themodspacks
modsRequired mods (32)
This package requires the following packages to work.The resource director allows you to modify resources loaded through the Resources and AssetBundle API as they are being loaded by the game.
Version:4.16.3
A little map I threw together to figure out how to port Source Engine maps to H3! Shoutout to LunaKitty aka NovaProot for technical assist!!
Version:1.0.0
This mod replaces the grenade sounds with Tarkovs, automatically installed with the tarkov sound pack
Version:1.0.0
Adds custom mag palming, controller & quickbelt color customization, and more
Version:1.8.1
This replaces just about all sounds related to drawing and placing mags into quickbelt slots and is meant to give the feel of using a tactical rig with pouches and velcro galore.
Version:1.0.0
[ALPHA Test] Realistic reloads animations like Resident Evil 4 VR, you must stick it all the way in to reload. [INCOMPATIBLE with ReloadAnimations mod]
Version:0.1.0
[NEW: Bigger gun, bigger shake. Default config closer to Contractors VR.] Adds the oomph factor of modern shooters: screen-shake on recoil, vignetting when shot, exaggerated muzzle flash
Version:0.0.3
[Version 2.0: Night-vision and Thermal compatible] All silencers get red-hot under sustained fire and will emit smoke if overheated, Tarkov-style.
Version:2.0.1
[NEW: AK reloads. FIX: No jankyness.] Adds animations to reloads with magazines like Pavlov.
Version:0.1.0
A GMOD map by shortnamesalex, ported to H3VR with some major help from Danny (MommyMercy on TS). Now updated to 2.0!
Version:2.1.1
Generates MonoMod HookGen MMHOOK files during the bepinex preloader phase.
Version:1.2.3
