


Patches:
1.0.0 - Initial
1.0.1 - Fix my dumbass mistake
1.1.0 - Overall balance change; Semi-automatic rifles appear earlier and are cheaper. New Sosigs exclusive to hold phases. Reduced amount of turrets to one per supply/hold point. Added climbing axe loot pool. Pistols and rifles now are on separate listings on the item shop. Removed the really OP .308 Scar with drum mags (lol). Tweaked holds and sosig stats
1.2.0 - Added M16 Sosigs, more vault files (CX4, UMP9, Shorty M1A, Rio Big Bore, FRF-2), Sosigs now use smoke/frags grenades, PSG-1 might be added soon along with using the 5 or 10 rounders for the vault G3SG1
1.2.1 - Holds now use the stealth/regen nodes
You wanna hear a story about how I copy and pasted PMC Pete's readme for a placeholder and never bothered to fix it? Too bad.
Did you know: the description of Marksman 'Marky-Mark' Meatsworth is being written on a MARKdown document? Amazing.
Marksman Meatsworth is a long range oriented character, which means he comes with:
Contact therapdoggy#6871 on Discord if you wanna yell at me about something.