Decompiled source of TM62 Landmine v1.0.0
TM62_Landmine.dll
Decompiled a day ago
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using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using FistVR; using HarmonyLib; using OtherLoader; using UnityEngine; using UnityEngine.UI; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] public class AT4 : SimpleLauncher { [Header("Trigger Settings")] public Transform Trigger; public Axis Trigger_Axis = (Axis)0; public Vector2 Trigger_ValRange = new Vector2(0f, 10f); private float m_triggerVal; [Header("Rocket Settings")] [HideInInspector] public bool hasFired = false; [Header("Self-Destruct")] public float DestroyDelay = 10f; private bool selfDestructStarted = false; public AT4ArmingLever ArmingLever; private void FireAT4() { if (base.Chamber.IsFull && !base.Chamber.IsSpent && !((Object)(object)ArmingLever == (Object)null) && ArmingLever.IsArmed) { base.Chamber.Fire(); ((FVRFireArm)this).FireMuzzleSmoke(); hasFired = true; StartSelfDestructCheck(); } } public override void UpdateInteraction(FVRViveHand hand) { //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Expected I4, but got Unknown //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Expected I4, but got Unknown //IL_0086: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)ArmingLever != (Object)null && !ArmingLever.IsArmed) { if ((Object)(object)Trigger != (Object)null && (Object)(object)hand != (Object)null) { Vector3 localPosition = Trigger.localPosition; ((Vector3)(ref localPosition))[(int)Trigger_Axis] = Mathf.Lerp(Trigger_ValRange.x, Trigger_ValRange.y, hand.Input.TriggerFloat); Trigger.localPosition = localPosition; } return; } ((SimpleLauncher)this).UpdateInteraction(hand); if ((Object)(object)Trigger != (Object)null && (Object)(object)hand != (Object)null) { Vector3 localPosition2 = Trigger.localPosition; ((Vector3)(ref localPosition2))[(int)Trigger_Axis] = Mathf.Lerp(Trigger_ValRange.x, Trigger_ValRange.y, hand.Input.TriggerFloat); Trigger.localPosition = localPosition2; } if ((Object)(object)ArmingLever != (Object)null && ArmingLever.IsArmed && !((FVRPhysicalObject)this).IsAltHeld && (Object)(object)hand != (Object)null && hand.Input.TriggerDown && !hasFired && base.Chamber.IsFull && !base.Chamber.IsSpent) { FireAT4(); } if ((!base.Chamber.IsFull || hasFired) && !selfDestructStarted && !((FVRInteractiveObject)this).IsHeld) { StartSelfDestructCheck(); } } private void StartSelfDestructCheck() { if (!selfDestructStarted) { selfDestructStarted = true; ((MonoBehaviour)this).StartCoroutine(SelfDestructCheck()); } } private IEnumerator SelfDestructCheck() { float timer = 0f; while (timer < DestroyDelay) { if (!((FVRInteractiveObject)this).IsHeld) { timer += Time.deltaTime; } yield return null; } Object.Destroy((Object)(object)((Component)this).gameObject); } } public class AT4ArmingLever : FVRInteractiveObject { public AT4 Weapon; [Header("Lever Movement")] public Transform LeverRoot; public Transform ForwardPoint; public Transform RearPoint; [Header("Arming Settings")] public float ArmThreshold = 0.9f; [Header("Lever Rotation Settings")] [Tooltip("Which local axis to rotate around: 0=X, 1=Y, 2=Z")] public int RotationAxis = 1; [Tooltip("Starting rotation (degrees) for the selected axis.")] public float StartRotation = 0f; [Tooltip("Ending rotation (degrees) for the selected axis.")] public float EndRotation = 45f; [Tooltip("How far right (in local X units) the hand must move for full rotation.")] public float MaxRightOffset = 0.1f; private bool isArmed = false; private float leverProgress = 0f; private Vector3 startLocalPos; private Vector3 endLocalPos; public bool IsArmed => isArmed; public override void Awake() { //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) ((FVRInteractiveObject)this).Awake(); if ((Object)(object)LeverRoot != (Object)null && (Object)(object)ForwardPoint != (Object)null && (Object)(object)RearPoint != (Object)null) { startLocalPos = RearPoint.localPosition; endLocalPos = ForwardPoint.localPosition; } } public override void UpdateInteraction(FVRViveHand hand) { //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) ((FVRInteractiveObject)this).UpdateInteraction(hand); if ((Object)(object)LeverRoot == (Object)null || (Object)(object)ForwardPoint == (Object)null || (Object)(object)RearPoint == (Object)null || (Object)(object)Weapon == (Object)null) { return; } Vector3 position = RearPoint.position; Vector3 position2 = ForwardPoint.position; Vector3 closestValidPoint = ((FVRInteractiveObject)this).GetClosestValidPoint(position, position2, ((HandInput)(ref hand.Input)).Pos); float num = Vector3.Distance(position, closestValidPoint) / Vector3.Distance(position, position2); num = Mathf.Clamp01(num); if (num < 1f) { LeverRoot.position = closestValidPoint; leverProgress = num; SetLeverRotation(StartRotation); } else { LeverRoot.position = position2; float num2 = Mathf.Clamp(ForwardPoint.InverseTransformPoint(((HandInput)(ref hand.Input)).Pos).x, 0f - MaxRightOffset, MaxRightOffset); float num3 = ((!(MaxRightOffset > 0f)) ? 0f : ((num2 + MaxRightOffset) / (2f * MaxRightOffset))); float leverRotation = Mathf.Lerp(StartRotation, EndRotation, num3); SetLeverRotation(leverRotation); leverProgress = 1f; } if (!isArmed && leverProgress >= ArmThreshold) { isArmed = true; if ((Object)(object)Weapon != (Object)null) { ((FVRFireArm)Weapon).PlayAudioEvent((FirearmAudioEventType)12, 1f); } } else if (isArmed && leverProgress < 0.2f) { isArmed = false; } } private void SetLeverRotation(float angle) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) Vector3 zero = Vector3.zero; if (RotationAxis == 0) { zero.x = angle; } else if (RotationAxis == 1) { zero.y = angle; } else { zero.z = angle; } LeverRoot.localRotation = Quaternion.Euler(zero); } public override void EndInteraction(FVRViveHand hand) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) ((FVRInteractiveObject)this).EndInteraction(hand); Vector3 position = RearPoint.position; Vector3 position2 = ForwardPoint.position; float num = Vector3.Distance(LeverRoot.position, position); float num2 = Vector3.Distance(LeverRoot.position, position2); if (num2 < num) { LeverRoot.position = position2; SetLeverRotation(EndRotation); } else { LeverRoot.position = position; SetLeverRotation(StartRotation); } } } public class AT4SightCover : FVRInteractiveObject { [Header("Sight References")] public Transform Sight; public Transform Cover; public Transform CoverRearPos; public Transform CoverForwardPos; [Header("Sight Local Positions & Rotations")] public Vector3 SightDownLocalPos; public Vector3 SightUpLocalPos; public Vector3 SightDownRot; public Vector3 SightUpRot; [Header("Interaction Settings")] [Range(0f, 1f)] public float CoverThreshold = 0.95f; private bool sightUp = false; public override void UpdateInteraction(FVRViveHand hand) { //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0135: Unknown result type (might be due to invalid IL or missing references) ((FVRInteractiveObject)this).UpdateInteraction(hand); if (!((Object)(object)Sight == (Object)null) && !((Object)(object)CoverRearPos == (Object)null) && !((Object)(object)CoverForwardPos == (Object)null)) { Vector3 closestValidPoint = ((FVRInteractiveObject)this).GetClosestValidPoint(CoverRearPos.position, CoverForwardPos.position, ((HandInput)(ref hand.Input)).Pos); float num = Vector3.Distance(CoverRearPos.position, closestValidPoint) / Vector3.Distance(CoverRearPos.position, CoverForwardPos.position); num = Mathf.Clamp01(num); if ((Object)(object)Cover != (Object)null) { Cover.position = Vector3.Lerp(CoverRearPos.position, CoverForwardPos.position, num); } else { ((Component)this).transform.position = Vector3.Lerp(CoverRearPos.position, CoverForwardPos.position, num); } Sight.localPosition = Vector3.Lerp(SightDownLocalPos, SightUpLocalPos, num); Sight.localEulerAngles = Vector3.Lerp(SightDownRot, SightUpRot, num); if (num >= CoverThreshold && !sightUp) { sightUp = true; } else if (num < CoverThreshold && sightUp) { sightUp = false; } } } } public class Arwen : FVRFireArm { [Header("Arwen 37mm Config")] public Transform CylinderArm; public ArwenCylinder Cylinder; public FVRFireArmChamber[] Chambers; public Transform Trigger; public Transform Hammer; [Header("Ejection")] public Transform EjectionPos; public Vector3 EjectionVelocity = new Vector3(0.2f, 0.5f, 0f); public Vector3 EjectionSpin = new Vector3(0f, 200f, 0f); [Header("Trigger Movement")] public bool TriggerUsesRotation = true; public Vector3 TriggerRotationAxis = Vector3.right; public float TriggerMinAngle = 0f; public float TriggerMaxAngle = 30f; public bool TriggerUsesTranslation = false; public Vector3 TriggerTranslationAxis = Vector3.back; public float TriggerMinPosition = 0f; public float TriggerMaxPosition = 0.02f; [Header("Hammer Movement")] public bool HammerUsesRotation = true; public Vector3 HammerRotationAxis = Vector3.right; public float HammerMinAngle = 0f; public float HammerMaxAngle = 45f; public bool HammerUsesTranslation = false; public Vector3 HammerTranslationAxis = Vector3.back; public float HammerMinPosition = 0f; public float HammerMaxPosition = 0.01f; [Header("Cylinder Rotation")] public float CylinderRotateDuration = 0.2f; private int m_curChamber = 0; private bool m_isCylinderArmLocked = true; private Coroutine cylinderRotationCoroutine; private bool m_hasTriggerCycled = false; public bool CanGrabFromChamber(int chamberIndex) { return chamberIndex == m_curChamber; } public void LoadShell(FireArmRoundClass round) { //IL_0026: Unknown result type (might be due to invalid IL or missing references) if (!Chambers[m_curChamber].IsFull) { Chambers[m_curChamber].Autochamber(round); RotateToNextChamberSmooth(); } } public override void UpdateInteraction(FVRViveHand hand) { ((FVRPhysicalObject)this).UpdateInteraction(hand); float num = ((!