using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using OtherLoader;
using UnityEngine;
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
public class FPS_Unlock : MonoBehaviour
{
private void Start()
{
Application.targetFrameRate = 160;
}
}
public class InspectorSearchTest : MonoBehaviour
{
public Light muzzleFlashLight;
public Vector3 distanceToCursor = Vector3.one * 99999f;
public Vector3 distanceToCursor2;
public int TargetPlayerId = -1;
public Transform FlagPlaceHolder;
private const int minVel = 25;
public Transform rainfall;
public Transform cam;
public bool brake;
private float groundedTime;
private bool movingBack;
private bool movingBack2;
internal Transform leftWhell;
internal Transform rightWhell;
internal Transform upLeftWhell;
internal Transform upRightWhell;
private float tireRot;
private float tireRot2;
internal bool grounded2 = true;
public float Friq = 0.06f;
private float rotVel;
private AudioSource idleAudio;
private AudioSource stopAudio;
private AudioSource motorAudio;
private AudioSource windAudio;
private AudioSource backTimeAudio;
private AudioSource nitroAudio;
internal Vector3 oldpos;
public float totalMeters;
public float checkPointMeters;
internal bool up;
internal bool down;
internal bool left;
internal bool right;
public Transform[] camPoses;
public Camera camera;
public Transform model;
public bool ghost;
private Vector3 deltaPos;
private Vector3 ghostVel;
public ParticleEmitter[] emiters;
internal Rigidbody rigidbody;
internal Transform transform;
public Transform flashLight;
private float hitForce;
public int randomHash;
public Collider carBox;
}
namespace r3mains.CGNL_NL545;
[BepInPlugin("r3mains.CGNL_NL545", "CGNL_NL545", "1.0.0")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class CGNL_NL545Plugin : BaseUnityPlugin
{
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
LoadAssets();
}
private void LoadAssets()
{
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "r3mains.CGNL_NL545");
OtherLoader.RegisterDirectLoad(BasePath, "r3mains.CGNL_NL545", "", "", "cgnl nl-545", "");
}
}