Resources In Chaos Trials
Enables resource spawns (plants, seeds, ore, fish, and pacifiable shades) in Chaos Trials and Dream Dives. By default, only Dream Dives and randomized Chaos Trials have resources, use the config to enable them for all Trials.
| Date uploaded | a month ago |
| Version | 1.0.1 |
| Download link | NikkelM-Resources_In_Chaos_Trials-1.0.1.zip |
| Downloads | 416 |
| Dependency string | NikkelM-Resources_In_Chaos_Trials-1.0.1 |
This mod requires the following mods to function
SGG_Modding-ReLoad
Provides helpers for managing hot reloading and waiting for the right time to load
Preferred version: 1.0.2LuaENVY-ENVY
A plugin to allow ReturnOfModding plugins greater control of their environment.
Preferred version: 1.2.0SGG_Modding-ModUtil
Utility mod for mod interactions within lua for SGG's games
Preferred version: 4.0.1README
Chaos Trial Resources
This mod allows resources (plants, seeds, ore, fish, and pacifiable shades) to spawn in Chaos Trials and Dream Dives.
By default, resources are only enabled to spawn in Dream Dives and randomized Chaos Trials (Chaos Above/Below). Also works with the "Chaos Within" trials added by Zagreus' Journey.
This will also apply to any Chaos Trials added by other mods that are based on the base "randomized" trial (for developers: your trial must inherit from BasePackageBountyRandom or ModsNikkelMHadesBiomes_BasePackageBountyRandom (Zagreus' Journey trials)).
You can use the mod config (in your mod manager) to additionally enable resources to spawn in all other trials as well by setting resourcesInAllTrials to true.
CHANGELOG
Changelog
v1.0.1
- Added a new
Dream Divesconfiguration option to control whether resources can spawn in Dream Dives. This is enabled by default. - Fixed: Resources no longer spawn in Chaos Trials after Post-Launch Patch 2.
- Fixed: Resources don't spawn in Chaos Trials added by Zagreus' Journey.
v1.0.0
- Initial release.