H3VR
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Latest version
1.0.0
Last Updated
First Uploaded
Downloads
204
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0
Size
2.9MB
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Changelog

1.0.0

  • Replaced the smoking dock's lower fences with a solid wood floor beneath a single railing.
  • Added wood supports beneath the corner railing posts and updated navigation.

0.1.5

  • Updated the in-world signature, map-selector description and package credits.

0.1.4

  • Shortened the package description. Map files are unchanged from 0.1.3.

0.1.3 - Release

  • Finalized environment/sky light-probe intensity at 6x, up from the 2x RC1 setting. Realtime lamp settings remain unchanged.
  • Added a saved editor slider for previewing and adjusting probe intensity.
  • Added collision and native impact surfaces to the brewing stand and flower pot, leaving flowers and flat bottle decorations non-solid.
  • Includes the realtime lighting, ladder feedback, range decals, fountain audio, night-vision sky and texture-seam fixes from pre-release playtesting.

0.1.3-rc1 - Second playtest corrections

  • Doubled the environment and sky contribution from light probes to held and stored objects.
  • Added an editor slider for previewing and saving probe intensity independently of realtime lamps.
  • Added collision and native impact surfaces to the brewing stand and flower pot. The flower and flat brewing-bottle decorations remain non-solid.
  • Preserved light-probe positions, reflection probes, realtime lamp settings and map brightness.

Local release candidate; the package manifest uses numeric version 0.1.3. Headset verification is pending.

0.1.2 - Realtime lamp lighting

  • Native realtime point and spot lights illuminate held and stored items at the map's 22 light sources.
  • Light probes retain the environment and sky contribution; removed the added emitter contribution to avoid counting lamp light twice.
  • Preserved the reviewed probe placements, reflection probes, brightness and map edits.
  • Includes all first-playtest corrections from 0.1.1.

Headset performance, object lighting near walls and Safehouse item-heavy scenes still need verification.

0.1.1 - First playtest corrections

  • Stronger warm-white lamp contribution to held-object lighting; preserved probe placements and dark-room illumination.
  • Native ladder hover/grab feedback.
  • Native plaster bullet-hole response on the existing range target.
  • Corrected the outside sound environment for gunshot tails.
  • Hardened fountain startup/restart and added a distance mute boundary.
  • Removed undefined NV galaxy shader calculations.
  • Clamped non-tiling detail textures to prevent edge seams.

These corrections still need headset verification.

0.1.0 — Local VR test

  • Initial Skywurst sandbox package.
  • Updated Minecraft island layout with detailed lanterns and repaired fences/floors.
  • Static night lighting, native dynamic-object probes and a night-vision sky variant.
  • Animated fountain water and localized Minecraft running-water ambience.
  • H3VR collision surfaces, ladders, navigation, spawn and item-spawner setup.

Headset and Safehouse Progression testing are pending.

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