H3VR
Install

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2.3MB
Dependency string
invent60-Blood_System-3.4.1
Dependants

Categories

3.4.1

  • fixed :)

3.4.0

  • Now works with thermals. Blood temperature starts at 36°C and slowly cools down to 20°C.

3.3.4

  • Fixed splatter not appearing on penetrating hits, especially headshots — rays now pass through the sosig instead of stopping on it.

3.3.3

  • Version bump only.

3.3.2

  • Aiyke Compat Mode config removed — Override is now always used when the Aiyke code mod pack is detected. Aiyke's other features are untouched.
  • New defaults from testing: Dot base radius 0.008, Range 40m, Dot Scale Range 50m, Spray Enabled on.

3.3.1

  • Fixed Aiyke Compat "Override" silently doing nothing due to a startup crash.

3.3.0

  • Fixed splatter being permanently invisible on some installs.
  • New config: Splatter, Spray, Vanilla Particle Staining, and Blood Drip Stains can be toggled independently.
  • New config: Aiyke Compat Mode.

3.2.7

  • New config (default off): Splash On Human-mod Humans.
  • Fixed drip stains floating in mid-air around Human-mod humans.

3.2.6

  • Fixed spray particles staying red when blood color was set to mustard-yellow.

3.2.5

  • Onslaught Mode interop (if installed): dead sosigs settle before disappearing, plus a fix for a crash when several died at once.

3.2.4

  • Fixed blood defaulting to red instead of mustard-yellow, and Color Override doing nothing while Mode was Unset.

3.2.3

  • Minor fix

3.2.2

  • Minor fix

3.2.1

  • Minor fix

3.2.0

  • New config: Color Override / Color Override Mode — Soft keeps NGA-set colors (e.g. zombies), Hard overrides every sosig.
  • Performance: blood only triggers for player-fired bullets, cutting frame spikes in large firefights.

3.1.0

  • Fixed icon.png being used as a blood splatter shape.
  • Penetration detection upgraded — armor and faceshields now correctly produce zero blood.
  • Per-dot brightness variation so splatter looks dimensional instead of flat.
  • Blood and noise textures normalized at load — drop in any custom image and it matches.
  • Drip stains upgraded: soft edges, angle-based streaks, and wounds that keep dripping after penetration.
  • Spray upgraded to three layers: outer mist, mid blobs, inner drops.
  • Spray particles can leave stains on static surfaces.
  • New config: Max shot groups, Max drip stains.

3.0.0

  • Complete rewrite — no performance spikes, no audio issues
  • Blood splatter projected from bullet exit wounds using penetration detection
  • Animated mode: dots fly from wound to wall before settling
  • Natural spread pattern sampled from included blood PNG images
  • Dots scale with distance and stretch along the bullet path
  • Blood spray particle burst from exit wound on penetration
  • Segment explosion blood spray in all directions, scaled by bullet entry speed
  • Blood drips from wounds
  • Configurable projection mode (Animated / Delayed / Immediate), speed, dot scale, ray counts, and lifetime

1.0.0

  • Initial release
  • Wall splatter spawns when a bullet physically exits a sosig and hits a surface behind it
  • Uses actual bullet penetration state — blunt damage and ricochets produce no splatter
  • Splatter size and lifetime configurable via F1 or .cfg
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