((Object)(object)hand != (Object)null)) ? 0f : hand.Input.TriggerFloat); UpdateTriggerAndHammer(num); if ((Object)(object)hand != (Object)null && m_isCylinderArmLocked) { if (num > 0.95f && !m_hasTriggerCycled) { FireCurrentChamber(); RotateToNextChamberSmooth(); m_hasTriggerCycled = true; } else if (num < 0.1f) { m_hasTriggerCycled = false; } } } private void UpdateTriggerAndHammer(float triggerValue) { //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)Trigger != (Object)null) { if (TriggerUsesRotation) { float num = Mathf.Lerp(TriggerMinAngle, TriggerMaxAngle, triggerValue); Trigger.localRotation = Quaternion.AngleAxis(num, TriggerRotationAxis); } if (TriggerUsesTranslation) { float num2 = Mathf.Lerp(TriggerMinPosition, TriggerMaxPosition, triggerValue); Trigger.localPosition = ((Vector3)(ref TriggerTranslationAxis)).normalized * num2; } } if ((Object)(object)Hammer != (Object)null) { if (HammerUsesRotation) { float num3 = Mathf.Lerp(HammerMinAngle, HammerMaxAngle, triggerValue); Hammer.localRotation = Quaternion.AngleAxis(num3, HammerRotationAxis); } if (HammerUsesTranslation) { float num4 = Mathf.Lerp(HammerMinPosition, HammerMaxPosition, triggerValue); Hammer.localPosition = ((Vector3)(ref HammerTranslationAxis)).normalized * num4; } } } private void FireCurrentChamber() { //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) if (Chambers[m_curChamber].IsFull && !Chambers[m_curChamber].IsSpent) { Chambers[m_curChamber].Fire(); ((FVRFireArm)this).Fire(Chambers[m_curChamber], (!((Object)(object)base.MuzzlePos != (Object)null)) ? ((Component)this).transform : base.MuzzlePos, true, 1f, -1f); if ((Object)(object)EjectionPos != (Object)null) { Chambers[m_curChamber].EjectRound(EjectionPos.position, EjectionVelocity, EjectionSpin, EjectionPos.position, EjectionPos.rotation, false); } else { Chambers[m_curChamber].EjectRound(((Component)Chambers[m_curChamber]).transform.position + ((Component)Chambers[m_curChamber]).transform.forward * 0.1f, ((Component)Chambers[m_curChamber]).transform.forward, Vector3.up * 2f, true); } } } private void RotateToNextChamberSmooth() { int num = (m_curChamber + 1) % Chambers.Length; if (cylinderRotationCoroutine != null) { ((MonoBehaviour)this).StopCoroutine(cylinderRotationCoroutine); } cylinderRotationCoroutine = ((MonoBehaviour)this).StartCoroutine(RotateCylinderSmoothly(m_curChamber, num)); m_curChamber = num; } private IEnumerator RotateCylinderSmoothly(int fromIndex, int toIndex) { if (!((Object)(object)Cylinder == (Object)null)) { Quaternion startRot = ((Component)Cylinder).transform.localRotation; Quaternion endRot = Cylinder.GetLocalRotationFromCylinder(toIndex); float t = 0f; float duration = Mathf.Max(0.01f, CylinderRotateDuration); while (t < 1f) { t += Time.deltaTime / duration; ((Component)Cylinder).transform.localRotation = Quaternion.Slerp(startRot, endRot, t); yield return null; } ((Component)Cylinder).transform.localRotation = endRot; } } public void OnShellRemoved(int chamberIndex) { if (chamberIndex != m_curChamber || Chambers[chamberIndex].IsFull) { return; } int previousLoadedChamber = GetPreviousLoadedChamber(chamberIndex); if (previousLoadedChamber != chamberIndex) { if (cylinderRotationCoroutine != null) { ((MonoBehaviour)this).StopCoroutine(cylinderRotationCoroutine); } cylinderRotationCoroutine = ((MonoBehaviour)this).StartCoroutine(RotateCylinderSmoothly(m_curChamber, previousLoadedChamber)); m_curChamber = previousLoadedChamber; } } private int GetPreviousLoadedChamber(int fromIndex) { int num = Chambers.Length; for (int i = 1; i < num; i++) { int num2 = (fromIndex - i + num) % num; if (Chambers[num2].IsFull) { return num2; } } return fromIndex; } } public class ArwenCylinder : FVRInteractiveObject { [Header("Arwen Cylinder Config")] public Arwen Arwen; public int numChambers = 5; public float CartridgeLength = 0.1f; public GameObject MoonClip; private float m_fakeAngularVel; private float m_timeSinceEject; public string SpeedLoaderID; private bool m_hasSpeedLoadedIn; public bool HasSpeedLoadedIn => m_hasSpeedLoadedIn; public override void Awake() { } public void LoadFromSpeedLoader(Speedloader loader) { //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) SpeedLoaderID = ((FVRPhysicalObject)loader).ObjectWrapper.ItemID; m_hasSpeedLoadedIn = true; bool flag = false; for (int i = 0; i < loader.Chambers.Count; i++) { if (i < Arwen.Chambers.Length && loader.Chambers[i].IsLoaded && !Arwen.Chambers[i].IsFull) { if (!loader.Chambers[i].IsSpent) { Arwen.Chambers[i].SetRound(loader.Chambers[i].Unload(), ((Component)loader.Chambers[i]).transform.position, ((Component)loader.Chambers[i]).transform.rotation); flag = true; } else { Arwen.Chambers[i].Autochamber(loader.Chambers[i].Unload()); Arwen.Chambers[i].Fire(); flag = true; } } } if (flag) { ((FVRFireArm)Arwen).PlayAudioEvent((FirearmAudioEventType)20, 1f); if ((Object)(object)MoonClip != (Object)null) { MoonClip.SetActive(true); } } } public string Eject() { m_timeSinceEject = 0f; if ((Object)(object)MoonClip != (Object)null) { MoonClip.SetActive(false); } m_hasSpeedLoadedIn = false; return SpeedLoaderID; } public bool CanAccept() { return m_timeSinceEject > 0.2f; } public override void UpdateInteraction(FVRViveHand hand) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) Vector3 val = ((Component)Arwen).transform.InverseTransformDirection(hand.Input.VelLinearWorld); } public override void EndInteraction(FVRViveHand hand) { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) m_fakeAngularVel = (0f - ((Component)Arwen).transform.InverseTransformDirection(hand.Input.VelLinearWorld).y) * 120f; m_fakeAngularVel = Mathf.Clamp(m_fakeAngularVel, -360f, 360f); } private void Update() { //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) if (m_timeSinceEject < 1f) { m_timeSinceEject += Time.deltaTime; } if (!ArwenIsCylinderArmLocked()) { ((Component)this).transform.localEulerAngles = new Vector3(0f, 0f, ((Component)this).transform.localEulerAngles.z + m_fakeAngularVel); if (Mathf.Abs(m_fakeAngularVel) > 0f) { m_fakeAngularVel = Mathf.Lerp(m_fakeAngularVel, 0f, Time.deltaTime * 0.8f); } } else { m_fakeAngularVel = 0f; } } public int GetClosestChamberIndex() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) float num = 0f - ((Component)this).transform.localEulerAngles.z; num += 360f / (float)numChambers * 0.5f; num = Mathf.Repeat(num, 360f); return Mathf.CeilToInt(num / (360f / (float)numChambers)) - 1; } public Quaternion GetLocalRotationFromCylinder(int cylinder) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) float num = (float)cylinder * (360f / (float)numChambers) * -1f; num = Mathf.Repeat(num, 360f); return Quaternion.Euler(new Vector3(0f, 0f, num)); } private bool ArwenIsCylinderArmLocked() { return (Object)(object)Arwen != (Object)null && (bool)((object)Arwen).GetType().GetField("m_isCylinderArmLocked", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(Arwen); } } public class BouncingBetty : PinnedGrenade { [Header("Betty Settings")] public float BounceHeight = 2f; public float ExplosionDelay = 0.5f; public float ArmDelay = 0.4f; [Header("Proximity Settings")] public float ProxRange = 3f; public LayerMask LM_Prox; [Header("Parts")] public GameObject BottomPartToDisable; public AudioEvent LaunchSound; public AudioEvent ArmSound; [Header("Stick Settings")] [Tooltip("Point Z to direction to check. If an layer object is within 0.05m from the raycastdir, it will lock.")] public Transform RaycastDir; public LayerMask StickLayer; [Tooltip("If velocity is below this, it will allow it to lock.")] public float MinStickVelocity = 0.1f; private bool isArmed = false; private bool isSet = false; private bool hasBounced = false; private bool beginCountdown = false; private float timer = 0f; private bool timerReached = false; private bool hasExploded = false; private bool isPinPulled = false; private bool isStuck = false; private bool isLocked = false; private Vector3 stuckNormal; private Transform stuckToSurface; public override void Awake() { ((PinnedGrenade)this).Awake(); base.m_isLeverReleased = true; base.m_isFused = false; base.m_fuseTime = float.MaxValue; base.m_startFuseTime = float.MaxValue; base.FuseOnSpawn = false; if ((Object)(object)base.FakeHandle != (Object)null) { base.FakeHandle.SetActive(false); } if ((Object)(object)base.RealHandle != (Object)null) { base.RealHandle.SetActive(false); } if ((Object)(object)base.LeverJoint != (Object)null) { Object.Destroy((Object)(object)base.LeverJoint); } } public override void FVRUpdate() { //IL_0148: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) ((PinnedGrenade)this).FVRUpdate(); if (base.m_rings.Count > 0) { isPinPulled = true; foreach (PinnedGrenadeRing ring in base.m_rings) { if (!ring.HasPinDetached()) { isPinPulled = false; } } } if (!isPinPulled || isStuck || !