using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using OtherLoader;
using UnityEngine;
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
public class UnhideObjectOnRotation : MonoBehaviour
{
public GameObject objectToUnhide;
public Transform targetObject;
public float targetAngle = 90f;
public string rotationAxis = "Z";
private void Update()
{
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
float num = 0f;
switch (rotationAxis.ToUpper())
{
case "X":
num = targetObject.eulerAngles.x;
break;
case "Y":
num = targetObject.eulerAngles.y;
break;
case "Z":
num = targetObject.eulerAngles.z;
break;
default:
Debug.LogError((object)"Invalid rotation axis specified.");
return;
}
if (Mathf.Abs(num - targetAngle) <= 1f && (Object)(object)objectToUnhide != (Object)null && !objectToUnhide.activeInHierarchy)
{
objectToUnhide.SetActive(true);
}
}
}
namespace Volksterism.SkyMarshal9mmRevolver;
[BepInPlugin("Volksterism.SkyMarshal9mmRevolver", "SkyMarshal9mmRevolver", "1.0.0")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class SkyMarshal9mmRevolverPlugin : BaseUnityPlugin
{
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
LoadAssets();
}
private void LoadAssets()
{
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Volksterism.SkyMarshal9mmRevolver");
OtherLoader.RegisterDirectLoad(BasePath, "Volksterism.SkyMarshal9mmRevolver", "", "", "skymarshal9mmrevolver", "");
}
}