3.4.1
3.4.0
Now works with thermals. Blood temperature starts at 36°C and slowly cools down to 20°C.
3.3.4
Fixed splatter not appearing on penetrating hits, especially headshots — rays now pass through the sosig instead of stopping on it.
3.3.3
3.3.2
Aiyke Compat Mode config removed — Override is now always used when the Aiyke code mod pack is detected. Aiyke's other features are untouched.
New defaults from testing: Dot base radius 0.008, Range 40m, Dot Scale Range 50m, Spray Enabled on.
3.3.1
Fixed Aiyke Compat "Override" silently doing nothing due to a startup crash.
3.3.0
Fixed splatter being permanently invisible on some installs.
New config: Splatter, Spray, Vanilla Particle Staining, and Blood Drip Stains can be toggled independently.
New config: Aiyke Compat Mode.
3.2.7
New config (default off): Splash On Human-mod Humans.
Fixed drip stains floating in mid-air around Human-mod humans.
3.2.6
Fixed spray particles staying red when blood color was set to mustard-yellow.
3.2.5
Onslaught Mode interop (if installed): dead sosigs settle before disappearing, plus a fix for a crash when several died at once.
3.2.4
Fixed blood defaulting to red instead of mustard-yellow, and Color Override doing nothing while Mode was Unset.
3.2.3
3.2.2
3.2.1
3.2.0
New config: Color Override / Color Override Mode — Soft keeps NGA-set colors (e.g. zombies), Hard overrides every sosig.
Performance: blood only triggers for player-fired bullets, cutting frame spikes in large firefights.
3.1.0
Fixed icon.png being used as a blood splatter shape.
Penetration detection upgraded — armor and faceshields now correctly produce zero blood.
Per-dot brightness variation so splatter looks dimensional instead of flat.
Blood and noise textures normalized at load — drop in any custom image and it matches.
Drip stains upgraded: soft edges, angle-based streaks, and wounds that keep dripping after penetration.
Spray upgraded to three layers: outer mist, mid blobs, inner drops.
Spray particles can leave stains on static surfaces.
New config: Max shot groups, Max drip stains.
3.0.0
Complete rewrite — no performance spikes, no audio issues
Blood splatter projected from bullet exit wounds using penetration detection
Animated mode: dots fly from wound to wall before settling
Natural spread pattern sampled from included blood PNG images
Dots scale with distance and stretch along the bullet path
Blood spray particle burst from exit wound on penetration
Segment explosion blood spray in all directions, scaled by bullet entry speed
Blood drips from wounds
Configurable projection mode (Animated / Delayed / Immediate), speed, dot scale, ray counts, and lifetime
1.0.0
Initial release
Wall splatter spawns when a bullet physically exits a sosig and hits a surface behind it
Uses actual bullet penetration state — blunt damage and ricochets produce no splatter
Splatter size and lifetime configurable via F1 or .cfg
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.