TnH MGO2 GroznyjGrad
Groznyj Grad from Metal Gear Online 2, ported to H3VR Take and Hold. Six holds, five supply points, working catapults and ladders, and light snowfall.TnH - MGO2 - GroznyjGrad

Groznyj Grad from Metal Gear Online 2, ported to H3VR's Take and Hold.
Features
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6 Hold points, 5 supply points;
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Working catapults! for both sosigs and the player;
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Working ladders: rooftop and tower areas are playable;
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H3VR barrels spawn around the map;
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Light snowfall particles, ambient/environment sounds and reverb zones;
Quick setup
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Install with r2modman or Thunderstore Mod Manager, including Atlas and its dependencies.
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Launch H3VR using Start modded.
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Select Groznyj Grad from the Take and Hold map selection.
Using the catapults
Choose 1, 2, or 3 on the panel, then grab the highlighted handle to launch.
X clears the selection. Release the handle before takeoff to cancel your ride.
Player launches are unavailable during holds and in Rampart mode; Sosigs can still use the catapults.
Sosigs can use the catapult naturally as it's integrated with NavMeshLinks on the game's path finding system.
Feedback
For feedback or support, join the H3VR Homebrew Discord server and look for @quaternion. When reporting an issue, include your BepInEx log, mod list, and steps to reproduce it. For map issues, a screenshot and the hold or supply point number are especially helpful.
Credits
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Original map and assets: Metal Gear Online 2 / Konami.
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H3VR port and Take and Hold setup: @quaternion.
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Special thanks to HardstyleRaver for requesting and supporting this port.
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Anton Hand and RUST LTD. for H3VR.
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The MeatKit, Atlas, Sodalite, and BepInEx contributors, and the H3VR Homebrew community.
Support
Tips and donations are welcome on Ko-fi. You can find my other projects and links at quaternion7.github.io.
With love from Brazil.
Changelog
1.0.0
- Fix missing roof collision and gaps around building tops.
- Raise rooftop enclosure barriers to prevent players getting trapped.
- Fix Sosig jumps onto and off trucks.
- Disable player catapults in Rampart mode; Sosigs can still use them.
- Fix player collision with spawned hold cover barriers.
- Move the equipment panel spawn off the pillar at the outside supply point below Sky Hold.
Earlier versions
- 0.9.0: Fix roof collision, rooftop barriers, and Sosig truck jumps.
- 0.5.0: First public release; disable player catapults during holds.
- 0.2.5: Fix lighting on distant scenery.
- 0.2.4: Adjust catapult speeds, fix vent ambience, and rebake static lighting.
- 0.2.3: Refine movement collision and navigation, fix gates and roofs, and remove obsolete test assets.
- 0.2.2: Remove invisible movement barriers and rebuild navigation.
- 0.2.1: Refine collisions, add distant shadows and indoor wind, and fix metal stair impacts.
- 0.2.0: Optimize collision and rendering; refine catapult flight, audio, decals, and player boundaries.
- 0.1.2: Optimize snowfall and culling; refine lights, barrels, materials, audio, and traversal.
- 0.1.1: Fix reverb, ambience, catapult interaction, glass, barrels, impacts, and scoreboard placement.
- 0.1.0: First version for testing.
Disclosure
I use AI and LLMs to help speed up development. I have a full-time job, and these tools make it practical to keep building and maintaining mods in my spare time.
My background in game development predates today's AI tools, and I have the skills to do this work without them. I choose to use them because they save time and let me focus more on gameplay, hands-on setup, testing, and polish. The design decisions, review, and responsibility for the finished mod remain mine.

