
MoreResourcePickups
Increase some resource pickupsMore Resources
Increases resources gained from most sources.
By default, all resources are doubled except for seeds & fish (since they're doubled when picked/sold), and gold (since the idea is to reduce grinding, not make runs easier).
Automatic Installation
Install the mod through Thunderstore.
Manual Installation
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Install the mod loader. Place the main Hell2Modding file, called d3d12.dll, next to the game executable called Hades2.exe inside the game folder.
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Then run the game. The mod loader will automatically create the mod file directory in the game directory: Hades II\Ship\ReturnOfModding\plugins. If you find that this directory has already been generated, you can exit the game to proceed to the next step.
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Install this mod and supporting mods. After downloading and extracting the mod, copy it to the above-generated directory: Hades II\Ship\ReturnOfModding\plugins, ensuring the following file path structure (using the manifest.json file as an example):
Hades II\Ship\ReturnOfModding\plugins\BlueRaja-MoreResourcePickups\manifest.jsonHades II\Ship\ReturnOfModding\plugins\SGG_Modding-DemonDaemon\manifest.jsonAnd so on, the same applies to other mods. Note, the structure for the mod folder name must be: 'author-modname'. Do not add version numbers or any extra characters; otherwise, it will result in an error. -
Now you can launch the game again, and if there are no surprises, all the mods should start to work.
Requirements
Mod loader: Hell2Modding-Hell2Modding
Dependencies: SGG_Modding-DemonDaemon SGG_Modding-ModUtil SGG_Modding-ENVY SGG_Modding-Chalk SGG_Modding-SJSON SGG_Modding-ReLoad
How to configure
Run the game once with the mod installed, then open
ReturnOfModding\config\BlueRaja-MoreResourcePickups.cfg
In the configuration, you can configure:
- Individual multipliers for boss rewards, fish, gifts, gold, ores, plants, prestige, reagents, and seeds
- Whether to disable multiplying for shops, gardens, quests, alchemy, and run drops
Fractional multipliers work by rounding up/down randomly to give you the correct number on average. For instance, if the ore multiplier is "1.25", you will get 1 ore 75% of the time, and 2 ore 25% of the time.