Skywurst
A Minecraft sky island beneath a permanent night sky. Sandbox map designed for Safehouse Progression.Changelog
1.0.0
- Replaced the smoking dock's lower fences with a solid wood floor beneath a single railing.
- Added wood supports beneath the corner railing posts and updated navigation.
0.1.5
- Updated the in-world signature, map-selector description and package credits.
0.1.4
- Shortened the package description. Map files are unchanged from 0.1.3.
0.1.3 - Release
- Finalized environment/sky light-probe intensity at 6x, up from the 2x RC1 setting. Realtime lamp settings remain unchanged.
- Added a saved editor slider for previewing and adjusting probe intensity.
- Added collision and native impact surfaces to the brewing stand and flower pot, leaving flowers and flat bottle decorations non-solid.
- Includes the realtime lighting, ladder feedback, range decals, fountain audio, night-vision sky and texture-seam fixes from pre-release playtesting.
0.1.3-rc1 - Second playtest corrections
- Doubled the environment and sky contribution from light probes to held and stored objects.
- Added an editor slider for previewing and saving probe intensity independently of realtime lamps.
- Added collision and native impact surfaces to the brewing stand and flower pot. The flower and flat brewing-bottle decorations remain non-solid.
- Preserved light-probe positions, reflection probes, realtime lamp settings and map brightness.
Local release candidate; the package manifest uses numeric version 0.1.3. Headset verification is pending.
0.1.2 - Realtime lamp lighting
- Native realtime point and spot lights illuminate held and stored items at the map's 22 light sources.
- Light probes retain the environment and sky contribution; removed the added emitter contribution to avoid counting lamp light twice.
- Preserved the reviewed probe placements, reflection probes, brightness and map edits.
- Includes all first-playtest corrections from 0.1.1.
Headset performance, object lighting near walls and Safehouse item-heavy scenes still need verification.
0.1.1 - First playtest corrections
- Stronger warm-white lamp contribution to held-object lighting; preserved probe placements and dark-room illumination.
- Native ladder hover/grab feedback.
- Native plaster bullet-hole response on the existing range target.
- Corrected the outside sound environment for gunshot tails.
- Hardened fountain startup/restart and added a distance mute boundary.
- Removed undefined NV galaxy shader calculations.
- Clamped non-tiling detail textures to prevent edge seams.
These corrections still need headset verification.
0.1.0 — Local VR test
- Initial Skywurst sandbox package.
- Updated Minecraft island layout with detailed lanterns and repaired fences/floors.
- Static night lighting, native dynamic-object probes and a night-vision sky variant.
- Animated fountain water and localized Minecraft running-water ambience.
- H3VR collision surfaces, ladders, navigation, spawn and item-spawner setup.
Headset and Safehouse Progression testing are pending.
