Turns any H3VR game mode into a shooting drill trainer. When Training Mode is ON, sosigs are unkillable by normal damage. Each sosig gets a drill assignment shown as floating numbers on their body parts. Complete the pattern to kill the sosig. Since they are not paper targets, they will move around and try to put holes in you too. I had to change up how the drills work a bit, if anyone has better ideas pls lmk in discord: invent60.
The wrist menu also has individual toggles for each drill type. Disabling a drill removes it from the spawn pool and redistributes its weight to the remaining active drills. Disabling all but one forces every sosig to get that drill. This is useful for focused practice — for example, disable everything except Mozambique to drill transition shots exclusively.
| Drill | Pattern | Spawn chance |
|---|---|---|
| Baby Panda | 2 shots to the head | 19% |
| Bill Drill | 6 shots to the torso | 8% |
| Mozambique | 2 torso → 1 head (head unlocks after torso clears) | 43% |
| El Presidente | 4 torso (locks at 2 hits, land 4 hits anywhere on other sosigs to unlock) | 10% |
| Box Drill | 2 torso + 1 head (torso locks at 0, head unlocks after shooting other sosigs) | 10% |
| Invent60 | 2 shots to the lower legs → stun, then 2 shots to the head | 10% |
When a sosig locks, a countdown ring appears on the number. The lock clears when either:
While locked the sosig ignores hits. Don't waste ammo on it — find another target and come back.
A sosig is stunned for 6 seconds and freezes in place when any of these trigger:
| Trigger | Condition |
|---|---|
| Headshot | 1 valid hit on an active (yellow) head segment |
| Rapid torso | 2 chest hits within 2 seconds |
| Rapid feet | 2 lower leg hits within 2 seconds |
| Invent60 feet cleared | clearing the foot segment automatically stuns |
Torso and foot counters are tracked separately. 1 chest + 1 foot within 2 seconds does NOT stun. You need 2 of the same zone.
After a stun triggers the counter resets — the next hit is a fresh first-hit again, not an instant re-stun.
The stun window runs even on locked sosigs. You can land rapid follow-up shots on a locked El Presidente and stun it while it is locked — both effects run at the same time.
While stunned the sosig displays a STUNNED label with a yellow pulsing ring.
When a Bill Drill sosig is eliminated, it detonates a blue shockwave at its position. Any sosig caught within the blast radius is stunned for 3 seconds with a blue pulsing ring and glitchy flickering text on their label.
An expanding blue ring marks the exact blast boundary as it travels outward so you can see who gets hit. The radius is configurable in the mod settings (default 8 m).
Use this to chain kills — eliminate a Bill Drill target in the middle of a cluster to freeze multiple sosigs at once.
Read the colors first. Before raising your gun, scan for yellow numbers. White numbers are locked and shooting them does nothing. Yellow is your target.
Mozambique is your bread and butter (43% spawn rate). Get comfortable with a fast torso-to-head transition. Two center mass, shift up, head. The head only goes yellow after both torso shots land — don't jump to the head early.
Stun is your breathing room. Two fast chest shots buys you 6 seconds. If you're getting overwhelmed, pick the closest sosig and double-tap the torso to freeze it. Then work the rest of the room calmly before going back to finish it.
Don't chase locked sosigs. El Presidente and Box Drill lock for up to 6 seconds. The moment the ring appears, stop shooting that target and find something else. Every hit you land on other sosigs during that window counts toward the unlock.
When swarmed, prioritize drill completions, not threats. Finishing a sosig removes it entirely. A sosig with 1 hit left is a free kill — clear it first even if it's not the closest. Reducing the count matters more than damage racing.
Invent60 is a deliberate drill. Shoot the legs twice, wait for the stun animation, then take two controlled head shots. Rushing the head before the stun lands wastes shots because the head segment is white until feet are cleared.
Kill Bill placement. If you can spot a Bill Drill sosig near a cluster, prioritize killing it last — after you've been grouping the others together. The 3-second stun on the cluster gives you time to mop up freely.
Take precise shots, not fast ones. The numbers only go down on actual hits to the correct zone. A miss costs you nothing on the counter but resets your rhythm. Slow is smooth, smooth is fast.