((FVRInteractiveObject)this).IsHeld) { } if (isStuck && !beginCountdown && !isArmed) { BeginArming(); } if (beginCountdown && !timerReached) { timer += Time.deltaTime; if (timer >= ArmDelay) { isSet = true; beginCountdown = false; timerReached = true; isArmed = true; } } if (isSet && isArmed && !hasBounced && !hasExploded) { Collider[] array = Physics.OverlapSphere(((Component)this).transform.position, ProxRange, LayerMask.op_Implicit(LM_Prox)); if (array.Length > 0) { hasBounced = true; ((MonoBehaviour)this).StartCoroutine(BounceAndExplode()); } } } public override void OnCollisionEnter(Collision collision) { //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) if (isPinPulled && !isStuck && !((FVRInteractiveObject)this).IsHeld && ((1 << collision.gameObject.layer) & (LayerMask.GetMask(new string[1] { "Default" }) | LayerMask.GetMask(new string[1] { "Environment" }))) != 0) { ContactPoint val = collision.contacts[0]; ((Component)this).transform.position = ((ContactPoint)(ref val)).point; stuckNormal = ((ContactPoint)(ref val)).normal; stuckToSurface = collision.transform; Rigidbody component = ((Component)this).GetComponent<Rigidbody>(); if ((Object)(object)component != (Object)null) { component.isKinematic = true; component.velocity = Vector3.zero; component.angularVelocity = Vector3.zero; } isStuck = true; if ((Object)(object)BottomPartToDisable != (Object)null) { BottomPartToDisable.SetActive(false); } } } private void BeginArming() { //IL_002b: Unknown result type (might be due to invalid IL or missing references) beginCountdown = true; timer = 0f; if (ArmSound != null) { SM.PlayCoreSound((FVRPooledAudioType)0, ArmSound, ((Component)this).transform.position); } } private IEnumerator BounceAndExplode() { Rigidbody rb = ((Component)this).GetComponent<Rigidbody>(); if ((Object)(object)rb == (Object)null) { rb = ((Component)this).gameObject.AddComponent<Rigidbody>(); } rb.isKinematic = false; float bounceVel = Mathf.Sqrt(19.62f * BounceHeight); rb.velocity = Vector3.zero; rb.AddForce(Vector3.up * bounceVel, (ForceMode)2); if (LaunchSound != null) { SM.PlayCoreSound((FVRPooledAudioType)0, LaunchSound, ((Component)this).transform.position); } yield return (object)new WaitForSeconds(ExplosionDelay); TriggerExplosion(); } private void TriggerExplosion() { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) if (hasExploded) { return; } hasExploded = true; for (int i = 0; i < base.SpawnOnSplode.Count; i++) { GameObject val = Object.Instantiate<GameObject>(base.SpawnOnSplode[i], ((Component)this).transform.position, Quaternion.identity); Explosion component = val.GetComponent<Explosion>(); if ((Object)(object)component != (Object)null) { component.IFF = base.IFF; } ExplosionSound component2 = val.GetComponent<ExplosionSound>(); if ((Object)(object)component2 != (Object)null) { component2.IFF = base.IFF; } GrenadeExplosion component3 = val.GetComponent<GrenadeExplosion>(); if ((Object)(object)component3 != (Object)null) { component3.IFF = base.IFF; } } if ((Object)(object)base.SmokeEmitter != (Object)null) { base.SmokeEmitter.Engaged = true; } Object.Destroy((Object)(object)((Component)this).gameObject); } private void OnDrawGizmosSelected() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) Gizmos.color = Color.red; Gizmos.DrawWireSphere(((Component)this).transform.position, ProxRange); } public override void FVRFixedUpdate() { //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) ((PinnedGrenade)this).FVRFixedUpdate(); base.m_isImpactFuseActive = false; base.m_impactFuseBurnDown = float.MaxValue; Rigidbody component = ((Component)this).GetComponent<Rigidbody>(); if ((Object)(object)component != (Object)null && !isStuck && isPinPulled && !((FVRInteractiveObject)this).IsHeld) { Vector3 velocity = component.velocity; RaycastHit val = default(RaycastHit); if (((Vector3)(ref velocity)).magnitude <= MinStickVelocity && (Object)(object)RaycastDir != (Object)null && Physics.Raycast(RaycastDir.position, RaycastDir.forward, ref val, 2f, LayerMask.op_Implicit(StickLayer))) { isStuck = true; isLocked = true; component.isKinematic = true; component.velocity = Vector3.zero; component.angularVelocity = Vector3.zero; ((Component)this).transform.position = ((RaycastHit)(ref val)).point; stuckNormal = ((RaycastHit)(ref val)).normal; stuckToSurface = ((RaycastHit)(ref val)).transform; if ((Object)(object)BottomPartToDisable != (Object)null) { BottomPartToDisable.SetActive(false); } } } if (isLocked && ((FVRInteractiveObject)this).IsHeld) { isLocked = false; if ((Object)(object)component != (Object)null) { component.isKinematic = false; } } } } public class Idle : StateMachineBehaviour { } public class LazeTargeting : FVRPhysicalObject { [Header("Laze Settings")] public Transform LaserOrigin; public LayerMask LazeLayerMask; public GameObject ArrowIndicator; public Image FillBar; public Text StatusText; public AudioEvent ConfirmedSound; public AudioEvent DeniedSound; public AudioEvent ErrorSound; [Tooltip("List of possible strike prefabs. First is default.")] public List<GameObject> StrikePrefabs; public float HoldTimeToConfirm = 2f; public float CooldownTime = 5f; public float MaxLazeDistance = 500f; public float SpawnAltitude = 100f; public int StrikeCount = 1; public float StrikeInterval = 0.2f; public float StrikeSpread = 0f; public LayerMask SkyObstructionMask; [Header("Strike Type UI")] public GameObject StrikeTypeUI; [Header("Laser Visuals")] public LaserLight laserLight; public AudioEvent LaserOnSound; public AudioEvent LaserOffSound; [Header("Strike Type Text")] public GameObject TextRoot; public Text TextField; [Header("Strike Knob Visual")] public Transform StrikeKnobMesh; [Tooltip("Set true for translation, false for rotation, per strike type.")] public bool[] UseTranslationForStrike; public Vector3 KnobTranslation = new Vector3(0f, 0.02f, 0f); public Vector3 KnobRotation = new Vector3(0f, 30f, 0f); [Header("Laser Button Visual")] public Transform LaserButtonMesh; public Vector3 LaserButtonDefaultLocalPos = Vector3.zero; public Vector3 LaserButtonPressedLocalPos = new Vector3(0f, -0.01f, 0f); private float holdTimer = 0f; private float cooldownTimer = 0f; private bool isLazing = false; private RaycastHit hit; private int currentStrikeIndex = 0; private bool isStrikeTypeUIActive = false; private bool isButtonHeld = false; private float buttonHeldTime = 0f; private bool hasEventFiredSincePress = false; private float holdToOpenStrikeUI = 0.6f; private bool m_isLaserOn = false; public override void FVRUpdate() { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_0677: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_01fb: Unknown result type (might be due to invalid IL or missing references) //IL_0200: Unknown result type (might be due to invalid IL or missing references) //IL_05f5: Unknown result type (might be due to invalid IL or missing references) //IL_0616: Unknown result type (might be due to invalid IL or missing references) //IL_0599: Unknown result type (might be due to invalid IL or missing references) //IL_0422: Unknown result type (might be due to invalid IL or missing references) //IL_0427: Unknown result type (might be due to invalid IL or missing references) //IL_0432: Unknown result type (might be due to invalid IL or missing references) //IL_0437: Unknown result type (might be due to invalid IL or missing references) //IL_043c: Unknown result type (might be due to invalid IL or missing references) //IL_0448: Unknown result type (might be due to invalid IL or missing references) //IL_0477: Unknown result type (might be due to invalid IL or missing references) //IL_048f: Unknown result type (might be due to invalid IL or missing references) //IL_0503: Unknown result type (might be due to invalid IL or missing references) //IL_0539: Unknown result type (might be due to invalid IL or missing references) //IL_055a: Unknown result type (might be due to invalid IL or missing references) //IL_04c8: Unknown result type (might be due to invalid IL or missing references) //IL_04e0: Unknown result type (might be due to invalid IL or missing references) ((FVRPhysicalObject)this).FVRUpdate(); UpdateLaserVisual(); Vector3 position = LaserOrigin.position; Vector3 forward = LaserOrigin.forward; float num = 1000f; bool flag = Physics.Raycast(position, forward, ref hit, num, LayerMask.op_Implicit(LazeLayerMask)); Vector3 position2; Vector3 up; if (flag) { position2 = ((RaycastHit)(ref hit)).point; up = ((RaycastHit)(ref hit)).normal; } else { position2 = position + forward * num; up = Vector3.up; } if ((Object)(object)ArrowIndicator != (Object)null) { ArrowIndicator.transform.position = position2; ArrowIndicator.transform.up = up; ArrowIndicator.SetActive(true); } if ((Object)(object)LaserButtonMesh != (Object)null) { LaserButtonMesh.localPosition = ((!m_isLaserOn) ? LaserButtonDefaultLocalPos : LaserButtonPressedLocalPos); } FVRViveHand hand = ((FVRInteractiveObject)this).m_hand; if ((Object)(object)hand != (Object)null) { Vector2 touchpadAxes = hand.Input.TouchpadAxes; bool flag2 = (hand.IsInStreamlinedMode && hand.Input.BYButtonDown) || (!hand.IsInStreamlinedMode && hand.Input.TouchpadDown && Vector2.Angle(touchpadAxes, Vector2.up) <= 45f); bool flag3 = (hand.IsInStreamlinedMode && hand.Input.BYButtonUp) || (!hand.IsInStreamlinedMode && hand.Input.TouchpadUp); if ((hand.IsInStreamlinedMode && hand.Input.AXButtonDown) || (!hand.IsInStreamlinedMode && hand.Input.TouchpadDown && Vector2.Angle(hand.Input.TouchpadAxes, Vector2.left) < 45f)) { ToggleLaser(); } if (flag2) { isButtonHeld = true; hasEventFiredSincePress = false; buttonHeldTime = 0f; } if (flag3) { if (!hasEventFiredSincePress && buttonHeldTime < holdToOpenStrikeUI && StrikePrefabs != null && StrikePrefabs.Count > 0) { currentStrikeIndex = (currentStrikeIndex + 1) % StrikePrefabs.Count; ShowStrikeText(); UpdateStrikeKnobVisual(); } isButtonHeld = false; buttonHeldTime = 0f; if (isStrikeTypeUIActive) { isStrikeTypeUIActive = false; if ((Object)(object)StrikeTypeUI != (Object)null) { StrikeTypeUI.SetActive(false); } } } if (isButtonHeld && !hasEventFiredSincePress) { buttonHeldTime += Time.deltaTime; if (buttonHeldTime >= holdToOpenStrikeUI) { hasEventFiredSincePress = true; isStrikeTypeUIActive = !isStrikeTypeUIActive; if ((Object)(object)StrikeTypeUI != (Object)null) { StrikeTypeUI.SetActive(isStrikeTypeUIActive); } if (isStrikeTypeUIActive) { ShowStrikeText(); } } } if (m_isLaserOn && hand.Input.TriggerPressed && cooldownTimer <= 0f && !isStrikeTypeUIActive) { if (flag) { holdTimer += Time.deltaTime; FillBar.fillAmount = holdTimer / HoldTimeToConfirm; StatusText.text = "Lazing..."; if (holdTimer >= HoldTimeToConfirm) { bool flag4 = ((RaycastHit)(ref hit)).distance > MaxLazeDistance; bool flag5 = Physics.Raycast(((RaycastHit)(ref hit)).point + Vector3.up * SpawnAltitude, Vector3.down, SpawnAltitude, LayerMask.op_Implicit(SkyObstructionMask)); if (flag4) { StatusText.text = "Target too far!"; ((Graphic)FillBar).color = Color.red; SM.PlayCoreSound((FVRPooledAudioType)10, DeniedSound, ((RaycastHit)(ref hit)).point); holdTimer = 0f; return; } if (flag5) { StatusText.text = "No sky sight!"; ((Graphic)FillBar).color = Color.red; SM.PlayCoreSound((FVRPooledAudioType)10, ErrorSound, ((RaycastHit)(ref hit)).point); holdTimer = 0f; return; } ((MonoBehaviour)this).StartCoroutine(SpawnStrikeBarrage(((RaycastHit)(ref hit)).point, StrikeCount, StrikeInterval, StrikeSpread, SpawnAltitude)); SM.PlayCoreSound((FVRPooledAudioType)10, ConfirmedSound, ((RaycastHit)(ref hit)).point); StatusText.text = "Strike Confirmed!"; ((Graphic)FillBar).color = Color.green; cooldownTimer = CooldownTime; holdTimer = 0f; } } else { StatusText.text = "No Target"; ((Graphic)FillBar).color = Color.red; FillBar.fillAmount = 0f; holdTimer = 0f; } } else { if (holdTimer > 0f && cooldownTimer <= 0f) { SM.PlayCoreSound((FVRPooledAudioType)10, DeniedSound, ((Component)this).transform.position); StatusText.text = "Cancelled"; ((Graphic)FillBar).color = Color.red; } holdTimer = 0f; FillBar.fillAmount = 0f; } } if (cooldownTimer > 0f) { cooldownTimer -= Time.deltaTime; StatusText.text = "Cooldown..."; ((Graphic)FillBar).color = Color.yellow; } } private void UpdateLaserVisual() { //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)laserLight == (Object)null) && !((Object)(object)LaserOrigin == (Object)null)) { laserLight.LaserAperture.position = LaserOrigin.position; laserLight.LaserAperture.rotation = LaserOrigin.rotation; laserLight.IsActive = m_isLaserOn; } } public void ToggleLaser() { //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) m_isLaserOn = !m_isLaserOn; if ((Object)(object)laserLight != (Object)null) { laserLight.IsActive = m_isLaserOn; } if (m_isLaserOn && LaserOnSound != null) { SM.PlayCoreSound((FVRPooledAudioType)10, LaserOnSound, ((Component)this).transform.position); } else if (!m_isLaserOn && LaserOffSound != null) { SM.PlayCoreSound((FVRPooledAudioType)10, LaserOffSound, ((Component)this).transform.position); } } public void SetStrikeIndex(int idx) { if (StrikePrefabs != null && StrikePrefabs.Count != 0) { currentStrikeIndex = Mathf.Clamp(idx, 0, StrikePrefabs.Count - 1); ShowStrikeText(); UpdateStrikeKnobVisual(); } } private void ShowStrikeText() { if ((Object)(object)TextField != (Object)null && StrikePrefabs != null && StrikePrefabs.Count > 0) { TextField.text = "Strike: " + ((Object)StrikePrefabs[currentStrikeIndex]).name; if ((Object)(object)TextRoot != (Object)null) { TextRoot.SetActive(true); } ((MonoBehaviour)this).StopCoroutine("HideStrikeText"); ((MonoBehaviour)this).StartCoroutine("HideStrikeText"); } if ((Object)(object)StatusText != (Object)null && StrikePrefabs != null && StrikePrefabs.Count > 0) { StatusText.text = "Strike: " + ((Object)StrikePrefabs[currentStrikeIndex]).name; } } private void UpdateStrikeKnobVisual() { //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)StrikeKnobMesh == (Object)null) && StrikePrefabs != null && StrikePrefabs.Count != 0) { int num = currentStrikeIndex; bool flag = false; if (UseTranslationForStrike != null && num < UseTranslationForStrike.Length) { flag = UseTranslationForStrike[num]; } if (flag) { StrikeKnobMesh.localPosition = KnobTranslation * (float)num; StrikeKnobMesh.localRotation = Quaternion.identity; } else { StrikeKnobMesh.localPosition = Vector3.zero; StrikeKnobMesh.localRotation = Quaternion.Euler(KnobRotation * (float)num); } } } private IEnumerator HideStrikeText() { yield return (object)new WaitForSeconds(1f); if ((Object)(object)TextRoot != (Object)null) { TextRoot.SetActive(false); } } private IEnumerator SpawnStrikeBarrage(Vector3 target, int count, float interval, float spread, float altitude) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) Debug.Log((object)("SpawnStrikeBarrage called. Prefab count: " + ((StrikePrefabs == null) ? "null" : StrikePrefabs.Count.ToString()))); for (int i = 0; i < count; i++) { Vector3 offset = (Vector3)((!(spread > 0f)) ? Vector3.zero : new Vector3(Random.Range(0f - spread, spread), 0f, Random.Range(0f - spread, spread))); Vector3 spawnPos = target + offset + Vector3.up * altitude; if (StrikePrefabs != null && StrikePrefabs.Count > 0 && (Object)(object)StrikePrefabs[currentStrikeIndex] != (Object)null) { Debug.Log((object)("Spawning prefab: " + ((Object)StrikePrefabs[currentStrikeIndex]).name + " at " + spawnPos)); Object.Instantiate<GameObject>(StrikePrefabs[currentStrikeIndex], spawnPos, Quaternion.identity); } else { Debug.LogError((object)"Strike prefab is null or not assigned!"); } yield return (object)new WaitForSeconds(interval); } } } public class FVRCappedGrenadeCapExtended : FVRCappedGrenadeCap { [Header("Extra Behaviours")] public GameObject EnableOnRemove; public GameObject ExplosionPrefab; public LayerMask TriggerLayers; public float ImpactVelocity = 2f; private bool _isRemoved = false; public override void BeginInteraction(FVRViveHand hand) { ((FVRCappedGrenadeCap)this).BeginInteraction(hand); if (!_isRemoved) { _isRemoved = true; if ((Object)(object)EnableOnRemove != (Object)null) { EnableOnRemove.SetActive(true); } } } private void OnCollisionEnter(Collision col) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) if (!_isRemoved) { return; } Vector3 relativeVelocity = col.relativeVelocity; if (((Vector3)(ref relativeVelocity)).magnitude > ImpactVelocity && ((1 << col.gameObject.layer) & ((LayerMask)(ref TriggerLayers)).value) != 0) { if ((Object)(object)ExplosionPrefab != (Object)null) { Object.Instantiate<GameObject>(ExplosionPrefab, ((Component)this).transform.position, Quaternion.identity); } Object.Destroy((Object)(object)((Component)this).gameObject); } } } public class LungeMine : FVRCappedGrenade { [Header("Lunge Mine Settings")] public bool ExplodeOnAnyContactWhenArmed = false; public LayerMask TriggerLayers = LayerMask.op_Implicit(-1); public bool ForceArmOnPrimaryCap = true; public float MinArmedDelay = 0f; private bool m_isArmed = false; private float m_armedTime = -1f; private bool m_prevObservedArmedState = false; public override void Start() { //IL_0009: Unknown result type (might be due to invalid IL or missing references) ((FVRCappedGrenade)this).Start(); base.FuseType = (CappedGrenadeFuseType)1; if (ForceArmOnPrimaryCap) { base.UsesSecondaryCap = false; } } private void Update() { bool flag = (ForceArmOnPrimaryCap ? base.IsPrimaryCapRemoved : ((!base.UsesSecondaryCap) ? base.IsPrimaryCapRemoved : (base.IsPrimaryCapRemoved && base.IsSecondaryCapRemoved))); if (flag && !m_prevObservedArmedState) { m_isArmed = true; m_armedTime = Time.time; } else if (!flag && m_prevObservedArmedState) { m_isArmed = false; m_armedTime = -1f; } m_prevObservedArmedState = flag; } public override void OnCollisionEnter(Collision col) { //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) ((FVRCappedGrenade)this).OnCollisionEnter(col); if (!m_isArmed || (MinArmedDelay > 0f && m_armedTime > 0f && Time.time - m_armedTime < MinArmedDelay) || ((1 << col.gameObject.layer) & LayerMask.op_Implicit(TriggerLayers)) == 0) { return; } if (ExplodeOnAnyContactWhenArmed) { ((FVRCappedGrenade)this).Explode(); return; } Vector3 relativeVelocity = col.relativeVelocity; float magnitude = ((Vector3)(ref relativeVelocity)).magnitude; if (magnitude >= base.ImpactFuseVelThreshold) { ((FVRCappedGrenade)this).Explode(); } } public void Disarm() { m_isArmed = false; m_armedTime = -1f; } public void ForceDetonate() { ((FVRCappedGrenade)this).Explode(); } } public class LungeMineProng : MonoBehaviour { [Tooltip("If left empty, the script will auto-find FVRCappedGrenade in parent.")] public FVRCappedGrenade Grenade; [Tooltip("Which layers can trigger the prong (set in inspector).")] public LayerMask TriggerLayers = LayerMask.op_Implicit(-1); [Tooltip("Minimum collision velocity required to trigger.")] public float MinVelocity = 1f; [Tooltip("Require grenade to be armed (cap removed) before it can detonate.")] public bool RequireArmed = true; [Tooltip("Show debug logs in console.")] public bool DebugEnabled = false; private void Start() { if ((Object)(object)Grenade == (Object)null) { Grenade = ((Component)this).GetComponentInParent<FVRCappedGrenade>(); if (DebugEnabled) { Debug.Log((object)("[LungeMineProng] Auto-found grenade: " + ((Object)(object)Grenade != (Object)null))); } } } private void OnCollisionEnter(Collision col) { //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) if (DebugEnabled) { Debug.Log((object)"[LungeMineProng] OnCollisionEnter called."); } if (DebugEnabled) { Rigidbody component = ((Component)this).GetComponent<Rigidbody>(); Collider component2 = ((Component)this).GetComponent<Collider>(); Debug.Log((object)("[LungeMineProng] Rigidbody: " + ((Object)(object)component != (Object)null) + " Collider: " + ((Object)(object)component2 != (Object)null))); } if ((Object)(object)Grenade == (Object)null) { if (DebugEnabled) { Debug.Log((object)"[LungeMineProng] No grenade reference."); } return; } if (((1 << col.gameObject.layer) & ((LayerMask)(ref TriggerLayers)).value) == 0) { if (DebugEnabled) { Debug.Log((object)("[LungeMineProng] Wrong layer: " + LayerMask.LayerToName(col.gameObject.layer))); } return; } Vector3 relativeVelocity = col.relativeVelocity; float magnitude = ((Vector3)(ref relativeVelocity)).magnitude; if (magnitude < MinVelocity) { if (DebugEnabled) { Debug.Log((object)("[LungeMineProng] Hit too soft: " + magnitude)); } return; } bool flag = true; if (RequireArmed) { PropertyInfo property = ((object)Grenade).GetType().GetProperty("IsPrimaryCapRemoved"); if ((object)property != null) { flag = (bool)property.GetValue(Grenade, null); } else { if (DebugEnabled) { Debug.Log((object)"[LungeMineProng] Could not find IsPrimaryCapRemoved property."); } flag = false; } } if (!flag) { if (DebugEnabled) { Debug.Log((object)"[LungeMineProng] Grenade not armed yet."); } return; } if (DebugEnabled) { Debug.Log((object)("[LungeMineProng] Detonating! Velocity: " + magnitude + " Object: " + ((Object)col.gameObject).name)); } ((Component)Grenade).gameObject.SendMessage("Explode", (SendMessageOptions)1); } } namespace Volks.TM62_Landmine; [BepInPlugin("Volks.TM62_Landmine", "TM62_Landmine", "1.0.0")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("h3vr.otherloader", "1.3.0")] public class TM62_LandminePlugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Volks.TM62_Landmine"); OtherLoader.RegisterDirectLoad(BasePath, "Volks.TM62_Landmine", "", "", "tm62_landmine", ""); } } public class AttachableHammerFirearm : AttachableFirearm { [Header("Hammer Params")] public Transform Hammer; public bool HasVisibleHammer = true; public bool CanCockHammer = true; public Axis HammerAxis; public InterpStyle HammerInterp = (InterpStyle)1; public float HammerMinRot; public float HammerMaxRot = -70f; [Header("Trigger Params")] public Transform Trigger; public Vector2 TriggerForwardBackRots; [Header("Chamber")] public FVRFireArmChamber Chamber; private bool m_isHammerCocked; private bool m_isTriggerReset = true; public void CockHammer() { //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) if (!m_isHammerCocked && CanCockHammer) { m_isHammerCocked = true; if ((Object)(object)Hammer != (Object)null) { SetAnimatedComponent(Hammer, HammerMaxRot, HammerInterp, HammerAxis); } ((AttachableFirearm)this).PlayAudioEvent((FirearmAudioEventType)7, 1f); } } public void SetHammerCocked(bool cocked) { //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) m_isHammerCocked = cocked; if ((Object)(object)Hammer != (Object)null) { float rot = ((!cocked) ? HammerMinRot : HammerMaxRot); SetAnimatedComponent(Hammer, rot, HammerInterp, HammerAxis); } } public override void ProcessInput(FVRViveHand hand, bool fromInterface, FVRInteractiveObject o) { //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) ((AttachableFirearm)this).ProcessInput(hand, fromInterface, o); if ((Object)(object)Trigger != (Object)null) { float triggerFloat = hand.Input.TriggerFloat; float x = Mathf.Lerp(TriggerForwardBackRots.x, TriggerForwardBackRots.y, triggerFloat); Vector3 localEulerAngles = Trigger.localEulerAngles; localEulerAngles.x = x; Trigger.localEulerAngles = localEulerAngles; } if (CanCockHammer) { if (hand.IsInStreamlinedMode) { if (hand.Input.BYButtonDown) { CockHammer(); } } else if (hand.Input.TouchpadUp) { CockHammer(); } } if (m_isHammerCocked && hand.Input.TriggerFloat > 0.7f && m_isTriggerReset) { m_isTriggerReset = false; SetHammerCocked(cocked: false); if ((Object)(object)Chamber != (Object)null && Chamber.IsFull && !Chamber.IsSpent) { FireHammerAction(fromInterface); } else { ((AttachableFirearm)this).PlayAudioEvent((FirearmAudioEventType)16, 1f); } } else if (hand.Input.TriggerFloat < 0.2f && !m_isTriggerReset) { m_isTriggerReset = true; } } private void FireHammerAction(bool firedFromInterface) { //IL_005f: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)Chamber != (Object)null && Chamber.Fire()) { ((AttachableFirearm)this).FireMuzzleSmoke(); ((AttachableFirearm)this).Fire(Chamber, ((AttachableFirearm)this).GetMuzzle(), true, (FVRFireArm)null, 1f); ((AttachableFirearm)this).PlayAudioEvent((FirearmAudioEventType)6, 1f); ((AttachableFirearm)this).PlayAudioGunShot(Chamber.GetRound(), GM.CurrentPlayerBody.GetCurrentSoundEnvironment(), 1f); Chamber.SetRound((FVRFireArmRound)null, false); Chamber.UpdateProxyDisplay(); } } protected void SetAnimatedComponent(Transform t, float rot, InterpStyle interp, Axis axis) { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Invalid comparison between Unknown and I4 //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Invalid comparison between Unknown and I4 if ((Object)(object)t == (Object)null) { return; } Vector3 localEulerAngles = t.localEulerAngles; if ((int)axis != 0) { if ((int)axis != 1) { if ((int)axis == 2) { localEulerAngles.z = rot; } } else { localEulerAngles.y = rot; } } else { localEulerAngles.x = rot; } t.localEulerAngles = localEulerAngles; } } public class TripwireMine : FVRPhysicalObject { [Header("Tripwire Settings")] public float TripwireMaxRange = 5f; public Material TripwireValidMat; public LineRenderer TripwireLineTemplate; [Header("Parts")] public GameObject DeployVisual; [Header("Explosion/Smoke")] public List<GameObject> SpawnOnTrigger; public SmokeSolidEmitter SmokeEmitter; [Header("Audio")] public AudioEvent TriggerSound; public AudioEvent PlantMineSound; [Header("Deployment")] public LayerMask DeployLayerMask = LayerMask.op_Implicit(-1); public float DeployCheckDistance = 0.12f; [Header("Jab Settings")] public Transform JabOrigin; public Vector3 JabDirection = Vector3.down; public float JabSinkDepth = 0.05f; [Header("Wire/Laser Settings")] public List<Transform> WireOrigins = new List<Transform>(); public List<Vector3> WireDirections = new List<Vector3> { Vector3.forward }; public LayerMask TripwireTriggerLayerMask = LayerMask.op_Implicit(-1); public LayerMask WireStopLayerMask = LayerMask.op_Implicit(-1); [Header("Wire End")] public GameObject WireEndPrefab; private bool isPlanted = false; private bool isArmed = false; private bool hasDetonated = false; private float cooldown = 0f; private float armingTimer = 0f; public float ArmingDelay = 0.5f; private bool pendingArming = false; private List<LineRenderer> TripwireLines = new List<LineRenderer>(); private List<bool> hasPlacedWireEnd = new List<bool>(); private List<GameObject> spawnedWireEnds = new List<GameObject>(); public override void Awake() { ((FVRPhysicalObject)this).Awake(); } public override void Start() { ((FVRInteractiveObject)this).Start(); TripwireLines.Clear(); hasPlacedWireEnd.Clear(); spawnedWireEnds.Clear(); for (int i = 0; i < WireDirections.Count; i++) { LineRenderer val = null; if ((Object)(object)TripwireLineTemplate != (Object)null) { val = Object.Instantiate<LineRenderer>(TripwireLineTemplate, ((Component)this).transform); ((Renderer)val).enabled = false; if ((Object)(object)((Renderer)val).material == (Object)null && (Object)(object)TripwireValidMat != (Object)null) { ((Renderer)val).material = TripwireValidMat; } } TripwireLines.Add(val); hasPlacedWireEnd.Add(item: false); spawnedWireEnds.Add(null); } if ((Object)(object)DeployVisual != (Object)null) { DeployVisual.SetActive(false); } } public override void BeginInteraction(FVRViveHand hand) { ((FVRPhysicalObject)this).BeginInteraction(hand); cooldown = 0f; ((FVRPhysicalObject)this).RootRigidbody.isKinematic = false; } public override void OnCollisionEnter(Collision col) { ((FVRPhysicalObject)this).OnCollisionEnter(col); if (cooldown > 0.5f && ((FVRInteractiveObject)this).IsHeld && (Object)(object)col.collider.attachedRigidbody == (Object)null) { ((FVRInteractiveObject)this).ForceBreakInteraction(); ((FVRPhysicalObject)this).RootRigidbody.isKinematic = true; } } public override void FVRUpdate() { //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_0146: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0413: Unknown result type (might be due to invalid IL or missing references) //IL_0418: Unknown result type (might be due to invalid IL or missing references) //IL_0424: Unknown result type (might be due to invalid IL or missing references) //IL_0429: Unknown result type (might be due to invalid IL or missing references) //IL_042e: Unknown result type (might be due to invalid IL or missing references) //IL_0438: Unknown result type (might be due to invalid IL or missing references) //IL_043a: Unknown result type (might be due to invalid IL or missing references) //IL_045c: Unknown result type (might be due to invalid IL or missing references) //IL_045e: Unknown result type (might be due to invalid IL or missing references) //IL_0462: Unknown result type (might be due to invalid IL or missing references) //IL_0467: Unknown result type (might be due to invalid IL or missing references) //IL_0452: Unknown result type (might be due to invalid IL or missing references) //IL_01bd: Unknown result type (might be due to invalid IL or missing references) //IL_046c: Unknown result type (might be due to invalid IL or missing references) //IL_0495: Unknown result type (might be due to invalid IL or missing references) //IL_04aa: Unknown result type (might be due to invalid IL or missing references) //IL_04f9: Unknown result type (might be due to invalid IL or missing references) //IL_0501: Unknown result type (might be due to invalid IL or missing references) //IL_0264: Unknown result type (might be due to invalid IL or missing references) //IL_0254: Unknown result type (might be due to invalid IL or missing references) //IL_0234: Unknown result type (might be due to invalid IL or missing references) //IL_0269: Unknown result type (might be due to invalid IL or missing references) //IL_0279: Unknown result type (might be due to invalid IL or missing references) //IL_028e: Unknown result type (might be due to invalid IL or missing references) ((FVRPhysicalObject)this).FVRUpdate(); if (cooldown < 1f) { cooldown += Time.deltaTime; } if (!isPlanted && ((FVRInteractiveObject)this).IsHeld && (Object)(object)((FVRPhysicalObject)this).QuickbeltSlot == (Object)null) { Vector3 val = ((!Object.op_Implicit((Object)(object)JabOrigin)) ? ((Component)this).transform.position : JabOrigin.position); Vector3 val2 = ((!Object.op_Implicit((Object)(object)JabOrigin)) ? ((Component)this).transform.TransformDirection(JabDirection) : JabOrigin.TransformDirection(JabDirection)); RaycastHit val3 = default(RaycastHit); if (Physics.Raycast(val, val2, ref val3, DeployCheckDistance, LayerMask.op_Implicit(DeployLayerMask), (QueryTriggerInteraction)1)) { ((Component)this).transform.position = ((RaycastHit)(ref val3)).point + ((Vector3)(ref val2)).normalized * JabSinkDepth; Vector3 normal = ((RaycastHit)(ref val3)).normal; Vector3 val4 = Vector3.ProjectOnPlane(((Component)this).transform.forward, normal); if (((Vector3)(ref val4)).sqrMagnitude < 0.01f) { val4 = Vector3.ProjectOnPlane(((Component)this).transform.right, normal); } ((Component)this).transform.rotation = Quaternion.LookRotation(val4, normal); if (!isPlanted && (Object)(object)((FVRPhysicalObject)this).QuickbeltSlot == (Object)null && ((FVRInteractiveObject)this).IsHeld) { ((FVRInteractiveObject)this).ForceBreakInteraction(); } isPlanted = true; isArmed = true; pendingArming = false; armingTimer = 0f; base.IsPickUpLocked = true; if (PlantMineSound != null) { SM.PlayCoreSound((FVRPooledAudioType)0, PlantMineSound, ((Component)this).transform.position); } for (int i = 0; i < TripwireLines.Count; i++) { if ((Object)(object)TripwireLines[i] != (Object)null) { ((Renderer)TripwireLines[i]).enabled = true; Vector3 val5 = ((WireOrigins.Count > i && (Object)(object)WireOrigins[i] != (Object)null) ? WireOrigins[i].position : ((!Object.op_Implicit((Object)(object)JabOrigin)) ? ((Component)this).transform.position : JabOrigin.position)); TripwireLines[i].SetPosition(0, val5); TripwireLines[i].SetPosition(1, val5); if ((Object)(object)((Renderer)TripwireLines[i]).material == (Object)null && (Object)(object)TripwireValidMat != (Object)null) { ((Renderer)TripwireLines[i]).material = TripwireValidMat; } } } if ((Object)(object)DeployVisual != (Object)null) { DeployVisual.SetActive(true); } if (((FVRInteractiveObject)this).IsHeld) { ((FVRInteractiveObject)this).ForceBreakInteraction(); } ((FVRPhysicalObject)this).RootRigidbody.isKinematic = true; } } if (isPlanted && pendingArming && !isArmed) { armingTimer += Time.deltaTime; if (armingTimer >= ArmingDelay) { isArmed = true; pendingArming = false; } } if (!isPlanted || !isArmed || hasDetonated) { return; } RaycastHit val8 = default(RaycastHit); for (int j = 0; j < WireDirections.Count; j++) { Transform val6 = ((WireOrigins.Count > j && (Object)(object)WireOrigins[j] != (Object)null) ? WireOrigins[j] : ((!Object.op_Implicit((Object)(object)JabOrigin)) ? ((Component)this).transform : JabOrigin)); Vector3 position = val6.position; Vector3 val7 = val6.TransformDirection(WireDirections[j]); float tripwireMaxRange = TripwireMaxRange; bool flag = Physics.Raycast(position, val7, ref val8, tripwireMaxRange, -1, (QueryTriggerInteraction)2); Vector3 val9 = ((!flag) ? (position + val7 * tripwireMaxRange) : ((RaycastHit)(ref val8)).point); if ((Object)(object)TripwireLines[j] != (Object)null) { TripwireLines[j].SetPosition(0, position); TripwireLines[j].SetPosition(1, val9); } if (!flag && !hasPlacedWireEnd[j] && (Object)(object)WireEndPrefab != (Object)null) { hasPlacedWireEnd[j] = true; spawnedWireEnds[j] = Object.Instantiate<GameObject>(WireEndPrefab, val9, ((Component)this).transform.rotation); } if (flag && (Object)(object)((RaycastHit)(ref val8)).collider.attachedRigidbody != (Object)null && ((Component)((RaycastHit)(ref val8)).collider).gameObject.layer != LayerMask.NameToLayer("Environment") && (Object)(object)((Component)((RaycastHit)(ref val8)).collider).gameObject != (Object)(object)((Component)this).gameObject && !((Component)((RaycastHit)(ref val8)).collider).transform.IsChildOf(((Component)this).transform) && (((LayerMask)(ref TripwireTriggerLayerMask)).value & (1 << ((Component)((RaycastHit)(ref val8)).collider).gameObject.layer)) != 0) { Detonate(); break; } } } private void StickToSurface() { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) Vector3 val = ((!Object.op_Implicit((Object)(object)JabOrigin)) ? ((Component)this).transform.position : JabOrigin.position); Vector3 val2 = ((!Object.op_Implicit((Object)(object)JabOrigin)) ? ((Component)this).transform.TransformDirection(JabDirection) : JabOrigin.TransformDirection(JabDirection)); Debug.DrawRay(val, val2 * DeployCheckDistance, Color.red, 2f); Rigidbody component = ((Component)this).GetComponent<Rigidbody>(); if ((Object)(object)component != (Object)null) { component.isKinematic = true; component.velocity = Vector3.zero; component.angularVelocity = Vector3.zero; } } private void Detonate() { //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) hasDetonated = true; for (int i = 0; i < spawnedWireEnds.Count; i++) { if ((Object)(object)spawnedWireEnds[i] != (Object)null) { Object.Destroy((Object)(object)spawnedWireEnds[i]); } } if (SpawnOnTrigger != null) { foreach (GameObject item in SpawnOnTrigger) { Object.Instantiate<GameObject>(item, ((Component)this).transform.position, Quaternion.identity); } } if ((Object)(object)SmokeEmitter != (Object)null) { SmokeEmitter.Engaged = true; } if (TriggerSound != null) { SM.PlayCoreSound((FVRPooledAudioType)0, TriggerSound, ((Component)this).transform.position); } Object.Destroy((Object)(object)((Component)this).gameObject); } } public class FlipGrip : FVRAlternateGrip { private float curXRot; private float m_curFlipLerp; private float m_tarFlipLerp; private float m_lastFlipLerp; public float XRotUp; public float XRotDown; public bool IsUp { get; private set; } public override void