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Modpack
Select your first hammer and various bug fixes/options.Changelog
Unreleased
1.2.1 - 2026-03-12
Changed
- Updated readme/tooltips for better readability and more through explanations
1.2.0 - 2026-03-12
Changed
- Profile system overhaul — Replaced the old hardcoded preset system (AnyFear/HighFear/RTA defined in code) with a fully user-driven profile manager. Users can now save, load, name, and share their own configurations without editing any files.
- Draft/commit model — All setting changes are now staged as a draft. Nothing takes effect until the user clicks Apply Changes. A Discard button reverts to the last applied state. This replaces the old behavior where some settings applied immediately and others required Apply.
- Config hash now includes hammer selections — The hash encoding has been extended to capture both boolean settings and first hammer choices. The HUD marker continues to show only the short boolean hash for readability.
Added
- Profiles tab — New dedicated tab for profile management:
- Export/Import with Copy and Paste buttons for fully mouse-driven workflow
- 10 saveable profile slots with custom names and tooltips
- Restore Default Profiles button to reset slots to shipped defaults
- "Exclude Hammers" checkbox on Copy to share toggle-only codes
- Quick Setup tab — Dropdown lists only populated profiles. Select and click Load to apply a saved profile in one click.
- Two-tone hash display — Export view shows boolean settings in green and hammer payload in gray, making it clear which part of the code is which.
- Mod marker now appears on game load (previously only showed after first Apply).
Removed
- Hardcoded preset definitions — replaced by user-managed profiles.
- Auto-detection of "Custom" preset state — replaced by simple hash comparison.
- Per-setting live apply behavior — all settings now go through the draft/commit flow.
1.1.0 - 2026-03-11
Added
- QoL option to allow KBM players to pause the game during boon/pom/hex selection menu, PoS menus, and during death sequences.
1.0.13 - 2026-03-10
Added
- Several QoL options, including: Death Cutscene skip, Spawn in Training Grounds directly, Auto Skip Dialogue.
- Credit to PonyWarrior for their PonyQoL2 mod.
Fixed
- Mod Marker implementation significantly improved and made independent of other game systems. now toggles when the mod is enabled/disabled
- Mod now fully applies its config when enabled and revert all changes when disabled.
1.0.12 - 2026-03-09
Fixed
- Implemented the Familiar Delay Fix in a less aggressive way to prevent a case where Raki attacked Chronos adds before the fight even started.
- Fixed an issue causing Location string to render offscreen from the Modded mark
1.0.11 - 2026-03-08
Added
- Modded Stamp to screen while running the mod to clarify that the run is modded as well as a hash code showing mod config
- Mod UI Theme
- Added an option to make Fig Leaf increment based on biome depth instead of a fixed percentage
- Added an option to disable gem drops from bosses when using Grave Thirst
Fixed
- Fixed a bug where passing a hammer room disabled the first hammer forcing
- Preset dropdown fix
- Preset description more clarified
1.0.10 - 2026-03-07
Added
- Improved UI handling
- Performance Optimization
- Code restructing for expandability
1.0.9 - 2026-03-06
Added
- Hammer selection now per aspect not just per weapon
- Overhaul of the UI for better UX
- Adding Backup/Restore system allowing changing configuration without returning to main men (BETA)
Fixed
- Tightened the hammer selection logic to ensure it is only reset when the player actually receives the hammer.
1.0.8 - 2026-03-06
Added
- Glorious Disaster now working with Aspect of Charon
Fixed
- Encounter banning for RTA and Surface fixes
1.0.7 - 2026-03-05
- Fixing RTA Mode missing two encounter sets
1.0.6 - 2026-03-05
- Removed Field Mid shop chance. Now Echo is 100%
- Adding RTA support by disabling all combat pausing encounters
1.0.5 - 2026-03-05
- Changing Echo chance to 0.75 instead of 50/50 with the shop
- Remove Arachne pity changes because some people use it and some people don't so no need to change it
1.0.4 - 2026-03-04
- Adding Familiar delay fix
- Adding Suffering on Sight Fix
- General Surface adjustments
1.0.2 - 2026-03-03
- Adding echo scam fix (experimental)
- Fix Charybdis behavior adjustment caused mod to crash
1.0.1 - 2026-03-03
- remove experimental code that made it to release
1.0.0 - 2026-03-03
- Initial release
