H3Status
Live game status for H3VR using WebSocketsH3Status 0.5.0
Supports H3VR 1.0 / Update 120!
- Added a configuration file (
BepInEx/config) - Updated encryption icons for TNHEncryptionTimer
- Refactored most of the plugin
- Moved to new dependencies, reducing plugin size by 75%
- [Breaking] Unified
eventtypes to camelCase- e.g.
TNHScoreEvent→tnhScoreEvent, see Protocol.md
- e.g.
H3Status 0.4.0
- Added a New Overlay with a familiar theme
- Added
equipmentSeedtoTNHLevelEvent
- [Breaking] Removed
TNHLostStealthBonusandTNHLostNoHitBonus- These are no longer used in the new scoring system
- [Breaking] Made the following changes to
TNHScoreEvent:- Added
HoldPhaseHealthBonus - Added
TakePhaseHealthBonus - Added
TakeGuardClearSpeedBonus
- Removed
HoldWaveCompleteNoDamage - Removed
HoldPhaseCompleteNoDamage - Removed
TakeCompleteNoDamage - Removed
TakeCompleteNoAlert - Removed
HoldKillDistanceBonus
- Renamed
HoldKilltoKillBonus - Renamed
HoldHeadshotKilltoHeadShotBonus - Renamed
HoldMeleeKilltoMeleeKillBonus - Renamed
HoldJointBreaktoJointBreakBonus - Renamed
HoldJointSevertoJointSeverBonus - Renamed
HoldKillStreakBonustoKillStreakBonus
- Added
H3Status 0.3.0
- Added a New Overlay for timing encryption clears
- Added
TNHEncryptionDestroyed - Added
scoreMultipliertoTNHLevelEvent - Added
encryptionCount,encryptionTimetoTNHHoldPhaseEvent- [Breaking] Renamed
encryptiontoencryptionType
- [Breaking] Renamed
H3Status 0.2.0
- Added
TNHLevelEvent - Added
TNHTokenEvent - Added game & mod version info
- [Breaking] Merged
playerDamage,playerHeal, andplayerKillintohealthEvent - [Breaking] Renamed
playerBufftobuffEvent
H3Status 0.1.1
- Added a basic overlay template with comments
- Fixed lost hold stealth bonus being triggered by non-hold guards
- Rounded health values from decimal to integers
