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sasechnik-SR_Artyom_Bekonov-1.0.3 icon

SR Artyom Bekonov

Counter Strike-like themed gameplay character for Packer's Supply Raid

Date uploaded a year ago
Version 1.0.3
Download link sasechnik-SR_Artyom_Bekonov-1.0.3.zip
Downloads 2910
Dependency string sasechnik-SR_Artyom_Bekonov-1.0.3

This mod requires the following mods to function

MelonCorp-MeloncorpBoxes-1.0.11 icon
MelonCorp-MeloncorpBoxes

MelonCorp Ammo Boxes

Preferred version: 1.0.11
Packer-SupplyRaid-1.2.4 icon
Packer-SupplyRaid

Supply Raid(SR) Gamemode, with native H3MP integration

Preferred version: 1.2.4

README

Artyom Bekonov - Supply Raid Character

No more TNH randomness! Buy gear you actually want with your money. There are 3 difficulty presets to choose from, they mostly governs the ammount of points you get with each level.

This character is designed with "Limited Ammo" and standard 5 capture points game lenght in mind. This character fully relies on MeloncorpBoxes to refill magazines. To check remaining ammo in the boxes i highly advice you to use Wristimate mod.

All you need is now located in the buy menu, so check ALL tabs! Currently i can't edit standard 5 tabs on the buy menu, but maybe Packer made some updates on that in the future.

For the further expansion of weapons, attachments etc. i need to wait for Packer to add some patches in the SR (the buy menu upgrade, mostly).

Balance and bugs (maybe?):

If you find something that has greatly impact on the balance or find some bug (though i check everything), you may contact me on Discord (@sasechnik).

Known problems

  • There is currently some lower lines of items partialy blocked by the spawn table of the Buy menu. Currently i can't do anything with it, so you can more accurately click on the top part of icons. Or you can crouch to see underneath the table, or stick your head in it to read icons fully.
  • Also: P90, H416, SV98, AWM, MLGLauncher spawn some random reflex sights or iron sights ON THE RIGHT BOTTOM PART OF THE TABLE, again, currently i can't disable it, and this spawns are not part of the balance. So if you're want to play the way it's meant to be played (what am i, nvidia? lol) throw them in the trash for now.
  • Also: M16A3 sometimes spawn two handle scopes, see above. Some other weapons may spawn some stuff like AK bayonet, but it's useless stuff anyway
  • Also: my english grammar level is kinda suck, so if your eyes starts to bleed while you read this, sorry...
  • There is no MeloncorpBoxes for 12ga Flechette, so i add them this way. (you can still pack Flechette's in used 12ga buckshot boxes!)
  • Shotguns may rarely spawn with random ammo besides standard 8-10 pcs. of buckshot, Hunter44 has same issue, very rarely may drop dozen of speedloaders.

CHANGELOG

1.1.1

  • Added all new night vision goodies from the U114.
  • Added few more weapons, scopes, attachments, etc.
  • Removed all modded weapons and gear from dependencies, now they can be found in a standalone version of this character. Unfortunately, I can't use the new ammo box spawning system made by Anton, so I stick with MeloncorpBoxes for now.

1.1.0

Major update with the new SR version. Thanks to the improvements made by Packer, all issues with the previous version are now solved.

  • Everything on the buy menu now sits in it's own correct categories and weapons now have their own tabs.
  • Added 2 times more weapons. Initially, i thought i will add much more, but i quickly run out of unique firearms to add! I didn't add sci-fi/fictional/too old weapons, and millions of the same AK/AR platform copycats.
  • Because of the above, i added a couple mod weapons to the pool. Those mods are light weight(baby) compared to some "Modular" mods and shouldn't be an issue to anyone. Maybe i will add more good weapon mods to the pool later.
  • I didn't touch the balance, all new weapons are balanced based on the old arsenal. I spend a lot of time putting this together, but i didn't have time to playtest it thoroughly. So you can contact me if you find a bug or something that throws off the balance.
Older Versions:

1.0.3

Difficulties presets

  • Add difficulties to choose from, i think this is the best solution to fit every skill or taste.
  • Difficulties change the ammount of points gained per level.
  • Difficulties change the ammount of random spawn loot. On Normal some health and token may rarely drop, on Easy chances are higher, on Hard, there is no drops.

Balance

  • Lesser amount of points now earned after the final 5th level based on the difficulty, it allows to balance games longer than standard 5 capture points. Because you already have armed to the teeth after the 5th, level points are gained in lower amount.
  • The amount of points gained per level is tweaked for all difficulties.
  • The amount of points gained from Token (charcoal) toned down to 5, with a random loot chance individual for all difficulties. They are now just a little bonus, they break balance quite heavily before. Tokens also removed from the buy menu, this character is not intented to be used with Safehouse anyway.
  • The amount of points gained from weapon recycle toned down from 10 to 5.
  • Range Finder removed from the buy table and returned in the starter gear.
  • Few other small balance tweaks.

Changes

  • Added canted rail adapter, for that tacticool two scopes usage (or laser, i dunno).
  • Added 12ga slugs ammo box.
  • M72A2 temporaly removed because of spawn problems.

1.0.2

  • Fixed issue with mod duplicating standard faction Standard_Popsicles, thanks Packer for the heads-up. (I made this chararcter by editing original SR folder, so i miss this issue when the mod becomes standalone, sorry.)

1.0.1

  • Fixed some other stuff
  • Fixed some readme grammar errors, still horrible i guess

1.0.0

Release