This mod refines how boon information is displayed for all Olympian boon givers page during a run.
In the vanilla game, finding information for boons availability during an ongoing run is very complicated, it even gets worse when you add banned boons in the equation.
This mod tries to make it immediately obvious:
It avoids guesswork and reduces UI ambiguity without touching gameplay logic.
Boons are split into categories based on their current availability.
For boons without requirements:
For boons with requirements:

Boon buttons have been changed in Codex pages to give more information on their current availability state:
If a boon has requirements that are unavailable/banned and thus make it impossible to pick it up is now explicitly shown.

In this example, both Apollo's attack and special boons are banned, making it impossible to pick up the legendary.

When looking at requirements for a given boon, the only information we get is:

Headings coloring is now changed as well, based on the availability of the required boons:
Boons inside listing follow the same coloring scheme as default for available and picked ones. Then for the others, the coloring applies the same logic as above. Unfulfilled boons also have even more transparency than unpicked ones.

Icons for pinned and banned boons are also displayed at the beginning of each line if elligible.

For even more granularity on the displayed information, extra controls (LB/RB, left/right arrows) have been added to the offering pages allowing to filter boons displayed based on their current category.

Current filter pages are the following in this order:
Multiple parameters can be configured if you desire extra customization:
sacrificeBoonsAlwaysAsAvailable (Default = false) : controls whether sacrifice/replacement boons are always considered as available. This can be useful if you often use vow of denial as those will appear more often,unreplaceableSacrificeBoonsAsBanned (Default = true) : controls whether to always consider sacrifice/replacement boons for Heroic boons as banned. It can be useful to set this to false in case you play with mods changing the default behaviour (like adding more rarity options or stackable boons).Pinned (Default = true) : controls whether pin icon is displayed next to pinned/tracked boons in the requirements list,Banned (Default = true) : controls whether locked icon is displayed next to banned boons in the requirements list,DefaultLandingPage: Enables setting a default filter landing page override. Set the override value to true then choose one of the available options from Available, Unfulfilled, Unavailable or AllOptions in this section gives more customization possibilities on the colors used to display the different informations in codex page. All of those are divided into subsections: Picked, Available, Unfulfilled, SlotUnavailable, GodUnavailable and Banned.

All of those give the following to be separately enabled, and then separate overrides can be specified from ButtonTitle, BulletList and Header (except for Picked since it doesn't make any sense).
Specifying a color can be done in 2 ways:
<PathToGameFiles>/Content/Scripts/ColorData.lua. Simply specify one of those like Color.White for example.Check out my others QoL mods, those are all cross-compatible and meant to be used together:
Feel free to reach out to me on the official Hades modding Discord and/or add an issue on the repository for any encountered bugs or suggested improvements.