } else { ChangeToSecondaryInstant(); } break; case EState.Secondary: if (DustCoverTrigger.m_isOpen) { ((MonoBehaviour)this).StartCoroutine(ChangeToPrimary()); } else { ChangeToPrimaryInstant(); } break; } } private IEnumerator ChangeToPrimary() { if (DebugSideChanger) { Debug.Log((object)"[SideChanger] ChangeToPrimary coroutine start"); } DustCoverTrigger.Close(); ((Component)this).GetComponent<Collider>().enabled = false; ((Component)DustCoverTrigger).GetComponent<Collider>().enabled = false; _state = EState.Changing; bool gotOpened = false; while (!gotOpened && Mathf.Abs(DustCoverTrigger.m_tarRot - DustCoverTrigger.m_curRot) > 0.01f) { yield return (object)new WaitForEndOfFrame(); if (DustCoverTrigger.m_isOpen) { gotOpened = true; } } if (DebugSideChanger) { Debug.Log((object)("[SideChanger] ChangeToPrimary - gotOpened=" + gotOpened + " curRot=" + DustCoverTrigger.m_curRot + " tarRot=" + DustCoverTrigger.m_tarRot)); } if (!gotOpened) { ((Component)this).transform.localPosition = _origPos; ((Component)DustCoverTrigger).transform.localPosition = _origTriggerPos; FireArm.RoundPos_Ejection = _origEjectPos; FireArm.EjectionSpeed = _origEjectionSpeed; FireArm.EjectionSpin = _origEjectionSpin; DustCoverTrigger.SnapToClosedForNewSide(_origDustCoverGeo, _origClosedRot, _origOpenRot); DustCoverTrigger.Open(); _state = EState.Primary; } else { _state = EState.Secondary; } ((Component)this).GetComponent<Collider>().enabled = true; ((Component)DustCoverTrigger).GetComponent<Collider>().enabled = true; } private void ChangeToPrimaryInstant() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) if (DebugSideChanger) { Debug.Log((object)"[SideChanger] ChangeToPrimaryInstant"); } ((Component)this).transform.localPosition = _origPos; ((Component)DustCoverTrigger).transform.localPosition = _origTriggerPos; FireArm.RoundPos_Ejection = _origEjectPos; FireArm.EjectionSpeed = _origEjectionSpeed; FireArm.EjectionSpin = _origEjectionSpin; DustCoverTrigger.SnapToClosedForNewSide(_origDustCoverGeo, _origClosedRot, _origOpenRot); DustCoverTrigger.Open(); _state = EState.Primary; } private IEnumerator ChangeToSecondary() { if (DebugSideChanger) { Debug.Log((object)"[SideChanger] ChangeToSecondary coroutine start"); } DustCoverTrigger.Close(); ((Component)this).GetComponent<Collider>().enabled = false; ((Component)DustCoverTrigger).GetComponent<Collider>().enabled = false; _state = EState.Changing; bool gotOpened = false; while (!gotOpened && Mathf.Abs(DustCoverTrigger.m_tarRot - DustCoverTrigger.m_curRot) > 0.01f) { yield return (object)new WaitForEndOfFrame(); if (DustCoverTrigger.m_isOpen) { gotOpened = true; } } if (DebugSideChanger) { Debug.Log((object)("[SideChanger] ChangeToSecondary - gotOpened=" + gotOpened + " curRot=" + DustCoverTrigger.m_curRot + " tarRot=" + DustCoverTrigger.m_tarRot)); } if (!gotOpened) { ((Component)this).transform.localPosition = _origTriggerPos; ((Component)DustCoverTrigger).transform.localPosition = _origPos; FireArm.RoundPos_Ejection = SecondaryRoundPos_Ejection; FireArm.EjectionSpeed = SecondaryEjectionSpeed; FireArm.EjectionSpin = SecondaryEjectionSpin; DustCoverTrigger.SnapToClosedForNewSide(SecondaryDustCoverGeo, SecondaryClosedRot, SecondaryOpenRot); DustCoverTrigger.Open(); _state = EState.Secondary; } else { _state = EState.Primary; } ((Component)this).GetComponent<Collider>().enabled = true; ((Component)DustCoverTrigger).GetComponent<Collider>().enabled = true; } private void ChangeToSecondaryInstant() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) if (DebugSideChanger) { Debug.Log((object)"[SideChanger] ChangeToSecondaryInstant"); } ((Component)this).transform.localPosition = _origTriggerPos; ((Component)DustCoverTrigger).transform.localPosition = _origPos; FireArm.RoundPos_Ejection = SecondaryRoundPos_Ejection; FireArm.EjectionSpeed = SecondaryEjectionSpeed; FireArm.EjectionSpin = SecondaryEjectionSpin; DustCoverTrigger.SnapToClosedForNewSide(SecondaryDustCoverGeo, SecondaryClosedRot, SecondaryOpenRot); DustCoverTrigger.Open(); _state = EState.Secondary; } } public class AttachableClosed