


This is my attempt to make Northest Dakota, the worst offender for trigger happy ADHD people, less boring and more fun.
My original plan was turning this into the huge WW2 team deathmatch by spawning tons of enemy and ally sosigs nonstop. But I learned the limitations of take and hold in the real hard way (Take and Hold can't reliably spawn 2 different IFF patrols. Either stops spawning at some point or just cause fatal errors), and decided to make it a standard one-man-army take and hold character.
You start with a 5-rounds bolt action rifle and you always get a climbing axe, to reduce the pain of reaching supply and hold points in dakota.
Shotguns are pretty much uselsss in dakota, therefore they are all removed.
You can buy grappleguns in the shop to improve mobility a lot. Time is a valuable resource, I don't want to waste headset battery just walking around the empty map.
Tons of enemy sosig patrols, as dakota is such a huge map.
Since enemy sosig patrols are quite tough, the supply points provide high tier weapons much earlier and boxes give plenty of health drops.
Since reaching hold points alone is already one hell of a challenge (and time consuming), Hold phases are very short.
This character is made to be played in Nothest Dakota and playing it in small maps can be problematic.