Awake() { ((FVRAlternateGrip)this).Awake(); if (IsUp) { curXRot = XRotUp; m_curFlipLerp = 1f; m_tarFlipLerp = 1f; m_lastFlipLerp = 1f; } else { curXRot = XRotDown; m_curFlipLerp = 0f; m_tarFlipLerp = 0f; m_lastFlipLerp = 0f; } } public override void UpdateInteraction(FVRViveHand hand) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) Vector2 touchpadAxes = hand.Input.TouchpadAxes; if (hand.IsInStreamlinedMode) { if (hand.Input.BYButtonDown) { IsUp = !IsUp; Flip(); } } else if (hand.Input.TouchpadDown && ((Vector2)(ref touchpadAxes)).magnitude > 0.25f && Vector2.Angle(touchpadAxes, Vector2.up) <= 45f) { Flip(); } ((FVRAlternateGrip)this).UpdateInteraction(hand); } private void Flip() { if (IsUp) { curXRot = XRotUp; m_tarFlipLerp = 1f; } else { curXRot = XRotDown; m_tarFlipLerp = 0f; } } } public class GripRotation : FVRAlternateGrip { [Header("Grip Rotation")] public Vector3 rotationDirection = Vector3.up; } public enum E_InteractionType { None = -1, Holding, Touchpad, TouchpadUp, TouchpadDown, TouchpadLeft, TouchpadRight, AXButton, BYButton, Trigger, Simple, TriggerTouched, GripPressed } public class Safety_RPG : SimpleLauncher { private int m_fireSelectorMode; public int FireSelectorModeIndex => m_fireSelectorMode; private void Start() { } private void Update() { } } public class Pansarskott : SimpleLauncher { public enum Axis { X, Y, Z } [Header("Pansarskott Safety")] public PansarskottSafety SafetyPin; public bool IsSafetyOn = true; [Header("Trigger Animation")] public Transform TriggerTransform; public Vector3 TriggerRestEuler = Vector3.zero; public Vector3 TriggerPulledEuler = new Vector3(-20f, 0f, 0f); public float TriggerAnimSpeed = 10f; [Header("Sight Animation")] public Transform SightToUnlatch; public float SightStartAngle = 0f; public float SightEndAngle = 90f; public float SightUnlatchSpeed = 4f; public Axis SightAxis = Axis.X; private float m_triggerAnimT = 0f; private float sightCurLerp = 0f; private float sightTarLerp = 0f; private float sightLastLerp = 0f; public override void Awake() { ((SimpleLauncher)this).Awake(); if ((Object)(object)SafetyPin != (Object)null) { SafetyPin.OnSafetyRemoved += OnSafetyRemoved; } base.HasTrigger = false; } private void OnSafetyRemoved() { IsSafetyOn = false; base.HasTrigger = true; sightTarLerp = 1f; } public override void UpdateInteraction(FVRViveHand hand) { //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_017d: Unknown result type (might be due to invalid IL or missing references) //IL_019d: Unknown result type (might be due to invalid IL or missing references) //IL_01bd: Unknown result type (might be due to invalid IL or missing references) ((SimpleLauncher)this).UpdateInteraction(hand); bool flag = (Object)(object)hand != (Object)null && hand.Input.TriggerFloat > 0.5f && !IsSafetyOn; float num = ((!flag) ? 0f : 1f); m_triggerAnimT = Mathf.MoveTowards(m_triggerAnimT, num, Time.deltaTime * TriggerAnimSpeed); if ((Object)(object)TriggerTransform != (Object)null) { TriggerTransform.localEulerAngles = Vector3.Lerp(TriggerRestEuler, TriggerPulledEuler, m_triggerAnimT); } if (flag && base.HasTrigger && !IsSafetyOn && !base.Chamber.IsSpent && base.Chamber.IsFull) { ((SimpleLauncher)this).Fire(); } sightCurLerp = Mathf.MoveTowards(sightCurLerp, sightTarLerp, Time.deltaTime * SightUnlatchSpeed); if (Mathf.Abs(sightCurLerp - sightLastLerp) > 0.01f && (Object)(object)SightToUnlatch != (Object)null) { float num2 = Mathf.Lerp(SightStartAngle, SightEndAngle, sightCurLerp); switch (SightAxis) { case Axis.X: SightToUnlatch.localEulerAngles = new Vector3(num2, 0f, 0f); break; case Axis.Y: SightToUnlatch.localEulerAngles = new Vector3(0f, num2, 0f); break; case Axis.Z: SightToUnlatch.localEulerAngles = new Vector3(0f, 0f, num2); break; } } sightLastLerp = sightCurLerp; } } public class PansarskottSafety : FVRPhysicalObject { [Header("Pin Settings")] public Transform PinRoot; public Transform PinHomePosition; public float RemovalDistance = 0.05f; private bool _isRemoved = false; public bool IsRemoved => _isRemoved; public event Action OnSafetyRemoved; public override void UpdateInteraction(FVRViveHand hand) { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) ((FVRPhysicalObject)this).UpdateInteraction(hand); if (!_isRemoved && (Object)(object)PinRoot != (Object)null && (Object)(object)PinHomePosition != (Object)null) { float num = Vector3.Distance(PinRoot.position, PinHomePosition.position); if (num > RemovalDistance) { RemovePin(); } } } public void RemovePin() { if (!_isRemoved) { _isRemoved = true; if (this.OnSafetyRemoved != null) { this.OnSafetyRemoved(); } } } } public class RKGChute : PinnedGrenade { public GameObject objectToEnable; public float delay = 1f; public float dragFactor = 5f; public Vector3 targetDirection = Vector3.right; public float rotationSpeed = 5f; private bool isTimerStarted = false; private Rigidbody rb; private void Start() { rb = ((Component)this).GetComponent<Rigidbody>(); } public override void FVRUpdate() { ((PinnedGrenade)this).FVRUpdate(); if (base.m_isPinPulled && base.m_isLeverReleased && !((FVRInteractiveObject)this).IsHeld && !isTimerStarted) { ((MonoBehaviour)this).StartCoroutine(EnableObjectAfterDelay()); } if ((Object)(object)objectToEnable != (Object)null && objectToEnable.activeSelf) { AlignToWorldDirection(); } } private IEnumerator EnableObjectAfterDelay() { isTimerStarted = true; yield return (object)new WaitForSeconds(delay); if ((Object)(object)objectToEnable != (Object)null) { objectToEnable.SetActive(true); Debug.Log((object)"Parachute deployed."); } } private void AlignToWorldDirection() { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)rb == (Object)null)) { rb.velocity *= 1f - Time.deltaTime * dragFactor; Vector3 normalized = ((Vector3)(ref targetDirection)).normalized; Quaternion val = Quaternion.LookRotation(normalized, Vector3.up); ((Component)this).transform.rotation = Quaternion.Slerp(((Component)this).transform.rotation, val, rotationSpeed * Time.deltaTime); } } } public class DM34Destroy : MonoBehaviour { public FVRPhysicalObject triggerDestroy; public FVRFireArmChamber chamber; private bool isTimerStarted; public float timeBeforedestruction; private float timer = 1f; private void FixedUpdate() { if (!chamber.IsFull && !isTimerStarted) { isTimerStarted = true; timer = timeBeforedestruction; } if (((FVRInteractiveObject)triggerDestroy).IsHeld) { timer = timeBeforedestruction; } if (isTimerStarted) { timer -= Time.fixedDeltaTime; } if (timer <= 0f) { Object.Destroy((Object)(object)((Component)triggerDestroy).gameObject); } } } public class EnableEngine : MonoBehaviour { public FVRFireArmChamber chamber; public GameObject objectToEnable; private void FixedUpdate() { if (!chamber.IsFull) { objectToEnable.SetActive(true); } } } public class WinterTrigger : FVRInteractiveObject { [Header("Deploy")] public Transform Pivot; public Vector3 StowedLocalEuler; public Vector3 DeployedLocalEuler; public float DeploySpeed = 6f; [Header("Trigger Follow")] public ClosedBoltWeapon Weapon; public Transform WeaponTrigger; public Transform WinterTriggerTransform; public bool FollowRotation = true; public Vector3 RotationOffset; public bool FollowTranslation; public Vector3 PositionOffset; private bool m_isDeployed; private float m_deployLerp; private Quaternion m_stowedTriggerRotation; private Vector3 m_stowedTriggerPosition; private bool m_hasStowedTriggerPose; public override void Awake() { ((FVRInteractiveObject)this).Awake(); CacheWeaponTrigger(); CacheStowedTriggerPose(); SetPivotPose(0f); } public override void SimpleInteraction(FVRViveHand hand) { ((FVRInteractiveObject)this).SimpleInteraction(hand); m_isDeployed = !m_isDeployed; } public override void FVRUpdate() { ((FVRInteractiveObject)this).FVRUpdate(); CacheWeaponTrigger(); float num = ((!m_isDeployed) ? 0f : 1f); m_deployLerp = Mathf.MoveTowards(m_deployLerp, num, DeploySpeed * Time.deltaTime); SetPivotPose(m_deployLerp); if (m_isDeployed) { ApplyTriggerFollow(); } else { RestoreStowedTriggerPose(); } } private void CacheWeaponTrigger() { if ((Object)(object)WeaponTrigger == (Object)null && (Object)(object)Weapon != (Object)null) { WeaponTrigger = Weapon.Trigger; } } private void CacheStowedTriggerPose() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)WinterTriggerTransform == (Object)null)) { m_stowedTriggerRotation = WinterTriggerTransform.localRotation; m_stowedTriggerPosition = WinterTriggerTransform.localPosition; m_hasStowedTriggerPose = true; } } private void SetPivotPose(float t) { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)Pivot == (Object)null)) { Quaternion val = Quaternion.Euler(StowedLocalEuler); Quaternion val2 = Quaternion.Euler(DeployedLocalEuler); Pivot.localRotation = Quaternion.Slerp(val, val2, t); } } private void ApplyTriggerFollow() { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)WinterTriggerTransform == (Object)null) && !