


A harder version of Grumbly GI Grayson.
You get a low capacity pistol or revolver as a starting secondary weapon.
low capacity pistol and revolvers are separated in the shop.
you always have a small chance to purchase pistols and revolvers in any levels.
You need to fight with black Nazi sosigs and brown Japan sosigs instead of green american sosigs.
Soo many sosigs, especially during supply times. Trying to fight with every single patrol sosigs is not a good idea. be stealthy, use bypass paths, and run away in case you are outnumbered.
Battle rifles are cheaper and can be bought after finishing one hold.
Two handed melees and one handed melees are separated, with one handed being cheaper.
Hand grenade is more expensive in spawnlock mode.
ww1 pistols are 1 token and ww2 pistols are 2 tokens.
Buying scopes is just a waste of token since all scopes have unique attachment types. scope is removed from the shop, but every purchased weapons will be spawned with compatible scopes too.
Banned defender45 and m1911tactical magazines as they don't fit the era.
I realized the huge difficulty difference between bolt actions and pump actions (with slamfiring). starter pump action shotgun is now replaced to full size break action double barrels.
pump action and semi automatic shotguns are separated. pump is 2 tokens and semiauto is 3 tokens.
Health power up and regen power up is separated. Health is 4 token and regen is 6 token.
Rebalanced hold encryptions.
SMGs have higher chance to appear than other high tier weapons.
Reduced max number of sosigs per patrol from 4 to 3. instead one more patrol spawns.
low tier weapons like break action shotguns and bolt action pistols only appears in earlier holds.
Realized that the chance of pistols in the shop is too high. their chance are now decreased so you can get high tier weapons more frequently.
Sosig patrols before the first hold were quite tough, now they are nerfed to 3 pistols and 1 smg.
Hand Grenade price is 6 tokens
2 supply points before the first hold