0.9.2 — beta — 2026-10-01
- Limit Ultrasnail's Springfield rifle pool to M1903, M1903 Carbine and M1903 Air Service.
- Exclude the 10- and 25-round Springfield clips and 25-round Mauser clip from matching-ammo rewards and starters.
- Attach Volks' Carcano 1891 scope and Ultrasnail's Gewehr 98 scope to their respective rifles; missing scopes remain optional.
- Use the Werndl-Holub's regular single-projectile SP cartridge and exclude its buckshot loading.
- Keep existing loot probabilities and boss health.
0.9.1 — beta — 2026-09-27
- Shorten the package README and include a visible changelog covering the 0.9.0 gameplay update.
- Add setup, feedback and credits in the same format as the other Quaternion mods.
- Gameplay, item pools and dependencies are unchanged from 0.9.0.
0.9.0 — beta — 2026-09-26
- Remove JerryAr items, Model 10-A, information cards and selected cosmetic gun variants from Reggie's pools.
- Restore eligible rifles previously rejected by inaccurate ammo metadata, including Type 38, Vetterli-Vitali and RSC 1917.
- Supply compatible replacement clips and magazines; use ordinary ammunition for Reggie's generated weapons and ammo.
- Attach supported bayonets when their optional packs are installed.
- Replace enemy shotguns with repeating rifles, including the first two bosses. Player shotgun loot remains.
- Lighten Reggie's grey uniforms, including the menu pose, without changing other characters' clothes.
- Preserve 0.5.0 loot probabilities, the patrol reduction and 3× boss health.
- Shorten internal package paths for profiles with longer names.
0.5.0 — beta — 2026-09-12
- First public modded release, following the full-profile playtest.
- 30% fewer patrol loot rolls. Supply/take/hold rewards and item-type weights are unchanged.
- Includes all optional item support introduced in the development build below.
0.1.0 — development build
- Separate native modded character with optional exact-ID integration for the supplied WW1 Guns profile.
- 33 vanilla firearm fallback pool, incorporating the requester's removals.
- Optional equipment rewards and matching-ammo integration.
- No mandatory weapon packs, Workshop subscription or TNHFramework dependency.
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