((Object)(object)WeaponTrigger == (Object)null)) { if (FollowRotation) { WinterTriggerTransform.localRotation = WeaponTrigger.localRotation * Quaternion.Euler(RotationOffset); } if (FollowTranslation) { WinterTriggerTransform.localPosition = WeaponTrigger.localPosition + PositionOffset; } } } private void RestoreStowedTriggerPose() { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) if (m_hasStowedTriggerPose && !((Object)(object)WinterTriggerTransform == (Object)null)) { WinterTriggerTransform.localRotation = m_stowedTriggerRotation; WinterTriggerTransform.localPosition = m_stowedTriggerPosition; } } } public class Semtex : PinnedGrenade { [Header("Semtex Values")] public bool isSticky; public LayerMask stickyMask; [Header("Semtex Extras (Leave Empty If Not Needed)")] [Tooltip("If not null, will play audio clip placed inside of source. Used for a stick sound if you want.")] public AudioSource StickSource; public override void OnCollisionEnter(Collision collision) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) if (collision.gameObject.layer == LayerMask.op_Implicit(stickyMask) && !((FVRInteractiveObject)this).IsHeld) { ((Component)this).transform.parent = collision.transform; ((Component)this).GetComponent<Rigidbody>().isKinematic = true; if ((Object)(object)StickSource != (Object)null) { StickSource.Play(); } } ((PinnedGrenade)this).OnCollisionEnter(collision); } } public class Semtex_Updated : PinnedGrenade { [Header("Semtex Values")] public bool isSticky; public LayerMask stickyMask; [Header("Semtex Extras (Leave Empty If Not Needed)")] [Tooltip("If not null, will play audio clip placed inside of source. Used for a stick sound if you want.")] public AudioSource StickSource; private Transform fakeParent; private Vector3 pos; private Vector3 fw; private Vector3 up; private void FixedUpdate() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)fakeParent != (Object)null) { Vector3 position = ((Component)fakeParent).transform.TransformPoint(pos); Vector3 val = ((Component)fakeParent).transform.TransformDirection(fw); Vector3 val2 = ((Component)fakeParent).transform.TransformDirection(up); Quaternion rotation = Quaternion.LookRotation(val, val2); ((Component)this).transform.position = position; ((Component)this).transform.rotation = rotation; } } public override void OnCollisionEnter(Collision collision) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) if (((1 << collision.gameObject.layer) & LayerMask.op_Implicit(stickyMask)) != 0 && !((FVRInteractiveObject)this).IsHeld) { ((Component)this).transform.position = ((ContactPoint)(ref collision.contacts[0])).point; ((Component)this).transform.rotation = Quaternion.LookRotation(((ContactPoint)(ref collision.contacts[0])).normal); pos = ((Component)fakeParent).transform.InverseTransformPoint(((Component)this).transform.position); fw = ((Component)fakeParent).transform.InverseTransformDirection(((Component)this).transform.forward); up = ((Component)fakeParent).transform.InverseTransformDirection(((Component)this).transform.up); ((Component)this).GetComponent<Rigidbody>().isKinematic = true; if ((Object)(object)StickSource != (Object)null) { StickSource.Play(); } } ((PinnedGrenade)this).OnCollisionEnter(collision); } public override void BeginInteraction(FVRViveHand hand) { ((PinnedGrenade)this).BeginInteraction(hand); fakeParent = null; } } public class Landmine : FVRPhysicalObject, IFVRDamageable { [Header("Fuse Socket")] public Transform FuseSocket; public Collider FuseSocketTrigger; [Header("Fuse Settings")] public bool RequiresFuse = true; public string FuseID = "TM62"; [Header("Arming")] [Tooltip("Seconds after being placed/dropped before the mine arms.")] public float ArmingDelay = 1.5f; [Tooltip("Minimum damage required to cook off the mine when armed.")] public float CookOffDamageThreshold = 1f; [Header("Placement")] public Transform PlacementRayPoint; public LayerMask LM_Placement; public float SinkDepth = 0.02f; public float PlacementCheckDist = 0.15f; [Header("Proximity Detection")] public float ProximityRange = 1.5f; public LayerMask LM_Trigger; public float ProxCheckInterval = 0.1f; [Header("Explosion")] public List<GameObject> SpawnOnDetonate; [Header("Audio")] public AudioEvent AudEvent_FuseInserted; public AudioEvent AudEvent_FuseRemoved; public AudioEvent AudEvent_Armed; public AudioEvent AudEvent_Planted; public AudioEvent AudEvent_Triggered; [Header("Visuals")] public GameObject FuseVisual; [Header("Behavior")] public bool AutoPlantOnImpact = true; private bool m_isFuseInserted; private bool m_isArmed; private bool m_isPlanted; private bool m_isDetonated; private bool m_isArmingPending; private float m_armingTimer; private float m_proxTimer; private float m_insertCooldown; private LandmineFuse m_insertedFuse; private RaycastHit m_hit; private bool IsReadyToPlant => !RequiresFuse || m_isFuseInserted; public override void Awake() { ((FVRPhysicalObject)this).Awake(); if ((Object)(object)FuseVisual != (Object)null) { FuseVisual.SetActive(false); } if (!RequiresFuse) { m_isFuseInserted = true; if ((Object)(object)FuseVisual != (Object)null) { FuseVisual.SetActive(true); } } } private void OnTriggerEnter(Collider other) { if (RequiresFuse && !m_isFuseInserted && !m_isDetonated && !((Object)(object)FuseSocket == (Object)null) && !((Object)(object)m_insertedFuse != (Object)null) && !(m_insertCooldown > 0f)) { LandmineFuse componentInParent = ((Component)other).GetComponentInParent<LandmineFuse>(); if (!((Object)(object)componentInParent == (Object)null) && ((FVRInteractiveObject)componentInParent).IsHeld && !componentInParent.IsInserted && (string.IsNullOrEmpty(FuseID) || !(componentInParent.FuseID != FuseID))) { InsertFuse(componentInParent); } } } private void InsertFuse(LandmineFuse fuse) { //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) m_insertedFuse = fuse; m_isFuseInserted = true; m_armingTimer = 0f; m_isArmingPending = false; ((FVRInteractiveObject)fuse).ForceBreakInteraction(); ((FVRPhysicalObject)fuse).StoreAndDestroyRigidbody(); ((FVRPhysicalObject)fuse).SetParentage(FuseSocket); ((Component)fuse).transform.localPosition = Vector3.zero; ((Component)fuse).transform.localRotation = Quaternion.identity; ((FVRInteractiveObject)fuse).SetAllCollidersToLayer(false, "NoCol"); SM.PlayGenericSound(AudEvent_FuseInserted, FuseSocket.position); if ((Object)(object)FuseVisual != (Object)null) { FuseVisual.SetActive(true); } fuse.OnInserted(this); } public void ReleaseFuse() { //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)m_insertedFuse == (Object)null)) { LandmineFuse insertedFuse = m_insertedFuse; m_insertedFuse = null; m_isFuseInserted = false; m_isArmed = false; m_isArmingPending = false; m_armingTimer = 0f; m_insertCooldown = 0.5f; ((FVRPhysicalObject)insertedFuse).SetParentage((Transform)null); ((FVRPhysicalObject)insertedFuse).RecoverRigidbody(); ((FVRInteractiveObject)insertedFuse).SetAllCollidersToLayer(false, "Default"); if ((Object)(object)FuseSocket != (Object)null) { ((Component)insertedFuse).transform.position = FuseSocket.position + FuseSocket.up * 0.1f; ((Component)insertedFuse).transform.rotation = FuseSocket.rotation; } if ((Object)(object)FuseVisual != (Object)null) { FuseVisual.SetActive(false); } SM.PlayGenericSound(AudEvent_FuseRemoved, FuseSocket.position); insertedFuse.OnRemoved(); } } public override void FVRUpdate() { //IL_0092: Unknown result type (might be due to invalid IL or missing references) ((FVRPhysicalObject)this).FVRUpdate(); if (m_isDetonated) { return; } if (m_insertCooldown > 0f) { m_insertCooldown -= Time.deltaTime; } if (m_isFuseInserted && m_isArmingPending && !m_isArmed) { m_armingTimer += Time.deltaTime; if (m_armingTimer >= ArmingDelay) { m_isArmed = true; SM.PlayGenericSound(AudEvent_Armed, ((Component)this).transform.position); } } if (m_isArmed && m_isPlanted) { m_proxTimer += Time.deltaTime; if (m_proxTimer >= ProxCheckInterval) { m_proxTimer = 0f; CheckProximity(); } } } void IFVRDamageable.Damage(Damage d) { if (!m_isDetonated) { if (m_isArmed && d.Dam_TotalKinetic + d.Dam_TotalEnergetic >= CookOffDamageThreshold) { Detonate(); } else if (m_isFuseInserted && d.Dam_TotalKinetic + d.Dam_TotalEnergetic >= CookOffDamageThreshold * 5f) { Detonate(); } } } public override void BeginInteraction(FVRViveHand hand) { ((FVRPhysicalObject)this).BeginInteraction(hand); if (m_isPlanted) { m_isPlanted = false; m_isArmed = false; m_isArmingPending = false; m_armingTimer = 0f; ((FVRPhysicalObject)this).RootRigidbody.isKinematic = false; } } public override void EndInteraction(FVRViveHand hand) { ((FVRPhysicalObject)this).EndInteraction(hand); if (IsReadyToPlant && !m_isDetonated) { if (m_isFuseInserted && !m_isArmed) { m_isArmingPending = true; m_armingTimer = 0f; } TryPlant(); } } public override void EndInteractionIntoInventorySlot(FVRViveHand hand, FVRQuickBeltSlot slot) { m_isPlanted = false; m_isArmed = false; m_isArmingPending = false; m_armingTimer = 0f; ((FVRPhysicalObject)this).EndInteractionIntoInventorySlot(hand, slot); } public override bool IsDistantGrabbable() { return !m_isPlanted && ((FVRPhysicalObject)this).IsDistantGrabbable(); } private void OnCollisionEnter(Collision col) { //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or