Weapon Loadouts
Create and save specific loadouts for each weapons.
| Last updated | a day ago |
| Total downloads | 8 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | SMarBe-Weapon_Loadouts-0.0.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
LuaENVY-ENVY
A plugin to allow ReturnOfModding plugins greater control of their environment.
Preferred version: 1.2.0SGG_Modding-ReLoad
Provides helpers for managing hot reloading and waiting for the right time to load
Preferred version: 1.0.2SGG_Modding-ModUtil
Utility mod for mod interactions within lua for SGG's games
Preferred version: 4.0.1SMarBe-Random_Starting_Keepsake
Randomly cycle through your favorite starting keepsakes each run.
Preferred version: 1.0.0README
Weapon Loadouts – Hades II Mod
This mod gives you the ability to setup arcana/keepsake/pinned boons loadouts for each weapons so you don't have to manually tinker those every time you use a different aspect.

Saving/Restoring a loadout is currently done through the aspect page:
- Saving loadout will take the following information:
- equipped familiar
- pinned boons
- arcanas
- saved keepsakes (see the mod dependency Random Starting Keepsake)
- Restoring will overwrite the informations above with the saved loadout.
At run start, a random keepsake will be picked from the saved ones.
WIP
Most features are implemented, though there may be some bugs lying around. It shouldn't do anything that could corrupt your save so don't worry.
Known bugs
Some information is not correctly updated or displayed to the user when restoring a loadout. Changing rooms usually doesn't change anything. Though it is only visual as starting a run will behave correctly.
Planned features
- Showing saved loadout for each aspect instead of rotating model. With cycling button like TraitTray currently does.
- Dedicated buttons next to weapons in hub room, similar to pets.
Extra features
- Multiple loadouts for the same weapon/aspect, would then be randomly selected on run start or when restoring loadout.