Hotel_Hotlink
Welcome to Hotel Hotlink!
This is a TNH map with 10 holds set in a luxury resort that has been taken over by sinister merc-weiners!
You'll start off in the police precinct. You need to arm up, and move out ASAP to neutralize the threat. Choose your spawn location by getting into the vehicle of your choice and hitting the red button inside. (HUGE thanks to Nikpo for making the amazing whiteboard and blueprints in the briefing room!)
And for the first time ever, breakable glass is in H3! You can shoot or melee to break the hotel's windows to open new routes of engagement. Additionally, realistic material properties have been set for everything (ie. you are able to shoot through wood/drywall/etc. depending on the caliber you're using).
Please give me any feedback and bug reports on either the H3VR or Homebrew discords (SirPotatos).

Changelog
[1.2.0] - 2021-07-17
Added
- Brand new spawn area! Player starts at the police precinct and can choose their spawn point.
- Elevator shaft ledges and elevator access hatch are grabbable. (User Suggestion)
- Added doorways between breakfast room/employee hallway and between spa pool/hallway.
- Created assets to give some natural cover to the hallways. (User Suggestion)
- More buildings added to city.
- Added much nicer skybox.
Changed
- Combined the two 3rd floor holds into one hold that covers most of the floor. (User Suggestion)
- Reworked 5th floor (hallway) hold to include the hotel rooms. (User Suggestion)
- Sniper hold room is now FURNISHED! Idk why I left it empty for so long...
- Tons of performance improvements: including simplifying model colliders, removing pointless navmesh areas, and mesh combining much of the level.
- All materials now use Alloy shader. (flashlights will work consistently now)
- Tweaked breakable glass to be more transparent.
Fixed
- Sniper hold tweaked to have a little more sosig action. Regenerative encryptions for this hold have been relocated to ensure they can always be defeated. Invisible encryptions have been moved closer so they are easier to see.
- Adjusted kitchen supply room sosig defender spawns so they can't gank the player after the restaurant hold finishes.
- Simplified reverb zones so there is hopefully less ubrupt changes and less issues overall.
- Fixed non-overlapping reflection probes.
- AWM in sniper hold set to default layer so player won't "pop up" onto it.
[1.1.0] - 2021-04-09
Changed
- Deli 0.3 / Wurstmod 2.0.3 compatibility
Fixed
- Fixed missing collision on police car windows.
[1.0.0] - 2021-04-05